Mercurial > molko
diff libmlk-adventure/adventure/state/map.c @ 260:60a214ec1ab4
adventure: change the way states are stored
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sun, 06 Dec 2020 22:50:48 +0100 |
parents | 16be1ad3ddba |
children | bfde372bf152 |
line wrap: on
line diff
--- a/libmlk-adventure/adventure/state/map.c Sun Dec 06 11:22:03 2020 +0100 +++ b/libmlk-adventure/adventure/state/map.c Sun Dec 06 22:50:48 2020 +0100 @@ -31,6 +31,7 @@ #include <rpg/map.h> #include <rpg/map-file.h> +#include <adventure/actions/spawner.h> #include <adventure/actions/teleport.h> #include "molko.h" @@ -46,6 +47,18 @@ }; static void +load_spawner(struct map *map, int x, int y, int w, int h, const char *value) +{ + (void)x; + (void)y; + (void)w; + (void)h; + (void)value; + + action_stack_add(&map->astack_par, spawner_new(map, 100, 300)); +} + +static void load_teleport(struct map *map, int x, int y, int w, int h, const char *value) { char name[128] = {0}; @@ -62,7 +75,8 @@ const char *name; void (*load)(struct map *, int, int, int, int, const char *); } table[] = { - { "teleport|", load_teleport } + { "teleport|", load_teleport }, + { "spawner|", load_spawner } }; for (size_t i = 0; i < NELEM(table); ++i) {