Mercurial > molko
view librpg/rpg/inventory.h @ 175:ce789473567e
rpg: disable inventory for now and add item.c
author | David Demelier <markand@malikania.fr> |
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date | Thu, 22 Oct 2020 15:27:57 +0200 |
parents | c577c15df07f |
children |
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/* * inventory.h -- inventory of items * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_INVENTORY_H #define MOLKO_INVENTORY_H #if 0 /** * \file inventory.h * \brief Inventory of items. */ /** * \brief Maximum number of rows. */ #define INVENTORY_ROWS_MAX 3 /** * \brief Maximum number of columns. */ #define INVENTORY_COLS_MAX 10 struct item; /** * \brief Inventory slot. * * This structure describe a 'cell' into the inventory. It references a item * and has a given amount of it. */ struct inventory_slot { struct item *item; /*!< (+&?) Pointer to the item. */ unsigned int amount; /*!< (-) Number of items in this slot. */ }; /** * \brief Inventory structure. */ struct inventory { /** * (-) Grid of objects. */ struct inventory_slot items[INVENTORY_ROWS_MAX][INVENTORY_COLS_MAX]; }; /** * Try to push as much as possible the given item. * * \pre iv != NULL * \pre item != NULL * \param iv the inventory * \param item the item to reference * \param amount the desired amount * \return 0 if all items were pushed or the number left otherwise */ unsigned int inventory_push(struct inventory *iv, struct item *item, unsigned int amount); /** * Sort the inventory. * * \pre iv != NULL * \pre item != NULL * \param iv the inventory */ void inventory_sort(struct inventory *iv); /** * Clears the inventory. * * \pre iv != NULL * \param iv the inventory */ void inventory_clear(struct inventory *iv); #endif #endif /* !MOLKO_INVENTORY_H */