changeset 175:ce789473567e

rpg: disable inventory for now and add item.c
author David Demelier <markand@malikania.fr>
date Thu, 22 Oct 2020 15:27:57 +0200
parents 6992085d47fd
children 408e4823e378
files librpg/CMakeLists.txt librpg/rpg/inventory.c librpg/rpg/inventory.h librpg/rpg/item.c librpg/rpg/item.h tests/test-inventory.c
diffstat 6 files changed, 86 insertions(+), 8 deletions(-) [+]
line wrap: on
line diff
--- a/librpg/CMakeLists.txt	Thu Oct 22 15:16:43 2020 +0200
+++ b/librpg/CMakeLists.txt	Thu Oct 22 15:27:57 2020 +0200
@@ -22,6 +22,7 @@
 	SOURCES
 	${librpg_SOURCE_DIR}/rpg/inventory.c
 	${librpg_SOURCE_DIR}/rpg/inventory.h
+	${librpg_SOURCE_DIR}/rpg/item.c
 	${librpg_SOURCE_DIR}/rpg/item.h
 	${librpg_SOURCE_DIR}/rpg/map.c
 	${librpg_SOURCE_DIR}/rpg/map.h
--- a/librpg/rpg/inventory.c	Thu Oct 22 15:16:43 2020 +0200
+++ b/librpg/rpg/inventory.c	Thu Oct 22 15:27:57 2020 +0200
@@ -16,6 +16,8 @@
  * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  */
 
+#if 0
+
 #include <assert.h>
 #include <stddef.h>
 #include <stdlib.h>
@@ -208,3 +210,5 @@
 
 	memset(iv, 0, sizeof (*iv));
 }
+
+#endif
--- a/librpg/rpg/inventory.h	Thu Oct 22 15:16:43 2020 +0200
+++ b/librpg/rpg/inventory.h	Thu Oct 22 15:27:57 2020 +0200
@@ -19,6 +19,8 @@
 #ifndef MOLKO_INVENTORY_H
 #define MOLKO_INVENTORY_H
 
+#if 0
+
 /**
  * \file inventory.h
  * \brief Inventory of items.
@@ -89,4 +91,6 @@
 void
 inventory_clear(struct inventory *iv);
 
+#endif
+
 #endif /* !MOLKO_INVENTORY_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/librpg/rpg/item.c	Thu Oct 22 15:27:57 2020 +0200
@@ -0,0 +1,39 @@
+/*
+ * item.c -- inventory items
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "item.h"
+
+void
+item_exec(struct item *item, struct character *ch)
+{
+	assert(item);
+	assert(ch);
+
+	return item->exec(item, ch);
+}
+
+bool
+item_allowed(const struct item *item, struct character *ch)
+{
+	assert(item);
+	assert(ch);
+
+	return item->allowed ? item->allowed(item, ch) : true;
+}
--- a/librpg/rpg/item.h	Thu Oct 22 15:16:43 2020 +0200
+++ b/librpg/rpg/item.h	Thu Oct 22 15:27:57 2020 +0200
@@ -26,11 +26,6 @@
 
 #include <stdbool.h>
 
-/**
- * \brief Maximum count of an item into a stack.
- */
-#define ITEM_STACK_MAX  64
-
 struct character;
 struct texture;
 
@@ -41,17 +36,45 @@
 	const char *name;               /*!< (+) Name of item. */
 	const char *summary;            /*!< (+) Summary description. */
 	struct texture *icon;           /*!< (+&) Icon to show. */
-	unsigned int stackable;         /*!< (+) Stack count allowed. */
 
 	/**
 	 * (+) Execute the action for this character.
+	 *
+	 * \param item this item
+	 * \param ch the character owner
 	 */
-	void (*exec)(const struct item *, struct character *);
+	void (*exec)(struct item *item, struct character *ch);
 
 	/**
 	 * (+?) Tells if the item can be used in this context.
+	 *
+	 * \param item this item
+	 * \param ch the character owner
 	 */
-	bool (*allowed)(const struct item *, const struct character *);
+	bool (*allowed)(const struct item *item, const struct character *ch);
 };
 
+/**
+ * Shortcut for item->exec (if not NULL).
+ *
+ * \pre item != NULL
+ * \pre ch != NULL
+ * \param item the item to use
+ * \param ch the character owner
+ */
+void
+item_exec(struct item *item, struct character *ch);
+
+/**
+ * Shortcut for item->allowed (if not NULL).
+ *
+ * \pre item != NULL
+ * \pre ch != NULL
+ * \param item the item to use
+ * \param ch the character owner
+ * \return The return value of item->allowed or true if NULL.
+ */
+bool
+item_allowed(const struct item *item, struct character *ch);
+
 #endif /* !MOLKO_ITEM_H */
--- a/tests/test-inventory.c	Thu Oct 22 15:16:43 2020 +0200
+++ b/tests/test-inventory.c	Thu Oct 22 15:27:57 2020 +0200
@@ -19,6 +19,8 @@
 #define GREATEST_USE_ABBREVS 0
 #include <greatest.h>
 
+#if 0
+
 #include <rpg/item.h>
 #include <rpg/inventory.h>
 
@@ -249,11 +251,16 @@
 
 GREATEST_MAIN_DEFS();
 
+#endif
+
 int
 main(int argc, char **argv)
 {
+#if 0
 	GREATEST_MAIN_BEGIN();
 	GREATEST_RUN_SUITE(push);
 	GREATEST_RUN_SUITE(sort);
 	GREATEST_MAIN_END();
+#endif
+	return 0;
 }