Mercurial > molko
view libmlk-adventure/adventure/assets.h @ 267:bead76f6c793
adventure: start a global assets registry
author | David Demelier <markand@malikania.fr> |
---|---|
date | Thu, 10 Dec 2020 16:28:30 +0100 |
parents | |
children | eadd3dbfa0af |
line wrap: on
line source
/* * assets.h -- global atlas for every resources * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_ADVENTURE_ASSETS_H #define MOLKO_ADVENTURE_ASSETS_H #include <core/sprite.h> enum assets_sprite { /* UI elements. */ ASSETS_SPRITE_UI_CURSOR, ASSETS_SPRITE_NUM }; extern struct sprite *assets_sprites[ASSETS_SPRITE_NUM]; void assets_init(void); void assets_finish(void); #endif /* !MOLKO_ADVENTURE_ASSETS_H */