log librpg/rpg/map.c @ 218:71f989ae8de9

age author description
Wed, 18 Nov 2020 13:46:29 +0100 David Demelier rpg: add support for animated tiles
Wed, 18 Nov 2020 10:03:27 +0100 David Demelier rpg: improve collisions
Tue, 17 Nov 2020 20:08:42 +0100 David Demelier rpg: implement tilesets separately, closes #2515 @4h
Mon, 16 Nov 2020 14:26:13 +0100 David Demelier rpg: experiment with map teleport
Sun, 15 Nov 2020 21:47:49 +0100 David Demelier rpg: some refactoring
Sat, 14 Nov 2020 16:59:11 +0100 David Demelier rpg: attempt of collide detection in map
Mon, 09 Nov 2020 10:37:36 +0100 David Demelier rpg: map, extreme cleanup, closes #2508 @4h
Tue, 20 Oct 2020 17:39:13 +0200 David Demelier misc: extreme cleanup, closes #2506
Tue, 20 Oct 2020 15:09:39 +0200 David Demelier misc: all printf-like function are name foof and vfoof
Thu, 15 Oct 2020 10:32:18 +0200 David Demelier misc: split libraries, closes #2496 base libcore/core/map.c@3ce3fde87935