Mercurial > molko
view examples/example-debug/main.c @ 322:eaab6bd635ab
misc: move examples from src/
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 02 Oct 2021 08:25:30 +0200 |
parents | src/examples/example-debug/main.c@8f9937403749 |
children | 19782ea1cf4a |
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/* * example-debug.c -- example on how to use debug interface * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <core/core.h> #include <core/event.h> #include <core/game.h> #include <core/window.h> #include <core/painter.h> #include <core/panic.h> #include <core/state.h> #include <core/util.h> #include <ui/debug.h> #include <ui/theme.h> #include <ui/ui.h> #define W 1280 #define H 720 static int mouse_x; static int mouse_y; static void init(void) { if (core_init("fr.malikania", "debug") < 0 || ui_init() < 0) panic(); if (window_open("Example - Debug", W, H) < 0) panic(); debug_options.enable = 1; } static void handle(struct state *st, const union event *ev) { (void)st; switch (ev->type) { case EVENT_MOUSE: mouse_x = ev->mouse.x; mouse_y = ev->mouse.y; break; case EVENT_QUIT: game_quit(); break; default: break; } } static void draw(struct state *st) { (void)st; struct debug_report report = {0}; painter_set_color(0x4f8fbaff); painter_clear(); debugf(&report, "Game running."); debugf(&report, "mouse: %d, %d", mouse_x, mouse_y); painter_present(); } static void run(void) { struct state state = { .handle = handle, .draw = draw }; game_push(&state); game_loop(); } static void quit(void) { window_finish(); ui_finish(); core_finish(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); }