Mercurial > molko
annotate src/libmlk-rpg/rpg/battle-state-closing.c @ 428:26d23999a54b
core: get rid of zfile
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 14:38:15 +0200 |
parents | 14ce7c4871e3 |
children | 8f59201dc76b |
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1 /* |
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2 * battle-state-closing.c -- battle state (closing) |
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3 * |
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdlib.h> |
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21 #include <string.h> |
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22 |
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23 #include <core/alloc.h> |
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24 #include <core/music.h> |
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25 #include <core/painter.h> |
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26 #include <core/panic.h> |
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27 #include <core/texture.h> |
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28 #include <core/window.h> |
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29 |
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30 #include "battle-state-closing.h" |
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31 #include "battle.h" |
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32 |
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33 struct self { |
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34 struct battle_state_closing data; |
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35 struct battle_state state; |
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36 }; |
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37 |
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38 static int |
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39 update(struct battle_state *st, struct battle *bt, unsigned int ticks) |
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40 { |
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41 (void)bt; |
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42 |
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43 return battle_state_closing_update(st->data, ticks); |
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44 } |
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45 |
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46 static void |
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47 draw(const struct battle_state *st, const struct battle *bt) |
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48 { |
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49 (void)bt; |
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50 |
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51 battle_state_closing_draw(st->data, bt); |
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52 } |
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53 |
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54 static void |
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55 finish(struct battle_state *st, struct battle *bt) |
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56 { |
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57 (void)bt; |
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58 |
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59 battle_state_closing_finish(st->data); |
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60 free(st->data); |
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61 } |
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62 |
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63 void |
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64 battle_state_closing_init(struct battle_state_closing *cls) |
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65 { |
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66 assert(cls); |
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67 |
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68 if (texture_new(&cls->texture, window.w, window.h) < 0) |
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69 panic(); |
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70 |
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71 PAINTER_BEGIN(&cls->texture); |
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72 texture_set_blend_mode(&cls->texture, TEXTURE_BLEND_BLEND); |
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73 painter_set_color(0x000000ff); |
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74 painter_clear(); |
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75 painter_draw_rectangle(0, 0, window.w, window.h); |
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76 PAINTER_END(); |
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77 |
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78 texture_set_alpha_mod(&cls->texture, 0); |
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79 } |
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80 |
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81 int |
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82 battle_state_closing_update(struct battle_state_closing *cls, unsigned int ticks) |
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83 { |
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84 assert(cls); |
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85 |
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86 cls->elapsed += ticks; |
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87 |
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88 /* TODO: ??? */ |
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89 if (cls->elapsed > 8) { |
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90 cls->elapsed = 0; |
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91 |
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92 if (cls->alpha == 255) { |
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93 /* TODO: since OpenAL, no notion of global music. */ |
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94 #if 0 |
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95 music_stop(0); |
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96 #endif |
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97 return 1; |
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98 } |
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99 |
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100 cls->alpha += 5; |
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101 texture_set_alpha_mod(&cls->texture, cls->alpha); |
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102 } |
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103 |
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104 return 0; |
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105 } |
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106 |
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107 void |
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108 battle_state_closing_draw(const struct battle_state_closing *cls, const struct battle *bt) |
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109 { |
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110 assert(cls); |
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111 |
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112 battle_draw_component(bt, BATTLE_COMPONENT_ALL); |
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113 texture_draw(&cls->texture, 0, 0); |
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114 } |
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115 |
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116 void |
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117 battle_state_closing_finish(struct battle_state_closing *cls) |
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118 { |
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119 assert(cls); |
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120 |
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121 texture_finish(&cls->texture); |
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122 memset(cls, 0, sizeof (*cls)); |
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123 } |
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124 |
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125 void |
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126 battle_state_closing(struct battle *bt) |
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127 { |
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128 assert(bt); |
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129 |
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130 struct self *self; |
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131 |
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132 self = alloc_new0(sizeof (*self)); |
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133 self->state.data = self; |
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134 self->state.update = update; |
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135 self->state.draw = draw; |
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136 self->state.finish = finish; |
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137 |
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138 battle_state_closing_init(&self->data); |
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139 battle_switch(bt, &self->state); |
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140 } |