view libmlk-rpg/mlk/rpg/property.h @ 646:7e1eb7f6c049 default tip @

misc: remove .clang
author David Demelier <markand@malikania.fr>
date Sun, 04 Feb 2024 15:24:37 +0100
parents 793661cf1381
children
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/*
 * property.h -- manage game properties
 *
 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MLK_RPG_PROPERTY_H
#define MLK_RPG_PROPERTY_H

#define PROPERTY_KEY_MAX        (64)
#define PROPERTY_VALUE_MAX      (1024)

struct mlk_save;

struct property {
	char key[PROPERTY_KEY_MAX + 1];
	char value[PROPERTY_VALUE_MAX + 1];
};

#if defined(__cplusplus)
extern "C" {
#endif

int
property_save(const struct property *, struct mlk_save *);

int
property_load(struct property *, struct mlk_save *);

int
property_remove(struct property *, struct mlk_save *);

#if defined(__cplusplus)
}
#endif

#endif /* !MLK_RPG_PROPERTY_H */