Mercurial > molko
view examples/example-debug/example-debug.c @ 646:7e1eb7f6c049 default tip @
misc: remove .clang
author | David Demelier <markand@malikania.fr> |
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date | Sun, 04 Feb 2024 15:24:37 +0100 |
parents | 2c5514927166 |
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/* * example-debug.c -- example on how to use debug interface * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <mlk/core/core.h> #include <mlk/core/err.h> #include <mlk/core/event.h> #include <mlk/core/game.h> #include <mlk/core/window.h> #include <mlk/core/painter.h> #include <mlk/core/panic.h> #include <mlk/core/state.h> #include <mlk/core/texture.h> #include <mlk/core/util.h> #include <mlk/ui/align.h> #include <mlk/ui/debug.h> #include <mlk/ui/label.h> #include <mlk/ui/ui.h> #include <mlk/example/example.h> static enum mlk_align align; static int mouse_x; static int mouse_y; static struct mlk_label help = { .text = "Keys: <Left>/<Right> arrows keys to change debug queue position." }; /* * Example of debug style drawing function to adjust position on the screen. */ static void debug_draw(const char *line, unsigned int n) { int x, y; struct mlk_texture tex; struct mlk_font *font; unsigned long color; unsigned int pad; font = &mlk_ui_fonts[MLK_UI_FONT_INTERFACE]; color = mlk_debug_style.color; pad = mlk_debug_style.padding; if (mlk_font_render(font, &tex, line, color) < 0) mlk_panic(); /* Compute x position according to the user choice and text length. */ mlk_align(align, &x, NULL, tex.w, tex.h, pad, 0, mlk_window.w - (pad * 2), 0); /* Compute y according to padding, n and text height. */ y = (pad * (n + 1)) + (tex.h * n); mlk_texture_draw(&tex, x, y); mlk_texture_finish(&tex); } static void init(void) { unsigned int w, h; if (mlk_example_init("example-debug") < 0) mlk_panic(); mlk_label_query(&help, &w, &h); mlk_align(MLK_ALIGN_CENTER, &help.x, &help.y, w, h, 0, 0, mlk_window.w, mlk_window.h); mlk_debug_options.enable = 1; mlk_debug_style.draw = debug_draw; } static void handle(struct mlk_state *st, const union mlk_event *ev) { (void)st; switch (ev->type) { case MLK_EVENT_MOUSE: mouse_x = ev->mouse.x; mouse_y = ev->mouse.y; break; case MLK_EVENT_KEYDOWN: switch (ev->key.key) { case MLK_KEY_LEFT: align = MLK_ALIGN_TOP_LEFT; break; case MLK_KEY_RIGHT: align = MLK_ALIGN_TOP_RIGHT; break; default: break; } break; case MLK_EVENT_QUIT: mlk_game_quit(); break; default: break; } } static void draw(struct mlk_state *st) { (void)st; struct mlk_debug_report report = {}; mlk_painter_set_color(MLK_EXAMPLE_BG); mlk_painter_clear(); mlk_label_draw(&help); mlk_debugf(&report, "Game running."); mlk_debugf(&report, "mouse: %d, %d", mouse_x, mouse_y); mlk_painter_present(); } static void run(void) { struct mlk_state state = { .handle = handle, .draw = draw }; mlk_game_init(); mlk_game_push(&state); mlk_game_loop(); } static void quit(void) { mlk_example_finish(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); }