Mercurial > molko
view libmlk-core/mlk/core/gamepad.h @ 443:dfc65293d984
core: initial gamepad support
author | David Demelier <markand@malikania.fr> |
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date | Sat, 21 Jan 2023 20:20:34 +0100 |
parents | |
children | 773a082f0b91 |
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/* * gamepad.h -- game controller support * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_CORE_GAMEPAD_H #define MLK_CORE_GAMEPAD_H #include "core.h" CORE_BEGIN_DECLS enum mlk_gamepad_button { MLK_GAMEPAD_BUTTON_UNKNOWN, MLK_GAMEPAD_BUTTON_A, MLK_GAMEPAD_BUTTON_B, MLK_GAMEPAD_BUTTON_X, MLK_GAMEPAD_BUTTON_Y, MLK_GAMEPAD_BUTTON_BACK, MLK_GAMEPAD_BUTTON_LOGO, MLK_GAMEPAD_BUTTON_START, MLK_GAMEPAD_BUTTON_LTHUMB, MLK_GAMEPAD_BUTTON_RTHUMB, MLK_GAMEPAD_BUTTON_LSHOULDER, MLK_GAMEPAD_BUTTON_RSHOULDER, MLK_GAMEPAD_BUTTON_UP, MLK_GAMEPAD_BUTTON_DOWN, MLK_GAMEPAD_BUTTON_LEFT, MLK_GAMEPAD_BUTTON_RIGHT }; enum mlk_gamepad_axis { MLK_GAMEPAD_AXIS_UNKNOWN, MLK_GAMEPAD_AXIS_LX, MLK_GAMEPAD_AXIS_LY, MLK_GAMEPAD_AXIS_RX, MLK_GAMEPAD_AXIS_RY, MLK_GAMEPAD_AXIS_LTRIGGER, MLK_GAMEPAD_AXIS_RTRIGGER }; struct mlk_gamepad { const char *name; void *handle; }; struct mlk_gamepad_iter { const char *name; int idx; int end; }; int mlk_gamepad_open(struct mlk_gamepad *pad, int idx); void mlk_gamepad_finish(struct mlk_gamepad *pad); int mlk_gamepad_iter_begin(struct mlk_gamepad_iter *); int mlk_gamepad_iter_next(struct mlk_gamepad_iter *); CORE_END_DECLS #endif /* !MLK_CORE_GAMEPAD_H */