Tue, 07 Mar 2023 22:15:35 +0100 |
David Demelier |
rpg: do the same for map
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Tue, 07 Mar 2023 20:45:00 +0100 |
David Demelier |
rpg: major rewrite of tilesets
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Sat, 04 Mar 2023 14:23:59 +0100 |
David Demelier |
misc: use extern C manually
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Sat, 18 Feb 2023 12:43:05 +0100 |
David Demelier |
cmake: resurrection
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Wed, 22 Sep 2021 07:22:20 +0200 |
David Demelier |
misc: update years
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Wed, 22 Sep 2021 07:19:32 +0200 |
David Demelier |
cmake: bring back for good
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Wed, 10 Mar 2021 16:40:02 +0100 |
David Demelier |
rpg: add support for compressed tilesets/maps
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Fri, 08 Jan 2021 13:15:24 +0100 |
David Demelier |
rpg: add battle_message module
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Fri, 08 Jan 2021 12:56:10 +0100 |
David Demelier |
rpg: add support for items in battle
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Thu, 07 Jan 2021 15:52:56 +0100 |
David Demelier |
rpg: rework selection
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Wed, 23 Dec 2020 15:37:48 +0100 |
David Demelier |
adventure: initial test of spawn
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Sun, 20 Dec 2020 15:32:17 +0100 |
David Demelier |
cmake: move _BSD_SOURCE to libcompat
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Sun, 20 Dec 2020 13:23:34 +0100 |
David Demelier |
cmake: improve listing
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Sun, 20 Dec 2020 10:55:53 +0100 |
David Demelier |
rpg: implement load/save for characters
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Wed, 09 Dec 2020 21:22:21 +0100 |
David Demelier |
cmake: make macros simpler
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Sun, 06 Dec 2020 11:22:03 +0100 |
David Demelier |
adventure: start working on maps and teleport
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Thu, 03 Dec 2020 13:49:54 +0100 |
David Demelier |
rpg: merge battle state switchers to remove number of files
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Sat, 28 Nov 2020 22:37:30 +0100 |
David Demelier |
misc: lot of cleanups,
base
librpg/CMakeLists.txt@0114e208ffd2
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