diff libmlk-rpg/rpg/battle-entity-state-normal.h @ 243:71b3b7036de7

misc: lot of cleanups, - prefix libraries with libmlk, - move assets from source directories closes #2520, - prefix header guards closes #2519
author David Demelier <markand@malikania.fr>
date Sat, 28 Nov 2020 22:37:30 +0100
parents librpg/rpg/battle-entity-state-normal.h@86b71e1f9dd5
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-rpg/rpg/battle-entity-state-normal.h	Sat Nov 28 22:37:30 2020 +0100
@@ -0,0 +1,41 @@
+/*
+ * battle-entity-state-normal.h -- the entity is normal
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_BATTLE_ENTITY_STATE_NORMAL_H
+#define MOLKO_RPG_BATTLE_ENTITY_STATE_NORMAL_H
+
+/**
+ * \file battle-entity-state-normal.h
+ * \brief The entity is normal.
+ */
+
+struct battle_entity;
+
+/**
+ * Set normal state.
+ *
+ * The normal state does nothing except rendering the entity at its current
+ * position.
+ *
+ * \pre battle_entity_ok(et)
+ * \param et the entity to set
+ */
+void
+battle_entity_state_normal(struct battle_entity *et);
+
+#endif /* !MOLKO_RPG_BATTLE_ENTITY_STATE_NORMAL_H */