Mercurial > molko
view examples/example-debug/example-debug.c @ 574:8cf895e51fb6
win: various improvements
author | David Demelier <markand@malikania.fr> |
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date | Fri, 10 Mar 2023 19:23:31 +0100 |
parents | c7664b679a95 |
children | 2c5514927166 |
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/* * example-debug.c -- example on how to use debug interface * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <mlk/core/core.h> #include <mlk/core/err.h> #include <mlk/core/event.h> #include <mlk/core/game.h> #include <mlk/core/window.h> #include <mlk/core/painter.h> #include <mlk/core/panic.h> #include <mlk/core/state.h> #include <mlk/core/util.h> #include <mlk/ui/debug.h> #include <mlk/ui/ui.h> #include <mlk/example/example.h> static int mouse_x; static int mouse_y; static void init(void) { if (mlk_example_init("example-debug") < 0) mlk_panic(); mlk_debug_options.enable = 1; } static void handle(struct mlk_state *st, const union mlk_event *ev) { (void)st; switch (ev->type) { case MLK_EVENT_MOUSE: mouse_x = ev->mouse.x; mouse_y = ev->mouse.y; break; case MLK_EVENT_QUIT: mlk_game_quit(); break; default: break; } } static void draw(struct mlk_state *st) { (void)st; struct mlk_debug_report report = {0}; mlk_painter_set_color(MLK_EXAMPLE_BG); mlk_painter_clear(); mlk_debugf(&report, "Game running."); mlk_debugf(&report, "mouse: %d, %d", mouse_x, mouse_y); mlk_painter_present(); } static void run(void) { struct mlk_state state = { .handle = handle, .draw = draw }; mlk_game_init(); mlk_game_push(&state); mlk_game_loop(); } static void quit(void) { mlk_example_finish(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); }