Mercurial > molko
view libmlk-adventure/adventure/action/teleport.h @ 278:cc676046aac9
core: add sprite_scale function
author | David Demelier <markand@malikania.fr> |
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date | Tue, 15 Dec 2020 22:06:32 +0100 |
parents | f89a53abb314 |
children | 08ab73b32832 |
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/* * teleport.h -- teleport contact * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_ADVENTURE_ACTIONS_TELEPORT_H #define MOLKO_ADVENTURE_ACTIONS_TELEPORT_H #include <core/action.h> #include <core/texture.h> struct map; struct teleport { int x; int y; unsigned int w; unsigned int h; struct map *map; char destination[256]; int origin_x; int origin_y; struct action action; struct texture overlay; unsigned int elapsed; unsigned int alpha; }; struct action * teleport_action(struct teleport *); #endif /* !MOLKO_ADVENTURE_ACTIONS_TELEPORT_H */