Mercurial > molko
view libmlk-rpg/rpg/battle-entity-state-normal.h @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | librpg/rpg/battle-entity-state-normal.h@86b71e1f9dd5 |
children |
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/* * battle-entity-state-normal.h -- the entity is normal * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_RPG_BATTLE_ENTITY_STATE_NORMAL_H #define MOLKO_RPG_BATTLE_ENTITY_STATE_NORMAL_H /** * \file battle-entity-state-normal.h * \brief The entity is normal. */ struct battle_entity; /** * Set normal state. * * The normal state does nothing except rendering the entity at its current * position. * * \pre battle_entity_ok(et) * \param et the entity to set */ void battle_entity_state_normal(struct battle_entity *et); #endif /* !MOLKO_RPG_BATTLE_ENTITY_STATE_NORMAL_H */