Mercurial > molko
view examples/CMakeLists.txt @ 203:d3ef968745f5
core: rework audio API
- sound: module to play sounds (several at once),
- music: loopable music that can only be played one at once.
author | David Demelier <markand@malikania.fr> |
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date | Mon, 09 Nov 2020 21:18:41 +0100 |
parents | 4ad7420ab678 |
children | 23a844fdc911 |
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# # CMakeLists.txt -- CMake build system for molko # # Copyright (c) 2020 David Demelier <markand@malikania.fr> # # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. # project(examples) molko_define_executable( TARGET example-battle SOURCES ${examples_SOURCE_DIR}/example-battle.c ${examples_SOURCE_DIR}/battle/spell-fire.c ${examples_SOURCE_DIR}/battle/spell-fire.h ${examples_SOURCE_DIR}/battle/registry.c ${examples_SOURCE_DIR}/battle/registry.h FOLDER examples ASSETS ${examples_SOURCE_DIR}/assets/images/haunted-wood.png ${examples_SOURCE_DIR}/assets/images/black-cat.png ${examples_SOURCE_DIR}/assets/sprites/cursor.png ${examples_SOURCE_DIR}/assets/sprites/explosion.png ${examples_SOURCE_DIR}/assets/sounds/fire.wav LIBRARIES librpg libadventure ) molko_define_executable( TARGET example-action SOURCES example-action.c FOLDER examples ASSETS ${examples_SOURCE_DIR}/assets/sprites/chest.png ${examples_SOURCE_DIR}/assets/sprites/people.png LIBRARIES librpg ) molko_define_executable( TARGET example-animation SOURCES example-animation.c FOLDER examples ASSETS ${examples_SOURCE_DIR}/assets/sprites/numbers.png LIBRARIES libui ) molko_define_executable( TARGET example-audio SOURCES example-audio.c FOLDER examples ASSETS ${examples_SOURCE_DIR}/assets/musics/vabsounds-romance.ogg ${examples_SOURCE_DIR}/assets/sounds/fire.wav LIBRARIES libui ) molko_define_executable( TARGET example-cursor SOURCES example-cursor.c FOLDER examples LIBRARIES libui ) molko_define_executable( TARGET example-debug SOURCES example-debug.c FOLDER examples LIBRARIES libui ) molko_define_executable( TARGET example-font SOURCES example-font.c LIBRARIES libui FOLDER examples ) molko_define_executable( TARGET example-label SOURCES example-label.c LIBRARIES libui FOLDER examples ) molko_define_executable( TARGET example-message SOURCES example-message.c FOLDER examples LIBRARIES librpg ) molko_define_executable( TARGET example-sprite SOURCES example-sprite.c FOLDER examples ASSETS ${examples_SOURCE_DIR}/assets/sprites/people.png LIBRARIES libui ) molko_define_executable( TARGET example-drawable SOURCES example-drawable.c FOLDER examples LIBRARIES libui ASSETS ${examples_SOURCE_DIR}/assets/sprites/explosion.png ) molko_define_executable( TARGET example-gridmenu SOURCES example-gridmenu.c FOLDER examples LIBRARIES libui ) molko_define_executable( TARGET example-trace SOURCES example-trace.c FOLDER examples LIBRARIES libui libadventure ) molko_define_executable( TARGET example-ui SOURCES example-ui.c FOLDER examples LIBRARIES libui )