Mercurial > molko
view libmlk-adventure/adventure/item/potion.c @ 286:3991779aaba9
adventure: initial test of spawn
author | David Demelier <markand@malikania.fr> |
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date | Wed, 23 Dec 2020 15:37:48 +0100 |
parents | |
children | 9948e288925b |
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/* * potion.h -- give some heal points * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <math.h> #include <core/sound.h> #include <rpg/character.h> #include <rpg/item.h> #include <adventure/adventure_p.h> #include <adventure/assets.h> #include "potion.h" static void exec(const struct item *i, struct character *ch) { sound_play(&assets_sounds[ASSETS_SOUND_ITEM_POTION], -1, 0); ch->hp = fmin(ch->hp + 50, ch->hpmax); } const struct item item_potion = { .name = N_("Potion"), .description = N_("Recover 50 HP."), .exec = exec };