Mercurial > molko
diff libmlk-adventure/adventure/assets.h @ 267:bead76f6c793
adventure: start a global assets registry
author | David Demelier <markand@malikania.fr> |
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date | Thu, 10 Dec 2020 16:28:30 +0100 |
parents | |
children | eadd3dbfa0af |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-adventure/adventure/assets.h Thu Dec 10 16:28:30 2020 +0100 @@ -0,0 +1,38 @@ +/* + * assets.h -- global atlas for every resources + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MOLKO_ADVENTURE_ASSETS_H +#define MOLKO_ADVENTURE_ASSETS_H + +#include <core/sprite.h> + +enum assets_sprite { + /* UI elements. */ + ASSETS_SPRITE_UI_CURSOR, + ASSETS_SPRITE_NUM +}; + +extern struct sprite *assets_sprites[ASSETS_SPRITE_NUM]; + +void +assets_init(void); + +void +assets_finish(void); + +#endif /* !MOLKO_ADVENTURE_ASSETS_H */