Wed, 18 Nov 2020 13:46:29 +0100 |
David Demelier |
rpg: add support for animated tiles
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Wed, 18 Nov 2020 10:03:27 +0100 |
David Demelier |
rpg: improve collisions
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Tue, 17 Nov 2020 20:08:42 +0100 |
David Demelier |
rpg: implement tilesets separately, closes #2515 @4h
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Mon, 16 Nov 2020 14:26:13 +0100 |
David Demelier |
rpg: experiment with map teleport
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Sun, 15 Nov 2020 21:47:49 +0100 |
David Demelier |
rpg: some refactoring
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Sat, 14 Nov 2020 16:59:11 +0100 |
David Demelier |
rpg: attempt of collide detection in map
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Mon, 09 Nov 2020 10:37:36 +0100 |
David Demelier |
rpg: map, extreme cleanup, closes #2508 @4h
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Tue, 20 Oct 2020 17:39:13 +0200 |
David Demelier |
misc: extreme cleanup, closes #2506
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Tue, 20 Oct 2020 15:09:39 +0200 |
David Demelier |
misc: all printf-like function are name foof and vfoof
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Thu, 15 Oct 2020 10:32:18 +0200 |
David Demelier |
misc: split libraries, closes #2496
base
libcore/core/map.c@3ce3fde87935
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