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view libmlk-rpg/mlk/rpg/property.h @ 494:35cc5d51bcb2
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author | David Demelier <markand@malikania.fr> |
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date | Tue, 28 Feb 2023 13:32:01 +0100 |
parents | 5729efd23286 |
children | 6e8f6640e05b |
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/* * property.h -- manage game properties * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_PROPERTY_H #define MLK_RPG_PROPERTY_H #include <mlk/core/core.h> #define PROPERTY_KEY_MAX (64) #define PROPERTY_VALUE_MAX (1024) struct save; struct property { char key[PROPERTY_KEY_MAX + 1]; char value[PROPERTY_VALUE_MAX + 1]; }; MLK_CORE_BEGIN_DECLS int property_save(const struct property *, struct save *); int property_load(struct property *, struct save *); int property_remove(struct property *, struct save *); MLK_CORE_END_DECLS #endif /* !MLK_RPG_PROPERTY_H */