Mercurial > molko
view src/libmlk-rpg/rpg/battle-bar.h @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
---|---|
date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/battle-bar.h@d01e83210ca2 |
children | 19782ea1cf4a |
line wrap: on
line source
/* * battle-bar.h -- battle status bar and menu * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_RPG_BATTLE_BAR_H #define MOLKO_RPG_BATTLE_BAR_H #include <core/core.h> #include <ui/frame.h> #include <ui/gridmenu.h> struct battle; struct character; union event; enum battle_bar_menu { BATTLE_BAR_MENU_ATTACK = 0, BATTLE_BAR_MENU_MAGIC = 1, BATTLE_BAR_MENU_OBJECTS = 2, BATTLE_BAR_MENU_SPECIAL = 3 }; enum battle_bar_state { BATTLE_BAR_STATE_NONE, BATTLE_BAR_STATE_MENU, BATTLE_BAR_STATE_SUB }; struct battle_bar { int x; int y; unsigned int w; unsigned int h; enum battle_bar_state state; /* Right status frame. */ struct frame status_frame; /* Main menu selection. */ struct frame menu_frame; enum battle_bar_menu menu; /* Sub menu selection (spells/objects). */ char sub_items[GRIDMENU_ENTRY_MAX][128]; struct gridmenu sub_grid; }; CORE_BEGIN_DECLS void battle_bar_positionate(struct battle_bar *bar, const struct battle *bt); int battle_bar_handle(struct battle_bar *bar, const struct battle *bt, const union event *ev); void battle_bar_reset(struct battle_bar *bar); void battle_bar_open_menu(struct battle_bar *bar); void battle_bar_open_spells(struct battle_bar *bar, const struct battle *bt, struct character *ch); void battle_bar_open_items(struct battle_bar *bar, const struct battle *bt); void battle_bar_draw(const struct battle_bar *bar, const struct battle *bt); void battle_bar_finish(struct battle_bar *bar); CORE_END_DECLS #endif /* !MOLKO_RPG_BATTLE_BAR_H */