Mercurial > molko
view libmlk-rpg/mlk/rpg/battle-state-lost.h @ 466:39dd7c66ebfd
core: script -> mlk_action_script
While here, don't create a static array and let the user specify the storage
area where actions will be put (similar to mlk_action_stack).
Remove example-action for now which requires a major rewrite.
author | David Demelier <markand@malikania.fr> |
---|---|
date | Mon, 27 Feb 2023 11:03:13 +0100 |
parents | b26dd49f69ff |
children |
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/* * battle-state-lost.h -- battle state (lost) * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_STATE_LOST_H #define MLK_RPG_BATTLE_STATE_LOST_H #include <mlk/rpg/message.h> union mlk_event; struct battle; struct battle_state_lost { const char *text; struct message msg; }; void battle_state_lost_init(struct battle_state_lost *, struct battle *); void battle_state_lost_handle(struct battle_state_lost *, const union mlk_event *); int battle_state_lost_update(struct battle_state_lost *, struct battle *, unsigned int); void battle_state_lost_draw(struct battle_state_lost *, const struct battle *); void battle_state_lost(struct battle *); #endif /* !MLK_RPG_BATTLE_STATE_LOST_H */