Mercurial > molko
view libmlk-rpg/rpg/battle-state-ai.c @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
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date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | librpg/rpg/battle-state-ai.c@86b71e1f9dd5 |
children | 6367b976112d |
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/* * battle-state-ai.c -- battle state (enemy is playing) * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include "battle.h" #include "battle-state.h" #include "battle-state-ai.h" #include "battle-state-check.h" #include "character.h" static bool update(struct battle_state *st, struct battle *bt, unsigned int ticks) { (void)st; (void)ticks; struct character *ch = bt->order_cur->ch; /* * Immediately invoke the enemy exec strategy and put the battle state * to check. */ character_exec(ch, bt); return false; } void battle_state_ai(struct battle *bt) { assert(bt); static struct battle_state self = { .update = update }; battle_switch(bt, &self); }