view libmlk-rpg/rpg/selection.h @ 260:60a214ec1ab4

adventure: change the way states are stored
author David Demelier <markand@malikania.fr>
date Sun, 06 Dec 2020 22:50:48 +0100
parents 71b3b7036de7
children 63d9fb56c609
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/*
 * selection.h -- kind of selection
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MOLKO_RPG_SELECTION_H
#define MOLKO_RPG_SELECTION_H

/**
 * \brief Kind of selection.
 */
enum selection {
	SELECTION_SELF,           /*!< Owner only. */
	SELECTION_TEAM_ONE,       /*!< One member of the team. */
	SELECTION_TEAM_ALL,       /*!< All members of the team. */
	SELECTION_TEAM_COMBINED,  /*!< One or all members of the team. */
	SELECTION_ENEMY_ONE,      /*!< One enemy. */
	SELECTION_ENEMY_ALL,      /*!< All enemies. */
	SELECTION_ENEMY_COMBINED  /*!< One or all enemies. */
};

#endif /* !MOLKO_RPG_SELECTION_H */