Sun, 04 Feb 2024 15:24:00 +0100 |
David Demelier |
core: rework game stack state mechanism
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Tue, 29 Aug 2023 13:34:10 +0200 |
David Demelier |
examples: add basic gamepad
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Sun, 12 Mar 2023 21:25:14 +0100 |
David Demelier |
misc: update copyright years
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Tue, 07 Mar 2023 22:15:35 +0100 |
David Demelier |
rpg: do the same for map
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Tue, 07 Mar 2023 20:45:00 +0100 |
David Demelier |
rpg: major rewrite of tilesets
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Sat, 04 Mar 2023 14:23:59 +0100 |
David Demelier |
misc: use extern C manually
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Mon, 27 Feb 2023 16:33:33 +0100 |
David Demelier |
examples: resurrect example-action
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Mon, 27 Feb 2023 11:03:13 +0100 |
David Demelier |
core: script -> mlk_action_script
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Sat, 18 Feb 2023 12:43:05 +0100 |
David Demelier |
cmake: resurrection
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Sun, 13 Feb 2022 10:35:26 +0100 |
David Demelier |
rpg: expose battle state functions
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Sun, 02 Jan 2022 10:22:48 +0100 |
David Demelier |
misc: update copyright years
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Sun, 24 Oct 2021 15:57:42 +0200 |
David Demelier |
misc: start rebranding
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Sun, 03 Oct 2021 10:31:45 +0200 |
David Demelier |
ui: implement notifications
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Sat, 02 Oct 2021 17:47:27 +0200 |
David Demelier |
examples: bring back to live using CMake
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Tue, 08 Dec 2020 17:00:03 +0100 |
David Demelier |
cmake: create a new libmlk-data library
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Sun, 06 Dec 2020 23:06:34 +0100 |
David Demelier |
core: prefix utilities with util_
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Sun, 06 Dec 2020 11:22:03 +0100 |
David Demelier |
adventure: start working on maps and teleport
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Mon, 23 Nov 2020 17:05:07 +0100 |
David Demelier |
rpg: add movements in battle
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Wed, 18 Nov 2020 13:46:29 +0100 |
David Demelier |
rpg: add support for animated tiles
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Tue, 17 Nov 2020 20:08:42 +0100 |
David Demelier |
rpg: implement tilesets separately, closes #2515 @4h
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Sat, 14 Nov 2020 16:59:11 +0100 |
David Demelier |
rpg: attempt of collide detection in map
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Wed, 11 Nov 2020 17:10:40 +0100 |
David Demelier |
examples: move all into subdirectories, closes #2513
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Mon, 09 Nov 2020 21:18:41 +0100 |
David Demelier |
core: rework audio API
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Sat, 07 Nov 2020 16:00:39 +0100 |
David Demelier |
rpg: add minimalist battle system, continue #2477 @60h
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Mon, 02 Nov 2020 13:42:51 +0100 |
David Demelier |
core: fix animation delay
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Tue, 27 Oct 2020 16:18:21 +0100 |
David Demelier |
ui: add gridmenu object, closes #2511 @4h
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Tue, 20 Oct 2020 14:54:14 +0200 |
David Demelier |
core: add sprite_ok function, closes #2505
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Sun, 18 Oct 2020 17:14:42 +0200 |
David Demelier |
core: add window_set_cursor function, closes #2502
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Sat, 17 Oct 2020 10:01:46 +0200 |
David Demelier |
rpg: remove inventory_dialog for now
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Fri, 16 Oct 2020 13:04:48 +0200 |
David Demelier |
ui: remove style from debug_report, closes #2499
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Thu, 15 Oct 2020 14:01:24 +0200 |
David Demelier |
ui: cleanup theme module, closes #2498
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Thu, 15 Oct 2020 10:32:18 +0200 |
David Demelier |
misc: split libraries, closes #2496
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Wed, 14 Oct 2020 18:11:38 +0200 |
David Demelier |
core: rework label alignment, closes #2494 @1h
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Wed, 14 Oct 2020 16:40:34 +0200 |
David Demelier |
core: add font_box function, closes #2495
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Wed, 14 Oct 2020 10:29:53 +0200 |
David Demelier |
core: add trace/vtrace functions, closes #2493
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Tue, 13 Oct 2020 09:38:44 +0200 |
David Demelier |
core: rework actions and a bit of drawables, closes #2492
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Tue, 06 Oct 2020 13:55:20 +0200 |
David Demelier |
core: implement basic drawables, closes #2491 @1h
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Tue, 06 Oct 2020 12:43:29 +0200 |
David Demelier |
cmake: add examples and fix
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