Mercurial > molko
annotate librpg/rpg/battle-state-closing.c @ 227:befa2e855d3b
core: reinterface the alloc module
author | David Demelier <markand@malikania.fr> |
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date | Thu, 19 Nov 2020 10:48:46 +0100 |
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1 /* |
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2 * battle-state-closing.c -- battle state (closing) |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdlib.h> |
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21 |
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22 #include <core/alloc.h> |
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23 #include <core/music.h> |
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24 #include <core/painter.h> |
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25 #include <core/panic.h> |
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26 #include <core/texture.h> |
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27 #include <core/window.h> |
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28 |
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29 #include "battle.h" |
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30 #include "battle-state-closing.h" |
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31 |
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32 struct closing { |
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33 struct battle_state self; |
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34 struct texture texture; |
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35 unsigned int alpha; |
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36 unsigned int elapsed; |
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37 }; |
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38 |
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39 static bool |
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40 update(struct battle_state *st, struct battle *bt, unsigned int ticks) |
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41 { |
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42 (void)bt; |
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43 |
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44 struct closing *closing = st->data; |
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45 |
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46 closing->elapsed += ticks; |
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47 |
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48 if (closing->elapsed > 8) { |
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49 closing->elapsed = 0; |
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50 |
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51 if (closing->alpha == 255) { |
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52 music_stop(0); |
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53 return true; |
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54 } |
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55 |
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56 closing->alpha += 5; |
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57 texture_set_alpha_mod(&closing->texture, closing->alpha); |
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58 } |
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59 |
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60 return false; |
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61 } |
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62 |
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63 static void |
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64 draw(const struct battle_state *st, const struct battle *bt) |
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65 { |
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66 (void)bt; |
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67 |
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68 const struct closing *closing = st->data; |
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69 |
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70 texture_draw(&closing->texture, 0, 0); |
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71 } |
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72 |
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73 static void |
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74 finish(struct battle_state *st, struct battle *bt) |
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75 { |
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76 (void)bt; |
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77 |
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78 struct closing *closing = st->data; |
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79 |
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80 texture_finish(&closing->texture); |
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81 free(closing); |
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82 } |
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83 |
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84 void |
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85 battle_state_closing(struct battle *bt) |
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86 { |
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87 assert(bt); |
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88 |
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89 struct closing *closing; |
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90 |
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91 if (!(closing = alloc_new0(sizeof (*closing))) || |
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92 !texture_new(&closing->texture, window.w, window.h)) |
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93 panic(); |
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94 |
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95 PAINTER_BEGIN(&closing->texture); |
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96 texture_set_blend_mode(&closing->texture, TEXTURE_BLEND_BLEND); |
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97 painter_set_color(0x000000ff); |
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98 painter_clear(); |
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99 painter_draw_rectangle(0, 0, window.w, window.h); |
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100 PAINTER_END(); |
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101 |
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102 texture_set_alpha_mod(&closing->texture, 0); |
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103 |
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104 closing->self.data = closing; |
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105 closing->self.update = update; |
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106 closing->self.draw = draw; |
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107 closing->self.finish = finish; |
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108 |
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109 battle_switch(bt, &closing->self); |
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110 } |