annotate libmlk-rpg/rpg/battle-state-closing.c @ 298:196264679079

misc: remove usage of bool
author David Demelier <markand@malikania.fr>
date Wed, 10 Mar 2021 18:49:08 +0100
parents 6367b976112d
children d01e83210ca2
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1 /*
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2 * battle-state-closing.c -- battle state (closing)
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdlib.h>
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21
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22 #include <core/alloc.h>
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23 #include <core/music.h>
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24 #include <core/painter.h>
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25 #include <core/panic.h>
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26 #include <core/texture.h>
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27 #include <core/window.h>
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28
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29 #include "battle.h"
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30
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31 struct closing {
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32 struct battle_state self;
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33 struct texture texture;
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34 unsigned int alpha;
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35 unsigned int elapsed;
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36 };
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37
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38 static int
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39 update(struct battle_state *st, struct battle *bt, unsigned int ticks)
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40 {
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41 (void)bt;
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42
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43 struct closing *closing = st->data;
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44
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45 closing->elapsed += ticks;
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46
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47 if (closing->elapsed > 8) {
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48 closing->elapsed = 0;
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49
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50 if (closing->alpha == 255) {
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51 music_stop(0);
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52 return 1;
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53 }
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54
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55 closing->alpha += 5;
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56 texture_set_alpha_mod(&closing->texture, closing->alpha);
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57 }
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58
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59 return 0;
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60 }
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61
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62 static void
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63 draw(const struct battle_state *st, const struct battle *bt)
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64 {
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65 (void)bt;
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66
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67 const struct closing *closing = st->data;
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68
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69 texture_draw(&closing->texture, 0, 0);
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70 }
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71
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72 static void
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73 finish(struct battle_state *st, struct battle *bt)
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74 {
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75 (void)bt;
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76
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77 struct closing *closing = st->data;
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78
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79 texture_finish(&closing->texture);
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80 free(closing);
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81 }
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82
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83 void
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84 battle_state_closing(struct battle *bt)
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85 {
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86 assert(bt);
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87
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88 struct closing *closing;
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89
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90 if (!(closing = alloc_new0(sizeof (*closing))) ||
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91 texture_new(&closing->texture, window.w, window.h) < 0)
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92 panic();
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93
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94 PAINTER_BEGIN(&closing->texture);
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95 texture_set_blend_mode(&closing->texture, TEXTURE_BLEND_BLEND);
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96 painter_set_color(0x000000ff);
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97 painter_clear();
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98 painter_draw_rectangle(0, 0, window.w, window.h);
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99 PAINTER_END();
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100
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101 texture_set_alpha_mod(&closing->texture, 0);
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102
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103 closing->self.data = closing;
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104 closing->self.update = update;
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105 closing->self.draw = draw;
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106 closing->self.finish = finish;
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107
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108 battle_switch(bt, &closing->self);
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109 }