Mercurial > molko
view libmlk-adventure/adventure/state/continue.h @ 281:87b8c7510717
rpg: implement load/save for characters
author | David Demelier <markand@malikania.fr> |
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date | Sun, 20 Dec 2020 10:55:53 +0100 |
parents | |
children | a15f77eda9a4 |
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/* * continue.h -- select save to continue the game * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_ADVENTURE_CONTINUE_H #define MOLKO_ADVENTURE_CONTINUE_H struct state; struct state * continue_state_new(void); #endif /* !MOLKO_ADVENTURE_CONTINUE_H */