Mercurial > molko
view src/libmlk-rpg/rpg/message.h @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
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date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/message.h@d01e83210ca2 |
children | 19782ea1cf4a |
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/* * message.h -- message dialog * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_RPG_MESSAGE_H #define MOLKO_RPG_MESSAGE_H #include <core/core.h> #include <core/texture.h> struct action; struct font; struct theme; union event; #define MESSAGE_DELAY_DEFAULT (150) #define MESSAGE_TIMEOUT_DEFAULT (5000) #define MESSAGE_LINES_MAX (3) enum message_flags { MESSAGE_FLAGS_AUTOMATIC = (1 << 0), MESSAGE_FLAGS_QUESTION = (1 << 1), MESSAGE_FLAGS_FADEIN = (1 << 2), MESSAGE_FLAGS_FADEOUT = (1 << 3) }; enum message_state { MESSAGE_STATE_NONE, MESSAGE_STATE_OPENING, MESSAGE_STATE_SHOWING, MESSAGE_STATE_HIDING }; struct message { int x; int y; unsigned int w; unsigned int h; unsigned int spacing; unsigned int delay; unsigned int timeout; const char *text[MESSAGE_LINES_MAX]; unsigned int index; enum message_flags flags; enum message_state state; const struct theme *theme; unsigned int elapsed; double scale; }; CORE_BEGIN_DECLS void message_start(struct message *msg); void message_query(const struct message *msg, unsigned int *w, unsigned int *h); void message_handle(struct message *msg, const union event *ev); int message_update(struct message *msg, unsigned int ticks); void message_draw(const struct message *msg); void message_hide(struct message *msg); void message_action(struct message *msg, struct action *act); CORE_END_DECLS #endif /* !MOLKO_RPG_MESSAGE_H */