Mercurial > molko
annotate libmlk-rpg/rpg/battle-state-closing.c @ 298:196264679079
misc: remove usage of bool
author | David Demelier <markand@malikania.fr> |
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date | Wed, 10 Mar 2021 18:49:08 +0100 |
parents | 6367b976112d |
children | d01e83210ca2 |
rev | line source |
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1 /* |
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2 * battle-state-closing.c -- battle state (closing) |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdlib.h> |
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21 |
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22 #include <core/alloc.h> |
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23 #include <core/music.h> |
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24 #include <core/painter.h> |
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25 #include <core/panic.h> |
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26 #include <core/texture.h> |
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27 #include <core/window.h> |
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28 |
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29 #include "battle.h" |
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30 |
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31 struct closing { |
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32 struct battle_state self; |
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33 struct texture texture; |
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34 unsigned int alpha; |
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35 unsigned int elapsed; |
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36 }; |
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37 |
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38 static int |
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39 update(struct battle_state *st, struct battle *bt, unsigned int ticks) |
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40 { |
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41 (void)bt; |
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42 |
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43 struct closing *closing = st->data; |
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44 |
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45 closing->elapsed += ticks; |
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46 |
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47 if (closing->elapsed > 8) { |
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48 closing->elapsed = 0; |
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49 |
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50 if (closing->alpha == 255) { |
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51 music_stop(0); |
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52 return 1; |
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53 } |
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54 |
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55 closing->alpha += 5; |
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56 texture_set_alpha_mod(&closing->texture, closing->alpha); |
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57 } |
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58 |
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59 return 0; |
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60 } |
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61 |
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62 static void |
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63 draw(const struct battle_state *st, const struct battle *bt) |
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64 { |
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65 (void)bt; |
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66 |
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67 const struct closing *closing = st->data; |
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68 |
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69 texture_draw(&closing->texture, 0, 0); |
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70 } |
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71 |
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72 static void |
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73 finish(struct battle_state *st, struct battle *bt) |
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74 { |
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75 (void)bt; |
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76 |
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77 struct closing *closing = st->data; |
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78 |
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79 texture_finish(&closing->texture); |
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80 free(closing); |
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81 } |
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82 |
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83 void |
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84 battle_state_closing(struct battle *bt) |
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85 { |
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86 assert(bt); |
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87 |
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88 struct closing *closing; |
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89 |
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90 if (!(closing = alloc_new0(sizeof (*closing))) || |
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91 texture_new(&closing->texture, window.w, window.h) < 0) |
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92 panic(); |
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93 |
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94 PAINTER_BEGIN(&closing->texture); |
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95 texture_set_blend_mode(&closing->texture, TEXTURE_BLEND_BLEND); |
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96 painter_set_color(0x000000ff); |
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97 painter_clear(); |
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98 painter_draw_rectangle(0, 0, window.w, window.h); |
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99 PAINTER_END(); |
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100 |
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101 texture_set_alpha_mod(&closing->texture, 0); |
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102 |
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103 closing->self.data = closing; |
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104 closing->self.update = update; |
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105 closing->self.draw = draw; |
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106 closing->self.finish = finish; |
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107 |
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108 battle_switch(bt, &closing->self); |
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109 } |