changeset 321:687ac7516bbf

adventure: fix inhibition in case of panic
author David Demelier <markand@malikania.fr>
date Fri, 01 Oct 2021 15:04:00 +0200
parents 8f9937403749
children eaab6bd635ab
files src/libmlk-adventure/adventure/molko.c
diffstat 1 files changed, 1 insertions(+), 5 deletions(-) [+]
line wrap: on
line diff
--- a/src/libmlk-adventure/adventure/molko.c	Fri Oct 01 20:30:00 2021 +0200
+++ b/src/libmlk-adventure/adventure/molko.c	Fri Oct 01 15:04:00 2021 +0200
@@ -50,7 +50,6 @@
 #define WINDOW_WIDTH    1280
 #define WINDOW_HEIGHT   720
 
-
 #include "character/neth.h"
 #include "item/potion.h"
 
@@ -61,6 +60,7 @@
 static void
 crash(void)
 {
+	game.inhibit = 0;
 	longjmp(panic_buf, 1);
 }
 
@@ -76,10 +76,6 @@
 	if (window_open("Molko's Adventure", WINDOW_WIDTH, WINDOW_HEIGHT) < 0)
 		panic();
 
-	printf("bindir: %s\n", sys_dir(SYS_DIR_BIN));
-	printf("datadir: %s\n", sys_dir(SYS_DIR_DATA));
-	printf("localedir: %s\n", sys_dir(SYS_DIR_LOCALE));
-
 	/*
 	 * From here, we can setup our panic state which requires a window
 	 * to be running.