diff libmlk-adventure/adventure/assets.h @ 267:bead76f6c793

adventure: start a global assets registry
author David Demelier <markand@malikania.fr>
date Thu, 10 Dec 2020 16:28:30 +0100
parents
children eadd3dbfa0af
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-adventure/adventure/assets.h	Thu Dec 10 16:28:30 2020 +0100
@@ -0,0 +1,38 @@
+/*
+ * assets.h -- global atlas for every resources
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_ASSETS_H
+#define MOLKO_ADVENTURE_ASSETS_H
+
+#include <core/sprite.h>
+
+enum assets_sprite {
+	/* UI elements. */
+	ASSETS_SPRITE_UI_CURSOR,
+	ASSETS_SPRITE_NUM
+};
+
+extern struct sprite *assets_sprites[ASSETS_SPRITE_NUM];
+
+void
+assets_init(void);
+
+void
+assets_finish(void);
+
+#endif /* !MOLKO_ADVENTURE_ASSETS_H */