log examples/CMakeLists.txt @ 646:7e1eb7f6c049 default tip @

age author description
Sun, 04 Feb 2024 15:24:00 +0100 David Demelier core: rework game stack state mechanism
Tue, 29 Aug 2023 13:34:10 +0200 David Demelier examples: add basic gamepad
Sun, 12 Mar 2023 21:25:14 +0100 David Demelier misc: update copyright years
Tue, 07 Mar 2023 22:15:35 +0100 David Demelier rpg: do the same for map
Tue, 07 Mar 2023 20:45:00 +0100 David Demelier rpg: major rewrite of tilesets
Sat, 04 Mar 2023 14:23:59 +0100 David Demelier misc: use extern C manually
Mon, 27 Feb 2023 16:33:33 +0100 David Demelier examples: resurrect example-action
Mon, 27 Feb 2023 11:03:13 +0100 David Demelier core: script -> mlk_action_script
Sat, 18 Feb 2023 12:43:05 +0100 David Demelier cmake: resurrection
Sun, 13 Feb 2022 10:35:26 +0100 David Demelier rpg: expose battle state functions
Sun, 02 Jan 2022 10:22:48 +0100 David Demelier misc: update copyright years
Sun, 24 Oct 2021 15:57:42 +0200 David Demelier misc: start rebranding
Sun, 03 Oct 2021 10:31:45 +0200 David Demelier ui: implement notifications
Sat, 02 Oct 2021 17:47:27 +0200 David Demelier examples: bring back to live using CMake
Tue, 08 Dec 2020 17:00:03 +0100 David Demelier cmake: create a new libmlk-data library
Sun, 06 Dec 2020 23:06:34 +0100 David Demelier core: prefix utilities with util_
Sun, 06 Dec 2020 11:22:03 +0100 David Demelier adventure: start working on maps and teleport
Mon, 23 Nov 2020 17:05:07 +0100 David Demelier rpg: add movements in battle
Wed, 18 Nov 2020 13:46:29 +0100 David Demelier rpg: add support for animated tiles
Tue, 17 Nov 2020 20:08:42 +0100 David Demelier rpg: implement tilesets separately, closes #2515 @4h
Sat, 14 Nov 2020 16:59:11 +0100 David Demelier rpg: attempt of collide detection in map
Wed, 11 Nov 2020 17:10:40 +0100 David Demelier examples: move all into subdirectories, closes #2513
Mon, 09 Nov 2020 21:18:41 +0100 David Demelier core: rework audio API
Sat, 07 Nov 2020 16:00:39 +0100 David Demelier rpg: add minimalist battle system, continue #2477 @60h