view libmlk-rpg/mlk/rpg/battle-state-lost.h @ 646:7e1eb7f6c049 default tip @

misc: remove .clang
author David Demelier <markand@malikania.fr>
date Sun, 04 Feb 2024 15:24:37 +0100
parents b26dd49f69ff
children
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/*
 * battle-state-lost.h -- battle state (lost)
 *
 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MLK_RPG_BATTLE_STATE_LOST_H
#define MLK_RPG_BATTLE_STATE_LOST_H

#include <mlk/rpg/message.h>

union mlk_event;

struct battle;

struct battle_state_lost {
	const char *text;
	struct message msg;
};

void
battle_state_lost_init(struct battle_state_lost *, struct battle *);

void
battle_state_lost_handle(struct battle_state_lost *, const union mlk_event *);

int
battle_state_lost_update(struct battle_state_lost *, struct battle *, unsigned int);

void
battle_state_lost_draw(struct battle_state_lost *, const struct battle *);

void
battle_state_lost(struct battle *);

#endif /* !MLK_RPG_BATTLE_STATE_LOST_H */