Mercurial > molko
view libmlk-rpg/rpg/item.h @ 290:9948e288925b
rpg: add support for items in battle
author | David Demelier <markand@malikania.fr> |
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date | Fri, 08 Jan 2021 12:56:10 +0100 |
parents | 3991779aaba9 |
children | 08ab73b32832 |
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/* * item.h -- inventory items * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_RPG_ITEM_H #define MOLKO_RPG_ITEM_H struct battle; struct character; struct texture; struct item { const char *name; const char *description; struct texture *icon; void (*exec_menu)(const struct item *item, struct character *ch); void (*exec_battle)(const struct item *item, struct battle *bt, struct character *src, struct character *tgt); }; void item_exec_menu(const struct item *item, struct character *ch); void item_exec_battle(const struct item *item, struct battle *bt, struct character *src, struct character *tgt); #endif /* !MOLKO_RPG_ITEM_H */