Mercurial > molko
view librpg/rpg/tileset-file.h @ 222:bf7169bb054d
doc: improve
author | David Demelier <markand@malikania.fr> |
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date | Wed, 18 Nov 2020 19:03:47 +0100 |
parents | 71f989ae8de9 |
children | dd7c8d4321a3 |
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/* * tileset-file.h -- tileset file loader * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_RPG_TILESET_FILE_H #define MOLKO_RPG_TILESET_FILE_H #include <stdbool.h> #include <stddef.h> #include <core/plat.h> #include <core/sprite.h> #include <core/texture.h> struct tileset; struct tileset_tiledef; struct tileset_file { struct tileset_tiledef *tiledefs; /*!< (*) Owned tile definitions. */ struct texture image; /*!< (*) Owned image file. */ struct sprite sprite; /*!< (*) Owned sprite. */ struct tileset_file_animation *tfas; /*!< (*) Owned per tile animations. */ size_t tfasz; /*!< (*) Onwed number of tiles. */ struct tileset_animation *anims; /*!< (*) Owned animations array. */ }; bool tileset_file_open(struct tileset_file *tf, struct tileset *tileset, const char *path) PLAT_NODISCARD; void tileset_file_finish(struct tileset_file *tf); #endif /* !MOLKO_RPG_TILESET_FILE_H */