Mercurial > molko
view src/libmlk-rpg/rpg/battle-bar-default.h @ 385:3f13dc6c0e37
rpg: separate battle and the bar, closes #2522
author | David Demelier <markand@malikania.fr> |
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date | Tue, 15 Feb 2022 14:45:11 +0100 |
parents | |
children | ef2fc4442ed5 |
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/* * battle-bar-default.h -- default battle status bar and menu implementation * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_BAR_DEFAULT_H #define MLK_RPG_BATTLE_BAR_DEFAULT_H #include <core/core.h> #include <ui/frame.h> #include <ui/gridmenu.h> struct battle; struct character; struct selection; union event; enum battle_bar_default_menu { BATTLE_BAR_DEFAULT_MENU_ATTACK, BATTLE_BAR_DEFAULT_MENU_MAGIC, BATTLE_BAR_DEFAULT_MENU_ITEM, BATTLE_BAR_DEFAULT_MENU_SPECIAL }; enum battle_bar_default_state { BATTLE_BAR_DEFAULT_STATE_MENU, BATTLE_BAR_DEFAULT_STATE_GRID }; struct battle_bar_default { int x; int y; unsigned int w; unsigned int h; enum battle_bar_default_state state; /* Right status frame. */ struct frame status_frame; /* Main menu selection. */ struct frame menu_frame; enum battle_bar_default_menu menu; /* Sub menu selection (spells/objects). */ char sub_items[GRIDMENU_ENTRY_MAX][128]; struct gridmenu sub_grid; }; CORE_BEGIN_DECLS void battle_bar_default_positionate(struct battle_bar_default *, const struct battle *); void battle_bar_default_open_magic(struct battle_bar_default *, const struct battle *, struct character *); void battle_bar_default_open_item(struct battle_bar_default *, const struct battle *); void battle_bar_default_start(struct battle_bar_default *); void battle_bar_default_select(struct battle_bar_default *, struct battle *, const struct selection *); void battle_bar_default_handle(struct battle_bar_default *bar, struct battle *bt, const union event *); void battle_bar_default_draw(const struct battle_bar_default *, const struct battle *); void battle_bar_default_finish(struct battle_bar_default *); void battle_bar_default(struct battle *); CORE_END_DECLS #endif /* !MLK_RPG_BATTLE_BAR_DEFAULT_H */