Mercurial > molko
view libmlk-rpg/CMakeLists.txt @ 564:e91f37da2992
core: doxygenize window
author | David Demelier <markand@malikania.fr> |
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date | Wed, 08 Mar 2023 20:09:21 +0100 |
parents | cdbc13ceff85 |
children | cedfdbc0e9a7 |
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# # CMakeLists.txt -- CMake build system for Molko's Engine # # Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> # # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. # project(libmlk-rpg) set( SOURCES ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map-loader-file.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map-loader-file.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map-loader.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map-loader.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/message.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/message.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/property.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/property.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/quest.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/quest.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/rpg.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/rpg.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/save.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/save.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset-loader-file.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset-loader-file.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset-loader.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset-loader.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset.h ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/walksprite.c ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/walksprite.h ) set( ASSETS ${libmlk-rpg_SOURCE_DIR}/assets/sql/character-load.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/character-save.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/init.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/property-load.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/property-remove.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/property-save.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/quest-remove.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/quest-save.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/quest-step-load.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/quest-step-save.sql ) set( NLS ${libmlk-rpg_SOURCE_DIR}/nls/fr.po ) mlk_library( NAME libmlk-rpg SOURCES ${SOURCES} ${ASSETS} ${NLS} LANGS ${NLS} ASSETS ${ASSETS} LIBRARIES libmlk-ui libmlk-sqlite INCLUDES PRIVATE $<BUILD_INTERFACE:${libmlk-rpg_BINARY_DIR}> PUBLIC $<BUILD_INTERFACE:${libmlk-rpg_SOURCE_DIR}> ) source_group(TREE ${libmlk-rpg_SOURCE_DIR} FILES ${SOURCES} ${ASSETS} ${NLS})