Mercurial > molko
view src/libmlk-rpg/rpg/battle-state-closing.c @ 428:26d23999a54b
core: get rid of zfile
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 14:38:15 +0200 |
parents | 14ce7c4871e3 |
children | 8f59201dc76b |
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/* * battle-state-closing.c -- battle state (closing) * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdlib.h> #include <string.h> #include <core/alloc.h> #include <core/music.h> #include <core/painter.h> #include <core/panic.h> #include <core/texture.h> #include <core/window.h> #include "battle-state-closing.h" #include "battle.h" struct self { struct battle_state_closing data; struct battle_state state; }; static int update(struct battle_state *st, struct battle *bt, unsigned int ticks) { (void)bt; return battle_state_closing_update(st->data, ticks); } static void draw(const struct battle_state *st, const struct battle *bt) { (void)bt; battle_state_closing_draw(st->data, bt); } static void finish(struct battle_state *st, struct battle *bt) { (void)bt; battle_state_closing_finish(st->data); free(st->data); } void battle_state_closing_init(struct battle_state_closing *cls) { assert(cls); if (texture_new(&cls->texture, window.w, window.h) < 0) panic(); PAINTER_BEGIN(&cls->texture); texture_set_blend_mode(&cls->texture, TEXTURE_BLEND_BLEND); painter_set_color(0x000000ff); painter_clear(); painter_draw_rectangle(0, 0, window.w, window.h); PAINTER_END(); texture_set_alpha_mod(&cls->texture, 0); } int battle_state_closing_update(struct battle_state_closing *cls, unsigned int ticks) { assert(cls); cls->elapsed += ticks; /* TODO: ??? */ if (cls->elapsed > 8) { cls->elapsed = 0; if (cls->alpha == 255) { /* TODO: since OpenAL, no notion of global music. */ #if 0 music_stop(0); #endif return 1; } cls->alpha += 5; texture_set_alpha_mod(&cls->texture, cls->alpha); } return 0; } void battle_state_closing_draw(const struct battle_state_closing *cls, const struct battle *bt) { assert(cls); battle_draw_component(bt, BATTLE_COMPONENT_ALL); texture_draw(&cls->texture, 0, 0); } void battle_state_closing_finish(struct battle_state_closing *cls) { assert(cls); texture_finish(&cls->texture); memset(cls, 0, sizeof (*cls)); } void battle_state_closing(struct battle *bt) { assert(bt); struct self *self; self = alloc_new0(sizeof (*self)); self->state.data = self; self->state.update = update; self->state.draw = draw; self->state.finish = finish; battle_state_closing_init(&self->data); battle_switch(bt, &self->state); }