diff src/libmlk-rpg/rpg/battle-bar.h @ 320:8f9937403749

misc: improve loading of data
author David Demelier <markand@malikania.fr>
date Fri, 01 Oct 2021 20:30:00 +0200
parents libmlk-rpg/rpg/battle-bar.h@d01e83210ca2
children 19782ea1cf4a
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-bar.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,94 @@
+/*
+ * battle-bar.h -- battle status bar and menu
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_BATTLE_BAR_H
+#define MOLKO_RPG_BATTLE_BAR_H
+
+#include <core/core.h>
+
+#include <ui/frame.h>
+#include <ui/gridmenu.h>
+
+struct battle;
+struct character;
+
+union event;
+
+enum battle_bar_menu {
+	BATTLE_BAR_MENU_ATTACK  = 0,
+	BATTLE_BAR_MENU_MAGIC   = 1,
+	BATTLE_BAR_MENU_OBJECTS = 2,
+	BATTLE_BAR_MENU_SPECIAL = 3
+};
+
+enum battle_bar_state {
+	BATTLE_BAR_STATE_NONE,
+	BATTLE_BAR_STATE_MENU,
+	BATTLE_BAR_STATE_SUB
+};
+
+struct battle_bar {
+	int x;
+	int y;
+	unsigned int w;
+	unsigned int h;
+	enum battle_bar_state state;
+
+	/* Right status frame. */
+	struct frame status_frame;
+
+	/* Main menu selection. */
+	struct frame menu_frame;
+	enum battle_bar_menu menu;
+
+	/* Sub menu selection (spells/objects). */
+	char sub_items[GRIDMENU_ENTRY_MAX][128];
+	struct gridmenu sub_grid;
+};
+
+CORE_BEGIN_DECLS
+
+void
+battle_bar_positionate(struct battle_bar *bar, const struct battle *bt);
+
+int
+battle_bar_handle(struct battle_bar *bar,
+                  const struct battle *bt,
+                  const union event *ev);
+
+void
+battle_bar_reset(struct battle_bar *bar);
+
+void
+battle_bar_open_menu(struct battle_bar *bar);
+
+void
+battle_bar_open_spells(struct battle_bar *bar, const struct battle *bt, struct character *ch);
+
+void
+battle_bar_open_items(struct battle_bar *bar, const struct battle *bt);
+
+void
+battle_bar_draw(const struct battle_bar *bar, const struct battle *bt);
+
+void
+battle_bar_finish(struct battle_bar *bar);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_BATTLE_BAR_H */