Mercurial > molko
diff libmlk-rpg/rpg/battle-state-lost.c @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | librpg/rpg/battle-state-lost.c@76afe639fd72 |
children | 6367b976112d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-rpg/rpg/battle-state-lost.c Sat Nov 28 22:37:30 2020 +0100 @@ -0,0 +1,107 @@ +/* + * battle-state-lost.c -- battle state (lost) + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> + +#include <core/alloc.h> +#include <core/music.h> +#include <core/panic.h> +#include <core/window.h> + +#include <rpg/message.h> + +#include "battle.h" +#include "battle-state.h" +#include "battle-state-closing.h" +#include "battle-state-victory.h" +#include "rpg_p.h" + +struct lost { + struct battle_state self; + struct message msg; +}; + +static void +handle(struct battle_state *st, struct battle *bt, const union event *ev) +{ + (void)bt; + + struct lost *lost = st->data; + + message_handle(&lost->msg, ev); +} + +static bool +update(struct battle_state *st, struct battle *bt, unsigned int ticks) +{ + (void)bt; + + struct lost *lost = st->data; + + if (message_update(&lost->msg, ticks)) + battle_state_closing(bt); + + return false; +} + +static void +draw(const struct battle_state *st, const struct battle *bt) +{ + (void)bt; + + const struct lost *lost = st->data; + + message_draw(&lost->msg); +} + +void +battle_state_lost(struct battle *bt) +{ + assert(bt); + + struct lost *lost; + + if (!(lost = alloc_new0(sizeof (*lost)))) + panic(); + + lost->self.data = lost; + lost->self.handle = handle; + lost->self.update = update; + lost->self.draw = draw; + + lost->msg.text[0] = _("You have been defeated..."); + lost->msg.theme = bt->theme; + lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC | + MESSAGE_FLAGS_FADEIN | + MESSAGE_FLAGS_FADEOUT; + lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT; + lost->msg.delay = MESSAGE_DELAY_DEFAULT; + + message_start(&lost->msg); + message_query(&lost->msg, NULL, &lost->msg.h); + + lost->msg.w = window.w * 0.6; + lost->msg.y = window.h * 0.1; + lost->msg.x = (window.w - lost->msg.w) / 2; + + bt->status = BATTLE_STATUS_LOST; + battle_switch(bt, &lost->self); + + if (bt->music[2]) + music_play(bt->music[2], MUSIC_NONE, 0); +}