changeset 320:8f9937403749

misc: improve loading of data
author David Demelier <markand@malikania.fr>
date Fri, 01 Oct 2021 20:30:00 +0200
parents b843eef4cc35
children 687ac7516bbf
files .hgignore CMakeLists.txt cmake/MlkExecutable.cmake cmake/MlkMap.cmake cmake/MlkTileset.cmake examples/example-action/main.c examples/example-animation/main.c examples/example-audio/main.c examples/example-battle/character-john.c examples/example-battle/character-john.h examples/example-battle/main.c examples/example-battle/registry.c examples/example-battle/registry.h examples/example-battle/spell-fire.c examples/example-battle/spell-fire.h examples/example-cursor/main.c examples/example-debug/main.c examples/example-drawable/main.c examples/example-font/main.c examples/example-gridmenu/main.c examples/example-label/main.c examples/example-message/main.c examples/example-sprite/main.c examples/example-trace/main.c examples/example-ui/main.c libmlk-adventure/CMakeLists.txt libmlk-adventure/adventure/action/chest.c libmlk-adventure/adventure/action/chest.h libmlk-adventure/adventure/action/spawner.c libmlk-adventure/adventure/action/spawner.h libmlk-adventure/adventure/action/teleport.c libmlk-adventure/adventure/action/teleport.h libmlk-adventure/adventure/adventure_p.h libmlk-adventure/adventure/assets.c libmlk-adventure/adventure/assets.h libmlk-adventure/adventure/character/black-cat.c libmlk-adventure/adventure/character/black-cat.h libmlk-adventure/adventure/character/neth.c libmlk-adventure/adventure/character/neth.h libmlk-adventure/adventure/dialog/save.c libmlk-adventure/adventure/dialog/save.h libmlk-adventure/adventure/item/potion.c libmlk-adventure/adventure/item/potion.h libmlk-adventure/adventure/mapscene/mapscene.c libmlk-adventure/adventure/mapscene/mapscene.h libmlk-adventure/adventure/molko.c libmlk-adventure/adventure/molko.h libmlk-adventure/adventure/spell/fire-minor.c libmlk-adventure/adventure/spell/fire-minor.h libmlk-adventure/adventure/state/battle.c libmlk-adventure/adventure/state/battle.h libmlk-adventure/adventure/state/continue.c libmlk-adventure/adventure/state/continue.h libmlk-adventure/adventure/state/mainmenu.c libmlk-adventure/adventure/state/mainmenu.h libmlk-adventure/adventure/state/map.c libmlk-adventure/adventure/state/map.h libmlk-adventure/adventure/state/panic.c libmlk-adventure/adventure/state/panic.h libmlk-adventure/adventure/state/splashscreen.c libmlk-adventure/adventure/state/splashscreen.h libmlk-adventure/adventure/trace_hud.c libmlk-adventure/adventure/trace_hud.h libmlk-adventure/nls/fr.po libmlk-adventure/nls/libmlk-adventure.pot libmlk-core/CMakeLists.txt libmlk-core/core/action.c libmlk-core/core/action.h libmlk-core/core/alloc.c libmlk-core/core/alloc.h libmlk-core/core/animation.c libmlk-core/core/animation.h libmlk-core/core/clock.c libmlk-core/core/clock.h libmlk-core/core/color.h libmlk-core/core/core.c libmlk-core/core/core.h libmlk-core/core/core_p.h libmlk-core/core/drawable.c libmlk-core/core/drawable.h libmlk-core/core/error.c libmlk-core/core/error.h libmlk-core/core/event.c libmlk-core/core/event.h libmlk-core/core/font.c libmlk-core/core/font.h libmlk-core/core/game.c libmlk-core/core/game.h libmlk-core/core/image.c libmlk-core/core/image.h libmlk-core/core/inhibit.h libmlk-core/core/key.h libmlk-core/core/maths.c libmlk-core/core/maths.h libmlk-core/core/mouse.h libmlk-core/core/music.c libmlk-core/core/music.h libmlk-core/core/painter.c libmlk-core/core/painter.h libmlk-core/core/panic.c libmlk-core/core/panic.h libmlk-core/core/script.c libmlk-core/core/script.h libmlk-core/core/sound.c libmlk-core/core/sound.h libmlk-core/core/sprite.c libmlk-core/core/sprite.h libmlk-core/core/state.c libmlk-core/core/state.h libmlk-core/core/sys.c libmlk-core/core/sys.h libmlk-core/core/sysconfig.h.in libmlk-core/core/texture.c libmlk-core/core/texture.h libmlk-core/core/texture_p.h libmlk-core/core/trace.c libmlk-core/core/trace.h libmlk-core/core/translate.c libmlk-core/core/translate.h libmlk-core/core/util.c libmlk-core/core/util.h libmlk-core/core/window.c libmlk-core/core/window.h libmlk-core/core/window_p.h libmlk-core/core/zfile.c libmlk-core/core/zfile.h libmlk-core/nls/fr.po libmlk-core/nls/libmlk-core.pot libmlk-data/CMakeLists.txt libmlk-data/fonts/cubic.ttf libmlk-data/fonts/lato.ttf libmlk-data/fonts/pirata-one.ttf libmlk-data/fonts/teutonic.ttf libmlk-data/images/battle-background.png libmlk-data/images/black-cat.png libmlk-data/images/haunted-wood.png libmlk-data/maps/animation-water.png libmlk-data/maps/map-world.json libmlk-data/maps/sprite-world.png libmlk-data/maps/tileset-world.json libmlk-data/music/vabsounds-romance.ogg libmlk-data/sounds/fire.wav libmlk-data/sounds/potion.wav libmlk-data/sprites/chest.png libmlk-data/sprites/chest.xcf libmlk-data/sprites/explosion.png libmlk-data/sprites/faces.png libmlk-data/sprites/john-sword.png libmlk-data/sprites/john-sword.xcf libmlk-data/sprites/john-walk.png libmlk-data/sprites/john-walk.xcf libmlk-data/sprites/john.png libmlk-data/sprites/numbers.png libmlk-data/sprites/people.png libmlk-data/sprites/ui-cursor.png libmlk-port/CMakeLists.txt libmlk-port/port/config.h.in libmlk-port/port/port.c libmlk-port/port/port.h libmlk-rpg/CMakeLists.txt libmlk-rpg/assets/sql/character-load.sql libmlk-rpg/assets/sql/character-save.sql libmlk-rpg/assets/sql/init.sql libmlk-rpg/assets/sql/property-get.sql libmlk-rpg/assets/sql/property-remove.sql libmlk-rpg/assets/sql/property-set.sql libmlk-rpg/nls/fr.po libmlk-rpg/nls/libmlk-rpg.pot libmlk-rpg/rpg/battle-bar.c libmlk-rpg/rpg/battle-bar.h libmlk-rpg/rpg/battle-entity-state-attacking.c libmlk-rpg/rpg/battle-entity-state-blinking.c libmlk-rpg/rpg/battle-entity-state-moving.c libmlk-rpg/rpg/battle-entity-state-normal.c libmlk-rpg/rpg/battle-entity-state.c libmlk-rpg/rpg/battle-entity-state.h libmlk-rpg/rpg/battle-entity.c libmlk-rpg/rpg/battle-entity.h libmlk-rpg/rpg/battle-indicator.c libmlk-rpg/rpg/battle-indicator.h libmlk-rpg/rpg/battle-message.c libmlk-rpg/rpg/battle-message.h libmlk-rpg/rpg/battle-state-ai.c libmlk-rpg/rpg/battle-state-attacking.c libmlk-rpg/rpg/battle-state-check.c libmlk-rpg/rpg/battle-state-closing.c libmlk-rpg/rpg/battle-state-item.c libmlk-rpg/rpg/battle-state-lost.c libmlk-rpg/rpg/battle-state-menu.c libmlk-rpg/rpg/battle-state-opening.c libmlk-rpg/rpg/battle-state-selection.c libmlk-rpg/rpg/battle-state-sub.c libmlk-rpg/rpg/battle-state-victory.c libmlk-rpg/rpg/battle-state.c libmlk-rpg/rpg/battle-state.h libmlk-rpg/rpg/battle.c libmlk-rpg/rpg/battle.h libmlk-rpg/rpg/character.c libmlk-rpg/rpg/character.h libmlk-rpg/rpg/equipment.c libmlk-rpg/rpg/equipment.h libmlk-rpg/rpg/inventory.c libmlk-rpg/rpg/inventory.h libmlk-rpg/rpg/item.c libmlk-rpg/rpg/item.h libmlk-rpg/rpg/map-file.c libmlk-rpg/rpg/map-file.h libmlk-rpg/rpg/map.c libmlk-rpg/rpg/map.h libmlk-rpg/rpg/message.c libmlk-rpg/rpg/message.h libmlk-rpg/rpg/rpg.c libmlk-rpg/rpg/rpg.h libmlk-rpg/rpg/rpg_p.h libmlk-rpg/rpg/save.c libmlk-rpg/rpg/save.h libmlk-rpg/rpg/selection.c libmlk-rpg/rpg/selection.h libmlk-rpg/rpg/spell.c libmlk-rpg/rpg/spell.h libmlk-rpg/rpg/team.c libmlk-rpg/rpg/team.h libmlk-rpg/rpg/tileset-file.c libmlk-rpg/rpg/tileset-file.h libmlk-rpg/rpg/tileset.c libmlk-rpg/rpg/tileset.h libmlk-rpg/rpg/walksprite.c libmlk-rpg/rpg/walksprite.h libmlk-ui/CMakeLists.txt libmlk-ui/assets/fonts/opensans-light.ttf libmlk-ui/assets/fonts/opensans-regular.ttf libmlk-ui/nls/fr.po libmlk-ui/nls/libmlk-ui.pot libmlk-ui/ui/align.c libmlk-ui/ui/align.h libmlk-ui/ui/button.c libmlk-ui/ui/button.h libmlk-ui/ui/checkbox.c libmlk-ui/ui/checkbox.h libmlk-ui/ui/debug.c libmlk-ui/ui/debug.h libmlk-ui/ui/frame.c libmlk-ui/ui/frame.h libmlk-ui/ui/gridmenu.c libmlk-ui/ui/gridmenu.h libmlk-ui/ui/label.c libmlk-ui/ui/label.h libmlk-ui/ui/theme.c libmlk-ui/ui/theme.h libmlk-ui/ui/ui.c libmlk-ui/ui/ui.h libmlk-ui/ui/ui_p.h mlk-adventure/CMakeLists.txt mlk-adventure/main.c src/examples/example-action/main.c src/examples/example-animation/main.c src/examples/example-audio/main.c src/examples/example-battle/character-john.c src/examples/example-battle/character-john.h src/examples/example-battle/main.c src/examples/example-battle/registry.c src/examples/example-battle/registry.h src/examples/example-battle/spell-fire.c src/examples/example-battle/spell-fire.h src/examples/example-cursor/main.c src/examples/example-debug/main.c src/examples/example-drawable/main.c src/examples/example-font/main.c src/examples/example-gridmenu/main.c src/examples/example-label/main.c src/examples/example-message/main.c src/examples/example-sprite/main.c src/examples/example-trace/main.c src/examples/example-ui/main.c src/libmlk-adventure/CMakeLists.txt src/libmlk-adventure/adventure/action/chest.c src/libmlk-adventure/adventure/action/chest.h src/libmlk-adventure/adventure/action/spawner.c src/libmlk-adventure/adventure/action/spawner.h src/libmlk-adventure/adventure/action/teleport.c src/libmlk-adventure/adventure/action/teleport.h src/libmlk-adventure/adventure/adventure_p.h src/libmlk-adventure/adventure/assets.c src/libmlk-adventure/adventure/assets.h src/libmlk-adventure/adventure/character/black-cat.c src/libmlk-adventure/adventure/character/black-cat.h src/libmlk-adventure/adventure/character/neth.c src/libmlk-adventure/adventure/character/neth.h src/libmlk-adventure/adventure/dialog/save.c src/libmlk-adventure/adventure/dialog/save.h src/libmlk-adventure/adventure/item/potion.c src/libmlk-adventure/adventure/item/potion.h src/libmlk-adventure/adventure/mapscene/mapscene.c src/libmlk-adventure/adventure/mapscene/mapscene.h src/libmlk-adventure/adventure/molko.c src/libmlk-adventure/adventure/molko.h src/libmlk-adventure/adventure/spell/fire-minor.c src/libmlk-adventure/adventure/spell/fire-minor.h src/libmlk-adventure/adventure/state/battle.c src/libmlk-adventure/adventure/state/battle.h src/libmlk-adventure/adventure/state/continue.c src/libmlk-adventure/adventure/state/continue.h src/libmlk-adventure/adventure/state/mainmenu.c src/libmlk-adventure/adventure/state/mainmenu.h src/libmlk-adventure/adventure/state/map.c src/libmlk-adventure/adventure/state/map.h src/libmlk-adventure/adventure/state/panic.c src/libmlk-adventure/adventure/state/panic.h src/libmlk-adventure/adventure/state/splashscreen.c src/libmlk-adventure/adventure/state/splashscreen.h src/libmlk-adventure/adventure/trace_hud.c src/libmlk-adventure/adventure/trace_hud.h src/libmlk-adventure/nls/fr.po src/libmlk-adventure/nls/libmlk-adventure.pot src/libmlk-core/CMakeLists.txt src/libmlk-core/core/action.c src/libmlk-core/core/action.h src/libmlk-core/core/alloc.c src/libmlk-core/core/alloc.h src/libmlk-core/core/animation.c src/libmlk-core/core/animation.h src/libmlk-core/core/clock.c src/libmlk-core/core/clock.h src/libmlk-core/core/color.h src/libmlk-core/core/core.c src/libmlk-core/core/core.h src/libmlk-core/core/core_p.h src/libmlk-core/core/drawable.c src/libmlk-core/core/drawable.h src/libmlk-core/core/error.c src/libmlk-core/core/error.h src/libmlk-core/core/event.c src/libmlk-core/core/event.h src/libmlk-core/core/font.c src/libmlk-core/core/font.h src/libmlk-core/core/game.c src/libmlk-core/core/game.h src/libmlk-core/core/image.c src/libmlk-core/core/image.h src/libmlk-core/core/inhibit.h src/libmlk-core/core/key.h src/libmlk-core/core/maths.c src/libmlk-core/core/maths.h src/libmlk-core/core/mouse.h src/libmlk-core/core/music.c src/libmlk-core/core/music.h src/libmlk-core/core/painter.c src/libmlk-core/core/painter.h src/libmlk-core/core/panic.c src/libmlk-core/core/panic.h src/libmlk-core/core/script.c src/libmlk-core/core/script.h src/libmlk-core/core/sound.c src/libmlk-core/core/sound.h src/libmlk-core/core/sprite.c src/libmlk-core/core/sprite.h src/libmlk-core/core/state.c src/libmlk-core/core/state.h src/libmlk-core/core/sys.c src/libmlk-core/core/sys.h src/libmlk-core/core/sysconfig.h.in src/libmlk-core/core/texture.c src/libmlk-core/core/texture.h src/libmlk-core/core/texture_p.h src/libmlk-core/core/trace.c src/libmlk-core/core/trace.h src/libmlk-core/core/translate.c src/libmlk-core/core/translate.h src/libmlk-core/core/util.c src/libmlk-core/core/util.h src/libmlk-core/core/window.c src/libmlk-core/core/window.h src/libmlk-core/core/window_p.h src/libmlk-core/core/zfile.c src/libmlk-core/core/zfile.h src/libmlk-core/nls/fr.po src/libmlk-core/nls/libmlk-core.pot src/libmlk-data/CMakeLists.txt src/libmlk-data/fonts/cubic.ttf src/libmlk-data/fonts/lato.ttf src/libmlk-data/fonts/pirata-one.ttf src/libmlk-data/fonts/teutonic.ttf src/libmlk-data/images/battle-background.png src/libmlk-data/images/black-cat.png src/libmlk-data/images/haunted-wood.png src/libmlk-data/maps/animation-water.png src/libmlk-data/maps/map-world.json src/libmlk-data/maps/sprite-world.png src/libmlk-data/maps/tileset-world.json src/libmlk-data/music/vabsounds-romance.ogg src/libmlk-data/sounds/fire.wav src/libmlk-data/sounds/potion.wav src/libmlk-data/sprites/chest.png src/libmlk-data/sprites/chest.xcf src/libmlk-data/sprites/explosion.png src/libmlk-data/sprites/faces.png src/libmlk-data/sprites/john-sword.png src/libmlk-data/sprites/john-sword.xcf src/libmlk-data/sprites/john-walk.png src/libmlk-data/sprites/john-walk.xcf src/libmlk-data/sprites/john.png src/libmlk-data/sprites/numbers.png src/libmlk-data/sprites/people.png src/libmlk-data/sprites/ui-cursor.png src/libmlk-port/CMakeLists.txt src/libmlk-port/port/config.h.in src/libmlk-port/port/port.c src/libmlk-port/port/port.h src/libmlk-rpg/CMakeLists.txt src/libmlk-rpg/assets/sql/character-load.sql src/libmlk-rpg/assets/sql/character-save.sql src/libmlk-rpg/assets/sql/init.sql src/libmlk-rpg/assets/sql/property-get.sql src/libmlk-rpg/assets/sql/property-remove.sql src/libmlk-rpg/assets/sql/property-set.sql src/libmlk-rpg/nls/fr.po src/libmlk-rpg/nls/libmlk-rpg.pot src/libmlk-rpg/rpg/battle-bar.c src/libmlk-rpg/rpg/battle-bar.h src/libmlk-rpg/rpg/battle-entity-state-attacking.c src/libmlk-rpg/rpg/battle-entity-state-blinking.c src/libmlk-rpg/rpg/battle-entity-state-moving.c src/libmlk-rpg/rpg/battle-entity-state-normal.c src/libmlk-rpg/rpg/battle-entity-state.c src/libmlk-rpg/rpg/battle-entity-state.h src/libmlk-rpg/rpg/battle-entity.c src/libmlk-rpg/rpg/battle-entity.h src/libmlk-rpg/rpg/battle-indicator.c src/libmlk-rpg/rpg/battle-indicator.h src/libmlk-rpg/rpg/battle-message.c src/libmlk-rpg/rpg/battle-message.h src/libmlk-rpg/rpg/battle-state-ai.c src/libmlk-rpg/rpg/battle-state-attacking.c src/libmlk-rpg/rpg/battle-state-check.c src/libmlk-rpg/rpg/battle-state-closing.c src/libmlk-rpg/rpg/battle-state-item.c src/libmlk-rpg/rpg/battle-state-lost.c src/libmlk-rpg/rpg/battle-state-menu.c src/libmlk-rpg/rpg/battle-state-opening.c src/libmlk-rpg/rpg/battle-state-selection.c src/libmlk-rpg/rpg/battle-state-sub.c src/libmlk-rpg/rpg/battle-state-victory.c src/libmlk-rpg/rpg/battle-state.c src/libmlk-rpg/rpg/battle-state.h src/libmlk-rpg/rpg/battle.c src/libmlk-rpg/rpg/battle.h src/libmlk-rpg/rpg/character.c src/libmlk-rpg/rpg/character.h src/libmlk-rpg/rpg/equipment.c src/libmlk-rpg/rpg/equipment.h src/libmlk-rpg/rpg/inventory.c src/libmlk-rpg/rpg/inventory.h src/libmlk-rpg/rpg/item.c src/libmlk-rpg/rpg/item.h src/libmlk-rpg/rpg/map-file.c src/libmlk-rpg/rpg/map-file.h src/libmlk-rpg/rpg/map.c src/libmlk-rpg/rpg/map.h src/libmlk-rpg/rpg/message.c src/libmlk-rpg/rpg/message.h src/libmlk-rpg/rpg/rpg.c src/libmlk-rpg/rpg/rpg.h src/libmlk-rpg/rpg/rpg_p.h src/libmlk-rpg/rpg/save.c src/libmlk-rpg/rpg/save.h src/libmlk-rpg/rpg/selection.c src/libmlk-rpg/rpg/selection.h src/libmlk-rpg/rpg/spell.c src/libmlk-rpg/rpg/spell.h src/libmlk-rpg/rpg/team.c src/libmlk-rpg/rpg/team.h src/libmlk-rpg/rpg/tileset-file.c src/libmlk-rpg/rpg/tileset-file.h src/libmlk-rpg/rpg/tileset.c src/libmlk-rpg/rpg/tileset.h src/libmlk-rpg/rpg/walksprite.c src/libmlk-rpg/rpg/walksprite.h src/libmlk-ui/CMakeLists.txt src/libmlk-ui/assets/fonts/opensans-light.ttf src/libmlk-ui/assets/fonts/opensans-regular.ttf src/libmlk-ui/nls/fr.po src/libmlk-ui/nls/libmlk-ui.pot src/libmlk-ui/ui/align.c src/libmlk-ui/ui/align.h src/libmlk-ui/ui/button.c src/libmlk-ui/ui/button.h src/libmlk-ui/ui/checkbox.c src/libmlk-ui/ui/checkbox.h src/libmlk-ui/ui/debug.c src/libmlk-ui/ui/debug.h src/libmlk-ui/ui/frame.c src/libmlk-ui/ui/frame.h src/libmlk-ui/ui/gridmenu.c src/libmlk-ui/ui/gridmenu.h src/libmlk-ui/ui/label.c src/libmlk-ui/ui/label.h src/libmlk-ui/ui/theme.c src/libmlk-ui/ui/theme.h src/libmlk-ui/ui/ui.c src/libmlk-ui/ui/ui.h src/libmlk-ui/ui/ui_p.h src/mlk-adventure/CMakeLists.txt src/mlk-adventure/main.c src/tools/bcc/CMakeLists.txt src/tools/bcc/main.c src/tools/map/CMakeLists.txt src/tools/map/main.c src/tools/tileset/CMakeLists.txt src/tools/tileset/main.c tools/bcc/CMakeLists.txt tools/bcc/main.c tools/map/CMakeLists.txt tools/map/main.c tools/tileset/CMakeLists.txt tools/tileset/main.c
diffstat 515 files changed, 26185 insertions(+), 26147 deletions(-) [+]
line wrap: on
line diff
--- a/.hgignore	Fri Oct 01 14:10:06 2021 +0200
+++ b/.hgignore	Fri Oct 01 20:30:00 2021 +0200
@@ -11,3 +11,8 @@
 
 # macOS specific.
 \.DS_Store$
+
+# Generated files.
+\.exe$
+^src/libmlk-data/maps/.*\.map$
+^src/libmlk-data/maps/.*\.tileset$
--- a/CMakeLists.txt	Fri Oct 01 14:10:06 2021 +0200
+++ b/CMakeLists.txt	Fri Oct 01 20:30:00 2021 +0200
@@ -69,18 +69,18 @@
 add_subdirectory(extern/libsqlite)
 add_subdirectory(extern/libgreatest)
 
-add_subdirectory(tools/bcc)
-add_subdirectory(tools/tileset)
-add_subdirectory(tools/map)
+add_subdirectory(src/tools/bcc)
+add_subdirectory(src/tools/tileset)
+add_subdirectory(src/tools/map)
 
-add_subdirectory(libmlk-port)
-add_subdirectory(libmlk-core)
-add_subdirectory(libmlk-ui)
-add_subdirectory(libmlk-rpg)
-add_subdirectory(libmlk-adventure)
-add_subdirectory(libmlk-data)
+add_subdirectory(src/libmlk-port)
+add_subdirectory(src/libmlk-core)
+add_subdirectory(src/libmlk-ui)
+add_subdirectory(src/libmlk-rpg)
+add_subdirectory(src/libmlk-adventure)
+add_subdirectory(src/libmlk-data)
 
-add_subdirectory(mlk-adventure)
+add_subdirectory(src/mlk-adventure)
 
 if (MLK_WITH_TESTS)
 	enable_testing()
--- a/cmake/MlkExecutable.cmake	Fri Oct 01 14:10:06 2021 +0200
+++ b/cmake/MlkExecutable.cmake	Fri Oct 01 20:30:00 2021 +0200
@@ -28,6 +28,12 @@
 	endif ()
 
 	add_executable(${EXE_NAME} ${EXE_SOURCES})
+	set_target_properties(${EXE_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
+
+	foreach (cfg ${CMAKE_CONFIGURATION_TYPES})
+		string(TOUPPER ${cfg} cfg)
+		set_target_properties(${EXE_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_${CFG} ${CMAKE_SOURCE_DIR})
+	endforeach ()
 
 	if (EXE_FOLDER)
 		set_target_properties(${EXE_NAME} PROPERTIES FOLDER ${EXE_FOLDER})
--- a/cmake/MlkMap.cmake	Fri Oct 01 14:10:06 2021 +0200
+++ b/cmake/MlkMap.cmake	Fri Oct 01 20:30:00 2021 +0200
@@ -16,47 +16,20 @@
 # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 #
 
-macro(mlk_map)
-	set(options "")
-	set(oneValueArgs "OUTPUTS_VAR")
-	set(multiValueArgs "MAPS")
-
-	cmake_parse_arguments(_map "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
-
-	if (NOT _map_OUTPUTS_VAR)
-		message(FATAL_ERROR "Missing OUTPUTS_VAR")
-	elseif (NOT _map_MAPS)
-		message(FATAL_ERROR "Missing MAPS")
+function(mlk_map input output)
+	if (MLK_WITH_ZSTD)
+		set(cmd
+			COMMAND $<TARGET_FILE:mlk-map> < ${input} > ${output}.zst
+			COMMAND ZSTD::exe -17 -fq --rm ${output}.zst -o ${output}
+		)
+	else ()
+		set(cmd COMMAND $<TARGET_FILE:mlk-map> < ${input} > ${output})
 	endif ()
 
-	foreach (m ${_map_MAPS})
-		cmake_path(GET m FILENAME name)
-		cmake_path(REMOVE_EXTENSION name)
-
-		if (MLK_WITH_ZSTD)
-			set(_map_cmds
-				COMMAND $<TARGET_FILE:mlk-map> < ${m} > ${CMAKE_CURRENT_BINARY_DIR}/${name}.tmp
-				COMMAND
-					ZSTD::exe -17 -fq
-						--rm ${CMAKE_CURRENT_BINARY_DIR}/${name}.tmp
-						-o ${CMAKE_CURRENT_BINARY_DIR}/${name}.map
-			)
-		else ()
-			set(_map_cmds
-				COMMAND $<TARGET_FILE:mlk-map> < ${m} > ${CMAKE_CURRENT_BINARY_DIR}/${name}.map
-			)
-		endif ()
-
-		add_custom_command(
-			OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${name}.map
-			COMMAND
-				${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}
-			COMMAND
-				${_map_cmds}
-			DEPENDS $<TARGET_FILE:mlk-map>
-			COMMENT "Generating ${name}.map"
-		)
-
-		list(APPEND ${_map_OUTPUTS_VAR} ${CMAKE_CURRENT_BINARY_DIR}/${name}.map)
-	endforeach ()
-endmacro()
+	add_custom_command(
+		OUTPUT ${output}
+		COMMAND ${cmd}
+		DEPENDS $<TARGET_FILE:mlk-map>
+		COMMENT "Generating ${output}"
+	)
+endfunction()
--- a/cmake/MlkTileset.cmake	Fri Oct 01 14:10:06 2021 +0200
+++ b/cmake/MlkTileset.cmake	Fri Oct 01 20:30:00 2021 +0200
@@ -16,47 +16,20 @@
 # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 #
 
-macro(mlk_tileset)
-	set(options "")
-	set(oneValueArgs "OUTPUTS_VAR")
-	set(multiValueArgs "TILESETS")
-
-	cmake_parse_arguments(_tileset "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
-
-	if (NOT _tileset_OUTPUTS_VAR)
-		message(FATAL_ERROR "Missing OUTPUTS_VAR")
-	elseif (NOT _tileset_TILESETS)
-		message(FATAL_ERROR "Missing TILESETS")
+function(mlk_tileset input output)
+	if (MLK_WITH_ZSTD)
+		set(cmd
+			COMMAND $<TARGET_FILE:mlk-tileset> < ${input} > ${output}.zst
+			COMMAND ZSTD::exe -17 -fq --rm ${output}.zst -o ${output}
+		)
+	else ()
+		set(cmd COMMAND $<TARGET_FILE:mlk-tileset> < ${input} > ${output})
 	endif ()
 
-	foreach (m ${_tileset_TILESETS})
-		cmake_path(GET m FILENAME name)
-		cmake_path(REMOVE_EXTENSION name)
-
-		if (MLK_WITH_ZSTD)
-			set(_tileset_cmds
-				COMMAND $<TARGET_FILE:mlk-tileset> < ${m} > ${CMAKE_CURRENT_BINARY_DIR}/${name}.tmp
-				COMMAND
-					ZSTD::exe -17 -fq
-						--rm ${CMAKE_CURRENT_BINARY_DIR}/${name}.tmp
-						-o ${CMAKE_CURRENT_BINARY_DIR}/${name}.tileset
-			)
-		else ()
-			set(_tileset_cmds
-				COMMAND $<TARGET_FILE:mlk-tileset> < ${m} > ${CMAKE_CURRENT_BINARY_DIR}/${name}.tileset
-			)
-		endif ()
-
-		add_custom_command(
-			OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${name}.tileset
-			COMMAND
-				${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}
-			COMMAND
-				${_tileset_cmds}
-			DEPENDS $<TARGET_FILE:mlk-tileset>
-			COMMENT "Generating ${name}.tileset"
-		)
-
-		list(APPEND ${_tileset_OUTPUTS_VAR} ${CMAKE_CURRENT_BINARY_DIR}/${name}.tileset)
-	endforeach ()
-endmacro()
+	add_custom_command(
+		OUTPUT ${output}
+		COMMAND ${cmd}
+		DEPENDS $<TARGET_FILE:mlk-tileset>
+		COMMENT "Generating ${output}"
+	)
+endfunction()
--- a/examples/example-action/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,399 +0,0 @@
-/*
- * example-action.c -- example on how to use automatic actions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include <core/action.h>
-#include <core/core.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/image.h>
-#include <core/maths.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/script.h>
-#include <core/sprite.h>
-#include <core/state.h>
-#include <core/sys.h>
-#include <core/texture.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/theme.h>
-#include <ui/ui.h>
-
-#include <rpg/message.h>
-#include <rpg/rpg.h>
-
-#define W       1280
-#define H       720
-#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
-
-#define MW      (W * 0.75)
-#define MX      ((W / 2) - (MW / 2))
-#define MY      (100)
-
-/* This is a stack of "parallel" events. */
-static struct action_stack events;
-
-/* This is a stack of modal events. */
-static struct action_stack modal;
-
-/*
- * Event object for the chest to click on.
- */
-static struct {
-	struct message msg;
-	struct action msg_act;
-	int x;
-	int y;
-	int opened;
-	struct texture image;
-	struct sprite sprite;
-	struct action event;
-} chest = {
-	.msg = {
-		.x = MX,
-		.y = MY,
-		.w = MW,
-		.text = {
-			"100000 pièces.",
-			"Te voilà riche sale file de crevette."
-		}
-	}
-};
-
-/*
- * Event object for the guide who ask dialog with you.
- *
- * It is a script spawned upon click like this.
- *
- * [guide.event]
- *       |           spawn
- *   (on click)------------------->[message 1]
- *                                      v
- *                                 [message 2]
- *                                      v
- *                                 [question 3]
- *                   spawn              v
- * [response]<---------------------[check result]
- *     v
- * [message 4/5]
- */
-static struct {
-	struct {
-		struct message msg;
-		struct action act;
-	} msgs[5];
-
-	/* This is the sprite and action to click on. */
-	int x;
-	int y;
-	struct texture image;
-	struct sprite sprite;
-	struct action event;
-
-	/* This is the event for the response. */
-	struct action response;
-
-	struct script script;
-	struct action script_act;
-} guide = {
-	.msgs = {
-		{
-			.msg = {
-				.x = MX,
-				.y = MY,
-				.w = MW,
-				.delay = MESSAGE_DELAY_DEFAULT,
-				.flags = MESSAGE_FLAGS_FADEIN,
-				.text = {
-					"Bienvenue dans ce monde Molko."
-				}
-			},
-		},
-		{
-			.msg = {
-				.x = MX,
-				.y = MY,
-				.w = MW,
-				.text = {
-					"Penses tu vraiment pouvoir me battre ?"
-				}
-			}
-		},
-		{
-			.msg = {
-				.x = MX,
-				.y = MY,
-				.w = MW,
-				.flags = MESSAGE_FLAGS_QUESTION,
-				.text = {
-					"Non j'ai la trouille.",
-					"Bien sûr, je suis la légende."
-				}
-			}
-		},
-
-		/* In case of NO. */
-		{
-			.msg = {
-				.x = MX,
-				.y = MY,
-				.w = MW,
-				.text = {
-					"Poule mouillée."
-				}
-			}
-		},
-
-		/* In case of YES. */
-		{
-			.msg = {
-				.x = MX,
-				.y = MY,
-				.w = MW,
-				.text = {
-					"Prépare toi à souffrir."
-				}
-			}
-		}
-	}
-};
-
-static int
-guide_response_update(struct action *act, unsigned int ticks)
-{
-	/* Immediately return to get access to end. */
-	(void)act;
-	(void)ticks;
-
-	return 1;
-}
-
-static void
-guide_response_end(struct action *act)
-{
-	(void)act;
-
-	/* We add a final response depending on the result. */
-	const int index = guide.msgs[2].msg.index + 3;
-
-	message_action(&guide.msgs[index].msg, &guide.msgs[index].act);
-	message_query(&guide.msgs[index].msg, NULL, &guide.msgs[index].msg.h);
-	action_stack_add(&modal, &guide.msgs[index].act);
-}
-
-static void
-guide_popup(void)
-{
-	/* Prepare the script with first 3 messages. */
-	for (size_t i = 0; i < 3; ++i) {
-		message_action(&guide.msgs[i].msg, &guide.msgs[i].act);
-		message_query(&guide.msgs[i].msg, NULL, &guide.msgs[i].msg.h);
-		script_append(&guide.script, &guide.msgs[i].act);
-	}
-
-	/* Reset the message index. */
-	guide.msgs[2].msg.index = 0;
-
-	/* This is final action that analyze user input. */
-	guide.response.update = guide_response_update;
-	guide.response.end = guide_response_end;
-	script_append(&guide.script, &guide.response);
-
-	script_action(&guide.script, &guide.script_act);
-	action_stack_add(&modal, &guide.script_act);
-}
-
-static void
-guide_handle(struct action *act, const union event *ev)
-{
-	(void)act;
-
-	if (!action_stack_completed(&modal))
-		return;
-
-	switch (ev->type) {
-	case EVENT_CLICKDOWN:
-		if (maths_is_boxed(guide.x, guide.y,
-		    guide.sprite.cellw, guide.sprite.cellh,
-		    ev->click.x, ev->click.y))
-			guide_popup();
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-guide_draw(struct action *act)
-{
-	(void)act;
-
-	sprite_draw(&guide.sprite, 0, 0, guide.x, guide.y);
-}
-
-static void
-guide_init(void)
-{
-	if (image_open(&guide.image, PATH("sprites/people.png")) < 0)
-		panic();
-
-	sprite_init(&guide.sprite, &guide.image, 48, 48);
-
-	/* This is the global guide action. */
-	guide.event.handle = guide_handle;
-	guide.event.draw = guide_draw;
-	guide.x = 200;
-	guide.y = 200;
-}
-
-static void
-chest_handle(struct action *act, const union event *ev)
-{
-	(void)act;
-
-	if (chest.opened || !action_stack_completed(&modal))
-		return;
-
-	switch (ev->type) {
-	case EVENT_CLICKDOWN:
-		if (maths_is_boxed(chest.x, chest.y, chest.sprite.cellw, chest.sprite.cellh,
-		    ev->click.x, ev->click.y)) {
-			chest.opened = 1;
-			message_action(&chest.msg, &chest.msg_act);
-			message_query(&chest.msg, NULL, &chest.msg.h);
-			action_stack_add(&modal, &chest.msg_act);
-		}
-	default:
-		break;
-	}
-}
-
-static void
-chest_draw(struct action *act)
-{
-	(void)act;
-
-	const int row = chest.opened ? chest.sprite.nrows - 1 : 0;
-	const int col = chest.opened ? chest.sprite.ncols - 1 : 0;
-
-	sprite_draw(&chest.sprite, row, col, chest.x, chest.y);
-}
-
-static void
-chest_init(void)
-{
-	if (image_open(&chest.image, PATH("sprites/chest.png")) < 0)
-		panic();
-
-	sprite_init(&chest.sprite, &chest.image, 32, 32);
-
-	chest.x = 100;
-	chest.y = 100;
-	chest.event.handle = chest_handle;
-	chest.event.draw = chest_draw;
-}
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "actions") < 0 || ui_init() < 0 || rpg_init() < 0)
-		panic();
-	if (window_open("Example - Action", W, H) < 0)
-		panic();
-
-	guide_init();
-	chest_init();
-}
-
-static void
-handle(struct state *st, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	default:
-		action_stack_handle(&events, ev);
-		action_stack_handle(&modal, ev);
-		break;
-	}
-}
-
-static void
-update(struct state *st, unsigned int ticks)
-{
-	(void)st;
-
-	action_stack_update(&events, ticks);
-	action_stack_update(&modal, ticks);
-}
-
-static void
-draw(struct state *st)
-{
-	(void)st;
-
-	painter_set_color(0xffffffff);
-	painter_clear();
-	action_stack_draw(&events);
-	action_stack_draw(&modal);
-	painter_present();
-}
-
-static void
-run(void)
-{
-	struct state state = {
-		.handle = handle,
-		.update = update,
-		.draw = draw
-	};
-
-	action_stack_add(&events, &chest.event);
-	action_stack_add(&events, &guide.event);
-
-	game_push(&state);
-	game_loop();
-}
-
-static void
-quit(void)
-{
-	window_finish();
-	rpg_finish();
-	ui_finish();
-	core_finish();
-}
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	init();
-	run();
-	quit();
-
-	return 0;
-}
--- a/examples/example-animation/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,145 +0,0 @@
-/*
- * example-animation.c -- example on how to use animations
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <core/animation.h>
-#include <core/core.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/image.h>
-#include <core/sys.h>
-#include <core/window.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/sprite.h>
-#include <core/state.h>
-#include <core/texture.h>
-#include <core/util.h>
-
-#include <ui/label.h>
-#include <ui/ui.h>
-
-#define W       1280
-#define H       720
-#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
-
-static struct label label = {
-	.text = "Keys: <Space> start or reset the animation.",
-	.x = 10,
-	.y = 10,
-	.flags = LABEL_FLAGS_SHADOW
-};
-
-static struct texture numbers;
-static struct animation animation;
-static struct sprite sprite;
-static int completed = 1;
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "animation") < 0 || ui_init() < 0)
-		panic();
-	if (window_open("Example - Animation", W, H) < 0)
-		panic();
-	if (image_open(&numbers, PATH("sprites/numbers.png")) < 0)
-		panic();
-}
-
-static void
-handle(struct state *st, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		switch (ev->key.key) {
-		case KEY_SPACE:
-			animation_start(&animation);
-			completed = animation_completed(&animation);
-			break;
-		default:
-			break;
-		}
-		break;
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-update(struct state *st, unsigned int ticks)
-{
-	(void)st;
-
-	if (!completed)
-		completed = animation_update(&animation, ticks);
-}
-
-static void
-draw(struct state *st)
-{
-	(void)st;
-
-	painter_set_color(0x4f8fbaff);
-	painter_clear();
-	label_draw(&label);
-
-	if (!completed)
-		animation_draw(&animation, (window.w - sprite.cellw) / 2, (window.h - sprite.cellh) / 2);
-
-	painter_present();
-}
-
-static void
-run(void)
-{
-	struct state state = {
-		.handle = handle,
-		.update = update,
-		.draw = draw
-	};
-
-	sprite_init(&sprite, &numbers, 48, 48);
-	animation_init(&animation, &sprite, 1000);
-
-	game_push(&state);
-	game_loop();
-}
-
-static void
-quit(void)
-{
-	window_finish();
-	ui_finish();
-	core_finish();
-}
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	init();
-	run();
-	quit();
-}
-
--- a/examples/example-audio/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,157 +0,0 @@
-/*
- * example-audio.c -- show how to use sounds and music
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <core/core.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/music.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/sound.h>
-#include <core/state.h>
-#include <core/sys.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/label.h>
-#include <ui/theme.h>
-#include <ui/ui.h>
-
-#define W       1280
-#define H       720
-#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
-
-static struct music music;
-static struct sound sound;
-
-static struct label label_music = {
-	.text = "Music: <Space> play, <f> fade in, <s> fade out, <p> pause, <r> resume, <q> stop, <l> loop.",
-	.x = 10,
-	.y = 10,
-	.flags = LABEL_FLAGS_SHADOW
-};
-
-static struct label label_sound = {
-	.text = "Sound: click anywhere to pop a sound.",
-	.x = 10,
-	.y = 30,
-	.flags = LABEL_FLAGS_SHADOW
-};
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "audio") < 0 || ui_init() < 0)
-		panic();
-	if (window_open("Example - Audio", W, H) < 0)
-		panic();
-	if (music_open(&music, PATH("music/vabsounds-romance.ogg")) < 0 ||
-	    sound_open(&sound, PATH("sounds/fire.wav")) < 0)
-		panic();
-}
-
-static void
-quit(void)
-{
-	window_finish();
-	ui_finish();
-	core_finish();
-}
-
-static void
-handle(struct state *st, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_CLICKDOWN:
-		if (sound_play(&sound, -1, 0) < 0)
-			panic();
-		break;
-	case EVENT_KEYDOWN:
-		switch (ev->key.key) {
-		case KEY_f:
-			music_play(&music, 0, 500);
-			break;
-		case KEY_s:
-			music_stop(500);
-			break;
-		case KEY_p:
-			music_pause();
-			break;
-		case KEY_r:
-			music_resume();
-			break;
-		case KEY_q:
-			music_stop(0);
-			break;
-		case KEY_l:
-			music_play(&music, MUSIC_LOOP, 0);
-			break;
-		case KEY_SPACE:
-			music_play(&music, 0, 0);
-			break;
-		default:
-			break;
-		}
-		break;
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-draw(struct state *st)
-{
-	(void)st;
-
-	painter_set_color(0x006554ff);
-	painter_clear();
-	label_draw(&label_music);
-	label_draw(&label_sound);
-	painter_present();
-}
-
-static void
-run(void)
-{
-	struct state state = {
-		.handle = handle,
-		.draw = draw
-	};
-
-	game_push(&state);
-	game_loop();
-
-	music_finish(&music);
-	sound_finish(&sound);
-}
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	init();
-	run();
-	quit();
-}
--- a/examples/example-battle/character-john.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,48 +0,0 @@
-/*
- * character-john.c -- john character
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <rpg/character.h>
-
-#include "character-john.h"
-#include "spell-fire.h"
-#include "registry.h"
-
-static void
-adventurer_reset(struct character *ch)
-{
-	/* TODO: this function should compute the attack thanks to the level. */
-	ch->hpmax = 120;
-	ch->mpmax = 50;
-	ch->atk = 50;
-	ch->def = 50;
-	ch->agt = 50;
-	ch->luck = 50;
-}
-
-const struct character character_john = {
-	.name = "John ",
-	.type = "Adventurer",
-	.level = 1,
-	.hp = 120,
-	.mp = 50,
-	.reset = adventurer_reset,
-	.sprite = &registry_sprites[REGISTRY_TEXTURE_JOHN],
-	.spells = {
-		&spell_fire
-	}
-};
--- a/examples/example-battle/character-john.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,24 +0,0 @@
-/*
- * character-john.h -- john character
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef EXAMPLES_BATTLE_CHARACTER_JOHN_H
-#define EXAMPLES_BATTLE_CHARACTER_JOHN_H
-
-const struct character character_john;
-
-#endif /* !EXAMPLES_BATTLE_CHARACTER_JOHN_H */
--- a/examples/example-battle/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,295 +0,0 @@
-/*
- * example-battle.c -- show how to use battle
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <core/alloc.h>
-#include <core/core.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/image.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/sprite.h>
-#include <core/state.h>
-#include <core/sys.h>
-#include <core/texture.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/align.h>
-#include <ui/label.h>
-#include <ui/theme.h>
-#include <ui/ui.h>
-
-#include <rpg/character.h>
-#include <rpg/battle.h>
-#include <rpg/rpg.h>
-#include <rpg/spell.h>
-
-#include "registry.h"
-#include "spell-fire.h"
-
-#define W 1280
-#define H 720
-
-static void
-adventurer_reset(struct character *ch)
-{
-	/* TODO: this function should compute the attack thanks to the level. */
-	ch->hpmax = 120;
-	ch->mpmax = 50;
-	ch->atk = 50;
-	ch->def = 50;
-	ch->agt = 50;
-	ch->luck = 50;
-}
-
-static void
-haunted_wood_reset(struct character *ch)
-{
-	ch->hpmax = ch->hp = 2000;
-	ch->mpmax = ch->mp = 250;
-	ch->atk = 178;
-	ch->def = 80;
-	ch->agt = 80;
-	ch->luck = 100;
-}
-
-static void
-black_cat_reset(struct character *ch)
-{
-	ch->hpmax = ch->hp = 126;
-	ch->mpmax = ch->mp = 38;
-	ch->atk = 22;
-	ch->def = 19;
-	ch->agt = 11;
-	ch->luck = 14;
-}
-
-static struct character team[] = {
-	{
-		.name = "Molko",
-		.level = 1,
-		.hp = 120,
-		.mp = 50,
-		.reset = adventurer_reset,
-		.sprites = {
-			[CHARACTER_SPRITE_NORMAL] = &registry_sprites[REGISTRY_TEXTURE_JOHN_WALK],
-			[CHARACTER_SPRITE_SWORD] = &registry_sprites[REGISTRY_TEXTURE_JOHN_SWORD],
-		},
-		.spells = {
-			&spell_fire
-		}
-	},
-};
-
-static void
-haunted_wood_strat(struct character *ch, struct battle *bt)
-{
-	(void)ch;
-
-	/* TODO: Select randomly. */
-	battle_attack(bt, bt->order_cur->ch, bt->team[0].ch);
-}
-
-static void
-black_cat_strat(struct character *ch, struct battle *bt)
-{
-	(void)ch;
-
-	/* TODO: Select randomly. */
-	battle_attack(bt, bt->order_cur->ch, bt->team[0].ch);
-}
-
-static struct character haunted_wood = {
-	.name = "Haunted Wood",
-	.level = 30,
-	.reset = haunted_wood_reset,
-	.sprites = {
-		[CHARACTER_SPRITE_NORMAL] = &registry_sprites[REGISTRY_TEXTURE_HAUNTED_WOOD],
-	},
-	.exec = haunted_wood_strat
-};
-
-static struct character black_cat = {
-	.name = "Black Cat",
-	.level = 6,
-	.reset = black_cat_reset,
-	.sprites = {
-		[CHARACTER_SPRITE_NORMAL] = &registry_sprites[REGISTRY_TEXTURE_BLACK_CAT],
-	},
-	.exec = black_cat_strat
-};
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "battle") < 0 || ui_init() < 0 || rpg_init() < 0)
-		panic();
-	if (window_open("Example - Battle", W, H) < 0)
-		panic();
-
-	registry_init();
-
-	/* Set cursor in default theme. */
-	theme_default()->sprites[THEME_SPRITE_CURSOR] = &registry_sprites[REGISTRY_TEXTURE_CURSOR];
-}
-
-static struct state fight_state;
-
-static void
-prepare_to_fight(void)
-{
-	struct battle *bt = alloc_new0(sizeof (*bt));
-
-//	bt->enemies[0].ch = &haunted_wood;
-	bt->team[0].ch = &team[0];
-	//bt->team[1].ch = &team[1];
-
-	/* Positionate the single ennemy to the left. */
-	align(ALIGN_LEFT,
-	    &bt->enemies[0].x, &bt->enemies[0].y,
-	    haunted_wood.sprites[CHARACTER_SPRITE_NORMAL]->cellw,
-	    haunted_wood.sprites[CHARACTER_SPRITE_NORMAL]->cellh,
-	    0, 0, window.w, window.h);
-
-	/* Black cat is near the previous monster. */
-	bt->enemies[1].ch = &black_cat;
-	bt->enemies[1].x = 500;
-	bt->enemies[1].y = 100;
-
-	bt->background = &registry_images[REGISTRY_IMAGE_BATTLE_BACKGROUND];
-
-	battle_start(bt);
-
-	fight_state.data = bt;
-	game_push(&fight_state);
-}
-
-
-static void
-empty_handle(struct state *st, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	case EVENT_KEYDOWN:
-		if (ev->key.key == KEY_SPACE)
-			prepare_to_fight();
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-empty_draw(struct state *st)
-{
-	(void)st;
-
-	static const struct label info = {
-		.text = "Press <Space> to start a battle.",
-		.x = 10,
-		.y = 10,
-		.flags = LABEL_FLAGS_SHADOW
-	};
-
-	painter_set_color(0x4f8fbaff);
-	painter_clear();
-	label_draw(&info);
-	painter_present();
-}
-
-static struct state empty_state = {
-	.handle = empty_handle,
-	.draw = empty_draw
-};
-
-static void
-fight_handle(struct state *st, const union event *ev)
-{
-	battle_handle(st->data, ev);
-}
-
-static void
-fight_update(struct state *st, unsigned int ticks)
-{
-	struct battle *bt = st->data;
-
-	if (battle_update(bt, ticks))
-		game_push(&empty_state);
-}
-
-static void
-fight_draw(struct state *st)
-{
-	painter_set_color(0x000000ff);
-	painter_clear();
-	battle_draw(st->data);
-	painter_present();
-}
-
-static void
-fight_finish(struct state *st)
-{
-	battle_finish(st->data);
-	free(st->data);
-}
-
-static struct state fight_state = {
-	.handle = fight_handle,
-	.update = fight_update,
-	.draw = fight_draw,
-	.finish = fight_finish,
-};
-
-static void
-run(void)
-{
-	game_push(&empty_state);
-	game_loop();
-}
-
-static void
-quit(void)
-{
-	registry_finish();
-	theme_finish();
-	window_finish();
-	sys_finish();
-}
-
-int
-main(int argc, char **argv)
-{
-	--argc;
-	++argv;
-
-	init();
-	run();
-	quit();
-
-	return 0;
-}
--- a/examples/example-battle/registry.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,128 +0,0 @@
-/*
- * registry.h -- registry of resources
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <stddef.h>
-
-#include <core/image.h>
-#include <core/panic.h>
-#include <core/util.h>
-#include <core/sys.h>
-
-#include "registry.h"
-
-#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
-
-struct texture registry_images[REGISTRY_IMAGE_NUM];
-struct texture registry_textures[REGISTRY_TEXTURE_NUM];
-struct sprite registry_sprites[REGISTRY_TEXTURE_NUM];
-struct sound registry_sounds[REGISTRY_SOUND_NUM];
-
-#define REGISTRY_IMAGE(i, path) \
-	{ (i), (path) }
-
-static const struct {
-	enum registry_image index;
-	const char *path;
-} images[] = {
-	REGISTRY_IMAGE(REGISTRY_IMAGE_BATTLE_BACKGROUND, "images/battle-background.png")
-};
-
-#define REGISTRY_TEXTURE(s, path, cw, ch) \
-	{ (s), (path), (cw), (ch) }
-
-static const struct {
-	enum registry_texture index;
-	const char *path;
-	unsigned int cellw;
-	unsigned int cellh;
-} textures[] = {
-	REGISTRY_TEXTURE(REGISTRY_TEXTURE_CURSOR, "sprites/ui-cursor.png", 24, 24),
-	REGISTRY_TEXTURE(REGISTRY_TEXTURE_EXPLOSION, "sprites/explosion.png", 256, 256),
-	REGISTRY_TEXTURE(REGISTRY_TEXTURE_JOHN_SWORD, "sprites/john-sword.png", 256, 256),
-	REGISTRY_TEXTURE(REGISTRY_TEXTURE_JOHN_WALK, "sprites/john-walk.png", 256, 256),
-	REGISTRY_TEXTURE(REGISTRY_TEXTURE_HAUNTED_WOOD, "images/haunted-wood.png", 0, 0),
-	REGISTRY_TEXTURE(REGISTRY_TEXTURE_BLACK_CAT, "images/black-cat.png", 0, 0)
-};
-
-#define REGISTRY_SOUND(s, path) \
-	{ (s), (path) }
-
-static const struct {
-	enum registry_sound index;
-	const char *path;
-} sounds[] = {
-	REGISTRY_SOUND(REGISTRY_SOUND_FIRE, "sounds/fire.wav")
-};
-
-static void
-load_images(void)
-{
-	for (size_t i = 0; i < UTIL_SIZE(images); ++i) {
-		struct texture *texture = &registry_images[images[i].index];
-
-		if (image_open(texture, PATH(images[i].path)) < 0)
-			panic();
-	}
-}
-
-static void
-load_textures_and_sprites(void)
-{
-	for (size_t i = 0; i < UTIL_SIZE(textures); ++i) {
-		struct texture *texture = &registry_textures[textures[i].index];
-		struct sprite *sprite = &registry_sprites[textures[i].index];
-
-		if (image_open(texture, PATH(textures[i].path)) < 0)
-			panic();
-
-		if (textures[i].cellw == 0 || textures[i].cellh == 0)
-			sprite_init(sprite, texture, texture->w, texture->h);
-		else
-			sprite_init(sprite, texture, textures[i].cellw, textures[i].cellh);
-	}
-}
-
-static void
-load_sounds(void)
-{
-	for (size_t i = 0; i < UTIL_SIZE(sounds); ++i) {
-		struct sound *sound = &registry_sounds[sounds[i].index];
-
-		if (sound_open(sound, PATH(sounds[i].path)) < 0)
-			panic();
-	}
-}
-
-void
-registry_init(void)
-{
-	load_images();
-	load_textures_and_sprites();
-	load_sounds();
-}
-
-void
-registry_finish(void)
-{
-	for (size_t i = 0; i < UTIL_SIZE(registry_images); ++i)
-		texture_finish(&registry_images[i]);
-	for (size_t i = 0; i < UTIL_SIZE(registry_textures); ++i)
-		texture_finish(&registry_textures[i]);
-	for (size_t i = 0; i < UTIL_SIZE(registry_sounds); ++i)
-		sound_finish(&registry_sounds[i]);
-}
--- a/examples/example-battle/registry.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,66 +0,0 @@
-/*
- * registry.h -- registry of resources
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef EXAMPLES_BATTLE_REGISTRY_H
-#define EXAMPLES_BATTLE_REGISTRY_H
-
-#include <core/sound.h>
-#include <core/sprite.h>
-#include <core/texture.h>
-
-enum registry_texture {
-	/* UI. */
-	REGISTRY_TEXTURE_CURSOR,
-
-	/* Animations. */
-	REGISTRY_TEXTURE_EXPLOSION,
-
-	/* Characters. */
-	REGISTRY_TEXTURE_JOHN_WALK,
-	REGISTRY_TEXTURE_JOHN_SWORD,
-
-	/* Enemies. */
-	REGISTRY_TEXTURE_HAUNTED_WOOD,
-	REGISTRY_TEXTURE_BLACK_CAT,
-
-	/* Unused.*/
-	REGISTRY_TEXTURE_NUM
-};
-
-enum registry_image {
-	REGISTRY_IMAGE_BATTLE_BACKGROUND,
-	REGISTRY_IMAGE_NUM
-};
-
-enum registry_sound {
-	REGISTRY_SOUND_FIRE,
-	REGISTRY_SOUND_NUM
-};
-
-extern struct texture registry_images[REGISTRY_IMAGE_NUM];
-extern struct texture registry_textures[REGISTRY_TEXTURE_NUM];
-extern struct sprite registry_sprites[REGISTRY_TEXTURE_NUM];
-extern struct sound registry_sounds[REGISTRY_SOUND_NUM];
-
-void
-registry_init(void);
-
-void
-registry_finish(void);
-
-#endif /* !EXAMPLES_BATTLE_REGISTRY_H */
--- a/examples/example-battle/spell-fire.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,129 +0,0 @@
-/*
- * spell-fire.c -- example of spell: fire
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <stdlib.h>
-
-#include <core/action.h>
-#include <core/animation.h>
-#include <core/alloc.h>
-
-#include <ui/align.h>
-
-#include <rpg/battle.h>
-#include <rpg/character.h>
-#include <rpg/spell.h>
-
-#include "registry.h"
-#include "spell-fire.h"
-
-struct data {
-	struct battle *battle;
-	struct character *target;
-	struct animation animation;
-	struct action action;
-	unsigned int selection;
-};
-
-static int
-update(struct action *act, unsigned int ticks)
-{
-	struct data *data = act->data;
-
-	return animation_update(&data->animation, ticks);
-}
-
-static void
-draw(struct action *act)
-{
-	const struct data *data = act->data;
-	const struct battle_entity *et = &data->battle->enemies[data->selection];
-	const struct sprite *sprite = et->ch->sprites[CHARACTER_SPRITE_NORMAL];
-	int x, y;
-
-	align(ALIGN_CENTER,
-	    &x, &y, data->animation.sprite->cellw, data->animation.sprite->cellh,
-	    et->x, et->y, sprite->cellw, sprite->cellh);
-
-	animation_draw(&data->animation, x, y);
-}
-
-static void
-end(struct action *act)
-{
-	struct data *data = act->data;
-	struct character *ch = data->battle->enemies[data->selection].ch;
-
-	/* TODO: compute damage. */
-	const unsigned int damage = 100;
-
-	if ((unsigned int)ch->hp < damage)
-		ch->hp = 0;
-	else
-		ch->hp -= damage;
-
-	battle_indicator_hp(data->battle, data->battle->enemies[data->selection].ch, 100);
-}
-
-static void
-finish(struct action *act)
-{
-	free(act->data);
-}
-
-static void
-fire_select(const struct battle *bt, struct selection *slt)
-{
-	slt->index_side = 0;
-
-	selection_first(slt, bt);
-}
-
-static void
-fire_action(struct battle *bt, struct character *owner, const struct selection *slt)
-{
-	struct data *data;
-
-	(void)owner;
-
-	data = alloc_new0(sizeof (*data));
-	data->selection = slt->index_character;
-	data->battle = bt;
-	data->action.data = data;
-	data->action.update = update;
-	data->action.draw = draw;
-	data->action.finish = finish;
-	data->action.end = end;
-
-	animation_init(&data->animation, &registry_sprites[REGISTRY_TEXTURE_EXPLOSION], 12);
-	animation_start(&data->animation);
-
-	sound_play(&registry_sounds[REGISTRY_SOUND_FIRE], -1, 0);
-
-	action_stack_add(&bt->actions[0], &data->action);
-}
-
-const struct spell spell_fire = {
-	.name = "Fire",
-	.description = "A delicate fire.",
-	.mp = 5,
-	.type = SPELL_TYPE_FIRE,
-	.select = fire_select,
-	.select_kind = SELECTION_KIND_ONE,
-	.select_side = SELECTION_SIDE_ENEMY,
-	.action = fire_action
-};
--- a/examples/example-battle/spell-fire.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,24 +0,0 @@
-/*
- * spell-fire.c -- example of spell: fire
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef EXAMPLES_BATTLE_SPELL_FIRE_H
-#define EXAMPLES_BATTLE_SPELL_FIRE_H
-
-extern const struct spell spell_fire;
-
-#endif /* !EXAMPLES_BATTLE_SPELL_FIRE_H */
--- a/examples/example-cursor/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,146 +0,0 @@
-/*
- * example-cursor.c -- example on how to change cursor
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-
-#include <core/core.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/key.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/state.h>
-#include <core/sys.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/label.h>
-#include <ui/ui.h>
-
-#define W 1280
-#define H 720
-
-static char help_text[128];
-static enum window_cursor cursor = WINDOW_CURSOR_ARROW;
-
-static struct label help = {
-	.x = 10,
-	.y = 10,
-	.text = help_text,
-	.flags = LABEL_FLAGS_SHADOW
-};
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "cursor") < 0 || ui_init() < 0)
-		panic();
-	if (window_open("Example - Cursor", W, H) < 0)
-		panic();
-}
-
-static void
-change(enum window_cursor cursor)
-{
-	static const char *names[] = {
-		[WINDOW_CURSOR_ARROW]           = "WINDOW_CURSOR_ARROW",
-		[WINDOW_CURSOR_EDIT]            = "WINDOW_CURSOR_EDIT",
-		[WINDOW_CURSOR_WAIT]            = "WINDOW_CURSOR_WAIT",
-		[WINDOW_CURSOR_CROSSHAIR]       = "WINDOW_CURSOR_CROSSHAIR",
-		[WINDOW_CURSOR_SIZE]            = "WINDOW_CURSOR_SIZE",
-		[WINDOW_CURSOR_NO]              = "WINDOW_CURSOR_NO",
-		[WINDOW_CURSOR_HAND]            = "WINDOW_CURSOR_HAND"
-	};
-
-	snprintf(help_text, sizeof (help_text), "Keys: <Left>/<Right> to change cursor. Current: %s", names[cursor]);
-	window_set_cursor(cursor);
-}
-
-static void
-handle(struct state *st, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		switch (ev->key.key) {
-		case KEY_LEFT:
-			if (cursor > 0)
-				change(--cursor);
-			break;
-		case KEY_RIGHT:
-			if (cursor + 1 < WINDOW_CURSOR_LAST)
-				change(++cursor);
-			break;
-		default:
-			break;
-		}
-
-
-		break;
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-draw(struct state *st)
-{
-	(void)st;
-
-	painter_set_color(0xebede9ff);
-	painter_clear();
-	label_draw(&help);
-	painter_present();
-}
-
-static void
-run(void)
-{
-	struct state state = {
-		.handle = handle,
-		.draw = draw
-	};
-
-	change(cursor);
-
-	game_push(&state);
-	game_loop();
-}
-
-static void
-quit(void)
-{
-	window_finish();
-	ui_finish();
-	core_finish();
-}
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	init();
-	run();
-	quit();
-}
--- a/examples/example-debug/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,111 +0,0 @@
-/*
- * example-debug.c -- example on how to use debug interface
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <core/core.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/window.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/state.h>
-#include <core/util.h>
-
-#include <ui/debug.h>
-#include <ui/theme.h>
-#include <ui/ui.h>
-
-#define W 1280
-#define H 720
-
-static int mouse_x;
-static int mouse_y;
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "debug") < 0 || ui_init() < 0)
-		panic();
-	if (window_open("Example - Debug", W, H) < 0)
-		panic();
-
-	debug_options.enable = 1;
-}
-
-static void
-handle(struct state *st, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_MOUSE:
-		mouse_x = ev->mouse.x;
-		mouse_y = ev->mouse.y;
-		break;
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-draw(struct state *st)
-{
-	(void)st;
-
-	struct debug_report report = {0};
-
-	painter_set_color(0x4f8fbaff);
-	painter_clear();
-	debugf(&report, "Game running.");
-	debugf(&report, "mouse: %d, %d", mouse_x, mouse_y);
-	painter_present();
-}
-
-static void
-run(void)
-{
-	struct state state = {
-		.handle = handle,
-		.draw = draw
-	};
-
-	game_push(&state);
-	game_loop();
-}
-
-static void
-quit(void)
-{
-	window_finish();
-	ui_finish();
-	core_finish();
-}
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	init();
-	run();
-	quit();
-}
-
--- a/examples/example-drawable/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,201 +0,0 @@
-/*
- * example-drawable.c -- example on how to use automatic drawables
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#include <core/alloc.h>
-#include <core/animation.h>
-#include <core/core.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/drawable.h>
-#include <core/key.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/sys.h>
-#include <core/image.h>
-#include <core/sprite.h>
-#include <core/state.h>
-#include <core/texture.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/label.h>
-#include <ui/theme.h>
-#include <ui/ui.h>
-
-#define W       1280
-#define H       720
-#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
-
-static struct label help = {
-	.x = 10,
-	.y = 10,
-	.text = "Keys: <Esc> to reset. Click anywhere to spawn a drawable.",
-	.flags = LABEL_FLAGS_SHADOW
-};
-
-static struct drawable_stack stack;
-
-/*
- * List of drawables for this example.
- * -----------------------------------------------------------------------------
- */
-
-/* 0: Explosion animation. */
-static struct texture explosion_tex;
-static struct sprite explosion_sprite;
-
-struct explosion {
-	struct animation anim;
-	struct drawable dw;
-};
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "drawable") < 0 || ui_init() < 0)
-		panic();
-	if (window_open("Example - Drawable", W, H) < 0)
-		panic();
-
-	/* 0: Explosion animation. */
-	if (image_open(&explosion_tex, PATH("sprites/explosion.png")) < 0)
-		panic();
-
-	sprite_init(&explosion_sprite, &explosion_tex, 256, 256);
-}
-
-static int
-explosion_update(struct drawable *dw, unsigned int ticks)
-{
-	struct explosion *ex = dw->data;
-
-	return animation_update(&ex->anim, ticks);
-}
-
-static void
-explosion_draw(struct drawable *dw)
-{
-	struct explosion *ex = dw->data;
-
-	animation_draw(&ex->anim, ex->dw.x, ex->dw.y);
-}
-
-static void
-explosion_finish(struct drawable *dw)
-{
-	free(dw->data);
-}
-
-static void
-spawn(int x, int y)
-{
-	struct explosion *ex = alloc_new0(sizeof (*ex));
-
-	animation_init(&ex->anim, &explosion_sprite, 15);
-
-	ex->dw.data = ex;
-	ex->dw.x = x - (int)(explosion_sprite.cellw / 2);
-	ex->dw.y = y - (int)(explosion_sprite.cellh / 2);
-	ex->dw.update = explosion_update;
-	ex->dw.draw = explosion_draw;
-	ex->dw.finish = explosion_finish;
-
-	drawable_stack_add(&stack, &ex->dw);
-}
-
-static void
-handle(struct state *st, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		switch (ev->key.key) {
-		case KEY_ESCAPE:
-			drawable_stack_finish(&stack);
-			break;
-		default:
-			break;
-		}
-		break;
-	case EVENT_CLICKDOWN:
-		spawn(ev->click.x, ev->click.y);
-		break;
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-update(struct state *st, unsigned int ticks)
-{
-	(void)st;
-
-	drawable_stack_update(&stack, ticks);
-
-}
-
-static void
-draw(struct state *st)
-{
-	(void)st;
-
-	painter_set_color(0xebede9ff);
-	painter_clear();
-	label_draw(&help);
-	drawable_stack_draw(&stack);
-	painter_present();
-}
-
-static void
-run(void)
-{
-	struct state state = {
-		.handle = handle,
-		.update = update,
-		.draw = draw
-	};
-
-	game_push(&state);
-	game_loop();
-}
-
-static void
-quit(void)
-{
-	window_finish();
-	ui_finish();
-	core_finish();
-}
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	init();
-	run();
-	quit();
-}
--- a/examples/example-font/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,146 +0,0 @@
-/*
- * example-font.c -- show how to use fonts
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <core/core.h>
-#include <core/event.h>
-#include <core/font.h>
-#include <core/game.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/state.h>
-#include <core/sys.h>
-#include <core/texture.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/theme.h>
-#include <ui/ui.h>
-
-#define W       (1280)
-#define H       (720)
-
-/* Friendly taken from: https://lospec.com/palette-list/apollo */
-static const unsigned long colors[] = {
-	0x3c5e8bff,     /* Blue. */
-	0x468232ff,     /* Green. */
-	0xad7757ff,     /* Light brown. */
-	0x884b2bff,     /* Brown. */
-	0x752438ff,     /* Red. */
-	0x7a367bff,     /* Magenta. */
-	0x151d28ff,     /* Dark */
-	0xc7cfccff,     /* Christian Grey. */
-};
-
-static int ci = 0;
-static enum font_style style = FONT_STYLE_ANTIALIASED;
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "font") < 0 || ui_init() < 0)
-		panic();
-	if (window_open("Example - Font", W, H) < 0)
-		panic();
-}
-
-static void
-handle(struct state *st, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		switch (ev->key.key) {
-		case KEY_LEFT:
-			if (ci > 0)
-				ci--;
-			break;
-		case KEY_RIGHT:
-			if ((size_t)ci < UTIL_SIZE(colors))
-				ci++;
-			break;
-		case KEY_SPACE:
-			if (style == FONT_STYLE_ANTIALIASED)
-				style = FONT_STYLE_NONE;
-			else
-				style = FONT_STYLE_ANTIALIASED;
-
-			theme_default()->fonts[THEME_FONT_INTERFACE]->style = style;
-		default:
-			break;
-		}
-		break;
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-draw(struct state *st)
-{
-	(void)st;
-
-	struct font *font = theme_default()->fonts[THEME_FONT_INTERFACE];
-	struct texture tex;
-
-	painter_set_color(0xffffffff);
-	painter_clear();
-
-	if (font_render(font, &tex, "Example of text. Use <Left>/<Right> to change color and <Space> to toggle antialiasing.", colors[ci]) < 0)
-		panic();
-
-	texture_draw(&tex, 10, 10);
-	painter_present();
-	texture_finish(&tex);
-}
-
-static void
-run(void)
-{
-	struct state state = {
-		.handle = handle,
-		.draw = draw
-	};
-
-	game_push(&state);
-	game_loop();
-}
-
-static void
-quit(void)
-{
-	window_finish();
-	ui_finish();
-	core_finish();
-}
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	init();
-	run();
-	quit();
-
-	return 0;
-}
--- a/examples/example-gridmenu/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,139 +0,0 @@
-/*
- * example-gridmenu.c -- show how to use grid menu
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <core/core.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/state.h>
-#include <core/sys.h>
-#include <core/trace.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/align.h>
-#include <ui/gridmenu.h>
-#include <ui/label.h>
-#include <ui/theme.h>
-#include <ui/ui.h>
-
-#define W       (1280)
-#define H       (720)
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "grid-menu") < 0 || ui_init() < 0)
-		panic();
-	if (window_open("Example - Grid menu", W, H) < 0)
-		panic();
-}
-
-static void
-quit(void)
-{
-	window_finish();
-	ui_finish();
-	core_finish();
-}
-
-static void
-handle(struct state *st, const union event *ev)
-{
-	switch (ev->type) {
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	default:
-		gridmenu_handle(st->data, ev);
-		break;
-	}
-}
-
-static void
-update(struct state *st, unsigned int ticks)
-{
-	(void)ticks;
-
-	struct gridmenu *menu = st->data;
-
-	if (menu->state == GRIDMENU_STATE_ACTIVATED) {
-		tracef("selected index: %u", (unsigned int)menu->selected);
-		gridmenu_reset(menu);
-	}
-}
-
-static void
-draw(struct state *st)
-{
-	painter_set_color(0x4f8fbaff);
-	painter_clear();
-	gridmenu_draw(st->data);
-	painter_present();
-}
-
-static void
-run(void)
-{
-	struct gridmenu menu = {
-		.menu = {
-			"Feu mineur",
-			"Feu majeur",
-			"Feu septième",
-			"Glace mineure",
-			"Glace majeure",
-			"Glace septième",
-			"Foudre mineure",
-			"Foudre majeure",
-			"Foudre septième",
-			"Choc mineur",
-			"Choc majeur",
-			"Choc septième",
-		},
-		.w = 300,
-		.h = 100,
-		.nrows = 3,
-		.ncols = 2
-	};
-	struct state state = {
-		.data = &menu,
-		.handle = handle,
-		.update = update,
-		.draw = draw,
-	};
-
-	align(ALIGN_CENTER, &menu.x, &menu.y, menu.w, menu.h, 0, 0, W, H);
-
-	/* Need to repaint at least once. */
-	gridmenu_repaint(&menu);
-
-	game_push(&state);
-	game_loop();
-}
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	init();
-	run();
-	quit();
-}
--- a/examples/example-label/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,183 +0,0 @@
-/*
- * example-label.c -- show how to use label and alignments
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <stddef.h>
-
-#include <core/core.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/state.h>
-#include <core/sys.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/align.h>
-#include <ui/label.h>
-#include <ui/theme.h>
-#include <ui/ui.h>
-
-#define W       (1280)
-#define H       (720)
-
-struct {
-	enum align align;
-	struct label label;
-} table[] = {
-	{
-		.align = ALIGN_TOP_LEFT,
-		.label = {
-			.text = "Top left"
-		}
-	},
-	{
-		.align = ALIGN_TOP,
-		.label = {
-			.text = "Top",
-		}
-	},
-	{
-		.align = ALIGN_TOP_RIGHT,
-		.label = {
-			.text = "Top right",
-		}
-	},
-	{
-		.align = ALIGN_RIGHT,
-		.label = {
-			.text = "Right",
-		}
-	},
-	{
-		.align = ALIGN_BOTTOM_RIGHT,
-		.label = {
-			.text = "Bottom right",
-		}
-	},
-	{
-		.align = ALIGN_BOTTOM,
-		.label = {
-			.text = "Bottom",
-		}
-	},
-	{
-		.align = ALIGN_BOTTOM_LEFT,
-		.label = {
-			.text = "Bottom left",
-		}
-	},
-	{
-		.align = ALIGN_LEFT,
-		.label = {
-			.text = "Left",
-		}
-	},
-	{
-		.align = ALIGN_CENTER,
-		.label = {
-			.text = "The world is Malikania.",
-			.flags = LABEL_FLAGS_SHADOW
-		}
-	}
-};
-
-static struct label mlabel = {
-	.text = "This one follows your mouse and is not aligned."
-};
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "label") < 0 || ui_init() < 0)
-		panic();
-	if (window_open("Example - Label", W, H) < 0)
-		panic();
-
-	for (size_t i = 0; i < UTIL_SIZE(table); ++i) {
-		struct label *l = &table[i].label;
-		unsigned int w, h;
-
-		label_query(l, &w, &h);
-		align(table[i].align, &l->x, &l->y, w, h, 0, 0, W, H);
-	}
-}
-
-static void
-quit(void)
-{
-	window_finish();
-	ui_finish();
-	core_finish();
-}
-
-static void
-handle(struct state *st, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_MOUSE:
-		mlabel.x = ev->mouse.x;
-		mlabel.y = ev->mouse.y;
-		break;
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-draw(struct state *st)
-{
-	(void)st;
-
-	painter_set_color(0x4f8fbaff);
-	painter_clear();
-
-	for (size_t i = 0; i < UTIL_SIZE(table); ++i)
-		label_draw(&table[i].label);
-
-	label_draw(&mlabel);
-	painter_present();
-}
-
-static void
-run(void)
-{
-	struct state state = {
-		.handle = handle,
-		.draw = draw
-	};
-
-	game_push(&state);
-	game_loop();
-}
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	init();
-	run();
-	quit();
-}
--- a/examples/example-message/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,327 +0,0 @@
-/*
- * example-message.c -- show how to use messages
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <stddef.h>
-
-#include <core/core.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/state.h>
-#include <core/sys.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/frame.h>
-#include <ui/theme.h>
-#include <ui/ui.h>
-
-#include <rpg/message.h>
-#include <rpg/rpg.h>
-
-#define W       (1280)
-#define H       (720)
-
-#define MW      (W * 0.75)
-#define MH      (H * 0.120)
-#define MX      ((W / 2) - (MW / 2))
-#define MY      (100)
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "message") < 0 || ui_init() < 0 || rpg_init() < 0)
-		panic();
-	if (window_open("Example - Message", W, H) < 0)
-		panic();
-}
-
-static void
-quit(void)
-{
-	window_finish();
-	rpg_finish();
-	ui_finish();
-	core_finish();
-}
-
-static void
-handle(struct state *st, const union event *ev)
-{
-	switch (ev->type) {
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	default:
-		message_handle(st->data, ev);
-		break;
-	}
-}
-
-static void
-update(struct state *st, unsigned int ticks)
-{
-	if (message_update(st->data, ticks))
-		game_quit();
-}
-
-static void
-draw(struct state *st)
-{
-	painter_set_color(0xffffffff);
-	painter_clear();
-	message_draw(st->data);
-	painter_present();
-}
-
-static void
-run(struct message *msg)
-{
-	struct state state = {
-		.data = msg,
-		.handle = handle,
-		.update = update,
-		.draw = draw
-	};
-
-	message_start(msg);
-
-	game_push(&state);
-	game_loop();
-}
-
-static void
-my_draw_frame(const struct theme *th, const struct frame *f)
-{
-	(void)th;
-
-	painter_set_color(0xff0000ff);
-	painter_draw_rectangle(f->x, f->y, f->w, f->h);
-}
-
-static void
-basic(void)
-{
-	struct message msg = {
-		.x = MX,
-		.y = MY,
-		.w = MW,
-		.spacing = 12,
-		.text = {
-			"This is a basic message.",
-			"Vertical spacing is automatically computed.",
-			"You need to press <Enter> to close it.",
-		},
-	};
-
-	message_query(&msg, NULL, &msg.h);
-	run(&msg);
-}
-
-static void
-automatic(void)
-{
-	struct message msg = {
-		.x = MX,
-		.y = MY,
-		.w = MW,
-		.timeout = MESSAGE_TIMEOUT_DEFAULT,
-		.text = {
-			"This is a an automatic message.",
-			"It will disappear in a few seconds.",
-			"You can still press <Enter> to close it quicker."
-		},
-		.flags = MESSAGE_FLAGS_AUTOMATIC
-	};
-
-	message_query(&msg, NULL, &msg.h);
-	run(&msg);
-}
-
-static void
-fadein(void)
-{
-	struct message msg = {
-		.x = MX,
-		.y = MY,
-		.w = MW,
-		.delay = MESSAGE_DELAY_DEFAULT,
-		.text = {
-			"This message will fade in."
-		},
-		.flags = MESSAGE_FLAGS_FADEIN
-	};
-
-	message_query(&msg, NULL, &msg.h);
-	run(&msg);
-}
-
-static void
-fadeout(void)
-{
-	struct message msg = {
-		.x = MX,
-		.y = MY,
-		.w = MW,
-		.delay = MESSAGE_DELAY_DEFAULT,
-		.text = {
-			"This message will fade out."
-		},
-		.flags = MESSAGE_FLAGS_FADEOUT
-	};
-
-	message_query(&msg, NULL, &msg.h);
-	run(&msg);
-}
-
-static void
-fade(void)
-{
-	struct message msg = {
-		.x = MX,
-		.y = MY,
-		.w = MW,
-		.delay = MESSAGE_DELAY_DEFAULT,
-		.text = {
-			"This message will fade in and out."
-		},
-		.flags = MESSAGE_FLAGS_FADEIN | MESSAGE_FLAGS_FADEOUT
-	};
-
-	message_query(&msg, NULL, &msg.h);
-	run(&msg);
-}
-
-static void
-question(void)
-{
-	struct message msg = {
-		.x = MX,
-		.y = MY,
-		.w = MW,
-		.text = {
-			"Okay, I've understood.",
-			"Nevermind, I'll do it again."
-		},
-		.flags = MESSAGE_FLAGS_QUESTION
-	};
-
-	message_query(&msg, NULL, &msg.h);
-	run(&msg);
-}
-
-static void
-smallbottom(void)
-{
-	const unsigned int w = window.w / 4;
-	const unsigned int h = MH;
-	const int x = (window.w / 2) - (w / 2);
-	const int y = (window.h - h - 10);
-
-	struct message msg = {
-		.x = x,
-		.y = y,
-		.w = w,
-		.h = h,
-		.delay = MESSAGE_DELAY_DEFAULT,
-		.flags = MESSAGE_FLAGS_FADEIN | MESSAGE_FLAGS_FADEOUT,
-		.text = {
-			"This one is small here."
-		}
-	};
-
-	run(&msg);
-}
-
-static void
-toosmallh(void)
-{
-	struct message msg = {
-		.x = MX,
-		.y = MY,
-		.w = MW,
-		.h = 40,
-		.text = {
-			"This one is too small in height and will emit a warning.",
-			"Because this line will be incomplete."
-		},
-	};
-
-	run(&msg);
-}
-
-static void
-toosmallw(void)
-{
-	struct message msg = {
-		.x = MX,
-		.y = MY,
-		.w = 160,
-		.h = MH,
-		.text = {
-			"This one is too small in width."
-		},
-	};
-
-	run(&msg);
-}
-
-static void
-custom(void)
-{
-	struct theme theme;
-	struct message msg = {
-		.x = MX,
-		.y = MY,
-		.w = MW,
-		.h = MH,
-		.text = {
-			"This one will destroy your eyes.",
-			"Because it use a terrible custom theme."
-		},
-		.theme = &theme
-	};
-
-	/* Borrow default theme and change its frame drawing. */
-	theme_shallow(&theme, NULL);
-	theme.draw_frame = my_draw_frame;
-	theme.colors[THEME_COLOR_NORMAL] = 0x0000ffff;
-
-	run(&msg);
-}
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	init();
-	basic();
-	fadein();
-	fadeout();
-	fade();
-	automatic();
-	question();
-	smallbottom();
-	toosmallh();
-	toosmallw();
-	custom();
-	quit();
-}
--- a/examples/example-sprite/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,161 +0,0 @@
-/*
- * example-sprite.c -- example on how to use sprites
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-
-#include <core/core.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/image.h>
-#include <core/key.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/image.h>
-#include <core/sprite.h>
-#include <core/state.h>
-#include <core/sys.h>
-#include <core/texture.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/align.h>
-#include <ui/label.h>
-#include <ui/ui.h>
-
-#define W       1280
-#define H       720
-#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
-#define HEADER "Keys: <Left>/<Right> and <Up/Down> to select a column/row. Current: %u, %u (total %u/%u)"
-
-static char msg[512];
-static struct texture texture;
-static struct sprite sprite;
-static unsigned int row, column;
-
-static struct label help = {
-	.x = 10,
-	.y = 10,
-	.text = msg,
-	.flags = LABEL_FLAGS_SHADOW
-};
-
-static void
-changed(void)
-{
-	snprintf(msg, sizeof (msg), HEADER, column, row, sprite.ncols, sprite.nrows);
-}
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "sprite") < 0 || ui_init() < 0)
-		panic();
-	if (window_open("Example - Sprite", W, H) < 0)
-		panic();
-	if (image_open(&texture, PATH("sprites/people.png")) < 0)
-		panic();
-
-	sprite_init(&sprite, &texture, 48, 48);
-}
-
-static void
-handle(struct state *st, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		switch (ev->key.key) {
-		case KEY_LEFT:
-			if (column > 0)
-				column--;
-			break;
-		case KEY_RIGHT:
-			if (column + 1 < sprite.ncols)
-				column++;
-			break;
-		case KEY_UP:
-			if (row > 0)
-				row--;
-			break;
-		case KEY_DOWN:
-			if (row + 1 < sprite.nrows)
-				row++;
-			break;
-		default:
-			break;
-		}
-
-		changed();
-		break;
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-draw(struct state *st)
-{
-	(void)st;
-
-	int x, y;
-
-	painter_set_color(0xebede9ff);
-	painter_clear();
-	align(ALIGN_CENTER, &x, &y, sprite.cellw, sprite.cellh, 0, 0, W, H);
-	sprite_draw(&sprite, row, column, x, y);
-	label_draw(&help);
-	painter_present();
-}
-
-static void
-run(void)
-{
-	struct state state = {
-		.handle = handle,
-		.draw = draw
-	};
-
-	changed();
-
-	game_push(&state);
-	game_loop();
-}
-
-static void
-quit(void)
-{
-	texture_finish(&texture);
-	window_finish();
-	ui_finish();
-	core_finish();
-}
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	init();
-	run();
-	quit();
-}
--- a/examples/example-trace/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,126 +0,0 @@
-/*
- * example-trace.c -- example on how to use custom trace handlers
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <core/core.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/sys.h>
-#include <core/window.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/state.h>
-#include <core/trace.h>
-#include <core/util.h>
-
-#include <ui/theme.h>
-#include <ui/ui.h>
-
-#include <adventure/trace_hud.h>
-
-#define W 1280
-#define H 720
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "trace") < 0 || ui_init() < 0)
-		panic();
-	if (window_open("Example - Trace", W, H) < 0)
-		panic();
-
-	trace_handler = trace_hud_handler;
-}
-
-static void
-handle(struct state *st, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		switch (ev->key.key) {
-		case KEY_ESCAPE:
-			trace_hud_clear();
-			break;
-		default:
-			tracef("keydown pressed: %d", ev->key.key);
-			break;
-		}
-		break;
-	case EVENT_CLICKDOWN:
-		tracef("click at %d,%d", ev->click.x, ev->click.y);
-		break;
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-update(struct state *st, unsigned int ticks)
-{
-	(void)st;
-
-	trace_hud_update(ticks);
-}
-
-static void
-draw(struct state *st)
-{
-	(void)st;
-
-	painter_set_color(0x4f8fbaff);
-	painter_clear();
-	trace_hud_draw();
-	painter_present();
-}
-
-static void
-run(void)
-{
-	struct state state = {
-		.handle = handle,
-		.update = update,
-		.draw = draw
-	};
-
-	game_push(&state);
-	game_loop();
-}
-
-static void
-quit(void)
-{
-	window_finish();
-	ui_finish();
-	core_finish();
-}
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	init();
-	run();
-	quit();
-}
-
--- a/examples/example-ui/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,324 +0,0 @@
-/*
- * example-action.c -- example on how to use automatic actions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <core/action.h>
-#include <core/core.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/maths.h>
-#include <core/panic.h>
-#include <core/painter.h>
-#include <core/state.h>
-#include <core/sys.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/align.h>
-#include <ui/button.h>
-#include <ui/checkbox.h>
-#include <ui/frame.h>
-#include <ui/label.h>
-#include <ui/theme.h>
-#include <ui/ui.h>
-
-#define W               (1280)
-#define H               (720)
-
-#define FRAME_ORIGIN_X  (10)
-#define FRAME_ORIGIN_Y  (10)
-#define FRAME_WIDTH     (400)
-#define FRAME_HEIGHT    (200)
-
-#define HEADER_HEIGHT   (32)
-
-#define ELEMENT_HEIGHT  (20)
-
-/*
- * We design a basic UI like this.
- *
- *                    FRAME_WIDTH
- * +---------------------------------------------+--
- * | Title                                       | | HEADER_HEIGHT
- * +---------------------------------------------+--
- * | [x] Auto save                               |
- * |                                             |
- * |                                             |
- * |                                    [ Quit ] |
- * +---------------------------------------------+
- */
-static struct {
-	struct action_stack st;
-
-	struct {
-		int active;
-		int x;
-		int y;
-	} motion;
-
-	struct {
-		struct frame frame;
-		struct action act;
-	} panel;
-
-	struct {
-		struct label label;
-		struct action act;
-	} header;
-
-	struct {
-		struct checkbox cb;
-		struct action cb_act;
-		struct label label;
-		struct action label_act;
-	} autosave;
-
-	struct {
-		struct button button;
-		struct action act;
-	} quit;
-} ui = {
-	.panel = {
-		.frame = {
-			.x = FRAME_ORIGIN_X,
-			.y = FRAME_ORIGIN_Y,
-			.w = FRAME_WIDTH,
-			.h = FRAME_HEIGHT
-		}
-	},
-	.header = {
-		.label = {
-			.text = "Preferences",
-			.x = FRAME_ORIGIN_X,
-			.y = FRAME_ORIGIN_Y,
-			.flags = LABEL_FLAGS_SHADOW,
-		}
-	},
-	.autosave = {
-		.cb = {
-			.w = ELEMENT_HEIGHT,
-			.h = ELEMENT_HEIGHT
-		},
-		.label = {
-			.text = "Auto save game",
-			.flags = LABEL_FLAGS_SHADOW,
-		}
-	},
-	.quit = {
-		.button = {
-			.text = "Quit",
-			.h = ELEMENT_HEIGHT
-		}
-	}
-};
-
-static void
-init(void)
-{
-	if (core_init("fr.malikania", "ui") < 0 || ui_init() < 0)
-		panic();
-	if (window_open("Example - UI", W, H) < 0)
-		panic();
-}
-
-static void
-resize_header(void)
-{
-	struct frame *f = &ui.panel.frame;
-	struct label *l = &ui.header.label;
-	unsigned int w, h;
-
-	/* Header. */
-	label_query(l, &w, &h);
-	align(ALIGN_LEFT, &l->x, &l->y, w, h, f->x, f->y, f->w, HEADER_HEIGHT);
-
-	l->x += theme_default()->padding;
-}
-
-static void
-resize_autosave(void)
-{
-	unsigned int padding = theme_default()->padding;
-	struct frame *f = &ui.panel.frame;
-	struct checkbox *c = &ui.autosave.cb;
-	struct label *l = &ui.autosave.label;
-
-	c->x = f->x + padding;
-	c->y = f->y + HEADER_HEIGHT + padding;
-
-	l->x = c->x + c->w + padding;
-	l->y = c->y;
-}
-
-static void
-resize_button(void)
-{
-	unsigned int padding = theme_default()->padding;
-	struct frame *f = &ui.panel.frame;
-	struct button *b = &ui.quit.button;
-
-	/* Button. */
-	b->w = f->w / 4;
-
-	align(ALIGN_BOTTOM_RIGHT, &b->x, &b->y, b->w, b->h,
-	    f->x, f->y, f->w, f->h);
-
-	b->x -= padding;
-	b->y -= padding;
-}
-
-static void
-resize(void)
-{
-	resize_header();
-	resize_autosave();
-	resize_button();
-}
-
-static void
-prepare(void)
-{
-	/* Frame. */
-	frame_action(&ui.panel.frame, &ui.panel.act);
-
-	/* Header title. */
-	label_action(&ui.header.label, &ui.header.act);
-
-	/* Button quit. */
-	button_action(&ui.quit.button, &ui.quit.act);
-
-	/* Autosave. */
-	checkbox_action(&ui.autosave.cb, &ui.autosave.cb_act);
-	label_action(&ui.autosave.label, &ui.autosave.label_act);
-
-	/* Add all UI elements. */
-	action_stack_add(&ui.st, &ui.panel.act);
-	action_stack_add(&ui.st, &ui.header.act);
-	action_stack_add(&ui.st, &ui.autosave.cb_act);
-	action_stack_add(&ui.st, &ui.autosave.label_act);
-	action_stack_add(&ui.st, &ui.quit.act);
-}
-
-static int
-headerclick(int x, int y)
-{
-	return maths_is_boxed(
-	    ui.panel.frame.x,
-	    ui.panel.frame.y,
-	    ui.panel.frame.w,
-	    HEADER_HEIGHT,
-	    x,
-	    y
-	);
-}
-
-static void
-handle(struct state *st, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	case EVENT_MOUSE:
-		if (ui.motion.active) {
-			ui.panel.frame.x += ev->mouse.x - ui.motion.x;
-			ui.panel.frame.y += ev->mouse.y - ui.motion.y;
-			ui.motion.x = ev->mouse.x;
-			ui.motion.y = ev->mouse.y;
-			resize();
-		}
-		break;
-	case EVENT_CLICKDOWN:
-		if (headerclick(ev->click.x, ev->click.y)) {
-			ui.motion.active = 1;
-			ui.motion.x = ev->click.x;
-			ui.motion.y = ev->click.y;
-			window_set_cursor(WINDOW_CURSOR_SIZE);
-		}
-		else
-			action_stack_handle(&ui.st, ev);
-		break;
-	case EVENT_CLICKUP:
-		ui.motion.active = 0;
-		window_set_cursor(WINDOW_CURSOR_ARROW);
-		/* Fallthrough. */
-	default:
-		action_stack_handle(&ui.st, ev);
-		break;
-	}
-}
-
-static void
-update(struct state *st, unsigned int ticks)
-{
-	(void)st;
-
-	if (ui.quit.button.state == BUTTON_STATE_ACTIVATED)
-		game_quit();
-	else
-		action_stack_update(&ui.st, ticks);
-}
-
-static void
-draw(struct state *st)
-{
-	(void)st;
-
-	painter_set_color(0xffffffff);
-	painter_clear();
-	action_stack_draw(&ui.st);
-	painter_present();
-}
-
-static void
-run(void)
-{
-	struct state state = {
-		.handle = handle,
-		.update = update,
-		.draw = draw
-	};
-
-	prepare();
-	resize();
-
-	game_push(&state);
-	game_loop();
-}
-
-static void
-quit(void)
-{
-	window_finish();
-	ui_finish();
-	core_finish();
-}
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	init();
-	run();
-	quit();
-
-	return 0;
-}
--- a/libmlk-adventure/CMakeLists.txt	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,76 +0,0 @@
-#
-# CMakeLists.txt -- CMake build system for Molko's Adventure
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-
-project(libmlk-adventure)
-
-set(
-	SOURCES
-	${libmlk-adventure_SOURCE_DIR}/adventure/action/chest.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/action/chest.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/action/spawner.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/action/spawner.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/action/teleport.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/action/teleport.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/adventure_p.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/assets.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/assets.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/character/black-cat.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/character/black-cat.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/character/neth.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/character/neth.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/dialog/save.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/dialog/save.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/item/potion.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/item/potion.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/mapscene/mapscene.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/mapscene/mapscene.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/molko.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/molko.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/spell/fire-minor.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/spell/fire-minor.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/state/battle.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/state/battle.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/state/continue.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/state/continue.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/state/mainmenu.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/state/mainmenu.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/state/map.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/state/map.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/state/panic.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/state/panic.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/state/splashscreen.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/state/splashscreen.h
-	${libmlk-adventure_SOURCE_DIR}/adventure/trace_hud.c
-	${libmlk-adventure_SOURCE_DIR}/adventure/trace_hud.h
-)
-
-set(
-	NLS
-	${libmlk-adventure_SOURCE_DIR}/nls/fr.po
-)
-
-mlk_library(
-	NAME libmlk-adventure
-	SOURCES ${SOURCES} ${NLS}
-	LANGS ${NLS}
-	LIBRARIES libmlk-rpg
-	INCLUDES
-		PUBLIC $<BUILD_INTERFACE:${libmlk-adventure_SOURCE_DIR}>
-)
-
-source_group(TREE ${libmlk-adventure_SOURCE_DIR} FILES ${SOURCES} ${NLS})
--- a/libmlk-adventure/adventure/action/chest.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,153 +0,0 @@
-/*
- * chest.c -- chest object
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <core/animation.h>
-#include <core/event.h>
-#include <core/maths.h>
-#include <core/panic.h>
-#include <core/sound.h>
-#include <core/sprite.h>
-
-#include <rpg/map.h>
-#include <rpg/save.h>
-
-#include "chest.h"
-
-#define X(c)            ((c)->x - ((c)->map)->view_x)
-#define Y(c)            ((c)->y - ((c)->map)->view_y)
-#define W(c)            ((c)->animation.sprite->cellw)
-#define H(c)            ((c)->animation.sprite->cellh)
-#define TOLERANCE       (10)
-
-static int
-is_near(const struct chest *c)
-{
-	const int x          = c->x - c->map->player_sprite->cellw - TOLERANCE;
-	const int y          = c->y - c->map->player_sprite->cellh - TOLERANCE;
-	const unsigned int w = W(c) + c->map->player_sprite->cellw + (TOLERANCE * 2);
-	const unsigned int h = H(c) + c->map->player_sprite->cellh + (TOLERANCE * 2);
-
-	return maths_is_boxed(x, y, w, h, c->map->player_x, c->map->player_y);
-}
-
-static void
-invoke(struct chest *c)
-{
-	c->state = CHEST_STATE_ANIMATE;
-
-	animation_start(&c->animation);
-
-	if (c->sound)
-		sound_play(c->sound, -1, 0);
-}
-
-static void
-handle(struct action *act, const union event *ev)
-{
-	struct chest *c = act->data;
-
-	if (!is_near(c) || c->state != CHEST_STATE_CLOSED)
-		return;
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		if (ev->key.key == KEY_ENTER)
-			invoke(c);
-		break;
-	case EVENT_CLICKDOWN:
-		if (maths_is_boxed(X(c), Y(c), W(c), H(c), ev->click.x, ev->click.y))
-			invoke(c);
-		break;
-	default:
-		break;
-	}
-}
-
-static int
-update(struct action *act, unsigned int ticks)
-{
-	struct chest *c = act->data;
-
-	if (c->state != CHEST_STATE_ANIMATE)
-		return 0;
-
-	if (animation_update(&c->animation, ticks)) {
-		c->state = CHEST_STATE_OPEN;
-
-		if (c->exec)
-			c->exec(c);
-	}
-
-	return 0;
-}
-
-static void
-draw(struct action *act)
-{
-	struct chest *c = act->data;
-
-	switch (c->state) {
-	case CHEST_STATE_OPEN:
-		sprite_draw(
-		    c->animation.sprite,
-		    c->animation.sprite->nrows - 1,
-		    c->animation.sprite->ncols - 1,
-		    X(c),
-		    Y(c)
-		);
-		break;
-	case CHEST_STATE_ANIMATE:
-		animation_draw(&c->animation, X(c), Y(c));
-		break;
-	default:
-		sprite_draw(c->animation.sprite, 0, 0, X(c), Y(c));
-		break;
-	}
-}
-
-void
-chest_init(struct chest *c)
-{
-	assert(c);
-
-	if (c->save && c->property) {
-		if (save_get_property(c->save, c->property) < 0)
-			panic();
-
-		/* TODO: add an utility. */
-		if (strcmp(c->property->value, "true") == 0)
-			c->state = CHEST_STATE_OPEN;
-	}
-}
-
-struct action *
-chest_action(struct chest *c)
-{
-	assert(c);
-
-	c->action.data = c;
-	c->action.handle = handle;
-	c->action.update = update;
-	c->action.draw = draw;
-
-	return &c->action;
-}
--- a/libmlk-adventure/adventure/action/chest.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,66 +0,0 @@
-/*
- * chest.h -- chest object
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_ACTION_CHEST_H
-#define MOLKO_ADVENTURE_ACTION_CHEST_H
-
-#include <core/action.h>
-#include <core/animation.h>
-#include <core/core.h>
-
-struct map;
-struct save;
-struct save_property;
-struct sound;
-
-enum chest_state {
-	CHEST_STATE_CLOSED,
-	CHEST_STATE_ANIMATE,
-	CHEST_STATE_OPEN
-};
-
-struct chest {
-	/* Mandatory. */
-	int x;
-	int y;
-	struct map *map;
-	struct animation animation;
-
-	/* Defaulted. */
-	enum chest_state state;
-	struct action action;
-
-	/* Optional. */
-	struct save *save;
-	struct save_property *property;
-	struct sound *sound;
-	void *data;
-	void (*exec)(struct chest *);
-};
-
-CORE_BEGIN_DECLS
-
-void
-chest_init(struct chest *c);
-
-struct action *
-chest_action(struct chest *c);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_ACTION_CHEST_H */
--- a/libmlk-adventure/adventure/action/spawner.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,120 +0,0 @@
-/*
- * spawner.c -- spawn battle while moving
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdlib.h>
-
-#include <core/alloc.h>
-#include <core/game.h>
-#include <core/util.h>
-
-#include <rpg/battle.h>
-#include <rpg/character.h>
-#include <rpg/map.h>
-
-#include <adventure/molko.h>
-
-#include <adventure/character/black-cat.h>
-
-#include "spawner.h"
-
-static inline unsigned int
-distance(const struct spawner *s)
-{
-	unsigned int gap_x = fmax(s->last_x, s->map->player_x) -
-	                     fmin(s->last_x, s->map->player_x);
-	unsigned int gap_y = fmax(s->last_y, s->map->player_y) -
-			     fmin(s->last_y, s->map->player_y);
-
-	return fmin(s->steps, gap_x + gap_y);
-}
-
-static void
-fight(struct spawner *s)
-{
-	(void)s;
-
-	struct battle *bt;
-
-	bt = alloc_new0(sizeof (*bt));
-
-	bt->enemies[0].ch = alloc_dup(&character_black_cat, sizeof (character_black_cat));
-	bt->enemies[0].x = 400;
-	bt->enemies[0].y = 50;
-	bt->enemies[1].ch = alloc_dup(&character_black_cat, sizeof (character_black_cat));
-	bt->enemies[1].x = 200;
-	bt->enemies[1].y = 100;
-
-	bt->inventory = &molko.inventory;
-
-	for (size_t i = 0; i < TEAM_MEMBER_MAX; ++i) {
-		if (molko.team.members[i]) {
-			bt->team[i].ch = alloc_dup(molko.team.members[i], sizeof (*molko.team.members[i]));
-			character_reset(bt->team[i].ch);
-			bt->team[i].ch->hp = bt->team[i].ch->hpmax;
-			bt->team[i].ch->mp = bt->team[i].ch->mpmax;
-		}
-	}
-
-	molko_fight(bt);
-}
-
-static int
-update(struct action *act, unsigned int ticks)
-{
-	(void)ticks;
-
-	struct spawner *s = act->data;
-
-	if (s->map->player_movement) {
-		s->steps -= distance(s);
-		s->last_x = s->map->player_x;
-		s->last_y = s->map->player_y;
-
-		if (s->steps == 0) {
-			spawner_init(s);
-			fight(s);
-		}
-	}
-
-	return 0;
-}
-
-void
-spawner_init(struct spawner *s)
-{
-	assert(s);
-
-	s->last_x = s->map->player_x;
-	s->last_y = s->map->player_y;
-	s->steps = util_nrand(s->low, s->high);
-}
-
-struct action *
-spawner_action(struct spawner *s)
-{
-	assert(s);
-
-	s->action.data = s;
-	s->action.update = update;
-
-	spawner_init(s);
-
-	return &s->action;
-}
--- a/libmlk-adventure/adventure/action/spawner.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,47 +0,0 @@
-/*
- * spawner.h -- spawn battle while moving
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_ACTION_SPAWNER_H
-#define MOLKO_ADVENTURE_ACTION_SPAWNER_H
-
-#include <core/action.h>
-#include <core/core.h>
-
-struct map;
-
-struct spawner {
-	struct map *map;
-	unsigned int low;
-	unsigned int high;
-	unsigned int steps;
-	struct action action;
-	int last_x;
-	int last_y;
-};
-
-CORE_BEGIN_DECLS
-
-void
-spawner_init(struct spawner *);
-
-struct action *
-spawner_action(struct spawner *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_ACTION_SPAWNER_H */
--- a/libmlk-adventure/adventure/action/teleport.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,124 +0,0 @@
-/*
- * teleport.c -- teleport contact
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <core/action.h>
-#include <core/alloc.h>
-#include <core/maths.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/texture.h>
-#include <core/window.h>
-
-#include <rpg/map.h>
-
-#include <adventure/molko.h>
-
-#include "teleport.h"
-
-static void
-draw(struct action *act)
-{
-	struct teleport *tp = act->data;
-
-	texture_set_blend_mode(&tp->overlay, TEXTURE_BLEND_BLEND);
-	texture_set_alpha_mod(&tp->overlay, tp->alpha);
-
-	PAINTER_BEGIN(&tp->overlay);
-	painter_set_color(0x000000ff);
-	painter_clear();
-	PAINTER_END();
-
-	texture_draw(&tp->overlay, 0, 0);
-}
-
-static int
-update_fadeout(struct action *act, unsigned int ticks)
-{
-	struct teleport *tp = act->data;
-
-	tp->elapsed += ticks;
-
-	if (tp->elapsed >= 10) {
-		if (tp->alpha >= 255) {
-			molko_teleport(tp->destination, tp->origin_x, tp->origin_y);
-			return 1;
-		}
-
-		tp->elapsed = 0;
-		tp->alpha += 5;
-	}
-
-	return 0;
-}
-
-static int
-update_touch(struct action *act, unsigned int ticks)
-{
-	(void)ticks;
-
-	struct teleport *tp  = act->data;
-	const int x          = tp->x - tp->map->player_sprite->cellw;
-	const int y          = tp->y - tp->map->player_sprite->cellh;
-	const unsigned int w = tp->w + tp->map->player_sprite->cellw;
-	const unsigned int h = tp->h + tp->map->player_sprite->cellh;
-
-	if (maths_is_boxed(x, y, w, h, tp->map->player_x, tp->map->player_y)) {
-		/* Stop movement and disable input. */
-		tp->map->player_movement = 0;
-		game.inhibit = INHIBIT_STATE_INPUT;
-
-		/*
-		 * We change our update function and add a draw function that
-		 * fade the screen out.
-		 */
-		if (texture_new(&tp->overlay, window.w, window.h) < 0)
-			panic();
-
-		act->update = update_fadeout;
-		act->draw = draw;
-	}
-
-	return 0;
-}
-
-static void
-finish(struct action *act)
-{
-	struct teleport *tp = act->data;
-
-	texture_finish(&tp->overlay);
-
-	free(act->data);
-}
-
-struct action *
-teleport_action(struct teleport *tp)
-{
-	assert(tp);
-
-	tp->action.data = tp;
-	tp->action.update = update_touch;
-	tp->action.finish = finish;
-
-	return &tp->action;
-}
--- a/libmlk-adventure/adventure/action/teleport.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-/*
- * teleport.h -- teleport contact
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_ACTIONS_TELEPORT_H
-#define MOLKO_ADVENTURE_ACTIONS_TELEPORT_H
-
-#include <core/action.h>
-#include <core/core.h>
-#include <core/texture.h>
-
-struct map;
-
-struct teleport {
-	int x;
-	int y;
-	unsigned int w;
-	unsigned int h;
-	struct map *map;
-	char destination[256];
-	int origin_x;
-	int origin_y;
-	struct action action;
-	struct texture overlay;
-	unsigned int elapsed;
-	unsigned int alpha;
-};
-
-CORE_BEGIN_DECLS
-
-struct action *
-teleport_action(struct teleport *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_ACTIONS_TELEPORT_H */
--- a/libmlk-adventure/adventure/adventure_p.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,33 +0,0 @@
-/*
- * adventure_p.h -- libmlk-adventure private definitions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_ADVENTURE_P_H
-#define MOLKO_ADVENTURE_ADVENTURE_P_H
-
-#include "config.h"
-
-#if defined(MOLKO_WITH_NLS)
-#       include <libintl.h>
-#       define _(s)     dgettext("libmlk-adventure", s)
-#       define N_(s)    s
-#else
-#       define _(s)     s
-#       define N_(s)    s
-#endif
-
-#endif /* !MOLKO_ADVENTURE_ADVENTURE_P_H */
--- a/libmlk-adventure/adventure/assets.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,100 +0,0 @@
-/*
- * assets.c -- global atlas for every resources
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <core/image.h>
-#include <core/panic.h>
-#include <core/sound.h>
-#include <core/sprite.h>
-#include <core/texture.h>
-#include <core/util.h>
-
-#include <ui/theme.h>
-
-#include <adventure/molko.h>
-
-#include "assets.h"
-
-#define SPRITE(which, file, w, h)       { .index = which, .path = file, .cellw = w, .cellh = h }
-#define SOUND(which, file)              { .index = which, .path = file }
-
-static struct {
-	enum assets_sprite index;
-	const char *path;
-	unsigned int cellw;
-	unsigned int cellh;
-	struct texture texture;
-} table_sprites[] = {
-	SPRITE(ASSETS_SPRITE_UI_CURSOR, "sprites/ui-cursor.png", 24, 24),
-	SPRITE(ASSETS_SPRITE_CHEST, "sprites/chest.png", 32, 32),
-	SPRITE(ASSETS_SPRITE_CHARACTER_BLACK_CAT, "images/black-cat.png", 123, 161),
-	SPRITE(ASSETS_SPRITE_CHARACTER_NETH, "sprites/john-walk.png", 256, 256),
-	SPRITE(ASSETS_SPRITE_CHARACTER_NETH_SWORD, "sprites/john-sword.png", 256, 256),
-	SPRITE(ASSETS_SPRITE_FACES, "sprites/faces.png", 144, 144),
-	SPRITE(ASSETS_SPRITE_EXPLOSION, "sprites/explosion.png", 256, 256)
-};
-
-static struct {
-	enum assets_sound index;
-	const char *path;
-} table_sounds[] = {
-	SOUND(ASSETS_SOUND_ITEM_POTION, "sounds/potion.wav")
-};
-
-struct sprite assets_sprites[ASSETS_SPRITE_NUM];
-struct sound assets_sounds[ASSETS_SOUND_NUM];
-
-static void
-init_sprites(void)
-{
-	for (size_t i = 0; i < UTIL_SIZE(table_sprites); ++i) {
-		if (image_open(&table_sprites[i].texture, molko_path(table_sprites[i].path)) < 0)
-			panic();
-
-		sprite_init(&assets_sprites[table_sprites[i].index],
-		    &table_sprites[i].texture,
-		    table_sprites[i].cellw, table_sprites[i].cellh);
-	}
-}
-
-static void
-init_sounds(void)
-{
-	for (size_t i = 0; i < UTIL_SIZE(assets_sounds); ++i) {
-		if (sound_open(&assets_sounds[table_sounds[i].index], molko_path(table_sounds[i].path)) < 0)
-			panic();
-	}
-}
-
-void
-assets_init(void)
-{
-	init_sprites();
-	init_sounds();
-
-	/* Prepare the theme. */
-	theme_default()->sprites[THEME_SPRITE_CURSOR] = &assets_sprites[ASSETS_SPRITE_UI_CURSOR];
-}
-
-void
-assets_finish(void)
-{
-	for (size_t i = 0; i < UTIL_SIZE(table_sprites); ++i)
-		texture_finish(&table_sprites[i].texture);
-	for (size_t i = 0; i < UTIL_SIZE(table_sounds); ++i)
-		sound_finish(&assets_sounds[i]);
-}
--- a/libmlk-adventure/adventure/assets.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,67 +0,0 @@
-/*
- * assets.h -- global atlas for every resources
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_ASSETS_H
-#define MOLKO_ADVENTURE_ASSETS_H
-
-#include <core/core.h>
-#include <core/sound.h>
-#include <core/sprite.h>
-
-enum assets_sprite {
-	/* UI elements. */
-	ASSETS_SPRITE_UI_CURSOR,
-
-	/* Actions. */
-	ASSETS_SPRITE_CHEST,
-
-	/* Characters enemies. */
-	ASSETS_SPRITE_CHARACTER_BLACK_CAT,
-
-	/* Team assets. */
-	ASSETS_SPRITE_CHARACTER_NETH,
-	ASSETS_SPRITE_CHARACTER_NETH_SWORD,
-	ASSETS_SPRITE_FACES,
-
-	/* Animations. */
-	ASSETS_SPRITE_EXPLOSION,
-
-	ASSETS_SPRITE_NUM
-};
-
-enum assets_sound {
-	/* Items. */
-	ASSETS_SOUND_ITEM_POTION,
-
-	ASSETS_SOUND_NUM
-};
-
-CORE_BEGIN_DECLS
-
-extern struct sprite assets_sprites[ASSETS_SPRITE_NUM];
-extern struct sound assets_sounds[ASSETS_SOUND_NUM];
-
-void
-assets_init(void);
-
-void
-assets_finish(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_ASSETS_H */
--- a/libmlk-adventure/adventure/character/black-cat.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,51 +0,0 @@
-/*
- * black-cat.c -- Black Cat enemy
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <rpg/battle.h>
-#include <rpg/character.h>
-
-#include <adventure/adventure_p.h>
-#include <adventure/assets.h>
-
-#include "black-cat.h"
-
-static void
-reset(struct character *ch)
-{
-	ch->hpmax = ch->hp = 126;
-	ch->mpmax = ch->mp = 12;
-	ch->atk = 10;
-	ch->def = 8;
-	ch->agt = 13;
-}
-
-static void
-exec(struct character *ch, struct battle *bt)
-{
-	battle_attack(bt, ch, NULL);
-}
-
-struct character character_black_cat = {
-	.name = N_("Black Cat"),
-	.level = 4,
-	.sprites = {
-		[CHARACTER_SPRITE_NORMAL] = &assets_sprites[ASSETS_SPRITE_CHARACTER_BLACK_CAT]
-	},
-	.reset = reset,
-	.exec = exec
-};
--- a/libmlk-adventure/adventure/character/black-cat.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,24 +0,0 @@
-/*
- * black-cat.h -- Black Cat enemy
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_CHARACTER_BLACK_CAT_H
-#define MOLKO_ADVENTURE_CHARACTER_BLACK_CAT_H
-
-extern struct character character_black_cat;
-
-#endif /* !MOLKO_ADVENTURE_CHARACTER_BLACK_CAT_H */
--- a/libmlk-adventure/adventure/character/neth.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,51 +0,0 @@
-/*
- * neth.c -- Neth
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <rpg/character.h>
-
-#include <adventure/adventure_p.h>
-#include <adventure/assets.h>
-
-#include <adventure/spell/fire-minor.h>
-
-#include "neth.h"
-
-static void
-reset(struct character *ch)
-{
-	/* TODO: compute hpmax given the level. */
-	ch->hpmax = 570;
-	ch->mpmax = 50;
-	ch->atk = 22;
-	ch->def = 19;
-	ch->agt = 16;
-	ch->luck = 3;
-}
-
-struct character character_neth = {
-	.name = N_("Neth"),
-	.level = 1,
-	.sprites = {
-		[CHARACTER_SPRITE_NORMAL] = &assets_sprites[ASSETS_SPRITE_CHARACTER_NETH],
-		[CHARACTER_SPRITE_SWORD] = &assets_sprites[ASSETS_SPRITE_CHARACTER_NETH_SWORD]
-	},
-	.spells = {
-		&spell_fire_minor
-	},
-	.reset = reset
-};
--- a/libmlk-adventure/adventure/character/neth.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,24 +0,0 @@
-/*
- * neth.h -- Neth
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_CHARACTER_NETH_H
-#define MOLKO_ADVENTURE_CHARACTER_NETH_H
-
-extern struct character character_neth;
-
-#endif /* !MOLKO_ADVENTURE_CHARACTER_NETH_H */
--- a/libmlk-adventure/adventure/dialog/save.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,304 +0,0 @@
-/*
- * save.c -- select a save slot
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <string.h>
-
-#include <port/port.h>
-
-#include <core/event.h>
-#include <core/font.h>
-#include <core/maths.h>
-#include <core/painter.h>
-#include <core/sprite.h>
-#include <core/window.h>
-
-#include <ui/align.h>
-#include <ui/label.h>
-#include <ui/frame.h>
-#include <ui/theme.h>
-
-#include <adventure/adventure_p.h>
-#include <adventure/assets.h>
-
-#include "save.h"
-
-#define THEME(s)        ((s)->theme ? (s)->theme : theme_default())
-#define LINES_MAX       (3)
-
-/* TODO: require a module for this*/
-#define TEAM_MAX        (4)
-
-struct geo {
-	int x, y;
-	unsigned int w, h;
-
-	/* Per line height/padding. */
-	unsigned int lh;
-	unsigned int lp;
-
-	struct {
-		int x, y;
-		unsigned int w, h;
-
-		/* Lines start positions. */
-		int lx, ly;
-
-		struct {
-			int x, y;
-			unsigned int w, h;
-		} faces[TEAM_MAX];
-	} saves[DIALOG_SAVE_MAX];
-};
-
-static struct geo
-geometry(const struct dialog_save *dlg)
-{
-	struct geo geo = {
-		.w = window.w - THEME(dlg)->padding * 40,
-		.h = window.h - THEME(dlg)->padding * 10,
-	};
-
-	align(ALIGN_CENTER, &geo.x, &geo.y, geo.w, geo.h, 0, 0, window.w, window.h);
-
-	for (size_t i = 0; i < DIALOG_SAVE_MAX; ++i) {
-		const unsigned int padding = THEME(dlg)->padding;
-
-		geo.saves[i].w  = (geo.w -  padding * 2);
-		geo.saves[i].h  = (geo.h - (padding * (DIALOG_SAVE_MAX + 1))) / DIALOG_SAVE_MAX;
-		geo.saves[i].x  = (geo.x +  padding);
-		geo.saves[i].y  = (geo.y +  padding) + i * (padding + geo.saves[i].h);
-		geo.saves[i].lx = (geo.saves[i].x + padding);
-
-		/* Compute lines padding (we draw LINES_MAX lines). */
-		geo.lh = font_height(THEME(dlg)->fonts[THEME_FONT_INTERFACE]);
-		geo.lp = (geo.saves[i].h - (geo.lh * LINES_MAX)) / (LINES_MAX + 1);
-
-		/* Compute faces position. */
-		for (size_t f = 0; f < TEAM_MAX; ++f) {
-			geo.saves[i].faces[f].h = geo.saves[i].h - padding * 2;
-			geo.saves[i].faces[f].w = geo.saves[i].faces[f].h;
-			geo.saves[i].faces[f].x = (geo.saves[i].x + padding) + (f * (padding + geo.saves[i].faces[f].w));
-			geo.saves[i].faces[f].y = (geo.saves[i].y + padding);
-			geo.saves[i].lx += geo.saves[i].faces[f].w + padding;
-		}
-
-		geo.saves[i].ly = geo.saves[i].y + geo.lp;
-	}
-
-	return geo;
-}
-
-static void
-draw_frame(const struct geo *geo)
-{
-	struct frame f = {
-		.x = geo->x,
-		.y = geo->y,
-		.w = geo->w,
-		.h = geo->h,
-	};
-
-	frame_draw(&f);
-}
-
-static void
-draw_save_box(const struct geo *geo, size_t i)
-{
-	/* TODO: change colors at some point. */
-	painter_set_color(0x884b2bff);
-	painter_draw_rectangle(geo->saves[i].x, geo->saves[i].y, geo->saves[i].w, geo->saves[i].h);
-}
-
-static void
-draw_save_faces(const struct dialog_save *dlg, const struct geo *geo, size_t i)
-{
-	(void)dlg;
-
-	/* TODO: determine face. */
-	for (size_t f = 0; f < TEAM_MAX; ++f) {
-		sprite_scale(&assets_sprites[ASSETS_SPRITE_FACES], 0, f,
-		    geo->saves[i].faces[f].x,
-		    geo->saves[i].faces[f].y,
-		    geo->saves[i].faces[f].w,
-		    geo->saves[i].faces[f].h
-		);
-	}
-}
-
-static void
-draw_save_times(const struct dialog_save *dlg, const struct geo *geo, size_t i)
-{
-	struct label label = {0};
-	char time[128], line[256];
-
-	label.theme = dlg->theme;
-	label.x = geo->saves[i].lx;
-	label.y = geo->saves[i].ly;
-	label.flags = LABEL_FLAGS_SHADOW;
-	label.text = line;
-
-	/* TODO: Get map position. */
-	strlcpy(line, "World", sizeof (line));
-	label_draw(&label);
-	
-	/* Last time. */
-	strftime(time, sizeof (time), "%c", localtime(&dlg->saves[i].updated));
-	snprintf(line, sizeof (line), _("Last played: %s"), time);
-
-	label.y += geo->lp + geo->lh;
-	label_draw(&label);
-
-	/* TODO: Time played. */
-	snprintf(line, sizeof (line), _("Time played: %s"), "100 hours");
-
-	label.y += geo->lp + geo->lh;
-	label_draw(&label);
-}
-
-static void
-draw_save(const struct dialog_save *dlg, const struct geo *geo, size_t i)
-{
-	draw_save_box(geo, i);
-
-	/* Do not draw the content if save is invalid. */
-	if (!save_ok(&dlg->saves[i]))
-		return;
-
-	draw_save_faces(dlg, geo, i);
-	draw_save_times(dlg, geo, i);
-}
-
-static void
-draw_saves(const struct dialog_save *dlg, const struct geo *geo)
-{
-	for (size_t i = 0; i < DIALOG_SAVE_MAX; ++i)
-		draw_save(dlg, geo, i);
-}
-
-static void
-draw_cursor(const struct dialog_save *dlg, const struct geo *geo)
-{
-	const struct sprite *sprite = &assets_sprites[ASSETS_SPRITE_UI_CURSOR];
-	const int x = geo->saves[dlg->selected].x - sprite->cellw;
-	const int y = geo->saves[dlg->selected].y;
-
-	sprite_draw(sprite, 1, 2, x, y + (geo->saves[dlg->selected].h / 2) - (sprite->cellh / 2));
-}
-
-static int
-handle_keydown(struct dialog_save *s, const struct event_key *key)
-{
-	assert(key->type == EVENT_KEYDOWN);
-
-	switch (key->key) {
-	case KEY_UP:
-		if (s->selected == 0)
-			s->selected = DIALOG_SAVE_MAX - 1;
-		else
-			s->selected --;
-		break;
-	case KEY_DOWN:
-		if (s->selected + 1 >= DIALOG_SAVE_MAX)
-			s->selected = 0;
-		else
-			s->selected ++;
-		break;
-	case KEY_ENTER:
-		return save_ok(&s->saves[s->selected]);
-	default:
-		break;
-	}
-
-	return 0;
-}
-
-static int
-handle_clickdown(struct dialog_save *s, const struct geo *geo, const struct event_click *clk)
-{
-	assert(clk->type == EVENT_CLICKDOWN);
-
-	for (size_t i = 0; i < DIALOG_SAVE_MAX; ++i) {
-		if (maths_is_boxed(geo->saves[i].x, geo->saves[i].y,
-		                   geo->saves[i].w, geo->saves[i].h,
-		                   clk->x, clk->y)) {
-			s->selected = i;
-			break;
-		}
-	}
-
-	return clk->clicks >= 2 && save_ok(&s->saves[s->selected]);
-}
-
-void
-dialog_save_init(struct dialog_save *s)
-{
-	assert(s);
-
-	for (size_t i = 0; i < DIALOG_SAVE_MAX; ++i)
-		save_open(&s->saves[i], i, SAVE_MODE_READ);
-}
-
-int
-dialog_save_handle(struct dialog_save *dlg, const union event *ev)
-{
-	assert(dlg);
-	assert(ev);
-
-	const struct geo geo = geometry(dlg);
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		return handle_keydown(dlg, &ev->key);
-	case EVENT_CLICKDOWN:
-		return handle_clickdown(dlg, &geo, &ev->click);
-	default:
-		break;
-	}
-
-	return 0;
-}
-
-void
-dialog_save_update(struct dialog_save *dlg, unsigned int ticks)
-{
-	(void)ticks;
-	(void)dlg;
-}
-
-void
-dialog_save_draw(const struct dialog_save *dlg)
-{
-	assert(dlg);
-
-	const struct geo geo = geometry(dlg);
-
-	draw_frame(&geo);
-	draw_saves(dlg, &geo);
-	draw_cursor(dlg, &geo);
-}
-
-void
-dialog_save_finish(struct dialog_save *dlg)
-{
-	assert(dlg);
-
-	for (size_t i = 0; i < DIALOG_SAVE_MAX; ++i)
-		save_finish(&dlg->saves[i]);
-}
--- a/libmlk-adventure/adventure/dialog/save.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,57 +0,0 @@
-/*
- * save.h -- select a save slot
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_SAVE_H
-#define MOLKO_ADVENTURE_SAVE_H
-
-#include <core/core.h>
-
-#include <rpg/save.h>
-
-#define DIALOG_SAVE_MAX (6)
-
-union event;
-
-struct theme;
-
-struct dialog_save {
-	const struct theme *theme;
-	struct save saves[DIALOG_SAVE_MAX];
-	size_t selected;
-};
-
-CORE_BEGIN_DECLS
-
-void
-dialog_save_init(struct dialog_save *);
-
-int
-dialog_save_handle(struct dialog_save *, const union event *);
-
-void
-dialog_save_update(struct dialog_save *, unsigned int);
-
-void
-dialog_save_draw(const struct dialog_save *);
-
-void
-dialog_save_finish(struct dialog_save *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_SAVE_H */
--- a/libmlk-adventure/adventure/item/potion.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,62 +0,0 @@
-/*
- * potion.h -- give some heal points
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <math.h>
-
-#include <core/sound.h>
-
-#include <rpg/battle.h>
-#include <rpg/character.h>
-#include <rpg/item.h>
-
-#include <adventure/adventure_p.h>
-#include <adventure/assets.h>
-
-#include "potion.h"
-
-static void
-heal(struct character *ch)
-{
-	ch->hp = fmin(ch->hp + 50, ch->hpmax);
-	sound_play(&assets_sounds[ASSETS_SOUND_ITEM_POTION], -1, 0);
-}
-
-static void
-exec_menu(const struct item *item, struct character *ch)
-{
-	(void)item;
-
-	heal(ch);
-}
-
-static void
-exec_battle(const struct item *item, struct battle *bt, struct character *src, struct character *tgt)
-{
-	(void)item;
-	(void)src;
-
-	heal(tgt);
-	battle_indicator_hp(bt, tgt, 50);
-}
-
-const struct item item_potion = {
-	.name = N_("Potion"),
-	.description = N_("Recover 50 HP."),
-	.exec_menu = exec_menu,
-	.exec_battle = exec_battle
-};
--- a/libmlk-adventure/adventure/item/potion.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,24 +0,0 @@
-/*
- * potion.h -- give some heal points
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_ITEM_POTION_H
-#define MOLKO_ADVENTURE_ITEM_POTION_H
-
-extern const struct item item_potion;
-
-#endif /* !MOLKO_ADVENTURE_ITEM_POTION_H */
--- a/libmlk-adventure/adventure/mapscene/mapscene.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,164 +0,0 @@
-/*
- * mapscene.c -- map scene loader with actions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <core/alloc.h>
-#include <core/panic.h>
-#include <core/util.h>
-
-#include <rpg/map.h>
-
-#include <adventure/action/teleport.h>
-#include <adventure/action/spawner.h>
-
-#include <adventure/trace_hud.h>
-
-#include "mapscene.h"
-
-#define SEARCH(key, array, size, cmp) \
-	bsearch(key, array, UTIL_SIZE(array), size, (cmp_fn)cmp)
-
-typedef int (*cmp_fn)(const void *, const void *);
-
-struct action_loader {
-	const char *name;
-	void (*load)(struct map *, int, int, int, int, const char *);
-};
-
-struct mapscene_loader {
-	const char *name;
-	void (*load)(struct map *);
-};
-
-static void
-finish(struct action *a)
-{
-	free(a->data);
-}
-
-void
-load_teleport(struct map *m, int x, int y, int w, int h, const char *line)
-{
-	struct teleport *tp;
-
-	tp = alloc_new0(sizeof (*tp));
-	tp->x = x;
-	tp->y = y;
-	tp->w = w;
-	tp->h = h;
-	tp->map = m;
-
-	if (sscanf(line, "|%255[^|]|%d|%d", tp->destination, &tp->origin_x, &tp->origin_y) < 1)
-		panic();
-
-	teleport_action(tp)->finish = finish;
-	action_stack_add(&m->astack_par, &tp->action);
-}
-
-void
-load_spawner(struct map *m, int x, int y, int w, int h, const char *line)
-{
-	(void)x;
-	(void)y;
-	(void)w;
-	(void)h;
-
-	struct spawner *s;
-
-	s = alloc_new0(sizeof (*s));
-	s->map = m;
-
-	sscanf(line, "|%u|%u", &s->low, &s->high);
-
-	spawner_action(s)->finish = finish;
-	action_stack_add(&m->astack_par, &s->action);
-}
-
-/* Default objects supported on all maps. Must be sorted. */
-static const struct action_loader loaders[] = {
-	{ "spawner",    load_spawner    },
-	{ "teleport",   load_teleport   }
-};
-
-#if 0
-
-/* Per map actions, name refer to map names. Must be sorted. */
-static const struct action_loader maploaders[] = {
-};
-
-/* Per map loaders, to add extra data. Must be sorted. */
-static const struct mapscene_loader mapscenes[] = {
-};
-
-#endif
-
-static int
-cmp_name(const char *key, const struct action_loader *ld)
-{
-	return strncmp(key, ld->name, strlen(ld->name));
-}
-
-#if 0
-
-static int
-cmp_title(const char *key, const struct action_loader *ld)
-{
-	return strcmp(key, ld->name);
-}
-
-#endif
-
-void
-mapscene_load_action(struct map *m, int x, int y, int w, int h, const char *exec)
-{
-	assert(m);
-	assert(exec);
-
-	struct action_loader *ld;
-
-	/* 1. Load predefined loaders. */
-	if ((ld = SEARCH(exec, loaders, sizeof (*ld), cmp_name)))
-		ld->load(m, x, y, w, h, exec + strcspn(exec, "|"));
-
-#if 0
-	/* 2. Load per map objects. */
-	if ((ld = SEARCH(m->title, maploaders, sizeof (*ld), cmp_title)))
-		ld->load(m, x, y, w, h, exec);
-#endif
-}
-
-void
-mapscene_load(struct map *m)
-{
-	assert(m);
-
-#if 0
-	struct mapscene_loader *ld;
-
-	/* Same layout, can use cmp_title as well. */
-	if ((ld = SEARCH(m->title, mapscenes, sizeof (*ld), cmp_title)))
-		ld->load(m);
-#endif
-
-	/* Add the trace hud. */
-	action_stack_add(&m->astack_par, trace_hud_action());
-}
--- a/libmlk-adventure/adventure/mapscene/mapscene.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,36 +0,0 @@
-/*
- * mapscene.h -- map scene loader with actions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_MAPSCENE_MAPSCENE_H
-#define MOLKO_ADVENTURE_MAPSCENE_MAPSCENE_H
-
-#include <core/core.h>
-
-struct map;
-
-CORE_BEGIN_DECLS
-
-void
-mapscene_load_action(struct map *, int, int, int, int, const char *);
-
-void
-mapscene_load(struct map *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_MAPSCENE_MAPSCENE_H */
--- a/libmlk-adventure/adventure/molko.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,147 +0,0 @@
-/*
- * molko.c -- main structure for Molko's Adventure
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stddef.h>
-#include <setjmp.h>
-#include <string.h>
-#include <locale.h>
-
-#include <core/clock.h>
-#include <core/core.h>
-#include <core/event.h>
-#include <core/image.h>
-#include <core/panic.h>
-#include <core/sys.h>
-#include <core/trace.h>
-#include <core/translate.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/ui.h>
-
-#include <rpg/rpg.h>
-
-#include <adventure/state/battle.h>
-#include <adventure/state/panic.h>
-#include <adventure/state/splashscreen.h>
-#include <adventure/state/mainmenu.h>
-#include <adventure/state/map.h>
-
-#include "assets.h"
-#include "molko.h"
-#include "trace_hud.h"
-
-#define WINDOW_WIDTH    1280
-#define WINDOW_HEIGHT   720
-
-
-#include "character/neth.h"
-#include "item/potion.h"
-
-static jmp_buf panic_buf;
-
-struct molko molko;
-
-static void
-crash(void)
-{
-	longjmp(panic_buf, 1);
-}
-
-void
-molko_init(void)
-{
-	setlocale(LC_ALL, "");
-
-	if (core_init("fr.malikania", "molko") < 0 || ui_init() < 0|| rpg_init() < 0)
-		panic();
-	if (translate_init("libmlk-adventure") < 0)
-		panic();
-	if (window_open("Molko's Adventure", WINDOW_WIDTH, WINDOW_HEIGHT) < 0)
-		panic();
-
-	/*
-	 * From here, we can setup our panic state which requires a window
-	 * to be running.
-	 */
-
-	/* Init other stuff. */
-	assets_init();
-
-	/* Start to splash. */
-	game_push(state_mainmenu_new());
-	molko.team.members[0] = &character_neth;
-	molko.team.members[1] = &character_neth;
-	inventory_add(&molko.inventory, &item_potion, 100);
-
-	/* Init unrecoverable panic state. */
-	molko.panic = state_panic_new();
-	panic_handler = crash;
-	trace_handler = trace_hud_handler;
-}
-
-void
-molko_run(void)
-{
-	if (setjmp(panic_buf) == 0) {
-		/* Initial game run. */
-		game_loop();
-	} else {
-		/* Clear event queue to avoid accidental key presses. */
-		for (union event ev; event_poll(&ev); )
-			continue;
-
-		game_push(molko.panic);
-		game_loop();
-	}
-}
-
-void
-molko_teleport(const char *map, int origin_x, int origin_y)
-{
-	molko.state = MOLKO_STATE_MAP;
-
-	game_push(state_map_new(map, origin_x, origin_y));
-	game.inhibit = INHIBIT_NONE;
-}
-
-void
-molko_fight(struct battle *bt)
-{
-	molko.state = MOLKO_STATE_BATTLE;
-
-	game_push(state_battle_new(bt));
-}
-
-const char *
-molko_path(const char *file)
-{
-	assert(file);
-
-	return util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), file);
-}
-
-void
-molko_finish(void)
-{
-	window_finish();
-	rpg_finish();
-	ui_finish();
-	core_finish();
-}
--- a/libmlk-adventure/adventure/molko.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,75 +0,0 @@
-/*
- * molko.h -- main structure for Molko's Adventure
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_MOLKO_H
-#define MOLKO_ADVENTURE_MOLKO_H
-
-#include <core/core.h>
-#include <core/game.h>
-#include <core/texture.h>
-#include <core/sprite.h>
-
-#include <rpg/inventory.h>
-#include <rpg/team.h>
-
-struct battle;
-
-enum molko_state {
-	MOLKO_STATE_MAP,
-	MOLKO_STATE_BATTLE,
-};
-
-struct molko {
-	struct state *panic;
-
-	/* Make sure to set this accordingly when changing states. */
-	enum molko_state state;
-
-	struct team team;
-	struct inventory inventory;
-
-	/* For map state. */
-	struct texture map_player_texture;
-	struct sprite map_player_sprite;
-};
-
-CORE_BEGIN_DECLS
-
-extern struct molko molko;
-
-void
-molko_init(void);
-
-void
-molko_run(void);
-
-void
-molko_teleport(const char *map, int origin_x, int origin_y);
-
-void
-molko_fight(struct battle *bt);
-
-const char *
-molko_path(const char *file);
-
-void
-molko_finish(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_MOLKO_H */
--- a/libmlk-adventure/adventure/spell/fire-minor.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,130 +0,0 @@
-/*
- * fire-minor.c -- minor fire
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <math.h>
-#include <stdlib.h>
-
-#include <core/action.h>
-#include <core/alloc.h>
-#include <core/animation.h>
-#include <core/maths.h>
-
-#include <rpg/battle.h>
-#include <rpg/character.h>
-#include <rpg/selection.h>
-
-#include <adventure/adventure_p.h>
-#include <adventure/assets.h>
-
-#include "fire-minor.h"
-
-struct rendering {
-	struct battle *battle;
-	struct battle_entity *source;
-	struct battle_entity *target;
-	struct action action;
-	struct animation animation;
-};
-
-static int
-update(struct action *act, unsigned int ticks)
-{
-	struct rendering *rdr = act->data;
-
-	return animation_update(&rdr->animation, ticks);
-}
-
-static void
-draw(struct action *act)
-{
-	const struct rendering *rdr = act->data;
-
-	animation_draw(&rdr->animation, rdr->target->x, rdr->target->y);
-}
-
-static void
-end(struct action *act)
-{
-	struct rendering *rdr = act->data;
-	float base;
-
-	/* Compute damage. */
-	/* TODO: move this into a general maths computation. */
-	/* TODO: move min/max limits outside. */
-	base  = util_nrand(50, 70);
-	base += base * (maths_scale(rdr->source->ch->atk + rdr->source->ch->atkbonus, 0, 1000, 0, 100) / 100);
-
-	/* Reduce damage taken. */
-	base -= base * (maths_scale(rdr->target->ch->atk + rdr->target->ch->atkbonus, 0, 1000, 0, 100) / 200);
-	base  = base < 0 ? 0 : base;
-
-	/* TODO: add battle_damage function*/
-	rdr->target->ch->hp = fmax(rdr->target->ch->hp - base, rdr->target->ch->hp);
-	battle_indicator_hp(rdr->battle, rdr->target->ch, base);
-}
-
-static void
-finish(struct action *act)
-{
-	free(act->data);
-}
-
-static void
-select(const struct battle *bt, struct selection *slt)
-{
-	slt->index_side = 0;
-
-	selection_first(slt, bt);
-}
-
-static void
-action(struct battle *bt, struct character *owner, const struct selection *slt)
-{
-	struct rendering *rdr;
-
-	/* Action. */
-	rdr = alloc_new0(sizeof (*rdr));
-	rdr->action.data = rdr;
-	rdr->action.update = update;
-	rdr->action.draw = draw;
-	rdr->action.end = end;
-	rdr->action.finish = finish;
-
-	/* Battle and target. */
-	rdr->battle = bt;
-	rdr->source = battle_find(bt, owner);
-	rdr->target = &bt->enemies[slt->index_character];
-
-	/* Animation. */
-	rdr->animation.delay = 10;
-	rdr->animation.sprite = &assets_sprites[ASSETS_SPRITE_EXPLOSION];
-	animation_start(&rdr->animation);
-
-	action_stack_add(&bt->actions[0], &rdr->action);
-}
-
-const struct spell spell_fire_minor = {
-	.name = N_("Fire Minor"),
-	.description = N_("A small amount of fire balls"),
-	.mp = 10,
-	.type = SPELL_TYPE_FIRE,
-	.select_kind = SELECTION_KIND_ONE,
-	.select_side = SELECTION_SIDE_ENEMY,
-	.select = select,
-	.action = action
-};
--- a/libmlk-adventure/adventure/spell/fire-minor.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,24 +0,0 @@
-/*
- * fire-minor.h -- minor fire
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_FIRE_MINOR_H
-#define MOLKO_ADVENTURE_FIRE_MINOR_H
-
-extern const struct spell spell_fire_minor;
-
-#endif /* !MOLKO_ADVENTURE_FIRE_MINOR_H */
--- a/libmlk-adventure/adventure/state/battle.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,101 +0,0 @@
-/*
- * battle.c -- manage a battle
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-
-#include <core/alloc.h>
-#include <core/game.h>
-#include <core/painter.h>
-#include <core/state.h>
-
-#include <rpg/battle.h>
-
-#include "battle.h"
-
-struct self {
-	struct battle *battle;
-	struct state state;
-};
-
-static void
-start(struct state *state)
-{
-	struct self *self = state->data;
-
-	battle_start(self->battle);
-}
-
-static void
-handle(struct state *state, const union event *ev)
-{
-	struct self *self = state->data;
-
-	battle_handle(self->battle, ev);
-}
-
-static void
-update(struct state *state, unsigned int ticks)
-{
-	struct self *self = state->data;
-
-	/* TODO: once we have stacked states, pop it. */
-	if (battle_update(self->battle, ticks))
-		game_pop();
-}
-
-static void
-draw(struct state *state)
-{
-	struct self *self = state->data;
-
-	painter_set_color(0xffffffff);
-	painter_clear();
-	battle_draw(self->battle);
-	painter_present();
-}
-
-static void
-finish(struct state *state)
-{
-	struct self *self = state->data;
-
-	battle_finish(self->battle);
-
-	free(self->battle);
-	free(self);
-}
-
-struct state *
-state_battle_new(struct battle *bt)
-{
-	assert(bt);
-
-	struct self *self;
-
-	self = alloc_new0(sizeof (*self));
-	self->battle = bt;
-	self->state.data = self;
-	self->state.start = start;
-	self->state.handle = handle;
-	self->state.update = update;
-	self->state.draw = draw;
-	self->state.finish = finish;
-
-	return &self->state;
-}
--- a/libmlk-adventure/adventure/state/battle.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,34 +0,0 @@
-/*
- * battle.h -- manage a battle
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_STATE_BATTLE_H
-#define MOLKO_ADVENTURE_STATE_BATTLE_H
-
-#include <core/core.h>
-
-struct battle;
-struct state;
-
-CORE_BEGIN_DECLS
-
-struct state *
-state_battle_new(struct battle *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_STATE_BATTLE_H */
--- a/libmlk-adventure/adventure/state/continue.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,109 +0,0 @@
-/*
- * continue.c -- select save to continue the game
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <core/alloc.h>
-#include <core/event.h>
-#include <core/game.h>
-#include <core/painter.h>
-#include <core/state.h>
-
-#include <adventure/dialog/save.h>
-
-#include "mainmenu.h"
-#include "continue.h"
-
-struct self {
-	struct state state;
-	struct dialog_save dialog;
-};
-
-static void
-start(struct state *state)
-{
-	struct self *self = state->data;
-
-	dialog_save_init(&self->dialog);
-}
-
-static void
-handle(struct state *state, const union event *ev)
-{
-	struct self *self = state->data;
-	int selected = 0;
-
-	switch (ev->type) {
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	case EVENT_KEYDOWN:
-		if (ev->key.key == KEY_ESCAPE)
-			game_push(state_mainmenu_new());
-		else
-			selected = dialog_save_handle(&self->dialog, ev);
-		break;
-	default:
-		selected = dialog_save_handle(&self->dialog, ev);
-		break;
-	}
-
-	if (selected)
-		game_quit();
-}
-
-static void
-update(struct state *state, unsigned int ticks)
-{
-	struct self *self = state->data;
-
-	dialog_save_update(&self->dialog, ticks);
-}
-
-static void
-draw(struct state *state)
-{
-	struct self *self = state->data;
-
-	painter_set_color(0xffffffff);
-	painter_clear();
-	dialog_save_draw(&self->dialog);
-	painter_present();
-}
-
-static void
-finish(struct state *state)
-{
-	struct self *self = state->data;
-
-	dialog_save_finish(&self->dialog);
-}
-
-struct state *
-state_continue_new(void)
-{
-	struct self *self;
-
-	self = alloc_new0(sizeof (*self));
-	self->state.data = self;
-	self->state.start = start;
-	self->state.handle = handle;
-	self->state.update = update;
-	self->state.draw = draw;
-	self->state.finish = finish;
-
-	return &self->state;
-}
--- a/libmlk-adventure/adventure/state/continue.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,33 +0,0 @@
-/*
- * continue.h -- select save to continue the game
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_STATE_CONTINUE_H
-#define MOLKO_ADVENTURE_STATE_CONTINUE_H
-
-#include <core/core.h>
-
-struct state;
-
-CORE_BEGIN_DECLS
-
-struct state *
-state_continue_new(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_STATE_CONTINUE_H */
--- a/libmlk-adventure/adventure/state/mainmenu.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,228 +0,0 @@
-/*
- * mainmenu.c -- game main menu
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <core/alloc.h>
-#include <core/event.h>
-#include <core/font.h>
-#include <core/game.h>
-#include <core/image.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/state.h>
-#include <core/texture.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/align.h>
-#include <ui/label.h>
-#include <ui/theme.h>
-
-#include <rpg/character.h>
-
-#include <adventure/assets.h>
-#include <adventure/molko.h>
-#include <adventure/adventure_p.h>
-
-#include <adventure/item/potion.h>
-#include <adventure/character/neth.h>
-
-#include "mainmenu.h"
-#include "continue.h"
-
-struct self {
-	struct state state;
-
-	struct {
-		struct texture tex;
-		int x;
-		int y;
-	} texts[4];
-
-	unsigned int itemsel;           /* Selected item. */
-};
-
-static void
-new(void)
-{
-	/* TODO: temporary. */
-	molko.team.members[0] = &character_neth;
-	character_reset(molko.team.members[0]);
-	molko.team.members[0]->hp = molko.team.members[0]->hpmax;
-	molko.team.members[0]->mp = molko.team.members[0]->mpmax;
-	inventory_add(&molko.inventory, &item_potion, 10);
-
-	molko_teleport("maps/map-world.map", -1, -1);
-}
-
-static void
-resume(void)
-{
-	game_push(state_continue_new());
-}
-
-static void
-quit(void)
-{
-	game_quit();
-}
-
-static void
-perform(struct self *self)
-{
-	assert(self->itemsel < 3);
-
-	static void (*handlers[])(void) = {
-		[0] = new,
-		[1] = resume,
-		[2] = quit
-	};
-
-	handlers[self->itemsel]();
-}
-
-static void
-init_title(struct self *self, struct font *font)
-{
-	if (font_render(font, &self->texts[3].tex, "Molko's Adventure", 0x000000ff) < 0)
-		panic();
-	
-	/* Align header. */
-	align(ALIGN_CENTER, &self->texts[3].x, NULL, self->texts[3].tex.w, self->texts[3].tex.h,
-	    0, 0, window.w, window.h);
-
-	self->texts[3].y = self->texts[3].x;
-}
-
-static void
-init_items(struct self *self, struct font *font)
-{
-	if (font_render(font, &self->texts[0].tex, _("New"), 0x000000ff) < 0 ||
-	    font_render(font, &self->texts[1].tex, _("Continue"), 0x000000ff) < 0 ||
-	    font_render(font, &self->texts[2].tex, _("Quit"), 0x000000ff) < 0)
-		panic();
-
-	self->texts[0].x = (window.w / 2) - (self->texts[0].tex.w / 2);
-	self->texts[0].y = window.h * 0.75;
-
-	self->texts[1].x = self->texts[0].x;
-	self->texts[1].y = self->texts[0].y + self->texts[0].tex.h;
-
-	self->texts[2].x = self->texts[0].x;
-	self->texts[2].y = self->texts[1].y + self->texts[1].tex.h;
-}
-
-static void
-start(struct state *state)
-{
-	struct self *self = state->data;
-	struct font fonts[2];
-
-	if (font_open(&fonts[0], molko_path("fonts/teutonic.ttf"), 130) < 0||
-	    font_open(&fonts[1], molko_path("fonts/pirata-one.ttf"), 30) < 0)
-		panic();
-
-	fonts[0].style = fonts[1].style = FONT_STYLE_ANTIALIASED;
-
-	init_title(self, &fonts[0]);
-	init_items(self, &fonts[1]);
-
-	font_finish(&fonts[0]);
-	font_finish(&fonts[1]);
-}
-
-static void
-handle(struct state *state, const union event *event)
-{
-	struct self *self = state->data;
-
-	switch (event->type) {
-	case EVENT_QUIT:
-		game_quit();
-		break;
-	case EVENT_KEYDOWN:
-		switch (event->key.key) {
-		case KEY_UP:
-			self->itemsel = self->itemsel == 0 ? 2 : self->itemsel - 1;
-			break;
-		case KEY_DOWN:
-			self->itemsel = (self->itemsel + 1) % 3;
-			break;
-		case KEY_ENTER:
-			perform(self);
-			break;
-		default:
-			break;
-		}
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-draw(struct state *state)
-{
-	struct self *self = state->data;
-	struct sprite *cursor = &assets_sprites[ASSETS_SPRITE_UI_CURSOR];
-	int x, y;
-
-	painter_set_color(0xffffffff);
-	painter_clear();
-
-	for (size_t i = 0; i < UTIL_SIZE(self->texts); ++i)
-		texture_draw(&self->texts[i].tex, self->texts[i].x, self->texts[i].y);
-
-	x  = self->texts[self->itemsel].x;
-	x -= cursor->cellw * 2;
-	y  = self->texts[self->itemsel].y;
-	y += self->texts[self->itemsel].tex.h / 2;
-	y -= cursor->cellh / 2;
-
-	sprite_draw(cursor, 1, 2, x, y);
-	painter_present();
-}
-
-static void
-finish(struct state *state)
-{
-	struct self *self = state->data;
-
-	for (size_t i = 0; i < UTIL_SIZE(self->texts); ++i)
-		texture_finish(&self->texts[i].tex);
-
-	free(self);
-}
-
-struct state *
-state_mainmenu_new(void)
-{
-	struct self *self;
-
-	self = alloc_new0(sizeof (*self));
-	self->state.data = self;
-	self->state.start = start;
-	self->state.handle = handle;
-	self->state.draw = draw;
-	self->state.finish = finish;
-
-	return &self->state;
-}
--- a/libmlk-adventure/adventure/state/mainmenu.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,33 +0,0 @@
-/*
- * mainmenu.h -- game main menu
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_STATE_MAINMENU_H
-#define MOLKO_ADVENTURE_STATE_MAINMENU_H
-
-#include <core/core.h>
-
-struct state;
-
-CORE_BEGIN_DECLS
-
-struct state *
-state_mainmenu_new(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_STATE_MAINMENU_H */
--- a/libmlk-adventure/adventure/state/map.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,149 +0,0 @@
-/*
- * map.c -- map state
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-
-#include <port/port.h>
-
-#include <core/event.h>
-#include <core/image.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/state.h>
-
-#include <rpg/map.h>
-#include <rpg/map-file.h>
-
-#include <adventure/mapscene/mapscene.h>
-
-#include <adventure/molko.h>
-
-#include "map.h"
-
-struct self {
-	struct state state;
-	char name[FILENAME_MAX];
-	int origin_x;
-	int origin_y;
-	struct map map;
-	struct map_file map_file;
-};
-
-static void
-start(struct state *state)
-{
-	struct self *self = state->data;
-
-	self->map_file.load_action = mapscene_load_action;
-
-	if (map_file_open(&self->map_file, &self->map, molko_path(self->name)) < 0)
-		panic();
-
-	/* TODO: find this from team maybe. */
-	if (image_open(&molko.map_player_texture, molko_path("sprites/john.png")) < 0)
-		panic();
-
-	sprite_init(&molko.map_player_sprite, &molko.map_player_texture, 48, 48);
-	self->map.player_sprite = &molko.map_player_sprite;
-
-	/* TODO: add support for saving origin in save. */
-	if (self->origin_x >= 0)
-		self->map.player_x = self->origin_x;
-	if (self->origin_y >= 0)
-		self->map.player_y = self->origin_y;
-
-	mapscene_load(&self->map);
-
-	if (map_init(&self->map) < 0)
-		panic();
-}
-
-static void
-handle(struct state *state, const union event *ev)
-{
-	struct self *self = state->data;
-
-	if (ev->type == EVENT_QUIT)
-		game_quit();
-	else
-		map_handle(&self->map, ev);
-}
-
-static void
-update(struct state *state, unsigned int ticks)
-{
-	struct self *self = state->data;
-
-	map_update(&self->map, ticks);
-}
-
-static void
-draw(struct state *state)
-{
-	struct self *self = state->data;
-
-	painter_clear();
-	map_draw(&self->map);
-	painter_present();
-}
-
-static void
-suspend(struct state *state)
-{
-	struct self *self = state->data;
-
-	self->map.player_movement = 0;
-}
-
-static void
-finish(struct state *state)
-{
-	struct self *self = state->data;
-
-	map_finish(&self->map);
-	map_file_finish(&self->map_file);
-
-	free(self);
-}
-
-struct state *
-state_map_new(const char *name, int origin_x, int origin_y)
-{
-	(void)origin_x;
-	(void)origin_y;
-
-	struct self *self;
-
-	self = alloc_new0(sizeof (*self));
-	self->origin_x = origin_x;
-	self->origin_y = origin_y;
-	strlcpy(self->name, name, sizeof (self->name));
-
-	self->state.data = self;
-	self->state.start = start;
-	self->state.handle = handle;
-	self->state.update = update;
-	self->state.draw = draw;
-	self->state.suspend = suspend;
-	self->state.finish = finish;
-
-	return &self->state;
-}
--- a/libmlk-adventure/adventure/state/map.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,34 +0,0 @@
-/*
- * map.h -- map state
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_STATE_MAP_H
-#define MOLKO_ADVENTURE_STATE_MAP_H
-
-#include <core/core.h>
-
-struct state;
-
-CORE_BEGIN_DECLS
-
-struct state *
-state_map_new(const char *, int, int);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_STATE_MAP_H */
-
--- a/libmlk-adventure/adventure/state/panic.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,209 +0,0 @@
-/*
- * panic_state.c -- panic state
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <core/alloc.h>
-#include <core/error.h>
-#include <core/event.h>
-#include <core/font.h>
-#include <core/game.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/state.h>
-#include <core/sys.h>
-#include <core/texture.h>
-#include <core/window.h>
-
-#include <ui/align.h>
-#include <ui/theme.h>
-
-#include "panic.h"
-
-#define BACKGROUND 0x4f5070ff
-#define FOREGROUND 0xffffffff
-
-#define OUT "molko-adventure.txt"
-
-struct self {
-	struct state state;
-
-	struct {
-		struct texture tex;
-		int x;
-		int y;
-	} texts[4];
-};
-
-static void
-die(const char *fmt, ...)
-{
-	assert(fmt);
-
-	va_list ap;
-
-	va_start(ap, fmt);
-	fprintf(stderr, "abort: ");
-	vfprintf(stderr, fmt, ap);
-	va_end(ap);
-	abort();
-	exit(1);
-}
-
-static void
-stop(void)
-{
-	die("%s", error());
-}
-
-static void
-dump(void)
-{
-	FILE *fp;
-
-	if ((fp = fopen(OUT, "w"))) {
-		/* TODO: add more info here. */
-		fprintf(fp, "Molko's Adventure crash dump report\n");
-		fclose(fp);
-	}
-
-	abort();
-}
-
-static void
-handle_keydown(const struct event_key *ev)
-{
-	assert(ev);
-
-	switch (ev->key) {
-	case KEY_q:
-		game_quit();
-		break;
-	case KEY_s:
-		dump();
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-start(struct state *state)
-{
-	struct self *self = state->data;
-	struct theme *theme;
-	struct font *font;
-
-	/* We remove the panic handler to avoid infinite recursion. */
-	panic_handler = stop;
-
-	theme = theme_default();
-	font = theme->fonts[THEME_FONT_INTERFACE];
-
-	if (font_render(font, &self->texts[0].tex, "An unrecoverable error occured and the game cannot continue.", FOREGROUND) < 0||
-	    font_render(font, &self->texts[1].tex, "Please report the detailed error as provided below.", FOREGROUND) < 0||
-	    font_render(font, &self->texts[2].tex, "Press <s> to save information and generate a core dump.", FOREGROUND) < 0||
-	    font_render(font, &self->texts[3].tex, "Press <q> to quit without saving information.", FOREGROUND) < 0)
-		die("%s", error());
-
-	/* All align x the same. */
-	for (size_t i = 0; i < UTIL_SIZE(self->texts); ++i)
-		self->texts[i].x = theme->padding;
-
-	/* Header (0-1). */
-	self->texts[0].y = theme->padding;
-	self->texts[1].y = self->texts[0].y + self->texts[0].tex.h + theme->padding;
-
-	/* Footer. (2-3). */
-	self->texts[3].y = window.h - self->texts[2].tex.h - theme->padding;
-	self->texts[2].y = self->texts[3].y - self->texts[3].tex.h - theme->padding;
-}
-
-static void
-handle(struct state *state, const union event *ev)
-{
-	assert(ev);
-
-	(void)state;
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		handle_keydown(&ev->key);
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-draw(struct state *state)
-{
-	struct self *self = state->data;
-	struct theme *theme = theme_default();
-	struct texture tex;
-	struct font *font;
-	int x, y;
-
-	painter_set_color(BACKGROUND);
-	painter_clear();
-
-	for (size_t i = 0; i < UTIL_SIZE(self->texts); ++i)
-		texture_draw(&self->texts[i].tex, self->texts[i].x, self->texts[i].y);
-
-	/* The error is only available here. */
-	font = theme->fonts[THEME_FONT_INTERFACE];
-
-	if (font_render(font, &tex, error(), FOREGROUND) < 0)
-		die("%s\n", error());
-
-	align(ALIGN_LEFT, &x, &y, tex.w, tex.h, 0, 0, window.w, window.h);
-
-	texture_draw(&tex, x + theme->padding, y);
-	texture_finish(&tex);
-
-	painter_present();
-}
-
-static void
-finish(struct state *state)
-{
-	struct self *self = state->data;
-
-	for (size_t i = 0; i < UTIL_SIZE(self->texts); ++i)
-		texture_finish(&self->texts[i].tex);
-
-	free(self);
-}
-
-struct state *
-state_panic_new(void)
-{
-	struct self *self;
-
-	self = alloc_new0(sizeof (*self));
-	self->state.data = self;
-	self->state.start = start;
-	self->state.handle = handle;
-	self->state.draw = draw;
-	self->state.finish = finish;
-
-	return &self->state;
-}
--- a/libmlk-adventure/adventure/state/panic.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,33 +0,0 @@
-/*
- * panic_state.h -- panic state
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_STATE_PANIC_H
-#define MOLKO_ADVENTURE_STATE_PANIC_H
-
-#include <core/core.h>
-
-struct state;
-
-CORE_BEGIN_DECLS
-
-struct state *
-state_panic_new(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_STATE_PANIC_H */
--- a/libmlk-adventure/adventure/state/splashscreen.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,115 +0,0 @@
-/*
- * splashscreen.c -- splash screen state
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <core/alloc.h>
-#include <core/font.h>
-#include <core/game.h>
-#include <core/image.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/state.h>
-#include <core/sys.h>
-#include <core/texture.h>
-#include <core/window.h>
-
-#include <ui/align.h>
-
-#include <adventure/molko.h>
-
-#include "splashscreen.h"
-#include "mainmenu.h"
-
-#define DELAY 3000
-
-struct self {
-	struct state state;
-	struct texture tex;
-	int x;
-	int y;
-	unsigned int elapsed;
-};
-
-static void
-start(struct state *state)
-{
-	struct self *self = state->data;
-	struct font font;
-
-	if (font_open(&font, molko_path("fonts/cubic.ttf"), 80) < 0)
-		panic();
-
-	font.style = FONT_STYLE_ANTIALIASED;
-
-	if (!font_render(&font, &self->tex, "malikania", 0x19332dff))
-		panic();
-
-	align(ALIGN_CENTER, &self->x, &self->y, self->tex.w, self->tex.h,
-	    0, 0, window.w, window.h);
-	font_finish(&font);
-}
-
-static void
-update(struct state *state, unsigned int ticks)
-{
-	struct self *self = state->data;
-
-	self->elapsed += ticks;
-
-	if (self->elapsed >= DELAY)
-		game_push(state_mainmenu_new());
-}
-
-static void
-draw(struct state *state)
-{
-	struct self *self = state->data;
-
-	painter_set_color(0xffffffff);
-	painter_clear();
-	texture_draw(&self->tex, self->x, self->y);
-	painter_present();
-}
-
-static void
-finish(struct state *state)
-{
-	struct self *self = state->data;
-
-	texture_finish(&self->tex);
-
-	free(self);
-}
-
-struct state *
-state_splashscreen_new(void)
-{
-	struct self *self;
-
-	self = alloc_new0(sizeof (*self));
-	self->state.data = self;
-	self->state.start = start;
-	self->state.update = update;
-	self->state.draw = draw;
-	self->state.finish = finish;
-
-	return &self->state;
-}
--- a/libmlk-adventure/adventure/state/splashscreen.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,33 +0,0 @@
-/*
- * splashscreen.h -- splash screen state
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_STATE_SPLASHSCREEN_H
-#define MOLKO_ADVENTURE_STATE_SPLASHSCREEN_H
-
-#include <core/core.h>
-
-struct state;
-
-CORE_BEGIN_DECLS
-
-struct state *
-state_splashscreen_new(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_STATE_SPLASHSCREEN_H */
--- a/libmlk-adventure/adventure/trace_hud.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,145 +0,0 @@
-/*
- * trace_hud.c -- on screen hud
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <string.h>
-
-#include <core/action.h>
-#include <core/font.h>
-#include <core/trace.h>
-#include <core/window.h>
-
-#include <ui/label.h>
-#include <ui/theme.h>
-
-#include "trace_hud.h"
-
-#define LINES_MAX       (4)
-#define THEME(t)        ((t) ? (t) : theme_default())
-
-static struct {
-	char lines[LINES_MAX + 1][TRACE_LINE_MAX];
-	unsigned int elapsed;
-} data;
-
-struct trace_hud trace_hud = {
-	.timeout = TRACE_HUD_TIMEOUT_DEFAULT
-};
-
-void
-trace_hud_handler(const char *str)
-{
-	assert(str);
-
-	/* 1.Try to find an empty line. */
-	for (size_t i = 0; i < LINES_MAX; ++i) {
-		if (data.lines[i][0] == '\0') {
-			snprintf(data.lines[i], sizeof (data.lines[i]), "%s", str);
-			return;
-		}
-	}
-
-	/* 2. All lines are full, put in last one and move other. */
-	memmove(&data.lines[0], &data.lines[1], sizeof (data.lines[0]) * LINES_MAX - 1);
-	snprintf(data.lines[LINES_MAX - 1], sizeof (data.lines[0]), "%s", str);
-
-	/* 3. Reset elapsed time now. */
-	data.elapsed = 0;
-}
-
-void
-trace_hud_update(unsigned int ticks)
-{
-	data.elapsed += ticks;
-
-	/*
-	 * We have an empty line in the data.lines at LINES_MAX, so we simply so
-	 * to move the whole array.
-	 *
-	 * [0] = "abc"
-	 * [1] = "def"
-	 * [2] = "xyz"
-	 * [3] = "zef"
-	 * [n] = "ldkf"
-	 * [LINES_MAX + 1] = "\0"
-	 */
-	if (data.elapsed >= trace_hud.timeout) {
-		data.elapsed = 0;
-		memmove(&data.lines[0], &data.lines[1], sizeof (data.lines[0]) * LINES_MAX);
-	}
-}
-
-void
-trace_hud_draw(void)
-{
-	struct theme *th;
-	int x, y;
-
-	th = THEME(trace_hud.theme);
-	x = th->padding;
-	y = th->padding;
-
-	for (int i = 0; i < LINES_MAX && data.lines[i][0]; ++i) {
-		label_draw(&(struct label) {
-			.x = x,
-			.y = y,
-			.text = data.lines[i],
-			.theme = th,
-			.flags = LABEL_FLAGS_SHADOW
-		});
-
-		y += font_height(th->fonts[THEME_FONT_INTERFACE]);
-		y += th->padding;
-	}
-}
-
-void
-trace_hud_clear(void)
-{
-	memset(&data, 0, sizeof (data));
-}
-
-static int
-update(struct action *a, unsigned int ticks)
-{
-	(void)a;
-
-	trace_hud_update(ticks);
-
-	return 0;
-}
-
-static void
-draw(struct action *a)
-{
-	(void)a;
-
-	trace_hud_draw();
-}
-
-struct action *
-trace_hud_action(void)
-{
-	static struct action a = {
-		.update = update,
-		.draw = draw
-	};
-
-	return &a;
-}
--- a/libmlk-adventure/adventure/trace_hud.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,55 +0,0 @@
-/*
- * trace_hud.h -- on screen hud
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_TRACE_HUD_H
-#define MOLKO_ADVENTURE_TRACE_HUD_H
-
-#include <core/core.h>
-
-#define TRACE_HUD_TIMEOUT_DEFAULT (3000)
-
-struct action;
-struct theme;
-
-struct trace_hud {
-	struct theme *theme;
-	unsigned int timeout;
-};
-
-CORE_BEGIN_DECLS
-
-extern struct trace_hud trace_hud;
-
-void
-trace_hud_handler(const char *);
-
-void
-trace_hud_update(unsigned int);
-
-void
-trace_hud_draw(void);
-
-void
-trace_hud_clear(void);
-
-struct action *
-trace_hud_action(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_TRACE_HUD_H */
--- a/libmlk-adventure/nls/fr.po	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,76 +0,0 @@
-#
-# fr.po -- French translations for libmlk-adventure
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2021-06-28 21:06+0200\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
-"Language-Team: LANGUAGE <LL@li.org>\n"
-"Language: \n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: libmlk-adventure/adventure/spell/fire-minor.c:123
-msgid "A small amount of fire balls"
-msgstr ""
-
-#: libmlk-adventure/adventure/character/black-cat.c:44
-msgid "Black Cat"
-msgstr ""
-
-#: libmlk-adventure/adventure/state/mainmenu.c:119
-msgid "Continue"
-msgstr "Continuer"
-
-#: libmlk-adventure/adventure/spell/fire-minor.c:122
-msgid "Fire Minor"
-msgstr ""
-
-#: libmlk-adventure/adventure/dialog/save.c:160
-#, c-format
-msgid "Last played: %s"
-msgstr ""
-
-#: libmlk-adventure/adventure/character/neth.c:41
-msgid "Neth"
-msgstr ""
-
-#: libmlk-adventure/adventure/state/mainmenu.c:118
-msgid "New"
-msgstr "Nouvelle partie"
-
-#: libmlk-adventure/adventure/item/potion.c:57
-msgid "Potion"
-msgstr ""
-
-#: libmlk-adventure/adventure/state/mainmenu.c:120
-msgid "Quit"
-msgstr "Quitter"
-
-#: libmlk-adventure/adventure/item/potion.c:58
-msgid "Recover 50 HP."
-msgstr ""
-
-#: libmlk-adventure/adventure/dialog/save.c:166
-#, c-format
-msgid "Time played: %s"
-msgstr ""
--- a/libmlk-adventure/nls/libmlk-adventure.pot	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,64 +0,0 @@
-# SOME DESCRIPTIVE TITLE.
-# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
-# This file is distributed under the same license as the PACKAGE package.
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2021-06-28 21:06+0200\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
-"Language-Team: LANGUAGE <LL@li.org>\n"
-"Language: \n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=CHARSET\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: libmlk-adventure/adventure/spell/fire-minor.c:123
-msgid "A small amount of fire balls"
-msgstr ""
-
-#: libmlk-adventure/adventure/character/black-cat.c:44
-msgid "Black Cat"
-msgstr ""
-
-#: libmlk-adventure/adventure/state/mainmenu.c:119
-msgid "Continue"
-msgstr ""
-
-#: libmlk-adventure/adventure/spell/fire-minor.c:122
-msgid "Fire Minor"
-msgstr ""
-
-#: libmlk-adventure/adventure/dialog/save.c:160
-#, c-format
-msgid "Last played: %s"
-msgstr ""
-
-#: libmlk-adventure/adventure/character/neth.c:41
-msgid "Neth"
-msgstr ""
-
-#: libmlk-adventure/adventure/state/mainmenu.c:118
-msgid "New"
-msgstr ""
-
-#: libmlk-adventure/adventure/item/potion.c:57
-msgid "Potion"
-msgstr ""
-
-#: libmlk-adventure/adventure/state/mainmenu.c:120
-msgid "Quit"
-msgstr ""
-
-#: libmlk-adventure/adventure/item/potion.c:58
-msgid "Recover 50 HP."
-msgstr ""
-
-#: libmlk-adventure/adventure/dialog/save.c:166
-#, c-format
-msgid "Time played: %s"
-msgstr ""
--- a/libmlk-core/CMakeLists.txt	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,106 +0,0 @@
-#
-# CMakeLists.txt -- CMake build system for Molko's Adventure
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-
-project(libmlk-core)
-
-set(
-	SOURCES
-	${libmlk-core_SOURCE_DIR}/core/action.c
-	${libmlk-core_SOURCE_DIR}/core/action.h
-	${libmlk-core_SOURCE_DIR}/core/alloc.c
-	${libmlk-core_SOURCE_DIR}/core/alloc.h
-	${libmlk-core_SOURCE_DIR}/core/animation.c
-	${libmlk-core_SOURCE_DIR}/core/animation.h
-	${libmlk-core_SOURCE_DIR}/core/clock.c
-	${libmlk-core_SOURCE_DIR}/core/clock.h
-	${libmlk-core_SOURCE_DIR}/core/color.h
-	${libmlk-core_SOURCE_DIR}/core/core.c
-	${libmlk-core_SOURCE_DIR}/core/core.h
-	${libmlk-core_SOURCE_DIR}/core/core_p.h
-	${libmlk-core_SOURCE_DIR}/core/drawable.c
-	${libmlk-core_SOURCE_DIR}/core/drawable.h
-	${libmlk-core_SOURCE_DIR}/core/error.c
-	${libmlk-core_SOURCE_DIR}/core/error.h
-	${libmlk-core_SOURCE_DIR}/core/event.c
-	${libmlk-core_SOURCE_DIR}/core/event.h
-	${libmlk-core_SOURCE_DIR}/core/font.c
-	${libmlk-core_SOURCE_DIR}/core/font.h
-	${libmlk-core_SOURCE_DIR}/core/game.c
-	${libmlk-core_SOURCE_DIR}/core/game.h
-	${libmlk-core_SOURCE_DIR}/core/image.c
-	${libmlk-core_SOURCE_DIR}/core/image.h
-	${libmlk-core_SOURCE_DIR}/core/inhibit.h
-	${libmlk-core_SOURCE_DIR}/core/key.h
-	${libmlk-core_SOURCE_DIR}/core/maths.c
-	${libmlk-core_SOURCE_DIR}/core/maths.h
-	${libmlk-core_SOURCE_DIR}/core/mouse.h
-	${libmlk-core_SOURCE_DIR}/core/music.c
-	${libmlk-core_SOURCE_DIR}/core/music.h
-	${libmlk-core_SOURCE_DIR}/core/painter.c
-	${libmlk-core_SOURCE_DIR}/core/painter.h
-	${libmlk-core_SOURCE_DIR}/core/panic.c
-	${libmlk-core_SOURCE_DIR}/core/panic.h
-	${libmlk-core_SOURCE_DIR}/core/script.c
-	${libmlk-core_SOURCE_DIR}/core/script.h
-	${libmlk-core_SOURCE_DIR}/core/sound.c
-	${libmlk-core_SOURCE_DIR}/core/sound.h
-	${libmlk-core_SOURCE_DIR}/core/sprite.c
-	${libmlk-core_SOURCE_DIR}/core/sprite.h
-	${libmlk-core_SOURCE_DIR}/core/state.c
-	${libmlk-core_SOURCE_DIR}/core/state.h
-	${libmlk-core_SOURCE_DIR}/core/sys.c
-	${libmlk-core_SOURCE_DIR}/core/sys.h
-	${libmlk-core_SOURCE_DIR}/core/texture.c
-	${libmlk-core_SOURCE_DIR}/core/texture.h
-	${libmlk-core_SOURCE_DIR}/core/texture_p.h
-	${libmlk-core_SOURCE_DIR}/core/trace.c
-	${libmlk-core_SOURCE_DIR}/core/trace.h
-	${libmlk-core_SOURCE_DIR}/core/translate.c
-	${libmlk-core_SOURCE_DIR}/core/translate.h
-	${libmlk-core_SOURCE_DIR}/core/util.c
-	${libmlk-core_SOURCE_DIR}/core/util.h
-	${libmlk-core_SOURCE_DIR}/core/window.c
-	${libmlk-core_SOURCE_DIR}/core/window.h
-	${libmlk-core_SOURCE_DIR}/core/window_p.h
-	${libmlk-core_SOURCE_DIR}/core/zfile.c
-	${libmlk-core_SOURCE_DIR}/core/zfile.h
-)
-
-set(
-	NLS
-	${libmlk-core_SOURCE_DIR}/nls/fr.po
-)
-
-if (MLK_WITH_NLS)
-	list(APPEND LIBRARIES ${Intl_LIBRARIES})
-endif ()
-
-if (MLK_WITH_ZSTD)
-	list(APPEND LIBRARIES ZSTD::ZSTD)
-endif ()
-
-mlk_library(
-	NAME libmlk-core
-	SOURCES ${SOURCES} ${NLS}
-	LANGS ${NLS}
-	LIBRARIES PUBLIC ${LIBRARIES} SDL2::SDL2 SDL2::image SDL2::ttf SDL2::mixer libmlk-port
-	INCLUDES
-		PUBLIC $<BUILD_INTERFACE:${libmlk-core_SOURCE_DIR}>
-)
-
-source_group(TREE ${libmlk-core_SOURCE_DIR} FILES ${SOURCES} ${NLS})
--- a/libmlk-core/core/action.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,179 +0,0 @@
-/*
- * action.c -- action states
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stddef.h>
-#include <string.h>
-
-#include "action.h"
-
-#define ACTION_FOREACH(st, iter) \
-	for (size_t i = 0; i < ACTION_STACK_MAX && ((iter) = (st)->actions[i], 1); ++i)
-
-void
-action_handle(struct action *act, const union event *ev)
-{
-	assert(act);
-	assert(ev);
-
-	if (act->handle)
-		act->handle(act, ev);
-}
-
-int
-action_update(struct action *act, unsigned int ticks)
-{
-	assert(act);
-
-	if (act->update)
-		return act->update(act, ticks);
-
-	/* No function means immortal action. */
-	return 0;
-}
-
-void
-action_draw(struct action *act)
-{
-	assert(act);
-
-	if (act->draw)
-		act->draw(act);
-}
-
-void
-action_end(struct action *act)
-{
-	assert(act);
-
-	if (act->end)
-		act->end(act);
-}
-
-void
-action_finish(struct action *act)
-{
-	assert(act);
-
-	if (act->finish)
-		act->finish(act);
-}
-
-void
-action_stack_init(struct action_stack *st)
-{
-	assert(st);
-
-	memset(st, 0, sizeof (*st));
-}
-
-int
-action_stack_add(struct action_stack *st, struct action *act)
-{
-	assert(st);
-	assert(act);
-
-	for (size_t i = 0; i < ACTION_STACK_MAX; ++i) {
-		if (!st->actions[i]) {
-			st->actions[i] = act;
-			return 0;
-		}
-	}
-
-	return -1;
-}
-
-void
-action_stack_handle(struct action_stack *st, const union event *ev)
-{
-	assert(st);
-	assert(ev);
-
-	struct action *act;
-
-	ACTION_FOREACH(st, act)
-		if (act)
-			action_handle(act, ev);
-}
-
-int
-action_stack_update(struct action_stack *st, unsigned int ticks)
-{
-	assert(st);
-
-	struct action *act;
-
-	for (size_t i = 0; i < ACTION_STACK_MAX; ++i) {
-		act = st->actions[i];
-
-		if (act && action_update(act, ticks)) {
-			action_end(act);
-			action_finish(act);
-			st->actions[i] = NULL;
-		}
-	}
-
-	/*
-	 * We process all actions again in case the user modified the stack
-	 * within their update function.
-	 */
-	return action_stack_completed(st);
-}
-
-void
-action_stack_draw(const struct action_stack *st)
-{
-	assert(st);
-
-	struct action *act;
-
-	ACTION_FOREACH(st, act)
-		if (act)
-			action_draw(act);
-}
-
-int
-action_stack_completed(const struct action_stack *st)
-{
-	assert(st);
-
-	struct action *act;
-
-	ACTION_FOREACH(st, act)
-		if (act)
-			return 0;
-
-	return 1;
-}
-
-void
-action_stack_finish(struct action_stack *st)
-{
-	assert(st);
-	
-	struct action *act;
-
-	ACTION_FOREACH(st, act) {
-		if (act) {
-			action_end(act);
-			action_finish(act);
-		}
-	}
-
-	memset(st, 0, sizeof (*st));
-}
--- a/libmlk-core/core/action.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,81 +0,0 @@
-/*
- * action.h -- action states
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_ACTION_H
-#define MOLKO_CORE_ACTION_H
-
-#include "core.h"
-
-#define ACTION_STACK_MAX (128)
-
-union event;
-
-struct action {
-	void *data;
-	void (*handle)(struct action *, const union event *);
-	int (*update)(struct action *, unsigned int);
-	void (*draw)(struct action *);
-	void (*end)(struct action *);
-	void (*finish)(struct action *);
-};
-
-struct action_stack {
-	struct action *actions[ACTION_STACK_MAX];
-};
-
-CORE_BEGIN_DECLS
-
-void
-action_handle(struct action *, const union event *);
-
-int
-action_update(struct action *, unsigned int);
-
-void
-action_draw(struct action *);
-
-void
-action_end(struct action *);
-
-void
-action_finish(struct action *);
-
-void
-action_stack_init(struct action_stack *);
-
-int
-action_stack_add(struct action_stack *, struct action *);
-
-void
-action_stack_handle(struct action_stack *, const union event *);
-
-int
-action_stack_update(struct action_stack *, unsigned int);
-
-void
-action_stack_draw(const struct action_stack *);
-
-int
-action_stack_completed(const struct action_stack *);
-
-void
-action_stack_finish(struct action_stack *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_ACTION_H */
--- a/libmlk-core/core/alloc.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,244 +0,0 @@
-/*
- * alloc.h -- custom allocators
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <errno.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <SDL.h>
-
-#include "alloc.h"
-#include "error.h"
-#include "panic.h"
-
-static void *
-panic_alloc(size_t size)
-{
-	void *mem;
-
-	if (!(mem = malloc(size)))
-		panicf("%s", strerror(errno));
-
-	return mem;
-}
-
-static void *
-panic_realloc(void *ptr, size_t size)
-{
-	void *mem;
-
-	if (!(mem = realloc(ptr, size)) && size != 0)
-		panicf("%s", strerror(errno));
-
-	return mem;
-}
-
-static const struct alloc_funcs default_alloc_funcs = {
-	.alloc = panic_alloc,
-	.realloc = panic_realloc,
-	.free = free
-};
-
-static const struct alloc_funcs *funcs = &default_alloc_funcs;
-
-void
-alloc_set(const struct alloc_funcs *newfuncs)
-{
-	assert(funcs);
-	assert(funcs->alloc);
-	assert(funcs->realloc);
-	assert(funcs->free);
-
-	funcs = newfuncs;
-
-	/* Change SDL allocators as well. */
-	SDL_SetMemoryFunctions(alloc_new, alloc_array0, alloc_renew, free);
-}
-
-void *
-alloc_new(size_t size)
-{
-	assert(size != 0);
-
-	return funcs->alloc(size);
-}
-
-void *
-alloc_new0(size_t size)
-{
-	assert(size != 0);
-
-	void *ptr;
-
-	if ((ptr = funcs->alloc(size)))
-		memset(ptr, 0, size);
-
-	return ptr;
-}
-
-void *
-alloc_array(size_t len, size_t elemsize)
-{
-	assert(len != 0);
-	assert(elemsize != 0);
-
-	size_t size = len * elemsize;
-
-	if (size / len != elemsize)
-		return errorf("%s", strerror(ENOMEM)), NULL;
-
-	return funcs->alloc(size);
-}
-
-void *
-alloc_array0(size_t len, size_t elemsize)
-{
-	assert(len != 0);
-	assert(elemsize != 0);
-
-	void *mem;
-	size_t size = len * elemsize;
-
-	if (size / len != elemsize)
-		return errorf("%s", strerror(ENOMEM)), NULL;
-
-	if ((mem = funcs->alloc(size)))
-		memset(mem, 0, size);
-
-	return mem;
-}
-
-void *
-alloc_renew(void *ptr, size_t size)
-{
-	return funcs->realloc(ptr, size);
-}
-
-void *
-alloc_rearray(void *ptr, size_t len, size_t elemsize)
-{
-	size_t size = len * elemsize;
-
-	if (size / len != elemsize)
-		return errorf("%s", strerror(ENOMEM)), NULL;
-
-	return funcs->realloc(ptr, size);
-}
-
-void *
-alloc_rearray0(void *ptr, size_t oldlen, size_t newlen, size_t elemsize)
-{
-	size_t size = newlen * elemsize;
-
-	if (size / newlen != elemsize)
-		return errorf("%s", strerror(ENOMEM)), NULL;
-	if (!(ptr = funcs->realloc(ptr, size)))
-		return NULL;
-
-	if (newlen > oldlen)
-		memset((unsigned char *)ptr + (oldlen * elemsize), 0, (newlen - oldlen) * elemsize);
-
-	return ptr;
-}
-
-void *
-alloc_dup(const void *ptr, size_t size)
-{
-	assert(ptr);
-	assert(size != 0);
-
-	void *mem;
-
-	if ((mem = funcs->alloc(size)))
-		memcpy(mem, ptr, size);
-
-	return mem;
-}
-
-char *
-alloc_sdup(const char *src)
-{
-	assert(src);
-
-	char *ret;
-	size_t length = strlen(src) + 1;
-
-	if ((ret = funcs->alloc(length)))
-		memcpy(ret, src, length + 1);
-
-	return ret;
-}
-
-int
-alloc_pool_init(struct alloc_pool *pool, size_t elemsize, void (*finalizer)(void *))
-{
-	assert(pool);
-	assert(elemsize != 0);
-
-	if (!(pool->data = alloc_array(ALLOC_POOL_INIT_DEFAULT, elemsize)))
-		return -1;
-
-	pool->elemsize = elemsize;
-	pool->size = 0;
-	pool->capacity = ALLOC_POOL_INIT_DEFAULT;
-	pool->finalizer = finalizer;
-
-	return 0;
-}
-
-void *
-alloc_pool_new(struct alloc_pool *pool)
-{
-	assert(pool);
-
-	if (pool->size >= pool->capacity) {
-		void *newptr = alloc_rearray(pool->data, pool->capacity * 2, pool->elemsize);
-
-		if (!newptr)
-			return NULL;
-
-		pool->data = newptr;
-		pool->capacity *= 2;
-	}
-
-	return ((unsigned char *)pool->data) + pool->size++ * pool->elemsize;
-}
-
-void *
-alloc_pool_get(const struct alloc_pool *pool, size_t index)
-{
-	assert(pool);
-	assert(index < pool->size);
-
-	return ((unsigned char *)pool->data) + index * pool->elemsize;
-}
-
-void
-alloc_pool_finish(struct alloc_pool *pool)
-{
-	if (pool->finalizer) {
-		unsigned char *tab = pool->data;
-
-		for (size_t i = 0; i < pool->size; ++i)
-			pool->finalizer(tab + i * pool->elemsize);
-	}
-
-	free(pool->data);
-	memset(pool, 0, sizeof (*pool));
-}
--- a/libmlk-core/core/alloc.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,94 +0,0 @@
-/*
- * alloc.h -- custom allocators
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_ALLOC_H
-#define MOLKO_CORE_ALLOC_H
-
-#include <stddef.h>
-
-#include "core.h"
-#include "util.h"
-
-/* Must be power of 2. */
-#define ALLOC_POOL_INIT_DEFAULT (32)
-
-/* Custom allocator. */
-struct alloc_funcs {
-	void *(*alloc)(size_t);
-	void *(*realloc)(void *, size_t);
-	void (*free)(void *);
-};
-
-/* Minimalist growable array for loading data. */
-struct alloc_pool {
-	void *data;
-	size_t elemsize;
-	size_t size;
-	size_t capacity;
-	void (*finalizer)(void *);
-};
-
-CORE_BEGIN_DECLS
-
-/* allocator functions. */
-void
-alloc_set(const struct alloc_funcs *);
-
-void *
-alloc_new(size_t);
-
-void *
-alloc_new0(size_t);
-
-void *
-alloc_array(size_t, size_t);
-
-void *
-alloc_array0(size_t, size_t);
-
-void *
-alloc_renew(void *, size_t);
-
-void *
-alloc_rearray(void *, size_t, size_t);
-
-void *
-alloc_rearray0(void *, size_t, size_t, size_t);
-
-void *
-alloc_dup(const void *, size_t);
-
-char *
-alloc_sdup(const char *);
-
-/* alloc_pool functions. */
-int
-alloc_pool_init(struct alloc_pool *, size_t , void (*)(void *));
-
-void *
-alloc_pool_new(struct alloc_pool *);
-
-void *
-alloc_pool_get(const struct alloc_pool *, size_t);
-
-void
-alloc_pool_finish(struct alloc_pool *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_ALLOC_H */
--- a/libmlk-core/core/animation.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,120 +0,0 @@
-/*
- * animation.c -- basic animations
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <string.h>
-
-#include "drawable.h"
-#include "animation.h"
-#include "sprite.h"
-
-static int
-update(struct drawable *dw, unsigned int ticks)
-{
-	return animation_update(dw->data, ticks);
-}
-
-static void
-draw(struct drawable *dw)
-{
-	animation_draw(dw->data, dw->x, dw->y);
-}
-
-void
-animation_init(struct animation *an, const struct sprite *sprite, unsigned int delay)
-{
-	assert(an);
-	assert(sprite);
-
-	an->sprite = sprite;
-	an->row = 0;
-	an->column = 0;
-	an->delay = delay;
-	an->elapsed = 0;
-}
-
-void
-animation_start(struct animation *an)
-{
-	assert(an);
-
-	an->row = 0;
-	an->column = 0;
-	an->elapsed = 0;
-}
-
-int
-animation_completed(const struct animation *an)
-{
-	assert(an);
-
-	return an->elapsed >= an->delay &&
-	       an->row >= an->sprite->nrows &&
-	       an->column >= an->sprite->ncols;
-}
-
-int
-animation_update(struct animation *an, unsigned int ticks)
-{
-	assert(an);
-
-	an->elapsed += ticks;
-
-	if (an->elapsed < an->delay)
-		return 0;
-
-	/* Increment column first */
-	if (++an->column >= an->sprite->ncols) {
-		/*
-		 * Increment row, if we reach the last row it means we are
-		 * at the last frame.
-		 */
-		if (++an->row >= an->sprite->nrows)
-			an->row = an->sprite->nrows;
-		else
-			an->column = an->elapsed = 0;
-	} else
-		an->elapsed = 0;
-
-	return animation_completed(an);
-}
-
-int
-animation_draw(const struct animation *an, int x, int y)
-{
-	assert(an);
-
-	return sprite_draw(an->sprite, an->row, an->column, x, y);
-}
-
-void
-animation_drawable(struct animation *an, struct drawable *dw, int x, int y)
-{
-	assert(an);
-	assert(dw);
-
-	memset(dw, 0, sizeof (*dw));
-	
-	dw->data = an;
-	dw->x = x - (an->sprite->cellw / 2);
-	dw->y = y - (an->sprite->cellh / 2);
-	dw->update = update;
-	dw->draw = draw;
-
-	animation_start(an);
-}
--- a/libmlk-core/core/animation.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,57 +0,0 @@
-/*
- * animation.h -- basic animations
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_ANIMATION_H
-#define MOLKO_CORE_ANIMATION_H
-
-#include "core.h"
-
-struct drawable;
-struct sprite;
-
-struct animation {
-	const struct sprite *sprite;
-	unsigned int row;
-	unsigned int column;
-	unsigned int delay;
-	unsigned int elapsed;
-};
-
-CORE_BEGIN_DECLS
-
-void
-animation_init(struct animation *, const struct sprite *, unsigned int);
-
-void
-animation_start(struct animation *);
-
-int
-animation_completed(const struct animation *);
-
-int
-animation_update(struct animation *, unsigned int);
-
-int
-animation_draw(const struct animation *, int, int);
-
-void
-animation_drawable(struct animation *, struct drawable *, int, int);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_ANIMATION_H */
--- a/libmlk-core/core/clock.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,33 +0,0 @@
-/*
- * clock.c -- track elapsed time
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <SDL.h>
-
-#include "clock.h"
-
-void
-clock_start(struct clock *clock)
-{
-	clock->ticks = SDL_GetTicks();
-}
-
-unsigned int
-clock_elapsed(const struct clock *clock)
-{
-	return SDL_GetTicks() - clock->ticks;
-}
--- a/libmlk-core/core/clock.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,38 +0,0 @@
-/*
- * clock.h -- track elapsed time
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_CLOCK_H
-#define MOLKO_CORE_CLOCK_H
-
-#include "core.h"
-
-struct clock {
-	unsigned int ticks;
-};
-
-CORE_BEGIN_DECLS
-
-void
-clock_start(struct clock *);
-
-unsigned int
-clock_elapsed(const struct clock *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_CLOCK_H */
--- a/libmlk-core/core/color.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,32 +0,0 @@
-/*
- * color.h -- basic color routines
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_COLOR_H
-#define MOLKO_CORE_COLOR_H
-
-#define COLOR_R(c)              (c >> 24 & 0xff)
-#define COLOR_G(c)              (c >> 16 & 0xff)
-#define COLOR_B(c)              (c >> 8  & 0xff)
-#define COLOR_A(c)              (c       & 0xff)
-#define COLOR_HEX(r, g, b, a)   \
-        ((r << 24 & 0xff000000) | \
-         (g << 16 & 0x00ff0000) | \
-         (b << 8  & 0x0000ff00) | \
-         (a       & 0x000000ff))
-
-#endif /* !MOLKO_CORE_COLOR_H */
--- a/libmlk-core/core/core.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,48 +0,0 @@
-/*
- * core.c -- libcore main entry
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stddef.h>
-#include <stdlib.h>
-#include <time.h>
-
-#include "core.h"
-#include "sys.h"
-#include "translate.h"
-
-int
-core_init(const char *organization, const char *name)
-{
-	assert(organization);
-	assert(name);
-
-	srand(time(NULL));
-
-	if (sys_init(organization, name) < 0)
-		return -1;
-
-	translate_init("libmlk-core");
-
-	return 0;
-}
-
-void
-core_finish(void)
-{
-	sys_finish();
-}
--- a/libmlk-core/core/core.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,40 +0,0 @@
-/*
- * core.c -- libcore main entry
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_CORE_H
-#define MOLKO_CORE_CORE_H
-
-#if defined(__cplusplus)
-#       define CORE_BEGIN_DECLS extern "C" {
-#       define CORE_END_DECLS   }
-#else
-#       define CORE_BEGIN_DECLS
-#       define CORE_END_DECLS
-#endif
-
-CORE_BEGIN_DECLS
-
-int
-core_init(const char *, const char *);
-
-void
-core_finish(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_CORE_H */
--- a/libmlk-core/core/core_p.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,31 +0,0 @@
-/*
- * core_p -- libcore private definitions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_CORE_P_H
-#define MOLKO_CORE_CORE_P_H
-
-#include "config.h"
-
-#if defined(MOLKO_WITH_NLS)
-#       include <libintl.h>
-#       define _(s) dgettext("libmlk-core", s)
-#else
-#       define _(s) s
-#endif
-
-#endif /* !MOLKO_CORE_CORE_P_H */
--- a/libmlk-core/core/drawable.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,153 +0,0 @@
-/*
- * drawable.c -- automatic drawable objects
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stddef.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "animation.h"
-#include "drawable.h"
-#include "util.h"
-#include "sprite.h"
-
-#define DRAWABLE_FOREACH(st, iter) \
-	for (size_t i = 0; i < DRAWABLE_STACK_MAX && ((iter) = (st)->objects[i], 1); ++i)
-
-int
-drawable_update(struct drawable *dw, unsigned int ticks)
-{
-	assert(dw);
-
-	return dw->update(dw, ticks);
-}
-
-void
-drawable_draw(struct drawable *dw)
-{
-	assert(dw);
-
-	dw->draw(dw);
-}
-
-void
-drawable_end(struct drawable *dw)
-{
-	assert(dw);
-
-	if (dw->end)
-		dw->end(dw);
-}
-
-void
-drawable_finish(struct drawable *dw)
-{
-	assert(dw);
-
-	if (dw->finish)
-		dw->finish(dw);
-}
-
-void
-drawable_stack_init(struct drawable_stack *st)
-{
-	assert(st);
-
-	memset(st, 0, sizeof (*st));
-}
-
-int
-drawable_stack_add(struct drawable_stack *st, struct drawable *dw)
-{
-	assert(st);
-	assert(dw);
-
-	for (size_t i = 0; i < DRAWABLE_STACK_MAX; ++i) {
-		if (!st->objects[i]) {
-			st->objects[i] = dw;
-			return 0;
-		}
-	}
-
-	return -1;
-}
-
-int
-drawable_stack_update(struct drawable_stack *st, unsigned int ticks)
-{
-	assert(st);
-
-	for (size_t i = 0; i < DRAWABLE_STACK_MAX; ++i) {
-		struct drawable *dw = st->objects[i];
-
-		if (dw && drawable_update(dw, ticks)) {
-			drawable_end(dw);
-			drawable_finish(dw);
-			st->objects[i] = NULL;
-		}
-	}
-
-	/*
-	 * We process the array again in case a drawable added a new drawable
-	 * within the update function.
-	 */
-	return drawable_stack_completed(st);
-}
-
-void
-drawable_stack_draw(struct drawable_stack *st)
-{
-	assert(st);
-
-	struct drawable *dw;
-
-	DRAWABLE_FOREACH(st, dw)
-		if (dw)
-			drawable_draw(dw);
-}
-
-int
-drawable_stack_completed(const struct drawable_stack *st)
-{
-	assert(st);
-
-	struct drawable *dw;
-
-	DRAWABLE_FOREACH(st, dw)
-		if (dw)
-			return 0;
-
-	return 1;
-}
-
-void
-drawable_stack_finish(struct drawable_stack *st)
-{
-	assert(st);
-
-	struct drawable *dw;
-
-	DRAWABLE_FOREACH(st, dw) {
-		if (dw) {
-			drawable_end(dw);
-			drawable_finish(dw);
-		}
-	}
-
-	memset(st, 0, sizeof (*st));
-}
--- a/libmlk-core/core/drawable.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,74 +0,0 @@
-/*
- * drawable.h -- automatic drawable objects
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_DRAWABLE_H
-#define MOLKO_CORE_DRAWABLE_H
-
-#include "core.h"
-
-#define DRAWABLE_STACK_MAX (128)
-
-struct drawable {
-	void *data;
-	int x;
-	int y;
-	int (*update)(struct drawable *, unsigned int);
-	void (*draw)(struct drawable *);
-	void (*end)(struct drawable *);
-	void (*finish)(struct drawable *);
-};
-
-struct drawable_stack {
-	struct drawable *objects[DRAWABLE_STACK_MAX];
-};
-
-CORE_BEGIN_DECLS
-
-int
-drawable_update(struct drawable *, unsigned int);
-
-void
-drawable_draw(struct drawable *);
-
-void
-drawable_end(struct drawable *);
-
-void
-drawable_finish(struct drawable *);
-
-void
-drawable_stack_init(struct drawable_stack *);
-
-int
-drawable_stack_add(struct drawable_stack *, struct drawable *);
-
-int
-drawable_stack_update(struct drawable_stack *, unsigned int);
-
-void
-drawable_stack_draw(struct drawable_stack *);
-
-int
-drawable_stack_completed(const struct drawable_stack *);
-
-void
-drawable_stack_finish(struct drawable_stack *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_DRAWABLE_H */
--- a/libmlk-core/core/error.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,56 +0,0 @@
-/*
- * error.c -- error routines
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-
-#include "error.h"
-
-#include <SDL.h>
-
-static char buffer[2048];
-
-const char *
-error(void)
-{
-	return buffer;
-}
-
-int
-errorf(const char *fmt, ...)
-{
-	assert(fmt);
-
-	va_list ap;
-
-	va_start(ap, fmt);
-	errorva(fmt, ap);
-	va_end(ap);
-
-	return -1;
-}
-
-int
-errorva(const char *fmt, va_list ap)
-{
-	assert(fmt);
-
-	vsnprintf(buffer, sizeof (buffer), fmt, ap);
-
-	return -1;
-}
--- a/libmlk-core/core/error.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,39 +0,0 @@
-/*
- * error.h -- error routines
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_ERROR_H
-#define MOLKO_CORE_ERROR_H
-
-#include <stdarg.h>
-
-#include "core.h"
-
-CORE_BEGIN_DECLS
-
-const char *
-error(void);
-
-int
-errorf(const char *, ...);
-
-int
-errorva(const char *, va_list);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_ERROR_H */
--- a/libmlk-core/core/event.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,256 +0,0 @@
-/*
- * event.c -- event management
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <SDL.h>
-
-#include "event.h"
-
-/* Maintain with enum key constants in key.h */
-static const struct {
-	SDL_Keycode key;
-	enum key value;
-} keymap[] = {
-	{ SDLK_RETURN,          KEY_ENTER               },
-	{ SDLK_ESCAPE,          KEY_ESCAPE              },
-	{ SDLK_BACKSPACE,       KEY_BACKSPACE           },
-	{ SDLK_TAB,             KEY_TAB                 },
-	{ SDLK_SPACE,           KEY_SPACE               },
-	{ SDLK_EXCLAIM,         KEY_EXCLAIM             },
-	{ SDLK_QUOTEDBL,        KEY_DOUBLE_QUOTE        },
-	{ SDLK_HASH,            KEY_HASH                },
-	{ SDLK_PERCENT,         KEY_PERCENT             },
-	{ SDLK_DOLLAR,          KEY_DOLLAR              },
-	{ SDLK_AMPERSAND,       KEY_AMPERSAND           },
-	{ SDLK_QUOTE,           KEY_QUOTE               },
-	{ SDLK_LEFTPAREN,       KEY_LEFT_PAREN          },
-	{ SDLK_RIGHTPAREN,      KEY_RIGHT_PAREN         },
-	{ SDLK_ASTERISK,        KEY_ASTERISK            },
-	{ SDLK_PLUS,            KEY_PLUS                },
-	{ SDLK_COMMA,           KEY_COMMA               },
-	{ SDLK_MINUS,           KEY_MINUS               },
-	{ SDLK_PERIOD,          KEY_PERIOD              },
-	{ SDLK_SLASH,           KEY_SLASH               },
-	{ SDLK_0,               KEY_0                   },
-	{ SDLK_1,               KEY_1                   },
-	{ SDLK_2,               KEY_2                   },
-	{ SDLK_3,               KEY_3                   },
-	{ SDLK_4,               KEY_4                   },
-	{ SDLK_5,               KEY_5                   },
-	{ SDLK_6,               KEY_6                   },
-	{ SDLK_7,               KEY_7                   },
-	{ SDLK_8,               KEY_8                   },
-	{ SDLK_9,               KEY_9                   },
-	{ SDLK_COLON,           KEY_COLON               },
-	{ SDLK_SEMICOLON,       KEY_SEMICOLON           },
-	{ SDLK_LESS,            KEY_LESS                },
-	{ SDLK_EQUALS,          KEY_EQUALS              },
-	{ SDLK_GREATER,         KEY_GREATER             },
-	{ SDLK_QUESTION,        KEY_QUESTION            },
-	{ SDLK_AT,              KEY_AT                  },
-	{ SDLK_LEFTBRACKET,     KEY_LEFT_BRACKET        },
-	{ SDLK_BACKSLASH,       KEY_BACKSLASH           },
-	{ SDLK_RIGHTBRACKET,    KEY_RIGHT_BRACKET       },
-	{ SDLK_CARET,           KEY_CARET               },
-	{ SDLK_UNDERSCORE,      KEY_UNDERSCORE          },
-	{ SDLK_BACKQUOTE,       KEY_BACKQUOTE           },
-	{ SDLK_a,               KEY_a                   },
-	{ SDLK_b,               KEY_b                   },
-	{ SDLK_c,               KEY_c                   },
-	{ SDLK_d,               KEY_d                   },
-	{ SDLK_e,               KEY_e                   },
-	{ SDLK_f,               KEY_f                   },
-	{ SDLK_g,               KEY_g                   },
-	{ SDLK_h,               KEY_h                   },
-	{ SDLK_i,               KEY_i                   },
-	{ SDLK_j,               KEY_j                   },
-	{ SDLK_k,               KEY_k                   },
-	{ SDLK_l,               KEY_l                   },
-	{ SDLK_m,               KEY_m                   },
-	{ SDLK_n,               KEY_n                   },
-	{ SDLK_o,               KEY_o                   },
-	{ SDLK_p,               KEY_p                   },
-	{ SDLK_q,               KEY_q                   },
-	{ SDLK_r,               KEY_r                   },
-	{ SDLK_s,               KEY_s                   },
-	{ SDLK_t,               KEY_t                   },
-	{ SDLK_u,               KEY_u                   },
-	{ SDLK_v,               KEY_v                   },
-	{ SDLK_w,               KEY_w                   },
-	{ SDLK_x,               KEY_x                   },
-	{ SDLK_y,               KEY_y                   },
-	{ SDLK_z,               KEY_z                   },
-	{ SDLK_CAPSLOCK,        KEY_CAPSLOCK            },
-	{ SDLK_F1,              KEY_F1                  },
-	{ SDLK_F2,              KEY_F2                  },
-	{ SDLK_F3,              KEY_F3                  },
-	{ SDLK_F4,              KEY_F4                  },
-	{ SDLK_F5,              KEY_F5                  },
-	{ SDLK_F6,              KEY_F6                  },
-	{ SDLK_F7,              KEY_F7                  },
-	{ SDLK_F8,              KEY_F8                  },
-	{ SDLK_F9,              KEY_F9                  },
-	{ SDLK_F10,             KEY_F10                 },
-	{ SDLK_F11,             KEY_F11                 },
-	{ SDLK_F12,             KEY_F12                 },
-	{ SDLK_F13,             KEY_F13                 },
-	{ SDLK_F14,             KEY_F14                 },
-	{ SDLK_F15,             KEY_F15                 },
-	{ SDLK_F16,             KEY_F16                 },
-	{ SDLK_F17,             KEY_F17                 },
-	{ SDLK_F18,             KEY_F18                 },
-	{ SDLK_F19,             KEY_F19                 },
-	{ SDLK_F20,             KEY_F20                 },
-	{ SDLK_F21,             KEY_F21                 },
-	{ SDLK_F22,             KEY_F22                 },
-	{ SDLK_F23,             KEY_F23                 },
-	{ SDLK_F24,             KEY_F24                 },
-	{ SDLK_PRINTSCREEN,     KEY_PRINTSCREEN         },
-	{ SDLK_SCROLLLOCK,      KEY_SCROLL_LOCK         },
-	{ SDLK_PAUSE,           KEY_PAUSE               },
-	{ SDLK_INSERT,          KEY_INSERT              },
-	{ SDLK_HOME,            KEY_HOME                },
-	{ SDLK_PAGEUP,          KEY_PAGEUP              },
-	{ SDLK_DELETE,          KEY_DELETE              },
-	{ SDLK_END,             KEY_END                 },
-	{ SDLK_PAGEDOWN,        KEY_PAGEDOWN            },
-	{ SDLK_RIGHT,           KEY_RIGHT               },
-	{ SDLK_LEFT,            KEY_LEFT                },
-	{ SDLK_DOWN,            KEY_DOWN                },
-	{ SDLK_UP,              KEY_UP                  },
-	{ SDLK_KP_DIVIDE,       KEY_KP_DIVIDE           },
-	{ SDLK_KP_MULTIPLY,     KEY_KP_MULTIPLY         },
-	{ SDLK_KP_MINUS,        KEY_KP_MINUS            },
-	{ SDLK_KP_PLUS,         KEY_KP_PLUS             },
-	{ SDLK_KP_ENTER,        KEY_KP_ENTER            },
-	{ SDLK_KP_1,            KEY_KP_1                },
-	{ SDLK_KP_2,            KEY_KP_2                },
-	{ SDLK_KP_3,            KEY_KP_3                },
-	{ SDLK_KP_4,            KEY_KP_4                },
-	{ SDLK_KP_5,            KEY_KP_5                },
-	{ SDLK_KP_6,            KEY_KP_6                },
-	{ SDLK_KP_7,            KEY_KP_7                },
-	{ SDLK_KP_8,            KEY_KP_8                },
-	{ SDLK_KP_9,            KEY_KP_9                },
-	{ SDLK_KP_0,            KEY_KP_0                },
-	{ SDLK_KP_PERIOD,       KEY_KP_PERIOD           },
-	{ SDLK_KP_COMMA,        KEY_KP_COMMA            },
-	{ SDLK_MENU,            KEY_MENU                },
-	{ SDLK_MUTE,            KEY_MUTE                },
-	{ SDLK_VOLUMEUP,        KEY_VOLUME_UP           },
-	{ SDLK_VOLUMEDOWN,      KEY_VOLUME_DOWN         },
-	{ SDLK_LCTRL,           KEY_LCTRL               },
-	{ SDLK_LSHIFT,          KEY_LSHIFT              },
-	{ SDLK_LALT,            KEY_LALT                },
-	{ SDLK_LGUI,            KEY_LSUPER              },
-	{ SDLK_RCTRL,           KEY_RCTRL               },
-	{ SDLK_RSHIFT,          KEY_RSHIFT              },
-	{ SDLK_RALT,            KEY_RALT                },
-	{ SDLK_RGUI,            KEY_RSUPER              },
-	{ 0,                    -1                      }
-};
-
-/* Maintain with enum mouse_button constants in mouse.h */
-static const struct {
-	int key;
-	enum mouse_button value;
-} buttons[] = {
-	{ SDL_BUTTON_LEFT,      MOUSE_BUTTON_LEFT       },
-	{ SDL_BUTTON_MIDDLE,    MOUSE_BUTTON_MIDDLE     },
-	{ SDL_BUTTON_RIGHT,     MOUSE_BUTTON_RIGHT      },
-	{ -1,                   MOUSE_BUTTON_NONE       }
-};
-
-static void
-convert_key(const SDL_Event *event, union event *ev)
-{
-	ev->type = event->type == SDL_KEYDOWN ? EVENT_KEYDOWN : EVENT_KEYUP;
-	ev->key.key = KEY_UNKNOWN;
-
-	for (size_t i = 0; keymap[i].key != 0; ++i) {
-		if (keymap[i].key == event->key.keysym.sym) {
-			ev->key.key = keymap[i].value;
-			break;
-		}
-	}
-}
-
-static void
-convert_mouse(const SDL_Event *event, union event *ev)
-{
-	ev->type = EVENT_MOUSE;
-	ev->mouse.buttons = 0;
-	ev->mouse.x = event->motion.x;
-	ev->mouse.y = event->motion.y;
-
-	if (event->motion.state & SDL_BUTTON_LMASK)
-		ev->mouse.buttons |= MOUSE_BUTTON_LEFT;
-	if (event->motion.state & SDL_BUTTON_MMASK)
-		ev->mouse.buttons |= MOUSE_BUTTON_MIDDLE;
-	if (event->motion.state & SDL_BUTTON_RMASK)
-		ev->mouse.buttons |= MOUSE_BUTTON_RIGHT;
-}
-
-static void
-convert_click(const SDL_Event *event, union event *ev)
-{
-	ev->type = event->type == SDL_MOUSEBUTTONDOWN ? EVENT_CLICKDOWN : EVENT_CLICKUP;
-	ev->click.button = MOUSE_BUTTON_NONE;
-	ev->click.x = event->button.x;
-	ev->click.y = event->button.y;
-	ev->click.clicks = event->button.clicks;
-
-	for (size_t i = 0; buttons[i].value != MOUSE_BUTTON_NONE; ++i) {
-		if (buttons[i].key == event->button.button) {
-			ev->click.button = buttons[i].value;
-			break;
-		}
-	}
-}
-
-int
-event_poll(union event *ev)
-{
-	SDL_Event event;
-
-	/*
-	 * Loop until we find an event we want to report, we skip unneeded
-	 * ones.
-	 */
-	while (SDL_PollEvent(&event)) {
-		switch (event.type) {
-		case SDL_QUIT:
-			ev->type = EVENT_QUIT;
-			return 1;
-		case SDL_KEYDOWN:
-		case SDL_KEYUP:
-			convert_key(&event, ev);
-			return 1;
-		case SDL_MOUSEMOTION:
-			convert_mouse(&event, ev);
-			return 1;
-		case SDL_MOUSEBUTTONDOWN:
-		case SDL_MOUSEBUTTONUP:
-			convert_click(&event, ev);
-			return 1;
-		default:
-			continue;
-		}
-	}
-
-	return 0;
-}
--- a/libmlk-core/core/event.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,69 +0,0 @@
-/*
- * event.h -- event management
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_EVENT_H
-#define MOLKO_CORE_EVENT_H
-
-#include "core.h"
-#include "key.h"
-#include "mouse.h"
-
-enum event_type {
-	EVENT_CLICKDOWN,
-	EVENT_CLICKUP,
-	EVENT_KEYDOWN,
-	EVENT_KEYUP,
-	EVENT_MOUSE,
-	EVENT_QUIT,
-};
-
-struct event_key {
-	enum event_type type;
-	enum key key;
-};
-
-struct event_mouse {
-	enum event_type type;
-	enum mouse_button buttons;
-	int x;
-	int y;
-};
-
-struct event_click {
-	enum event_type type;
-	enum mouse_button button;
-	int x;
-	int y;
-	unsigned int clicks;
-};
-
-union event {
-	enum event_type type;
-	struct event_key key;
-	struct event_mouse mouse;
-	struct event_click click;
-};
-
-CORE_BEGIN_DECLS
-
-int
-event_poll(union event *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_EVENT_H */
--- a/libmlk-core/core/font.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,127 +0,0 @@
-/*
- * font.c -- basic font management
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <string.h>
-
-#include <SDL_ttf.h>
-
-#include "color.h"
-#include "error.h"
-#include "font.h"
-#include "texture_p.h"
-#include "util.h"
-
-int
-font_open(struct font *font, const char *path, unsigned int size)
-{
-	assert(font);
-	assert(path);
-
-	if (!(font->handle = TTF_OpenFont(path, size)))
-		return errorf("%s", SDL_GetError());
-
-	return 0;
-}
-
-int
-font_openmem(struct font *font, const void *buffer, size_t buflen, unsigned int size)
-{
-	assert(font);
-	assert(buffer);
-
-	SDL_RWops *ops;
-
-	if (!(ops = SDL_RWFromConstMem(buffer, buflen)) ||
-	   (!(font->handle = TTF_OpenFontRW(ops, 1, size))))
-		return errorf("%s", SDL_GetError());
-
-	return 0;
-}
-
-int
-font_ok(const struct font *font)
-{
-	return font && font->handle;
-}
-
-int
-font_render(struct font *font, struct texture *tex, const char *text, unsigned int color)
-{
-	assert(font_ok(font));
-	assert(text);
-
-	SDL_Color fg = {
-		.r = COLOR_R(color),
-		.g = COLOR_G(color),
-		.b = COLOR_B(color),
-		.a = COLOR_A(color)
-	};
-	SDL_Surface *surface;
-	SDL_Surface *(*func)(TTF_Font *, const char *, SDL_Color);
-
-	switch (font->style) {
-	case FONT_STYLE_ANTIALIASED:
-		func = TTF_RenderUTF8_Blended;
-		break;
-	default:
-		func = TTF_RenderUTF8_Solid;
-		break;
-	}
-
-	if (!(surface = func(font->handle, text, fg)))
-		return errorf("%s", SDL_GetError());
-
-	return texture_from_surface(tex, surface);
-}
-
-unsigned int
-font_height(const struct font *font)
-{
-	assert(font_ok(font));
-
-	return TTF_FontHeight(font->handle);
-}
-
-int
-font_query(const struct font *font, const char *text, unsigned int *w, unsigned int *h)
-{
-	assert(font_ok(font));
-	assert(text);
-
-	if (w)
-		*w = 0;
-	if (h)
-		*h = 0;
-
-	if (TTF_SizeUTF8(font->handle, text, (int *)w, (int *)h) != 0)
-		return errorf("%s", SDL_GetError());
-
-	return 0;
-}
-
-void
-font_finish(struct font *font)
-{
-	assert(font);
-
-	if (font->handle)
-		TTF_CloseFont(font->handle);
-
-	memset(font, 0, sizeof (*font));
-}
--- a/libmlk-core/core/font.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,63 +0,0 @@
-/*
- * font.h -- basic font management
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_FONT_H
-#define MOLKO_CORE_FONT_H
-
-#include <stddef.h>
-
-#include "core.h"
-
-struct texture;
-
-enum font_style {
-	FONT_STYLE_ANTIALIASED,
-	FONT_STYLE_NONE
-};
-
-struct font {
-	enum font_style style;
-	void *handle;
-};
-
-CORE_BEGIN_DECLS
-
-int
-font_open(struct font *, const char *, unsigned int);
-
-int
-font_openmem(struct font *, const void *, size_t, unsigned int);
-
-int
-font_ok(const struct font *);
-
-int
-font_render(struct font *, struct texture *, const char *, unsigned int);
-
-unsigned int
-font_height(const struct font *);
-
-int
-font_query(const struct font *, const char *, unsigned int *, unsigned int *);
-
-void
-font_finish(struct font *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_FONT_H */
--- a/libmlk-core/core/game.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,136 +0,0 @@
-/*
- * game.c -- main game object
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stddef.h>
-#include <string.h>
-
-#include "clock.h"
-#include "event.h"
-#include "game.h"
-#include "state.h"
-#include "painter.h"
-#include "util.h"
-#include "window.h"
-
-struct game game = {
-	.state = &game.states[0],
-};
-
-void
-game_init(void)
-{
-	memset(&game, 0, sizeof (game));
-
-	game.state = &game.states[0];
-}
-
-void
-game_push(struct state *state)
-{
-	assert(state);
-	assert(game.state != &game.states[GAME_STATE_MAX]);
-
-	if (*game.state) {
-		state_suspend(*game.state);
-		state_start(*(++game.state) = state);
-	} else
-		state_start((*game.state) = state);
-}
-
-void
-game_pop(void)
-{
-	if (!*game.state)
-		return;
-
-	state_end(*game.state);
-	state_finish(*game.state);
-
-	*game.state = NULL;
-
-	if (game.state != &game.states[0])
-		state_resume(*--game.state);
-}
-
-void
-game_handle(const union event *ev)
-{
-	assert(ev);
-
-	if (*game.state && !(game.inhibit & INHIBIT_STATE_INPUT))
-		state_handle(*game.state, ev);
-}
-
-void
-game_update(unsigned int ticks)
-{
-	if (*game.state && !(game.inhibit & INHIBIT_STATE_UPDATE))
-		state_update(*game.state, ticks);
-}
-
-void
-game_draw(void)
-{
-	if (*game.state && !(game.inhibit & INHIBIT_STATE_DRAW))
-		state_draw(*game.state);
-}
-
-void
-game_loop(void)
-{
-	struct clock clock = {0};
-	unsigned int elapsed = 0;
-	unsigned int frametime;
-
-	if (window.framerate > 0)
-		frametime = 1000 / window.framerate;
-	else
-		/* Assuming 50.0 FPS. */
-		frametime = 1000.0 / 50.0;
-
-	while (*game.state) {
-		clock_start(&clock);
-
-		for (union event ev; event_poll(&ev); )
-			game_handle(&ev);
-
-		game_update(elapsed);
-		game_draw();
-
-		/*
-		 * If vsync is enabled, it should have wait, otherwise sleep
-		 * a little to save CPU cycles.
-		 */
-		if ((elapsed = clock_elapsed(&clock)) < frametime)
-			util_delay(frametime - elapsed);
-
-		elapsed = clock_elapsed(&clock);
-	}
-}
-
-void
-game_quit(void)
-{
-	for (size_t i = 0; i < UTIL_SIZE(game.states); ++i) {
-		if (game.states[i])
-			state_finish(game.states[i]);
-
-		game.states[i] = NULL;
-	}
-}
--- a/libmlk-core/core/game.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,67 +0,0 @@
-/*
- * game.h -- main game object
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_GAME_H
-#define MOLKO_CORE_GAME_H
-
-#include "core.h"
-#include "inhibit.h"
-
-#define GAME_STATE_MAX (32)
-
-struct state;
-
-union event;
-
-struct game {
-	enum inhibit inhibit;
-	struct state *states[GAME_STATE_MAX + 1];
-	struct state **state;
-};
-
-extern struct game game;
-
-CORE_BEGIN_DECLS
-
-void
-game_init(void);
-
-void
-game_push(struct state *);
-
-void
-game_pop(void);
-
-void
-game_handle(const union event *);
-
-void
-game_update(unsigned int);
-
-void
-game_draw(void);
-
-void
-game_loop(void);
-
-void
-game_quit(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_GAME_H */
--- a/libmlk-core/core/image.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,68 +0,0 @@
-/*
- * image.c -- basic image management
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include <SDL_image.h>
-
-#include "error.h"
-#include "texture.h"
-#include "window.h"
-#include "window_p.h"
-
-static void
-dimensions(struct texture *tex)
-{
-	int w, h;
-
-	if (SDL_QueryTexture(tex->handle, NULL, NULL, &w, &h) < 0)
-		tex->w = tex->h = 0;
-	else {
-		tex->w = w;
-		tex->h = h;
-	}
-}
-
-int
-image_open(struct texture *tex, const char *path)
-{
-	assert(tex);
-	assert(path);
-
-	if (!(tex->handle = IMG_LoadTexture(RENDERER(), path)))
-		return errorf("%s", SDL_GetError());
-
-	dimensions(tex);
-
-	return 0;
-}
-
-int
-image_openmem(struct texture *tex, const void *buffer, size_t size)
-{
-	assert(buffer);
-
-	SDL_RWops *ops = SDL_RWFromConstMem(buffer, size);
-
-	if (!ops || !(tex->handle = IMG_LoadTexture_RW(RENDERER(), ops, 1)))
-		return errorf("%s", SDL_GetError());
-
-	dimensions(tex);
-
-	return 0;
-}
--- a/libmlk-core/core/image.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,38 +0,0 @@
-/*
- * image.h -- basic image management
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_IMAGE_H
-#define MOLKO_CORE_IMAGE_H
-
-#include <stddef.h>
-
-#include "core.h"
-
-struct texture;
-
-CORE_BEGIN_DECLS
-
-int
-image_open(struct texture *, const char *);
-
-int
-image_openmem(struct texture *, const void *, size_t);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_IMAGE_H */
--- a/libmlk-core/core/inhibit.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,29 +0,0 @@
-/*
- * inhibit.h -- disable specific game behavior
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_INHIBIT_H
-#define MOLKO_CORE_INHIBIT_H
-
-enum inhibit {
-	INHIBIT_NONE,
-	INHIBIT_STATE_INPUT        = (1 << 0),
-	INHIBIT_STATE_UPDATE       = (1 << 1),
-	INHIBIT_STATE_DRAW         = (1 << 2)
-};
-
-#endif /* !MOLKO_CORE_INHIBIT_H */
--- a/libmlk-core/core/key.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,176 +0,0 @@
-/*
- * key.h -- keyboard definitions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_KEY_H
-#define MOLKO_CORE_KEY_H
-
-enum key {
-	KEY_UNKNOWN,
-	KEY_ENTER,
-	KEY_ESCAPE,
-	KEY_BACKSPACE,
-	KEY_TAB,
-	KEY_SPACE,
-	KEY_EXCLAIM,
-	KEY_DOUBLE_QUOTE,
-	KEY_HASH,
-	KEY_PERCENT,
-	KEY_DOLLAR,
-	KEY_AMPERSAND,
-	KEY_QUOTE,
-	KEY_LEFT_PAREN,
-	KEY_RIGHT_PAREN,
-	KEY_ASTERISK,
-	KEY_PLUS,
-	KEY_COMMA,
-	KEY_MINUS,
-	KEY_PERIOD,
-	KEY_SLASH,
-	KEY_0,
-	KEY_1,
-	KEY_2,
-	KEY_3,
-	KEY_4,
-	KEY_5,
-	KEY_6,
-	KEY_7,
-	KEY_8,
-	KEY_9,
-	KEY_COLON,
-	KEY_SEMICOLON,
-	KEY_LESS,
-	KEY_EQUALS,
-	KEY_GREATER,
-	KEY_QUESTION,
-	KEY_AT,
-	KEY_LEFT_BRACKET,
-	KEY_BACKSLASH,
-	KEY_RIGHT_BRACKET,
-	KEY_CARET,
-	KEY_UNDERSCORE,
-	KEY_BACKQUOTE,
-	KEY_a,
-	KEY_b,
-	KEY_c,
-	KEY_d,
-	KEY_e,
-	KEY_f,
-	KEY_g,
-	KEY_h,
-	KEY_i,
-	KEY_j,
-	KEY_k,
-	KEY_l,
-	KEY_m,
-	KEY_n,
-	KEY_o,
-	KEY_p,
-	KEY_q,
-	KEY_r,
-	KEY_s,
-	KEY_t,
-	KEY_u,
-	KEY_v,
-	KEY_w,
-	KEY_x,
-	KEY_y,
-	KEY_z,
-	KEY_CAPSLOCK,
-	KEY_F1,
-	KEY_F2,
-	KEY_F3,
-	KEY_F4,
-	KEY_F5,
-	KEY_F6,
-	KEY_F7,
-	KEY_F8,
-	KEY_F9,
-	KEY_F10,
-	KEY_F11,
-	KEY_F12,
-	KEY_F13,
-	KEY_F14,
-	KEY_F15,
-	KEY_F16,
-	KEY_F17,
-	KEY_F18,
-	KEY_F19,
-	KEY_F20,
-	KEY_F21,
-	KEY_F22,
-	KEY_F23,
-	KEY_F24,
-	KEY_PRINTSCREEN,
-	KEY_SCROLL_LOCK,
-	KEY_PAUSE,
-	KEY_INSERT,
-	KEY_HOME,
-	KEY_PAGEUP,
-	KEY_DELETE,
-	KEY_END,
-	KEY_PAGEDOWN,
-	KEY_RIGHT,
-	KEY_LEFT,
-	KEY_DOWN,
-	KEY_UP,
-	KEY_NUMLOCKCLEAR,
-	KEY_KP_DIVIDE,
-	KEY_KP_MULTIPLY,
-	KEY_KP_MINUS,
-	KEY_KP_PLUS,
-	KEY_KP_ENTER,
-	KEY_KP_00,
-	KEY_KP_000,
-	KEY_KP_1,
-	KEY_KP_2,
-	KEY_KP_3,
-	KEY_KP_4,
-	KEY_KP_5,
-	KEY_KP_6,
-	KEY_KP_7,
-	KEY_KP_8,
-	KEY_KP_9,
-	KEY_KP_0,
-	KEY_KP_PERIOD,
-	KEY_KP_COMMA,
-	KEY_MENU,
-	KEY_MUTE,
-	KEY_VOLUME_UP,
-	KEY_VOLUME_DOWN,
-	KEY_LCTRL,
-	KEY_LSHIFT,
-	KEY_LALT,
-	KEY_LSUPER,
-	KEY_RCTRL,
-	KEY_RSHIFT,
-	KEY_RALT,
-	KEY_RSUPER,
-};
-
-enum keymod {
-	KEYMOD_LSHIFT   = 1 << 0,
-	KEYMOD_LCTRL    = 1 << 1,
-	KEYMOD_LALT     = 1 << 2,
-	KEYMOD_LSUPER   = 1 << 3,
-	KEYMOD_RSHIFT   = 1 << 4,
-	KEYMOD_RCTRL    = 1 << 5,
-	KEYMOD_RALT     = 1 << 6,
-	KEYMOD_RSUPER   = 1 << 7 
-};
-
-#endif /* !MOLKO_CORE_KEY_H */
--- a/libmlk-core/core/maths.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,34 +0,0 @@
-/*
- * maths.c -- basic maths
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include "maths.h"
-
-int
-maths_is_boxed(int x, int y, unsigned int w, unsigned int h, int px, int py)
-{
-	return px > x &&
-	       py > y &&
-	       px < x + (int)w &&
-	       py < y + (int)h;
-}
-
-float
-maths_scale(float in, float old_min, float old_max, float new_min, float new_max)
-{
-	return (in / ((old_max - old_min) / (new_max - new_min))) + new_min;
-}
--- a/libmlk-core/core/maths.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,34 +0,0 @@
-/*
- * maths.h -- basic maths
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_MATHS_H
-#define MOLKO_CORE_MATHS_H
-
-#include "core.h"
-
-CORE_BEGIN_DECLS
-
-int
-maths_is_boxed(int, int, unsigned int, unsigned int, int, int);
-
-float
-maths_scale(float, float, float, float, float);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_MATHS_H */
--- a/libmlk-core/core/mouse.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,29 +0,0 @@
-/*
- * mouse.h -- mouse definitions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_MOUSE_H
-#define MOLKO_CORE_MOUSE_H
-
-enum mouse_button {
-	MOUSE_BUTTON_NONE       = 0,
-	MOUSE_BUTTON_LEFT       = (1 << 0),
-	MOUSE_BUTTON_MIDDLE     = (1 << 1),
-	MOUSE_BUTTON_RIGHT      = (1 << 2)
-};
-
-#endif /* !MOLKO_CORE_MOUSE_H */
--- a/libmlk-core/core/music.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,117 +0,0 @@
-/*
- * music.h -- music support
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <string.h>
-
-#include <SDL_mixer.h>
-
-#include "error.h"
-#include "music.h"
-
-int
-music_open(struct music *mus, const char *path)
-{
-	assert(mus);
-	assert(path);
-
-	if (!(mus->handle = Mix_LoadMUS(path)))
-		return errorf("%s", SDL_GetError());
-
-	return 0;
-}
-
-int
-music_openmem(struct music *mus, const void *buffer, size_t buffersz)
-{
-	assert(mus);
-	assert(buffer);
-
-	SDL_RWops *ops;
-
-	if (!(ops = SDL_RWFromConstMem(buffer, buffersz)) ||
-	    !(mus->handle = Mix_LoadMUS_RW(ops, 1)))
-		return errorf("%s", SDL_GetError());
-
-	return 0;
-}
-
-int
-music_ok(const struct music *mus)
-{
-	return mus && mus->handle;
-}
-
-int
-music_play(struct music *mus, enum music_flags flags, unsigned int fadein)
-{
-	assert(mus);
-
-	int loops = flags & MUSIC_LOOP ? -1 : 1;
-	int ret;
-
-	if (fadein > 0)
-		ret = Mix_FadeInMusic(mus->handle, loops, fadein);
-	else
-		ret = Mix_PlayMusic(mus->handle, loops);
-
-	if (ret < 0)
-		return errorf("%s", SDL_GetError());
-
-	return 0;
-}
-
-int
-music_playing(void)
-{
-	return Mix_PlayingMusic();
-}
-
-void
-music_pause(void)
-{
-	Mix_PauseMusic();
-}
-
-void
-music_resume(void)
-{
-	Mix_ResumeMusic();
-}
-
-void
-music_stop(unsigned int fadeout)
-{
-	if (fadeout > 0)
-		Mix_FadeOutMusic(fadeout);
-	else
-		Mix_HaltMusic();
-}
-
-void
-music_finish(struct music *mus)
-{
-	assert(mus);
-
-	if (mus->handle) {
-		Mix_HaltMusic();
-		Mix_FreeMusic(mus->handle);
-	}
-
-	memset(mus, 0, sizeof (*mus));
-}
--- a/libmlk-core/core/music.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,66 +0,0 @@
-/*
- * music.h -- music support
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_MUSIC_H
-#define MOLKO_CORE_MUSIC_H
-
-#include <stddef.h>
-
-#include "core.h"
-
-enum music_flags {
-	MUSIC_NONE      = 0,
-	MUSIC_LOOP      = (1 << 0)
-};
-
-struct music {
-	void *handle;
-};
-
-CORE_BEGIN_DECLS
-
-int
-music_open(struct music *, const char *);
-
-int
-music_openmem(struct music *, const void *, size_t);
-
-int
-music_ok(const struct music *);
-
-int
-music_play(struct music *, enum music_flags, unsigned int);
-
-int
-music_playing(void);
-
-void
-music_pause(void);
-
-void
-music_resume(void);
-
-void
-music_stop(unsigned int);
-
-void
-music_finish(struct music *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_MUSIC_H */
--- a/libmlk-core/core/painter.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,115 +0,0 @@
-/*
- * painter.c -- basic drawing routines
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <math.h>
-
-#include "color.h"
-#include "painter.h"
-#include "texture.h"
-#include "window.h"
-#include "window_p.h"
-
-/* Current texture renderer. */
-static struct texture *renderer;
-
-struct texture *
-painter_get_target(void)
-{
-	return renderer;
-}
-
-void
-painter_set_target(struct texture *tex)
-{
-	renderer = tex;
-	SDL_SetRenderTarget(RENDERER(), tex ? tex->handle : NULL);
-}
-
-unsigned long
-painter_get_color(void)
-{
-	Uint8 r = 0, g = 0, b = 0, a = 0;
-
-	SDL_GetRenderDrawColor(RENDERER(), &r, &g, &b, &a);
-
-	return COLOR_HEX(r, g, b, a);
-}
-
-void
-painter_set_color(unsigned long color)
-{
-	SDL_SetRenderDrawColor(
-		RENDERER(),
-		COLOR_R(color),
-		COLOR_G(color),
-		COLOR_B(color),
-		COLOR_A(color)
-	);
-}
-
-void
-painter_draw_line(int x1, int y1, int x2, int y2)
-{
-	SDL_RenderDrawLine(RENDERER(), x1, y1, x2, y2);
-}
-
-void
-painter_draw_point(int x1, int y1)
-{
-	SDL_RenderDrawPoint(RENDERER(), x1, y1);
-}
-
-void
-painter_draw_rectangle(int x, int y, unsigned int width, unsigned int height)
-{
-	const SDL_Rect rect = {
-		.w = width,
-		.h = height,
-		.x = x,
-		.y = y
-	};
-
-	SDL_RenderFillRect(RENDERER(), &rect);
-}
-
-void
-painter_draw_circle(int x, int y, int radius)
-{
-	// Note that there is more to altering the bitrate of this 
-	// method than just changing this value.  See how pixels are
-	// altered at the following web page for tips:
-	//   http://www.libsdl.org/intro.en/usingvideo.html
-	for (double dy = 1; dy <= radius; dy += 1.0) {
-		double dx = floor(sqrt((2.0 * radius * dy) - (dy * dy)));
-
-		SDL_RenderDrawLine(RENDERER(), x - dx, y + dy - radius, x + dx, y + dy - radius);
-		SDL_RenderDrawLine(RENDERER(), x - dx, y - dy + radius, x + dx, y - dy + radius);
-	}
-}
-
-void
-painter_clear(void)
-{
-	SDL_RenderClear(RENDERER());
-}
-
-void
-painter_present(void)
-{
-	SDL_RenderPresent(RENDERER());
-}
--- a/libmlk-core/core/painter.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,71 +0,0 @@
-/*
- * painter.h -- basic drawing routines
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_PAINTER_H
-#define MOLKO_CORE_PAINTER_H
-
-#include "core.h"
-
-struct texture;
-
-CORE_BEGIN_DECLS
-
-struct texture *
-painter_get_target(void);
-
-void
-painter_set_target(struct texture *);
-
-unsigned long
-painter_get_color(void);
-
-void
-painter_set_color(unsigned long);
-
-void
-painter_draw_line(int, int, int, int);
-
-void
-painter_draw_point(int, int);
-
-void
-painter_draw_rectangle(int, int, unsigned int, unsigned int);
-
-void
-painter_draw_circle(int, int, int);
-
-void
-painter_clear(void);
-
-void
-painter_present(void);
-
-CORE_END_DECLS
-
-#define PAINTER_BEGIN(tex)                                              \
-do {                                                                    \
-        struct texture *__current_texture__;                            \
-                                                                        \
-        __current_texture__ = painter_get_target();                     \
-        painter_set_target((tex))
-
-#define PAINTER_END()                                                   \
-        painter_set_target(__current_texture__);                        \
-} while (0)
-
-#endif /* !MOLKO_CORE_PAINTER_H */
--- a/libmlk-core/core/panic.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,78 +0,0 @@
-/*
- * panic.c -- unrecoverable error handling
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-#include "core_p.h"
-#include "error.h"
-#include "panic.h"
-
-static void
-terminate(void)
-{
-	fprintf(stderr, _("abort: %s\n"), error());
-	abort();
-	exit(1);
-}
-
-void (*panic_handler)(void) = terminate;
-
-void
-panicf(const char *fmt, ...)
-{
-	assert(fmt);
-
-	va_list ap;
-
-	/*
-	 * Store the error before calling panic because va_end would not be
-	 * called.
-	 */
-	va_start(ap, fmt);
-	errorva(fmt, ap);
-	va_end(ap);
-
-	panic();
-}
-
-void
-panicva(const char *fmt, va_list ap)
-{
-	assert(fmt);
-	assert(panic_handler);
-
-	errorva(fmt, ap);
-	panic();
-}
-
-void
-panic(void)
-{
-	assert(panic_handler);
-
-	panic_handler();
-
-	/*
-	 * This should not happen, if it does it means the user did not fully
-	 * satisfied the constraint of panic_handler.
-	 */
-	fprintf(stderr, _("abort: panic handler returned\n"));
-	exit(1);
-}
--- a/libmlk-core/core/panic.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,42 +0,0 @@
-/*
- * panic.h -- unrecoverable error handling
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_PANIC_H
-#define MOLKO_CORE_PANIC_H
-
-#include <stdarg.h>
-#include <stdnoreturn.h>
-
-#include "core.h"
-
-extern void (*panic_handler)(void);
-
-CORE_BEGIN_DECLS
-
-noreturn void
-panicf(const char *, ...);
-
-noreturn void
-panicva(const char *, va_list);
-
-noreturn void
-panic(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_PANIC_H */
--- a/libmlk-core/core/script.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,154 +0,0 @@
-/*
- * script.c -- convenient sequence of actions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "action.h"
-#include "error.h"
-#include "script.h"
-
-static struct action *
-current(struct script *s)
-{
-	if (s->cur >= s->actionsz)
-		return NULL;
-
-	return s->actions[s->cur];
-}
-
-static void
-handle(struct action *a, const union event *ev)
-{
-	script_handle(a->data, ev);
-}
-
-static int
-update(struct action *a, unsigned int ticks)
-{
-	return script_update(a->data, ticks);
-}
-
-static void
-draw(struct action *a)
-{
-	script_draw(a->data);
-}
-
-static void
-finish(struct action *a)
-{
-	script_finish(a->data);
-}
-
-void
-script_init(struct script *s)
-{
-	assert(s);
-
-	memset(s, 0, sizeof (*s));
-}
-
-int
-script_append(struct script *s, struct action *a)
-{
-	assert(s);
-	assert(a);
-
-	if (s->actionsz >= SCRIPT_ACTION_MAX)
-		return errorf("script is full");
-
-	s->actions[s->actionsz++] = a;
-
-	return 0;
-}
-
-void
-script_handle(struct script *s, const union event *ev)
-{
-	assert(s);
-	assert(ev);
-
-	struct action *a = current(s);
-	
-	if (a)
-		action_handle(a, ev);
-}
-
-int
-script_update(struct script *s, unsigned int ticks)
-{
-	assert(s);
-
-	struct action *a = current(s);
-
-	if (!a)
-		return 1;
-
-	if (action_update(a, ticks)) {
-		action_end(a);
-		s->cur++;
-	}
-
-	return s->cur >= s->actionsz;
-}
-
-void
-script_draw(struct script *s)
-{
-	assert(s);
-
-	struct action *a = current(s);
-
-	if (a)
-		action_draw(a);
-}
-
-int
-script_completed(const struct script *s)
-{
-	assert(s);
-
-	return s->cur >= s->actionsz;
-}
-
-void
-script_finish(struct script *s)
-{
-	assert(s);
-
-	for (size_t i = 0; i < s->actionsz; ++i)
-		action_finish(s->actions[i]);
-
-	memset(s, 0, sizeof (*s));
-}
-
-void
-script_action(struct script *s, struct action *action)
-{
-	assert(s);
-	assert(action);
-
-	memset(action, 0, sizeof (*action));
-	action->data = s;
-	action->handle = handle;
-	action->update = update;
-	action->draw = draw;
-	action->finish = finish;
-}
--- a/libmlk-core/core/script.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,66 +0,0 @@
-/*
- * script.h -- convenient sequence of actions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_SCRIPT_H
-#define MOLKO_CORE_SCRIPT_H
-
-#include <stddef.h>
-
-#include "core.h"
-
-#define SCRIPT_ACTION_MAX (128)
-
-struct action;
-
-union event;
-
-struct script {
-	struct action *actions[SCRIPT_ACTION_MAX];
-	size_t actionsz;
-	size_t cur;
-};
-
-CORE_BEGIN_DECLS
-
-void
-script_init(struct script *);
-
-int
-script_append(struct script *, struct action *);
-
-void
-script_handle(struct script *, const union event *);
-
-int
-script_update(struct script *, unsigned int);
-
-void
-script_draw(struct script *);
-
-int
-script_completed(const struct script *);
-
-void
-script_finish(struct script *);
-
-void
-script_action(struct script*s, struct action *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_SCRIPT_H */
--- a/libmlk-core/core/sound.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,112 +0,0 @@
-/*
- * sound.c -- sound support
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-
-#include <SDL_mixer.h>
-
-#include "error.h"
-#include "sound.h"
-
-int
-sound_open(struct sound *snd, const char *path)
-{
-	assert(snd);
-	assert(path);
-
-	if (!(snd->handle = Mix_LoadWAV(path)))
-		return errorf("%s", SDL_GetError());
-
-	return 0;
-}
-
-int
-sound_openmem(struct sound *snd, const void *buffer, size_t buffersz)
-{
-	assert(snd);
-	assert(buffer);
-
-	SDL_RWops *ops;
-
-	if (!(ops = SDL_RWFromConstMem(buffer, buffersz)) ||
-	    !(snd->handle = Mix_LoadWAV_RW(ops, 1)))
-		return errorf("%s", SDL_GetError());
-
-	return 0;
-}
-
-int
-sound_ok(const struct sound *snd)
-{
-	return snd && snd->handle;
-}
-
-int
-sound_play(struct sound *snd, int channel, unsigned int fadein)
-{
-	assert(sound_ok(snd));
-
-	int ret;
-
-	if (fadein > 0)
-		ret = Mix_FadeInChannel(channel, snd->handle, 0, fadein);
-	else
-		ret = Mix_PlayChannel(channel, snd->handle, 0);
-
-	if (ret < 0)
-		return errorf("%s", SDL_GetError());
-
-	snd->channel = channel;
-
-	return 0;
-}
-
-void
-sound_pause(struct sound *snd)
-{
-	Mix_Pause(snd ? snd->channel : -1);
-}
-
-void
-sound_resume(struct sound *snd)
-{
-	Mix_Resume(snd ? snd->channel : -1);
-}
-
-void
-sound_stop(struct sound *snd, unsigned int fadeout)
-{
-	if (fadeout > 0)
-		Mix_FadeOutChannel(snd ? snd->channel : -1, fadeout);
-	else
-		Mix_HaltChannel(snd ? snd->channel : -1);
-}
-
-void
-sound_finish(struct sound *snd)
-{
-	assert(snd);
-
-	if (snd->handle) {
-		Mix_HaltChannel(snd->channel);
-		Mix_FreeChunk(snd->handle);
-	}
-
-	memset(snd, 0, sizeof (*snd));
-}
--- a/libmlk-core/core/sound.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,61 +0,0 @@
-/*
- * sound.h -- sound support
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_SOUND_H
-#define MOLKO_CORE_SOUND_H
-
-#include <stddef.h>
-
-#include "core.h"
-
-#define SOUND_CHANNELS_MAX (256)
-
-struct sound {
-	void *handle;
-	int channel;
-};
-
-CORE_BEGIN_DECLS
-
-int
-sound_open(struct sound *, const char *);
-
-int
-sound_openmem(struct sound *, const void *, size_t);
-
-int
-sound_ok(const struct sound *);
-
-int
-sound_play(struct sound *, int, unsigned int);
-
-void
-sound_pause(struct sound *);
-
-void
-sound_resume(struct sound *);
-
-void
-sound_stop(struct sound *, unsigned int);
-
-void
-sound_finish(struct sound *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_SOUND_H */
--- a/libmlk-core/core/sprite.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,77 +0,0 @@
-/*
- * sprite.c -- image sprites
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "sprite.h"
-#include "texture.h"
-
-void
-sprite_init(struct sprite *sprite,
-            struct texture *tex,
-            unsigned int cellw,
-            unsigned int cellh)
-{
-	assert(sprite);
-	assert(tex && texture_ok(tex));
-
-	sprite->texture = tex;
-	sprite->cellw = cellw;
-	sprite->cellh = cellh;
-	sprite->nrows = tex->h / cellh;
-	sprite->ncols = tex->w / cellw;
-}
-
-int
-sprite_ok(const struct sprite *sprite)
-{
-	return sprite && texture_ok(sprite->texture) && sprite->cellw != 0 && sprite->cellh != 0;
-}
-
-int
-sprite_draw(const struct sprite *sprite, unsigned int r, unsigned int c, int x, int y)
-{
-	return sprite_scale(sprite, r, c, x, y, sprite->cellw, sprite->cellh);
-}
-
-int
-sprite_scale(const struct sprite *sprite,
-	     unsigned int r,
-	     unsigned int c,
-	     int x,
-	     int y,
-	     unsigned int w,
-	     unsigned int h)
-{
-	assert(sprite_ok(sprite));
-	assert(r < sprite->nrows);
-	assert(c < sprite->ncols);
-
-	return texture_scale(
-		sprite->texture,
-		c * sprite->cellw,      /* src y */
-		r * sprite->cellh,      /* src x */
-		sprite->cellw,          /* src width */
-		sprite->cellh,          /* src height */
-		x,                      /* dst x */
-		y,                      /* dst y */
-		w,                      /* dst width */
-		h,                      /* dst height */
-		0.0                     /* angle */
-	);
-}
--- a/libmlk-core/core/sprite.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,56 +0,0 @@
-/*
- * sprite.h -- image sprites
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_SPRITE_H
-#define MOLKO_CORE_SPRITE_H
-
-#include "core.h"
-
-struct texture;
-
-struct sprite {
-	struct texture *texture;
-	unsigned int cellw;
-	unsigned int cellh;
-	unsigned int nrows;
-	unsigned int ncols;
-};
-
-CORE_BEGIN_DECLS
-
-void
-sprite_init(struct sprite *, struct texture *, unsigned int, unsigned int);
-
-int
-sprite_ok(const struct sprite *);
-
-int
-sprite_draw(const struct sprite *, unsigned int, unsigned int, int, int);
-
-int
-sprite_scale(const struct sprite *,
-             unsigned int,
-             unsigned int,
-             int,
-             int,
-             unsigned int,
-             unsigned int);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_SPRITE_H */
--- a/libmlk-core/core/state.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,94 +0,0 @@
-/*
- * state.c -- abstract state
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "state.h"
-
-void
-state_start(struct state *state)
-{
-	assert(state);
-
-	if (state->start)
-		state->start(state);
-}
-
-void
-state_handle(struct state *state, const union event *ev)
-{
-	assert(state);
-	assert(ev);
-
-	if (state->handle)
-		state->handle(state, ev);
-}
-
-void
-state_update(struct state *state, unsigned int ticks)
-{
-	assert(state);
-
-	if (state->update)
-		state->update(state, ticks);
-}
-
-void
-state_draw(struct state *state)
-{
-	assert(state);
-
-	if (state->draw)
-		state->draw(state);
-}
-
-void
-state_suspend(struct state *state)
-{
-	assert(state);
-
-	if (state->suspend)
-		state->suspend(state);
-}
-
-void
-state_resume(struct state *state)
-{
-	assert(state);
-
-	if (state->resume)
-		state->resume(state);
-}
-
-void
-state_end(struct state *state)
-{
-	assert(state);
-
-	if (state->end)
-		state->end(state);
-}
-
-void
-state_finish(struct state *state)
-{
-	assert(state);
-
-	if (state->finish)
-		state->finish(state);
-}
--- a/libmlk-core/core/state.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,66 +0,0 @@
-/*
- * state.h -- abstract state
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_STATE_H
-#define MOLKO_CORE_STATE_H
-
-#include "core.h"
-
-union event;
-
-struct state {
-	void *data;
-	void (*start)(struct state *);
-	void (*handle)(struct state *, const union event *);
-	void (*update)(struct state *, unsigned int);
-	void (*draw)(struct state *);
-	void (*suspend)(struct state *);
-	void (*resume)(struct state *);
-	void (*end)(struct state *);
-	void (*finish)(struct state *);
-};
-
-CORE_BEGIN_DECLS
-
-void
-state_start(struct state *);
-
-void
-state_handle(struct state *, const union event *);
-
-void
-state_update(struct state *, unsigned int);
-
-void
-state_draw(struct state *);
-
-void
-state_suspend(struct state *);
-
-void
-state_resume(struct state *);
-
-void
-state_end(struct state *);
-
-void
-state_finish(struct state *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_STATE_H */
--- a/libmlk-core/core/sys.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,235 +0,0 @@
-/*
- * sys.c -- system routines
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include "config.h"
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <limits.h>
-
-#if defined(_WIN32)
-#       include <shlwapi.h>
-#       include <windows.h>
-#else
-#       include <sys/stat.h>
-#       include <errno.h>
-#       include <string.h>
-#endif
-
-#include <SDL.h>
-#include <SDL_image.h>
-#include <SDL_mixer.h>
-#include <SDL_ttf.h>
-
-#include <port/port.h>
-
-#include "error.h"
-#include "sound.h"
-#include "sys.h"
-
-static struct {
-	char organization[128];
-	char name[128];
-} info = {
-	.organization = "fr.malikania",
-	.name = "molko"
-};
-
-static const char *paths[] = {
-	[SYS_DIR_BIN]           = MLK_BINDIR,
-	[SYS_DIR_DATA]          = MLK_DATADIR,
-	[SYS_DIR_LOCALE]        = MLK_LOCALEDIR
-};
-
-static inline char *
-normalize(char *str)
-{
-	for (char *p = str; *p; ++p)
-		if (*p == '\\')
-			*p = '/';
-
-	return str;
-}
-
-static const char *
-system_directory(enum sys_dir kind)
-{
-	static char path[PATH_MAX];
-	static char ret[PATH_MAX];
-	char *base, *binsect;
-
-	if ((base = getenv("MLK_ROOT"))) {
-		snprintf(ret, sizeof (ret), "%s/%s/%s", base, MLK_PREFIX, paths[kind]);
-	} else {
-		/*
-		 * Some system does not provide support (shame on you OpenBSD)
-		 * to the executable path. In that case we use PREFIX+<dir>
-		 * instead.
-		 */
-		if (!(base = SDL_GetBasePath()))
-			snprintf(ret, sizeof (ret), "%s/%s", MLK_PREFIX, paths[kind]);
-		else {
-			/*
-			 * Decompose the path to the given special directory by
-			 * computing relative directory to it from where the
-			 * binary is located.
-			 *
-			 * Example:
-			 *
-			 *   PREFIX/bin/mlk
-			 *   PREFIX/share/mlk-adventure
-			 *
-			 * The path to the data is ../share/molko starting from
-			 * the binary.
-			 *
-			 * Put the base path into the path and remove the value
-			 * of MLK_BINDIR.
-			 *
-			 * Example:
-			 *   from: /usr/local/bin
-			 *   to:   /usr/local
-			 */
-			strlcpy(path, base, sizeof (path));
-			SDL_free(base);
-
-			if ((binsect = strstr(path, paths[SYS_DIR_BIN])))
-				*binsect = '\0';
-
-			snprintf(ret, sizeof (ret), "%s%s", path, paths[kind]);
-		}
-	}
-
-	return normalize(ret);
-}
-
-static const char *
-user_directory(enum sys_dir kind)
-{
-	/* Kept for future use. */
-	(void)kind;
-
-	static char path[PATH_MAX];
-	char *pref;
-
-	if ((pref = SDL_GetPrefPath(info.organization, info.name))) {
-		strlcpy(path, pref, sizeof (path));
-		SDL_free(pref);
-	} else
-		strlcpy(path, "./", sizeof (path));
-
-	return path;
-}
-
-static inline int
-mkpath(const char *path)
-{
-#ifdef _WIN32
-	/* TODO: add error using the convenient FormatMessage function. */
-	if (!CreateDirectoryA(path, NULL) && GetLastError() != ERROR_ALREADY_EXISTS)
-		return errorf("unable to create directory: %s", path);
-#else
-	if (mkdir(path, 0755) < 0 && errno != EEXIST)
-		return errorf("%s", strerror(errno));
-#endif
-
-	return 0;
-}
-
-int
-sys_init(const char *organization, const char *name)
-{
-#if defined(__MINGW64__)
-	/* On MinGW buffering leads to painful debugging. */
-	setbuf(stderr, NULL);
-	setbuf(stdout, NULL);
-#endif
-
-	strlcpy(info.organization, organization, sizeof (info.organization));
-	strlcpy(info.name, name, sizeof (info.name));
-
-	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
-		return errorf("%s", SDL_GetError());
-	if (IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG)
-		return errorf("%s", SDL_GetError());
-	if (TTF_Init() < 0)
-		return errorf("%s", SDL_GetError());
-	if (Mix_Init(MIX_INIT_OGG) != MIX_INIT_OGG)
-		return errorf("%s", SDL_GetError());
-	if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096) < 0)
-		return errorf("%s", SDL_GetError());
-
-	Mix_AllocateChannels(SOUND_CHANNELS_MAX);
-
-	return 0;
-}
-
-const char *
-sys_dir(enum sys_dir kind)
-{
-	switch (kind) {
-	case SYS_DIR_BIN:
-	case SYS_DIR_DATA:
-	case SYS_DIR_LOCALE:
-		return system_directory(kind);
-	default:
-		return user_directory(kind);
-	}
-}
-
-int
-sys_mkdir(const char *directory)
-{
-	char path[PATH_MAX], *p;
-
-	/* Copy the directory to normalize and iterate over '/'. */
-	strlcpy(path, directory, sizeof (path));
-	normalize(path);
-
-#if defined(_WIN32)
-	/* Remove drive letter that we don't need. */
-	if ((p = strchr(path, ':')))
-		++p;
-	else
-		p = path;
-#else
-	p = path;
-#endif
-
-	for (p = p + 1; *p; ++p) {
-		if (*p == '/') {
-			*p = 0;
-
-			if (mkpath(path) < 0)
-				return -1;
-
-			*p = '/';
-		}
-	}
-
-	return mkpath(path);
-}
-
-void
-sys_finish(void)
-{
-	Mix_Quit();
-	TTF_Quit();
-	IMG_Quit();
-	SDL_Quit();
-}
--- a/libmlk-core/core/sys.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,49 +0,0 @@
-/*
- * sys.h -- system routines
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_SYS_H
-#define MOLKO_CORE_SYS_H
-
-#include <stdarg.h>
-
-#include "core.h"
-
-enum sys_dir {
-	SYS_DIR_BIN,
-	SYS_DIR_DATA,
-	SYS_DIR_LOCALE,
-	SYS_DIR_SAVE,
-};
-
-CORE_BEGIN_DECLS
-
-int
-sys_init(const char *, const char *);
-
-const char *
-sys_dir(enum sys_dir);
-
-int
-sys_mkdir(const char *);
-
-void
-sys_finish(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_SYS_H */
--- a/libmlk-core/core/sysconfig.h.in	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,32 +0,0 @@
-/*
- * sysconfig.h -- build time configuration
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_SYSCONFIG_H
-#define MOLKO_CORE_SYSCONFIG_H
-
-#cmakedefine MOLKO_WITH_NLS
-
-#define MOLKO_BINDIR            "@CMAKE_INSTALL_BINDIR@"
-#define MOLKO_DATADIR           "@CMAKE_INSTALL_DATADIR@"
-#define MOLKO_LOCALEDIR         "@CMAKE_INSTALL_LOCALEDIR@"
-
-#define MOLKO_ABS_BINDIR        "@CMAKE_INSTALL_FULL_BINDIR"
-#define MOLKO_ABS_DATADIR       "@CMAKE_INSTALL_FULL_DATADIR"
-#define MOLKO_ABS_LOCALEDIR     "@CMAKE_INSTALL_FULL_LOCALEDIR"
-
-#endif /* !MOLKO_CORE_SYSCONFIG_H */
--- a/libmlk-core/core/texture.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,175 +0,0 @@
-/*
- * texture.c -- basic texture management
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "color.h"
-#include "error.h"
-#include "texture.h"
-#include "texture_p.h"
-#include "util.h"
-#include "window.h"
-#include "window_p.h"
-
-int
-texture_new(struct texture *tex, unsigned int w, unsigned int h)
-{
-	assert(tex);
-
-	tex->handle = SDL_CreateTexture(RENDERER(),
-	    SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
-
-	if (!tex->handle) {
-		tex->w = tex->h = 0;
-		return errorf("%s", SDL_GetError());
-	}
-
-	tex->w = w;
-	tex->h = h;
-
-	return 0;
-}
-
-int
-texture_ok(const struct texture *tex)
-{
-	return tex && tex->handle && tex->w && tex->h;
-}
-
-int
-texture_set_blend_mode(struct texture *tex, enum texture_blend blend)
-{
-	assert(tex);
-	assert(blend >= TEXTURE_BLEND_NONE && blend <= TEXTURE_BLEND_MODULATE);
-
-	static const SDL_BlendMode table[] = {
-		[TEXTURE_BLEND_NONE] = SDL_BLENDMODE_NONE,
-		[TEXTURE_BLEND_BLEND] = SDL_BLENDMODE_BLEND,
-		[TEXTURE_BLEND_ADD] = SDL_BLENDMODE_ADD,
-		[TEXTURE_BLEND_MODULATE] = SDL_BLENDMODE_MOD
-	};
-
-	if (SDL_SetTextureBlendMode(tex->handle, table[blend]) < 0)
-		return errorf("%s", SDL_GetError());
-
-	return 0;
-}
-
-int
-texture_set_alpha_mod(struct texture *tex, unsigned int alpha)
-{
-	assert(texture_ok(tex));
-	assert(alpha <= 255);
-
-	if (SDL_SetTextureAlphaMod(tex->handle, alpha) < 0)
-		return errorf("%s", SDL_GetError());
-
-	return 0;
-}
-
-int
-texture_set_color_mod(struct texture *tex, unsigned long color)
-{
-	assert(texture_ok(tex));
-
-	if (SDL_SetTextureColorMod(tex->handle, COLOR_R(color), COLOR_G(color), COLOR_B(color)) < 0)
-		return errorf("%s", SDL_GetError());
-
-	return 0;
-}
-
-int
-texture_draw(const struct texture *tex, int x, int y)
-{
-	assert(tex);
-
-	SDL_Rect dst = {
-		.x = x,
-		.y = y,
-		.w = tex->w,
-		.h = tex->h
-	};
-
-	if (SDL_RenderCopy(RENDERER(), tex->handle, NULL, &dst) < 0)
-		return errorf("%s", SDL_GetError());
-
-	return 0;
-}
-
-int
-texture_scale(const struct texture *tex,
-              int src_x,
-              int src_y,
-              unsigned src_w,
-              unsigned src_h,
-              int dst_x,
-              int dst_y,
-              unsigned dst_w,
-              unsigned dst_h,
-              double angle)
-{
-	const SDL_Rect src = {
-		.x = src_x,
-		.y = src_y,
-		.w = src_w,
-		.h = src_h
-	};
-	const SDL_Rect dst = {
-		.x = dst_x,
-		.y = dst_y,
-		.w = dst_w,
-		.h = dst_h
-	};
-
-	if (SDL_RenderCopyEx(RENDERER(), tex->handle, &src, &dst, angle, NULL, SDL_FLIP_NONE) < 0)
-		return errorf("%s", SDL_GetError());
-
-	return 0;
-}
-
-void
-texture_finish(struct texture *tex)
-{
-	assert(tex);
-
-	if (tex->handle)
-		SDL_DestroyTexture(tex->handle);
-
-	memset(tex, 0, sizeof (*tex));
-}
-
-/* private */
-
-int
-texture_from_surface(struct texture *tex, SDL_Surface *surface)
-{
-	assert(tex);
-	assert(surface);
-
-	if (!(tex->handle = SDL_CreateTextureFromSurface(RENDERER(), surface))) {
-		tex->w = tex->h = 0;
-		return errorf("%s", SDL_GetError());
-	}
-
-	tex->w = surface->w;
-	tex->h = surface->h;
-
-	SDL_FreeSurface(surface);
-
-	return 0;
-}
--- a/libmlk-core/core/texture.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,75 +0,0 @@
-/*
- * texture.h -- basic texture management
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_TEXTURE_H
-#define MOLKO_CORE_TEXTURE_H
-
-#include "core.h"
-
-struct texture {
-	unsigned int w;
-	unsigned int h;
-	void *handle;
-};
-
-enum texture_blend {
-	TEXTURE_BLEND_NONE,
-	TEXTURE_BLEND_BLEND,
-	TEXTURE_BLEND_ADD,
-	TEXTURE_BLEND_MODULATE,
-	TEXTURE_BLEND_LAST
-};
-
-CORE_BEGIN_DECLS
-
-int
-texture_new(struct texture *, unsigned int, unsigned int);
-
-int
-texture_ok(const struct texture *);
-
-int
-texture_set_blend_mode(struct texture *, enum texture_blend);
-
-int
-texture_set_alpha_mod(struct texture *, unsigned int);
-
-int
-texture_set_color_mod(struct texture *, unsigned long);
-
-int
-texture_draw(const struct texture *, int, int);
-
-int
-texture_scale(const struct texture *,
-              int,
-              int,
-              unsigned int,
-              unsigned int,
-              int,
-              int,
-              unsigned int,
-              unsigned int,
-              double);
-
-void
-texture_finish(struct texture *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_TEXTURE_H */
--- a/libmlk-core/core/texture_p.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,29 +0,0 @@
-/*
- * texture_p.h -- (PRIVATE) basic texture management
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_TEXTURE_P_H
-#define MOLKO_CORE_TEXTURE_P_H
-
-#include <SDL.h>
-
-struct texture;
-
-int
-texture_from_surface(struct texture *, SDL_Surface *);
-
-#endif /* !MOLKO_CORE_TEXTURE_P_H */
--- a/libmlk-core/core/trace.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,61 +0,0 @@
-/*
- * trace.h -- non-fatal message logs
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-
-#include "trace.h"
-
-static void
-default_handler(const char *line)
-{
-	assert(line);
-
-	puts(line);
-}
-
-void (*trace_handler)(const char *) = default_handler;
-
-void
-tracef(const char *fmt, ...)
-{
-	assert(fmt);
-
-	va_list ap;
-
-	if (!trace_handler)
-		return;
-
-	va_start(ap, fmt);
-	traceva(fmt, ap);
-	va_end(ap);
-}
-
-void
-traceva(const char *fmt, va_list ap)
-{
-	assert(fmt);
-
-	char buf[TRACE_LINE_MAX];
-
-	if (!trace_handler)
-		return;
-
-	vsnprintf(buf, sizeof (buf), fmt, ap);
-	trace_handler(buf);
-}
--- a/libmlk-core/core/trace.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,40 +0,0 @@
-/*
- * trace.h -- non-fatal message logs
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_TRACE_H
-#define MOLKO_CORE_TRACE_H
-
-#include <stdarg.h>
-
-#include "core.h"
-
-#define TRACE_LINE_MAX (1024)
-
-extern void (*trace_handler)(const char *);
-
-CORE_BEGIN_DECLS
-
-void
-tracef(const char *, ...);
-
-void
-traceva(const char *, va_list);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_TRACE_H */
--- a/libmlk-core/core/translate.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,44 +0,0 @@
-/*
- * translate.c -- native language support
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-
-#include "config.h"
-
-#if defined(MLK_WITH_NLS)
-#	include <libintl.h>
-#endif
-
-#include "sys.h"
-#include "translate.h"
-#include "util.h"
-
-int
-translate_init(const char *name)
-{
-#if defined(MLK_WITH_NLS)
-	if (!bindtextdomain(name, sys_dir(SYS_DIR_LOCALE)))
-		return -1;
-#endif
-	return 0;
-}
-
-void
-translate_finish(void)
-{
-}
--- a/libmlk-core/core/translate.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,34 +0,0 @@
-/*
- * translate.h -- native language support
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_TRANSLATE_H
-#define MOLKO_CORE_TRANSLATE_H
-
-#include "core.h"
-
-CORE_BEGIN_DECLS
-
-int
-translate_init(const char *);
-
-void
-translate_finish(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_TRANSLATE_H */
--- a/libmlk-core/core/util.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,54 +0,0 @@
-/*
- * util.c -- utilities
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <limits.h>
-#include <stdlib.h>
-
-#include <SDL.h>
-
-#include <port/port.h>
-
-#include "util.h"
-
-void
-util_delay(unsigned int ms)
-{
-	SDL_Delay(ms);
-}
-
-const char *
-util_pathf(const char *fmt, ...)
-{
-	static char path[PATH_MAX];
-	va_list ap;
-
-	va_start(ap, fmt);
-	vsnprintf(path, sizeof (path), fmt, ap);
-	va_end(ap);
-
-	return path;
-}
-
-unsigned int
-util_nrand(unsigned int lower, unsigned int upper)
-{
-	assert(upper <= RAND_MAX);
-
-	return (rand() % (upper - lower)) + lower;
-}
--- a/libmlk-core/core/util.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,39 +0,0 @@
-/*
- * util.h -- utilities
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_UTIL_H
-#define MOLKO_CORE_UTIL_H
-
-#include "core.h"
-
-#define UTIL_SIZE(x) sizeof ((x)) / sizeof ((x)[0])
-
-CORE_BEGIN_DECLS
-
-void
-util_delay(unsigned int);
-
-const char *
-util_pathf(const char *, ...);
-
-unsigned int
-util_nrand(unsigned int, unsigned int);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_UTIL_H */
--- a/libmlk-core/core/window.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,117 +0,0 @@
-/*
- * window.c -- basic window management
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <string.h>
-
-#include <SDL.h>
-
-#include "error.h"
-#include "util.h"
-#include "window.h"
-#include "window_p.h"
-
-static struct window_handle handle = {
-	.win = NULL,
-	.renderer = NULL
-};
-
-static SDL_Cursor *cursors[WINDOW_CURSOR_LAST];
-
-struct window window = {
-	.handle = &handle
-};
-
-static void
-load_cursors(void)
-{
-	cursors[WINDOW_CURSOR_ARROW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
-	cursors[WINDOW_CURSOR_EDIT] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM);
-	cursors[WINDOW_CURSOR_WAIT] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
-	cursors[WINDOW_CURSOR_CROSSHAIR] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR);
-	cursors[WINDOW_CURSOR_SIZE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL);
-	cursors[WINDOW_CURSOR_NO] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
-	cursors[WINDOW_CURSOR_HAND] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
-}
-
-static void
-load_framerate(void)
-{
-	SDL_DisplayMode mode;
-
-	if (SDL_GetWindowDisplayMode(handle.win, &mode) == 0)
-		window.framerate = mode.refresh_rate;
-}
-
-static void
-finish_cursors(void)
-{
-	for (size_t i = 0; i < UTIL_SIZE(cursors); ++i)
-		if (cursors[i])
-			SDL_FreeCursor(cursors[i]);
-}
-
-static int
-load_window(const char *title, unsigned int w, unsigned int h)
-{
-	return (handle.win = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, 0)) != NULL;
-}
-
-static int
-load_renderer(void)
-{
-	return (handle.renderer = SDL_CreateRenderer(handle.win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)) != NULL;
-}
-
-int
-window_open(const char *title, unsigned int w, unsigned int h)
-{
-	assert(title);
-
-	if (!load_window(title, w, h) || !load_renderer())
-		return errorf("%s", SDL_GetError());
-
-	window.w = w;
-	window.h = h;
-
-	load_framerate();
-	load_cursors();
-
-	return 0;
-}
-
-void
-window_set_cursor(enum window_cursor cursor)
-{
-	assert(cursor < WINDOW_CURSOR_LAST);
-
-	SDL_SetCursor(cursors[cursor]);
-}
-
-void
-window_finish(void)
-{
-	if (handle.renderer)
-		SDL_DestroyRenderer(handle.renderer);
-	if (handle.win)
-		SDL_DestroyWindow(handle.win);
-
-	finish_cursors();
-
-	memset(&handle, 0, sizeof (handle));
-}
--- a/libmlk-core/core/window.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,57 +0,0 @@
-/*
- * window.h -- basic window management
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_WINDOW_H
-#define MOLKO_CORE_WINDOW_H
-
-#include "core.h"
-
-struct window {
-	unsigned int w;
-	unsigned int h;
-	unsigned int framerate;
-	void *handle;
-};
-
-enum window_cursor {
-	WINDOW_CURSOR_ARROW,
-	WINDOW_CURSOR_EDIT,
-	WINDOW_CURSOR_WAIT,
-	WINDOW_CURSOR_CROSSHAIR,
-	WINDOW_CURSOR_SIZE,
-	WINDOW_CURSOR_NO,
-	WINDOW_CURSOR_HAND,
-	WINDOW_CURSOR_LAST
-};
-
-extern struct window window;
-
-CORE_BEGIN_DECLS
-
-int
-window_open(const char *, unsigned int, unsigned int);
-
-void
-window_set_cursor(enum window_cursor);
-
-void
-window_finish(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_WINDOW_H */
--- a/libmlk-core/core/window_p.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,33 +0,0 @@
-/*
- * window.c -- (PRIVATE) basic window management
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_WINDOW_P_H
-#define MOLKO_CORE_WINDOW_P_H
-
-#include <SDL.h>
-
-struct window_handle {
-	SDL_Window *win;
-	SDL_Renderer *renderer;
-};
-
-/* Convenient macros to access the native handle from global window object. */
-#define WINDOW()        (((struct window_handle *)window.handle)->win)
-#define RENDERER()      (((struct window_handle *)window.handle)->renderer)
-
-#endif /* !MOLKO_CORE_WINDOW_P_H */
--- a/libmlk-core/core/zfile.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,157 +0,0 @@
-/*
- * zfile.c -- load potentially ZSTD compressed file
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include "config.h"
-
-#include <sys/stat.h>
-#include <assert.h>
-#include <errno.h>
-#include <fcntl.h>
-#include <stdint.h>
-#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-
-/*
- * If not enabled, we still need to check if a file is in zstandard so we use
- * the magic number defined in the zstd.h file or copy it if zstd is disabled.
- */
-#if defined(MLK_WITH_ZSTD)
-#       include <zstd.h>
-#else
-#       define ZSTD_MAGICNUMBER 0xFD2FB528
-#endif
-
-/* Windows thing. */
-#if !defined(O_BINARY)
-#       define O_BINARY 0
-#endif
-
-#include <port/port.h>
-
-#include "zfile.h"
-
-static int
-is_zstd(int fd)
-{
-	uint32_t magic = 0;
-
-	read(fd, &magic, sizeof (magic));
-	lseek(fd, 0, SEEK_SET);
-
-#if SDL_BYTEORDER != SDL_LIL_ENDIAN
-	magic = SDL_Swap32(magic);
-#endif
-
-	return magic == ZSTD_MAGICNUMBER;
-}
-
-static int
-decompress(int fd, struct zfile *zf)
-{
-#if defined(MLK_WITH_ZSTD)
-	char *in = NULL;
-	unsigned long long datasz;
-	struct stat st;
-	ssize_t nr;
-
-	/* Load uncompressed data. */
-	if (fstat(fd, &st) < 0)
-		goto fail;
-	if (!(in = calloc(1, st.st_size)) || (nr = read(fd, in, st.st_size)) != st.st_size)
-		goto fail;
-
-	switch ((datasz = ZSTD_getFrameContentSize(in, st.st_size))) {
-	case ZSTD_CONTENTSIZE_ERROR:
-		errno = EINVAL;
-		goto fail;
-	case ZSTD_CONTENTSIZE_UNKNOWN:
-		errno = ENOTSUP;
-		goto fail;
-	default:
-		break;
-	}
-
-	/* Finally decompress. */
-	if (!(zf->data = calloc(1, datasz + 1)))
-		goto fail;
-	if (ZSTD_isError(ZSTD_decompress(zf->data, datasz, in, st.st_size))) {
-		errno = EINVAL;
-		goto fail;
-	}
-	if (!(zf->fp = fmemopen(zf->data, datasz, "r")))
-		goto fail;
-
-	close(fd);
-	free(in);
-
-	return 0;
-
-fail:
-	close(fd);
-	free(zf->data);
-	free(in);
-
-	return -1;
-#else
-	(void)fd;
-	(void)zf;
-
-	errno = ENOTSUP;
-
-	return -1;
-#endif
-}
-
-static int
-reopen(int fd, struct zfile *zf)
-{
-	if (!(zf->fp = fdopen(fd, "r")))
-		return close(fd), -1;
-
-	return 0;
-}
-
-int
-zfile_open(struct zfile *zf, const char *path)
-{
-	assert(zf);
-	assert(path);
-
-	int fd;
-
-	memset(zf, 0, sizeof (*zf));
-
-	if ((fd = open(path, O_RDONLY | O_BINARY)) < 0)
-		return -1;
-
-	return is_zstd(fd) ? decompress(fd, zf) : reopen(fd, zf);
-}
-
-void
-zfile_close(struct zfile *zf)
-{
-	assert(zf);
-
-	free(zf->data);
-
-	if (zf->fp)
-		fclose(zf->fp);
-
-	memset(zf, 0, sizeof (*zf));
-}
--- a/libmlk-core/core/zfile.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,41 +0,0 @@
-/*
- * zfile.h -- load potentially ZSTD compressed file
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CORE_ZFILE_H
-#define MOLKO_CORE_ZFILE_H
-
-#include <stdio.h>
-
-#include "core.h"
-
-struct zfile {
-	FILE *fp;
-	char *data;
-};
-
-CORE_BEGIN_DECLS
-
-int
-zfile_open(struct zfile *, const char *);
-
-void
-zfile_close(struct zfile *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_CORE_ZFILE_H */
--- a/libmlk-core/nls/fr.po	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,47 +0,0 @@
-#
-# fr.po -- French translations for libmlk-core
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2021-09-21 22:44+0200\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
-"Language-Team: LANGUAGE <LL@li.org>\n"
-"Language: \n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: /Users/markand/Dev/molko/libmlk-core/core/panic.c:30
-#, c-format
-msgid "abort: %s\n"
-msgstr "fatal: %s\n"
-
-#: /Users/markand/Dev/molko/libmlk-core/core/panic.c:76
-#, c-format
-msgid "abort: panic handler returned\n"
-msgstr "fatal: la fonction de panique n'aurait pas du continuer\n"
-
-#~ msgid "database not initialized correctly"
-#~ msgstr "database non initialisée"
-
-#, c-format
-#~ msgid "property '%s' was not found"
-#~ msgstr "propriété '%s' non trouvée"
--- a/libmlk-core/nls/libmlk-core.pot	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,28 +0,0 @@
-# SOME DESCRIPTIVE TITLE.
-# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
-# This file is distributed under the same license as the PACKAGE package.
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2021-09-21 22:47+0200\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
-"Language-Team: LANGUAGE <LL@li.org>\n"
-"Language: \n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=CHARSET\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: /Users/markand/Dev/molko/libmlk-core/core/panic.c:30
-#, c-format
-msgid "abort: %s\n"
-msgstr ""
-
-#: /Users/markand/Dev/molko/libmlk-core/core/panic.c:76
-#, c-format
-msgid "abort: panic handler returned\n"
-msgstr ""
--- a/libmlk-data/CMakeLists.txt	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,85 +0,0 @@
-#
-# CMakeLists.txt -- CMake build system for Molko's Adventure
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-
-project(libmlk-data)
-
-set(
-	SOURCES
-	${libmlk-data_SOURCE_DIR}/fonts/cubic.ttf
-	${libmlk-data_SOURCE_DIR}/fonts/lato.ttf
-	${libmlk-data_SOURCE_DIR}/fonts/pirata-one.ttf
-	${libmlk-data_SOURCE_DIR}/fonts/teutonic.ttf
-	${libmlk-data_SOURCE_DIR}/images/battle-background.png
-	${libmlk-data_SOURCE_DIR}/images/black-cat.png
-	${libmlk-data_SOURCE_DIR}/images/haunted-wood.png
-	${libmlk-data_SOURCE_DIR}/maps/animation-water.png
-	${libmlk-data_SOURCE_DIR}/maps/map-world.json
-	${libmlk-data_SOURCE_DIR}/maps/sprite-world.png
-	${libmlk-data_SOURCE_DIR}/maps/tileset-world.json
-	${libmlk-data_SOURCE_DIR}/music/vabsounds-romance.ogg
-	${libmlk-data_SOURCE_DIR}/sounds/fire.wav
-	${libmlk-data_SOURCE_DIR}/sounds/potion.wav
-	${libmlk-data_SOURCE_DIR}/sprites/chest.png
-	${libmlk-data_SOURCE_DIR}/sprites/chest.xcf
-	${libmlk-data_SOURCE_DIR}/sprites/explosion.png
-	${libmlk-data_SOURCE_DIR}/sprites/faces.png
-	${libmlk-data_SOURCE_DIR}/sprites/john-sword.png
-	${libmlk-data_SOURCE_DIR}/sprites/john-sword.xcf
-	${libmlk-data_SOURCE_DIR}/sprites/john-walk.png
-	${libmlk-data_SOURCE_DIR}/sprites/john-walk.xcf
-	${libmlk-data_SOURCE_DIR}/sprites/john.png
-	${libmlk-data_SOURCE_DIR}/sprites/numbers.png
-	${libmlk-data_SOURCE_DIR}/sprites/people.png
-	${libmlk-data_SOURCE_DIR}/sprites/ui-cursor.png
-)
-
-mlk_map(
-	MAPS
-		${libmlk-data_SOURCE_DIR}/maps/map-world.json
-	OUTPUTS_VAR maps
-)
-
-mlk_tileset(
-	TILESETS
-		${libmlk-data_SOURCE_DIR}/maps/tileset-world.json
-	OUTPUTS_VAR tilesets
-)
-
-add_custom_target(
-	libmlk-data
-	ALL
-	SOURCES ${SOURCES} ${maps} ${tilesets}
-)
-
-foreach (dir fonts images maps music sounds sprites)
-	install(
-		DIRECTORY ${libmlk-data_SOURCE_DIR}/${dir}/
-		DESTINATION ${CMAKE_INSTALL_DATADIR}/mlk-adventure/${dir}
-		FILES_MATCHING REGEX "[.]png$|[.]ttf$|[.]wav$|[.]ogg$"
-	)
-endforeach ()
-
-# Generated maps and tilesets.
-install(
-	FILES
-		${maps}
-		${tilesets}
-	DESTINATION ${CMAKE_INSTALL_DATADIR}/mlk-adventure/maps
-)
-
-source_group(TREE ${libmlk-data_SOURCE_DIR} FILES ${SOURCES})
Binary file libmlk-data/fonts/cubic.ttf has changed
Binary file libmlk-data/fonts/lato.ttf has changed
Binary file libmlk-data/fonts/pirata-one.ttf has changed
Binary file libmlk-data/fonts/teutonic.ttf has changed
Binary file libmlk-data/images/battle-background.png has changed
Binary file libmlk-data/images/black-cat.png has changed
Binary file libmlk-data/images/haunted-wood.png has changed
Binary file libmlk-data/maps/animation-water.png has changed
--- a/libmlk-data/maps/map-world.json	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,112 +0,0 @@
-{ "compressionlevel":-1,
- "editorsettings":
-    {
-     "export":
-        {
-         "target":"."
-        }
-    },
- "height":300,
- "infinite":false,
- "layers":[
-        {
-         "data":[191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 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Binary file libmlk-data/maps/sprite-world.png has changed
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+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
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-                     "rotation":0,
-                     "type":"",
-                     "visible":true,
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-                     "x":0,
-                     "y":0
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-             "opacity":1,
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-             "visible":true,
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-                     "type":"",
-                     "visible":true,
-                     "width":48,
-                     "x":0,
-                     "y":0
-                    }],
-             "opacity":1,
-             "type":"objectgroup",
-             "visible":true,
-             "x":0,
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-                     "rotation":0,
-                     "type":"",
-                     "visible":true,
-                     "width":48,
-                     "x":0,
-                     "y":0
-                    }],
-             "opacity":1,
-             "type":"objectgroup",
-             "visible":true,
-             "x":0,
-             "y":0
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-         "objectgroup":
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-             "draworder":"index",
-             "name":"",
-             "objects":[
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-                     "id":1,
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-                     "rotation":0,
-                     "type":"",
-                     "visible":true,
-                     "width":48,
-                     "x":0,
-                     "y":0
-                    }],
-             "opacity":1,
-             "type":"objectgroup",
-             "visible":true,
-             "x":0,
-             "y":0
-            }
-        }, 
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-         "id":427,
-         "objectgroup":
-            {
-             "draworder":"index",
-             "name":"",
-             "objects":[
-                    {
-                     "height":48,
-                     "id":1,
-                     "name":"",
-                     "rotation":0,
-                     "type":"",
-                     "visible":true,
-                     "width":48,
-                     "x":0,
-                     "y":0
-                    }],
-             "opacity":1,
-             "type":"objectgroup",
-             "visible":true,
-             "x":0,
-             "y":0
-            }
-        }, 
-        {
-         "id":428,
-         "objectgroup":
-            {
-             "draworder":"index",
-             "name":"",
-             "objects":[
-                    {
-                     "height":48,
-                     "id":1,
-                     "name":"",
-                     "rotation":0,
-                     "type":"",
-                     "visible":true,
-                     "width":48,
-                     "x":0,
-                     "y":0
-                    }],
-             "opacity":1,
-             "type":"objectgroup",
-             "visible":true,
-             "x":0,
-             "y":0
-            }
-        }, 
-        {
-         "id":429,
-         "objectgroup":
-            {
-             "draworder":"index",
-             "name":"",
-             "objects":[
-                    {
-                     "height":48,
-                     "id":1,
-                     "name":"",
-                     "rotation":0,
-                     "type":"",
-                     "visible":true,
-                     "width":48,
-                     "x":0,
-                     "y":0
-                    }],
-             "opacity":1,
-             "type":"objectgroup",
-             "visible":true,
-             "x":0,
-             "y":0
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-        }, 
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-         "id":430,
-         "objectgroup":
-            {
-             "draworder":"index",
-             "name":"",
-             "objects":[
-                    {
-                     "height":48,
-                     "id":1,
-                     "name":"",
-                     "rotation":0,
-                     "type":"",
-                     "visible":true,
-                     "width":48,
-                     "x":0,
-                     "y":0
-                    }],
-             "opacity":1,
-             "type":"objectgroup",
-             "visible":true,
-             "x":0,
-             "y":0
-            }
-        }],
- "tilewidth":48,
- "type":"tileset",
- "version":1.4
-}
\ No newline at end of file
Binary file libmlk-data/music/vabsounds-romance.ogg has changed
Binary file libmlk-data/sounds/fire.wav has changed
Binary file libmlk-data/sounds/potion.wav has changed
Binary file libmlk-data/sprites/chest.png has changed
Binary file libmlk-data/sprites/chest.xcf has changed
Binary file libmlk-data/sprites/explosion.png has changed
Binary file libmlk-data/sprites/faces.png has changed
Binary file libmlk-data/sprites/john-sword.png has changed
Binary file libmlk-data/sprites/john-sword.xcf has changed
Binary file libmlk-data/sprites/john-walk.png has changed
Binary file libmlk-data/sprites/john-walk.xcf has changed
Binary file libmlk-data/sprites/john.png has changed
Binary file libmlk-data/sprites/numbers.png has changed
Binary file libmlk-data/sprites/people.png has changed
Binary file libmlk-data/sprites/ui-cursor.png has changed
--- a/libmlk-port/CMakeLists.txt	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,75 +0,0 @@
-#
-# CMakeLists.txt -- CMake build system for Molko's Adventure
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-
-project(libmlk-port)
-
-include(CheckFunctionExists)
-include(CheckIncludeFile)
-include(CheckSymbolExists)
-include(CheckTypeSize)
-include(CheckLibraryExists)
-
-check_function_exists(strlcpy MLK_HAS_STRLCPY)
-check_function_exists(fmemopen MLK_HAS_FMEMOPEN)
-check_function_exists(basename MLK_HAS_BASENAME)
-check_function_exists(dirname MLK_HAS_DIRNAME)
-check_function_exists(getopt MLK_HAS_GETOPT)
-check_include_file(stdnoreturn.h MLK_HAS_STDNORETURN_H)
-check_include_file(libgen.h MLK_HAS_LIBGEN_H)
-check_include_file(unistd.h MLK_HAS_UNISTD_H)
-check_symbol_exists(PATH_MAX limits.h MLK_HAS_PATH_MAX)
-check_type_size(ssize_t MLK_HAS_SSIZE_T)
-check_library_exists(m fmin "" MLK_HAS_LIBM)
-
-if (NOT MLK_HAS_STDNORETURN_H)
-	file(WRITE ${CMAKE_BINARY_DIR}/stdnoreturn.h "#define noreturn\n")
-endif ()
-if (NOT MLK_HAS_LIBGEN_H)
-	file(TOUCH ${CMAKE_BINARY_DIR}/libgen.h)
-endif ()
-if (NOT MLK_HAS_UNISTD_H)
-	file(TOUCH ${CMAKE_BINARY_DIR}/unistd.h)
-endif ()
-
-configure_file(
-	${libmlk-port_SOURCE_DIR}/port/config.h.in
-	${libmlk-port_BINARY_DIR}/config.h
-)
-
-set(
-	SOURCES
-	${libmlk-port_SOURCE_DIR}/port/port.c
-	${libmlk-port_SOURCE_DIR}/port/port.h
-)
-
-if (MLK_HAS_LIBM)
-	list(APPEND LIBRARIES m)
-endif ()
-
-mlk_library(
-	NAME libmlk-port
-	SOURCES ${SOURCES}
-	TYPE STATIC
-	LIBRARIES ${LIBRARIES}
-	INCLUDES
-		PUBLIC
-			$<BUILD_INTERFACE:${libmlk-port_SOURCE_DIR}>
-			$<BUILD_INTERFACE:${libmlk-port_BINARY_DIR}>
-)
-
-source_group(TREE ${libmlk-port_SOURCE_DIR} FILES ${SOURCES})
--- a/libmlk-port/port/config.h.in	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,38 +0,0 @@
-/*
- * config.h -- system configuration and polyfills
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_CONFIG_H
-#define MOLKO_CONFIG_H
-
-#define MLK_PREFIX      "@CMAKE_INSTALL_PREFIX@"
-#define MLK_BINDIR      "@CMAKE_INSTALL_BINDIR@"
-#define MLK_DATADIR     "@CMAKE_INSTALL_DATADIR@"
-#define MLK_LOCALEDIR   "@CMAKE_INSTALL_LOCALEDIR@"
-
-#cmakedefine MLK_WITH_NLS
-#cmakedefine MLK_WITH_ZSTD
-
-#cmakedefine MLK_HAS_STRLCPY
-#cmakedefine MLK_HAS_FMEMOPEN
-#cmakedefine MLK_HAS_BASENAME
-#cmakedefine MLK_HAS_DIRNAME
-#cmakedefine MLK_HAS_GETOPT
-#cmakedefine MLK_HAS_PATH_MAX
-#cmakedefine MLK_HAS_SSIZE_T
-
-#endif /* !MOLKO_CONFIG_H */
--- a/libmlk-port/port/port.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,414 +0,0 @@
-/*
- * port.c -- portability bits
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-
-#include "port.h"
-
-int
-mlk_port_exists(void)
-{
-	/* ISO C forbids empty source file. */
-	return 1;
-}
-
-/* {{{ strlcpy (BSD extension, incoming in next POSIX). */
-
-#if !defined(MLK_HAS_STRLCPY)
-
-/*	$OpenBSD: strlcpy.c,v 1.16 2019/01/25 00:19:25 millert Exp $	*/
-
-/*
- * Copyright (c) 1998, 2015 Todd C. Miller <millert@openbsd.org>
- *
- * Permission to use, copy, modify, and distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-/*
- * Copy string src to buffer dst of size dsize.  At most dsize-1
- * chars will be copied.  Always NUL terminates (unless dsize == 0).
- * Returns strlen(src); if retval >= dsize, truncation occurred.
- */
-size_t
-strlcpy(char *dst, const char *src, size_t dsize)
-{
-	const char *osrc = src;
-	size_t nleft = dsize;
-
-	/* Copy as many bytes as will fit. */
-	if (nleft != 0) {
-		while (--nleft != 0) {
-			if ((*dst++ = *src++) == '\0')
-				break;
-		}
-	}
-
-	/* Not enough room in dst, add NUL and traverse rest of src. */
-	if (nleft == 0) {
-		if (dsize != 0)
-			*dst = '\0';		/* NUL-terminate dst */
-		while (*src++)
-			;
-	}
-
-	return (src - osrc - 1);	/* count does not include NUL */
-}
-
-#endif /* !MLK_HAS_STRLCPY */
-
-/* }}} */
-
-/* {{{ fmemopen (POSIX). */
-
-#if !defined(MLK_HAS_FMEMOPEN)
-
-#if defined(_WIN32)
-
-/* https://github.com/Arryboom/fmemopen_windows */
-#include <stdio.h>
-#include <windows.h>
-#include <share.h>
-#include <io.h>
-#include <fcntl.h>
-#include <sys/stat.h>
-
-FILE *
-fmemopen(void *buf, size_t len, const char *type)
-{
-	int fd;
-	FILE *fp;
-	char tp[MAX_PATH - 13];
-	char fn[MAX_PATH + 1];
-	int * pfd = &fd;
-	int retner = -1;
-	char tfname[] = "MemTF_";
-
-	if (!GetTempPathA(sizeof(tp), tp))
-		return NULL;
-	if (!GetTempFileNameA(tp, tfname, 0, fn))
-		return NULL;
-	retner = _sopen_s(pfd, fn, _O_CREAT | _O_SHORT_LIVED | _O_TEMPORARY | _O_RDWR | _O_BINARY | _O_NOINHERIT, _SH_DENYRW, _S_IREAD | _S_IWRITE);
-	if (retner != 0)
-		return NULL;
-	if (fd == -1)
-		return NULL;
-	fp = _fdopen(fd, "wb+");
-	if (!fp) {
-		_close(fd);
-		return NULL;
-	}
-
-	/*
-	 * File descriptors passed into _fdopen are owned by the returned FILE
-	 * stream.If _fdopen is successful, do not call _close on the file
-	 * descriptor. Calling fclose on the returned FILE * also closes the
-	 * file descriptor.
-	 */
-	fwrite(buf, len, 1, fp);
-	rewind(fp);
-
-	return fp;
-}
-
-#endif /* !_WIN32 */
-
-#endif /* !MLK_HAS_FMEMOPEN */
-
-/* }}} */
-
-/* {{{ basename (POSIX). */
-
-#if !defined(MLK_HAS_BASENAME)
-
-/*	$OpenBSD: basename.c,v 1.17 2020/10/20 19:30:14 naddy Exp $	*/
-
-/*
- * Copyright (c) 1997, 2004 Todd C. Miller <millert@openbsd.org>
- *
- * Permission to use, copy, modify, and distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <errno.h>
-#include <limits.h>
-#include <string.h>
-
-#ifndef PATH_MAX
-#       define PATH_MAX 2048
-#endif
-
-char *
-basename(char *path)
-{
-	static char bname[PATH_MAX];
-	size_t len;
-	const char *endp, *startp;
-
-	/* Empty or NULL string gets treated as "." */
-	if (path == NULL || *path == '\0') {
-		bname[0] = '.';
-		bname[1] = '\0';
-		return (bname);
-	}
-
-	/* Strip any trailing slashes */
-	endp = path + strlen(path) - 1;
-	while (endp > path && *endp == '/')
-		endp--;
-
-	/* All slashes becomes "/" */
-	if (endp == path && *endp == '/') {
-		bname[0] = '/';
-		bname[1] = '\0';
-		return (bname);
-	}
-
-	/* Find the start of the base */
-	startp = endp;
-	while (startp > path && *(startp - 1) != '/')
-		startp--;
-
-	len = endp - startp + 1;
-	if (len >= sizeof(bname)) {
-		errno = ENAMETOOLONG;
-		return (NULL);
-	}
-	memcpy(bname, startp, len);
-	bname[len] = '\0';
-	return (bname);
-}
-
-#endif /* !MLK_HAS_BASENAME */
-
-/* }}} */
-
-/* {{{ dirname (POSIX). */
-
-#if !defined(MLK_HAS_BASENAME)
-
-/*	$OpenBSD: dirname.c,v 1.17 2020/10/20 19:30:14 naddy Exp $	*/
-
-/*
- * Copyright (c) 1997, 2004 Todd C. Miller <millert@openbsd.org>
- *
- * Permission to use, copy, modify, and distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <errno.h>
-#include <limits.h>
-#include <string.h>
-
-#ifndef PATH_MAX
-#       define PATH_MAX 2048
-#endif
-
-char *
-dirname(char *path)
-{
-	static char dname[PATH_MAX];
-	size_t len;
-	const char *endp;
-
-	/* Empty or NULL string gets treated as "." */
-	if (path == NULL || *path == '\0') {
-		dname[0] = '.';
-		dname[1] = '\0';
-		return (dname);
-	}
-
-	/* Strip any trailing slashes */
-	endp = path + strlen(path) - 1;
-	while (endp > path && *endp == '/')
-		endp--;
-
-	/* Find the start of the dir */
-	while (endp > path && *endp != '/')
-		endp--;
-
-	/* Either the dir is "/" or there are no slashes */
-	if (endp == path) {
-		dname[0] = *endp == '/' ? '/' : '.';
-		dname[1] = '\0';
-		return (dname);
-	}
-	else {
-		/* Move forward past the separating slashes */
-		do {
-			endp--;
-		} while (endp > path && *endp == '/');
-	}
-
-	len = endp - path + 1;
-	if (len >= sizeof(dname)) {
-		errno = ENAMETOOLONG;
-		return (NULL);
-	}
-	memcpy(dname, path, len);
-	dname[len] = '\0';
-	return (dname);
-}
-
-#endif /* !MLK_HAS_DIRNAME */
-
-/* }}} */
-
-/* {{{ getopt (POSIX) */
-
-#if !defined(MLK_HAS_GETOPT)
-
-/*
- * Copyright (c) 1987, 1993, 1994
- *	The Regents of the University of California.  All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- *    notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- *    notice, this list of conditions and the following disclaimer in the
- *    documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- *    may be used to endorse or promote products derived from this software
- *    without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-int	opterr = 1,		/* if error message should be printed */
-	optind = 1,		/* index into parent argv vector */
-	optopt,			/* character checked for validity */
-	optreset;		/* reset getopt */
-char	*optarg;		/* argument associated with option */
-
-#define	BADCH	(int)'?'
-#define	BADARG	(int)':'
-#define	EMSG	""
-
-/*
- * getopt --
- *	Parse argc/argv argument vector.
- */
-int
-getopt(int nargc, char **nargv, const char *ostr)
-{
-	static char *place = EMSG;		/* option letter processing */
-	char *oli;				/* option letter list index */
-
-	if (ostr == NULL)
-		return (-1);
-
-	if (optreset || !*place) {		/* update scanning pointer */
-		optreset = 0;
-		if (optind >= nargc || *(place = nargv[optind]) != '-') {
-			place = EMSG;
-			return (-1);
-		}
-		if (place[1] && *++place == '-') {	/* found "--" */
-			++optind;
-			place = EMSG;
-			return (-1);
-		}
-	}					/* option letter okay? */
-	if ((optopt = (int)*place++) == (int)':' ||
-	    !(oli = strchr(ostr, optopt))) {
-		/*
-		 * if the user didn't specify '-' as an option,
-		 * assume it means -1.
-		 */
-		if (optopt == (int)'-')
-			return (-1);
-		if (!*place)
-			++optind;
-		if (opterr && *ostr != ':')
-			(void)fprintf(stderr,
-			    "illegal option -- %c\n", optopt);
-		return (BADCH);
-	}
-	if (*++oli != ':') {			/* don't need argument */
-		optarg = NULL;
-		if (!*place)
-			++optind;
-	}
-	else {					/* need an argument */
-		if (*place)			/* no white space */
-			optarg = place;
-		else if (nargc <= ++optind) {	/* no arg */
-			place = EMSG;
-			if (*ostr == ':')
-				return (BADARG);
-			if (opterr)
-				(void)fprintf(stderr,
-				    "option requires an argument -- %c\n",
-				    optopt);
-			return (BADCH);
-		}
-		else				/* white space */
-			optarg = nargv[optind];
-		place = EMSG;
-		++optind;
-	}
-	return (optopt);			/* dump back option letter */
-}
-
-#endif /* !MLK_HAS_GETOPT */
-
-/* }}} */
--- a/libmlk-port/port/port.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,98 +0,0 @@
-/*
- * port.h -- portability bits
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_PORT_H
-#define MOLKO_PORT_H
-
-#include "config.h"
-
-/* {{{ strlcpy (BSD extension, incoming in next POSIX). */
-
-#if !defined(MLK_HAS_STRLCPY)
-
-#include <stddef.h>
-
-size_t
-strlcpy(char *, const char *, size_t);
-
-#endif /* !MLK_HAS_STRLCPY */
-
-/* }}} */
-
-/* {{{ fmemopen (POSIX). */
-
-#if !defined(MLK_HAS_FMEMOPEN)
-
-#include <stdio.h>
-
-FILE *
-fmemopen(void *, size_t, const char *);
-
-#endif /* !MLK_HAS_FMEMOPEN */
-
-/* }}} */
-
-/* {{{ basename (POSIX). */
-
-#if !defined(MLK_HAS_BASENAME)
-
-char *
-basename(char *);
-
-#endif /* !MLK_HAS_BASENAME */
-
-/* }}} */
-
-/* {{{ dirname (POSIX). */
-
-#if !defined(MLK_HAS_BASENAME)
-
-char *
-dirname(char *);
-
-#endif /* !MLK_HAS_DIRNAME */
-
-/* }}} */
-
-/* {{{ getopt (POSIX) */
-
-#if !defined(MLK_HAS_GETOPT)
-
-extern int opterr;
-extern int optind;
-extern int optopt;
-extern char *optarg;
-
-int
-getopt(int, char **, const char *);
-
-#endif /* !MLK_HAS_GETOPT */
-
-/* }}} */
-
-/* PATH_MAX (defined in limits.h) (POSIX) */
-#if !defined(MLK_HAS_PATH_MAX)
-#       define PATH_MAX 2048
-#endif
-
-/* ssize_t (defined in sys/types.h) (POSIX) */
-#if !defined(MLK_HAS_SSIZE_T)
-typedef long long int ssize_t;
-#endif
-
-#endif /* !MOLKO_PORT_H */
--- a/libmlk-rpg/CMakeLists.txt	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,111 +0,0 @@
-#
-# CMakeLists.txt -- CMake build system for Molko's Adventure
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-
-project(libmlk-rpg)
-
-set(
-	SOURCES
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-bar.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-bar.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state-attacking.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state-blinking.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state-moving.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state-normal.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-indicator.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-indicator.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-message.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-message.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-ai.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-attacking.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-check.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-closing.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-item.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-lost.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-menu.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-opening.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-selection.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-sub.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-victory.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/battle.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/character.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/character.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/equipment.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/equipment.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/inventory.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/inventory.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/item.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/item.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/map-file.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/map-file.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/map.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/map.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/message.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/message.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/rpg.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/rpg.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/rpg_p.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/save.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/save.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/selection.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/selection.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/spell.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/spell.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/team.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/team.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/tileset-file.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/tileset-file.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/tileset.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/tileset.h
-	${libmlk-rpg_SOURCE_DIR}/rpg/walksprite.c
-	${libmlk-rpg_SOURCE_DIR}/rpg/walksprite.h
-)
-
-set(
-	ASSETS
-	${libmlk-rpg_SOURCE_DIR}/assets/sql/character-load.sql
-	${libmlk-rpg_SOURCE_DIR}/assets/sql/character-save.sql
-	${libmlk-rpg_SOURCE_DIR}/assets/sql/init.sql
-	${libmlk-rpg_SOURCE_DIR}/assets/sql/property-get.sql
-	${libmlk-rpg_SOURCE_DIR}/assets/sql/property-remove.sql
-	${libmlk-rpg_SOURCE_DIR}/assets/sql/property-set.sql
-)
-
-set(
-	NLS
-	${libmlk-rpg_SOURCE_DIR}/nls/fr.po
-)
-
-mlk_library(
-	NAME libmlk-rpg
-	SOURCES ${SOURCES} ${ASSETS} ${NLS}
-	LANGS ${NLS}
-	ASSETS ${ASSETS}
-	LIBRARIES libmlk-ui libmlk-sqlite
-	INCLUDES
-		PRIVATE $<BUILD_INTERFACE:${libmlk-rpg_BINARY_DIR}>
-		PUBLIC $<BUILD_INTERFACE:${libmlk-rpg_SOURCE_DIR}>
-)
-
-source_group(TREE ${libmlk-rpg_SOURCE_DIR} FILES ${SOURCES} ${ASSETS} ${NLS})
--- a/libmlk-rpg/assets/sql/character-load.sql	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,30 +0,0 @@
---
--- character-load.sql -- load a character data
---
--- Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
---
--- Permission to use, copy, modify, and/or distribute this software for any
--- purpose with or without fee is hereby granted, provided that the above
--- copyright notice and this permission notice appear in all copies.
---
--- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
--- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
--- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
--- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
--- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
--- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
--- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
---
-
-SELECT hp
-     , mp
-     , level
-     , team_order
-     , bonus_hp
-     , bonus_mp
-     , bonus_atk
-     , bonus_def
-     , bonus_agt
-     , bonus_luck
-  FROM character
- WHERE name = ?
--- a/libmlk-rpg/assets/sql/character-save.sql	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,44 +0,0 @@
---
--- character-save.sql -- save or replace character
---
--- Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
---
--- Permission to use, copy, modify, and/or distribute this software for any
--- purpose with or without fee is hereby granted, provided that the above
--- copyright notice and this permission notice appear in all copies.
---
--- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
--- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
--- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
--- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
--- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
--- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
--- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
---
-
-INSERT OR REPLACE INTO character(
-	name,
-	hp,
-	mp,
-	level,
-	team_order,
-	bonus_hp,
-	bonus_mp,
-	bonus_atk,
-	bonus_def,
-	bonus_agt,
-	bonus_luck
-)
-VALUES(
-	?,
-	?,
-	?,
-	?,
-	?,
-	?,
-	?,
-	?,
-	?,
-	?,
-	?
-)
--- a/libmlk-rpg/assets/sql/init.sql	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,44 +0,0 @@
---
--- init.sql -- initialize database
---
--- Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
---
--- Permission to use, copy, modify, and/or distribute this software for any
--- purpose with or without fee is hereby granted, provided that the above
--- copyright notice and this permission notice appear in all copies.
---
--- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
--- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
--- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
--- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
--- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
--- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
--- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
---
-
-BEGIN EXCLUSIVE TRANSACTION;
-
-CREATE TABLE IF NOT EXISTS property(
-	id              INTEGER PRIMARY KEY AUTOINCREMENT,
-	key             TEXT NOT NULL UNIQUE,
-	value           TEXT NOT NULL
-);
-
-CREATE TABLE IF NOT EXISTS character(
-	name            TEXT PRIMARY KEY,
-	hp              INTEGER NOT NULL,
-	mp              INTEGER NOT NULL,
-	level           INTEGER NOT NULL,
-	team_order      INTEGER DEFAULT -1,
-	bonus_hp        INTEGER DEFAULT 0,
-	bonus_mp        INTEGER DEFAULT 0,
-	bonus_atk       INTEGER DEFAULT 0,
-	bonus_def       INTEGER DEFAULT 0,
-	bonus_agt       INTEGER DEFAULT 0,
-	bonus_luck      INTEGER DEFAULT 0
-);
-
-INSERT OR IGNORE INTO property(key, value) VALUES ('molko.create-date', strftime('%s','now'));
-INSERT OR IGNORE INTO property(key, value) VALUES ('molko.update-date', strftime('%s','now'));
-
-COMMIT;
--- a/libmlk-rpg/assets/sql/property-get.sql	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,21 +0,0 @@
---
--- property-get.sql -- get a property
---
--- Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
---
--- Permission to use, copy, modify, and/or distribute this software for any
--- purpose with or without fee is hereby granted, provided that the above
--- copyright notice and this permission notice appear in all copies.
---
--- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
--- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
--- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
--- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
--- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
--- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
--- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
---
-
-SELECT value
-  FROM property
- WHERE key = ?
--- a/libmlk-rpg/assets/sql/property-remove.sql	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,21 +0,0 @@
---
--- property-remove.sql -- remove a property
---
--- Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
---
--- Permission to use, copy, modify, and/or distribute this software for any
--- purpose with or without fee is hereby granted, provided that the above
--- copyright notice and this permission notice appear in all copies.
---
--- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
--- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
--- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
--- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
--- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
--- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
--- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
---
-
-DELETE
-  FROM property
- WHERE key = ?
--- a/libmlk-rpg/assets/sql/property-set.sql	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,26 +0,0 @@
---
--- property-set.sql -- set a property
---
--- Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
---
--- Permission to use, copy, modify, and/or distribute this software for any
--- purpose with or without fee is hereby granted, provided that the above
--- copyright notice and this permission notice appear in all copies.
---
--- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
--- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
--- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
--- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
--- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
--- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
--- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
---
-
-INSERT OR REPLACE INTO property(
-	key,
-	value
-)
-VALUES(
-	?,
-	?
-)
--- a/libmlk-rpg/nls/fr.po	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,155 +0,0 @@
-#
-# fr.po -- French translations for libmlk-rpg
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2021-06-28 21:06+0200\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
-"Language-Team: LANGUAGE <LL@li.org>\n"
-"Language: \n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: libmlk-rpg/rpg/battle-bar.c:143
-msgid "Attack"
-msgstr ""
-
-#: libmlk-rpg/rpg/battle-bar.c:150
-msgid "Magic"
-msgstr ""
-
-#: libmlk-rpg/rpg/battle-bar.c:157
-msgid "Objects"
-msgstr ""
-
-#: libmlk-rpg/rpg/battle-bar.c:164
-msgid "Special"
-msgstr ""
-
-#: libmlk-rpg/rpg/battle-state-victory.c:86
-msgid "Victory!"
-msgstr ""
-
-#: libmlk-rpg/rpg/battle-state-lost.c:85
-msgid "You have been defeated..."
-msgstr ""
-
-#: libmlk-rpg/rpg/tileset-file.c:241
-msgid "could not parse image"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:149
-msgid "could not parse tileset"
-msgstr ""
-
-#: libmlk-rpg/rpg/save.c:78
-msgid "database not initialized correctly"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:91
-#, c-format
-msgid "ignoring action %d,%d,%u,%u,%d,%s"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:60
-#, c-format
-msgid "invalid layer type: %s"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:194
-msgid "invalid origin"
-msgstr ""
-
-#: libmlk-rpg/rpg/message.c:277
-msgid "message has null dimensions"
-msgstr ""
-
-#: libmlk-rpg/rpg/message.c:140
-#, c-format
-msgid "message height too small: %u < %u"
-msgstr ""
-
-#: libmlk-rpg/rpg/message.c:171
-msgid "message is automatic but has zero timeout"
-msgstr ""
-
-#: libmlk-rpg/rpg/message.c:138
-#, c-format
-msgid "message width too small: %u < %u"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:255
-msgid "missing background layer"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:257
-msgid "missing foreground layer"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:133
-msgid "missing layer type definition"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:129
-msgid "missing map dimensions before layer"
-msgstr ""
-
-#: libmlk-rpg/rpg/tileset-file.c:239
-msgid "missing tile dimensions before image"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:259
-msgid "missing tileset"
-msgstr ""
-
-#: libmlk-rpg/rpg/tileset-file.c:298
-msgid "missing tileset image"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:248
-msgid "missing title"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:176
-msgid "null map columns"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:185
-msgid "null map rows"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:165
-msgid "null map title"
-msgstr ""
-
-#: libmlk-rpg/rpg/save.c:263
-#, c-format
-msgid "property '%s' was not found"
-msgstr ""
-
-#: libmlk-rpg/rpg/tileset-file.c:142
-msgid "tileheight is null"
-msgstr ""
-
-#: libmlk-rpg/rpg/tileset-file.c:133
-msgid "tilewidth is null"
-msgstr ""
--- a/libmlk-rpg/nls/libmlk-rpg.pot	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,143 +0,0 @@
-# SOME DESCRIPTIVE TITLE.
-# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
-# This file is distributed under the same license as the PACKAGE package.
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2021-06-28 21:06+0200\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
-"Language-Team: LANGUAGE <LL@li.org>\n"
-"Language: \n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=CHARSET\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: libmlk-rpg/rpg/battle-bar.c:143
-msgid "Attack"
-msgstr ""
-
-#: libmlk-rpg/rpg/battle-bar.c:150
-msgid "Magic"
-msgstr ""
-
-#: libmlk-rpg/rpg/battle-bar.c:157
-msgid "Objects"
-msgstr ""
-
-#: libmlk-rpg/rpg/battle-bar.c:164
-msgid "Special"
-msgstr ""
-
-#: libmlk-rpg/rpg/battle-state-victory.c:86
-msgid "Victory!"
-msgstr ""
-
-#: libmlk-rpg/rpg/battle-state-lost.c:85
-msgid "You have been defeated..."
-msgstr ""
-
-#: libmlk-rpg/rpg/tileset-file.c:241
-msgid "could not parse image"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:149
-msgid "could not parse tileset"
-msgstr ""
-
-#: libmlk-rpg/rpg/save.c:78
-msgid "database not initialized correctly"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:91
-#, c-format
-msgid "ignoring action %d,%d,%u,%u,%d,%s"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:60
-#, c-format
-msgid "invalid layer type: %s"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:194
-msgid "invalid origin"
-msgstr ""
-
-#: libmlk-rpg/rpg/message.c:277
-msgid "message has null dimensions"
-msgstr ""
-
-#: libmlk-rpg/rpg/message.c:140
-#, c-format
-msgid "message height too small: %u < %u"
-msgstr ""
-
-#: libmlk-rpg/rpg/message.c:171
-msgid "message is automatic but has zero timeout"
-msgstr ""
-
-#: libmlk-rpg/rpg/message.c:138
-#, c-format
-msgid "message width too small: %u < %u"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:255
-msgid "missing background layer"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:257
-msgid "missing foreground layer"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:133
-msgid "missing layer type definition"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:129
-msgid "missing map dimensions before layer"
-msgstr ""
-
-#: libmlk-rpg/rpg/tileset-file.c:239
-msgid "missing tile dimensions before image"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:259
-msgid "missing tileset"
-msgstr ""
-
-#: libmlk-rpg/rpg/tileset-file.c:298
-msgid "missing tileset image"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:248
-msgid "missing title"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:176
-msgid "null map columns"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:185
-msgid "null map rows"
-msgstr ""
-
-#: libmlk-rpg/rpg/map-file.c:165
-msgid "null map title"
-msgstr ""
-
-#: libmlk-rpg/rpg/save.c:263
-#, c-format
-msgid "property '%s' was not found"
-msgstr ""
-
-#: libmlk-rpg/rpg/tileset-file.c:142
-msgid "tileheight is null"
-msgstr ""
-
-#: libmlk-rpg/rpg/tileset-file.c:133
-msgid "tilewidth is null"
-msgstr ""
--- a/libmlk-rpg/rpg/battle-bar.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,387 +0,0 @@
-/*
- * battle-bar.h -- battle status bar and menu
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <string.h>
-
-#include <core/event.h>
-#include <core/font.h>
-#include <core/window.h>
-#include <core/util.h>
-
-#include <ui/align.h>
-#include <ui/theme.h>
-
-#include "battle.h"
-#include "battle-bar.h"
-#include "character.h"
-#include "inventory.h"
-#include "item.h"
-#include "spell.h"
-#include "rpg_p.h"
-
-static void
-init_gridmenu(struct battle_bar *bar, const struct battle *bt)
-{
-	bar->sub_grid.x = bar->x;
-	bar->sub_grid.y = bar->menu_frame.y;
-	bar->sub_grid.w = bar->status_frame.w;
-	bar->sub_grid.h = bar->h;
-	bar->sub_grid.theme = bt->theme;
-	bar->sub_grid.nrows = 3;
-	bar->sub_grid.ncols = 4;
-
-	memset(bar->sub_grid.menu, 0, sizeof (bar->sub_grid.menu));
-}
-
-static void
-draw_status_character_stats(const struct battle *bt,
-                            const struct character *ch,
-                            int x,
-                            int y,
-                            unsigned int w,
-                            unsigned int h)
-{
-	struct theme *theme = BATTLE_THEME(bt);
-	struct label label;
-	unsigned int spacing, lw, lh;
-	char line[64];
-
-	/* Compute spacing between elements. */
-	spacing = h - (font_height(theme->fonts[THEME_FONT_INTERFACE]) * 3);
-	spacing /= 4;
-
-	/* Reuse the same label. */
-	label.theme = theme;
-	label.text = line;
-	label.flags = LABEL_FLAGS_SHADOW;
-
-	/* HP. */
-	snprintf(line, sizeof (line), "%d/%u", ch->hp, ch->hpmax);
-	label_query(&label, &lw, &lh);
-	label.x = x + w - lw - theme->padding;
-	label.y = y + spacing;
-	label_draw(&label);
-
-	/* MP. */
-	snprintf(line, sizeof (line), "%d/%u", ch->mp, ch->mpmax);
-	label_query(&label, &lw, &lh);
-	label.x = x + w - lw - theme->padding;
-	label.y = label.y + lh + spacing;
-	label_draw(&label);
-
-	/* Status. */
-	/* TODO: list all status. */
-}
-
-static void
-draw_status_character(const struct battle_bar *bar,
-                      const struct battle *bt,
-                      const struct character *ch,
-                      unsigned int index)
-{
-	int x, y;
-	unsigned int w, h;
-
-	/* Compute bounding box for rendering. */
-	w = bar->status_frame.w / BATTLE_TEAM_MAX;
-	h = bar->status_frame.h;
-	x = bar->status_frame.x + (index * w);
-	y = bar->status_frame.y;
-
-	draw_status_character_stats(bt, ch, x, y, w, h);
-}
-
-static void
-draw_status_characters(const struct battle_bar *bar, const struct battle *bt)
-{
-	const struct battle_entity *et;
-	unsigned int index = 0;
-
-	BATTLE_TEAM_FOREACH(bt, et) {
-		if (character_ok(et->ch))
-			draw_status_character(bar, bt, et->ch, index);
-
-		++index;
-	}
-}
-
-static void
-draw_status(const struct battle_bar *bar, const struct battle *bt)
-{
-	frame_draw(&bar->status_frame);
-	draw_status_characters(bar, bt);
-}
-
-static void
-draw_menu(const struct battle_bar *bar, const struct battle *bt)
-{
-	struct {
-		unsigned int w, h;
-		enum align align;
-		struct label label;
-	} buttons[] = {
-		{
-			.align = ALIGN_TOP,
-			.label = {
-				.text = _("Attack"),
-				.flags = LABEL_FLAGS_SHADOW
-			}
-		},
-		{
-			.align = ALIGN_RIGHT,
-			.label = {
-				.text = _("Magic"),
-				.flags = LABEL_FLAGS_SHADOW
-			}
-		},
-		{
-			.align = ALIGN_BOTTOM,
-			.label = {
-				.text = _("Objects"),
-				.flags = LABEL_FLAGS_SHADOW
-			}
-		},
-		{
-			.align = ALIGN_LEFT,
-			.label = {
-				.text = _("Special"),
-				.flags = LABEL_FLAGS_SHADOW
-			}
-		}
-	};
-
-	struct theme theme;
-	int bx, by;
-	unsigned int bw, bh;
-
-	/* Copy theme according to menu selection. */
-	theme_shallow(&theme, bt->theme);
-
-	/* Compute bounding box with margins removed. */
-	bx = bar->menu_frame.x + theme.padding;
-	by = bar->menu_frame.y + theme.padding;
-	bw = bar->menu_frame.w - theme.padding * 2;
-	bh = bar->menu_frame.h - theme.padding * 2;
-
-	/* Draw menu frame. */
-	frame_draw(&bar->menu_frame);
-
-	for (size_t i = 0; i < UTIL_SIZE(buttons); ++i) {
-		buttons[i].label.theme = &theme;
-
-		label_query(&buttons[i].label, &buttons[i].w, &buttons[i].h);
-
-		/* Change theme if it's selected. */
-		if ((size_t)bar->menu == i && bar->state != BATTLE_BAR_STATE_NONE)
-			theme.colors[THEME_COLOR_NORMAL] = BATTLE_THEME(bt)->colors[THEME_COLOR_SELECTED];
-		else
-			theme.colors[THEME_COLOR_NORMAL] = BATTLE_THEME(bt)->colors[THEME_COLOR_NORMAL];
-
-		align(buttons[i].align,
-		    &buttons[i].label.x, &buttons[i].label.y, buttons[i].w, buttons[i].h,
-		    bx, by, bw, bh);
-		label_draw(&buttons[i].label);
-	}
-}
-
-static void
-draw_sub(const struct battle_bar *bar)
-{
-	gridmenu_draw(&bar->sub_grid);
-}
-
-static int
-handle_keydown(struct battle_bar *bar, const union event *ev)
-{
-	assert(ev->type == EVENT_KEYDOWN);
-
-	switch (bar->state) {
-	case BATTLE_BAR_STATE_MENU:
-		/* We are selecting a main menu entry. */
-		switch (ev->key.key) {
-		case KEY_UP:
-			bar->menu = BATTLE_BAR_MENU_ATTACK;
-			break;
-		case KEY_RIGHT:
-			bar->menu = BATTLE_BAR_MENU_MAGIC;
-			break;
-		case KEY_DOWN:
-			bar->menu = BATTLE_BAR_MENU_OBJECTS;
-			break;
-		case KEY_LEFT:
-			bar->menu = BATTLE_BAR_MENU_SPECIAL;
-			break;
-		case KEY_ENTER:
-			return 1;
-		default:
-			break;
-		}
-		break;
-	case BATTLE_BAR_STATE_SUB:
-		/* We are in the sub menu (objects/spells). */
-		gridmenu_handle(&bar->sub_grid, ev);
-		return bar->sub_grid.state == GRIDMENU_STATE_ACTIVATED;
-	default:
-		break;
-	}
-
-	return 0;
-}
-
-static int
-handle_clickdown(struct battle_bar *bar, const union event *ev)
-{
-	assert(ev->type == EVENT_CLICKDOWN);
-
-	switch (bar->state) {
-	case BATTLE_BAR_STATE_MENU:
-		/* We are selecting a main menu entry. */
-		/* TODO: implement click here too. */
-		break;
-	case BATTLE_BAR_STATE_SUB:
-		/* We are in the sub menu (objects/spells). */
-		gridmenu_handle(&bar->sub_grid, ev);
-		return bar->sub_grid.state == GRIDMENU_STATE_ACTIVATED;
-	default:
-		break;
-	}
-
-	return 0;
-}
-
-void
-battle_bar_positionate(struct battle_bar *bar, const struct battle *bt)
-{
-	assert(bar);
-
-	/* Menu in the middle of the bar (take 20%). */
-	bar->menu_frame.w = bar->w * 0.2;
-	bar->menu_frame.h = bar->h;
-	bar->menu_frame.x = bar->x + (bar->w / 2) - (bar->menu_frame.w / 2);
-	bar->menu_frame.y = window.h - bar->h;
-	bar->menu_frame.theme = bt->theme;
-
-	/* Status bar on the right. */
-	bar->status_frame.x = bar->menu_frame.x + bar->menu_frame.w;
-	bar->status_frame.y = bar->menu_frame.y;
-	bar->status_frame.w = (bar->w - bar->menu_frame.w) / 2;
-	bar->status_frame.h = bar->h;
-	bar->status_frame.theme = bt->theme;
-}
-
-int
-battle_bar_handle(struct battle_bar *bar, const struct battle *bt, const union event *ev)
-{
-	/* Not needed yet. */
-	(void)bt;
-
-	assert(bar);
-	assert(bt);
-	assert(ev);
-
-	if (bar->state == BATTLE_BAR_STATE_NONE)
-		return 0;
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		return handle_keydown(bar, ev);
-	case EVENT_CLICKDOWN:
-		return handle_clickdown(bar, ev);
-	default:
-		break;
-	}
-
-	return 0;
-}
-
-void
-battle_bar_reset(struct battle_bar *bar)
-{
-	gridmenu_reset(&bar->sub_grid);
-
-	bar->menu = BATTLE_BAR_MENU_ATTACK;
-	bar->state = BATTLE_BAR_STATE_NONE;
-}
-
-void
-battle_bar_open_menu(struct battle_bar *bar)
-{
-	gridmenu_reset(&bar->sub_grid);
-
-	bar->state = BATTLE_BAR_STATE_MENU;
-	bar->menu = BATTLE_BAR_MENU_ATTACK;
-}
-
-void
-battle_bar_open_spells(struct battle_bar *bar, const struct battle *bt, struct character *ch)
-{
-	init_gridmenu(bar, bt);
-
-	for (size_t i = 0; i < CHARACTER_SPELL_MAX; ++i) {
-		if (ch->spells[i])
-			bar->sub_grid.menu[i] = ch->spells[i]->name;
-	}
-
-	gridmenu_repaint(&bar->sub_grid);
-
-	bar->state = BATTLE_BAR_STATE_SUB;
-}
-
-void
-battle_bar_open_items(struct battle_bar *bar, const struct battle *bt)
-{
-	init_gridmenu(bar, bt);
-
-	for (size_t i = 0; i < INVENTORY_ITEM_MAX; ++i) {
-		if (bt->inventory->items[i].item) {
-			snprintf(bar->sub_items[i], sizeof (bar->sub_items[i]), "%-16s %u",
-			    bt->inventory->items[i].item->name, bt->inventory->items[i].amount);
-			bar->sub_grid.menu[i] = bar->sub_items[i];
-		}
-	}
-
-	gridmenu_repaint(&bar->sub_grid);
-
-	bar->state = BATTLE_BAR_STATE_SUB;
-}
-
-void
-battle_bar_draw(const struct battle_bar *bar, const struct battle *bt)
-{
-	assert(bar);
-	assert(bt);
-
-	draw_status(bar, bt);
-	draw_menu(bar, bt);
-
-	/* Sub menu is only shown if state is set to it. */
-	if (bar->state == BATTLE_BAR_STATE_SUB)
-		draw_sub(bar);
-}
-
-void
-battle_bar_finish(struct battle_bar *bar)
-{
-	assert(bar);
-
-	gridmenu_finish(&bar->sub_grid);
-
-	memset(bar, 0, sizeof (*bar));
-}
--- a/libmlk-rpg/rpg/battle-bar.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,94 +0,0 @@
-/*
- * battle-bar.h -- battle status bar and menu
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_BATTLE_BAR_H
-#define MOLKO_RPG_BATTLE_BAR_H
-
-#include <core/core.h>
-
-#include <ui/frame.h>
-#include <ui/gridmenu.h>
-
-struct battle;
-struct character;
-
-union event;
-
-enum battle_bar_menu {
-	BATTLE_BAR_MENU_ATTACK  = 0,
-	BATTLE_BAR_MENU_MAGIC   = 1,
-	BATTLE_BAR_MENU_OBJECTS = 2,
-	BATTLE_BAR_MENU_SPECIAL = 3
-};
-
-enum battle_bar_state {
-	BATTLE_BAR_STATE_NONE,
-	BATTLE_BAR_STATE_MENU,
-	BATTLE_BAR_STATE_SUB
-};
-
-struct battle_bar {
-	int x;
-	int y;
-	unsigned int w;
-	unsigned int h;
-	enum battle_bar_state state;
-
-	/* Right status frame. */
-	struct frame status_frame;
-
-	/* Main menu selection. */
-	struct frame menu_frame;
-	enum battle_bar_menu menu;
-
-	/* Sub menu selection (spells/objects). */
-	char sub_items[GRIDMENU_ENTRY_MAX][128];
-	struct gridmenu sub_grid;
-};
-
-CORE_BEGIN_DECLS
-
-void
-battle_bar_positionate(struct battle_bar *bar, const struct battle *bt);
-
-int
-battle_bar_handle(struct battle_bar *bar,
-                  const struct battle *bt,
-                  const union event *ev);
-
-void
-battle_bar_reset(struct battle_bar *bar);
-
-void
-battle_bar_open_menu(struct battle_bar *bar);
-
-void
-battle_bar_open_spells(struct battle_bar *bar, const struct battle *bt, struct character *ch);
-
-void
-battle_bar_open_items(struct battle_bar *bar, const struct battle *bt);
-
-void
-battle_bar_draw(const struct battle_bar *bar, const struct battle *bt);
-
-void
-battle_bar_finish(struct battle_bar *bar);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_BATTLE_BAR_H */
--- a/libmlk-rpg/rpg/battle-entity-state-attacking.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,81 +0,0 @@
-/*
- * battle-entity-state-attacking.h -- the entity is attacking
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-
-#include <core/alloc.h>
-#include <core/animation.h>
-#include <core/panic.h>
-#include <core/sprite.h>
-
-#include "battle-entity.h"
-#include "battle-entity-state.h"
-
-struct data {
-	struct battle_entity_state state;
-	struct animation anim;
-};
-
-static int
-update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
-{
-	(void)et;
-
-	struct data *data = st->data;
-
-	return animation_update(&data->anim, ticks);
-}
-
-static void
-draw(const struct battle_entity_state *st, const struct battle_entity *et)
-{
-	const struct data *data = st->data;
-
-	animation_draw(&data->anim, et->x, et->y);
-}
-
-static void
-finish(struct battle_entity_state *st, struct battle_entity *et)
-{
-	(void)et;
-
-	free(st->data);
-}
-
-void
-battle_entity_state_attacking(struct battle_entity *et, struct sprite *which)
-{
-	assert(battle_entity_ok(et));
-	assert(sprite_ok(which));
-
-	struct data *data;
-
-	if (!(data = alloc_new0(sizeof (*data))))
-		panic();
-
-	animation_init(&data->anim, which, 100);
-	animation_start(&data->anim);
-
-	data->state.data = data;
-	data->state.update = update;
-	data->state.draw = draw;
-	data->state.finish = finish;
-
-	battle_entity_switch(et, &data->state);
-}
--- a/libmlk-rpg/rpg/battle-entity-state-blinking.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,86 +0,0 @@
-/*
- * battle-entity-state-blinking.c -- the entity is blinking
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-
-#include <core/alloc.h>
-#include <core/panic.h>
-#include <core/sprite.h>
-#include <core/texture.h>
-
-#include "battle-entity.h"
-#include "battle-entity-state.h"
-#include "character.h"
-
-#define TRANSPARENT     (150)
-#define OPAQUE          (255)
-
-struct blink {
-	struct battle_entity_state state;
-	struct texture *tex;
-	unsigned int elapsed;
-	unsigned int count;
-};
-
-static int
-update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
-{
-	(void)et;
-
-	struct blink *blk = st->data;
-
-	blk->elapsed += ticks;
-
-	if (blk->elapsed >= 80) {
-		blk->count += 1;
-		blk->elapsed = 0;
-	}
-
-	texture_set_alpha_mod(blk->tex, blk->count % 2 == 0 ? TRANSPARENT : OPAQUE);
-
-	return blk->count >= 3;
-}
-
-static void
-finish(struct battle_entity_state *st, struct battle_entity *et)
-{
-	(void)et;
-
-	free(st->data);
-}
-
-void
-battle_entity_state_blinking(struct battle_entity *et)
-{
-	assert(et);
-
-	struct blink *blk;
-
-	if (!(blk = alloc_new0(sizeof (*blk))))
-		panic();
-
-	blk->tex = et->ch->sprites[CHARACTER_SPRITE_NORMAL]->texture;
-	texture_set_alpha_mod(blk->tex, TRANSPARENT);
-
-	blk->state.data = blk;
-	blk->state.update = update;
-	blk->state.finish = finish;
-
-	battle_entity_switch(et, &blk->state);
-}
--- a/libmlk-rpg/rpg/battle-entity-state-moving.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,111 +0,0 @@
-/*
- * battle-entity-state-moving.c -- the entity is moving
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdlib.h>
-
-#include <core/alloc.h>
-#include <core/panic.h>
-
-#include "battle-entity.h"
-#include "battle-entity-state.h"
-#include "character.h"
-#include "walksprite.h"
-
-#define SPEED 800
-#define SEC   1000
-#define WALK  40
-
-struct position {
-	struct battle_entity_state state;
-	struct walksprite ws;
-
-	/* Destination. */
-	int x;
-	int y;
-};
-
-static inline unsigned int
-orientation(const struct position *pos, const struct battle_entity *et)
-{
-	/* TODO: support diagonal. */
-	/* See: walksprite definitions. */
-	return pos->x < et->x ? 6 : 2;
-}
-
-static int
-update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
-{
-	struct position *pos = st->data;
-	int step_x, step_y, delta_x, delta_y;
-
-	delta_x = pos->x < et->x ? -1 : +1;
-	delta_y = pos->y < et->y ? -1 : +1;
-	step_x = fmin(SPEED * ticks / SEC, abs(et->x - pos->x));
-	step_y = fmin(SPEED * ticks / SEC, abs(et->y - pos->y));
-
-	et->x += delta_x * step_x;
-	et->y += delta_y * step_y;
-
-	if (et->x != pos->x || et->y != pos->y)
-		walksprite_update(&pos->ws, ticks);
-	else
-		walksprite_reset(&pos->ws);
-
-	return et->x == pos->x && et->y == pos->y;
-}
-
-static void
-draw(const struct battle_entity_state *st, const struct battle_entity *et)
-{
-	/* TODO: compute orientation. */
-	struct position *pos = st->data;
-
-	walksprite_draw(&pos->ws, orientation(pos, et), et->x, et->y);
-}
-
-static void
-finish(struct battle_entity_state *st, struct battle_entity *et)
-{
-	(void)et;
-
-	free(st->data);
-}
-
-void
-battle_entity_state_moving(struct battle_entity *et, int destx, int desty)
-{
-	assert(et);
-
-	struct position *pos;
-
-	if (!(pos = alloc_new0(sizeof (*pos))))
-		panic();
-
-	walksprite_init(&pos->ws, et->ch->sprites[CHARACTER_SPRITE_NORMAL], 40);
-	pos->x = destx;
-	pos->y = desty;
-
-	pos->state.data = pos;
-	pos->state.update = update;
-	pos->state.draw = draw;
-	pos->state.finish = finish;
-
-	battle_entity_switch(et, &pos->state);
-}
--- a/libmlk-rpg/rpg/battle-entity-state-normal.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,33 +0,0 @@
-/*
- * battle-entity-state-normal.c -- the entity is normal
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "battle-entity.h"
-#include "battle-entity-state.h"
-
-void
-battle_entity_state_normal(struct battle_entity *et)
-{
-	assert(et);
-
-	/* Not needed yet. */
-	static struct battle_entity_state st;
-
-	battle_entity_switch(et, &st);
-}
--- a/libmlk-rpg/rpg/battle-entity-state.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,54 +0,0 @@
-/*
- * battle-entity-state.c -- abstract battle entity state
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "battle-entity.h"
-#include "battle-entity-state.h"
-
-int
-battle_entity_state_update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
-{
-	assert(st);
-	assert(et);
-
-	if (st->update)
-		return st->update(st, et, ticks);
-
-	return 1;
-}
-
-void
-battle_entity_state_draw(const struct battle_entity_state *st, const struct battle_entity *et)
-{
-	assert(st);
-
-	if (st->draw)
-		st->draw(st, et);
-	else
-		battle_entity_draw_sprite(et);
-}
-
-void
-battle_entity_state_finish(struct battle_entity_state *st, struct battle_entity *et)
-{
-	assert(et);
-
-	if (st->finish)
-		st->finish(st, et);
-}
--- a/libmlk-rpg/rpg/battle-entity-state.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,60 +0,0 @@
-/*
- * battle-entity-state.h -- abstract battle entity state
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_BATTLE_ENTITY_STATE_H
-#define MOLKO_RPG_BATTLE_ENTITY_STATE_H
-
-#include <core/core.h>
-
-struct battle_entity;
-struct sprite;
-
-struct battle_entity_state {
-	void *data;
-	int (*update)(struct battle_entity_state *, struct battle_entity *, unsigned int);
-	void (*draw)(const struct battle_entity_state *, const struct battle_entity *);
-	void (*finish)(struct battle_entity_state *, struct battle_entity *);
-};
-
-CORE_BEGIN_DECLS
-
-int
-battle_entity_state_update(struct battle_entity_state *, struct battle_entity *, unsigned int);
-
-void
-battle_entity_state_draw(const struct battle_entity_state *, const struct battle_entity *);
-
-void
-battle_entity_state_finish(struct battle_entity_state *, struct battle_entity *);
-
-/* Defined in their own files. */
-void
-battle_entity_state_normal(struct battle_entity *);
-
-void
-battle_entity_state_moving(struct battle_entity *, int, int);
-
-void
-battle_entity_state_blinking(struct battle_entity *);
-
-void
-battle_entity_state_attacking(struct battle_entity *, struct sprite *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_BATTLE_ENTITY_STATE_H */
--- a/libmlk-rpg/rpg/battle-entity.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,118 +0,0 @@
-/*
- * battle-entity.c -- in game battle entity
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include <core/sprite.h>
-#include <core/texture.h>
-
-#include <ui/theme.h>
-
-#include "battle.h"
-#include "battle-entity.h"
-#include "battle-entity-state.h"
-#include "character.h"
-
-static void
-draw_name(const struct battle_entity *et, const struct battle *bt)
-{
-	struct theme theme;
-	struct label label = et->name;
-
-	if (et == bt->order_cur) {
-		theme_shallow(&theme, bt->theme);
-		label.theme = &theme;
-		theme.colors[THEME_COLOR_NORMAL] = theme.colors[THEME_COLOR_SELECTED];
-	}
-
-	label_draw(&label);
-}
-
-void
-battle_entity_init(struct battle_entity *et)
-{
-	assert(et);
-
-	character_reset(et->ch);
-	texture_set_alpha_mod(et->ch->sprites[CHARACTER_SPRITE_NORMAL]->texture, 255);
-
-	battle_entity_state_normal(et);
-}
-
-int
-battle_entity_ok(const struct battle_entity *et)
-{
-	return et && character_ok(et->ch);
-}
-
-void
-battle_entity_switch(struct battle_entity *et, struct battle_entity_state *st)
-{
-	assert(et);
-	assert(st);
-
-	if (et->state)
-		battle_entity_state_finish(et->state, et);
-
-	et->state = st;
-}
-
-int
-battle_entity_update(struct battle_entity *et, unsigned int ticks)
-{
-	assert(et);
-
-	return battle_entity_state_update(et->state, et, ticks);
-}
-
-void
-battle_entity_draw_sprite(const struct battle_entity *et)
-{
-	struct sprite *sprite = et->ch->sprites[CHARACTER_SPRITE_NORMAL];
-	int row;
-
-	/*
-	 * Ennemies are usually defined with a single image as such the
-	 * sprite may contain only one cell/row. Otherwise if the user
-	 * have provided a structured sprite, use appropriate row.
-	 */
-	if (sprite->nrows >= 6)
-		row = 6;
-	else
-		row = 0;
-
-	sprite_draw(sprite, row, 0, et->x, et->y);
-}
-
-void
-battle_entity_draw(const struct battle_entity *et, const struct battle *bt)
-{
-	assert(et);
-	assert(bt);
-
-	draw_name(et, bt);
-	battle_entity_state_draw(et->state, et);
-}
-
-void
-battle_entity_finish(struct battle_entity *et)
-{
-	assert(et);
-
-	battle_entity_state_finish(et->state, et);
-}
--- a/libmlk-rpg/rpg/battle-entity.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,63 +0,0 @@
-/*
- * battle-entity.h -- in game battle entity
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_BATTLE_ENTITY_H
-#define MOLKO_RPG_BATTLE_ENTITY_H
-
-#include <core/core.h>
-
-#include <ui/label.h>
-
-struct battle;
-struct battle_entity_state;
-struct character;
-
-struct battle_entity {
-	struct character *ch;
-	int x;
-	int y;
-	struct label name;
-	struct battle_entity_state *state;
-};
-
-CORE_BEGIN_DECLS
-
-void
-battle_entity_init(struct battle_entity *);
-
-int
-battle_entity_ok(const struct battle_entity *);
-
-void
-battle_entity_switch(struct battle_entity *, struct battle_entity_state *);
-
-int
-battle_entity_update(struct battle_entity *, unsigned int);
-
-void
-battle_entity_draw(const struct battle_entity *, const struct battle *);
-
-void
-battle_entity_draw_sprite(const struct battle_entity *);
-
-void
-battle_entity_finish(struct battle_entity *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_BATTLE_ENTITY_H */
--- a/libmlk-rpg/rpg/battle-indicator.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,134 +0,0 @@
-/*
- * battle-indicator.c -- drawable for rendering a hp/mp count usage
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <string.h>
-
-#include <core/color.h>
-#include <core/font.h>
-#include <core/panic.h>
-
-#include <ui/theme.h>
-
-#include "battle-indicator.h"
-
-#define THEME(bti)      ((bti)->theme ? (bti)->theme : theme_default())
-#define STEP            (2)
-#define DELAY           (5)
-
-static inline unsigned int
-inc(int cmp, int tgt)
-{
-	return tgt > cmp ? fmin(cmp + STEP, tgt) : fmax(cmp - STEP, tgt);
-}
-
-static inline int
-colored(const struct battle_indicator *bti)
-{
-	/* Only check r, g, b and ignore alpha. */
-	return COLOR_R(bti->cur) == COLOR_R(bti->color) &&
-	       COLOR_G(bti->cur) == COLOR_G(bti->color) &&
-	       COLOR_B(bti->cur) == COLOR_B(bti->color);
-}
-
-void
-battle_indicator_start(struct battle_indicator *bti)
-{
-	assert(bti);
-
-	char buf[128];
-	const struct theme *theme = THEME(bti);
-
-	snprintf(buf, sizeof (buf), "%u", bti->amount);
-
-	bti->cur = 0xffffffff;
-	bti->elapsed = 0;
-	bti->alpha = 250;
-	
-	if (font_render(theme->fonts[THEME_FONT_INTERFACE], &bti->tex[0], buf, bti->cur) < 0||
-	    font_render(theme->fonts[THEME_FONT_INTERFACE], &bti->tex[1], buf, 0x000000ff) < 0)
-		panic();
-}
-
-int
-battle_indicator_completed(const struct battle_indicator *bti)
-{
-	assert(battle_indicator_ok(bti));
-
-	return colored(bti) && bti->alpha == 0;
-}
-
-int
-battle_indicator_ok(const struct battle_indicator *bti)
-{
-	return bti && texture_ok(&bti->tex[0]) && texture_ok(&bti->tex[1]);
-}
-
-int
-battle_indicator_update(struct battle_indicator *bti, unsigned int ticks)
-{
-	assert(battle_indicator_ok(bti));
-
-	bti->elapsed += ticks;
-
-	if (bti->elapsed > DELAY) {
-		bti->elapsed = 0;
-
-		if (!colored(bti)) {
-			/* Update colors first. */
-			bti->cur = COLOR_HEX(
-			    inc(COLOR_R(bti->cur), COLOR_R(bti->color)),
-			    inc(COLOR_G(bti->cur), COLOR_G(bti->color)),
-			    inc(COLOR_B(bti->cur), COLOR_B(bti->color)),
-			    255
-			);
-
-			texture_set_color_mod(&bti->tex[0], bti->cur);
-		} else {
-			/* Update alpha next. */
-			bti->alpha -= 10;
-
-			texture_set_alpha_mod(&bti->tex[0], bti->alpha);
-			texture_set_alpha_mod(&bti->tex[1], bti->alpha);
-		}
-	}
-
-	return battle_indicator_completed(bti);
-}
-
-void
-battle_indicator_draw(const struct battle_indicator *bti, int x, int y)
-{
-	assert(battle_indicator_ok(bti));
-
-	texture_draw(&bti->tex[1], x + 1, y + 1);
-	texture_draw(&bti->tex[0], x, y);
-}
-
-void
-battle_indicator_finish(struct battle_indicator *bti)
-{
-	assert(bti);
-
-	texture_finish(&bti->tex[0]);
-	texture_finish(&bti->tex[1]);
-
-	memset(bti, 0, sizeof (*bti));
-}
--- a/libmlk-rpg/rpg/battle-indicator.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,62 +0,0 @@
-/*
- * battle-indicator.h -- drawable for rendering a hp/mp count usage
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_BATTLE_INDICATOR_H
-#define MOLKO_RPG_BATTLE_INDICATOR_H
-
-#include <core/core.h>
-#include <core/texture.h>
-
-#define BATTLE_INDICATOR_HP_COLOR (0xa5303000)
-#define BATTLE_INDICATOR_MP_COLOR (0xa23e8c00)
-
-struct theme;
-
-struct battle_indicator {
-	unsigned int color;
-	unsigned int amount;
-	const struct theme *theme;
-	unsigned int cur;
-	unsigned int elapsed;
-	unsigned int alpha;
-	struct texture tex[2];
-};
-
-CORE_BEGIN_DECLS
-
-void
-battle_indicator_start(struct battle_indicator *);
-
-int
-battle_indicator_completed(const struct battle_indicator *);
-
-int
-battle_indicator_ok(const struct battle_indicator *);
-
-int
-battle_indicator_update(struct battle_indicator *, unsigned int);
-
-void
-battle_indicator_draw(const struct battle_indicator *, int, int);
-
-void
-battle_indicator_finish(struct battle_indicator *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_BATTLE_INDICATOR_H */
--- a/libmlk-rpg/rpg/battle-message.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,69 +0,0 @@
-/*
- * battle-message.c -- automatic top center message in battle
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include <core/window.h>
-
-#include <ui/align.h>
-#include <ui/frame.h>
-#include <ui/label.h>
-
-#include "battle-message.h"
-
-#define DELAY 1500
-
-int
-battle_message_update(struct battle_message *msg, unsigned int ticks)
-{
-	assert(msg);
-
-	msg->elapsed += ticks;
-
-	return msg->elapsed >= DELAY;
-}
-
-void
-battle_message_draw(const struct battle_message *msg)
-{
-	assert(msg);
-
-	struct frame f = {0};
-	struct label l = {0};
-	unsigned int lw = 0, lh = 0;
-
-	/* Prepare message frame. */
-	f.w = window.w / 3;
-	f.h = window.h / 15;
-	f.theme = msg->theme;
-
-	/* Center on top. */
-	align(ALIGN_TOP, &f.x, &f.y, f.w, f.h, 0, 20, window.w, window.h);
-
-	/* Prepare message label box. */
-	l.text = msg->text;
-	l.flags = LABEL_FLAGS_SHADOW;
-	l.theme = msg->theme;
-	label_query(&l, &lw, &lh);
-
-	/* Align the text in the box. */
-	align(ALIGN_CENTER, &l.x, &l.y, lw, lh, f.x, f.y, f.w, f.h);
-
-	frame_draw(&f);
-	label_draw(&l);
-}
--- a/libmlk-rpg/rpg/battle-message.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,42 +0,0 @@
-/*
- * battle-message.h -- automatic top center message in battle
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_ADVENTURE_BATTLE_MESSAGE_H
-#define MOLKO_ADVENTURE_BATTLE_MESSAGE_H
-
-#include <core/core.h>
-
-struct theme;
-
-struct battle_message {
-	const char *text;
-	struct theme *theme;
-	unsigned int elapsed;
-};
-
-CORE_BEGIN_DECLS
-
-int
-battle_message_update(struct battle_message *, unsigned int);
-
-void
-battle_message_draw(const struct battle_message *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_ADVENTURE_BATTLE_MESSAGE_H */
--- a/libmlk-rpg/rpg/battle-state-ai.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,52 +0,0 @@
-/*
- * battle-state-ai.c -- battle state (enemy is playing)
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "battle.h"
-#include "battle-state.h"
-#include "character.h"
-
-static int
-update(struct battle_state *st, struct battle *bt, unsigned int ticks)
-{
-	(void)st;
-	(void)ticks;
-
-	struct character *ch = bt->order_cur->ch;
-
-	/*
-	 * Immediately invoke the enemy exec strategy and put the battle state
-	 * to check.
-	 */
-	character_exec(ch, bt);
-
-	return 0;
-}
-
-void
-battle_state_ai(struct battle *bt)
-{
-	assert(bt);
-
-	static struct battle_state self = {
-		.update = update
-	};
-
-	battle_switch(bt, &self);
-}
--- a/libmlk-rpg/rpg/battle-state-attacking.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,154 +0,0 @@
-/*
- * battle-state-attacking.h -- battle state (entity is moving for attacking)
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-
-#include <core/alloc.h>
-#include <core/panic.h>
-#include <core/sprite.h>
-
-#include "battle.h"
-#include "battle-state.h"
-#include "battle-entity-state.h"
-#include "character.h"
-
-enum substate {
-	/* For team. */
-	SUBSTATE_ADVANCING,
-	SUBSTATE_ATTACKING,
-	SUBSTATE_RETURNING,
-
-	/* For enemies. */
-	SUBSTATE_BLINKING,
-};
-
-/*
- * This state is split into three parts:
- *
- * 1. entity walks a bit in front of its original position.
- * 2. entity animate itself while attacking.
- * 3. entity goes back to its original position.
- */
-struct data {
-	enum substate substate;
-	struct battle_entity *source;
-	struct battle_entity *target;
-	struct battle_state state;
-	int origin_x;
-	int origin_y;
-};
-
-static void
-damage(const struct battle_entity *source, struct battle_entity *target, struct battle *bt)
-{
-	(void)source;
-
-	/* TODO: math calculation here.*/
-	target->ch->hp -= 50;
-
-	if (target->ch->hp < 0)
-		target->ch->hp = 0;
-
-	battle_indicator_hp(bt, target->ch, 50);
-}
-
-static int
-update(struct battle_state *st, struct battle *bt, unsigned int ticks)
-{
-	(void)bt;
-	(void)ticks;
-
-	struct data *data = st->data;
-
-	if (!battle_entity_update(data->source, 0))
-		return 0;
-
-	switch (data->substate) {
-	case SUBSTATE_ADVANCING:
-		/*
-		 * Current entity state is battle-entity-state-moving but it is
-		 * already updated from the game itself so pass 0 just to check
-		 * if it has finished moving.
-		 */
-		data->substate = SUBSTATE_ATTACKING;
-		/* TODO: determine sprite to use about equipment. */
-		battle_entity_state_attacking(data->source, data->source->ch->sprites[CHARACTER_SPRITE_SWORD]);
-		break;
-	case SUBSTATE_ATTACKING:
-		/* Move back to original position. */
-		data->substate = SUBSTATE_RETURNING;
-		damage(data->source, data->target, bt);
-		battle_entity_state_moving(data->source, data->origin_x, data->origin_y);
-		break;
-	case SUBSTATE_RETURNING:
-	case SUBSTATE_BLINKING:
-		/* Just wait. */
-		battle_entity_state_normal(data->source);
-		damage(data->source, data->target, bt);
-		battle_state_check(bt);
-		break;
-	default:
-		break;
-	}
-
-	return 0;
-}
-
-static void
-finish(struct battle_state *st, struct battle *bt)
-{
-	(void)bt;
-
-	free(st->data);
-}
-
-void
-battle_state_attacking(struct battle *bt, struct character *source, struct character *target)
-{
-	assert(bt);
-
-	struct data *data;
-	int x, y;
-
-	if (!(data = alloc_new0(sizeof (*data))))
-		panic();
-
-	/* Starts this state with advancing. */
-	data->source = battle_find(bt, source);
-	data->target = battle_find(bt, target);
-	data->origin_x = data->source->x;
-	data->origin_y = data->source->y;
-
-	/* We go to the enemy. */
-	x = data->target->x + data->target->ch->sprites[CHARACTER_SPRITE_NORMAL]->cellw;
-	y = data->target->y;
-
-	/* If it is an enemy we don't move it but blink instead. */
-	if (data->source->ch->exec) {
-		data->substate = SUBSTATE_BLINKING;
-		battle_entity_state_blinking(data->source);
-	} else
-		battle_entity_state_moving(data->source, x, y);
-
-	data->state.data = data;
-	data->state.update = update;
-	data->state.finish = finish;
-
-	battle_switch(bt, &data->state);
-}
--- a/libmlk-rpg/rpg/battle-state-check.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,165 +0,0 @@
-/*
- * battle-state-check.c -- battle state (check status)
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <core/alloc.h>
-#include <core/panic.h>
-#include <core/sprite.h>
-#include <core/texture.h>
-
-#include "battle.h"
-#include "battle-state.h"
-#include "character.h"
-
-struct fadeout {
-	struct character *ch;
-	int x;
-	int y;
-	struct action action;
-	unsigned int alpha;
-	unsigned int elapsed;
-};
-
-static int
-fadeout_update(struct action *act, unsigned int ticks)
-{
-	struct fadeout *fade = act->data;
-
-	fade->elapsed += ticks;
-
-	if (fade->elapsed >= 8) {
-		fade->elapsed = 0;
-
-		if (fade->alpha == 0)
-			return 1;
-
-		fade->alpha -= 10;
-	}
-
-	return 0;
-}
-
-static void
-fadeout_draw(struct action *act)
-{
-	const struct fadeout *fade = act->data;
-	struct sprite *sprite = fade->ch->sprites[CHARACTER_SPRITE_NORMAL];
-
-	texture_set_alpha_mod(sprite->texture, fade->alpha);
-	sprite_draw(sprite, 0, 0, fade->x, fade->y);
-	texture_set_alpha_mod(sprite->texture, 255);
-}
-
-static void
-fadeout_finish(struct action *act)
-{
-	free(act->data);
-}
-
-static void
-fadeout(struct battle *bt, struct battle_entity *et)
-{
-	struct fadeout *fade;
-
-	if (!(fade = alloc_new0(sizeof (*fade))))
-		panic();
-
-	fade->ch = et->ch;
-	fade->x = et->x;
-	fade->y = et->y;
-	fade->alpha = 250;
-	fade->action.data = fade;
-	fade->action.draw = fadeout_draw;
-	fade->action.update = fadeout_update;
-	fade->action.finish = fadeout_finish;
-
-	if (action_stack_add(&bt->actions[1], &fade->action) < 0)
-		free(fade);
-
-	memset(et, 0, sizeof (*et));
-}
-
-static int
-is_dead(const struct battle *bt)
-{
-	const struct battle_entity *et;
-
-	BATTLE_TEAM_FOREACH(bt, et) {
-		if (!character_ok(et->ch))
-			continue;
-		if (et->ch->hp > 0)
-			return 0;
-	}
-
-	return 1;
-}
-
-static int
-is_won(const struct battle *bt)
-{
-	const struct battle_entity *et;
-
-	BATTLE_ENEMY_FOREACH(bt, et)
-		if (character_ok(et->ch))
-			return 0;
-
-	return 1;
-}
-
-static void
-clean(struct battle *bt)
-{
-	struct battle_entity *et;
-
-	BATTLE_ENEMY_FOREACH(bt, et)
-		if (character_ok(et->ch) && et->ch->hp == 0)
-			fadeout(bt, et);
-}
-
-static int
-update(struct battle_state *st, struct battle *bt, unsigned int ticks)
-{
-	(void)st;
-	(void)ticks;
-
-	clean(bt);
-
-	if (is_dead(bt))
-		battle_state_lost(bt);
-	else if (is_won(bt))
-		battle_state_victory(bt);
-	else
-		battle_next(bt);
-
-	return 0;
-}
-
-void
-battle_state_check(struct battle *bt)
-{
-	assert(bt);
-
-	static struct battle_state self = {
-		.update = update
-	};
-
-	battle_switch(bt, &self);
-}
--- a/libmlk-rpg/rpg/battle-state-closing.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,109 +0,0 @@
-/*
- * battle-state-closing.c -- battle state (closing)
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-
-#include <core/alloc.h>
-#include <core/music.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/texture.h>
-#include <core/window.h>
-
-#include "battle.h"
-
-struct closing {
-	struct battle_state self;
-	struct texture texture;
-	unsigned int alpha;
-	unsigned int elapsed;
-};
-
-static int
-update(struct battle_state *st, struct battle *bt, unsigned int ticks)
-{
-	(void)bt;
-
-	struct closing *closing = st->data;
-
-	closing->elapsed += ticks;
-
-	if (closing->elapsed > 8) {
-		closing->elapsed = 0;
-
-		if (closing->alpha == 255) {
-			music_stop(0);
-			return 1;
-		}
-
-		closing->alpha += 5;
-		texture_set_alpha_mod(&closing->texture, closing->alpha);
-	}
-
-	return 0;
-}
-
-static void
-draw(const struct battle_state *st, const struct battle *bt)
-{
-	(void)bt;
-
-	const struct closing *closing = st->data;
-
-	texture_draw(&closing->texture, 0, 0);
-}
-
-static void
-finish(struct battle_state *st, struct battle *bt)
-{
-	(void)bt;
-
-	struct closing *closing = st->data;
-
-	texture_finish(&closing->texture);
-	free(closing);
-}
-
-void
-battle_state_closing(struct battle *bt)
-{
-	assert(bt);
-
-	struct closing *closing;
-
-	if (!(closing = alloc_new0(sizeof (*closing))) ||
-	    texture_new(&closing->texture, window.w, window.h) < 0)
-		panic();
-
-	PAINTER_BEGIN(&closing->texture);
-	texture_set_blend_mode(&closing->texture, TEXTURE_BLEND_BLEND);
-	painter_set_color(0x000000ff);
-	painter_clear();
-	painter_draw_rectangle(0, 0, window.w, window.h);
-	PAINTER_END();
-
-	texture_set_alpha_mod(&closing->texture, 0);
-
-	closing->self.data = closing;
-	closing->self.update = update;
-	closing->self.draw = draw;
-	closing->self.finish = finish;
-
-	battle_switch(bt, &closing->self);
-}
--- a/libmlk-rpg/rpg/battle-state-item.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,129 +0,0 @@
-/*
- * battle-state-item.c -- battle state (using item)
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-
-#include <core/alloc.h>
-#include <core/panic.h>
-
-#include <rpg/inventory.h>
-#include <rpg/item.h>
-
-#include "battle-entity-state.h"
-#include "battle-message.h"
-#include "battle-state.h"
-#include "battle.h"
-
-enum substate {
-	SUBSTATE_ADVANCING,
-	SUBSTATE_MESSAGE,
-	SUBSTATE_RETURNING
-};
-
-struct self {
-	enum substate substate;
-	struct battle_message msg;
-	struct battle_entity *source;
-	struct battle_entity *target;
-	struct battle_state state;
-	struct inventory_slot *slot;
-	int origin_x;
-};
-
-static int
-update(struct battle_state *st, struct battle *bt, unsigned int ticks)
-{
-	struct self *self = st->data;
-
-	switch (self->substate) {
-	case SUBSTATE_ADVANCING:
-		/* Entity is updating from battle, so just inspect its status. */
-		if (battle_entity_update(self->source, 0)) {
-			self->substate = SUBSTATE_MESSAGE;
-			battle_entity_state_normal(self->source);
-		}
-		break;
-	case SUBSTATE_MESSAGE:
-		if (battle_message_update(&self->msg, ticks)) {
-			self->substate = SUBSTATE_RETURNING;
-			battle_entity_state_moving(self->source, self->origin_x, self->source->y);
-		}
-		break;
-	default:
-		if (battle_entity_update(self->source, 0)) {
-			battle_entity_state_normal(self->source);
-			battle_use(bt, self->slot->item, self->source->ch, self->target->ch);
-		}
-		break;
-	}
-
-	return 0;
-}
-
-static void
-draw(const struct battle_state *st, const struct battle *bt)
-{
-	(void)bt;
-
-	struct self *self = st->data;
-
-	if (self->substate == SUBSTATE_MESSAGE)
-		battle_message_draw(&self->msg);
-}
-
-static void
-finish(struct battle_state *st, struct battle *bt)
-{
-	(void)bt;
-
-	free(st->data);
-}
-
-void
-battle_state_item(struct battle *bt,
-                  struct character *source,
-                  struct character *target,
-                  struct inventory_slot *slot)
-{
-	assert(bt);
-	assert(source);
-	assert(target);
-	assert(slot);
-
-	struct self *self;
-
-	if (!(self = alloc_new0(sizeof (*self))))
-		panic();
-
-	self->source = battle_find(bt, source);
-	self->target = battle_find(bt, target);
-	self->slot = slot;
-	self->origin_x = self->source->x;
-
-	self->msg.text = slot->item->name;
-	self->msg.theme = bt->theme;
-
-	self->state.data = self;
-	self->state.update = update;
-	self->state.draw = draw;
-	self->state.finish = finish;
-
-	battle_entity_state_moving(self->source, self->origin_x - 100, self->source->y);
-	battle_switch(bt, &self->state);
-}
--- a/libmlk-rpg/rpg/battle-state-lost.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,105 +0,0 @@
-/*
- * battle-state-lost.c -- battle state (lost)
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include <core/alloc.h>
-#include <core/music.h>
-#include <core/panic.h>
-#include <core/window.h>
-
-#include <rpg/message.h>
-
-#include "battle.h"
-#include "battle-state.h"
-#include "rpg_p.h"
-
-struct lost {
-	struct battle_state self;
-	struct message msg;
-};
-
-static void
-handle(struct battle_state *st, struct battle *bt, const union event *ev)
-{
-	(void)bt;
-
-	struct lost *lost = st->data;
-
-	message_handle(&lost->msg, ev);
-}
-
-static int
-update(struct battle_state *st, struct battle *bt, unsigned int ticks)
-{
-	(void)bt;
-
-	struct lost *lost = st->data;
-
-	if (message_update(&lost->msg, ticks))
-		battle_state_closing(bt);
-
-	return 0;
-}
-
-static void
-draw(const struct battle_state *st, const struct battle *bt)
-{
-	(void)bt;
-
-	const struct lost *lost = st->data;
-
-	message_draw(&lost->msg);
-}
-
-void
-battle_state_lost(struct battle *bt)
-{
-	assert(bt);
-
-	struct lost *lost;
-
-	if (!(lost = alloc_new0(sizeof (*lost))))
-		panic();
-
-	lost->self.data = lost;
-	lost->self.handle = handle;
-	lost->self.update = update;
-	lost->self.draw = draw;
-
-	lost->msg.text[0] = _("You have been defeated...");
-	lost->msg.theme = bt->theme;
-	lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC |
-			 MESSAGE_FLAGS_FADEIN |
-			 MESSAGE_FLAGS_FADEOUT;
-	lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT;
-	lost->msg.delay = MESSAGE_DELAY_DEFAULT;
-
-	message_start(&lost->msg);
-	message_query(&lost->msg, NULL, &lost->msg.h);
-
-	lost->msg.w = window.w * 0.6;
-	lost->msg.y = window.h * 0.1;
-	lost->msg.x = (window.w - lost->msg.w) / 2;
-
-	bt->status = BATTLE_STATUS_LOST;
-	battle_switch(bt, &lost->self);
-
-	if (bt->music[2])
-		music_play(bt->music[2], MUSIC_NONE, 0);
-}
--- a/libmlk-rpg/rpg/battle-state-menu.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,87 +0,0 @@
-/*
- * battle-state-menu.h -- battle state (menu)
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "battle.h"
-#include "battle-bar.h"
-#include "battle-state.h"
-#include "character.h"
-#include "spell.h"
-
-static void
-open_spells(struct battle *bt)
-{
-	battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch);
-	battle_state_sub(bt);
-}
-
-static void
-open_attack(struct battle *bt)
-{
-	struct selection slt = {
-		.allowed_sides = SELECTION_SIDE_ENEMY
-	};
-
-	selection_first(&slt, bt);
-	battle_state_selection(bt, &slt);
-}
-
-static void
-open_items(struct battle *bt)
-{
-	battle_bar_open_items(&bt->bar, bt);
-	battle_state_sub(bt);
-}
-
-static void
-handle(struct battle_state *st, struct battle *bt, const union event *ev)
-{
-	(void)st;
-
-	if (battle_bar_handle(&bt->bar, bt, ev)) {
-		switch (bt->bar.menu) {
-		case BATTLE_BAR_MENU_ATTACK:
-			open_attack(bt);
-			break;
-		case BATTLE_BAR_MENU_MAGIC:
-			open_spells(bt);
-			break;
-		case BATTLE_BAR_MENU_OBJECTS:
-			open_items(bt);
-			break;
-		case BATTLE_BAR_MENU_SPECIAL:
-			break;
-		default:
-			break;
-		}
-	}
-}
-
-void
-battle_state_menu(struct battle *bt)
-{
-	assert(bt);
-
-	static struct battle_state self = {
-		.handle = handle,
-	};
-
-	battle_bar_open_menu(&bt->bar);
-	battle_switch(bt, &self);
-}
--- a/libmlk-rpg/rpg/battle-state-opening.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,98 +0,0 @@
-/*
- * battle-state-opening.c -- battle state (opening)
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-
-#include <core/alloc.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/window.h>
-
-#include "battle.h"
-#include "battle-state.h"
-
-#define DELAY (1000U)
-
-struct opening {
-	struct battle_state self;
-	unsigned int elapsed;
-};
-
-static int
-update(struct battle_state *st, struct battle *bt, unsigned int ticks)
-{
-	assert(bt);
-
-	struct opening *opening = st->data;
-
-	opening->elapsed += ticks;
-
-	/*
-	 * Those function will effectively change state accordingly to the
-	 * order of playing.
-	 */
-	if (opening->elapsed >= DELAY)
-		battle_state_check(bt);
-
-	return 0;
-}
-
-static void
-draw(const struct battle_state *st, const struct battle *bt)
-{
-	(void)bt;
-
-	assert(bt);
-
-	const struct opening *opening = st->data;
-	const unsigned int w = window.w;
-	const unsigned int h = window.h / 2;
-	const unsigned int ch = opening->elapsed * h / DELAY;
-
-	/* Draw some bezels opening. */
-	painter_set_color(0x000000ff);
-	painter_draw_rectangle(0, 0, w, h - ch);
-	painter_draw_rectangle(0, h + ch, w, h - ch);
-}
-
-static void
-finish(struct battle_state *st, struct battle *bt)
-{
-	(void)bt;
-
-	free(st->data);
-}
-
-void
-battle_state_opening(struct battle *bt)
-{
-	assert(bt);
-
-	struct opening *opening;
-
-	if (!(opening = alloc_new0(sizeof (*opening))))
-		panic();
-
-	opening->self.data = opening;
-	opening->self.update = update;
-	opening->self.draw = draw;
-	opening->self.finish = finish;
-
-	battle_switch(bt, &opening->self);
-}
--- a/libmlk-rpg/rpg/battle-state-selection.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,269 +0,0 @@
-/*
- * battle-state-selection.h -- battle state (selection)
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <core/alloc.h>
-#include <core/event.h>
-#include <core/panic.h>
-#include <core/sprite.h>
-#include <core/util.h>
-
-#include <ui/theme.h>
-
-#include "battle.h"
-#include "battle-bar.h"
-#include "battle-state.h"
-#include "character.h"
-#include "inventory.h"
-#include "selection.h"
-#include "spell.h"
-
-struct select {
-	struct battle_state state;
-	struct selection slt;
-};
-
-static void
-use(const struct select *select, struct battle *bt)
-{
-	struct inventory_slot *slot;
-	struct character *source, *target;
-
-	if (bt->bar.sub_grid.selected >= INVENTORY_ITEM_MAX)
-		return;
-	if (!(slot = &bt->inventory->items[bt->bar.sub_grid.selected]))
-		return;
-
-	source = bt->order_cur->ch;
-	target = select->slt.index_side == 0
-		? bt->enemies[select->slt.index_character].ch
-		: bt->team[select->slt.index_character].ch;
-
-	battle_state_item(bt, source, target, slot);
-}
-
-static void
-attack(struct select *select, struct battle *bt)
-{
-	struct character *target;
-
-	if (select->slt.index_side == 0)
-		target = bt->enemies[select->slt.index_character].ch;
-	else
-		target = bt->team[select->slt.index_character].ch;
-
-	battle_attack(bt, bt->order_cur->ch, target);
-}
-
-static void
-cast(struct select *select, struct battle *bt)
-{
-	struct character *source = bt->order_cur->ch;
-	const struct spell *spell = source->spells[bt->bar.sub_grid.selected];
-
-	battle_cast(bt, source, spell, &select->slt);
-}
-
-static void
-select_adj_in(struct select *select, const struct battle_entity *entities, size_t entitiesz, int step)
-{
-	assert(select->slt.index_character != (unsigned int)-1);
-
-	unsigned int newselection = select->slt.index_character;
-
-	if (step < 0) {
-		while (newselection > 0) {
-			if (character_ok(entities[--newselection].ch)) {
-				select->slt.index_character = newselection;
-				break;
-			}
-		}
-	} else {
-		while (newselection < entitiesz) {
-			if (character_ok(entities[++newselection].ch)) {
-				select->slt.index_character = newselection;
-				break;
-			}
-		}
-	}
-}
-
-static void
-select_adj(struct select *select, const struct battle *bt, int step)
-{
-	if (select->slt.index_side == 0)
-		select_adj_in(select, bt->enemies, UTIL_SIZE(bt->enemies), step);
-	else
-		select_adj_in(select, bt->team, UTIL_SIZE(bt->team), step);
-}
-
-static void
-handle_keydown(struct battle_state *st, struct battle *bt, const union event *ev)
-{
-	assert(ev->type == EVENT_KEYDOWN);
-
-	struct select *select = st->data;
-
-	switch (ev->key.key) {
-	case KEY_ESCAPE:
-		switch (bt->bar.menu) {
-		case BATTLE_BAR_MENU_MAGIC:
-		case BATTLE_BAR_MENU_OBJECTS:
-			battle_state_sub(bt);
-			break;
-		default:
-			battle_state_menu(bt);
-			break;
-		}
-		break;
-	case KEY_ENTER:
-		switch (bt->bar.menu) {
-		case BATTLE_BAR_MENU_ATTACK:
-			attack(select, bt);
-			break;
-		case BATTLE_BAR_MENU_MAGIC:
-			cast(select, bt);
-			break;
-		case BATTLE_BAR_MENU_OBJECTS:
-			use(select, bt);
-			break;
-		default:
-			break;
-		}
-		break;
-	case KEY_LEFT:
-		if (select->slt.allowed_sides & SELECTION_SIDE_ENEMY)
-			select->slt.index_side = 0;
-		break;
-	case KEY_RIGHT:
-		if (select->slt.allowed_sides & SELECTION_SIDE_TEAM)
-			select->slt.index_side = 1;
-		break;
-	case KEY_UP:
-		select_adj(select, bt, -1);
-		break;
-	case KEY_DOWN:
-		select_adj(select, bt, +1);
-		break;
-	case KEY_TAB:
-		if (select->slt.allowed_kinds == SELECTION_KIND_BOTH)
-			select->slt.index_character = -1;
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-draw_cursor(const struct battle *bt, const struct battle_entity *et)
-{
-	const struct theme *theme = BATTLE_THEME(bt);
-	const struct sprite *cursor = theme->sprites[THEME_SPRITE_CURSOR];
-	int x, y;
-	unsigned int lh;
-
-	if (!cursor)
-		return;
-
-	label_query(&et->name, NULL, &lh);
-
-	x = et->name.x - cursor->cellw - theme->padding;
-	y = et->name.y + (((int)(lh) - (int)(cursor->cellh)) / 2);
-
-	sprite_draw(cursor, 1, 2, x, y);
-}
-
-static void
-draw_cursors(const struct battle_state *st,
-             const struct battle *bt,
-             const struct battle_entity *entities,
-             size_t entitiesz)
-{
-	(void)st;
-
-	for (size_t i = 0; i < entitiesz; ++i) {
-		const struct battle_entity *et = &entities[i];
-
-		if (character_ok(et->ch))
-			draw_cursor(bt, et);
-	}
-}
-
-static void
-handle(struct battle_state *st, struct battle *bt, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		handle_keydown(st, bt, ev);
-		break;
-	default:
-		break;
-	}
-}
-
-static void
-draw(const struct battle_state *st, const struct battle *bt)
-{
-	const struct select *select = st->data;
-
-	if (select->slt.index_character == -1U) {
-		/* All selected. */
-		if (select->slt.index_side == 0)
-			draw_cursors(st, bt, bt->enemies, UTIL_SIZE(bt->enemies));
-		else
-			draw_cursors(st, bt, bt->team, UTIL_SIZE(bt->team));
-	} else {
-		/* Select one. */
-		if (select->slt.index_side == 0)
-			draw_cursor(bt, &bt->enemies[select->slt.index_character]);
-		else
-			draw_cursor(bt, &bt->team[select->slt.index_character]);
-	}
-}
-
-static void
-finish(struct battle_state *st, struct battle *bt)
-{
-	(void)bt;
-
-	free(st->data);
-}
-
-void
-battle_state_selection(struct battle *bt, const struct selection *slt)
-{
-	assert(bt);
-
-	struct select *select;
-
-	if (!(select = alloc_new0(sizeof (*select))))
-		panic();
-
-	select->state.data = select;
-	select->state.handle = handle;
-	select->state.draw = draw;
-	select->state.finish = finish;
-	memcpy(&select->slt, slt, sizeof (*slt));
-
-	battle_switch(bt, &select->state);
-}
--- a/libmlk-rpg/rpg/battle-state-sub.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,171 +0,0 @@
-/*
- * battle-state-sub.c -- battle state (sub)
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include <core/event.h>
-#include <core/sprite.h>
-#include <core/trace.h>
-
-#include <ui/theme.h>
-
-#include <rpg/inventory.h>
-#include <rpg/item.h>
-
-#include "battle.h"
-#include "battle-bar.h"
-#include "battle-state.h"
-#include "character.h"
-#include "spell.h"
-
-static void
-start_select_spell(struct battle *bt)
-{
-	const struct character *ch = bt->order_cur->ch;
-	const struct spell *sp = ch->spells[bt->bar.sub_grid.selected];
-	struct selection slt = {0};
-
-	/* Don't forget to reset the gridmenu state. */
-	gridmenu_reset(&bt->bar.sub_grid);
-
-	if (bt->bar.sub_grid.selected > CHARACTER_SPELL_MAX)
-		return;
-	if (!(sp = ch->spells[bt->bar.sub_grid.selected]) || sp->mp > (unsigned int)(ch->mp))
-		return;
-
-	spell_select(sp, bt, &slt);
-	battle_state_selection(bt, &slt);
-
-	/* A cursor should be present. */
-	if (!sprite_ok(BATTLE_THEME(bt)->sprites[THEME_SPRITE_CURSOR]))
-		tracef("battle: no cursor sprite in theme");
-}
-
-static void
-start_select_object(struct battle *bt)
-{
-	const struct selection slt = {
-		.allowed_kinds = SELECTION_KIND_ONE,
-		.allowed_sides = SELECTION_SIDE_TEAM | SELECTION_SIDE_ENEMY,
-		.index_side = 1,
-		.index_character = bt->order_curindex
-	};
-
-	battle_state_selection(bt, &slt);
-}
-
-static void
-draw_help(const struct battle *bt, const char *what)
-{
-	struct label label = {0};
-	unsigned int lw = 0, lh = 0;
-
-	label.flags = LABEL_FLAGS_SHADOW;
-	label.text = what;
-	label_query(&label, &lw, &lh);
-	label.x = bt->bar.sub_grid.x + (bt->bar.sub_grid.w / 2) - (lw / 2);
-	label.y = bt->bar.sub_grid.y - lh - BATTLE_THEME(bt)->padding;
-	label_draw(&label);
-}
-
-static void
-draw_spell_help(const struct battle *bt)
-{
-	const struct character *ch = bt->order_cur->ch;
-	const struct spell *sp;
-
-	if (bt->bar.sub_grid.selected >= CHARACTER_SPELL_MAX)
-		return;
-	if ((sp = ch->spells[bt->bar.sub_grid.selected]))
-		return;
-
-	draw_help(bt, sp->description);
-}
-
-static void
-draw_object_help(const struct battle *bt)
-{
-	const struct inventory_slot *slot;
-
-	if (bt->bar.sub_grid.selected >= INVENTORY_ITEM_MAX)
-		return;
-
-	slot = &bt->inventory->items[bt->bar.sub_grid.selected];
-
-	if (!slot->item)
-		return;
-
-	draw_help(bt, slot->item->description);
-}
-
-static void
-handle(struct battle_state *st, struct battle *bt, const union event *ev)
-{
-	(void)st;
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		switch (ev->key.key) {
-		case KEY_ESCAPE:
-			/* Escape go to the previous state. */
-			battle_state_menu(bt);
-			return;
-		default:
-			break;
-		}
-	default:
-		break;
-	}
-
-	if (battle_bar_handle(&bt->bar, bt, ev)) {
-		switch (bt->bar.menu) {
-		case BATTLE_BAR_MENU_MAGIC:
-			start_select_spell(bt);
-			break;
-		default:
-			start_select_object(bt);
-			break;
-		}
-	}
-}
-
-static void
-draw(const struct battle_state *st, const struct battle *bt)
-{
-	(void)st;
-
-	battle_bar_draw(&bt->bar, bt);
-
-	if (bt->bar.menu == BATTLE_BAR_MENU_MAGIC)
-		draw_spell_help(bt);
-	else if (bt->bar.menu == BATTLE_BAR_MENU_OBJECTS)
-		draw_object_help(bt);
-}
-
-void
-battle_state_sub(struct battle *bt)
-{
-	assert(bt);
-
-	static struct battle_state self = {
-		.handle = handle,
-		.draw = draw
-	};
-
-	battle_switch(bt, &self);
-}
--- a/libmlk-rpg/rpg/battle-state-victory.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,106 +0,0 @@
-/*
- * battle-state-victory.c -- battle state (victory)
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include <core/alloc.h>
-#include <core/music.h>
-#include <core/panic.h>
-#include <core/window.h>
-
-#include <rpg/message.h>
-
-#include "battle.h"
-#include "battle-state.h"
-#include "rpg_p.h"
-
-struct victory {
-	struct battle_state self;
-	struct message msg;
-};
-
-static void
-handle(struct battle_state *st, struct battle *bt, const union event *ev)
-{
-	(void)bt;
-
-	struct victory *vic = st->data;
-
-	message_handle(&vic->msg, ev);
-}
-
-static int
-update(struct battle_state *st, struct battle *bt, unsigned int ticks)
-{
-	(void)bt;
-
-	struct victory *vic = st->data;
-
-	if (message_update(&vic->msg, ticks))
-		battle_state_closing(bt);
-
-	return 0;
-}
-
-static void
-draw(const struct battle_state *st, const struct battle *bt)
-{
-	(void)bt;
-
-	const struct victory *vic = st->data;
-
-	message_draw(&vic->msg);
-}
-
-void
-battle_state_victory(struct battle *bt)
-{
-	assert(bt);
-
-	struct victory *vic;
-
-	if (!(vic = alloc_new0(sizeof (*vic))))
-		panic();
-
-	/* TODO: compute money, xp and drop. */
-	vic->self.data = vic;
-	vic->self.handle = handle;
-	vic->self.update = update;
-	vic->self.draw = draw;
-
-	vic->msg.text[0] = _("Victory!");
-	vic->msg.theme = bt->theme;
-	vic->msg.flags = MESSAGE_FLAGS_AUTOMATIC |
-	                 MESSAGE_FLAGS_FADEIN |
-	                 MESSAGE_FLAGS_FADEOUT;
-	vic->msg.timeout = MESSAGE_TIMEOUT_DEFAULT;
-	vic->msg.delay = MESSAGE_DELAY_DEFAULT;
-
-	message_start(&vic->msg);
-	message_query(&vic->msg, NULL, &vic->msg.h);
-
-	vic->msg.w = window.w * 0.6;
-	vic->msg.y = window.h * 0.1;
-	vic->msg.x = (window.w - vic->msg.w) / 2;
-
-	bt->status = BATTLE_STATUS_WON;
-	battle_switch(bt, &vic->self);
-
-	if (bt->music[1])
-		music_play(bt->music[1], MUSIC_NONE, 0);
-}
--- a/libmlk-rpg/rpg/battle-state.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,64 +0,0 @@
-/*
- * battle-state.c -- battle abstract state
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "battle-state.h"
-
-void
-battle_state_handle(struct battle_state *st, struct battle *bt, const union event *ev)
-{
-	assert(st);
-	assert(bt);
-	assert(ev);
-
-	if (st->handle)
-		st->handle(st, bt, ev);
-}
-
-int
-battle_state_update(struct battle_state *st, struct battle *bt, unsigned int ticks)
-{
-	assert(st);
-	assert(bt);
-
-	if (st->update)
-		return st->update(st, bt, ticks);
-
-	return 0;
-}
-
-void
-battle_state_draw(const struct battle_state *st, const struct battle *bt)
-{
-	assert(st);
-	assert(bt);
-
-	if (st->draw)
-		st->draw(st, bt);
-}
-
-void
-battle_state_finish(struct battle_state *st, struct battle *bt)
-{
-	assert(st);
-	assert(bt);
-
-	if (st->finish)
-		st->finish(st, bt);
-}
--- a/libmlk-rpg/rpg/battle-state.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,92 +0,0 @@
-/*
- * battle-state.h -- battle abstract state
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_BATTLE_STATE_H
-#define MOLKO_RPG_BATTLE_STATE_H
-
-#include <core/core.h>
-
-struct battle;
-struct character;
-struct inventory_slot;
-struct selection;
-
-union event;
-
-struct battle_state {
-	void *data;
-	void (*handle)(struct battle_state *, struct battle *, const union event *);
-	int (*update)(struct battle_state *, struct battle *, unsigned int);
-	void (*draw)(const struct battle_state *, const struct battle *);
-	void (*finish)(struct battle_state *, struct battle *);
-};
-
-CORE_BEGIN_DECLS
-
-void
-battle_state_handle(struct battle_state *, struct battle *, const union event *);
-
-int
-battle_state_update(struct battle_state *, struct battle *, unsigned int);
-
-void
-battle_state_draw(const struct battle_state *, const struct battle *);
-
-void
-battle_state_finish(struct battle_state *, struct battle *);
-
-/* States switchers, defined in their own files. */
-void
-battle_state_ai(struct battle *);
-
-void
-battle_state_attacking(struct battle *, struct character *, struct character *);
-
-void
-battle_state_item(struct battle *,
-                  struct character *,
-                  struct character *,
-                  struct inventory_slot *);
-
-void
-battle_state_check(struct battle *);
-
-void
-battle_state_closing(struct battle *);
-
-void
-battle_state_lost(struct battle *);
-
-void
-battle_state_menu(struct battle *);
-
-void
-battle_state_opening(struct battle *);
-
-void
-battle_state_selection(struct battle *, const struct selection *);
-
-void
-battle_state_sub(struct battle *);
-
-void
-battle_state_victory(struct battle *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_BATTLE_STATE_H */
--- a/libmlk-rpg/rpg/battle.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,469 +0,0 @@
-/*
- * battle.c -- battles
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <core/alloc.h>
-#include <core/event.h>
-#include <core/font.h>
-#include <core/music.h>
-#include <core/painter.h>
-#include <core/sprite.h>
-#include <core/texture.h>
-#include <core/util.h>
-#include <core/window.h>
-
-#include <ui/align.h>
-#include <ui/frame.h>
-#include <ui/label.h>
-#include <ui/theme.h>
-
-#include "battle.h"
-#include "battle-indicator.h"
-#include "battle-state.h"
-#include "character.h"
-#include "inventory.h"
-#include "item.h"
-#include "spell.h"
-
-struct indicator {
-	struct drawable dw;
-	struct battle_indicator bti;
-};
-
-static int
-indicator_update(struct drawable *dw, unsigned int ticks)
-{
-	struct indicator *id = dw->data;
-
-	return battle_indicator_update(&id->bti, ticks);
-}
-
-static void
-indicator_draw(struct drawable *dw)
-{
-	const struct indicator *id = dw->data;
-
-	battle_indicator_draw(&id->bti, dw->x, dw->y);
-}
-
-static void
-indicator_free(struct drawable *dw)
-{
-	struct indicator *id = dw->data;
-
-	battle_indicator_finish(&id->bti);
-	free(id);
-}
-
-static struct battle_entity *
-find(struct battle *bt, const struct character *ch)
-{
-	struct battle_entity *et;
-
-	BATTLE_TEAM_FOREACH(bt, et)
-		if (et->ch == ch)
-			return et;
-	BATTLE_ENEMY_FOREACH(bt, et)
-		if (et->ch == ch)
-			return et;
-
-	return NULL;
-}
-
-static struct battle_entity *
-random_select(struct battle_entity *group, size_t groupsz)
-{
-	struct battle_entity *ret = NULL, *et = NULL;
-
-	do {
-		et = &group[util_nrand(0, groupsz - 1)];
-
-		if (et->ch)
-			ret = et;
-	} while (!ret);
-
-	return ret;
-}
-
-static int
-cmp_order(const void *d1, const void *d2)
-{
-	const struct battle_entity *et1 = *(const struct battle_entity **)d1;
-	const struct battle_entity *et2 = *(const struct battle_entity **)d2;
-
-	return et1->ch->agt < et2->ch->agt;
-}
-
-static int
-is_team(const struct battle *bt, const struct character *ch)
-{
-	for (size_t i = 0; i < BATTLE_TEAM_MAX; ++i)
-		if (bt->team[i].ch == ch)
-			return 1;
-
-	return 0;
-}
-
-static void
-positionate_name(struct battle_entity *et, const struct battle *bt)
-{
-	unsigned int lw;
-	struct sprite *sprite;
-
-	/* Show the character name below its sprite. */
-	sprite = et->ch->sprites[CHARACTER_SPRITE_NORMAL];
-
-	et->name.text = et->ch->name;
-	et->name.flags = LABEL_FLAGS_SHADOW;
-	label_query(&et->name, &lw, NULL);
-	et->name.y = et->y + sprite->cellh + BATTLE_THEME(bt)->padding;
-	et->name.x = et->x + (sprite->cellw / 2) - (lw / 2);
-}
-
-static void
-positionate_names(struct battle *bt)
-{
-	struct battle_entity *et;
-
-	BATTLE_TEAM_FOREACH(bt, et)
-		if (character_ok(et->ch))
-			positionate_name(et, bt);
-	BATTLE_ENEMY_FOREACH(bt, et)
-		if (character_ok(et->ch))
-			positionate_name(et, bt);
-}
-
-static void
-positionate_team(struct battle *bt)
-{
-	struct battle_entity *et;
-	unsigned int requirement = 0, nmemb = 0, spacing;
-	int x, y;
-
-	BATTLE_TEAM_FOREACH(bt, et) {
-		/* Stop in case any member of the team has been positionated. */
-		if (et->x != 0 || et->y != 0)
-			return;
-
-		if (battle_entity_ok(&bt->team[i])) {
-			nmemb++;
-			requirement += et->ch->sprites[CHARACTER_SPRITE_NORMAL]->cellh;
-		}
-	}
-
-	/* TODO: compute a correct x placement. */
-	spacing = (window.h - requirement) / (nmemb + 1);
-	x = window.w - 200;
-	y = spacing;
-	
-	BATTLE_TEAM_FOREACH(bt, et) {
-		if (battle_entity_ok(et)) {
-			et->x = x;
-			et->y = y;
-			y += et->ch->sprites[CHARACTER_SPRITE_NORMAL]->cellh + spacing;
-		}
-	}
-}
-
-static void
-positionate_bar(struct battle *bt)
-{
-	/* Bar is located at bottom. */
-	bt->bar.w = window.w;
-	bt->bar.h = window.h * 0.12;
-	bt->bar.x = 0;
-	bt->bar.y = window.h - bt->bar.h;
-	
-	battle_bar_positionate(&bt->bar, bt);
-}
-
-static void
-draw_entities(const struct battle *bt, struct battle_entity *entities, size_t entitiesz)
-{
-	for (size_t i = 0; i < entitiesz; ++i) {
-		if (battle_entity_ok(&entities[i]))
-			battle_entity_draw(&entities[i], bt);
-	}
-}
-
-static void
-update_entities(struct battle_entity *entities, size_t entitiesz, unsigned int ticks)
-{
-	for (size_t i = 0; i < entitiesz; ++i) {
-		if (battle_entity_ok(&entities[i]))
-			battle_entity_update(&entities[i], ticks);
-	}
-}
-
-void
-battle_start(struct battle *bt)
-{
-	struct battle_entity *et;
-
-	BATTLE_TEAM_FOREACH(bt, et)
-		if (battle_entity_ok(et))
-			battle_entity_init(et);
-	BATTLE_ENEMY_FOREACH(bt, et)
-		if (battle_entity_ok(et))
-			battle_entity_init(et);
-
-	positionate_team(bt);
-	positionate_bar(bt);
-	positionate_names(bt);
-
-	/* Start the state "opening" animation. */
-	battle_state_opening(bt);
-
-	/* Play music if present. */
-	if (bt->music[0])
-		music_play(bt->music[0], MUSIC_LOOP, 0);
-}
-
-void
-battle_switch(struct battle *bt, struct battle_state *st)
-{
-	assert(bt);
-	assert(st);
-
-	if (bt->state)
-		battle_state_finish(bt->state, bt);
-
-	bt->state = st;
-}
-
-void
-battle_order(struct battle *bt)
-{
-	struct battle_entity *et, **porder;
-
-	/* First, put a pointer for every enemy/team member. */
-	porder = &bt->order[0];
-
-	BATTLE_TEAM_FOREACH(bt, et)
-		if (character_ok(et->ch))
-			*porder++ = et;
-	BATTLE_ENEMY_FOREACH(bt, et)
-		if (character_ok(et->ch))
-			*porder++ = et;
-
-	/* Now sort. */
-	qsort(bt->order, porder - bt->order, sizeof (*porder), cmp_order);
-}
-
-void
-battle_attack(struct battle *bt,
-              struct character *source,
-              struct character *target)
-{
-	assert(bt);
-	assert(character_ok(source));
-
-	/* Target is empty? select randomly. */
-	if (!target) {
-		if (is_team(bt, source))
-			target = random_select(bt->enemies, BATTLE_ENEMY_MAX)->ch;
-		else
-			target = random_select(bt->team, BATTLE_TEAM_MAX)->ch;
-	}
-
-	battle_state_attacking(bt, source, target);
-}
-
-void
-battle_cast(struct battle *bt,
-            struct character *source,
-            const struct spell *spell,
-            const struct selection *selection)
-{
-	assert(bt);
-	assert(source);
-	assert(spell);
-	assert((unsigned int)source->mp >= spell->mp);
-
-	/* TODO: animate. */
-	source->mp -= spell->mp;
-	spell_action(spell, bt, source, selection);
-	battle_state_check(bt);
-}
-
-void
-battle_use(struct battle *bt, const struct item *item, struct character *owner, struct character *target)
-{
-	assert(bt);
-	assert(item);
-	assert(owner);
-	assert(target);
-
-	/*
-	 * Change the state to check prior to execute the item so it can change to something else
-	 * if needed.
-	 */
-	battle_state_check(bt);
-
-	inventory_consume(bt->inventory, item, 1);
-	item_exec_battle(item, bt, owner, target);
-}
-
-void
-battle_next(struct battle *bt)
-{
-	assert(bt);
-
-	battle_bar_reset(&bt->bar);
-
-	if (!bt->order_cur) {
-		battle_order(bt);
-		bt->order_cur = bt->order[bt->order_curindex = 0];
-	} else {
-		for (++bt->order_curindex; bt->order_curindex < BATTLE_ENTITY_MAX; ++bt->order_curindex) {
-			if (battle_entity_ok(bt->order[bt->order_curindex])) {
-				bt->order_cur = bt->order[bt->order_curindex];
-				break;
-			}
-		}
-
-		/* End of "turn". */
-		if (bt->order_curindex >= BATTLE_ENTITY_MAX) {
-			battle_order(bt);
-			bt->order_cur = bt->order[bt->order_curindex = 0];
-		}
-	}
-
-	/* Change state depending on the kind of entity. */
-	if (is_team(bt, bt->order_cur->ch)) {
-		battle_bar_open_menu(&bt->bar);
-		battle_state_menu(bt);
-	} else
-		battle_state_ai(bt);
-}
-
-struct battle_entity *
-battle_find(struct battle *bt, const struct character *ch)
-{
-	assert(bt);
-
-	return find(bt, ch);
-}
-
-void
-battle_indicator_hp(struct battle *bt, const struct character *target, long amount)
-{
-	assert(bt);
-	assert(target);
-
-	const struct battle_entity *et = find(bt, target);
-	struct indicator *id = alloc_new0(sizeof (*id));
-
-	id->bti.color = BATTLE_INDICATOR_HP_COLOR;
-	id->bti.amount = labs(amount);
-
-	/* TODO: positionate better. */
-	id->dw.x = et->x + target->sprites[CHARACTER_SPRITE_NORMAL]->cellw;
-	id->dw.y = et->y + target->sprites[CHARACTER_SPRITE_NORMAL]->cellh;
-	id->dw.data = id;
-	id->dw.update = indicator_update;
-	id->dw.draw = indicator_draw;
-	id->dw.finish = indicator_free;
-
-	battle_indicator_start(&id->bti);
-
-	if (drawable_stack_add(&bt->effects, &id->dw) < 0)
-		drawable_finish(&id->dw);
-}
-
-void
-battle_handle(struct battle *bt, const union event *ev)
-{
-	assert(bt && bt->state);
-	assert(ev);
-
-	/* Handle actions. */
-	action_stack_handle(&bt->actions[0], ev);
-	action_stack_handle(&bt->actions[1], ev);
-
-	/* Handling of action is disallowed if there are pending actions. */
-	if (action_stack_completed(&bt->actions[0]))
-		battle_state_handle(bt->state, bt, ev);
-}
-
-int
-battle_update(struct battle *bt, unsigned int ticks)
-{
-	assert(bt && bt->state);
-
-	action_stack_update(&bt->actions[0], ticks);
-	action_stack_update(&bt->actions[1], ticks);
-	drawable_stack_update(&bt->effects, ticks);
-
-	update_entities(bt->team, UTIL_SIZE(bt->team), ticks);
-	update_entities(bt->enemies, UTIL_SIZE(bt->enemies), ticks);
-
-	/* Game cannot update if the actions[0] stack isn't completed. */
-	if (!action_stack_completed(&bt->actions[0]))
-		return 0;
-
-	return battle_state_update(bt->state, bt, ticks);
-}
-
-void
-battle_draw(struct battle *bt)
-{
-	assert(bt && bt->state);
-
-	painter_set_color(0xffffffff);
-	painter_clear();
-
-	if (bt->background && texture_ok(bt->background))
-		texture_scale(bt->background,
-		    0, 0, bt->background->w, bt->background->h,
-		    0, 0, window.w, window.h,
-		    0.f);
-
-	/* Draw entities. */
-	draw_entities(bt, bt->team, UTIL_SIZE(bt->team));
-	draw_entities(bt, bt->enemies, UTIL_SIZE(bt->enemies));
-
-	battle_bar_draw(&bt->bar, bt);
-
-	action_stack_draw(&bt->actions[0]);
-	action_stack_draw(&bt->actions[1]);
-
-	drawable_stack_draw(&bt->effects);
-
-	battle_state_draw(bt->state, bt);
-}
-
-void
-battle_finish(struct battle *bt)
-{
-	assert(bt);
-
-	if (bt->state)
-		battle_state_finish(bt->state, bt);
-
-	drawable_stack_finish(&bt->effects);
-
-	action_stack_finish(&bt->actions[0]);
-	action_stack_finish(&bt->actions[1]);
-
-	memset(bt, 0, sizeof (*bt));
-}
--- a/libmlk-rpg/rpg/battle.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,123 +0,0 @@
-/*
- * battle.h -- battles
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_BATTLE_H
-#define MOLKO_RPG_BATTLE_H
-
-#include <core/action.h>
-#include <core/core.h>
-#include <core/drawable.h>
-
-#include <ui/frame.h>
-#include <ui/gridmenu.h>
-
-#include "battle-bar.h"
-#include "battle-entity.h"
-#include "battle-state.h"
-#include "selection.h"
-#include "spell.h"
-
-union event;
-
-struct character;
-struct inventory;
-struct item;
-struct music;
-struct selection;
-struct spell;
-struct theme;
-
-#define BATTLE_TEAM_MAX         (4)
-#define BATTLE_ENEMY_MAX        (8)
-#define BATTLE_ENTITY_MAX       (BATTLE_TEAM_MAX + BATTLE_ENEMY_MAX)
-
-#define BATTLE_TEAM_FOREACH(bt, iter) \
-	for (size_t i = 0; i < BATTLE_TEAM_MAX && ((iter) = &(bt)->team[i]); ++i)
-#define BATTLE_ENEMY_FOREACH(bt, iter) \
-	for (size_t i = 0; i < BATTLE_ENEMY_MAX && ((iter) = &(bt)->enemies[i]); ++i)
-
-#define BATTLE_THEME(bt) ((bt)->theme ? (bt)->theme : theme_default())
-
-enum battle_status {
-	BATTLE_STATUS_NONE,
-	BATTLE_STATUS_RUNNING,
-	BATTLE_STATUS_WON,
-	BATTLE_STATUS_LOST,
-};
-
-struct battle {
-	struct battle_state *state;
-	enum battle_status status;
-	struct battle_entity team[BATTLE_TEAM_MAX];
-	struct battle_entity enemies[BATTLE_ENEMY_MAX];
-	struct battle_entity *order[BATTLE_ENTITY_MAX];
-	struct battle_entity *order_cur;
-	size_t order_curindex;
-	struct texture *background;
-	struct music *music[3];
-	struct theme *theme;
-	struct drawable_stack effects;
-	struct action_stack actions[2];
-	struct inventory *inventory;
-	struct battle_bar bar;
-};
-
-CORE_BEGIN_DECLS
-
-void
-battle_start(struct battle *);
-
-void
-battle_next(struct battle *);
-
-struct battle_entity *
-battle_find(struct battle *, const struct character *);
-
-void
-battle_switch(struct battle *, struct battle_state *);
-
-void
-battle_order(struct battle *);
-
-void
-battle_attack(struct battle *, struct character *, struct character *);
-
-void
-battle_cast(struct battle *, struct character *, const struct spell *, const struct selection *);
-
-void
-battle_use(struct battle *, const struct item *, struct character *, struct character *);
-
-void
-battle_indicator_hp(struct battle *, const struct character *, long);
-
-void
-battle_handle(struct battle *, const union event *);
-
-int
-battle_update(struct battle *, unsigned int);
-
-void
-battle_draw(struct battle *);
-
-void
-battle_finish(struct battle *);
-
-CORE_END_DECLS
-
-#endif /* MOLKO_RPG_BATTLE_H */
--- a/libmlk-rpg/rpg/character.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,122 +0,0 @@
-/*
- * character.c -- character definition
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include <core/sprite.h>
-
-#include <assets/sql/character-save.h>
-#include <assets/sql/character-load.h>
-
-#include "character.h"
-#include "equipment.h"
-#include "save.h"
-
-int
-character_ok(const struct character *ch)
-{
-	return ch && ch->name && ch->reset && sprite_ok(ch->sprites[CHARACTER_SPRITE_NORMAL]);
-}
-
-const char *
-character_status_string(enum character_status status)
-{
-	/*
-	 * We expect the user to only specify one status as character_status
-	 * is a bitmask.
-	 */
-	switch (status) {
-	case CHARACTER_STATUS_POISON:
-		return "poison";
-	default:
-		return "normal";
-	}
-}
-
-void
-character_reset(struct character *ch)
-{
-	assert(character_ok(ch));
-
-	ch->reset(ch);
-
-	/* For all equipments, apply its equip function. */
-	for (int i = 0; i < CHARACTER_EQUIPMENT_NUM; ++i)
-		if (ch->equipments[i])
-			equipment_equip(ch->equipments[i], ch);
-}
-
-void
-character_exec(struct character *ch, struct battle *bt)
-{
-	assert(character_ok(ch));
-
-	if (ch->exec)
-		ch->exec(ch, bt);
-}
-
-int
-character_save(const struct character *ch, struct save *s)
-{
-	assert(ch);
-	assert(save_ok(s));
-
-	return save_exec(s, (const char *)assets_sql_character_save, "s iii i iiiiii",
-	    ch->name,
-	    ch->hp,
-	    ch->mp,
-	    ch->level,
-	    ch->team_order,
-	    ch->hpbonus,
-	    ch->mpbonus,
-	    ch->atkbonus,
-	    ch->defbonus,
-	    ch->agtbonus,
-	    ch->luckbonus
-	);
-}
-
-int
-character_load(struct character *ch, struct save *s)
-{
-	assert(ch);
-	assert(save_ok(s));
-
-	struct save_stmt stmt;
-	int ret;
-
-	if (save_stmt_init(s, &stmt, (const char *)assets_sql_character_load, "s", ch->name) < 0)
-		return -1;
-
-	ret = save_stmt_next(&stmt, "iii i iiiiii",
-	    &ch->hp,
-	    &ch->mp,
-	    &ch->level,
-	    &ch->team_order,
-	    &ch->hpbonus,
-	    &ch->mpbonus,
-	    &ch->atkbonus,
-	    &ch->defbonus,
-	    &ch->agtbonus,
-	    &ch->luckbonus
-	);
-
-	save_stmt_finish(&stmt);
-
-	return 0;
-}
--- a/libmlk-rpg/rpg/character.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,109 +0,0 @@
-/*
- * character.h -- character definition
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_CHARACTER_H
-#define MOLKO_RPG_CHARACTER_H
-
-#include <core/core.h>
-
-#define CHARACTER_SPELL_MAX (64)
-
-struct battle;
-struct save;
-struct sprite;
-struct spell;
-
-enum character_status {
-	CHARACTER_STATUS_NORMAL,
-	CHARACTER_STATUS_POISON         = (1 << 0)
-};
-
-enum character_sprite {
-	CHARACTER_SPRITE_AXE,
-	CHARACTER_SPRITE_BOW,
-	CHARACTER_SPRITE_CROSSBOW,
-	CHARACTER_SPRITE_DAGGER,
-	CHARACTER_SPRITE_HAMMER,
-	CHARACTER_SPRITE_NORMAL,
-	CHARACTER_SPRITE_SPIKE,
-	CHARACTER_SPRITE_SWORD,
-	CHARACTER_SPRITE_WAND,
-	CHARACTER_SPRITE_NUM
-};
-
-enum character_equipment {
-	CHARACTER_EQUIPMENT_GLOVES,
-	CHARACTER_EQUIPMENT_HELMET,
-	CHARACTER_EQUIPMENT_SHIELD,
-	CHARACTER_EQUIPMENT_TOP,
-	CHARACTER_EQUIPMENT_TROUSERS,
-	CHARACTER_EQUIPMENT_WEAPON,
-	CHARACTER_EQUIPMENT_NUM
-};
-
-struct character {
-	const char *name;
-	enum character_status status;
-	unsigned int level;
-	int hp;
-	unsigned int hpmax;
-	unsigned int hpbonus;
-	int mp;
-	unsigned int mpmax;
-	unsigned int mpbonus;
-	int atk;
-	unsigned int atkbonus;
-	int def;
-	unsigned int defbonus;
-	int agt;
-	unsigned int agtbonus;
-	int luck;
-	unsigned int luckbonus;
-	unsigned int team_order;
-
-	struct sprite *sprites[CHARACTER_SPRITE_NUM];
-	const struct equipment *equipments[CHARACTER_EQUIPMENT_NUM];
-	const struct spell *spells[CHARACTER_SPELL_MAX];
-
-	void (*reset)(struct character *owner);
-	void (*exec)(struct character *owner, struct battle *bt);
-};
-
-CORE_BEGIN_DECLS
-
-int
-character_ok(const struct character *ch);
-
-const char *
-character_status_string(enum character_status status);
-
-void
-character_reset(struct character *ch);
-
-void
-character_exec(struct character *ch, struct battle *bt);
-
-int
-character_save(const struct character *ch, struct save *s);
-
-int
-character_load(struct character *, struct save *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_CHARACTER_H */
--- a/libmlk-rpg/rpg/equipment.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,38 +0,0 @@
-/*
- * equipment.h -- character equipment
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "character.h"
-#include "equipment.h"
-
-int
-equipment_ok(const struct equipment *eq)
-{
-	return eq && eq->name && eq->description;
-}
-
-void
-equipment_equip(const struct equipment *eq, struct character *ch)
-{
-	assert(equipment_ok(eq));
-	assert(character_ok(ch));
-
-	if (eq->equip)
-		eq->equip(eq, ch);
-}
--- a/libmlk-rpg/rpg/equipment.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,66 +0,0 @@
-/*
- * equipment.h -- character equipment
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_EQUIPMENT_H
-#define MOLKO_RPG_EQUIPMENT_H
-
-#include <core/core.h>
-
-struct character;
-struct texture;
-
-enum equipment_type {
-	/* Attack weapons. */
-	EQUIPMENT_TYPE_AXE,
-	EQUIPMENT_TYPE_BOW,
-	EQUIPMENT_TYPE_CROSSBOW,
-	EQUIPMENT_TYPE_DAGGER,
-	EQUIPMENT_TYPE_HAMMER,
-	EQUIPMENT_TYPE_SPIKE,
-	EQUIPMENT_TYPE_SWORD,
-	EQUIPMENT_TYPE_WAND,
-
-	/* Defense equipment. */
-	EQUIPMENT_TYPE_GLOVES,
-	EQUIPMENT_TYPE_HELMET,
-	EQUIPMENT_TYPE_SHIELD,
-	EQUIPMENT_TYPE_TOP,
-	EQUIPMENT_TYPE_TROUSERS,
-};
-
-struct equipment {
-	const char *name;
-	const char *description;
-	unsigned int price;
-	enum equipment_type type;
-	struct texture *icon;
-
-	void (*equip)(const struct equipment *, struct character *);
-};
-
-CORE_BEGIN_DECLS
-
-int
-equipment_ok(const struct equipment *);
-
-void
-equipment_equip(const struct equipment *, struct character *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_EQUIPMENT_H */
--- a/libmlk-rpg/rpg/inventory.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,69 +0,0 @@
-/*
- * inventory.c -- item inventory
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stddef.h>
-
-#include "inventory.h"
-
-static struct inventory_slot *
-find(struct inventory *iv, const struct item *item)
-{
-	for (size_t i = 0; i < INVENTORY_ITEM_MAX; ++i)
-		if (iv->items[i].item == item)
-			return &iv->items[i];
-
-	return NULL;
-}
-
-int
-inventory_add(struct inventory *iv, const struct item *item, unsigned int amount)
-{
-	assert(iv);
-	assert(item);
-
-	struct inventory_slot *slot;
-
-	/* Find one existing, otherwise find one empty. */
-	if (!(slot = find(iv, item)))
-		slot = find(iv, NULL);
-
-	if (!slot)
-		return 0;
-
-	slot->item = item;
-	slot->amount += amount;
-
-	return -1;
-}
-
-void
-inventory_consume(struct inventory *iv, const struct item *item, unsigned int amount)
-{
-	assert(iv);
-	assert(item);
-
-	struct inventory_slot *slot;
-
-	if ((slot = find(iv, item))) {
-		slot->amount -= amount;
-
-		if (slot->amount == 0)
-			slot->item = NULL;
-	}
-}
--- a/libmlk-rpg/rpg/inventory.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,47 +0,0 @@
-/*
- * inventory.h -- item inventory
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_INVENTORY_H
-#define MOLKO_RPG_INVENTORY_H
-
-#include <core/core.h>
-
-#define INVENTORY_ITEM_MAX (512)
-
-struct item;
-
-struct inventory_slot {
-	unsigned int amount;
-	const struct item *item;
-};
-
-struct inventory {
-	struct inventory_slot items[INVENTORY_ITEM_MAX];
-};
-
-CORE_BEGIN_DECLS
-
-int
-inventory_add(struct inventory *, const struct item *, unsigned int);
-
-void
-inventory_consume(struct inventory *, const struct item *, unsigned int);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_INVENTORY_H */
--- a/libmlk-rpg/rpg/item.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,44 +0,0 @@
-/*
- * item.c -- inventory items
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "item.h"
-
-void
-item_exec_menu(const struct item *item, struct character *ch)
-{
-	assert(item);
-	assert(ch);
-
-	item->exec_menu(item, ch);
-}
-
-void
-item_exec_battle(const struct item *item,
-		 struct battle *bt,
-		 struct character *src,
-		 struct character *tgt)
-{
-	assert(item);
-	assert(bt);
-	assert(src);
-	assert(tgt);
-
-	item->exec_battle(item, bt, src, tgt);
-}
--- a/libmlk-rpg/rpg/item.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,54 +0,0 @@
-/*
- * item.h -- inventory items
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_ITEM_H
-#define MOLKO_RPG_ITEM_H
-
-#include <core/core.h>
-
-struct battle;
-struct character;
-struct texture;
-
-struct item {
-	const char *name;
-	const char *description;
-	struct texture *icon;
-
-	void (*exec_menu)(const struct item *, struct character *);
-
-	void (*exec_battle)(const struct item *,
-	                    struct battle *,
-	                    struct character *,
-	                    struct character *);
-};
-
-CORE_BEGIN_DECLS
-
-void
-item_exec_menu(const struct item *, struct character *);
-
-void
-item_exec_battle(const struct item *,
-                 struct battle *,
-                 struct character *,
-                 struct character *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_ITEM_H */
--- a/libmlk-rpg/rpg/map-file.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,318 +0,0 @@
-/*
- * map-file.c -- map file loader
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <errno.h>
-#include <libgen.h>
-#include <limits.h>
-#include <stddef.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <port/port.h>
-
-#include <core/alloc.h>
-#include <core/error.h>
-#include <core/image.h>
-#include <core/trace.h>
-#include <core/zfile.h>
-
-#include "map-file.h"
-#include "rpg_p.h"
-
-#define MAX_F(v) MAX_F_(v)
-#define MAX_F_(v) "%" #v "[^\n|]"
-
-struct context {
-	struct map_file *mf;            /* Map loader. */
-	struct map *map;                /* Map object to fill. */
-	FILE *fp;                       /* Map file pointer. */
-	char basedir[PATH_MAX];         /* Parent map directory */
-};
-
-static int
-parse_layer_tiles(struct context *ctx, const char *layer_name)
-{
-	enum map_layer_type layer_type;
-	size_t amount, current;
-
-	if (strcmp(layer_name, "background") == 0)
-		layer_type = MAP_LAYER_TYPE_BACKGROUND;
-	else if (strcmp(layer_name, "foreground") == 0)
-		layer_type = MAP_LAYER_TYPE_FOREGROUND;
-	else if (strcmp(layer_name, "above") == 0)
-		layer_type = MAP_LAYER_TYPE_ABOVE;
-	else
-		return errorf(_("invalid layer type: %s"), layer_name);
-
-	amount = ctx->map->columns * ctx->map->rows;
-	current = 0;
-
-	/*
-	 * The next line after a layer declaration is a list of plain integer
-	 * that fill the layer tiles.
-	 */
-	if (!(ctx->mf->layers[layer_type].tiles = alloc_array0(amount, sizeof (unsigned short))))
-		return -1;
-
-	for (int tile; fscanf(ctx->fp, "%d\n", &tile) && current < amount; ++current)
-		ctx->mf->layers[layer_type].tiles[current] = tile;
-
-	ctx->map->layers[layer_type].tiles = ctx->mf->layers[layer_type].tiles;
-
-	return 0;
-}
-
-static int
-parse_actions(struct context *ctx)
-{
-	char exec[128 + 1];
-	int x = 0, y = 0, block = 0;
-	unsigned int w = 0, h = 0;
-
-	while (fscanf(ctx->fp, "%d|%d|%u|%u|%d|%128[^\n]\n", &x, &y, &w, &h, &block, exec) >= 5) {
-		struct map_block *reg;
-
-		if (!ctx->mf->load_action) {
-			tracef(_("ignoring action %d,%d,%u,%u,%d,%s"), x, y, w, h, block, exec);
-			continue;
-		}
-
-		ctx->mf->load_action(ctx->map, x, y, w, h, exec);
-
-		/*
-		 * Actions do not have concept of collisions because they are
-		 * not only used on maps. The map structure has its very own
-		 * object to manage collisions but the .map file use the same
-		 * directive for simplicity. So create a block region if the
-		 * directive has one.
-		 */
-		if (block) {
-			if (!(reg = alloc_pool_new(&ctx->mf->blocks)))
-				return -1;
-
-			reg->x = x;
-			reg->y = y;
-			reg->w = w;
-			reg->h = h;
-		}
-	}
-
-	/* Reference the blocks array from map_file. */
-	ctx->map->blocks = ctx->mf->blocks.data;
-	ctx->map->blocksz = ctx->mf->blocks.size;
-
-	return 0;
-}
-
-static int
-parse_layer(struct context *ctx, const char *line)
-{
-	char layer_name[32 + 1] = {0};
-
-	/* Check if weight/height has been specified. */
-	if (ctx->map->columns == 0 || ctx->map->rows == 0)
-		return errorf(_("missing map dimensions before layer"));
-
-	/* Determine layer type. */
-	if (sscanf(line, "layer|%32s", layer_name) <= 0)
-		return errorf(_("missing layer type definition"));
-
-	if (strcmp(layer_name, "actions") == 0)
-		return parse_actions(ctx);
-
-	return parse_layer_tiles(ctx, layer_name);
-}
-
-static int
-parse_tileset(struct context *ctx, const char *line)
-{
-	char path[PATH_MAX] = {0}, *p;
-	struct map_file *mf = ctx->mf;
-	struct tileset_file *tf = &mf->tileset_file;
-
-	if (!(p = strchr(line, '|')))
-		return errorf(_("could not parse tileset"));
-
-	snprintf(path, sizeof (path), "%s/%s", ctx->basedir, p + 1);
-
-	if (tileset_file_open(tf, &mf->tileset, path) < 0)
-		return -1;
-
-	ctx->map->tileset = &mf->tileset;
-
-	return 0;
-}
-
-static int
-parse_title(struct context *ctx, const char *line)
-{
-	if (sscanf(line, "title|" MAX_F(MAP_FILE_TITLE_MAX), ctx->mf->title) != 1 || strlen(ctx->mf->title) == 0)
-		return errorf(_("null map title"));
-
-	ctx->map->title = ctx->mf->title;
-
-	return 0;
-}
-
-static int
-parse_columns(struct context *ctx, const char *line)
-{
-	if (sscanf(line, "columns|%u", &ctx->map->columns) != 1 || ctx->map->columns == 0)
-		return errorf(_("null map columns"));
-
-	return 0;
-}
-
-static int
-parse_rows(struct context *ctx, const char *line)
-{
-	if (sscanf(line, "rows|%u", &ctx->map->rows) != 1 || ctx->map->rows == 0)
-		return errorf(_("null map rows"));
-
-	return 0;
-}
-
-static int
-parse_origin(struct context *ctx, const char *line)
-{
-	if (sscanf(line, "origin|%d|%d", &ctx->map->player_x, &ctx->map->player_y) != 2)
-		return errorf(_("invalid origin"));
-
-	return 0;
-}
-
-static int
-parse_line(struct context *ctx, const char *line)
-{
-	static const struct {
-		const char *property;
-		int (*read)(struct context *, const char *);
-	} props[] = {
-		{ "title",      parse_title             },
-		{ "columns",    parse_columns           },
-		{ "rows",       parse_rows              },
-		{ "tileset",    parse_tileset           },
-		{ "origin",     parse_origin            },
-		{ "layer",      parse_layer             },
-	};
-
-	for (size_t i = 0; i < UTIL_SIZE(props); ++i)
-		if (strncmp(line, props[i].property, strlen(props[i].property)) == 0)
-			return props[i].read(ctx, line);
-
-	return 0;
-}
-
-static int
-parse(struct context *ctx, const char *path)
-{
-	char line[1024];
-	char basedir[PATH_MAX];
-
-	strlcpy(basedir, path, sizeof (basedir));
-	strlcpy(ctx->basedir, dirname(basedir), sizeof (ctx->basedir));
-
-	while (fgets(line, sizeof (line), ctx->fp)) {
-		/* Remove \n if any */
-		line[strcspn(line, "\r\n")] = '\0';
-
-		if (parse_line(ctx, line) < 0)
-			return -1;
-	}
-
-	return 0;
-}
-
-static int
-check(struct map *map)
-{
-	/*
-	 * Check that we have parsed every required components.
-	 */
-	if (!map->title)
-		return errorf(_("missing title"));
-
-	/*
-	 * We don't need to check width/height because parsing layers and
-	 * tilesets already check for their presence, so only check layers.
-	 */
-	if (!map->layers[0].tiles)
-		return errorf(_("missing background layer"));
-	if (!map->layers[1].tiles)
-		return errorf(_("missing foreground layer"));
-	if (!tileset_ok(map->tileset))
-		return errorf(_("missing tileset"));
-
-	return 0;
-}
-
-int
-map_file_open(struct map_file *file, struct map *map, const char *path)
-{
-	assert(file);
-	assert(path);
-	assert(map);
-
-	struct context ctx = {
-		.mf = file,
-		.map = map,
-	};
-	struct zfile zf;
-	int ret = 0;
-
-	memset(map, 0, sizeof (*map));
-
-	if (alloc_pool_init(&file->blocks, sizeof (*map->blocks), NULL) < 0)
-		goto fail;
-	if (zfile_open(&zf, path) < 0)
-		goto fail;
-
-	ctx.fp = zf.fp;
-
-	if ((ret = parse(&ctx, path)) < 0 || (ret = check(map)) < 0)
-		goto fail;
-
-	zfile_close(&zf);
-
-	return 0;
-
-fail:
-	errorf("%s: %s", path, strerror(errno));
-	map_finish(map);
-	map_file_finish(file);
-	zfile_close(&zf);
-
-	return -1;
-}
-
-void
-map_file_finish(struct map_file *file)
-{
-	assert(file);
-
-	free(file->layers[0].tiles);
-	free(file->layers[1].tiles);
-	free(file->layers[2].tiles);
-
-	tileset_file_finish(&file->tileset_file);
-	alloc_pool_finish(&file->blocks);
-
-	memset(file, 0, sizeof (*file));
-}
--- a/libmlk-rpg/rpg/map-file.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,53 +0,0 @@
-/*
- * map-file.h -- map file loader
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_MAP_FILE_H
-#define MOLKO_RPG_MAP_FILE_H
-
-#include <core/alloc.h>
-#include <core/core.h>
-#include <core/sprite.h>
-#include <core/texture.h>
-
-#include "map.h"
-#include "tileset.h"
-#include "tileset-file.h"
-
-#define MAP_FILE_TITLE_MAX 64
-
-struct map_file {
-	void (*load_action)(struct map *, int, int, int, int, const char *);
-
-	char title[MAP_FILE_TITLE_MAX];
-	struct map_layer layers[MAP_LAYER_TYPE_NUM];
-	struct tileset_file tileset_file;
-	struct tileset tileset;
-	struct alloc_pool blocks;
-};
-
-CORE_BEGIN_DECLS
-
-int
-map_file_open(struct map_file *file, struct map *map, const char *path);
-
-void
-map_file_finish(struct map_file *file);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_MAP_FILE_H */
--- a/libmlk-rpg/rpg/map.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,672 +0,0 @@
-/*
- * map.c -- game map
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <core/error.h>
-#include <core/event.h>
-#include <core/image.h>
-#include <core/maths.h>
-#include <core/painter.h>
-#include <core/sprite.h>
-#include <core/sys.h>
-#include <core/texture.h>
-#include <core/window.h>
-
-#include <ui/debug.h>
-
-#include "map.h"
-#include "tileset.h"
-
-/*
- * This is the speed the player moves on the map.
- *
- * SPEED represents the number of pixels it must move per SEC.
- * SEC simply represends the number of milliseconds in one second.
- */
-#define SPEED 100
-#define SEC   1000
-
-/*
- * Those are margins within the edge of the screen. The camera always try to
- * keep those padding between the player and the screen.
- */
-#define MARGIN_WIDTH    160
-#define MARGIN_HEIGHT   90
-
-#define WIDTH(map)      ((map)->columns * (map)->tileset->sprite->cellw)
-#define HEIGHT(map)     ((map)->rows * (map)->tileset->sprite->cellh)
-
-/*
- * This structure defines the possible movement of the player as flags since
- * it's possible to make diagonal movements.
- */
-enum movement {
-	MOVING_UP       = 1 << 0,
-	MOVING_RIGHT    = 1 << 1,
-	MOVING_DOWN     = 1 << 2,
-	MOVING_LEFT     = 1 << 3
-};
-
-/*
- * A bit of explanation within this array. The structure walksprite requires
- * an orientation between 0-7 depending on the user direction.
- *
- * Since keys for moving the character may be pressed at the same time, we need
- * a conversion table from "key pressed" to "orientation".
- *
- * When an orientation is impossible, it is set to -1. Example, when both left
- * and right are pressed.
- *
- * MOVING_UP    = 0001 = 0x1
- * MOVING_RIGHT = 0010 = 0x2
- * MOVING_DOWN  = 0100 = 0x3
- * MOVING_LEFT  = 1000 = 0x4
- */
-static unsigned int orientations[16] = {
-	[0x1] = 0,
-	[0x2] = 2,
-	[0x3] = 1,
-	[0x4] = 4,
-	[0x6] = 3,
-	[0x8] = 6,
-	[0x9] = 7,
-	[0xC] = 5
-};
-
-/*
- * Check if this block is usable for collision detection. For example if the
- * player is moving upwards but the collision shape is below it is unnecessary
- * to check.
- */
-static int
-is_block_relevant(const struct map *map,
-                    const struct map_block *block,
-                    int drow,
-                    int dcol)
-{
-	if (drow) {
-		/* Object outside of left-right bounds. */
-		if (block->x + (int)block->w <= map->player_x ||
-		    block->x                 >= map->player_x + (int)map->player_sprite->cellw)
-			return 0;
-
-		if ((drow < 0 && block->y            >= map->player_y + (int)map->player_sprite->cellh) ||
-		    (drow > 0 && block->y + block->h <= map->player_y + map->player_sprite->cellh))
-			return 0;
-	} else if (dcol) {
-		/* Object outside of up-down bounds. */
-		if (block->y + (int)block->h <= map->player_y ||
-		    block->y                 >= map->player_y + (int)map->player_sprite->cellh)
-			return 0;
-
-		if ((dcol < 0 && block->x            >= map->player_x + (int)map->player_sprite->cellw) ||
-		    (dcol > 0 && block->x + block->w <= map->player_x + map->player_sprite->cellw))
-			return 0;
-	}
-
-	return 1;
-}
-
-/*
- * Determine if this collision shape is "closer" to the player by checking the
- * new block coordinates with the previous one.
- */
-static int
-is_block_better(const struct map_block *now,
-                const struct map_block *new,
-                int drow,
-                int dcol)
-{
-	return ((drow < 0 && new->y + new->h > now->y + now->h) ||
-	        (drow > 0 && new->y < now->y) ||
-	        (dcol < 0 && new->x + new->w > now->x + now->w) ||
-		(dcol > 0 && new->x < now->x));
-		
-}
-
-static void
-center(struct map *map)
-{
-	map->view_x = map->player_x - (int)(map->view_w / 2);
-	map->view_y = map->player_y - (int)(map->view_h / 2);
-
-	if (map->view_x < 0)
-		map->view_x = 0;
-	else if ((unsigned int)map->view_x > WIDTH(map) - map->view_w)
-		map->view_x = WIDTH(map) - map->view_w;
-
-	if (map->view_y < 0)
-		map->view_y = 0;
-	else if ((unsigned int)map->view_y > HEIGHT(map) - map->view_h)
-		map->view_y = HEIGHT(map) - map->view_h;
-}
-
-static void
-init(struct map *map)
-{
-	/* Adjust view. */
-	map->view_w = window.w;
-	map->view_h = window.h;
-
-	/* Adjust margin. */
-	map->margin_w = map->view_w - (MARGIN_WIDTH * 2) - map->player_sprite->cellw;
-	map->margin_h = map->view_h - (MARGIN_HEIGHT * 2) - map->player_sprite->cellh;
-
-	/* Center the view by default. */
-	center(map);
-
-	/* Final bits. */
-	walksprite_init(&map->player_ws, map->player_sprite, 150);
-}
-
-static void
-handle_keydown(struct map *map, const union event *event)
-{
-	switch (event->key.key) {
-	case KEY_UP:
-		map->player_movement |= MOVING_UP;
-		break;
-	case KEY_RIGHT:
-		map->player_movement |= MOVING_RIGHT;
-		break;
-	case KEY_DOWN:
-		map->player_movement |= MOVING_DOWN;
-		break;
-	case KEY_LEFT:
-		map->player_movement |= MOVING_LEFT;
-		break;
-	default:
-		break;
-	}
-
-	map->player_angle = orientations[map->player_movement];
-}
-
-static void
-handle_keyup(struct map *map, const union event *event)
-{
-	switch (event->key.key) {
-	case KEY_TAB:
-		map->flags ^= MAP_FLAGS_SHOW_GRID | MAP_FLAGS_SHOW_COLLIDE;
-		break;
-	case KEY_UP:
-		map->player_movement &= ~(MOVING_UP);
-		break;
-	case KEY_RIGHT:
-		map->player_movement &= ~(MOVING_RIGHT);
-		break;
-	case KEY_DOWN:
-		map->player_movement &= ~(MOVING_DOWN);
-		break;
-	case KEY_LEFT:
-		map->player_movement &= ~(MOVING_LEFT);
-		break;
-	default:
-		break;
-	}
-}
-
-static int
-cmp_tile(const struct tileset_tiledef *td1, const struct tileset_tiledef *td2)
-{
-	if (td1->id < td2->id)
-		return -1;
-	if (td1->id > td2->id)
-		return 1;
-
-	return 0;
-}
-
-static struct tileset_tiledef *
-find_tiledef_by_id(const struct map *map, unsigned short id)
-{
-	typedef int (*cmp)(const void *, const void *);
-
-	const struct tileset_tiledef key = {
-		.id = id
-	};
-
-	return bsearch(&key, map->tileset->tiledefs, map->tileset->tiledefsz,
-	    sizeof (key), (cmp)cmp_tile);
-}
-
-static struct tileset_tiledef *
-find_tiledef_by_row_column_in_layer(const struct map *map,
-                                    const struct map_layer *layer,
-                                    int row,
-                                    int col)
-{
-	unsigned short id;
-
-	if (row < 0 || (unsigned int)row >= map->rows ||
-	    col < 0 || (unsigned int)col >= map->columns)
-		return 0;
-
-	if ((id = layer->tiles[col + row * map->columns]) == 0)
-		return NULL;
-
-	return find_tiledef_by_id(map, id - 1);
-}
-
-static struct tileset_tiledef *
-find_tiledef_by_row_column(const struct map *map, int row, int col)
-{
-	struct tileset_tiledef *tile;
-
-	/* TODO: probably a for loop when we have indefinite layers. */
-	if (!(tile = find_tiledef_by_row_column_in_layer(map, &map->layers[1], row, col)))
-		tile = find_tiledef_by_row_column_in_layer(map, &map->layers[0], row, col);
-
-	return tile;
-}
-
-static void
-find_block_iterate(const struct map *map,
-                   struct map_block *block,
-                   int rowstart,
-                   int rowend,
-                   int colstart,
-                   int colend,
-                   int drow,
-                   int dcol)
-{
-	assert(map);
-	assert(block);
-
-	/* First, check with tiledefs. */
-	for (int r = rowstart; r <= rowend; ++r) {
-		for (int c = colstart; c <= colend; ++c) {
-			struct tileset_tiledef *td;
-			struct map_block tmp;
-
-			if (!(td = find_tiledef_by_row_column(map, r, c)))
-				continue;
-
-			/* Convert to absolute values. */
-			tmp.x = td->x + c * map->tileset->sprite->cellw;
-			tmp.y = td->y + r * map->tileset->sprite->cellh;
-			tmp.w = td->w;
-			tmp.h = td->h;
-
-			/* This tiledef is out of context. */
-			if (!is_block_relevant(map, &tmp, drow, dcol))
-				continue;
-
-			if (is_block_better(block, &tmp, drow, dcol)) {
-				block->x = tmp.x;
-				block->y = tmp.y;
-				block->w = tmp.w;
-				block->h = tmp.h;
-			}
-		}
-	}
-
-	/* Now check if there are objects closer than tiledefs. */
-	for (size_t i = 0; i < map->blocksz; ++i) {
-		const struct map_block *new = &map->blocks[i];
-
-		if (is_block_relevant(map, new, drow, dcol) &&
-		    is_block_better(block, new, drow, dcol)) {
-			block->x = new->x;
-			block->y = new->y;
-			block->w = new->w;
-			block->h = new->h;
-		}
-	}
-}
-
-static void
-find_collision(const struct map *map, struct map_block *block, int drow, int dcolumn)
-{
-	assert((drow && !dcolumn) || (dcolumn && !drow));
-
-	const int playercol = map->player_x / map->tileset->sprite->cellw;
-	const int playerrow = map->player_y / map->tileset->sprite->cellh;
-	const int ncols = (map->player_sprite->cellw / map->tileset->sprite->cellw) + 1;
-	const int nrows = (map->player_sprite->cellh / map->tileset->sprite->cellh) + 1;
-	int rowstart, rowend, colstart, colend;
-
-	if (drow) {
-		colstart = playercol;
-		colend = playercol + ncols;
-
-		if (drow < 0) {
-			/* Moving UP. */
-			rowstart = 0;
-			rowend = playerrow;
-			block->x = block->y = block->h = 0;
-			block->w = WIDTH(map);
-		} else {
-			/* Moving DOWN. */
-			rowstart = playerrow;
-			rowend = HEIGHT(map);
-			block->x = block->h = 0;
-			block->y = HEIGHT(map);
-			block->w = WIDTH(map);
-		}
-	} else {
-		rowstart = playerrow;
-		rowend = playerrow + nrows;
-
-		if (dcolumn < 0) {
-			/* Moving LEFT. */
-			colstart = 0;
-			colend = playercol;
-			block->x = block->y = block->w = 0;
-			block->h = HEIGHT(map);
-		} else {
-			/* Moving RIGHT. */
-			colstart = playercol;
-			colend = WIDTH(map);
-			block->x = WIDTH(map);
-			block->y = block->w = 0;
-			block->h = block->h;
-		}
-	}
-
-	find_block_iterate(map, block, rowstart, rowend, colstart, colend, drow, dcolumn);
-}
-
-static void
-move_x(struct map *map, int delta)
-{
-	struct map_block block;
-
-	find_collision(map, &block, 0, delta < 0 ? -1 : +1);
-
-	if (delta < 0 && map->player_x + delta < (int)(block.x + block.w))
-		delta = map->player_x - block.x - block.w;
-	else if (delta > 0 && (int)(map->player_x + map->player_sprite->cellw + delta) >= block.x)
-		delta = block.x - map->player_x - (int)(map->player_sprite->cellw);
-
-	map->player_x += delta;
-
-	if ((delta < 0 && map->player_x < map->margin_x) ||
-	    (delta > 0 && map->player_x >= (int)(map->margin_x + map->margin_w)))
-		map->view_x += delta;
-
-	if (map->view_x < 0)
-		map->view_x = 0;
-	else if (map->view_x >= (int)(WIDTH(map) - map->view_w))
-		map->view_x = WIDTH(map) - map->view_w;
-}
-
-static void
-move_y(struct map *map, int delta)
-{
-	struct map_block block;
-
-	find_collision(map, &block, delta < 0 ? -1 : +1, 0);
-
-	if (delta < 0 && map->player_y + delta < (int)(block.y + block.h))
-		delta = map->player_y - block.y - block.h;
-	else if (delta > 0 && (int)(map->player_y + map->player_sprite->cellh + delta) >= block.y)
-		delta = block.y - map->player_y - (int)(map->player_sprite->cellh);
-
-	map->player_y += delta;
-
-	if ((delta < 0 && map->player_y < map->margin_y) ||
-	    (delta > 0 && map->player_y >= (int)(map->margin_y + map->margin_h)))
-		map->view_y += delta;
-
-	if (map->view_y < 0)
-		map->view_y = 0;
-	else if (map->view_y >= (int)(HEIGHT(map) - map->view_h))
-		map->view_y = HEIGHT(map) - map->view_h;
-}
-
-static void
-move(struct map *map, unsigned int ticks)
-{
-	/* This is the amount of pixels the player must move. */
-	const int delta = SPEED * ticks / SEC;
-
-	/* This is the rectangle within the view where users must be. */
-	map->margin_x = map->view_x + MARGIN_WIDTH;
-	map->margin_y = map->view_y + MARGIN_HEIGHT;
-
-	int dx = 0;
-	int dy = 0;
-
-	if (map->player_movement == 0)
-		return;
-
-	if (map->player_movement & MOVING_UP)
-		dy = -1;
-	if (map->player_movement & MOVING_DOWN)
-		dy = 1;
-	if (map->player_movement & MOVING_LEFT)
-		dx = -1;
-	if (map->player_movement & MOVING_RIGHT)
-		dx = 1;
-
-	/* Move the player and adjust view if needed. */
-	if (dx)
-		move_x(map, dx * delta);
-	if (dy)
-		move_y(map, dy * delta);
-
-	walksprite_update(&map->player_ws, ticks);
-}
-
-static inline void
-draw_layer_tile(const struct map *map,
-                const struct map_layer *layer,
-                struct texture *colbox,
-                int start_col,
-                int start_row,
-                int start_x,
-                int start_y,
-                unsigned int r,
-                unsigned int c)
-{
-	const struct tileset_tiledef *td;
-	int index, id, sc, sr, mx, my;
-
-	index = (start_col + c) + ((start_row + r) * map->columns);
-
-	if ((id = layer->tiles[index]) == 0)
-		return;
-
-	id -= 1;
-
-	/* Sprite row/column. */
-	sc = (id) % map->tileset->sprite->ncols;
-	sr = (id) / map->tileset->sprite->ncols;
-
-	/* On screen coordinates. */
-	mx = start_x + (int)c * (int)map->tileset->sprite->cellw;
-	my = start_y + (int)r * (int)map->tileset->sprite->cellh;
-
-	tileset_draw(map->tileset, sr, sc, mx, my);
-
-	if ((td = find_tiledef_by_id(map, id)) && texture_ok(colbox))
-		texture_scale(colbox, 0, 0, 5, 5, mx + td->x, my + td->y, td->w, td->h, 0);
-
-	if (map->flags & MAP_FLAGS_SHOW_GRID) {
-		painter_set_color(0x202e37ff);
-		painter_draw_line(mx, my, mx + (int)map->tileset->sprite->cellw, my);
-		painter_draw_line(
-		    mx + (int)map->tileset->sprite->cellw - 1, my,
-		    mx + (int)map->tileset->sprite->cellw - 1, my + (int)map->tileset->sprite->cellh);
-	}
-}
-
-static void
-draw_layer(const struct map *map, const struct map_layer *layer)
-{
-	assert(map);
-	assert(layer);
-
-	/* Beginning of view in row/column. */
-	const unsigned int start_col = map->view_x / map->tileset->sprite->cellw;
-	const unsigned int start_row = map->view_y / map->tileset->sprite->cellh;
-
-	/* Convert into x/y coordinate. */
-	const int start_x = 0 - (map->view_x % (int)map->tileset->sprite->cellw);
-	const int start_y = 0 - (map->view_y % (int)map->tileset->sprite->cellh);
-
-	/* Number of row/columns to draw starting from there. */
-	const unsigned int ncols = (map->view_w / map->tileset->sprite->cellw) + 2;
-	const unsigned int nrows = (map->view_h / map->tileset->sprite->cellh) + 2;
-
-	struct texture colbox = {0};
-
-	if (!layer->tiles)
-		return;
-
-	/* Show collision box if requested. */
-	if (map->flags & MAP_FLAGS_SHOW_COLLIDE && texture_new(&colbox, 16, 16) == 0) {
-		texture_set_blend_mode(&colbox, TEXTURE_BLEND_BLEND);
-		texture_set_alpha_mod(&colbox, 100);
-		PAINTER_BEGIN(&colbox);
-		painter_set_color(0xa53030ff);
-		painter_clear();
-		PAINTER_END();
-	}
-
-	for (unsigned int r = 0; r < nrows; ++r) {
-		for (unsigned int c = 0; c < ncols; ++c) {
-			if (start_col + c >= map->columns ||
-			    start_row + r >= map->rows)
-				continue;
-
-			draw_layer_tile(map, layer, &colbox, start_col, start_row, start_x, start_y, r, c);
-		}
-	}
-
-	texture_finish(&colbox);
-}
-
-static void
-draw_collide(const struct map *map)
-{
-	struct texture box = {0};
-
-	if (map->flags & MAP_FLAGS_SHOW_COLLIDE && texture_new(&box, 64, 64) == 0) {
-		/* Draw collide box around player if requested. */
-		texture_set_alpha_mod(&box, 100);
-		texture_set_blend_mode(&box, TEXTURE_BLEND_BLEND);
-		PAINTER_BEGIN(&box);
-		painter_set_color(0x4f8fbaff);
-		painter_clear();
-		PAINTER_END();
-		texture_scale(&box, 0, 0, 64, 64,
-		    map->player_x - map->view_x, map->player_y - map->view_y,
-			      map->player_sprite->cellw, map->player_sprite->cellh, 0.f);
-
-		/* Do the same for every objects. */
-		PAINTER_BEGIN(&box);
-		painter_set_color(0xa8ca58ff);
-		painter_clear();
-		PAINTER_END();
-
-		for (size_t i = 0; i < map->blocksz; ++i) {
-			texture_scale(&box, 0, 0, 64, 64,
-			    map->blocks[i].x - map->view_x, map->blocks[i].y - map->view_y,
-			    map->blocks[i].w, map->blocks[i].h,
-			    0.f);
-		}
-
-		texture_finish(&box);
-	}
-}
-
-int
-map_init(struct map *map)
-{
-	assert(map);
-
-	init(map);
-	tileset_start(map->tileset);
-
-	return 0;
-}
-
-void
-map_handle(struct map *map, const union event *ev)
-{
-	assert(map);
-	assert(ev);
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		handle_keydown(map, ev);
-		break;
-	case EVENT_KEYUP:
-		handle_keyup(map, ev);
-		break;
-	default:
-		break;
-	}
-
-	action_stack_handle(&map->astack_par, ev);
-	action_stack_handle(&map->astack_seq, ev);
-}
-
-void
-map_update(struct map *map, unsigned int ticks)
-{
-	assert(map);
-
-	action_stack_update(&map->astack_par, ticks);
-	action_stack_update(&map->astack_seq, ticks);
-
-	tileset_update(map->tileset, ticks);
-
-	/* No movements if the sequential actions are running. */
-	if (action_stack_completed(&map->astack_seq))
-		move(map, ticks);
-}
-
-void
-map_draw(const struct map *map)
-{
-	assert(map);
-
-	/* Draw the texture about background/foreground. */
-	draw_layer(map, &map->layers[MAP_LAYER_TYPE_BACKGROUND]);
-	draw_layer(map, &map->layers[MAP_LAYER_TYPE_FOREGROUND]);
-
-	walksprite_draw(
-		&map->player_ws,
-		map->player_angle,
-		map->player_x - map->view_x,
-		map->player_y - map->view_y);
-
-	draw_layer(map, &map->layers[MAP_LAYER_TYPE_ABOVE]);
-	draw_collide(map);
-
-	action_stack_draw(&map->astack_par);
-	action_stack_draw(&map->astack_seq);
-}
-
-void
-map_finish(struct map *map)
-{
-	assert(map);
-
-	action_stack_finish(&map->astack_par);
-	action_stack_finish(&map->astack_seq);
-
-	memset(map, 0, sizeof (*map));
-}
--- a/libmlk-rpg/rpg/map.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,119 +0,0 @@
-/*
- * map.h -- game map
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_MAP_H
-#define MOLKO_RPG_MAP_H
-
-#include <stddef.h>
-
-#include <core/action.h>
-#include <core/core.h>
-
-#include "walksprite.h"
-
-struct tileset;
-
-union event;
-
-enum map_layer_type {
-	MAP_LAYER_TYPE_BACKGROUND,
-	MAP_LAYER_TYPE_FOREGROUND,
-	MAP_LAYER_TYPE_ABOVE,
-	MAP_LAYER_TYPE_NUM
-};
-
-struct map_layer {
-	unsigned short *tiles;
-};
-
-enum map_flags {
-	MAP_FLAGS_NONE          = 0,
-	MAP_FLAGS_SHOW_GRID     = (1 << 0),
-	MAP_FLAGS_SHOW_COLLIDE  = (1 << 2)
-};
-
-struct map_block {
-	int x;
-	int y;
-	unsigned int w;
-	unsigned int h;
-};
-
-struct map {
-	const char *title;              /*!< (+) Map title name. */
-	unsigned int columns;           /*!< (-) Number of columns. */
-	unsigned int rows;              /*!< (-) Number of rows. */
-
-	/* Tileset. */
-	struct tileset *tileset;        /*!< (+&?) Tileset to use. */
-
-	/* View options. */
-	enum map_flags flags;           /*!< (+) View options. */
-
-	/* Extra collisions blocks. */
-	struct map_block *blocks;       /*!< (+&?) Extra collisions. */
-	size_t blocksz;                 /*!< (+) Number of collisions. */
-
-	/* List of actions. */
-	struct action_stack astack_par; /*!< (+) Parallel actions. */
-	struct action_stack astack_seq; /*!< (+) Blocking actions. */
-
-	/* Player. */
-	struct sprite *player_sprite;   /*!< (+) The sprite to use */
-	struct walksprite player_ws;    /*!< (-) Walking sprite for moving the player. */
-	int player_x;                   /*!< (+) Player position in x */
-	int player_y;                   /*!< (+) Player position in y */
-	int player_angle;               /*!< (+) Player angle (see walksprite) */
-	unsigned int player_movement;   /*!< (*) Current player movements. */
-
-	/* View to zoom/locate. */
-	int view_x;                     /*!< (+) Position in x */
-	int view_y;                     /*!< (+) Position in y */
-	unsigned int view_w;            /*!< (+) View width */
-	unsigned int view_h;            /*!< (+) View height */
-
-	/* View margin. */
-	int margin_x;                   /*!< (+) View margin in x. */
-	int margin_y;                   /*!< (+) View margin in y. */
-	unsigned int margin_w;          /*!< (+) Margin width. */
-	unsigned int margin_h;          /*!< (+) Margin height. */
-
-	/* Different tile layers. */
-	struct map_layer layers[MAP_LAYER_TYPE_NUM];
-};
-
-CORE_BEGIN_DECLS
-
-int
-map_init(struct map *map);
-
-void
-map_handle(struct map *map, const union event *ev);
-
-void
-map_update(struct map *map, unsigned int ticks);
-
-void
-map_draw(const struct map *map);
-
-void
-map_finish(struct map *map);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_MAP_H */
--- a/libmlk-rpg/rpg/message.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,323 +0,0 @@
-/*
- * message.c -- message dialog
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <core/action.h>
-#include <core/event.h>
-#include <core/font.h>
-#include <core/maths.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/sprite.h>
-#include <core/trace.h>
-#include <core/util.h>
-
-#include <ui/align.h>
-#include <ui/frame.h>
-#include <ui/label.h>
-#include <ui/theme.h>
-
-#include "message.h"
-#include "rpg_p.h"
-
-#define THEME(msg)      (msg->theme ? msg->theme : theme_default())
-
-static void
-handle(struct action *action, const union event *ev)
-{
-	assert(action);
-	assert(ev);
-
-	message_handle(action->data, ev);
-}
-
-static int
-update(struct action *action, unsigned int ticks)
-{
-	assert(action);
-
-	return message_update(action->data, ticks);
-}
-
-static void
-draw(struct action *action)
-{
-	assert(action);
-
-	message_draw(action->data);
-}
-
-static void
-draw_frame(const struct message *msg)
-{
-	assert(msg);
-
-	struct frame frame = {
-		.w = msg->w,
-		.h = msg->h,
-		.theme = msg->theme
-	};
-
-	frame_draw(&frame);
-}
-
-static inline unsigned int
-min_width(const struct message *msg)
-{
-	assert(msg);
-
-	unsigned int maxw = 0, w = 0;
-
-	for (size_t i = 0; i < MESSAGE_LINES_MAX; ++i) {
-		if (!msg->text[i])
-			continue;
-		if (font_query(THEME(msg)->fonts[THEME_FONT_INTERFACE], msg->text[i], &w, NULL) < 0)
-			panic();
-		if (w > maxw)
-			maxw = w;
-	}
-
-	return (THEME(msg)->padding * 2) + maxw;
-}
-
-static inline unsigned int
-min_height(const struct message *msg)
-{
-	assert(msg);
-
-	const struct theme *th = THEME(msg);
-	const unsigned int lh  = font_height(th->fonts[THEME_FONT_INTERFACE]);
-
-	return (th->padding * 2) + (MESSAGE_LINES_MAX * lh) + ((MESSAGE_LINES_MAX - 1) * msg->spacing);
-}
-
-static void
-draw_lines(const struct message *msg)
-{
-	struct theme theme;
-	struct label label;
-	unsigned int lw, lh;
-
-	/*
-	 * We need a copy of the current theme because we will alter the label
-	 * color depending on the selection.
-	 */
-	theme_shallow(&theme, THEME(msg));
-
-	for (int i = 0; i < MESSAGE_LINES_MAX; ++i) {
-		if (!msg->text[i])
-			continue;
-		if (font_query(theme.fonts[THEME_FONT_INTERFACE], msg->text[i], &lw, &lh) < 0)
-			panic();
-
-		label.theme = &theme;
-		label.x = theme.padding;
-		label.y = theme.padding + (i * (lh + msg->spacing));
-		label.text = msg->text[i];
-		label.flags = LABEL_FLAGS_SHADOW;
-
-		if (label.x + lw > msg->w)
-			tracef(_("message width too small: %u < %u"), msg->w, min_width(msg));
-		if (label.y + lh > msg->h)
-			tracef(_("message height too small: %u < %u"), msg->h, min_height(msg));
-
-		/*
-		 * The function label_draw will use THEME_COLOR_NORMAL to draw
-		 * text and THEME_COLOR_SHADOW so if we have selected a line
-		 * we need to cheat the normal color.
-		 */
-		if (msg->flags & MESSAGE_FLAGS_QUESTION && msg->index == (unsigned int)i)
-			theme.colors[THEME_COLOR_NORMAL] = THEME(msg)->colors[THEME_COLOR_SELECTED];
-		else
-			theme.colors[THEME_COLOR_NORMAL] = THEME(msg)->colors[THEME_COLOR_NORMAL];
-
-		label_draw(&label);
-	}
-}
-
-void
-message_start(struct message *msg)
-{
-	assert(msg);
-
-	if (msg->flags & (MESSAGE_FLAGS_FADEIN|MESSAGE_FLAGS_FADEOUT))
-		assert(msg->delay > 0);
-
-	msg->elapsed = 0;
-	msg->scale = msg->flags & MESSAGE_FLAGS_FADEIN ? 0.0 : 1.0;
-	msg->state = msg->flags & MESSAGE_FLAGS_FADEIN
-	    ? MESSAGE_STATE_OPENING
-	    : MESSAGE_STATE_SHOWING;
-
-	if (msg->flags & MESSAGE_FLAGS_AUTOMATIC && msg->timeout == 0)
-		tracef(_("message is automatic but has zero timeout"));
-}
-
-void
-message_query(const struct message *msg, unsigned int *w, unsigned int *h)
-{
-	assert(msg);
-
-	if (w)
-		*w = min_width(msg);
-	if (h)
-		*h = min_height(msg);
-}
-
-void
-message_handle(struct message *msg, const union event *ev)
-{
-	assert(msg);
-	assert(ev);
-
-	/* Skip if the message animation hasn't complete. */
-	if (msg->state != MESSAGE_STATE_SHOWING)
-		return;
-
-	/* Only keyboard event are valid. */
-	if (ev->type != EVENT_KEYDOWN || msg->state == MESSAGE_STATE_NONE)
-		return;
-
-	switch (ev->key.key) {
-	case KEY_UP:
-		if (msg->index > 0)
-			msg->index--;
-		break;
-	case KEY_DOWN:
-		if (msg->index < 5 && msg->text[msg->index + 1])
-			msg->index++;
-		break;
-	case KEY_ENTER:
-		msg->state = msg->flags & MESSAGE_FLAGS_FADEOUT
-		    ? MESSAGE_STATE_HIDING
-		    : MESSAGE_STATE_NONE;
-		msg->elapsed = 0;
-		break;
-	default:
-		break;
-	}
-}
-
-int
-message_update(struct message *msg, unsigned int ticks)
-{
-	assert(msg);
-
-	msg->elapsed += ticks;
-
-	switch (msg->state) {
-	case MESSAGE_STATE_OPENING:
-		msg->scale = (double)msg->elapsed / (double)msg->delay;
-
-		if (msg->scale > 1)
-			msg->scale = 1;
-
-		if (msg->elapsed >= msg->delay) {
-			msg->state = MESSAGE_STATE_SHOWING;
-			msg->elapsed = 0;
-		}
-
-		break;
-	case MESSAGE_STATE_SHOWING:
-		/* Do automatically switch state if requested by the user. */
-		if (msg->flags & MESSAGE_FLAGS_AUTOMATIC && msg->elapsed >= msg->timeout) {
-			msg->state = msg->flags & MESSAGE_FLAGS_FADEOUT
-			    ? MESSAGE_STATE_HIDING
-			    : MESSAGE_STATE_NONE;
-			msg->elapsed = 0;
-		}
-
-		break;
-	case MESSAGE_STATE_HIDING:
-		msg->scale = 1 - (double)msg->elapsed / (double)msg->delay;
-
-		if (msg->scale < 0)
-			msg->scale = 0;
-		if (msg->elapsed >= msg->delay) {
-			msg->state = MESSAGE_STATE_NONE;
-			msg->elapsed = 0;
-		}
-
-		break;
-	default:
-		break;
-	}
-
-	return msg->state == MESSAGE_STATE_NONE;
-}
-
-void
-message_draw(const struct message *msg)
-{
-	assert(msg);
-
-	struct texture tex;
-	int x, y;
-	unsigned int w, h;
-
-	if (msg->w == 0 || msg->h == 0) {
-		tracef(_("message has null dimensions"));
-		return;
-	}
-
-	if (texture_new(&tex, msg->w, msg->h) < 0)
-		panic();
-
-	PAINTER_BEGIN(&tex);
-	draw_frame(msg);
-	draw_lines(msg);
-	PAINTER_END();
-
-	/* Compute scaling. */
-	w = msg->w * msg->scale;
-	h = msg->h * msg->scale;
-
-	/* Centerize within its drawing area. */
-	align(ALIGN_CENTER, &x, &y, w, h, msg->x, msg->y, msg->w, msg->h);
-
-	/* Draw and clear. */
-	texture_scale(&tex, 0, 0, msg->w, msg->h, x, y, w, h, 0);
-	texture_finish(&tex);
-}
-
-void
-message_hide(struct message *msg)
-{
-	assert(msg);
-
-	msg->state = MESSAGE_STATE_HIDING;
-	msg->elapsed = 0;
-}
-
-void
-message_action(struct message *msg, struct action *action)
-{
-	assert(msg);
-	assert(action);
-
-	memset(action, 0, sizeof (struct action));
-	action->data = msg;
-	action->handle = handle;
-	action->update = update;
-	action->draw = draw;
-
-	message_start(msg);
-}
--- a/libmlk-rpg/rpg/message.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,91 +0,0 @@
-/*
- * message.h -- message dialog
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_MESSAGE_H
-#define MOLKO_RPG_MESSAGE_H
-
-#include <core/core.h>
-#include <core/texture.h>
-
-struct action;
-struct font;
-struct theme;
-
-union event;
-
-#define MESSAGE_DELAY_DEFAULT   (150)
-#define MESSAGE_TIMEOUT_DEFAULT (5000)
-#define MESSAGE_LINES_MAX       (3)
-
-enum message_flags {
-	MESSAGE_FLAGS_AUTOMATIC         = (1 << 0),
-	MESSAGE_FLAGS_QUESTION          = (1 << 1),
-	MESSAGE_FLAGS_FADEIN            = (1 << 2),
-	MESSAGE_FLAGS_FADEOUT           = (1 << 3)
-};
-
-enum message_state {
-	MESSAGE_STATE_NONE,
-	MESSAGE_STATE_OPENING,
-	MESSAGE_STATE_SHOWING,
-	MESSAGE_STATE_HIDING
-};
-
-struct message {
-	int x;
-	int y;
-	unsigned int w;
-	unsigned int h;
-	unsigned int spacing;
-	unsigned int delay;
-	unsigned int timeout;
-	const char *text[MESSAGE_LINES_MAX];
-	unsigned int index;
-	enum message_flags flags;
-	enum message_state state;
-	const struct theme *theme;
-	unsigned int elapsed;
-	double scale;
-};
-
-CORE_BEGIN_DECLS
-
-void
-message_start(struct message *msg);
-
-void
-message_query(const struct message *msg, unsigned int *w, unsigned int *h);
-
-void
-message_handle(struct message *msg, const union event *ev);
-
-int
-message_update(struct message *msg, unsigned int ticks);
-
-void
-message_draw(const struct message *msg);
-
-void
-message_hide(struct message *msg);
-
-void
-message_action(struct message *msg, struct action *act);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_MESSAGE_H */
--- a/libmlk-rpg/rpg/rpg.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,38 +0,0 @@
-/*
- * rpg.c -- librpg convenient header
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <core/translate.h>
-
-#include "rpg.h"
-#include "rpg_p.h"
-
-int
-rpg_init(void)
-{
-#if defined(MOLKO_WITH_NLS)
-	if (translate_init("libmlk-rpg") < 0)
-		return -1;
-#endif
-
-	return 0;
-}
-
-void
-rpg_finish(void)
-{
-}
--- a/libmlk-rpg/rpg/rpg.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,34 +0,0 @@
-/*
- * rpg.h -- librpg convenient header
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_RPG_H
-#define MOLKO_RPG_RPG_H
-
-#include <core/core.h>
-
-CORE_BEGIN_DECLS
-
-int
-rpg_init(void);
-
-void
-rpg_finish(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_H */
--- a/libmlk-rpg/rpg/rpg_p.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,31 +0,0 @@
-/*
- * rpg_p.h -- librpg private definitions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_RPG_P_H
-#define MOLKO_RPG_RPG_P_H
-
-#include "config.h"
-
-#if defined(MOLKO_WITH_NLS)
-#       include <libintl.h>
-#       define _(s) dgettext("libmlk-rpg", s)
-#else
-#       define _(s) s
-#endif
-
-#endif /* !MOLKO_RPG_RPG_P_H */
--- a/libmlk-rpg/rpg/save.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,405 +0,0 @@
-/*
- * save.c -- save functions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <sqlite3.h>
-
-#include <port/port.h>
-
-#include <core/error.h>
-#include <core/sys.h>
-#include <core/util.h>
-
-#include <assets/sql/init.h>
-#include <assets/sql/property-get.h>
-#include <assets/sql/property-remove.h>
-#include <assets/sql/property-set.h>
-
-#include "rpg_p.h"
-#include "save.h"
-
-#define SQL_BEGIN       "BEGIN EXCLUSIVE TRANSACTION"
-#define SQL_COMMIT      "COMMIT"
-#define SQL_ROLLBACK    "ROLLBACK"
-
-static int
-exec(struct save *db, const char *sql)
-{
-	if (sqlite3_exec(db->handle, sql, NULL, NULL, NULL) != SQLITE_OK)
-		return errorf("%s", sqlite3_errmsg(db->handle));
-
-	return 0;
-}
-
-static const char *
-path(unsigned int idx)
-{
-	return util_pathf("%s%u.db", sys_dir(SYS_DIR_SAVE), idx);
-}
-
-static int
-execu(struct save *db, const unsigned char *sql)
-{
-	return exec(db, (const char *)sql);
-}
-
-static int
-verify(struct save *db)
-{
-	struct {
-		time_t *date;
-		struct save_property prop;
-	} table[] = {
-		{ .date = &db->created, { .key = "molko.create-date" } },
-		{ .date = &db->updated, { .key = "molko.update-date" } },
-	};
-
-	/* Ensure create and update dates are present. */
-	for (size_t i = 0; i < UTIL_SIZE(table); ++i) {
-		if (save_get_property(db, &table[i].prop) < 0) {
-			sqlite3_close(db->handle);
-			return errorf(_("database not initialized correctly"));
-		}
-
-		*table[i].date = strtoull(table[i].prop.value, NULL, 10);
-	}
-
-	return 0;
-}
-
-static int
-prepare(struct save *s, struct save_stmt *stmt, const char *sql, const char *args, va_list ap)
-{
-	stmt->parent = s;
-	stmt->handle = NULL;
-
-	if (sqlite3_prepare(s->handle, sql, -1, (sqlite3_stmt **)&stmt->handle, NULL) != SQLITE_OK)
-		goto sqlite3_err;
-
-	for (int i = 1; args && *args; ++args) {
-		switch (*args) {
-		case 'i':
-		case 'u':
-			if (sqlite3_bind_int(stmt->handle, i++, va_arg(ap, int)) != SQLITE_OK)
-				return -1;
-			break;
-		case 's':
-			if (sqlite3_bind_text(stmt->handle, i++, va_arg(ap, const char *), -1, NULL) != SQLITE_OK)
-				return -1;
-			break;
-		case 't':
-			if (sqlite3_bind_int64(stmt->handle, i++, va_arg(ap, time_t)) != SQLITE_OK)
-				return -1;
-			break;
-		case ' ':
-			break;
-		default:
-			return errorf("invalid format: %c", *args);
-		}
-	}
-
-	return 0;
-
-sqlite3_err:
-	return errorf("%s", sqlite3_errmsg(s->handle));
-}
-
-static int
-extract(struct save_stmt *stmt, const char *args, va_list ap)
-{
-	const int ncols = sqlite3_column_count(stmt->handle);
-
-	for (int c = 0; args && *args; ++args) {
-		if (c >= ncols)
-			return errorf("too many arguments");
-
-		/* TODO: type check. */
-		switch (*args) {
-		case 'i':
-		case 'u':
-			*va_arg(ap, int *) = sqlite3_column_int(stmt->handle, c++);
-			break;
-		case 's': {
-			char *str = va_arg(ap, char *);
-			size_t max = va_arg(ap, size_t);
-
-			strlcpy(str, (const char *)sqlite3_column_text(stmt->handle, c++), max);
-			break;
-		}
-		case 't':
-			*va_arg(ap, time_t *) = sqlite3_column_int64(stmt->handle, c++);
-			break;
-		case ' ':
-			break;
-		default:
-			return errorf("invalid format: %c", *args);
-		}
-	}
-
-	return 0;
-}
-
-int
-save_open(struct save *db, unsigned int idx, enum save_mode mode)
-{
-	assert(db);
-
-	return save_open_path(db, path(idx), mode);
-}
-
-int
-save_open_path(struct save *db, const char *path, enum save_mode mode)
-{
-	assert(db);
-	assert(path);
-
-	int flags = 0;
-
-	switch (mode) {
-	case SAVE_MODE_WRITE:
-		flags = SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE;
-		break;
-	default:
-		flags = SQLITE_OPEN_READONLY;
-		break;
-	}
-
-	if (sqlite3_open_v2(path, (sqlite3**)&db->handle, flags, NULL) != SQLITE_OK)
-		goto sqlite3_err;
-
-	if (mode == SAVE_MODE_WRITE && execu(db, assets_sql_init) < 0)
-		goto sqlite3_err;
-
-	return verify(db);
-
-sqlite3_err:
-	errorf("%s", sqlite3_errmsg(db->handle));
-	sqlite3_close(db->handle);
-
-	memset(db, 0, sizeof (*db));
-
-	return -1;
-}
-
-int
-save_ok(const struct save *db)
-{
-	assert(db);
-
-	return db && db->handle;
-}
-
-int
-save_set_property(struct save *db, const struct save_property *prop)
-{
-	assert(db);
-	assert(prop);
-
-	sqlite3_stmt *stmt = NULL;
-
-	if (exec(db, SQL_BEGIN) < 0)
-		return -1;
-	if (sqlite3_prepare(db->handle, (const char *)assets_sql_property_set, -1, &stmt, NULL) != SQLITE_OK)
-		goto sqlite3_err;
-	if (sqlite3_bind_text(stmt, 1, prop->key, -1, NULL) != SQLITE_OK ||
-	    sqlite3_bind_text(stmt, 2, prop->value, -1, NULL) != SQLITE_OK)
-		goto sqlite3_err;
-	if (sqlite3_step(stmt) != SQLITE_DONE)
-		goto sqlite3_err;
-
-	sqlite3_finalize(stmt);
-
-	return exec(db, SQL_COMMIT);
-
-sqlite3_err:
-	errorf("%s", sqlite3_errmsg(db->handle));
-
-	if (stmt)
-		sqlite3_finalize(stmt);
-
-	exec(db, SQL_ROLLBACK);
-
-	return -1;
-}
-
-int
-save_get_property(struct save *db, struct save_property *prop)
-{
-	assert(db);
-	assert(prop);
-
-	sqlite3_stmt *stmt = NULL;
-	int ret = 0;
-
-	if (sqlite3_prepare(db->handle, (const char *)assets_sql_property_get,
-	    sizeof (assets_sql_property_get), &stmt, NULL) != SQLITE_OK)
-		goto sqlite3_err;
-	if (sqlite3_bind_text(stmt, 1, prop->key, -1, NULL) != SQLITE_OK)
-		goto sqlite3_err;
-
-	switch (sqlite3_step(stmt)) {
-	case SQLITE_DONE:
-		/* Not found. */
-		ret = errorf(_("property '%s' was not found"), prop->key);
-		break;
-	case SQLITE_ROW:
-		/* Found. */
-		strlcpy(prop->value, (const char *)sqlite3_column_text(stmt, 0),
-		    sizeof (prop->value));
-		break;
-	default:
-		/* Error. */
-		goto sqlite3_err;
-	}
-
-	sqlite3_finalize(stmt);
-
-	return ret;
-
-sqlite3_err:
-	errorf("%s", sqlite3_errmsg(db->handle));
-
-	if (stmt)
-		sqlite3_finalize(stmt);
-
-	return -1;
-}
-
-int
-save_remove_property(struct save *db, const struct save_property *prop)
-{
-	assert(db);
-	assert(prop);
-
-	sqlite3_stmt *stmt = NULL;
-
-	if (exec(db, SQL_BEGIN) < 0)
-		return -1;
-	if (sqlite3_prepare(db->handle, (const char *)assets_sql_property_remove,
-	    sizeof (assets_sql_property_remove), &stmt, NULL) != SQLITE_OK)
-		goto sqlite3_err;
-	if (sqlite3_bind_text(stmt, 1, prop->key, -1, NULL) != SQLITE_OK)
-		goto sqlite3_err;
-	if (sqlite3_step(stmt) != SQLITE_DONE)
-		goto sqlite3_err;
-
-	sqlite3_finalize(stmt);
-
-	return exec(db, SQL_COMMIT);
-
-sqlite3_err:
-	errorf("%s", sqlite3_errmsg(db->handle));
-
-	if (stmt)
-		sqlite3_finalize(stmt);
-
-	exec(db, SQL_ROLLBACK);
-
-	return -1;
-}
-
-int
-save_exec(struct save *db, const char *sql, const char *args, ...)
-{
-	assert(save_ok(db));
-	assert(sql && args);
-
-	struct save_stmt stmt;
-	int ret;
-	va_list ap;
-
-	va_start(ap, args);
-	ret = prepare(db, &stmt, sql, args, ap);
-	va_end(ap);
-
-	if (ret < 0)
-		return -1;
-
-	ret = save_stmt_next(&stmt, NULL) == 0;
-	save_stmt_finish(&stmt);
-
-	return ret;
-}
-
-void
-save_finish(struct save *db)
-{
-	assert(db);
-
-	if (db->handle)
-		sqlite3_close(db->handle);
-
-	memset(db, 0, sizeof (*db));
-}
-
-int
-save_stmt_init(struct save *db, struct save_stmt *stmt, const char *sql, const char *args, ...)
-{
-	assert(save_ok(db));
-	assert(stmt);
-	assert(args);
-
-	va_list ap;
-	int ret;
-
-	va_start(ap, args);
-	ret = prepare(db, stmt, sql, args, ap);
-	va_end(ap);
-
-	return ret;
-}
-
-int
-save_stmt_next(struct save_stmt *stmt, const char *args, ...)
-{
-	assert(stmt);
-
-	va_list ap;
-	int ret = -1;
-
-	switch (sqlite3_step(stmt->handle)) {
-	case SQLITE_ROW:
-		va_start(ap, args);
-
-		if (extract(stmt, args, ap))
-			ret = 1;
-
-		va_end(ap);
-		break;
-	case SQLITE_DONE:
-		ret = 0;
-		break;
-	default:
-		break;
-	}
-
-	return ret;
-}
-
-void
-save_stmt_finish(struct save_stmt *stmt)
-{
-	assert(stmt);
-
-	sqlite3_finalize(stmt->handle);
-	memset(stmt, 0, sizeof (*stmt));
-}
--- a/libmlk-rpg/rpg/save.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,88 +0,0 @@
-/*
- * save.h -- save functions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_SAVE_H
-#define MOLKO_RPG_SAVE_H
-
-#include <time.h>
-
-#include <core/core.h>
-
-#define SAVE_PROPERTY_KEY_MAX   (64)
-#define SAVE_PROPERTY_VALUE_MAX (1024)
-
-struct save {
-	time_t created;
-	time_t updated;
-	void *handle;
-};
-
-enum save_mode {
-	SAVE_MODE_READ,
-	SAVE_MODE_WRITE
-};
-
-struct save_property {
-	char key[SAVE_PROPERTY_KEY_MAX + 1];
-	char value[SAVE_PROPERTY_VALUE_MAX + 1];
-};
-
-struct save_stmt {
-	struct save *parent;
-	void *handle;
-};
-
-CORE_BEGIN_DECLS
-
-int
-save_open(struct save *, unsigned int, enum save_mode);
-
-int
-save_open_path(struct save *, const char *, enum save_mode);
-
-int
-save_ok(const struct save *);
-
-int
-save_set_property(struct save *, const struct save_property *);
-
-int
-save_get_property(struct save *, struct save_property *);
-
-int
-save_remove_property(struct save *, const struct save_property *);
-
-int
-save_exec(struct save *, const char *, const char *, ...);
-
-void
-save_finish(struct save *);
-
-/* Prepared statements. */
-int
-save_stmt_init(struct save *, struct save_stmt *, const char *, const char *, ...);
-
-int
-save_stmt_next(struct save_stmt *, const char *, ...);
-
-void
-save_stmt_finish(struct save_stmt *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_SAVE_H */
--- a/libmlk-rpg/rpg/selection.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,88 +0,0 @@
-/*
- * selection.c -- kind of selection
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include <core/util.h>
-
-#include "battle.h"
-#include "character.h"
-#include "selection.h"
-
-static void
-random(struct selection *slt, const struct battle *bt, const struct battle_entity *entities, size_t entitiesz)
-{
-	(void)bt;
-
-	struct {
-		const struct battle_entity *entity;
-		size_t position;
-	} table[BATTLE_ENTITY_MAX] = {0};
-
-	size_t tablesz = 0;
-
-	/*
-	 * Merge the list of valid entities into the table to select a random
-	 * one.
-	 */
-	for (size_t i = 0; i < entitiesz; ++i) {
-		if (battle_entity_ok(&entities[i])) {
-			table[tablesz].entity = &entities[i];
-			table[tablesz++].position = i;
-		}
-	}
-
-	slt->index_character = table[util_nrand(0, tablesz)].position;
-}
-
-static void
-first(struct selection *slt, const struct battle *bt, const struct battle_entity *entities, size_t entitiesz)
-{
-	(void)bt;
-
-	for (size_t i = 0; i < entitiesz; ++i) {
-		if (battle_entity_ok(&entities[i])) {
-			slt->index_character = i;
-			break;
-		}
-	}
-}
-
-void
-selection_first(struct selection *slt, const struct battle *bt)
-{
-	assert(slt);
-	assert(bt);
-
-	if (slt->index_side == 0)
-		first(slt, bt, bt->enemies, BATTLE_ENEMY_MAX);
-	else
-		first(slt, bt, bt->team, BATTLE_TEAM_MAX);
-}
-
-void
-selection_random(struct selection *slt, const struct battle *bt)
-{
-	assert(slt);
-	assert(bt);
-
-	if (slt->index_side == 0)
-		random(slt, bt, bt->enemies, BATTLE_ENEMY_MAX);
-	else
-		random(slt, bt, bt->team, BATTLE_TEAM_MAX);
-}
--- a/libmlk-rpg/rpg/selection.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,60 +0,0 @@
-/*
- * selection.h -- kind of selection
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_SELECTION_H
-#define MOLKO_RPG_SELECTION_H
-
-#include <core/core.h>
-
-struct battle;
-
-enum selection_kind {
-	SELECTION_KIND_SELF,
-	SELECTION_KIND_ONE,
-	SELECTION_KIND_ALL,
-	SELECTION_KIND_BOTH
-};
-
-enum selection_side {
-	/* Which side allowed (can be both). */
-	SELECTION_SIDE_TEAM     = (1 << 0),
-	SELECTION_SIDE_ENEMY    = (1 << 1)
-};
-
-struct selection {
-	enum selection_kind allowed_kinds;
-	enum selection_side allowed_sides;
-	
-	/* Character index in battle entity array. */
-	unsigned int index_character;
-
-	/* Side index (0 = enemy, 1 = team). */
-	unsigned int index_side;
-};
-
-CORE_BEGIN_DECLS
-
-void
-selection_first(struct selection *, const struct battle *);
-
-void
-selection_random(struct selection *, const struct battle *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_SELECTION_H */
--- a/libmlk-rpg/rpg/spell.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,52 +0,0 @@
-/*
- * spell.c -- magic spells
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "spell.h"
-
-void
-spell_select(const struct spell *s, const struct battle *bt, struct selection *slt)
-{
-	assert(s && s->select);
-	assert(bt);
-	assert(slt);
-
-	s->select(bt, slt);
-}
-
-void
-spell_action(const struct spell *s, struct battle *bt, struct character *owner, const struct selection *slt)
-{
-	assert(s && s->action);
-	assert(bt);
-	assert(owner);
-	assert(slt);
-
-	s->action(bt, owner, slt);
-}
-
-void
-spell_use(struct spell *s, struct character *owner, const struct selection *slt)
-{
-	assert(s && s->use);
-	assert(owner);
-	assert(slt);
-
-	s->use(owner, slt);
-}
--- a/libmlk-rpg/rpg/spell.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,67 +0,0 @@
-/*
- * spell.h -- magic spells
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_SPELL_H
-#define MOLKO_RPG_SPELL_H
-
-#include <core/core.h>
-
-#include "selection.h"
-
-struct character;
-struct battle;
-struct selection;
-
-enum spell_type {
-	SPELL_TYPE_NEUTRAL,
-	SPELL_TYPE_FIRE,
-	SPELL_TYPE_WIND,
-	SPELL_TYPE_WATER,
-	SPELL_TYPE_EARTH,
-	SPELL_TYPE_CHAOS,
-	SPELL_TYPE_HOLY,
-	SPELL_TYPE_TIME
-};
-
-struct spell {
-	const char *name;
-	const char *description;
-	unsigned int mp;
-	enum spell_type type;
-	enum selection_kind select_kind;
-	enum selection_side select_side;
-
-	void (*select)(const struct battle *, struct selection *);
-	void (*action)(struct battle *, struct character *, const struct selection *);
-	void (*use)(struct character *, const struct selection *);
-};
-
-CORE_BEGIN_DECLS
-
-void
-spell_select(const struct spell *, const struct battle *, struct selection *);
-
-void
-spell_action(const struct spell *, struct battle *, struct character *, const struct selection *);
-
-void
-spell_use(struct spell *, struct character *, const struct selection *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_SPELL_H */
--- a/libmlk-rpg/rpg/team.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,19 +0,0 @@
-/*
- * team.c -- team storage
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-/* Nothing yet. */
--- a/libmlk-rpg/rpg/team.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,30 +0,0 @@
-/*
- * team.h -- team storage
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_TEAM_H
-#define MOLKO_RPG_TEAM_H
-
-#define TEAM_MEMBER_MAX (4)
-
-struct character;
-
-struct team {
-	struct character *members[TEAM_MEMBER_MAX];
-};
-
-#endif /* MOLKO_RPG_TEAM_H */
--- a/libmlk-rpg/rpg/tileset-file.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,346 +0,0 @@
-/*
- * tileset-file.c -- tileset file loader
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <errno.h>
-#include <libgen.h>
-#include <limits.h>
-#include <stddef.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <port/port.h>
-
-#include <core/alloc.h>
-#include <core/animation.h>
-#include <core/error.h>
-#include <core/image.h>
-#include <core/util.h>
-#include <core/zfile.h>
-
-#include "rpg_p.h"
-#include "tileset-file.h"
-#include "tileset.h"
-
-#define MAX_F(v) MAX_F_(v)
-#define MAX_F_(v) "%" #v "[^\n|]"
-
-/*
- * This is how memory for animations is allocated in the tileset_file
- * structure.
- *
- * As animations require a texture and a sprite to be present, we need to store
- * them locally in the tileset_file structure.
- *
- * tileset_file->anims[0] array (struct tileset_animation_block):
- *
- * [0]            [1]            [N]
- *  | texture      | texture      | texture
- *  | sprite       | sprite       | sprite
- *  | animation    | animation    | animation
- *
- * tileset_file->anims[1] array (struct tileset_animation):
- *
- * [0]            [1]            [N]
- *  | id           | id           | id
- *  | animation ^  | animation ^  | animation ^
- *
- * The second array is the exposed array through the tileset->anims pointer,
- * animations are referenced from the first array. This is because user may need
- * or replace the tileset by itself and as such we need to keep track of the
- * resource the tileset_file has allocated itself.
- */
-
-struct tileset_animation_block {
-	struct texture texture;
-	struct sprite sprite;
-	struct animation animation;
-};
-
-struct context {
-	struct tileset_file *tf;
-	struct tileset *tileset;
-	FILE *fp;
-
-	char basedir[PATH_MAX];
-
-	/*
-	 * The following properties aren't stored in the tileset because they
-	 * are not needed after loading.
-	 */
-	unsigned int tilewidth;
-	unsigned int tileheight;
-
-	/* Number of rows/columns in the image. */
-	unsigned int nrows;
-	unsigned int ncolumns;
-};
-
-static void
-tileset_animation_block_finish(void *data)
-{
-	struct tileset_animation_block *anim = data;
-
-	texture_finish(&anim->texture);
-}
-
-static int
-tileset_tiledef_cmp(const void *d1, const void *d2)
-{
-	const struct tileset_tiledef *mtd1 = d1;
-	const struct tileset_tiledef *mtd2 = d2;
-
-	if (mtd1->id < mtd2->id)
-		return -1;
-	if (mtd1->id > mtd2->id)
-		return 1;
-
-	return 0;
-}
-
-static int
-tileset_animation_cmp(const void *d1, const void *d2)
-{
-	const struct tileset_animation *mtd1 = d1;
-	const struct tileset_animation *mtd2 = d2;
-
-	if (mtd1->id < mtd2->id)
-		return -1;
-	if (mtd1->id > mtd2->id)
-		return 1;
-
-	return 0;
-}
-
-static int
-parse_tilewidth(struct context *ctx, const char *line)
-{
-	if (sscanf(line, "tilewidth|%u", &ctx->tilewidth) != 1 || ctx->tilewidth == 0)
-		return errorf(_("tilewidth is null"));
-
-	return 0;
-}
-
-static int
-parse_tileheight(struct context *ctx, const char *line)
-{
-	if (sscanf(line, "tileheight|%u", &ctx->tileheight) != 1 || ctx->tileheight == 0)
-		return errorf(_("tileheight is null"));
-
-	return 0;
-}
-
-static int
-parse_tiledefs(struct context *ctx, const char *line)
-{
-	(void)line;
-
-	short x, y;
-	unsigned short id, w, h;
-	struct tileset_tiledef *td;
-
-	if (alloc_pool_init(&ctx->tf->tiledefs, sizeof (*td), NULL) < 0)
-		return -1;
-
-	while (fscanf(ctx->fp, "%hu|%hd|%hd|%hu|%hu\n", &id, &x, &y, &w, &h) == 5) {
-		if (!(td = alloc_pool_new(&ctx->tf->tiledefs)))
-			return -1;
-
-		td->id = id;
-		td->x = x;
-		td->y = y;
-		td->w = w;
-		td->h = h;
-	}
-
-	/* Sort the array and expose it through the tileset->tiledefs pointer. */
-	qsort(ctx->tf->tiledefs.data, ctx->tf->tiledefs.size, ctx->tf->tiledefs.elemsize, tileset_tiledef_cmp);
-	ctx->tileset->tiledefs = ctx->tf->tiledefs.data;
-	ctx->tileset->tiledefsz = ctx->tf->tiledefs.size;
-
-	return 0;
-}
-
-static int
-parse_animations(struct context *ctx, const char *line)
-{
-	(void)line;
-
-	unsigned short id;
-	unsigned int delay;
-	char filename[FILENAME_MAX + 1];
-
-	if (alloc_pool_init(&ctx->tf->anims[0], sizeof (struct tileset_animation_block), tileset_animation_block_finish) < 0 ||
-	    alloc_pool_init(&ctx->tf->anims[1], sizeof (struct tileset_animation), NULL) < 0)
-		return -1;
-
-	/*
-	 * 1. Create the first array of animation, sprite and texture that are
-	 *    owned by the tileset_file structure.
-	 */
-	while (fscanf(ctx->fp, "%hu|" MAX_F(FILENAME_MAX) "|%u", &id, filename, &delay) == 3) {
-		struct tileset_animation_block *anim;
-
-		if (!(anim = alloc_pool_new(&ctx->tf->anims[0])))
-			return -1;
-		if (image_open(&anim->texture, util_pathf("%s/%s", ctx->basedir, filename)) < 0)
-			return -1;
-
-		sprite_init(&anim->sprite, &anim->texture, ctx->tilewidth, ctx->tileheight);
-		animation_init(&anim->animation, &anim->sprite, delay);
-	}
-
-	/*
-	 * 2. Create the second array that only consist of pointers to
-	 *    animations referencing the first array.
-	 */
-	for (size_t i = 0; i < ctx->tf->anims[0].size; ++i) {
-		struct tileset_animation_block *anim = alloc_pool_get(&ctx->tf->anims[0], i);
-		struct tileset_animation *ta;
-
-		if (!(ta = alloc_pool_new(&ctx->tf->anims[1])))
-			return -1;
-
-		ta->id = id;
-		ta->animation = &anim->animation;
-	}
-
-	/*
-	 * 3. Finally expose the second array through the tileset->anims pointer
-	 *    and sort it.
-	 */
-	qsort(ctx->tf->anims[1].data, ctx->tf->anims[1].size, ctx->tf->anims[1].elemsize, tileset_animation_cmp);
-	ctx->tileset->anims  = ctx->tf->anims[1].data;
-	ctx->tileset->animsz = ctx->tf->anims[1].size;
-
-	return 0;
-}
-
-static int
-parse_image(struct context *ctx, const char *line)
-{
-	char *p;
-
-	if (ctx->tilewidth == 0 || ctx->tileheight == 0)
-		return errorf(_("missing tile dimensions before image"));
-	if (!(p = strchr(line, '|')))
-		return errorf(_("could not parse image"));
-
-	if (image_open(&ctx->tf->image, util_pathf("%s/%s", ctx->basedir, p + 1)) < 0)
-		return -1;
-
-	sprite_init(&ctx->tf->sprite, &ctx->tf->image, ctx->tilewidth, ctx->tileheight);
-	ctx->tileset->sprite = &ctx->tf->sprite;
-
-	return 0;
-}
-
-static int
-parse_line(struct context *ctx, const char *line)
-{
-	static const struct {
-		const char *property;
-		int (*read)(struct context *, const char *);
-	} props[] = {
-		{ "tilewidth",  parse_tilewidth         },
-		{ "tileheight", parse_tileheight        },
-		{ "tiledefs",   parse_tiledefs          },
-		{ "animations", parse_animations        },
-		{ "image",      parse_image             }
-	};
-
-	for (size_t i = 0; i < UTIL_SIZE(props); ++i) {
-		if (strncmp(line, props[i].property, strlen(props[i].property)) == 0)
-			return props[i].read(ctx, line);
-	}
-	
-	return 0;
-}
-
-static int
-parse(struct context *ctx, const char *path)
-{
-	char line[1024];
-	char basedir[PATH_MAX];
-
-	strlcpy(basedir, path, sizeof (basedir));
-	strlcpy(ctx->basedir, dirname(basedir), sizeof (ctx->basedir));
-
-	while (fgets(line, sizeof (line), ctx->fp)) {
-		/* Remove \n if any */
-		line[strcspn(line, "\r\n")] = '\0';
-
-		if (parse_line(ctx, line) < 0)
-			return -1;
-	}
-
-	return 0;
-}
-
-static int
-check(const struct tileset *tileset)
-{
-	if (!tileset->sprite)
-		return errorf(_("missing tileset image"));
-
-	return 0;
-}
-
-int
-tileset_file_open(struct tileset_file *tf, struct tileset *tileset, const char *path)
-{
-	assert(tf);
-	assert(tileset);
-	assert(path);
-
-	struct context ctx = {
-		.tf = tf,
-		.tileset = tileset
-	};
-	struct zfile zf;
-	int ret = 0;
-
-	memset(tileset, 0, sizeof (*tileset));
-
-	if (zfile_open(&zf, path) < 0)
-		return errorf("%s: %s", path, strerror(errno));
-
-	ctx.fp = zf.fp;
-
-	if ((ret = parse(&ctx, path)) < 0 || (ret = check(tileset)) < 0)
-		tileset_file_finish(tf);
-
-	zfile_close(&zf);
-
-	return ret;
-}
-
-void
-tileset_file_finish(struct tileset_file *tf)
-{
-	assert(tf);
-
-	alloc_pool_finish(&tf->tiledefs);
-	alloc_pool_finish(&tf->anims[0]);
-	alloc_pool_finish(&tf->anims[1]);
-
-	texture_finish(&tf->image);
-
-	memset(tf, 0, sizeof (*tf));
-}
--- a/libmlk-rpg/rpg/tileset-file.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,49 +0,0 @@
-/*
- * tileset-file.h -- tileset file loader
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_TILESET_FILE_H
-#define MOLKO_RPG_TILESET_FILE_H
-
-#include <stddef.h>
-
-#include <core/alloc.h>
-#include <core/core.h>
-#include <core/sprite.h>
-#include <core/texture.h>
-
-struct tileset;
-struct tileset_tiledef;
-
-struct tileset_file {
-	struct alloc_pool tiledefs;
-	struct alloc_pool anims[2];
-	struct texture image;
-	struct sprite sprite;
-};
-
-CORE_BEGIN_DECLS
-
-int
-tileset_file_open(struct tileset_file *, struct tileset *, const char *);
-
-void
-tileset_file_finish(struct tileset_file *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_TILESET_FILE_H */
--- a/libmlk-rpg/rpg/tileset.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,93 +0,0 @@
-/*
- * tileset.c -- map tileset definition
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdlib.h>
-
-#include <core/animation.h>
-#include <core/sprite.h>
-
-#include "tileset.h"
-
-static inline int
-anim_cmp(const void *d1, const void *d2)
-{
-	const struct tileset_animation *mtd1 = d1;
-	const struct tileset_animation *mtd2 = d2;
-
-	if (mtd1->id < mtd2->id)
-		return -1;
-	if (mtd1->id > mtd2->id)
-		return 1;
-
-	return 0;
-}
-
-static inline const struct tileset_animation *
-find(const struct tileset *ts, unsigned int r, unsigned int c)
-{
-	const struct tileset_animation key = {
-		.id = c + (r * ts->sprite->ncols)
-	};
-
-	return bsearch(&key, ts->anims, ts->animsz, sizeof (key), anim_cmp);
-}
-
-int
-tileset_ok(const struct tileset *ts)
-{
-	return ts && sprite_ok(ts->sprite);
-}
-
-void
-tileset_start(struct tileset *ts)
-{
-	for (size_t i = 0; i < ts->animsz; ++i) {
-		struct tileset_animation *ta = &ts->anims[i];
-
-		if (ta->animation)
-			animation_start(ta->animation);
-	}
-}
-
-void
-tileset_update(struct tileset *ts, unsigned int ticks)
-{
-	for (size_t i = 0; i < ts->animsz; ++i) {
-		struct tileset_animation *ta = &ts->anims[i];
-
-		if (!ta->animation)
-			continue;
-
-		if (animation_update(ta->animation, ticks))
-			animation_start(ta->animation);
-	}
-}
-
-void
-tileset_draw(const struct tileset *ts, unsigned int r, unsigned int c, int x, int y)
-{
-	assert(ts);
-
-	const struct tileset_animation *ta;
-
-	if ((ta = find(ts, r, c)))
-		animation_draw(ta->animation, x, y);
-	else
-		sprite_draw(ts->sprite, r, c, x, y);
-}
--- a/libmlk-rpg/rpg/tileset.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,65 +0,0 @@
-/*
- * tileset.h -- map tileset definition
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_TILESET_H
-#define MOLKO_RPG_TILESET_H
-
-#include <stddef.h>
-
-#include <core/core.h>
-
-struct sprite;
-
-struct tileset_tiledef {
-	unsigned short id;
-	short x;
-	short y;
-	unsigned short w;
-	unsigned short h;
-};
-
-struct tileset_animation {
-	unsigned short id;
-	struct animation *animation;
-};
-
-struct tileset {
-	struct tileset_tiledef *tiledefs;
-	size_t tiledefsz;
-	struct tileset_animation *anims;
-	size_t animsz;
-	struct sprite *sprite;
-};
-
-CORE_BEGIN_DECLS
-
-int
-tileset_ok(const struct tileset *);
-
-void
-tileset_start(struct tileset *);
-
-void
-tileset_update(struct tileset *, unsigned int);
-
-void
-tileset_draw(const struct tileset *, unsigned int, unsigned int, int, int);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_TILESET_H */
--- a/libmlk-rpg/rpg/walksprite.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,69 +0,0 @@
-/*
- * walksprite.c -- sprite designed for walking entities
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <string.h>
-
-#include <core/sprite.h>
-
-#include "walksprite.h"
-
-void
-walksprite_init(struct walksprite *ws, struct sprite *sprite, unsigned int delay)
-{
-	assert(ws);
-	assert(sprite);
-
-	memset(ws, 0, sizeof (*ws));
-	ws->sprite = sprite;
-	ws->delay = delay;
-}
-
-void
-walksprite_reset(struct walksprite *ws)
-{
-	assert(ws);
-
-	ws->index = 0;
-}
-
-void
-walksprite_update(struct walksprite *ws, unsigned int ticks)
-{
-	assert(ws);
-
-	ws->elapsed += ticks;
-
-	if (ws->elapsed >= ws->delay) {
-		ws->index += 1;
-
-		if (ws->index >= ws->sprite->ncols)
-			ws->index = 0;
-
-		ws->elapsed = 0;
-	}
-}
-
-void
-walksprite_draw(const struct walksprite *ws, unsigned int orientation, int x, int y)
-{
-	assert(ws);
-	assert(orientation < 8);
-
-	sprite_draw(ws->sprite, orientation, ws->index, x, y);
-}
--- a/libmlk-rpg/rpg/walksprite.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,79 +0,0 @@
-/*
- * walksprite.h -- sprite designed for walking entities
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_RPG_WALKSPRITE_H
-#define MOLKO_RPG_WALKSPRITE_H
-
-#include <core/core.h>
-
-struct sprite;
-
-/**
- * \brief Sprite designed for walking entities.
- *
- * This structure works with sprite images that are defined as using the
- * following conventions:
- *
- * ```
- * 7   0   1
- *   ↖ ↑ ↗
- * 6 ←   → 2
- *   ↙ ↓ ↘
- * 5   4   3
- * ```
- *
- * Where numbers define row in the sprite according to the character
- * orientation. In other terms, your image sprite should look like this:
- *
- * ```
- * row columns in your image
- * ---|---------------------
- *  0 | ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
- *  1 | ↗↗↗↗↗↗↗↗↗↗↗↗↗↗↗↗↗↗↗↗
- *  2 | →→→→→→→→→→→→→→→→→→→→
- *  3 | ↘↘↘↘↘↘↘↘↘↘↘↘↘↘↘↘↘↘↘↘
- *  4 | ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
- *  5 | ↙↙↙↙↙↙↙↙↙↙↙↙↙↙↙↙↙↙↙↙
- *  6 | ←←←←←←←←←←←←←←←←←←←←
- *  7 | ↖↖↖↖↖↖↖↖↖↖↖↖↖↖↖↖↖↖↖↖
- * ```
- */
-struct walksprite {
-	struct sprite *sprite;
-	unsigned int delay;
-	unsigned int index;
-	unsigned int elapsed;
-};
-
-CORE_BEGIN_DECLS
-
-void
-walksprite_init(struct walksprite *, struct sprite *, unsigned int);
-
-void
-walksprite_reset(struct walksprite *);
-
-void
-walksprite_update(struct walksprite *, unsigned int);
-
-void
-walksprite_draw(const struct walksprite *, unsigned int, int, int);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_RPG_WALKSPRITE_H */
--- a/libmlk-ui/CMakeLists.txt	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,66 +0,0 @@
-#
-# CMakeLists.txt -- CMake build system for Molko's Adventure
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-
-project(libmlk-ui)
-
-set(
-	SOURCES
-	${libmlk-ui_SOURCE_DIR}/ui/align.c
-	${libmlk-ui_SOURCE_DIR}/ui/align.h
-	${libmlk-ui_SOURCE_DIR}/ui/button.c
-	${libmlk-ui_SOURCE_DIR}/ui/button.h
-	${libmlk-ui_SOURCE_DIR}/ui/checkbox.c
-	${libmlk-ui_SOURCE_DIR}/ui/checkbox.h
-	${libmlk-ui_SOURCE_DIR}/ui/debug.c
-	${libmlk-ui_SOURCE_DIR}/ui/debug.h
-	${libmlk-ui_SOURCE_DIR}/ui/frame.c
-	${libmlk-ui_SOURCE_DIR}/ui/frame.h
-	${libmlk-ui_SOURCE_DIR}/ui/gridmenu.c
-	${libmlk-ui_SOURCE_DIR}/ui/gridmenu.h
-	${libmlk-ui_SOURCE_DIR}/ui/label.c
-	${libmlk-ui_SOURCE_DIR}/ui/label.h
-	${libmlk-ui_SOURCE_DIR}/ui/theme.c
-	${libmlk-ui_SOURCE_DIR}/ui/theme.h
-	${libmlk-ui_SOURCE_DIR}/ui/ui.c
-	${libmlk-ui_SOURCE_DIR}/ui/ui.h
-	${libmlk-ui_SOURCE_DIR}/ui/ui_p.h
-)
-
-set(
-	ASSETS
-	${libmlk-ui_SOURCE_DIR}/assets/fonts/opensans-light.ttf
-	${libmlk-ui_SOURCE_DIR}/assets/fonts/opensans-regular.ttf
-)
-
-set(
-	NLS
-	${libmlk-ui_SOURCE_DIR}/nls/fr.po
-)
-
-mlk_library(
-	NAME libmlk-ui
-	SOURCES ${SOURCES} ${ASSETS} ${NLS}
-	LANGS ${NLS}
-	ASSETS ${ASSETS}
-	LIBRARIES libmlk-core
-	INCLUDES
-		PRIVATE $<BUILD_INTERFACE:${libmlk-ui_BINARY_DIR}>
-		PUBLIC $<BUILD_INTERFACE:${libmlk-ui_SOURCE_DIR}>
-)
-
-source_group(TREE ${libmlk-ui_SOURCE_DIR} FILES ${SOURCES} ${ASSETS} ${NLS})
Binary file libmlk-ui/assets/fonts/opensans-light.ttf has changed
Binary file libmlk-ui/assets/fonts/opensans-regular.ttf has changed
--- a/libmlk-ui/nls/fr.po	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-#
-# fr.po -- French translations for libmlk-ui
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2021-06-28 21:04+0200\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
-"Language-Team: LANGUAGE <LL@li.org>\n"
-"Language: \n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: libmlk-ui/ui/button.c:75
-#, c-format
-msgid "button height is too small for text: %u < %u"
-msgstr ""
-
-#: libmlk-ui/ui/button.c:73
-#, c-format
-msgid "button width is too small for text: %u < %u"
-msgstr ""
-
-#: libmlk-ui/ui/gridmenu.c:86
-#, c-format
-msgid "gridmenu height is too small: %u < %u"
-msgstr ""
-
-#: libmlk-ui/ui/gridmenu.c:78
-#, c-format
-msgid "gridmenu width is too small: %u < %u"
-msgstr ""
--- a/libmlk-ui/nls/libmlk-ui.pot	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,38 +0,0 @@
-# SOME DESCRIPTIVE TITLE.
-# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
-# This file is distributed under the same license as the PACKAGE package.
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2021-06-28 21:06+0200\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
-"Language-Team: LANGUAGE <LL@li.org>\n"
-"Language: \n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=CHARSET\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: libmlk-ui/ui/button.c:75
-#, c-format
-msgid "button height is too small for text: %u < %u"
-msgstr ""
-
-#: libmlk-ui/ui/button.c:73
-#, c-format
-msgid "button width is too small for text: %u < %u"
-msgstr ""
-
-#: libmlk-ui/ui/gridmenu.c:86
-#, c-format
-msgid "gridmenu height is too small: %u < %u"
-msgstr ""
-
-#: libmlk-ui/ui/gridmenu.c:78
-#, c-format
-msgid "gridmenu width is too small: %u < %u"
-msgstr ""
--- a/libmlk-ui/ui/align.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,75 +0,0 @@
-/*
- * align.h -- user interface alignment
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include "align.h"
-
-#define SET(p, v) if (p) *p = v
-#define CENTER(p, c, rs, es) if (p) (*p) = c + (rs / 2) - (es / 2)
-
-void
-align(enum align align,
-      int *x,
-      int *y,
-      unsigned int w,
-      unsigned int h,
-      int px,
-      int py,
-      unsigned int pw,
-      unsigned int ph)
-{
-	switch (align) {
-	case ALIGN_CENTER:
-		CENTER(x, px, pw, w);
-		CENTER(y, py, ph, h);
-		break;
-	case ALIGN_TOP_LEFT:
-		SET(x, px);
-		SET(y, py);
-		break;
-	case ALIGN_TOP:
-		CENTER(x, px, pw, w);
-		SET(y, py);
-		break;
-	case ALIGN_TOP_RIGHT:
-		SET(x, px + pw - w);
-		SET(y, py);
-		break;
-	case ALIGN_RIGHT:
-		SET(x, px + pw - w);
-		CENTER(y, py, ph, h);
-		break;
-	case ALIGN_BOTTOM_RIGHT:
-		SET(x, px + pw - w);
-		SET(y, py + ph - h);
-		break;
-	case ALIGN_BOTTOM:
-		CENTER(x, px, pw, w);
-		SET(y, py + ph - h);
-		break;
-	case ALIGN_BOTTOM_LEFT:
-		SET(x, px);
-		SET(y, py + ph - h);
-		break;
-	case ALIGN_LEFT:
-		CENTER(y, py, ph, h);
-		SET(x, px);
-		break;
-	default:
-		break;
-	}
-}
--- a/libmlk-ui/ui/align.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,52 +0,0 @@
-/*
- * align.h -- user interface alignment
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_UI_ALIGN_H
-#define MOLKO_UI_ALIGN_H
-
-#include <core/core.h>
-
-enum align {
-	ALIGN_NONE,
-	ALIGN_CENTER,
-	ALIGN_TOP_LEFT,
-	ALIGN_TOP,
-	ALIGN_TOP_RIGHT,
-	ALIGN_RIGHT,
-	ALIGN_BOTTOM_RIGHT,
-	ALIGN_BOTTOM,
-	ALIGN_BOTTOM_LEFT,
-	ALIGN_LEFT
-};
-
-CORE_BEGIN_DECLS
-
-void
-align(enum align,
-      int *,
-      int *,
-      unsigned int,
-      unsigned int,
-      int,
-      int,
-      unsigned int,
-      unsigned int);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_UI_ALIGN_H */
--- a/libmlk-ui/ui/button.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,139 +0,0 @@
-/*
- * button.c -- GUI button
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <string.h>
-
-#include <core/action.h>
-#include <core/event.h>
-#include <core/maths.h>
-#include <core/painter.h>
-#include <core/trace.h>
-
-#include "align.h"
-#include "button.h"
-#include "label.h"
-#include "theme.h"
-#include "ui_p.h"
-
-static int
-is_boxed(const struct button *button, const struct event_click *click)
-{
-	assert(button);
-	assert(click);
-	assert(click->type == EVENT_CLICKDOWN || click->type == EVENT_CLICKUP);
-
-	return maths_is_boxed(button->x, button->y, button->w, button->h,
-	    click->x, click->y);
-}
-
-static void
-handle(struct action *act, const union event *ev)
-{
-	button_handle(act->data, ev);
-}
-
-static void
-draw(struct action *act)
-{
-	button_draw(act->data);
-}
-
-void
-button_draw_default(const struct theme *t, const struct button *button)
-{
-	assert(t);
-	assert(button);
-
-	(void)t;
-
-	struct label label = {
-		.text = button->text,
-	};
-	unsigned int lw, lh;
-
-	label_query(&label, &lw, &lh);
-
-	if (lw > button->w)
-		tracef(_("button width is too small for text: %u < %u"), button->w, lw);
-	if (lh > button->h)
-		tracef(_("button height is too small for text: %u < %u"), button->h, lh);
-
-	align(ALIGN_CENTER, &label.x, &label.y, lw, lh,
-	    button->x, button->y, button->w, button->h);
-
-	painter_set_color(0x577277ff);
-	painter_draw_rectangle(button->x, button->y, button->w, button->h);
-
-	label_draw(&label);
-}
-
-void
-button_handle(struct button *button, const union event *ev)
-{
-	assert(button);
-	assert(ev);
-
-	switch (ev->type) {
-	case EVENT_CLICKDOWN:
-		if (is_boxed(button, &ev->click))
-			button->state = BUTTON_STATE_PRESSED;
-		break;
-	case EVENT_CLICKUP:
-		/*
-		 * If the button was pressed, indicate that the button is
-		 * finally activated. This let the user to move the cursor
-		 * outside the button to "forget" the press.
-		 */
-		if (!is_boxed(button, &ev->click))
-			button->state = BUTTON_STATE_NONE;
-		else if (button->state == BUTTON_STATE_PRESSED)
-			button->state = BUTTON_STATE_ACTIVATED;
-		break;
-	default:
-		break;
-	}
-}
-
-void
-button_reset(struct button *button)
-{
-	assert(button);
-
-	button->state = BUTTON_STATE_NONE;
-}
-
-void
-button_draw(const struct button *button)
-{
-	assert(button);
-
-	theme_draw_button(button->theme, button);
-}
-
-void
-button_action(struct button *button, struct action *act)
-{
-	assert(button);
-	assert(act);
-
-	memset(act, 0, sizeof (*act));
-	act->data = button;
-	act->handle = handle;
-	act->draw = draw;
-}
--- a/libmlk-ui/ui/button.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,64 +0,0 @@
-/*
- * button.h -- GUI button
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_UI_BUTTON_H
-#define MOLKO_UI_BUTTON_H
-
-#include <core/core.h>
-
-union event;
-
-struct action;
-struct theme;
-
-enum button_state {
-	BUTTON_STATE_NONE,
-	BUTTON_STATE_PRESSED,
-	BUTTON_STATE_ACTIVATED
-};
-
-struct button {
-	int x;
-	int y;
-	unsigned int w;
-	unsigned int h;
-	const char *text;
-	enum button_state state;
-	const struct theme *theme;
-};
-
-CORE_BEGIN_DECLS
-
-void
-button_handle(struct button *, const union event *);
-
-void
-button_reset(struct button *);
-
-void
-button_draw_default(const struct theme *, const struct button *);
-
-void
-button_draw(const struct button *);
-
-void
-button_action(struct button *, struct action *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_UI_BUTTON_H */
--- a/libmlk-ui/ui/checkbox.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,102 +0,0 @@
-/*
- * checkbox.c -- GUI checkbox
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <string.h>
-
-#include <core/action.h>
-#include <core/event.h>
-#include <core/maths.h>
-#include <core/painter.h>
-
-#include "label.h"
-#include "checkbox.h"
-#include "theme.h"
-
-static int
-is_boxed(const struct checkbox *cb, const struct event_click *click)
-{
-	assert(cb);
-	assert(click && click->type == EVENT_CLICKDOWN);
-
-	return maths_is_boxed(cb->x, cb->y, cb->w, cb->h, click->x, click->y);
-}
-
-static void
-handle(struct action *act, const union event *ev)
-{
-	checkbox_handle(act->data, ev);
-}
-
-static void
-draw(struct action *act)
-{
-	checkbox_draw(act->data);
-}
-
-void
-checkbox_draw_default(const struct theme *t, const struct checkbox *cb)
-{
-	(void)t;
-
-	assert(cb);
-
-	painter_set_color(0x151d28ff);
-	painter_draw_rectangle(cb->x, cb->y, cb->w, cb->h);
-	painter_set_color(0xd7b594ff);
-	painter_draw_rectangle(cb->x + 1, cb->y + 1, cb->w - 2, cb->h - 2);
-
-	if (cb->checked) {
-		painter_set_color(0x341c27ff);
-		painter_draw_rectangle(cb->x + 5, cb->y + 5, cb->w - 10, cb->h - 10);
-	}
-}
-
-void
-checkbox_handle(struct checkbox *cb, const union event *ev)
-{
-	assert(cb);
-	assert(ev);
-
-	switch (ev->type) {
-	case EVENT_CLICKDOWN:
-		if (is_boxed(cb, &ev->click))
-			cb->checked = !cb->checked;
-		break;
-	default:
-		break;
-	}
-}
-
-void
-checkbox_draw(const struct checkbox *cb)
-{
-	theme_draw_checkbox(cb->theme, cb);
-}
-
-void
-checkbox_action(struct checkbox *cb, struct action *act)
-{
-	assert(cb);
-	assert(act);
-
-	memset(act, 0, sizeof (*act));
-	act->data = cb;
-	act->handle = handle;
-	act->draw = draw;
-}
--- a/libmlk-ui/ui/checkbox.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,54 +0,0 @@
-/*
- * checkbox.h -- GUI checkbox
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_UI_CHECKBOX_H
-#define MOLKO_UI_CHECKBOX_H
-
-#include <core/core.h>
-
-union event;
-
-struct action;
-struct theme;
-
-struct checkbox {
-	int x;
-	int y;
-	unsigned int w;
-	unsigned int h;
-	int checked;
-	const struct theme *theme;
-};
-
-CORE_BEGIN_DECLS
-
-void
-checkbox_draw_default(const struct theme *, const struct checkbox *);
-
-void
-checkbox_handle(struct checkbox *, const union event *);
-
-void
-checkbox_draw(const struct checkbox *);
-
-void
-checkbox_action(struct checkbox *, struct action *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_UI_CHECKBOX_H */
--- a/libmlk-ui/ui/debug.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,78 +0,0 @@
-/*
- * debug.c -- debugging interfaces
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-
-#include <core/texture.h>
-
-#include "debug.h"
-#include "theme.h"
-
-struct debug_options debug_options = {
-#if !defined(NDEBUG)
-	.enable = 1
-#endif
-};
-
-void
-debugf(struct debug_report *report, const char *fmt, ...)
-{
-	assert(report);
-	assert(fmt);
-
-	if (!debug_options.enable)
-		return;
-
-	va_list ap;
-
-	va_start(ap, fmt);
-	vdebugf(report, fmt, ap);
-	va_end(ap);
-}
-
-void
-vdebugf(struct debug_report *report, const char *fmt, va_list ap)
-{
-	assert(report);
-	assert(fmt);
-
-	if (!debug_options.enable)
-		return;
-
-	char line[DEBUG_LINE_MAX];
-	const struct theme *theme;
-	struct font *font;
-	struct texture tex;
-	int x, y;
-
-	vsnprintf(line, sizeof (line), fmt, ap);
-
-	theme = report->theme ? report->theme : theme_default();
-	font = theme->fonts[THEME_FONT_DEBUG];
-
-	if (font_render(font, &tex, line, theme->colors[THEME_COLOR_DEBUG]) < 0)
-		return;
-
-	x = theme->padding;
-	y = (theme->padding * (report->count + 1)) + (tex.h * (report->count));
-	report->count++;
-
-	texture_draw(&tex, x, y);
-	texture_finish(&tex);
-}
--- a/libmlk-ui/ui/debug.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,53 +0,0 @@
-/*
- * debug.h -- debugging interfaces
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_UI_DEBUG_H
-#define MOLKO_UI_DEBUG_H
-
-#include <stdarg.h>
-
-#include <core/core.h>
-#include <core/font.h>
-
-#define DEBUG_LINE_MAX 1024
-
-struct theme;
-
-struct debug_options {
-	int enable;
-};
-
-struct debug_report {
-	const struct theme *theme;
-	unsigned int count;
-};
-
-CORE_BEGIN_DECLS
-
-extern struct debug_options debug_options;
-
-void
-debugf(struct debug_report *, const char *, ...);
-
-
-void
-vdebugf(struct debug_report *, const char *, va_list);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_UI_DEBUG_H */
--- a/libmlk-ui/ui/frame.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,67 +0,0 @@
-/*
- * frame.h -- GUI frame
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <string.h>
-
-#include <core/action.h>
-#include <core/painter.h>
-
-#include "frame.h"
-#include "theme.h"
-
-static void
-draw(struct action *act)
-{
-	frame_draw(act->data);
-}
-
-void
-frame_draw_default(const struct theme *t, const struct frame *frame)
-{
-	assert(t);
-	assert(frame);
-
-	(void)t;
-
-	if (frame->style == FRAME_STYLE_BOX)
-		painter_set_color(0x7a4841ff);
-	else
-		painter_set_color(0xad7757ff);
-
-	painter_draw_rectangle(frame->x, frame->y, frame->w, frame->h);
-}
-
-void
-frame_draw(const struct frame *frame)
-{
-	assert(frame);
-
-	theme_draw_frame(frame->theme, frame);
-}
-
-void
-frame_action(struct frame *frame, struct action *act)
-{
-	assert(frame);
-	assert(act);
-
-	memset(act, 0, sizeof (*act));
-	act->data = frame;
-	act->draw = draw;
-}
--- a/libmlk-ui/ui/frame.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,54 +0,0 @@
-/*
- * frame.h -- GUI frame
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_UI_FRAME_H
-#define MOLKO_UI_FRAME_H
-
-#include <core/core.h>
-
-struct action;
-struct theme;
-
-enum frame_style {
-	FRAME_STYLE_NORMAL,
-	FRAME_STYLE_BOX
-};
-
-struct frame {
-	int x;
-	int y;
-	unsigned int w;
-	unsigned int h;
-	enum frame_style style;
-	const struct theme *theme;
-};
-
-CORE_BEGIN_DECLS
-
-void
-frame_draw_default(const struct theme *, const struct frame *);
-
-void
-frame_draw(const struct frame *);
-
-void
-frame_action(struct frame *, struct action *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_UI_FRAME_H */
--- a/libmlk-ui/ui/gridmenu.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,298 +0,0 @@
-/*
- * gridmenu.c -- GUI grid menu
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <string.h>
-
-#include <core/event.h>
-#include <core/maths.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/texture.h>
-#include <core/trace.h>
-
-#include "ui_p.h"
-#include "frame.h"
-#include "label.h"
-#include "gridmenu.h"
-#include "theme.h"
-
-#define THEME(m) ((m)->theme ? (m)->theme : theme_default())
-
-struct index {
-	unsigned int row;
-	unsigned int col;
-};
-
-static struct index
-get_index(const struct gridmenu *menu)
-{
-	return (struct index) {
-		.row = menu->selected / menu->ncols,
-		.col = menu->selected % menu->ncols
-	};
-}
-
-static void
-positionate(struct gridmenu *menu)
-{
-	const struct theme *theme = THEME(menu);
-	struct gridmenu_texture *gtex = &menu->tex;
-	unsigned int vreq, hreq;
-
-	/* Compute which item has the bigger width to create a spacing. */
-	for (size_t i = 0; i < GRIDMENU_ENTRY_MAX; ++i) {
-		unsigned int lw, lh;
-
-		gtex->labels[i].theme = theme;
-		gtex->labels[i].flags = LABEL_FLAGS_SHADOW;
-
-		if (!(gtex->labels[i].text = menu->menu[i]))
-			continue;
-
-		label_query(&gtex->labels[i], &lw, &lh);
-		gtex->eltw = lw > gtex->eltw ? lw : gtex->eltw;
-		gtex->elth = lh > gtex->elth ? lh : gtex->elth;
-	}
-
-	vreq = (theme->padding * 2) + (gtex->elth * menu->nrows);
-	hreq = (theme->padding * 2) + (gtex->eltw * menu->ncols);
-
-	/* Compute spacing between elements. */
-	if (hreq > menu->w) {
-		tracef(_("gridmenu width is too small: %u < %u"), menu->w, vreq);
-		gtex->spaceh = 1;
-	} else {
-		hreq -= theme->padding * 2;
-		gtex->spaceh = (menu->w - hreq) / menu->ncols;
-	}
-
-	if (vreq > menu->h) {
-		tracef(_("gridmenu height is too small: %u < %u"), menu->h, vreq);
-		gtex->spacev = 1;
-	} else {
-		vreq -= theme->padding * 2;
-		gtex->spacev = (menu->h - vreq) / menu->nrows;
-	}
-
-	/* This is the whole height. */
-	gtex->relh  = theme->padding * 2;
-	gtex->relh += gtex->elth * (GRIDMENU_ENTRY_MAX / menu->ncols);
-	gtex->relh += gtex->spacev * (GRIDMENU_ENTRY_MAX / menu->ncols);
-}
-
-static void
-repaint_frame(struct gridmenu *menu)
-{
-	const struct frame f = {
-		.x = 0,
-		.y = menu->tex.rely,
-		.w = menu->w,
-		.h = menu->h,
-		.theme = menu->theme,
-	};
-
-	frame_draw(&f);
-}
-
-static void
-repaint_labels(struct gridmenu *menu)
-{
-	struct theme theme;
-	unsigned int r = 0, c = 0;
-
-	/* Copy theme to change color if selected. */
-	theme_shallow(&theme, THEME(menu));
-
-	for (size_t i = 0; i < GRIDMENU_ENTRY_MAX; ++i) {
-		struct label *l = &menu->tex.labels[i];
-
-		if (i == menu->selected)
-			theme.colors[THEME_COLOR_NORMAL] = THEME(menu)->colors[THEME_COLOR_SELECTED];
-		else
-			theme.colors[THEME_COLOR_NORMAL] = THEME(menu)->colors[THEME_COLOR_NORMAL];
-
-		l->theme = &theme;
-		l->x = theme.padding + (c * menu->tex.eltw) + (c * menu->tex.spaceh);
-		l->y = theme.padding + (r * menu->tex.elth) + (r * menu->tex.spacev);
-
-		if (++c >= menu->ncols) {
-			++r;
-			c = 0;
-		}
-
-		if (l->text)
-			label_draw(l);
-	}
-}
-
-static void
-repaint(struct gridmenu *menu)
-{
-	struct texture *tex = &menu->tex.texture;
-
-	if (!texture_ok(tex) && texture_new(tex, menu->w, menu->tex.relh) < 0)
-		panic();
-
-	PAINTER_BEGIN(tex);
-
-	painter_clear();
-	repaint_frame(menu);
-	repaint_labels(menu);
-
-	PAINTER_END();
-}
-
-static void
-zoom(struct gridmenu *menu)
-{
-	struct gridmenu_texture *tex = &menu->tex;
-	struct label *cur = &tex->labels[menu->selected];
-
-	/* Readjust relative position. */
-	if ((unsigned int)cur->y > tex->rely + menu->h || cur->y < tex->rely)
-		tex->rely = cur->y - THEME(menu)->padding;
-}
-
-static void
-handle_keydown(struct gridmenu *menu, const struct event_key *key)
-{
-	assert(key->type == EVENT_KEYDOWN);
-
-	const struct index idx = get_index(menu);
-	const unsigned int save = menu->selected;
-
-	switch (key->key) {
-	case KEY_UP:
-		if (idx.row > 0)
-			menu->selected -= menu->ncols;
-		break;
-	case KEY_RIGHT:
-		if (idx.col + 1U < menu->ncols)
-			menu->selected += 1;
-		break;
-	case KEY_DOWN:
-		if (idx.row + 1U < GRIDMENU_ENTRY_MAX / menu->ncols)
-			menu->selected += menu->ncols;
-		break;
-	case KEY_LEFT:
-		if (idx.col > 0)
-			menu->selected -= 1;
-		break;
-	case KEY_ENTER:
-		menu->state = GRIDMENU_STATE_ACTIVATED;
-		break;
-	default:
-		break;
-	}
-
-	if (save != menu->selected)
-		gridmenu_repaint(menu);
-}
-
-static void
-handle_clickdown(struct gridmenu *menu, const struct event_click *click)
-{
-	assert(click->type == EVENT_CLICKDOWN);
-
-	const unsigned int save = menu->selected;
-
-	for (size_t i = 0; i < GRIDMENU_ENTRY_MAX; ++i) {
-		const struct label *l = &menu->tex.labels[i];
-		const int x = menu->x + l->x;
-		const int y = menu->y + l->y - menu->tex.rely;
-		const unsigned int w = menu->tex.eltw;
-		const unsigned int h = menu->tex.elth;
-
-		if (maths_is_boxed(x, y, w, h, click->x, click->y)) {
-			menu->selected = i;
-			break;
-		}
-	}
-
-	/* A click immediately active the widget. */
-	if (save != menu->selected) {
-		gridmenu_repaint(menu);
-		menu->state = GRIDMENU_STATE_ACTIVATED;
-	}
-}
-
-void
-gridmenu_reset(struct gridmenu *menu)
-{
-	assert(menu);
-
-	menu->state = GRIDMENU_STATE_NONE;
-}
-
-void
-gridmenu_repaint(struct gridmenu *menu)
-{
-	assert(menu);
-	assert(GRIDMENU_ENTRY_MAX % menu->ncols == 0);
-
-	/* Re-compute positions. */
-	positionate(menu);
-
-	/* Zoom to the appropriate y-relative. */
-	zoom(menu);
-
-	/* Redraw. */
-	repaint(menu);
-}
-
-void
-gridmenu_handle(struct gridmenu *menu, const union event *ev)
-{
-	assert(menu);
-	assert(ev);
-
-	switch (ev->type) {
-	case EVENT_KEYDOWN:
-		handle_keydown(menu, &ev->key);
-		break;
-	case EVENT_CLICKDOWN:
-		handle_clickdown(menu, &ev->click);
-		break;
-	default:
-		break;
-	}
-}
-
-void
-gridmenu_draw(const struct gridmenu *menu)
-{
-	assert(menu);
-	assert(menu->nrows > 0 && menu->ncols > 0);
-	assert(texture_ok(&menu->tex.texture));
-
-	texture_scale(&menu->tex.texture,
-	    0, menu->tex.rely, menu->w, menu->h,
-	    menu->x, menu->y, menu->w, menu->h, 0.0);
-}
-
-void
-gridmenu_finish(struct gridmenu *menu)
-{
-	assert(menu);
-
-	if (texture_ok(&menu->tex.texture))
-		texture_finish(&menu->tex.texture);
-
-	memset(menu, 0, sizeof (*menu));
-}
--- a/libmlk-ui/ui/gridmenu.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,84 +0,0 @@
-/*
- * gridmenu.h -- GUI grid menu
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_UI_GRIDMENU_H
-#define MOLKO_UI_GRIDMENU_H
-
-#include <stddef.h>
-
-#include <core/core.h>
-#include <core/texture.h>
-
-#include "label.h"
-
-#define GRIDMENU_ENTRY_MAX (256)
-
-struct theme;
-
-union event;
-
-enum gridmenu_state {
-	GRIDMENU_STATE_NONE,
-	GRIDMENU_STATE_ACTIVATED
-};
-
-struct gridmenu_texture {
-	int rely;
-	unsigned int relh;
-	unsigned int eltw;
-	unsigned int elth;
-	unsigned int spacev;
-	unsigned int spaceh;
-	struct texture texture;
-	struct label labels[GRIDMENU_ENTRY_MAX];
-};
-
-struct gridmenu {
-	int x;
-	int y;
-	unsigned int w;
-	unsigned int h;
-	enum gridmenu_state state;
-	size_t selected;
-	const struct theme *theme;
-	const char *menu[GRIDMENU_ENTRY_MAX];
-	unsigned int nrows;
-	unsigned int ncols;
-	struct gridmenu_texture tex;
-};
-
-CORE_BEGIN_DECLS
-
-void
-gridmenu_reset(struct gridmenu *);
-
-void
-gridmenu_repaint(struct gridmenu *);
-
-void
-gridmenu_handle(struct gridmenu *, const union event *);
-
-void
-gridmenu_draw(const struct gridmenu *);
-
-void
-gridmenu_finish(struct gridmenu *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_UI_GRIDMENU_H */
--- a/libmlk-ui/ui/label.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,100 +0,0 @@
-/*
- * label.c -- GUI label
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <string.h>
-
-#include <core/action.h>
-#include <core/font.h>
-#include <core/panic.h>
-#include <core/texture.h>
-
-#include "label.h"
-#include "theme.h"
-
-static void
-draw(struct action *act)
-{
-	label_draw(act->data);
-}
-
-void
-label_draw_default(const struct theme *t, const struct label *label)
-{
-	assert(t);
-	assert(label);
-
-	struct font *font;
-	struct texture tex;
-
-	font = t->fonts[THEME_FONT_INTERFACE];
-
-	/* Shadow text, only if enabled. */
-	if (label->flags & LABEL_FLAGS_SHADOW) {
-		if (font_render(font, &tex, label->text, t->colors[THEME_COLOR_SHADOW]) < 0)
-			panic();
-
-		texture_draw(&tex, label->x + 1, label->y + 1);
-		texture_finish(&tex);
-	}
-
-	/* Normal text. */
-	if (font_render(font, &tex, label->text, t->colors[THEME_COLOR_NORMAL]) < 0)
-		panic();
-
-	texture_draw(&tex, label->x, label->y);
-	texture_finish(&tex);
-}
-
-int
-label_ok(const struct label *label)
-{
-	return label && label->text && strlen(label->text) > 0;
-}
-
-void
-label_query(const struct label *label, unsigned int *w, unsigned int *h)
-{
-	assert(label);
-	assert(label->text);
-
-	const struct theme *t = label->theme ? label->theme : theme_default();
-
-	if (font_query(t->fonts[THEME_FONT_INTERFACE], label->text, w, h) < 0)
-		panic();
-}
-
-void
-label_draw(const struct label *label)
-{
-	assert(label);
-	assert(label->text);
-
-	theme_draw_label(label->theme, label);
-}
-
-void
-label_action(struct label *label, struct action *act)
-{
-	assert(label);
-	assert(act);
-
-	memset(act, 0, sizeof (*act));
-	act->data = label;
-	act->draw = draw;
-}
--- a/libmlk-ui/ui/label.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,59 +0,0 @@
-/*
- * label.h -- GUI label
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_UI_LABEL_H
-#define MOLKO_UI_LABEL_H
-
-#include <core/core.h>
-
-struct action;
-struct theme;
-
-enum label_flags {
-	LABEL_FLAGS_NONE,
-	LABEL_FLAGS_SHADOW      = (1 << 0),
-};
-
-struct label {
-	int x;
-	int y;
-	const char *text;
-	enum label_flags flags;
-	const struct theme *theme;
-};
-
-CORE_BEGIN_DECLS
-
-void
-label_draw_default(const struct theme *, const struct label *);
-
-int
-label_ok(const struct label *);
-
-void
-label_query(const struct label *, unsigned int *, unsigned int *);
-
-void
-label_draw(const struct label *);
-
-void
-label_action(struct label *, struct action *);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_UI_LABEL_H */
--- a/libmlk-ui/ui/theme.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,153 +0,0 @@
-/*
- * theme.c -- abstract theming
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stddef.h>
-#include <string.h>
-
-#include <core/font.h>
-#include <core/maths.h>
-#include <core/painter.h>
-#include <core/panic.h>
-#include <core/texture.h>
-#include <core/util.h>
-
-#include <assets/fonts/opensans-light.h>
-#include <assets/fonts/opensans-regular.h>
-
-#include "align.h"
-#include "button.h"
-#include "checkbox.h"
-#include "frame.h"
-#include "label.h"
-#include "theme.h"
-
-#define THEME(t) (t ? t : &default_theme)
-
-/* Default font catalog. */
-#define FONT(bin, size, index)                                          \
-	{ bin, sizeof (bin), size, &default_theme.fonts[index], {0} }
-
-/* Default theme. */
-static struct theme default_theme = {
-	.colors = {
-		[THEME_COLOR_DEBUG]     = 0xff0000ff,
-		[THEME_COLOR_NORMAL]    = 0xffffffff,
-		[THEME_COLOR_SELECTED]  = 0x006554ff,
-		[THEME_COLOR_SHADOW]    = 0x000000ff
-	},
-	.padding = 10,
-	.draw_frame = frame_draw_default,
-	.draw_label = label_draw_default,
-	.draw_button = button_draw_default,
-	.draw_checkbox = checkbox_draw_default
-};
-
-static struct font_catalog {
-	const unsigned char *data;
-	const size_t datasz;
-	unsigned int size;
-	struct font **dest;
-	struct font font;
-} default_fonts[] = {
-	FONT(assets_fonts_opensans_light, 12, THEME_FONT_DEBUG),
-	FONT(assets_fonts_opensans_regular, 14, THEME_FONT_INTERFACE)
-};
-
-int
-theme_init(void)
-{
-	/* Open all fonts. */
-	for (size_t i = 0; i < UTIL_SIZE(default_fonts); ++i) {
-		struct font_catalog *fc = &default_fonts[i];
-
-		if (font_openmem(&fc->font, fc->data, fc->datasz, fc->size) < 0)
-			goto failed;
-
-		/* Reference this font into the catalog. */
-		*default_fonts[i].dest = &default_fonts[i].font;
-	}
-
-	return 0;
-
-failed:
-	theme_finish();
-
-	return -1;
-}
-
-struct theme *
-theme_default(void)
-{
-	return &default_theme;
-}
-
-unsigned int
-theme_padding(const struct theme *t)
-{
-	return THEME(t)->padding;
-}
-
-void
-theme_shallow(struct theme *dst, const struct theme *src)
-{
-	assert(dst);
-
-	memcpy(dst, src ? src : &default_theme, sizeof (*src));
-}
-
-void
-theme_draw_frame(const struct theme *t, const struct frame *frame)
-{
-	assert(frame);
-
-	THEME(t)->draw_frame(THEME(t), frame);
-}
-
-void
-theme_draw_label(const struct theme *t, const struct label *label)
-{
-	assert(label);
-
-	THEME(t)->draw_label(THEME(t), label);
-}
-
-void
-theme_draw_button(const struct theme *t, const struct button *button)
-{
-	assert(button);
-
-	THEME(t)->draw_button(THEME(t), button);
-}
-
-void
-theme_draw_checkbox(const struct theme *t, const struct checkbox *cb)
-{
-	assert(cb);
-
-	THEME(t)->draw_checkbox(THEME(t), cb);
-}
-
-void
-theme_finish(void)
-{
-	for (size_t i = 0; i < UTIL_SIZE(default_fonts); ++i) {
-		font_finish(&default_fonts[i].font);
-		*default_fonts[i].dest = NULL;
-	}
-}
--- a/libmlk-ui/ui/theme.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,90 +0,0 @@
-/*
- * theme.h -- abstract theming
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_UI_THEME_H
-#define MOLKO_UI_THEME_H
-
-#include <core/core.h>
-
-struct button;
-struct checkbox;
-struct font;
-struct frame;
-struct label;
-struct sprite;
-
-enum theme_font {
-	THEME_FONT_DEBUG,
-	THEME_FONT_INTERFACE,
-	THEME_FONT_NUM
-};
-
-enum theme_color {
-	THEME_COLOR_DEBUG,
-	THEME_COLOR_NORMAL,
-	THEME_COLOR_SELECTED,
-	THEME_COLOR_SHADOW,
-	THEME_COLOR_NUM
-};
-
-enum theme_sprite {
-	THEME_SPRITE_CURSOR,
-	THEME_SPRITE_NUM
-};
-
-struct theme {
-	struct font *fonts[THEME_FONT_NUM];
-	const struct sprite *sprites[THEME_SPRITE_NUM];
-	unsigned long colors[THEME_COLOR_NUM];
-	unsigned int padding;
-
-	void (*draw_frame)(const struct theme *, const struct frame *);
-	void (*draw_label)(const struct theme *, const struct label *);
-	void (*draw_button)(const struct theme *, const struct button *);
-	void (*draw_checkbox)(const struct theme *t, const struct checkbox *);
-};
-
-CORE_BEGIN_DECLS
-
-int
-theme_init(void);
-
-struct theme *
-theme_default(void);
-
-void
-theme_shallow(struct theme *, const struct theme *);
-
-void
-theme_draw_frame(const struct theme *, const struct frame *);
-
-void
-theme_draw_label(const struct theme *, const struct label *);
-
-void
-theme_draw_button(const struct theme *, const struct button *);
-
-void
-theme_draw_checkbox(const struct theme *, const struct checkbox *);
-
-void
-theme_finish(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_UI_THEME_H */
--- a/libmlk-ui/ui/ui.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,40 +0,0 @@
-/*
- * ui.c -- libui convenient header
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <core/translate.h>
-
-#include "ui_p.h"
-#include "ui.h"
-#include "theme.h"
-
-int
-ui_init(void)
-{
-#if defined(MOLKO_WITH_NLS)
-	if (translate_init("libmlk-ui") < 0)
-		return -1;
-#endif
-
-	return theme_init();
-}
-
-void
-ui_finish(void)
-{
-	theme_finish();
-}
--- a/libmlk-ui/ui/ui.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,34 +0,0 @@
-/*
- * ui.h -- libui convenient header
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_UI_UI_H
-#define MOLKO_UI_UI_H
-
-#include <core/core.h>
-
-CORE_BEGIN_DECLS
-
-int
-ui_init(void);
-
-void
-ui_finish(void);
-
-CORE_END_DECLS
-
-#endif /* !MOLKO_UI_UI_H */
--- a/libmlk-ui/ui/ui_p.h	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,31 +0,0 @@
-/*
- * ui_p -- libui private definitions
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MOLKO_UI_UI_P_H
-#define MOLKO_UI_UI_P_H
-
-#include "config.h"
-
-#if defined(MOLKO_WITH_NLS)
-#       include <libintl.h>
-#       define _(s) dgettext("libmlk-ui", s)
-#else
-#       define _(s) s
-#endif
-
-#endif /* !MOLKO_UI_UI_P_H */
--- a/mlk-adventure/CMakeLists.txt	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,28 +0,0 @@
-#
-# CMakeLists.txt -- CMake build system for Molko's Adventure
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-
-project(mlk-adventure)
-
-mlk_executable(
-	NAME mlk-adventure
-	SOURCES ${mlk-adventure_SOURCE_DIR}/main.c
-	LIBRARIES libmlk-adventure
-	INSTALL
-)
-
-source_group("" FILES ${mlk-adventure_SOURCE_DIR}/main.c)
--- a/mlk-adventure/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,32 +0,0 @@
-/*
- * main.c -- Molko's Adventure
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <adventure/molko.h>
-
-int
-main(int argc, char **argv)
-{
-	(void)argc;
-	(void)argv;
-
-	molko_init();
-	molko_run();
-	molko_finish();
-
-	return 0;
-}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-action/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,399 @@
+/*
+ * example-action.c -- example on how to use automatic actions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <core/action.h>
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/image.h>
+#include <core/maths.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/script.h>
+#include <core/sprite.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/texture.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#include <rpg/message.h>
+#include <rpg/rpg.h>
+
+#define W       1280
+#define H       720
+#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
+
+#define MW      (W * 0.75)
+#define MX      ((W / 2) - (MW / 2))
+#define MY      (100)
+
+/* This is a stack of "parallel" events. */
+static struct action_stack events;
+
+/* This is a stack of modal events. */
+static struct action_stack modal;
+
+/*
+ * Event object for the chest to click on.
+ */
+static struct {
+	struct message msg;
+	struct action msg_act;
+	int x;
+	int y;
+	int opened;
+	struct texture image;
+	struct sprite sprite;
+	struct action event;
+} chest = {
+	.msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.text = {
+			"100000 pièces.",
+			"Te voilà riche sale file de crevette."
+		}
+	}
+};
+
+/*
+ * Event object for the guide who ask dialog with you.
+ *
+ * It is a script spawned upon click like this.
+ *
+ * [guide.event]
+ *       |           spawn
+ *   (on click)------------------->[message 1]
+ *                                      v
+ *                                 [message 2]
+ *                                      v
+ *                                 [question 3]
+ *                   spawn              v
+ * [response]<---------------------[check result]
+ *     v
+ * [message 4/5]
+ */
+static struct {
+	struct {
+		struct message msg;
+		struct action act;
+	} msgs[5];
+
+	/* This is the sprite and action to click on. */
+	int x;
+	int y;
+	struct texture image;
+	struct sprite sprite;
+	struct action event;
+
+	/* This is the event for the response. */
+	struct action response;
+
+	struct script script;
+	struct action script_act;
+} guide = {
+	.msgs = {
+		{
+			.msg = {
+				.x = MX,
+				.y = MY,
+				.w = MW,
+				.delay = MESSAGE_DELAY_DEFAULT,
+				.flags = MESSAGE_FLAGS_FADEIN,
+				.text = {
+					"Bienvenue dans ce monde Molko."
+				}
+			},
+		},
+		{
+			.msg = {
+				.x = MX,
+				.y = MY,
+				.w = MW,
+				.text = {
+					"Penses tu vraiment pouvoir me battre ?"
+				}
+			}
+		},
+		{
+			.msg = {
+				.x = MX,
+				.y = MY,
+				.w = MW,
+				.flags = MESSAGE_FLAGS_QUESTION,
+				.text = {
+					"Non j'ai la trouille.",
+					"Bien sûr, je suis la légende."
+				}
+			}
+		},
+
+		/* In case of NO. */
+		{
+			.msg = {
+				.x = MX,
+				.y = MY,
+				.w = MW,
+				.text = {
+					"Poule mouillée."
+				}
+			}
+		},
+
+		/* In case of YES. */
+		{
+			.msg = {
+				.x = MX,
+				.y = MY,
+				.w = MW,
+				.text = {
+					"Prépare toi à souffrir."
+				}
+			}
+		}
+	}
+};
+
+static int
+guide_response_update(struct action *act, unsigned int ticks)
+{
+	/* Immediately return to get access to end. */
+	(void)act;
+	(void)ticks;
+
+	return 1;
+}
+
+static void
+guide_response_end(struct action *act)
+{
+	(void)act;
+
+	/* We add a final response depending on the result. */
+	const int index = guide.msgs[2].msg.index + 3;
+
+	message_action(&guide.msgs[index].msg, &guide.msgs[index].act);
+	message_query(&guide.msgs[index].msg, NULL, &guide.msgs[index].msg.h);
+	action_stack_add(&modal, &guide.msgs[index].act);
+}
+
+static void
+guide_popup(void)
+{
+	/* Prepare the script with first 3 messages. */
+	for (size_t i = 0; i < 3; ++i) {
+		message_action(&guide.msgs[i].msg, &guide.msgs[i].act);
+		message_query(&guide.msgs[i].msg, NULL, &guide.msgs[i].msg.h);
+		script_append(&guide.script, &guide.msgs[i].act);
+	}
+
+	/* Reset the message index. */
+	guide.msgs[2].msg.index = 0;
+
+	/* This is final action that analyze user input. */
+	guide.response.update = guide_response_update;
+	guide.response.end = guide_response_end;
+	script_append(&guide.script, &guide.response);
+
+	script_action(&guide.script, &guide.script_act);
+	action_stack_add(&modal, &guide.script_act);
+}
+
+static void
+guide_handle(struct action *act, const union event *ev)
+{
+	(void)act;
+
+	if (!action_stack_completed(&modal))
+		return;
+
+	switch (ev->type) {
+	case EVENT_CLICKDOWN:
+		if (maths_is_boxed(guide.x, guide.y,
+		    guide.sprite.cellw, guide.sprite.cellh,
+		    ev->click.x, ev->click.y))
+			guide_popup();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+guide_draw(struct action *act)
+{
+	(void)act;
+
+	sprite_draw(&guide.sprite, 0, 0, guide.x, guide.y);
+}
+
+static void
+guide_init(void)
+{
+	if (image_open(&guide.image, PATH("sprites/people.png")) < 0)
+		panic();
+
+	sprite_init(&guide.sprite, &guide.image, 48, 48);
+
+	/* This is the global guide action. */
+	guide.event.handle = guide_handle;
+	guide.event.draw = guide_draw;
+	guide.x = 200;
+	guide.y = 200;
+}
+
+static void
+chest_handle(struct action *act, const union event *ev)
+{
+	(void)act;
+
+	if (chest.opened || !action_stack_completed(&modal))
+		return;
+
+	switch (ev->type) {
+	case EVENT_CLICKDOWN:
+		if (maths_is_boxed(chest.x, chest.y, chest.sprite.cellw, chest.sprite.cellh,
+		    ev->click.x, ev->click.y)) {
+			chest.opened = 1;
+			message_action(&chest.msg, &chest.msg_act);
+			message_query(&chest.msg, NULL, &chest.msg.h);
+			action_stack_add(&modal, &chest.msg_act);
+		}
+	default:
+		break;
+	}
+}
+
+static void
+chest_draw(struct action *act)
+{
+	(void)act;
+
+	const int row = chest.opened ? chest.sprite.nrows - 1 : 0;
+	const int col = chest.opened ? chest.sprite.ncols - 1 : 0;
+
+	sprite_draw(&chest.sprite, row, col, chest.x, chest.y);
+}
+
+static void
+chest_init(void)
+{
+	if (image_open(&chest.image, PATH("sprites/chest.png")) < 0)
+		panic();
+
+	sprite_init(&chest.sprite, &chest.image, 32, 32);
+
+	chest.x = 100;
+	chest.y = 100;
+	chest.event.handle = chest_handle;
+	chest.event.draw = chest_draw;
+}
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "actions") < 0 || ui_init() < 0 || rpg_init() < 0)
+		panic();
+	if (window_open("Example - Action", W, H) < 0)
+		panic();
+
+	guide_init();
+	chest_init();
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		action_stack_handle(&events, ev);
+		action_stack_handle(&modal, ev);
+		break;
+	}
+}
+
+static void
+update(struct state *st, unsigned int ticks)
+{
+	(void)st;
+
+	action_stack_update(&events, ticks);
+	action_stack_update(&modal, ticks);
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	painter_set_color(0xffffffff);
+	painter_clear();
+	action_stack_draw(&events);
+	action_stack_draw(&modal);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.update = update,
+		.draw = draw
+	};
+
+	action_stack_add(&events, &chest.event);
+	action_stack_add(&events, &guide.event);
+
+	game_push(&state);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	rpg_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+
+	return 0;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-animation/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,145 @@
+/*
+ * example-animation.c -- example on how to use animations
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/animation.h>
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/image.h>
+#include <core/sys.h>
+#include <core/window.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/sprite.h>
+#include <core/state.h>
+#include <core/texture.h>
+#include <core/util.h>
+
+#include <ui/label.h>
+#include <ui/ui.h>
+
+#define W       1280
+#define H       720
+#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
+
+static struct label label = {
+	.text = "Keys: <Space> start or reset the animation.",
+	.x = 10,
+	.y = 10,
+	.flags = LABEL_FLAGS_SHADOW
+};
+
+static struct texture numbers;
+static struct animation animation;
+static struct sprite sprite;
+static int completed = 1;
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "animation") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Animation", W, H) < 0)
+		panic();
+	if (image_open(&numbers, PATH("sprites/numbers.png")) < 0)
+		panic();
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		switch (ev->key.key) {
+		case KEY_SPACE:
+			animation_start(&animation);
+			completed = animation_completed(&animation);
+			break;
+		default:
+			break;
+		}
+		break;
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+update(struct state *st, unsigned int ticks)
+{
+	(void)st;
+
+	if (!completed)
+		completed = animation_update(&animation, ticks);
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	painter_set_color(0x4f8fbaff);
+	painter_clear();
+	label_draw(&label);
+
+	if (!completed)
+		animation_draw(&animation, (window.w - sprite.cellw) / 2, (window.h - sprite.cellh) / 2);
+
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.update = update,
+		.draw = draw
+	};
+
+	sprite_init(&sprite, &numbers, 48, 48);
+	animation_init(&animation, &sprite, 1000);
+
+	game_push(&state);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-audio/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,157 @@
+/*
+ * example-audio.c -- show how to use sounds and music
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/music.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/sound.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/label.h>
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#define W       1280
+#define H       720
+#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
+
+static struct music music;
+static struct sound sound;
+
+static struct label label_music = {
+	.text = "Music: <Space> play, <f> fade in, <s> fade out, <p> pause, <r> resume, <q> stop, <l> loop.",
+	.x = 10,
+	.y = 10,
+	.flags = LABEL_FLAGS_SHADOW
+};
+
+static struct label label_sound = {
+	.text = "Sound: click anywhere to pop a sound.",
+	.x = 10,
+	.y = 30,
+	.flags = LABEL_FLAGS_SHADOW
+};
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "audio") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Audio", W, H) < 0)
+		panic();
+	if (music_open(&music, PATH("music/vabsounds-romance.ogg")) < 0 ||
+	    sound_open(&sound, PATH("sounds/fire.wav")) < 0)
+		panic();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_CLICKDOWN:
+		if (sound_play(&sound, -1, 0) < 0)
+			panic();
+		break;
+	case EVENT_KEYDOWN:
+		switch (ev->key.key) {
+		case KEY_f:
+			music_play(&music, 0, 500);
+			break;
+		case KEY_s:
+			music_stop(500);
+			break;
+		case KEY_p:
+			music_pause();
+			break;
+		case KEY_r:
+			music_resume();
+			break;
+		case KEY_q:
+			music_stop(0);
+			break;
+		case KEY_l:
+			music_play(&music, MUSIC_LOOP, 0);
+			break;
+		case KEY_SPACE:
+			music_play(&music, 0, 0);
+			break;
+		default:
+			break;
+		}
+		break;
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	painter_set_color(0x006554ff);
+	painter_clear();
+	label_draw(&label_music);
+	label_draw(&label_sound);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.draw = draw
+	};
+
+	game_push(&state);
+	game_loop();
+
+	music_finish(&music);
+	sound_finish(&sound);
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-battle/character-john.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,48 @@
+/*
+ * character-john.c -- john character
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <rpg/character.h>
+
+#include "character-john.h"
+#include "spell-fire.h"
+#include "registry.h"
+
+static void
+adventurer_reset(struct character *ch)
+{
+	/* TODO: this function should compute the attack thanks to the level. */
+	ch->hpmax = 120;
+	ch->mpmax = 50;
+	ch->atk = 50;
+	ch->def = 50;
+	ch->agt = 50;
+	ch->luck = 50;
+}
+
+const struct character character_john = {
+	.name = "John ",
+	.type = "Adventurer",
+	.level = 1,
+	.hp = 120,
+	.mp = 50,
+	.reset = adventurer_reset,
+	.sprite = &registry_sprites[REGISTRY_TEXTURE_JOHN],
+	.spells = {
+		&spell_fire
+	}
+};
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-battle/character-john.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,24 @@
+/*
+ * character-john.h -- john character
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef EXAMPLES_BATTLE_CHARACTER_JOHN_H
+#define EXAMPLES_BATTLE_CHARACTER_JOHN_H
+
+const struct character character_john;
+
+#endif /* !EXAMPLES_BATTLE_CHARACTER_JOHN_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-battle/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,295 @@
+/*
+ * example-battle.c -- show how to use battle
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/alloc.h>
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/image.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/sprite.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/texture.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/label.h>
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#include <rpg/character.h>
+#include <rpg/battle.h>
+#include <rpg/rpg.h>
+#include <rpg/spell.h>
+
+#include "registry.h"
+#include "spell-fire.h"
+
+#define W 1280
+#define H 720
+
+static void
+adventurer_reset(struct character *ch)
+{
+	/* TODO: this function should compute the attack thanks to the level. */
+	ch->hpmax = 120;
+	ch->mpmax = 50;
+	ch->atk = 50;
+	ch->def = 50;
+	ch->agt = 50;
+	ch->luck = 50;
+}
+
+static void
+haunted_wood_reset(struct character *ch)
+{
+	ch->hpmax = ch->hp = 2000;
+	ch->mpmax = ch->mp = 250;
+	ch->atk = 178;
+	ch->def = 80;
+	ch->agt = 80;
+	ch->luck = 100;
+}
+
+static void
+black_cat_reset(struct character *ch)
+{
+	ch->hpmax = ch->hp = 126;
+	ch->mpmax = ch->mp = 38;
+	ch->atk = 22;
+	ch->def = 19;
+	ch->agt = 11;
+	ch->luck = 14;
+}
+
+static struct character team[] = {
+	{
+		.name = "Molko",
+		.level = 1,
+		.hp = 120,
+		.mp = 50,
+		.reset = adventurer_reset,
+		.sprites = {
+			[CHARACTER_SPRITE_NORMAL] = &registry_sprites[REGISTRY_TEXTURE_JOHN_WALK],
+			[CHARACTER_SPRITE_SWORD] = &registry_sprites[REGISTRY_TEXTURE_JOHN_SWORD],
+		},
+		.spells = {
+			&spell_fire
+		}
+	},
+};
+
+static void
+haunted_wood_strat(struct character *ch, struct battle *bt)
+{
+	(void)ch;
+
+	/* TODO: Select randomly. */
+	battle_attack(bt, bt->order_cur->ch, bt->team[0].ch);
+}
+
+static void
+black_cat_strat(struct character *ch, struct battle *bt)
+{
+	(void)ch;
+
+	/* TODO: Select randomly. */
+	battle_attack(bt, bt->order_cur->ch, bt->team[0].ch);
+}
+
+static struct character haunted_wood = {
+	.name = "Haunted Wood",
+	.level = 30,
+	.reset = haunted_wood_reset,
+	.sprites = {
+		[CHARACTER_SPRITE_NORMAL] = &registry_sprites[REGISTRY_TEXTURE_HAUNTED_WOOD],
+	},
+	.exec = haunted_wood_strat
+};
+
+static struct character black_cat = {
+	.name = "Black Cat",
+	.level = 6,
+	.reset = black_cat_reset,
+	.sprites = {
+		[CHARACTER_SPRITE_NORMAL] = &registry_sprites[REGISTRY_TEXTURE_BLACK_CAT],
+	},
+	.exec = black_cat_strat
+};
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "battle") < 0 || ui_init() < 0 || rpg_init() < 0)
+		panic();
+	if (window_open("Example - Battle", W, H) < 0)
+		panic();
+
+	registry_init();
+
+	/* Set cursor in default theme. */
+	theme_default()->sprites[THEME_SPRITE_CURSOR] = &registry_sprites[REGISTRY_TEXTURE_CURSOR];
+}
+
+static struct state fight_state;
+
+static void
+prepare_to_fight(void)
+{
+	struct battle *bt = alloc_new0(sizeof (*bt));
+
+//	bt->enemies[0].ch = &haunted_wood;
+	bt->team[0].ch = &team[0];
+	//bt->team[1].ch = &team[1];
+
+	/* Positionate the single ennemy to the left. */
+	align(ALIGN_LEFT,
+	    &bt->enemies[0].x, &bt->enemies[0].y,
+	    haunted_wood.sprites[CHARACTER_SPRITE_NORMAL]->cellw,
+	    haunted_wood.sprites[CHARACTER_SPRITE_NORMAL]->cellh,
+	    0, 0, window.w, window.h);
+
+	/* Black cat is near the previous monster. */
+	bt->enemies[1].ch = &black_cat;
+	bt->enemies[1].x = 500;
+	bt->enemies[1].y = 100;
+
+	bt->background = &registry_images[REGISTRY_IMAGE_BATTLE_BACKGROUND];
+
+	battle_start(bt);
+
+	fight_state.data = bt;
+	game_push(&fight_state);
+}
+
+
+static void
+empty_handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	case EVENT_KEYDOWN:
+		if (ev->key.key == KEY_SPACE)
+			prepare_to_fight();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+empty_draw(struct state *st)
+{
+	(void)st;
+
+	static const struct label info = {
+		.text = "Press <Space> to start a battle.",
+		.x = 10,
+		.y = 10,
+		.flags = LABEL_FLAGS_SHADOW
+	};
+
+	painter_set_color(0x4f8fbaff);
+	painter_clear();
+	label_draw(&info);
+	painter_present();
+}
+
+static struct state empty_state = {
+	.handle = empty_handle,
+	.draw = empty_draw
+};
+
+static void
+fight_handle(struct state *st, const union event *ev)
+{
+	battle_handle(st->data, ev);
+}
+
+static void
+fight_update(struct state *st, unsigned int ticks)
+{
+	struct battle *bt = st->data;
+
+	if (battle_update(bt, ticks))
+		game_push(&empty_state);
+}
+
+static void
+fight_draw(struct state *st)
+{
+	painter_set_color(0x000000ff);
+	painter_clear();
+	battle_draw(st->data);
+	painter_present();
+}
+
+static void
+fight_finish(struct state *st)
+{
+	battle_finish(st->data);
+	free(st->data);
+}
+
+static struct state fight_state = {
+	.handle = fight_handle,
+	.update = fight_update,
+	.draw = fight_draw,
+	.finish = fight_finish,
+};
+
+static void
+run(void)
+{
+	game_push(&empty_state);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	registry_finish();
+	theme_finish();
+	window_finish();
+	sys_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	--argc;
+	++argv;
+
+	init();
+	run();
+	quit();
+
+	return 0;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-battle/registry.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,128 @@
+/*
+ * registry.h -- registry of resources
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stddef.h>
+
+#include <core/image.h>
+#include <core/panic.h>
+#include <core/util.h>
+#include <core/sys.h>
+
+#include "registry.h"
+
+#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
+
+struct texture registry_images[REGISTRY_IMAGE_NUM];
+struct texture registry_textures[REGISTRY_TEXTURE_NUM];
+struct sprite registry_sprites[REGISTRY_TEXTURE_NUM];
+struct sound registry_sounds[REGISTRY_SOUND_NUM];
+
+#define REGISTRY_IMAGE(i, path) \
+	{ (i), (path) }
+
+static const struct {
+	enum registry_image index;
+	const char *path;
+} images[] = {
+	REGISTRY_IMAGE(REGISTRY_IMAGE_BATTLE_BACKGROUND, "images/battle-background.png")
+};
+
+#define REGISTRY_TEXTURE(s, path, cw, ch) \
+	{ (s), (path), (cw), (ch) }
+
+static const struct {
+	enum registry_texture index;
+	const char *path;
+	unsigned int cellw;
+	unsigned int cellh;
+} textures[] = {
+	REGISTRY_TEXTURE(REGISTRY_TEXTURE_CURSOR, "sprites/ui-cursor.png", 24, 24),
+	REGISTRY_TEXTURE(REGISTRY_TEXTURE_EXPLOSION, "sprites/explosion.png", 256, 256),
+	REGISTRY_TEXTURE(REGISTRY_TEXTURE_JOHN_SWORD, "sprites/john-sword.png", 256, 256),
+	REGISTRY_TEXTURE(REGISTRY_TEXTURE_JOHN_WALK, "sprites/john-walk.png", 256, 256),
+	REGISTRY_TEXTURE(REGISTRY_TEXTURE_HAUNTED_WOOD, "images/haunted-wood.png", 0, 0),
+	REGISTRY_TEXTURE(REGISTRY_TEXTURE_BLACK_CAT, "images/black-cat.png", 0, 0)
+};
+
+#define REGISTRY_SOUND(s, path) \
+	{ (s), (path) }
+
+static const struct {
+	enum registry_sound index;
+	const char *path;
+} sounds[] = {
+	REGISTRY_SOUND(REGISTRY_SOUND_FIRE, "sounds/fire.wav")
+};
+
+static void
+load_images(void)
+{
+	for (size_t i = 0; i < UTIL_SIZE(images); ++i) {
+		struct texture *texture = &registry_images[images[i].index];
+
+		if (image_open(texture, PATH(images[i].path)) < 0)
+			panic();
+	}
+}
+
+static void
+load_textures_and_sprites(void)
+{
+	for (size_t i = 0; i < UTIL_SIZE(textures); ++i) {
+		struct texture *texture = &registry_textures[textures[i].index];
+		struct sprite *sprite = &registry_sprites[textures[i].index];
+
+		if (image_open(texture, PATH(textures[i].path)) < 0)
+			panic();
+
+		if (textures[i].cellw == 0 || textures[i].cellh == 0)
+			sprite_init(sprite, texture, texture->w, texture->h);
+		else
+			sprite_init(sprite, texture, textures[i].cellw, textures[i].cellh);
+	}
+}
+
+static void
+load_sounds(void)
+{
+	for (size_t i = 0; i < UTIL_SIZE(sounds); ++i) {
+		struct sound *sound = &registry_sounds[sounds[i].index];
+
+		if (sound_open(sound, PATH(sounds[i].path)) < 0)
+			panic();
+	}
+}
+
+void
+registry_init(void)
+{
+	load_images();
+	load_textures_and_sprites();
+	load_sounds();
+}
+
+void
+registry_finish(void)
+{
+	for (size_t i = 0; i < UTIL_SIZE(registry_images); ++i)
+		texture_finish(&registry_images[i]);
+	for (size_t i = 0; i < UTIL_SIZE(registry_textures); ++i)
+		texture_finish(&registry_textures[i]);
+	for (size_t i = 0; i < UTIL_SIZE(registry_sounds); ++i)
+		sound_finish(&registry_sounds[i]);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-battle/registry.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,66 @@
+/*
+ * registry.h -- registry of resources
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef EXAMPLES_BATTLE_REGISTRY_H
+#define EXAMPLES_BATTLE_REGISTRY_H
+
+#include <core/sound.h>
+#include <core/sprite.h>
+#include <core/texture.h>
+
+enum registry_texture {
+	/* UI. */
+	REGISTRY_TEXTURE_CURSOR,
+
+	/* Animations. */
+	REGISTRY_TEXTURE_EXPLOSION,
+
+	/* Characters. */
+	REGISTRY_TEXTURE_JOHN_WALK,
+	REGISTRY_TEXTURE_JOHN_SWORD,
+
+	/* Enemies. */
+	REGISTRY_TEXTURE_HAUNTED_WOOD,
+	REGISTRY_TEXTURE_BLACK_CAT,
+
+	/* Unused.*/
+	REGISTRY_TEXTURE_NUM
+};
+
+enum registry_image {
+	REGISTRY_IMAGE_BATTLE_BACKGROUND,
+	REGISTRY_IMAGE_NUM
+};
+
+enum registry_sound {
+	REGISTRY_SOUND_FIRE,
+	REGISTRY_SOUND_NUM
+};
+
+extern struct texture registry_images[REGISTRY_IMAGE_NUM];
+extern struct texture registry_textures[REGISTRY_TEXTURE_NUM];
+extern struct sprite registry_sprites[REGISTRY_TEXTURE_NUM];
+extern struct sound registry_sounds[REGISTRY_SOUND_NUM];
+
+void
+registry_init(void);
+
+void
+registry_finish(void);
+
+#endif /* !EXAMPLES_BATTLE_REGISTRY_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-battle/spell-fire.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,129 @@
+/*
+ * spell-fire.c -- example of spell: fire
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stdlib.h>
+
+#include <core/action.h>
+#include <core/animation.h>
+#include <core/alloc.h>
+
+#include <ui/align.h>
+
+#include <rpg/battle.h>
+#include <rpg/character.h>
+#include <rpg/spell.h>
+
+#include "registry.h"
+#include "spell-fire.h"
+
+struct data {
+	struct battle *battle;
+	struct character *target;
+	struct animation animation;
+	struct action action;
+	unsigned int selection;
+};
+
+static int
+update(struct action *act, unsigned int ticks)
+{
+	struct data *data = act->data;
+
+	return animation_update(&data->animation, ticks);
+}
+
+static void
+draw(struct action *act)
+{
+	const struct data *data = act->data;
+	const struct battle_entity *et = &data->battle->enemies[data->selection];
+	const struct sprite *sprite = et->ch->sprites[CHARACTER_SPRITE_NORMAL];
+	int x, y;
+
+	align(ALIGN_CENTER,
+	    &x, &y, data->animation.sprite->cellw, data->animation.sprite->cellh,
+	    et->x, et->y, sprite->cellw, sprite->cellh);
+
+	animation_draw(&data->animation, x, y);
+}
+
+static void
+end(struct action *act)
+{
+	struct data *data = act->data;
+	struct character *ch = data->battle->enemies[data->selection].ch;
+
+	/* TODO: compute damage. */
+	const unsigned int damage = 100;
+
+	if ((unsigned int)ch->hp < damage)
+		ch->hp = 0;
+	else
+		ch->hp -= damage;
+
+	battle_indicator_hp(data->battle, data->battle->enemies[data->selection].ch, 100);
+}
+
+static void
+finish(struct action *act)
+{
+	free(act->data);
+}
+
+static void
+fire_select(const struct battle *bt, struct selection *slt)
+{
+	slt->index_side = 0;
+
+	selection_first(slt, bt);
+}
+
+static void
+fire_action(struct battle *bt, struct character *owner, const struct selection *slt)
+{
+	struct data *data;
+
+	(void)owner;
+
+	data = alloc_new0(sizeof (*data));
+	data->selection = slt->index_character;
+	data->battle = bt;
+	data->action.data = data;
+	data->action.update = update;
+	data->action.draw = draw;
+	data->action.finish = finish;
+	data->action.end = end;
+
+	animation_init(&data->animation, &registry_sprites[REGISTRY_TEXTURE_EXPLOSION], 12);
+	animation_start(&data->animation);
+
+	sound_play(&registry_sounds[REGISTRY_SOUND_FIRE], -1, 0);
+
+	action_stack_add(&bt->actions[0], &data->action);
+}
+
+const struct spell spell_fire = {
+	.name = "Fire",
+	.description = "A delicate fire.",
+	.mp = 5,
+	.type = SPELL_TYPE_FIRE,
+	.select = fire_select,
+	.select_kind = SELECTION_KIND_ONE,
+	.select_side = SELECTION_SIDE_ENEMY,
+	.action = fire_action
+};
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-battle/spell-fire.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,24 @@
+/*
+ * spell-fire.c -- example of spell: fire
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef EXAMPLES_BATTLE_SPELL_FIRE_H
+#define EXAMPLES_BATTLE_SPELL_FIRE_H
+
+extern const struct spell spell_fire;
+
+#endif /* !EXAMPLES_BATTLE_SPELL_FIRE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-cursor/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,146 @@
+/*
+ * example-cursor.c -- example on how to change cursor
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/key.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/label.h>
+#include <ui/ui.h>
+
+#define W 1280
+#define H 720
+
+static char help_text[128];
+static enum window_cursor cursor = WINDOW_CURSOR_ARROW;
+
+static struct label help = {
+	.x = 10,
+	.y = 10,
+	.text = help_text,
+	.flags = LABEL_FLAGS_SHADOW
+};
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "cursor") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Cursor", W, H) < 0)
+		panic();
+}
+
+static void
+change(enum window_cursor cursor)
+{
+	static const char *names[] = {
+		[WINDOW_CURSOR_ARROW]           = "WINDOW_CURSOR_ARROW",
+		[WINDOW_CURSOR_EDIT]            = "WINDOW_CURSOR_EDIT",
+		[WINDOW_CURSOR_WAIT]            = "WINDOW_CURSOR_WAIT",
+		[WINDOW_CURSOR_CROSSHAIR]       = "WINDOW_CURSOR_CROSSHAIR",
+		[WINDOW_CURSOR_SIZE]            = "WINDOW_CURSOR_SIZE",
+		[WINDOW_CURSOR_NO]              = "WINDOW_CURSOR_NO",
+		[WINDOW_CURSOR_HAND]            = "WINDOW_CURSOR_HAND"
+	};
+
+	snprintf(help_text, sizeof (help_text), "Keys: <Left>/<Right> to change cursor. Current: %s", names[cursor]);
+	window_set_cursor(cursor);
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		switch (ev->key.key) {
+		case KEY_LEFT:
+			if (cursor > 0)
+				change(--cursor);
+			break;
+		case KEY_RIGHT:
+			if (cursor + 1 < WINDOW_CURSOR_LAST)
+				change(++cursor);
+			break;
+		default:
+			break;
+		}
+
+
+		break;
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	painter_set_color(0xebede9ff);
+	painter_clear();
+	label_draw(&help);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.draw = draw
+	};
+
+	change(cursor);
+
+	game_push(&state);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-debug/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,111 @@
+/*
+ * example-debug.c -- example on how to use debug interface
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/window.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/util.h>
+
+#include <ui/debug.h>
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#define W 1280
+#define H 720
+
+static int mouse_x;
+static int mouse_y;
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "debug") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Debug", W, H) < 0)
+		panic();
+
+	debug_options.enable = 1;
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_MOUSE:
+		mouse_x = ev->mouse.x;
+		mouse_y = ev->mouse.y;
+		break;
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	struct debug_report report = {0};
+
+	painter_set_color(0x4f8fbaff);
+	painter_clear();
+	debugf(&report, "Game running.");
+	debugf(&report, "mouse: %d, %d", mouse_x, mouse_y);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.draw = draw
+	};
+
+	game_push(&state);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-drawable/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,201 @@
+/*
+ * example-drawable.c -- example on how to use automatic drawables
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include <core/alloc.h>
+#include <core/animation.h>
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/drawable.h>
+#include <core/key.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/sys.h>
+#include <core/image.h>
+#include <core/sprite.h>
+#include <core/state.h>
+#include <core/texture.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/label.h>
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#define W       1280
+#define H       720
+#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
+
+static struct label help = {
+	.x = 10,
+	.y = 10,
+	.text = "Keys: <Esc> to reset. Click anywhere to spawn a drawable.",
+	.flags = LABEL_FLAGS_SHADOW
+};
+
+static struct drawable_stack stack;
+
+/*
+ * List of drawables for this example.
+ * -----------------------------------------------------------------------------
+ */
+
+/* 0: Explosion animation. */
+static struct texture explosion_tex;
+static struct sprite explosion_sprite;
+
+struct explosion {
+	struct animation anim;
+	struct drawable dw;
+};
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "drawable") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Drawable", W, H) < 0)
+		panic();
+
+	/* 0: Explosion animation. */
+	if (image_open(&explosion_tex, PATH("sprites/explosion.png")) < 0)
+		panic();
+
+	sprite_init(&explosion_sprite, &explosion_tex, 256, 256);
+}
+
+static int
+explosion_update(struct drawable *dw, unsigned int ticks)
+{
+	struct explosion *ex = dw->data;
+
+	return animation_update(&ex->anim, ticks);
+}
+
+static void
+explosion_draw(struct drawable *dw)
+{
+	struct explosion *ex = dw->data;
+
+	animation_draw(&ex->anim, ex->dw.x, ex->dw.y);
+}
+
+static void
+explosion_finish(struct drawable *dw)
+{
+	free(dw->data);
+}
+
+static void
+spawn(int x, int y)
+{
+	struct explosion *ex = alloc_new0(sizeof (*ex));
+
+	animation_init(&ex->anim, &explosion_sprite, 15);
+
+	ex->dw.data = ex;
+	ex->dw.x = x - (int)(explosion_sprite.cellw / 2);
+	ex->dw.y = y - (int)(explosion_sprite.cellh / 2);
+	ex->dw.update = explosion_update;
+	ex->dw.draw = explosion_draw;
+	ex->dw.finish = explosion_finish;
+
+	drawable_stack_add(&stack, &ex->dw);
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		switch (ev->key.key) {
+		case KEY_ESCAPE:
+			drawable_stack_finish(&stack);
+			break;
+		default:
+			break;
+		}
+		break;
+	case EVENT_CLICKDOWN:
+		spawn(ev->click.x, ev->click.y);
+		break;
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+update(struct state *st, unsigned int ticks)
+{
+	(void)st;
+
+	drawable_stack_update(&stack, ticks);
+
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	painter_set_color(0xebede9ff);
+	painter_clear();
+	label_draw(&help);
+	drawable_stack_draw(&stack);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.update = update,
+		.draw = draw
+	};
+
+	game_push(&state);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-font/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,146 @@
+/*
+ * example-font.c -- show how to use fonts
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/font.h>
+#include <core/game.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/texture.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#define W       (1280)
+#define H       (720)
+
+/* Friendly taken from: https://lospec.com/palette-list/apollo */
+static const unsigned long colors[] = {
+	0x3c5e8bff,     /* Blue. */
+	0x468232ff,     /* Green. */
+	0xad7757ff,     /* Light brown. */
+	0x884b2bff,     /* Brown. */
+	0x752438ff,     /* Red. */
+	0x7a367bff,     /* Magenta. */
+	0x151d28ff,     /* Dark */
+	0xc7cfccff,     /* Christian Grey. */
+};
+
+static int ci = 0;
+static enum font_style style = FONT_STYLE_ANTIALIASED;
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "font") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Font", W, H) < 0)
+		panic();
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		switch (ev->key.key) {
+		case KEY_LEFT:
+			if (ci > 0)
+				ci--;
+			break;
+		case KEY_RIGHT:
+			if ((size_t)ci < UTIL_SIZE(colors))
+				ci++;
+			break;
+		case KEY_SPACE:
+			if (style == FONT_STYLE_ANTIALIASED)
+				style = FONT_STYLE_NONE;
+			else
+				style = FONT_STYLE_ANTIALIASED;
+
+			theme_default()->fonts[THEME_FONT_INTERFACE]->style = style;
+		default:
+			break;
+		}
+		break;
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	struct font *font = theme_default()->fonts[THEME_FONT_INTERFACE];
+	struct texture tex;
+
+	painter_set_color(0xffffffff);
+	painter_clear();
+
+	if (font_render(font, &tex, "Example of text. Use <Left>/<Right> to change color and <Space> to toggle antialiasing.", colors[ci]) < 0)
+		panic();
+
+	texture_draw(&tex, 10, 10);
+	painter_present();
+	texture_finish(&tex);
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.draw = draw
+	};
+
+	game_push(&state);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+
+	return 0;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-gridmenu/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,139 @@
+/*
+ * example-gridmenu.c -- show how to use grid menu
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/trace.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/gridmenu.h>
+#include <ui/label.h>
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#define W       (1280)
+#define H       (720)
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "grid-menu") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Grid menu", W, H) < 0)
+		panic();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	switch (ev->type) {
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		gridmenu_handle(st->data, ev);
+		break;
+	}
+}
+
+static void
+update(struct state *st, unsigned int ticks)
+{
+	(void)ticks;
+
+	struct gridmenu *menu = st->data;
+
+	if (menu->state == GRIDMENU_STATE_ACTIVATED) {
+		tracef("selected index: %u", (unsigned int)menu->selected);
+		gridmenu_reset(menu);
+	}
+}
+
+static void
+draw(struct state *st)
+{
+	painter_set_color(0x4f8fbaff);
+	painter_clear();
+	gridmenu_draw(st->data);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct gridmenu menu = {
+		.menu = {
+			"Feu mineur",
+			"Feu majeur",
+			"Feu septième",
+			"Glace mineure",
+			"Glace majeure",
+			"Glace septième",
+			"Foudre mineure",
+			"Foudre majeure",
+			"Foudre septième",
+			"Choc mineur",
+			"Choc majeur",
+			"Choc septième",
+		},
+		.w = 300,
+		.h = 100,
+		.nrows = 3,
+		.ncols = 2
+	};
+	struct state state = {
+		.data = &menu,
+		.handle = handle,
+		.update = update,
+		.draw = draw,
+	};
+
+	align(ALIGN_CENTER, &menu.x, &menu.y, menu.w, menu.h, 0, 0, W, H);
+
+	/* Need to repaint at least once. */
+	gridmenu_repaint(&menu);
+
+	game_push(&state);
+	game_loop();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-label/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,183 @@
+/*
+ * example-label.c -- show how to use label and alignments
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stddef.h>
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/label.h>
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#define W       (1280)
+#define H       (720)
+
+struct {
+	enum align align;
+	struct label label;
+} table[] = {
+	{
+		.align = ALIGN_TOP_LEFT,
+		.label = {
+			.text = "Top left"
+		}
+	},
+	{
+		.align = ALIGN_TOP,
+		.label = {
+			.text = "Top",
+		}
+	},
+	{
+		.align = ALIGN_TOP_RIGHT,
+		.label = {
+			.text = "Top right",
+		}
+	},
+	{
+		.align = ALIGN_RIGHT,
+		.label = {
+			.text = "Right",
+		}
+	},
+	{
+		.align = ALIGN_BOTTOM_RIGHT,
+		.label = {
+			.text = "Bottom right",
+		}
+	},
+	{
+		.align = ALIGN_BOTTOM,
+		.label = {
+			.text = "Bottom",
+		}
+	},
+	{
+		.align = ALIGN_BOTTOM_LEFT,
+		.label = {
+			.text = "Bottom left",
+		}
+	},
+	{
+		.align = ALIGN_LEFT,
+		.label = {
+			.text = "Left",
+		}
+	},
+	{
+		.align = ALIGN_CENTER,
+		.label = {
+			.text = "The world is Malikania.",
+			.flags = LABEL_FLAGS_SHADOW
+		}
+	}
+};
+
+static struct label mlabel = {
+	.text = "This one follows your mouse and is not aligned."
+};
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "label") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Label", W, H) < 0)
+		panic();
+
+	for (size_t i = 0; i < UTIL_SIZE(table); ++i) {
+		struct label *l = &table[i].label;
+		unsigned int w, h;
+
+		label_query(l, &w, &h);
+		align(table[i].align, &l->x, &l->y, w, h, 0, 0, W, H);
+	}
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_MOUSE:
+		mlabel.x = ev->mouse.x;
+		mlabel.y = ev->mouse.y;
+		break;
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	painter_set_color(0x4f8fbaff);
+	painter_clear();
+
+	for (size_t i = 0; i < UTIL_SIZE(table); ++i)
+		label_draw(&table[i].label);
+
+	label_draw(&mlabel);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.draw = draw
+	};
+
+	game_push(&state);
+	game_loop();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-message/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,327 @@
+/*
+ * example-message.c -- show how to use messages
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stddef.h>
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/frame.h>
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#include <rpg/message.h>
+#include <rpg/rpg.h>
+
+#define W       (1280)
+#define H       (720)
+
+#define MW      (W * 0.75)
+#define MH      (H * 0.120)
+#define MX      ((W / 2) - (MW / 2))
+#define MY      (100)
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "message") < 0 || ui_init() < 0 || rpg_init() < 0)
+		panic();
+	if (window_open("Example - Message", W, H) < 0)
+		panic();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	rpg_finish();
+	ui_finish();
+	core_finish();
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	switch (ev->type) {
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		message_handle(st->data, ev);
+		break;
+	}
+}
+
+static void
+update(struct state *st, unsigned int ticks)
+{
+	if (message_update(st->data, ticks))
+		game_quit();
+}
+
+static void
+draw(struct state *st)
+{
+	painter_set_color(0xffffffff);
+	painter_clear();
+	message_draw(st->data);
+	painter_present();
+}
+
+static void
+run(struct message *msg)
+{
+	struct state state = {
+		.data = msg,
+		.handle = handle,
+		.update = update,
+		.draw = draw
+	};
+
+	message_start(msg);
+
+	game_push(&state);
+	game_loop();
+}
+
+static void
+my_draw_frame(const struct theme *th, const struct frame *f)
+{
+	(void)th;
+
+	painter_set_color(0xff0000ff);
+	painter_draw_rectangle(f->x, f->y, f->w, f->h);
+}
+
+static void
+basic(void)
+{
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.spacing = 12,
+		.text = {
+			"This is a basic message.",
+			"Vertical spacing is automatically computed.",
+			"You need to press <Enter> to close it.",
+		},
+	};
+
+	message_query(&msg, NULL, &msg.h);
+	run(&msg);
+}
+
+static void
+automatic(void)
+{
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.timeout = MESSAGE_TIMEOUT_DEFAULT,
+		.text = {
+			"This is a an automatic message.",
+			"It will disappear in a few seconds.",
+			"You can still press <Enter> to close it quicker."
+		},
+		.flags = MESSAGE_FLAGS_AUTOMATIC
+	};
+
+	message_query(&msg, NULL, &msg.h);
+	run(&msg);
+}
+
+static void
+fadein(void)
+{
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.delay = MESSAGE_DELAY_DEFAULT,
+		.text = {
+			"This message will fade in."
+		},
+		.flags = MESSAGE_FLAGS_FADEIN
+	};
+
+	message_query(&msg, NULL, &msg.h);
+	run(&msg);
+}
+
+static void
+fadeout(void)
+{
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.delay = MESSAGE_DELAY_DEFAULT,
+		.text = {
+			"This message will fade out."
+		},
+		.flags = MESSAGE_FLAGS_FADEOUT
+	};
+
+	message_query(&msg, NULL, &msg.h);
+	run(&msg);
+}
+
+static void
+fade(void)
+{
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.delay = MESSAGE_DELAY_DEFAULT,
+		.text = {
+			"This message will fade in and out."
+		},
+		.flags = MESSAGE_FLAGS_FADEIN | MESSAGE_FLAGS_FADEOUT
+	};
+
+	message_query(&msg, NULL, &msg.h);
+	run(&msg);
+}
+
+static void
+question(void)
+{
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.text = {
+			"Okay, I've understood.",
+			"Nevermind, I'll do it again."
+		},
+		.flags = MESSAGE_FLAGS_QUESTION
+	};
+
+	message_query(&msg, NULL, &msg.h);
+	run(&msg);
+}
+
+static void
+smallbottom(void)
+{
+	const unsigned int w = window.w / 4;
+	const unsigned int h = MH;
+	const int x = (window.w / 2) - (w / 2);
+	const int y = (window.h - h - 10);
+
+	struct message msg = {
+		.x = x,
+		.y = y,
+		.w = w,
+		.h = h,
+		.delay = MESSAGE_DELAY_DEFAULT,
+		.flags = MESSAGE_FLAGS_FADEIN | MESSAGE_FLAGS_FADEOUT,
+		.text = {
+			"This one is small here."
+		}
+	};
+
+	run(&msg);
+}
+
+static void
+toosmallh(void)
+{
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.h = 40,
+		.text = {
+			"This one is too small in height and will emit a warning.",
+			"Because this line will be incomplete."
+		},
+	};
+
+	run(&msg);
+}
+
+static void
+toosmallw(void)
+{
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = 160,
+		.h = MH,
+		.text = {
+			"This one is too small in width."
+		},
+	};
+
+	run(&msg);
+}
+
+static void
+custom(void)
+{
+	struct theme theme;
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.h = MH,
+		.text = {
+			"This one will destroy your eyes.",
+			"Because it use a terrible custom theme."
+		},
+		.theme = &theme
+	};
+
+	/* Borrow default theme and change its frame drawing. */
+	theme_shallow(&theme, NULL);
+	theme.draw_frame = my_draw_frame;
+	theme.colors[THEME_COLOR_NORMAL] = 0x0000ffff;
+
+	run(&msg);
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	basic();
+	fadein();
+	fadeout();
+	fade();
+	automatic();
+	question();
+	smallbottom();
+	toosmallh();
+	toosmallw();
+	custom();
+	quit();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-sprite/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,161 @@
+/*
+ * example-sprite.c -- example on how to use sprites
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/image.h>
+#include <core/key.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/image.h>
+#include <core/sprite.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/texture.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/label.h>
+#include <ui/ui.h>
+
+#define W       1280
+#define H       720
+#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
+#define HEADER "Keys: <Left>/<Right> and <Up/Down> to select a column/row. Current: %u, %u (total %u/%u)"
+
+static char msg[512];
+static struct texture texture;
+static struct sprite sprite;
+static unsigned int row, column;
+
+static struct label help = {
+	.x = 10,
+	.y = 10,
+	.text = msg,
+	.flags = LABEL_FLAGS_SHADOW
+};
+
+static void
+changed(void)
+{
+	snprintf(msg, sizeof (msg), HEADER, column, row, sprite.ncols, sprite.nrows);
+}
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "sprite") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Sprite", W, H) < 0)
+		panic();
+	if (image_open(&texture, PATH("sprites/people.png")) < 0)
+		panic();
+
+	sprite_init(&sprite, &texture, 48, 48);
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		switch (ev->key.key) {
+		case KEY_LEFT:
+			if (column > 0)
+				column--;
+			break;
+		case KEY_RIGHT:
+			if (column + 1 < sprite.ncols)
+				column++;
+			break;
+		case KEY_UP:
+			if (row > 0)
+				row--;
+			break;
+		case KEY_DOWN:
+			if (row + 1 < sprite.nrows)
+				row++;
+			break;
+		default:
+			break;
+		}
+
+		changed();
+		break;
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	int x, y;
+
+	painter_set_color(0xebede9ff);
+	painter_clear();
+	align(ALIGN_CENTER, &x, &y, sprite.cellw, sprite.cellh, 0, 0, W, H);
+	sprite_draw(&sprite, row, column, x, y);
+	label_draw(&help);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.draw = draw
+	};
+
+	changed();
+
+	game_push(&state);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	texture_finish(&texture);
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-trace/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,126 @@
+/*
+ * example-trace.c -- example on how to use custom trace handlers
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/sys.h>
+#include <core/window.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/trace.h>
+#include <core/util.h>
+
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#include <adventure/trace_hud.h>
+
+#define W 1280
+#define H 720
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "trace") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Trace", W, H) < 0)
+		panic();
+
+	trace_handler = trace_hud_handler;
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		switch (ev->key.key) {
+		case KEY_ESCAPE:
+			trace_hud_clear();
+			break;
+		default:
+			tracef("keydown pressed: %d", ev->key.key);
+			break;
+		}
+		break;
+	case EVENT_CLICKDOWN:
+		tracef("click at %d,%d", ev->click.x, ev->click.y);
+		break;
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+update(struct state *st, unsigned int ticks)
+{
+	(void)st;
+
+	trace_hud_update(ticks);
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	painter_set_color(0x4f8fbaff);
+	painter_clear();
+	trace_hud_draw();
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.update = update,
+		.draw = draw
+	};
+
+	game_push(&state);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-ui/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,324 @@
+/*
+ * example-action.c -- example on how to use automatic actions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/action.h>
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/maths.h>
+#include <core/panic.h>
+#include <core/painter.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/button.h>
+#include <ui/checkbox.h>
+#include <ui/frame.h>
+#include <ui/label.h>
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#define W               (1280)
+#define H               (720)
+
+#define FRAME_ORIGIN_X  (10)
+#define FRAME_ORIGIN_Y  (10)
+#define FRAME_WIDTH     (400)
+#define FRAME_HEIGHT    (200)
+
+#define HEADER_HEIGHT   (32)
+
+#define ELEMENT_HEIGHT  (20)
+
+/*
+ * We design a basic UI like this.
+ *
+ *                    FRAME_WIDTH
+ * +---------------------------------------------+--
+ * | Title                                       | | HEADER_HEIGHT
+ * +---------------------------------------------+--
+ * | [x] Auto save                               |
+ * |                                             |
+ * |                                             |
+ * |                                    [ Quit ] |
+ * +---------------------------------------------+
+ */
+static struct {
+	struct action_stack st;
+
+	struct {
+		int active;
+		int x;
+		int y;
+	} motion;
+
+	struct {
+		struct frame frame;
+		struct action act;
+	} panel;
+
+	struct {
+		struct label label;
+		struct action act;
+	} header;
+
+	struct {
+		struct checkbox cb;
+		struct action cb_act;
+		struct label label;
+		struct action label_act;
+	} autosave;
+
+	struct {
+		struct button button;
+		struct action act;
+	} quit;
+} ui = {
+	.panel = {
+		.frame = {
+			.x = FRAME_ORIGIN_X,
+			.y = FRAME_ORIGIN_Y,
+			.w = FRAME_WIDTH,
+			.h = FRAME_HEIGHT
+		}
+	},
+	.header = {
+		.label = {
+			.text = "Preferences",
+			.x = FRAME_ORIGIN_X,
+			.y = FRAME_ORIGIN_Y,
+			.flags = LABEL_FLAGS_SHADOW,
+		}
+	},
+	.autosave = {
+		.cb = {
+			.w = ELEMENT_HEIGHT,
+			.h = ELEMENT_HEIGHT
+		},
+		.label = {
+			.text = "Auto save game",
+			.flags = LABEL_FLAGS_SHADOW,
+		}
+	},
+	.quit = {
+		.button = {
+			.text = "Quit",
+			.h = ELEMENT_HEIGHT
+		}
+	}
+};
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "ui") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - UI", W, H) < 0)
+		panic();
+}
+
+static void
+resize_header(void)
+{
+	struct frame *f = &ui.panel.frame;
+	struct label *l = &ui.header.label;
+	unsigned int w, h;
+
+	/* Header. */
+	label_query(l, &w, &h);
+	align(ALIGN_LEFT, &l->x, &l->y, w, h, f->x, f->y, f->w, HEADER_HEIGHT);
+
+	l->x += theme_default()->padding;
+}
+
+static void
+resize_autosave(void)
+{
+	unsigned int padding = theme_default()->padding;
+	struct frame *f = &ui.panel.frame;
+	struct checkbox *c = &ui.autosave.cb;
+	struct label *l = &ui.autosave.label;
+
+	c->x = f->x + padding;
+	c->y = f->y + HEADER_HEIGHT + padding;
+
+	l->x = c->x + c->w + padding;
+	l->y = c->y;
+}
+
+static void
+resize_button(void)
+{
+	unsigned int padding = theme_default()->padding;
+	struct frame *f = &ui.panel.frame;
+	struct button *b = &ui.quit.button;
+
+	/* Button. */
+	b->w = f->w / 4;
+
+	align(ALIGN_BOTTOM_RIGHT, &b->x, &b->y, b->w, b->h,
+	    f->x, f->y, f->w, f->h);
+
+	b->x -= padding;
+	b->y -= padding;
+}
+
+static void
+resize(void)
+{
+	resize_header();
+	resize_autosave();
+	resize_button();
+}
+
+static void
+prepare(void)
+{
+	/* Frame. */
+	frame_action(&ui.panel.frame, &ui.panel.act);
+
+	/* Header title. */
+	label_action(&ui.header.label, &ui.header.act);
+
+	/* Button quit. */
+	button_action(&ui.quit.button, &ui.quit.act);
+
+	/* Autosave. */
+	checkbox_action(&ui.autosave.cb, &ui.autosave.cb_act);
+	label_action(&ui.autosave.label, &ui.autosave.label_act);
+
+	/* Add all UI elements. */
+	action_stack_add(&ui.st, &ui.panel.act);
+	action_stack_add(&ui.st, &ui.header.act);
+	action_stack_add(&ui.st, &ui.autosave.cb_act);
+	action_stack_add(&ui.st, &ui.autosave.label_act);
+	action_stack_add(&ui.st, &ui.quit.act);
+}
+
+static int
+headerclick(int x, int y)
+{
+	return maths_is_boxed(
+	    ui.panel.frame.x,
+	    ui.panel.frame.y,
+	    ui.panel.frame.w,
+	    HEADER_HEIGHT,
+	    x,
+	    y
+	);
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	case EVENT_MOUSE:
+		if (ui.motion.active) {
+			ui.panel.frame.x += ev->mouse.x - ui.motion.x;
+			ui.panel.frame.y += ev->mouse.y - ui.motion.y;
+			ui.motion.x = ev->mouse.x;
+			ui.motion.y = ev->mouse.y;
+			resize();
+		}
+		break;
+	case EVENT_CLICKDOWN:
+		if (headerclick(ev->click.x, ev->click.y)) {
+			ui.motion.active = 1;
+			ui.motion.x = ev->click.x;
+			ui.motion.y = ev->click.y;
+			window_set_cursor(WINDOW_CURSOR_SIZE);
+		}
+		else
+			action_stack_handle(&ui.st, ev);
+		break;
+	case EVENT_CLICKUP:
+		ui.motion.active = 0;
+		window_set_cursor(WINDOW_CURSOR_ARROW);
+		/* Fallthrough. */
+	default:
+		action_stack_handle(&ui.st, ev);
+		break;
+	}
+}
+
+static void
+update(struct state *st, unsigned int ticks)
+{
+	(void)st;
+
+	if (ui.quit.button.state == BUTTON_STATE_ACTIVATED)
+		game_quit();
+	else
+		action_stack_update(&ui.st, ticks);
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	painter_set_color(0xffffffff);
+	painter_clear();
+	action_stack_draw(&ui.st);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.update = update,
+		.draw = draw
+	};
+
+	prepare();
+	resize();
+
+	game_push(&state);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+
+	return 0;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/CMakeLists.txt	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,76 @@
+#
+# CMakeLists.txt -- CMake build system for Molko's Adventure
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+
+project(libmlk-adventure)
+
+set(
+	SOURCES
+	${libmlk-adventure_SOURCE_DIR}/adventure/action/chest.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/action/chest.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/action/spawner.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/action/spawner.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/action/teleport.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/action/teleport.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/adventure_p.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/assets.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/assets.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/character/black-cat.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/character/black-cat.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/character/neth.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/character/neth.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/dialog/save.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/dialog/save.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/item/potion.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/item/potion.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/mapscene/mapscene.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/mapscene/mapscene.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/molko.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/molko.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/spell/fire-minor.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/spell/fire-minor.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/state/battle.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/state/battle.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/state/continue.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/state/continue.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/state/mainmenu.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/state/mainmenu.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/state/map.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/state/map.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/state/panic.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/state/panic.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/state/splashscreen.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/state/splashscreen.h
+	${libmlk-adventure_SOURCE_DIR}/adventure/trace_hud.c
+	${libmlk-adventure_SOURCE_DIR}/adventure/trace_hud.h
+)
+
+set(
+	NLS
+	${libmlk-adventure_SOURCE_DIR}/nls/fr.po
+)
+
+mlk_library(
+	NAME libmlk-adventure
+	SOURCES ${SOURCES} ${NLS}
+	LANGS ${NLS}
+	LIBRARIES libmlk-rpg
+	INCLUDES
+		PUBLIC $<BUILD_INTERFACE:${libmlk-adventure_SOURCE_DIR}>
+)
+
+source_group(TREE ${libmlk-adventure_SOURCE_DIR} FILES ${SOURCES} ${NLS})
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/action/chest.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,153 @@
+/*
+ * chest.c -- chest object
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/animation.h>
+#include <core/event.h>
+#include <core/maths.h>
+#include <core/panic.h>
+#include <core/sound.h>
+#include <core/sprite.h>
+
+#include <rpg/map.h>
+#include <rpg/save.h>
+
+#include "chest.h"
+
+#define X(c)            ((c)->x - ((c)->map)->view_x)
+#define Y(c)            ((c)->y - ((c)->map)->view_y)
+#define W(c)            ((c)->animation.sprite->cellw)
+#define H(c)            ((c)->animation.sprite->cellh)
+#define TOLERANCE       (10)
+
+static int
+is_near(const struct chest *c)
+{
+	const int x          = c->x - c->map->player_sprite->cellw - TOLERANCE;
+	const int y          = c->y - c->map->player_sprite->cellh - TOLERANCE;
+	const unsigned int w = W(c) + c->map->player_sprite->cellw + (TOLERANCE * 2);
+	const unsigned int h = H(c) + c->map->player_sprite->cellh + (TOLERANCE * 2);
+
+	return maths_is_boxed(x, y, w, h, c->map->player_x, c->map->player_y);
+}
+
+static void
+invoke(struct chest *c)
+{
+	c->state = CHEST_STATE_ANIMATE;
+
+	animation_start(&c->animation);
+
+	if (c->sound)
+		sound_play(c->sound, -1, 0);
+}
+
+static void
+handle(struct action *act, const union event *ev)
+{
+	struct chest *c = act->data;
+
+	if (!is_near(c) || c->state != CHEST_STATE_CLOSED)
+		return;
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		if (ev->key.key == KEY_ENTER)
+			invoke(c);
+		break;
+	case EVENT_CLICKDOWN:
+		if (maths_is_boxed(X(c), Y(c), W(c), H(c), ev->click.x, ev->click.y))
+			invoke(c);
+		break;
+	default:
+		break;
+	}
+}
+
+static int
+update(struct action *act, unsigned int ticks)
+{
+	struct chest *c = act->data;
+
+	if (c->state != CHEST_STATE_ANIMATE)
+		return 0;
+
+	if (animation_update(&c->animation, ticks)) {
+		c->state = CHEST_STATE_OPEN;
+
+		if (c->exec)
+			c->exec(c);
+	}
+
+	return 0;
+}
+
+static void
+draw(struct action *act)
+{
+	struct chest *c = act->data;
+
+	switch (c->state) {
+	case CHEST_STATE_OPEN:
+		sprite_draw(
+		    c->animation.sprite,
+		    c->animation.sprite->nrows - 1,
+		    c->animation.sprite->ncols - 1,
+		    X(c),
+		    Y(c)
+		);
+		break;
+	case CHEST_STATE_ANIMATE:
+		animation_draw(&c->animation, X(c), Y(c));
+		break;
+	default:
+		sprite_draw(c->animation.sprite, 0, 0, X(c), Y(c));
+		break;
+	}
+}
+
+void
+chest_init(struct chest *c)
+{
+	assert(c);
+
+	if (c->save && c->property) {
+		if (save_get_property(c->save, c->property) < 0)
+			panic();
+
+		/* TODO: add an utility. */
+		if (strcmp(c->property->value, "true") == 0)
+			c->state = CHEST_STATE_OPEN;
+	}
+}
+
+struct action *
+chest_action(struct chest *c)
+{
+	assert(c);
+
+	c->action.data = c;
+	c->action.handle = handle;
+	c->action.update = update;
+	c->action.draw = draw;
+
+	return &c->action;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/action/chest.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,66 @@
+/*
+ * chest.h -- chest object
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_ACTION_CHEST_H
+#define MOLKO_ADVENTURE_ACTION_CHEST_H
+
+#include <core/action.h>
+#include <core/animation.h>
+#include <core/core.h>
+
+struct map;
+struct save;
+struct save_property;
+struct sound;
+
+enum chest_state {
+	CHEST_STATE_CLOSED,
+	CHEST_STATE_ANIMATE,
+	CHEST_STATE_OPEN
+};
+
+struct chest {
+	/* Mandatory. */
+	int x;
+	int y;
+	struct map *map;
+	struct animation animation;
+
+	/* Defaulted. */
+	enum chest_state state;
+	struct action action;
+
+	/* Optional. */
+	struct save *save;
+	struct save_property *property;
+	struct sound *sound;
+	void *data;
+	void (*exec)(struct chest *);
+};
+
+CORE_BEGIN_DECLS
+
+void
+chest_init(struct chest *c);
+
+struct action *
+chest_action(struct chest *c);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_ACTION_CHEST_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/action/spawner.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,120 @@
+/*
+ * spawner.c -- spawn battle while moving
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+
+#include <core/alloc.h>
+#include <core/game.h>
+#include <core/util.h>
+
+#include <rpg/battle.h>
+#include <rpg/character.h>
+#include <rpg/map.h>
+
+#include <adventure/molko.h>
+
+#include <adventure/character/black-cat.h>
+
+#include "spawner.h"
+
+static inline unsigned int
+distance(const struct spawner *s)
+{
+	unsigned int gap_x = fmax(s->last_x, s->map->player_x) -
+	                     fmin(s->last_x, s->map->player_x);
+	unsigned int gap_y = fmax(s->last_y, s->map->player_y) -
+			     fmin(s->last_y, s->map->player_y);
+
+	return fmin(s->steps, gap_x + gap_y);
+}
+
+static void
+fight(struct spawner *s)
+{
+	(void)s;
+
+	struct battle *bt;
+
+	bt = alloc_new0(sizeof (*bt));
+
+	bt->enemies[0].ch = alloc_dup(&character_black_cat, sizeof (character_black_cat));
+	bt->enemies[0].x = 400;
+	bt->enemies[0].y = 50;
+	bt->enemies[1].ch = alloc_dup(&character_black_cat, sizeof (character_black_cat));
+	bt->enemies[1].x = 200;
+	bt->enemies[1].y = 100;
+
+	bt->inventory = &molko.inventory;
+
+	for (size_t i = 0; i < TEAM_MEMBER_MAX; ++i) {
+		if (molko.team.members[i]) {
+			bt->team[i].ch = alloc_dup(molko.team.members[i], sizeof (*molko.team.members[i]));
+			character_reset(bt->team[i].ch);
+			bt->team[i].ch->hp = bt->team[i].ch->hpmax;
+			bt->team[i].ch->mp = bt->team[i].ch->mpmax;
+		}
+	}
+
+	molko_fight(bt);
+}
+
+static int
+update(struct action *act, unsigned int ticks)
+{
+	(void)ticks;
+
+	struct spawner *s = act->data;
+
+	if (s->map->player_movement) {
+		s->steps -= distance(s);
+		s->last_x = s->map->player_x;
+		s->last_y = s->map->player_y;
+
+		if (s->steps == 0) {
+			spawner_init(s);
+			fight(s);
+		}
+	}
+
+	return 0;
+}
+
+void
+spawner_init(struct spawner *s)
+{
+	assert(s);
+
+	s->last_x = s->map->player_x;
+	s->last_y = s->map->player_y;
+	s->steps = util_nrand(s->low, s->high);
+}
+
+struct action *
+spawner_action(struct spawner *s)
+{
+	assert(s);
+
+	s->action.data = s;
+	s->action.update = update;
+
+	spawner_init(s);
+
+	return &s->action;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/action/spawner.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,47 @@
+/*
+ * spawner.h -- spawn battle while moving
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_ACTION_SPAWNER_H
+#define MOLKO_ADVENTURE_ACTION_SPAWNER_H
+
+#include <core/action.h>
+#include <core/core.h>
+
+struct map;
+
+struct spawner {
+	struct map *map;
+	unsigned int low;
+	unsigned int high;
+	unsigned int steps;
+	struct action action;
+	int last_x;
+	int last_y;
+};
+
+CORE_BEGIN_DECLS
+
+void
+spawner_init(struct spawner *);
+
+struct action *
+spawner_action(struct spawner *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_ACTION_SPAWNER_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/action/teleport.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,124 @@
+/*
+ * teleport.c -- teleport contact
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/action.h>
+#include <core/alloc.h>
+#include <core/maths.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/texture.h>
+#include <core/window.h>
+
+#include <rpg/map.h>
+
+#include <adventure/molko.h>
+
+#include "teleport.h"
+
+static void
+draw(struct action *act)
+{
+	struct teleport *tp = act->data;
+
+	texture_set_blend_mode(&tp->overlay, TEXTURE_BLEND_BLEND);
+	texture_set_alpha_mod(&tp->overlay, tp->alpha);
+
+	PAINTER_BEGIN(&tp->overlay);
+	painter_set_color(0x000000ff);
+	painter_clear();
+	PAINTER_END();
+
+	texture_draw(&tp->overlay, 0, 0);
+}
+
+static int
+update_fadeout(struct action *act, unsigned int ticks)
+{
+	struct teleport *tp = act->data;
+
+	tp->elapsed += ticks;
+
+	if (tp->elapsed >= 10) {
+		if (tp->alpha >= 255) {
+			molko_teleport(tp->destination, tp->origin_x, tp->origin_y);
+			return 1;
+		}
+
+		tp->elapsed = 0;
+		tp->alpha += 5;
+	}
+
+	return 0;
+}
+
+static int
+update_touch(struct action *act, unsigned int ticks)
+{
+	(void)ticks;
+
+	struct teleport *tp  = act->data;
+	const int x          = tp->x - tp->map->player_sprite->cellw;
+	const int y          = tp->y - tp->map->player_sprite->cellh;
+	const unsigned int w = tp->w + tp->map->player_sprite->cellw;
+	const unsigned int h = tp->h + tp->map->player_sprite->cellh;
+
+	if (maths_is_boxed(x, y, w, h, tp->map->player_x, tp->map->player_y)) {
+		/* Stop movement and disable input. */
+		tp->map->player_movement = 0;
+		game.inhibit = INHIBIT_STATE_INPUT;
+
+		/*
+		 * We change our update function and add a draw function that
+		 * fade the screen out.
+		 */
+		if (texture_new(&tp->overlay, window.w, window.h) < 0)
+			panic();
+
+		act->update = update_fadeout;
+		act->draw = draw;
+	}
+
+	return 0;
+}
+
+static void
+finish(struct action *act)
+{
+	struct teleport *tp = act->data;
+
+	texture_finish(&tp->overlay);
+
+	free(act->data);
+}
+
+struct action *
+teleport_action(struct teleport *tp)
+{
+	assert(tp);
+
+	tp->action.data = tp;
+	tp->action.update = update_touch;
+	tp->action.finish = finish;
+
+	return &tp->action;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/action/teleport.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,50 @@
+/*
+ * teleport.h -- teleport contact
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_ACTIONS_TELEPORT_H
+#define MOLKO_ADVENTURE_ACTIONS_TELEPORT_H
+
+#include <core/action.h>
+#include <core/core.h>
+#include <core/texture.h>
+
+struct map;
+
+struct teleport {
+	int x;
+	int y;
+	unsigned int w;
+	unsigned int h;
+	struct map *map;
+	char destination[256];
+	int origin_x;
+	int origin_y;
+	struct action action;
+	struct texture overlay;
+	unsigned int elapsed;
+	unsigned int alpha;
+};
+
+CORE_BEGIN_DECLS
+
+struct action *
+teleport_action(struct teleport *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_ACTIONS_TELEPORT_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/adventure_p.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,33 @@
+/*
+ * adventure_p.h -- libmlk-adventure private definitions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_ADVENTURE_P_H
+#define MOLKO_ADVENTURE_ADVENTURE_P_H
+
+#include "config.h"
+
+#if defined(MOLKO_WITH_NLS)
+#       include <libintl.h>
+#       define _(s)     dgettext("libmlk-adventure", s)
+#       define N_(s)    s
+#else
+#       define _(s)     s
+#       define N_(s)    s
+#endif
+
+#endif /* !MOLKO_ADVENTURE_ADVENTURE_P_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/assets.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,100 @@
+/*
+ * assets.c -- global atlas for every resources
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/image.h>
+#include <core/panic.h>
+#include <core/sound.h>
+#include <core/sprite.h>
+#include <core/texture.h>
+#include <core/util.h>
+
+#include <ui/theme.h>
+
+#include <adventure/molko.h>
+
+#include "assets.h"
+
+#define SPRITE(which, file, w, h)       { .index = which, .path = file, .cellw = w, .cellh = h }
+#define SOUND(which, file)              { .index = which, .path = file }
+
+static struct {
+	enum assets_sprite index;
+	const char *path;
+	unsigned int cellw;
+	unsigned int cellh;
+	struct texture texture;
+} table_sprites[] = {
+	SPRITE(ASSETS_SPRITE_UI_CURSOR, "sprites/ui-cursor.png", 24, 24),
+	SPRITE(ASSETS_SPRITE_CHEST, "sprites/chest.png", 32, 32),
+	SPRITE(ASSETS_SPRITE_CHARACTER_BLACK_CAT, "images/black-cat.png", 123, 161),
+	SPRITE(ASSETS_SPRITE_CHARACTER_NETH, "sprites/john-walk.png", 256, 256),
+	SPRITE(ASSETS_SPRITE_CHARACTER_NETH_SWORD, "sprites/john-sword.png", 256, 256),
+	SPRITE(ASSETS_SPRITE_FACES, "sprites/faces.png", 144, 144),
+	SPRITE(ASSETS_SPRITE_EXPLOSION, "sprites/explosion.png", 256, 256)
+};
+
+static struct {
+	enum assets_sound index;
+	const char *path;
+} table_sounds[] = {
+	SOUND(ASSETS_SOUND_ITEM_POTION, "sounds/potion.wav")
+};
+
+struct sprite assets_sprites[ASSETS_SPRITE_NUM];
+struct sound assets_sounds[ASSETS_SOUND_NUM];
+
+static void
+init_sprites(void)
+{
+	for (size_t i = 0; i < UTIL_SIZE(table_sprites); ++i) {
+		if (image_open(&table_sprites[i].texture, molko_path(table_sprites[i].path)) < 0)
+			panic();
+
+		sprite_init(&assets_sprites[table_sprites[i].index],
+		    &table_sprites[i].texture,
+		    table_sprites[i].cellw, table_sprites[i].cellh);
+	}
+}
+
+static void
+init_sounds(void)
+{
+	for (size_t i = 0; i < UTIL_SIZE(assets_sounds); ++i) {
+		if (sound_open(&assets_sounds[table_sounds[i].index], molko_path(table_sounds[i].path)) < 0)
+			panic();
+	}
+}
+
+void
+assets_init(void)
+{
+	init_sprites();
+	init_sounds();
+
+	/* Prepare the theme. */
+	theme_default()->sprites[THEME_SPRITE_CURSOR] = &assets_sprites[ASSETS_SPRITE_UI_CURSOR];
+}
+
+void
+assets_finish(void)
+{
+	for (size_t i = 0; i < UTIL_SIZE(table_sprites); ++i)
+		texture_finish(&table_sprites[i].texture);
+	for (size_t i = 0; i < UTIL_SIZE(table_sounds); ++i)
+		sound_finish(&assets_sounds[i]);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/assets.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,67 @@
+/*
+ * assets.h -- global atlas for every resources
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_ASSETS_H
+#define MOLKO_ADVENTURE_ASSETS_H
+
+#include <core/core.h>
+#include <core/sound.h>
+#include <core/sprite.h>
+
+enum assets_sprite {
+	/* UI elements. */
+	ASSETS_SPRITE_UI_CURSOR,
+
+	/* Actions. */
+	ASSETS_SPRITE_CHEST,
+
+	/* Characters enemies. */
+	ASSETS_SPRITE_CHARACTER_BLACK_CAT,
+
+	/* Team assets. */
+	ASSETS_SPRITE_CHARACTER_NETH,
+	ASSETS_SPRITE_CHARACTER_NETH_SWORD,
+	ASSETS_SPRITE_FACES,
+
+	/* Animations. */
+	ASSETS_SPRITE_EXPLOSION,
+
+	ASSETS_SPRITE_NUM
+};
+
+enum assets_sound {
+	/* Items. */
+	ASSETS_SOUND_ITEM_POTION,
+
+	ASSETS_SOUND_NUM
+};
+
+CORE_BEGIN_DECLS
+
+extern struct sprite assets_sprites[ASSETS_SPRITE_NUM];
+extern struct sound assets_sounds[ASSETS_SOUND_NUM];
+
+void
+assets_init(void);
+
+void
+assets_finish(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_ASSETS_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/character/black-cat.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,51 @@
+/*
+ * black-cat.c -- Black Cat enemy
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <rpg/battle.h>
+#include <rpg/character.h>
+
+#include <adventure/adventure_p.h>
+#include <adventure/assets.h>
+
+#include "black-cat.h"
+
+static void
+reset(struct character *ch)
+{
+	ch->hpmax = ch->hp = 126;
+	ch->mpmax = ch->mp = 12;
+	ch->atk = 10;
+	ch->def = 8;
+	ch->agt = 13;
+}
+
+static void
+exec(struct character *ch, struct battle *bt)
+{
+	battle_attack(bt, ch, NULL);
+}
+
+struct character character_black_cat = {
+	.name = N_("Black Cat"),
+	.level = 4,
+	.sprites = {
+		[CHARACTER_SPRITE_NORMAL] = &assets_sprites[ASSETS_SPRITE_CHARACTER_BLACK_CAT]
+	},
+	.reset = reset,
+	.exec = exec
+};
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/character/black-cat.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,24 @@
+/*
+ * black-cat.h -- Black Cat enemy
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_CHARACTER_BLACK_CAT_H
+#define MOLKO_ADVENTURE_CHARACTER_BLACK_CAT_H
+
+extern struct character character_black_cat;
+
+#endif /* !MOLKO_ADVENTURE_CHARACTER_BLACK_CAT_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/character/neth.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,51 @@
+/*
+ * neth.c -- Neth
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <rpg/character.h>
+
+#include <adventure/adventure_p.h>
+#include <adventure/assets.h>
+
+#include <adventure/spell/fire-minor.h>
+
+#include "neth.h"
+
+static void
+reset(struct character *ch)
+{
+	/* TODO: compute hpmax given the level. */
+	ch->hpmax = 570;
+	ch->mpmax = 50;
+	ch->atk = 22;
+	ch->def = 19;
+	ch->agt = 16;
+	ch->luck = 3;
+}
+
+struct character character_neth = {
+	.name = N_("Neth"),
+	.level = 1,
+	.sprites = {
+		[CHARACTER_SPRITE_NORMAL] = &assets_sprites[ASSETS_SPRITE_CHARACTER_NETH],
+		[CHARACTER_SPRITE_SWORD] = &assets_sprites[ASSETS_SPRITE_CHARACTER_NETH_SWORD]
+	},
+	.spells = {
+		&spell_fire_minor
+	},
+	.reset = reset
+};
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/character/neth.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,24 @@
+/*
+ * neth.h -- Neth
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_CHARACTER_NETH_H
+#define MOLKO_ADVENTURE_CHARACTER_NETH_H
+
+extern struct character character_neth;
+
+#endif /* !MOLKO_ADVENTURE_CHARACTER_NETH_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/dialog/save.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,304 @@
+/*
+ * save.c -- select a save slot
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+
+#include <port/port.h>
+
+#include <core/event.h>
+#include <core/font.h>
+#include <core/maths.h>
+#include <core/painter.h>
+#include <core/sprite.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/label.h>
+#include <ui/frame.h>
+#include <ui/theme.h>
+
+#include <adventure/adventure_p.h>
+#include <adventure/assets.h>
+
+#include "save.h"
+
+#define THEME(s)        ((s)->theme ? (s)->theme : theme_default())
+#define LINES_MAX       (3)
+
+/* TODO: require a module for this*/
+#define TEAM_MAX        (4)
+
+struct geo {
+	int x, y;
+	unsigned int w, h;
+
+	/* Per line height/padding. */
+	unsigned int lh;
+	unsigned int lp;
+
+	struct {
+		int x, y;
+		unsigned int w, h;
+
+		/* Lines start positions. */
+		int lx, ly;
+
+		struct {
+			int x, y;
+			unsigned int w, h;
+		} faces[TEAM_MAX];
+	} saves[DIALOG_SAVE_MAX];
+};
+
+static struct geo
+geometry(const struct dialog_save *dlg)
+{
+	struct geo geo = {
+		.w = window.w - THEME(dlg)->padding * 40,
+		.h = window.h - THEME(dlg)->padding * 10,
+	};
+
+	align(ALIGN_CENTER, &geo.x, &geo.y, geo.w, geo.h, 0, 0, window.w, window.h);
+
+	for (size_t i = 0; i < DIALOG_SAVE_MAX; ++i) {
+		const unsigned int padding = THEME(dlg)->padding;
+
+		geo.saves[i].w  = (geo.w -  padding * 2);
+		geo.saves[i].h  = (geo.h - (padding * (DIALOG_SAVE_MAX + 1))) / DIALOG_SAVE_MAX;
+		geo.saves[i].x  = (geo.x +  padding);
+		geo.saves[i].y  = (geo.y +  padding) + i * (padding + geo.saves[i].h);
+		geo.saves[i].lx = (geo.saves[i].x + padding);
+
+		/* Compute lines padding (we draw LINES_MAX lines). */
+		geo.lh = font_height(THEME(dlg)->fonts[THEME_FONT_INTERFACE]);
+		geo.lp = (geo.saves[i].h - (geo.lh * LINES_MAX)) / (LINES_MAX + 1);
+
+		/* Compute faces position. */
+		for (size_t f = 0; f < TEAM_MAX; ++f) {
+			geo.saves[i].faces[f].h = geo.saves[i].h - padding * 2;
+			geo.saves[i].faces[f].w = geo.saves[i].faces[f].h;
+			geo.saves[i].faces[f].x = (geo.saves[i].x + padding) + (f * (padding + geo.saves[i].faces[f].w));
+			geo.saves[i].faces[f].y = (geo.saves[i].y + padding);
+			geo.saves[i].lx += geo.saves[i].faces[f].w + padding;
+		}
+
+		geo.saves[i].ly = geo.saves[i].y + geo.lp;
+	}
+
+	return geo;
+}
+
+static void
+draw_frame(const struct geo *geo)
+{
+	struct frame f = {
+		.x = geo->x,
+		.y = geo->y,
+		.w = geo->w,
+		.h = geo->h,
+	};
+
+	frame_draw(&f);
+}
+
+static void
+draw_save_box(const struct geo *geo, size_t i)
+{
+	/* TODO: change colors at some point. */
+	painter_set_color(0x884b2bff);
+	painter_draw_rectangle(geo->saves[i].x, geo->saves[i].y, geo->saves[i].w, geo->saves[i].h);
+}
+
+static void
+draw_save_faces(const struct dialog_save *dlg, const struct geo *geo, size_t i)
+{
+	(void)dlg;
+
+	/* TODO: determine face. */
+	for (size_t f = 0; f < TEAM_MAX; ++f) {
+		sprite_scale(&assets_sprites[ASSETS_SPRITE_FACES], 0, f,
+		    geo->saves[i].faces[f].x,
+		    geo->saves[i].faces[f].y,
+		    geo->saves[i].faces[f].w,
+		    geo->saves[i].faces[f].h
+		);
+	}
+}
+
+static void
+draw_save_times(const struct dialog_save *dlg, const struct geo *geo, size_t i)
+{
+	struct label label = {0};
+	char time[128], line[256];
+
+	label.theme = dlg->theme;
+	label.x = geo->saves[i].lx;
+	label.y = geo->saves[i].ly;
+	label.flags = LABEL_FLAGS_SHADOW;
+	label.text = line;
+
+	/* TODO: Get map position. */
+	strlcpy(line, "World", sizeof (line));
+	label_draw(&label);
+	
+	/* Last time. */
+	strftime(time, sizeof (time), "%c", localtime(&dlg->saves[i].updated));
+	snprintf(line, sizeof (line), _("Last played: %s"), time);
+
+	label.y += geo->lp + geo->lh;
+	label_draw(&label);
+
+	/* TODO: Time played. */
+	snprintf(line, sizeof (line), _("Time played: %s"), "100 hours");
+
+	label.y += geo->lp + geo->lh;
+	label_draw(&label);
+}
+
+static void
+draw_save(const struct dialog_save *dlg, const struct geo *geo, size_t i)
+{
+	draw_save_box(geo, i);
+
+	/* Do not draw the content if save is invalid. */
+	if (!save_ok(&dlg->saves[i]))
+		return;
+
+	draw_save_faces(dlg, geo, i);
+	draw_save_times(dlg, geo, i);
+}
+
+static void
+draw_saves(const struct dialog_save *dlg, const struct geo *geo)
+{
+	for (size_t i = 0; i < DIALOG_SAVE_MAX; ++i)
+		draw_save(dlg, geo, i);
+}
+
+static void
+draw_cursor(const struct dialog_save *dlg, const struct geo *geo)
+{
+	const struct sprite *sprite = &assets_sprites[ASSETS_SPRITE_UI_CURSOR];
+	const int x = geo->saves[dlg->selected].x - sprite->cellw;
+	const int y = geo->saves[dlg->selected].y;
+
+	sprite_draw(sprite, 1, 2, x, y + (geo->saves[dlg->selected].h / 2) - (sprite->cellh / 2));
+}
+
+static int
+handle_keydown(struct dialog_save *s, const struct event_key *key)
+{
+	assert(key->type == EVENT_KEYDOWN);
+
+	switch (key->key) {
+	case KEY_UP:
+		if (s->selected == 0)
+			s->selected = DIALOG_SAVE_MAX - 1;
+		else
+			s->selected --;
+		break;
+	case KEY_DOWN:
+		if (s->selected + 1 >= DIALOG_SAVE_MAX)
+			s->selected = 0;
+		else
+			s->selected ++;
+		break;
+	case KEY_ENTER:
+		return save_ok(&s->saves[s->selected]);
+	default:
+		break;
+	}
+
+	return 0;
+}
+
+static int
+handle_clickdown(struct dialog_save *s, const struct geo *geo, const struct event_click *clk)
+{
+	assert(clk->type == EVENT_CLICKDOWN);
+
+	for (size_t i = 0; i < DIALOG_SAVE_MAX; ++i) {
+		if (maths_is_boxed(geo->saves[i].x, geo->saves[i].y,
+		                   geo->saves[i].w, geo->saves[i].h,
+		                   clk->x, clk->y)) {
+			s->selected = i;
+			break;
+		}
+	}
+
+	return clk->clicks >= 2 && save_ok(&s->saves[s->selected]);
+}
+
+void
+dialog_save_init(struct dialog_save *s)
+{
+	assert(s);
+
+	for (size_t i = 0; i < DIALOG_SAVE_MAX; ++i)
+		save_open(&s->saves[i], i, SAVE_MODE_READ);
+}
+
+int
+dialog_save_handle(struct dialog_save *dlg, const union event *ev)
+{
+	assert(dlg);
+	assert(ev);
+
+	const struct geo geo = geometry(dlg);
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		return handle_keydown(dlg, &ev->key);
+	case EVENT_CLICKDOWN:
+		return handle_clickdown(dlg, &geo, &ev->click);
+	default:
+		break;
+	}
+
+	return 0;
+}
+
+void
+dialog_save_update(struct dialog_save *dlg, unsigned int ticks)
+{
+	(void)ticks;
+	(void)dlg;
+}
+
+void
+dialog_save_draw(const struct dialog_save *dlg)
+{
+	assert(dlg);
+
+	const struct geo geo = geometry(dlg);
+
+	draw_frame(&geo);
+	draw_saves(dlg, &geo);
+	draw_cursor(dlg, &geo);
+}
+
+void
+dialog_save_finish(struct dialog_save *dlg)
+{
+	assert(dlg);
+
+	for (size_t i = 0; i < DIALOG_SAVE_MAX; ++i)
+		save_finish(&dlg->saves[i]);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/dialog/save.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,57 @@
+/*
+ * save.h -- select a save slot
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_SAVE_H
+#define MOLKO_ADVENTURE_SAVE_H
+
+#include <core/core.h>
+
+#include <rpg/save.h>
+
+#define DIALOG_SAVE_MAX (6)
+
+union event;
+
+struct theme;
+
+struct dialog_save {
+	const struct theme *theme;
+	struct save saves[DIALOG_SAVE_MAX];
+	size_t selected;
+};
+
+CORE_BEGIN_DECLS
+
+void
+dialog_save_init(struct dialog_save *);
+
+int
+dialog_save_handle(struct dialog_save *, const union event *);
+
+void
+dialog_save_update(struct dialog_save *, unsigned int);
+
+void
+dialog_save_draw(const struct dialog_save *);
+
+void
+dialog_save_finish(struct dialog_save *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_SAVE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/item/potion.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,62 @@
+/*
+ * potion.h -- give some heal points
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <math.h>
+
+#include <core/sound.h>
+
+#include <rpg/battle.h>
+#include <rpg/character.h>
+#include <rpg/item.h>
+
+#include <adventure/adventure_p.h>
+#include <adventure/assets.h>
+
+#include "potion.h"
+
+static void
+heal(struct character *ch)
+{
+	ch->hp = fmin(ch->hp + 50, ch->hpmax);
+	sound_play(&assets_sounds[ASSETS_SOUND_ITEM_POTION], -1, 0);
+}
+
+static void
+exec_menu(const struct item *item, struct character *ch)
+{
+	(void)item;
+
+	heal(ch);
+}
+
+static void
+exec_battle(const struct item *item, struct battle *bt, struct character *src, struct character *tgt)
+{
+	(void)item;
+	(void)src;
+
+	heal(tgt);
+	battle_indicator_hp(bt, tgt, 50);
+}
+
+const struct item item_potion = {
+	.name = N_("Potion"),
+	.description = N_("Recover 50 HP."),
+	.exec_menu = exec_menu,
+	.exec_battle = exec_battle
+};
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/item/potion.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,24 @@
+/*
+ * potion.h -- give some heal points
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_ITEM_POTION_H
+#define MOLKO_ADVENTURE_ITEM_POTION_H
+
+extern const struct item item_potion;
+
+#endif /* !MOLKO_ADVENTURE_ITEM_POTION_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/mapscene/mapscene.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,164 @@
+/*
+ * mapscene.c -- map scene loader with actions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/alloc.h>
+#include <core/panic.h>
+#include <core/util.h>
+
+#include <rpg/map.h>
+
+#include <adventure/action/teleport.h>
+#include <adventure/action/spawner.h>
+
+#include <adventure/trace_hud.h>
+
+#include "mapscene.h"
+
+#define SEARCH(key, array, size, cmp) \
+	bsearch(key, array, UTIL_SIZE(array), size, (cmp_fn)cmp)
+
+typedef int (*cmp_fn)(const void *, const void *);
+
+struct action_loader {
+	const char *name;
+	void (*load)(struct map *, int, int, int, int, const char *);
+};
+
+struct mapscene_loader {
+	const char *name;
+	void (*load)(struct map *);
+};
+
+static void
+finish(struct action *a)
+{
+	free(a->data);
+}
+
+void
+load_teleport(struct map *m, int x, int y, int w, int h, const char *line)
+{
+	struct teleport *tp;
+
+	tp = alloc_new0(sizeof (*tp));
+	tp->x = x;
+	tp->y = y;
+	tp->w = w;
+	tp->h = h;
+	tp->map = m;
+
+	if (sscanf(line, "|%255[^|]|%d|%d", tp->destination, &tp->origin_x, &tp->origin_y) < 1)
+		panic();
+
+	teleport_action(tp)->finish = finish;
+	action_stack_add(&m->astack_par, &tp->action);
+}
+
+void
+load_spawner(struct map *m, int x, int y, int w, int h, const char *line)
+{
+	(void)x;
+	(void)y;
+	(void)w;
+	(void)h;
+
+	struct spawner *s;
+
+	s = alloc_new0(sizeof (*s));
+	s->map = m;
+
+	sscanf(line, "|%u|%u", &s->low, &s->high);
+
+	spawner_action(s)->finish = finish;
+	action_stack_add(&m->astack_par, &s->action);
+}
+
+/* Default objects supported on all maps. Must be sorted. */
+static const struct action_loader loaders[] = {
+	{ "spawner",    load_spawner    },
+	{ "teleport",   load_teleport   }
+};
+
+#if 0
+
+/* Per map actions, name refer to map names. Must be sorted. */
+static const struct action_loader maploaders[] = {
+};
+
+/* Per map loaders, to add extra data. Must be sorted. */
+static const struct mapscene_loader mapscenes[] = {
+};
+
+#endif
+
+static int
+cmp_name(const char *key, const struct action_loader *ld)
+{
+	return strncmp(key, ld->name, strlen(ld->name));
+}
+
+#if 0
+
+static int
+cmp_title(const char *key, const struct action_loader *ld)
+{
+	return strcmp(key, ld->name);
+}
+
+#endif
+
+void
+mapscene_load_action(struct map *m, int x, int y, int w, int h, const char *exec)
+{
+	assert(m);
+	assert(exec);
+
+	struct action_loader *ld;
+
+	/* 1. Load predefined loaders. */
+	if ((ld = SEARCH(exec, loaders, sizeof (*ld), cmp_name)))
+		ld->load(m, x, y, w, h, exec + strcspn(exec, "|"));
+
+#if 0
+	/* 2. Load per map objects. */
+	if ((ld = SEARCH(m->title, maploaders, sizeof (*ld), cmp_title)))
+		ld->load(m, x, y, w, h, exec);
+#endif
+}
+
+void
+mapscene_load(struct map *m)
+{
+	assert(m);
+
+#if 0
+	struct mapscene_loader *ld;
+
+	/* Same layout, can use cmp_title as well. */
+	if ((ld = SEARCH(m->title, mapscenes, sizeof (*ld), cmp_title)))
+		ld->load(m);
+#endif
+
+	/* Add the trace hud. */
+	action_stack_add(&m->astack_par, trace_hud_action());
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/mapscene/mapscene.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,36 @@
+/*
+ * mapscene.h -- map scene loader with actions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_MAPSCENE_MAPSCENE_H
+#define MOLKO_ADVENTURE_MAPSCENE_MAPSCENE_H
+
+#include <core/core.h>
+
+struct map;
+
+CORE_BEGIN_DECLS
+
+void
+mapscene_load_action(struct map *, int, int, int, int, const char *);
+
+void
+mapscene_load(struct map *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_MAPSCENE_MAPSCENE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/molko.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,151 @@
+/*
+ * molko.c -- main structure for Molko's Adventure
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stddef.h>
+#include <setjmp.h>
+#include <string.h>
+#include <locale.h>
+
+#include <core/clock.h>
+#include <core/core.h>
+#include <core/event.h>
+#include <core/image.h>
+#include <core/panic.h>
+#include <core/sys.h>
+#include <core/trace.h>
+#include <core/translate.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/ui.h>
+
+#include <rpg/rpg.h>
+
+#include <adventure/state/battle.h>
+#include <adventure/state/panic.h>
+#include <adventure/state/splashscreen.h>
+#include <adventure/state/mainmenu.h>
+#include <adventure/state/map.h>
+
+#include "assets.h"
+#include "molko.h"
+#include "trace_hud.h"
+
+#define WINDOW_WIDTH    1280
+#define WINDOW_HEIGHT   720
+
+
+#include "character/neth.h"
+#include "item/potion.h"
+
+static jmp_buf panic_buf;
+
+struct molko molko;
+
+static void
+crash(void)
+{
+	longjmp(panic_buf, 1);
+}
+
+void
+molko_init(void)
+{
+	setlocale(LC_ALL, "");
+
+	if (core_init("fr.malikania", "molko") < 0 || ui_init() < 0|| rpg_init() < 0)
+		panic();
+	if (translate_init("libmlk-adventure") < 0)
+		panic();
+	if (window_open("Molko's Adventure", WINDOW_WIDTH, WINDOW_HEIGHT) < 0)
+		panic();
+
+	printf("bindir: %s\n", sys_dir(SYS_DIR_BIN));
+	printf("datadir: %s\n", sys_dir(SYS_DIR_DATA));
+	printf("localedir: %s\n", sys_dir(SYS_DIR_LOCALE));
+
+	/*
+	 * From here, we can setup our panic state which requires a window
+	 * to be running.
+	 */
+
+	/* Init other stuff. */
+	assets_init();
+
+	/* Start to splash. */
+	game_push(state_mainmenu_new());
+	molko.team.members[0] = &character_neth;
+	molko.team.members[1] = &character_neth;
+	inventory_add(&molko.inventory, &item_potion, 100);
+
+	/* Init unrecoverable panic state. */
+	molko.panic = state_panic_new();
+	panic_handler = crash;
+	trace_handler = trace_hud_handler;
+}
+
+void
+molko_run(void)
+{
+	if (setjmp(panic_buf) == 0) {
+		/* Initial game run. */
+		game_loop();
+	} else {
+		/* Clear event queue to avoid accidental key presses. */
+		for (union event ev; event_poll(&ev); )
+			continue;
+
+		game_push(molko.panic);
+		game_loop();
+	}
+}
+
+void
+molko_teleport(const char *map, int origin_x, int origin_y)
+{
+	molko.state = MOLKO_STATE_MAP;
+
+	game_push(state_map_new(map, origin_x, origin_y));
+	game.inhibit = INHIBIT_NONE;
+}
+
+void
+molko_fight(struct battle *bt)
+{
+	molko.state = MOLKO_STATE_BATTLE;
+
+	game_push(state_battle_new(bt));
+}
+
+const char *
+molko_path(const char *file)
+{
+	assert(file);
+
+	return util_pathf("%s/%s", sys_dir(SYS_DIR_DATA), file);
+}
+
+void
+molko_finish(void)
+{
+	window_finish();
+	rpg_finish();
+	ui_finish();
+	core_finish();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/molko.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,75 @@
+/*
+ * molko.h -- main structure for Molko's Adventure
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_MOLKO_H
+#define MOLKO_ADVENTURE_MOLKO_H
+
+#include <core/core.h>
+#include <core/game.h>
+#include <core/texture.h>
+#include <core/sprite.h>
+
+#include <rpg/inventory.h>
+#include <rpg/team.h>
+
+struct battle;
+
+enum molko_state {
+	MOLKO_STATE_MAP,
+	MOLKO_STATE_BATTLE,
+};
+
+struct molko {
+	struct state *panic;
+
+	/* Make sure to set this accordingly when changing states. */
+	enum molko_state state;
+
+	struct team team;
+	struct inventory inventory;
+
+	/* For map state. */
+	struct texture map_player_texture;
+	struct sprite map_player_sprite;
+};
+
+CORE_BEGIN_DECLS
+
+extern struct molko molko;
+
+void
+molko_init(void);
+
+void
+molko_run(void);
+
+void
+molko_teleport(const char *map, int origin_x, int origin_y);
+
+void
+molko_fight(struct battle *bt);
+
+const char *
+molko_path(const char *file);
+
+void
+molko_finish(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_MOLKO_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/spell/fire-minor.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,130 @@
+/*
+ * fire-minor.c -- minor fire
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <math.h>
+#include <stdlib.h>
+
+#include <core/action.h>
+#include <core/alloc.h>
+#include <core/animation.h>
+#include <core/maths.h>
+
+#include <rpg/battle.h>
+#include <rpg/character.h>
+#include <rpg/selection.h>
+
+#include <adventure/adventure_p.h>
+#include <adventure/assets.h>
+
+#include "fire-minor.h"
+
+struct rendering {
+	struct battle *battle;
+	struct battle_entity *source;
+	struct battle_entity *target;
+	struct action action;
+	struct animation animation;
+};
+
+static int
+update(struct action *act, unsigned int ticks)
+{
+	struct rendering *rdr = act->data;
+
+	return animation_update(&rdr->animation, ticks);
+}
+
+static void
+draw(struct action *act)
+{
+	const struct rendering *rdr = act->data;
+
+	animation_draw(&rdr->animation, rdr->target->x, rdr->target->y);
+}
+
+static void
+end(struct action *act)
+{
+	struct rendering *rdr = act->data;
+	float base;
+
+	/* Compute damage. */
+	/* TODO: move this into a general maths computation. */
+	/* TODO: move min/max limits outside. */
+	base  = util_nrand(50, 70);
+	base += base * (maths_scale(rdr->source->ch->atk + rdr->source->ch->atkbonus, 0, 1000, 0, 100) / 100);
+
+	/* Reduce damage taken. */
+	base -= base * (maths_scale(rdr->target->ch->atk + rdr->target->ch->atkbonus, 0, 1000, 0, 100) / 200);
+	base  = base < 0 ? 0 : base;
+
+	/* TODO: add battle_damage function*/
+	rdr->target->ch->hp = fmax(rdr->target->ch->hp - base, rdr->target->ch->hp);
+	battle_indicator_hp(rdr->battle, rdr->target->ch, base);
+}
+
+static void
+finish(struct action *act)
+{
+	free(act->data);
+}
+
+static void
+select(const struct battle *bt, struct selection *slt)
+{
+	slt->index_side = 0;
+
+	selection_first(slt, bt);
+}
+
+static void
+action(struct battle *bt, struct character *owner, const struct selection *slt)
+{
+	struct rendering *rdr;
+
+	/* Action. */
+	rdr = alloc_new0(sizeof (*rdr));
+	rdr->action.data = rdr;
+	rdr->action.update = update;
+	rdr->action.draw = draw;
+	rdr->action.end = end;
+	rdr->action.finish = finish;
+
+	/* Battle and target. */
+	rdr->battle = bt;
+	rdr->source = battle_find(bt, owner);
+	rdr->target = &bt->enemies[slt->index_character];
+
+	/* Animation. */
+	rdr->animation.delay = 10;
+	rdr->animation.sprite = &assets_sprites[ASSETS_SPRITE_EXPLOSION];
+	animation_start(&rdr->animation);
+
+	action_stack_add(&bt->actions[0], &rdr->action);
+}
+
+const struct spell spell_fire_minor = {
+	.name = N_("Fire Minor"),
+	.description = N_("A small amount of fire balls"),
+	.mp = 10,
+	.type = SPELL_TYPE_FIRE,
+	.select_kind = SELECTION_KIND_ONE,
+	.select_side = SELECTION_SIDE_ENEMY,
+	.select = select,
+	.action = action
+};
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/spell/fire-minor.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,24 @@
+/*
+ * fire-minor.h -- minor fire
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_FIRE_MINOR_H
+#define MOLKO_ADVENTURE_FIRE_MINOR_H
+
+extern const struct spell spell_fire_minor;
+
+#endif /* !MOLKO_ADVENTURE_FIRE_MINOR_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/state/battle.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,101 @@
+/*
+ * battle.c -- manage a battle
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+
+#include <core/alloc.h>
+#include <core/game.h>
+#include <core/painter.h>
+#include <core/state.h>
+
+#include <rpg/battle.h>
+
+#include "battle.h"
+
+struct self {
+	struct battle *battle;
+	struct state state;
+};
+
+static void
+start(struct state *state)
+{
+	struct self *self = state->data;
+
+	battle_start(self->battle);
+}
+
+static void
+handle(struct state *state, const union event *ev)
+{
+	struct self *self = state->data;
+
+	battle_handle(self->battle, ev);
+}
+
+static void
+update(struct state *state, unsigned int ticks)
+{
+	struct self *self = state->data;
+
+	/* TODO: once we have stacked states, pop it. */
+	if (battle_update(self->battle, ticks))
+		game_pop();
+}
+
+static void
+draw(struct state *state)
+{
+	struct self *self = state->data;
+
+	painter_set_color(0xffffffff);
+	painter_clear();
+	battle_draw(self->battle);
+	painter_present();
+}
+
+static void
+finish(struct state *state)
+{
+	struct self *self = state->data;
+
+	battle_finish(self->battle);
+
+	free(self->battle);
+	free(self);
+}
+
+struct state *
+state_battle_new(struct battle *bt)
+{
+	assert(bt);
+
+	struct self *self;
+
+	self = alloc_new0(sizeof (*self));
+	self->battle = bt;
+	self->state.data = self;
+	self->state.start = start;
+	self->state.handle = handle;
+	self->state.update = update;
+	self->state.draw = draw;
+	self->state.finish = finish;
+
+	return &self->state;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/state/battle.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,34 @@
+/*
+ * battle.h -- manage a battle
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_STATE_BATTLE_H
+#define MOLKO_ADVENTURE_STATE_BATTLE_H
+
+#include <core/core.h>
+
+struct battle;
+struct state;
+
+CORE_BEGIN_DECLS
+
+struct state *
+state_battle_new(struct battle *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_STATE_BATTLE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/state/continue.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,109 @@
+/*
+ * continue.c -- select save to continue the game
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/alloc.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/painter.h>
+#include <core/state.h>
+
+#include <adventure/dialog/save.h>
+
+#include "mainmenu.h"
+#include "continue.h"
+
+struct self {
+	struct state state;
+	struct dialog_save dialog;
+};
+
+static void
+start(struct state *state)
+{
+	struct self *self = state->data;
+
+	dialog_save_init(&self->dialog);
+}
+
+static void
+handle(struct state *state, const union event *ev)
+{
+	struct self *self = state->data;
+	int selected = 0;
+
+	switch (ev->type) {
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	case EVENT_KEYDOWN:
+		if (ev->key.key == KEY_ESCAPE)
+			game_push(state_mainmenu_new());
+		else
+			selected = dialog_save_handle(&self->dialog, ev);
+		break;
+	default:
+		selected = dialog_save_handle(&self->dialog, ev);
+		break;
+	}
+
+	if (selected)
+		game_quit();
+}
+
+static void
+update(struct state *state, unsigned int ticks)
+{
+	struct self *self = state->data;
+
+	dialog_save_update(&self->dialog, ticks);
+}
+
+static void
+draw(struct state *state)
+{
+	struct self *self = state->data;
+
+	painter_set_color(0xffffffff);
+	painter_clear();
+	dialog_save_draw(&self->dialog);
+	painter_present();
+}
+
+static void
+finish(struct state *state)
+{
+	struct self *self = state->data;
+
+	dialog_save_finish(&self->dialog);
+}
+
+struct state *
+state_continue_new(void)
+{
+	struct self *self;
+
+	self = alloc_new0(sizeof (*self));
+	self->state.data = self;
+	self->state.start = start;
+	self->state.handle = handle;
+	self->state.update = update;
+	self->state.draw = draw;
+	self->state.finish = finish;
+
+	return &self->state;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/state/continue.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,33 @@
+/*
+ * continue.h -- select save to continue the game
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_STATE_CONTINUE_H
+#define MOLKO_ADVENTURE_STATE_CONTINUE_H
+
+#include <core/core.h>
+
+struct state;
+
+CORE_BEGIN_DECLS
+
+struct state *
+state_continue_new(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_STATE_CONTINUE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/state/mainmenu.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,228 @@
+/*
+ * mainmenu.c -- game main menu
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/alloc.h>
+#include <core/event.h>
+#include <core/font.h>
+#include <core/game.h>
+#include <core/image.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/texture.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/label.h>
+#include <ui/theme.h>
+
+#include <rpg/character.h>
+
+#include <adventure/assets.h>
+#include <adventure/molko.h>
+#include <adventure/adventure_p.h>
+
+#include <adventure/item/potion.h>
+#include <adventure/character/neth.h>
+
+#include "mainmenu.h"
+#include "continue.h"
+
+struct self {
+	struct state state;
+
+	struct {
+		struct texture tex;
+		int x;
+		int y;
+	} texts[4];
+
+	unsigned int itemsel;           /* Selected item. */
+};
+
+static void
+new(void)
+{
+	/* TODO: temporary. */
+	molko.team.members[0] = &character_neth;
+	character_reset(molko.team.members[0]);
+	molko.team.members[0]->hp = molko.team.members[0]->hpmax;
+	molko.team.members[0]->mp = molko.team.members[0]->mpmax;
+	inventory_add(&molko.inventory, &item_potion, 10);
+
+	molko_teleport("maps/map-world.map", -1, -1);
+}
+
+static void
+resume(void)
+{
+	game_push(state_continue_new());
+}
+
+static void
+quit(void)
+{
+	game_quit();
+}
+
+static void
+perform(struct self *self)
+{
+	assert(self->itemsel < 3);
+
+	static void (*handlers[])(void) = {
+		[0] = new,
+		[1] = resume,
+		[2] = quit
+	};
+
+	handlers[self->itemsel]();
+}
+
+static void
+init_title(struct self *self, struct font *font)
+{
+	if (font_render(font, &self->texts[3].tex, "Molko's Adventure", 0x000000ff) < 0)
+		panic();
+	
+	/* Align header. */
+	align(ALIGN_CENTER, &self->texts[3].x, NULL, self->texts[3].tex.w, self->texts[3].tex.h,
+	    0, 0, window.w, window.h);
+
+	self->texts[3].y = self->texts[3].x;
+}
+
+static void
+init_items(struct self *self, struct font *font)
+{
+	if (font_render(font, &self->texts[0].tex, _("New"), 0x000000ff) < 0 ||
+	    font_render(font, &self->texts[1].tex, _("Continue"), 0x000000ff) < 0 ||
+	    font_render(font, &self->texts[2].tex, _("Quit"), 0x000000ff) < 0)
+		panic();
+
+	self->texts[0].x = (window.w / 2) - (self->texts[0].tex.w / 2);
+	self->texts[0].y = window.h * 0.75;
+
+	self->texts[1].x = self->texts[0].x;
+	self->texts[1].y = self->texts[0].y + self->texts[0].tex.h;
+
+	self->texts[2].x = self->texts[0].x;
+	self->texts[2].y = self->texts[1].y + self->texts[1].tex.h;
+}
+
+static void
+start(struct state *state)
+{
+	struct self *self = state->data;
+	struct font fonts[2];
+
+	if (font_open(&fonts[0], molko_path("fonts/teutonic.ttf"), 130) < 0||
+	    font_open(&fonts[1], molko_path("fonts/pirata-one.ttf"), 30) < 0)
+		panic();
+
+	fonts[0].style = fonts[1].style = FONT_STYLE_ANTIALIASED;
+
+	init_title(self, &fonts[0]);
+	init_items(self, &fonts[1]);
+
+	font_finish(&fonts[0]);
+	font_finish(&fonts[1]);
+}
+
+static void
+handle(struct state *state, const union event *event)
+{
+	struct self *self = state->data;
+
+	switch (event->type) {
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	case EVENT_KEYDOWN:
+		switch (event->key.key) {
+		case KEY_UP:
+			self->itemsel = self->itemsel == 0 ? 2 : self->itemsel - 1;
+			break;
+		case KEY_DOWN:
+			self->itemsel = (self->itemsel + 1) % 3;
+			break;
+		case KEY_ENTER:
+			perform(self);
+			break;
+		default:
+			break;
+		}
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw(struct state *state)
+{
+	struct self *self = state->data;
+	struct sprite *cursor = &assets_sprites[ASSETS_SPRITE_UI_CURSOR];
+	int x, y;
+
+	painter_set_color(0xffffffff);
+	painter_clear();
+
+	for (size_t i = 0; i < UTIL_SIZE(self->texts); ++i)
+		texture_draw(&self->texts[i].tex, self->texts[i].x, self->texts[i].y);
+
+	x  = self->texts[self->itemsel].x;
+	x -= cursor->cellw * 2;
+	y  = self->texts[self->itemsel].y;
+	y += self->texts[self->itemsel].tex.h / 2;
+	y -= cursor->cellh / 2;
+
+	sprite_draw(cursor, 1, 2, x, y);
+	painter_present();
+}
+
+static void
+finish(struct state *state)
+{
+	struct self *self = state->data;
+
+	for (size_t i = 0; i < UTIL_SIZE(self->texts); ++i)
+		texture_finish(&self->texts[i].tex);
+
+	free(self);
+}
+
+struct state *
+state_mainmenu_new(void)
+{
+	struct self *self;
+
+	self = alloc_new0(sizeof (*self));
+	self->state.data = self;
+	self->state.start = start;
+	self->state.handle = handle;
+	self->state.draw = draw;
+	self->state.finish = finish;
+
+	return &self->state;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/state/mainmenu.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,33 @@
+/*
+ * mainmenu.h -- game main menu
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_STATE_MAINMENU_H
+#define MOLKO_ADVENTURE_STATE_MAINMENU_H
+
+#include <core/core.h>
+
+struct state;
+
+CORE_BEGIN_DECLS
+
+struct state *
+state_mainmenu_new(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_STATE_MAINMENU_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/state/map.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,149 @@
+/*
+ * map.c -- map state
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include <port/port.h>
+
+#include <core/event.h>
+#include <core/image.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+
+#include <rpg/map.h>
+#include <rpg/map-file.h>
+
+#include <adventure/mapscene/mapscene.h>
+
+#include <adventure/molko.h>
+
+#include "map.h"
+
+struct self {
+	struct state state;
+	char name[FILENAME_MAX];
+	int origin_x;
+	int origin_y;
+	struct map map;
+	struct map_file map_file;
+};
+
+static void
+start(struct state *state)
+{
+	struct self *self = state->data;
+
+	self->map_file.load_action = mapscene_load_action;
+
+	if (map_file_open(&self->map_file, &self->map, molko_path(self->name)) < 0)
+		panic();
+
+	/* TODO: find this from team maybe. */
+	if (image_open(&molko.map_player_texture, molko_path("sprites/john.png")) < 0)
+		panic();
+
+	sprite_init(&molko.map_player_sprite, &molko.map_player_texture, 48, 48);
+	self->map.player_sprite = &molko.map_player_sprite;
+
+	/* TODO: add support for saving origin in save. */
+	if (self->origin_x >= 0)
+		self->map.player_x = self->origin_x;
+	if (self->origin_y >= 0)
+		self->map.player_y = self->origin_y;
+
+	mapscene_load(&self->map);
+
+	if (map_init(&self->map) < 0)
+		panic();
+}
+
+static void
+handle(struct state *state, const union event *ev)
+{
+	struct self *self = state->data;
+
+	if (ev->type == EVENT_QUIT)
+		game_quit();
+	else
+		map_handle(&self->map, ev);
+}
+
+static void
+update(struct state *state, unsigned int ticks)
+{
+	struct self *self = state->data;
+
+	map_update(&self->map, ticks);
+}
+
+static void
+draw(struct state *state)
+{
+	struct self *self = state->data;
+
+	painter_clear();
+	map_draw(&self->map);
+	painter_present();
+}
+
+static void
+suspend(struct state *state)
+{
+	struct self *self = state->data;
+
+	self->map.player_movement = 0;
+}
+
+static void
+finish(struct state *state)
+{
+	struct self *self = state->data;
+
+	map_finish(&self->map);
+	map_file_finish(&self->map_file);
+
+	free(self);
+}
+
+struct state *
+state_map_new(const char *name, int origin_x, int origin_y)
+{
+	(void)origin_x;
+	(void)origin_y;
+
+	struct self *self;
+
+	self = alloc_new0(sizeof (*self));
+	self->origin_x = origin_x;
+	self->origin_y = origin_y;
+	strlcpy(self->name, name, sizeof (self->name));
+
+	self->state.data = self;
+	self->state.start = start;
+	self->state.handle = handle;
+	self->state.update = update;
+	self->state.draw = draw;
+	self->state.suspend = suspend;
+	self->state.finish = finish;
+
+	return &self->state;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/state/map.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,34 @@
+/*
+ * map.h -- map state
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_STATE_MAP_H
+#define MOLKO_ADVENTURE_STATE_MAP_H
+
+#include <core/core.h>
+
+struct state;
+
+CORE_BEGIN_DECLS
+
+struct state *
+state_map_new(const char *, int, int);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_STATE_MAP_H */
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/state/panic.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,209 @@
+/*
+ * panic_state.c -- panic state
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/alloc.h>
+#include <core/error.h>
+#include <core/event.h>
+#include <core/font.h>
+#include <core/game.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/texture.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/theme.h>
+
+#include "panic.h"
+
+#define BACKGROUND 0x4f5070ff
+#define FOREGROUND 0xffffffff
+
+#define OUT "molko-adventure.txt"
+
+struct self {
+	struct state state;
+
+	struct {
+		struct texture tex;
+		int x;
+		int y;
+	} texts[4];
+};
+
+static void
+die(const char *fmt, ...)
+{
+	assert(fmt);
+
+	va_list ap;
+
+	va_start(ap, fmt);
+	fprintf(stderr, "abort: ");
+	vfprintf(stderr, fmt, ap);
+	va_end(ap);
+	abort();
+	exit(1);
+}
+
+static void
+stop(void)
+{
+	die("%s", error());
+}
+
+static void
+dump(void)
+{
+	FILE *fp;
+
+	if ((fp = fopen(OUT, "w"))) {
+		/* TODO: add more info here. */
+		fprintf(fp, "Molko's Adventure crash dump report\n");
+		fclose(fp);
+	}
+
+	abort();
+}
+
+static void
+handle_keydown(const struct event_key *ev)
+{
+	assert(ev);
+
+	switch (ev->key) {
+	case KEY_q:
+		game_quit();
+		break;
+	case KEY_s:
+		dump();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+start(struct state *state)
+{
+	struct self *self = state->data;
+	struct theme *theme;
+	struct font *font;
+
+	/* We remove the panic handler to avoid infinite recursion. */
+	panic_handler = stop;
+
+	theme = theme_default();
+	font = theme->fonts[THEME_FONT_INTERFACE];
+
+	if (font_render(font, &self->texts[0].tex, "An unrecoverable error occured and the game cannot continue.", FOREGROUND) < 0||
+	    font_render(font, &self->texts[1].tex, "Please report the detailed error as provided below.", FOREGROUND) < 0||
+	    font_render(font, &self->texts[2].tex, "Press <s> to save information and generate a core dump.", FOREGROUND) < 0||
+	    font_render(font, &self->texts[3].tex, "Press <q> to quit without saving information.", FOREGROUND) < 0)
+		die("%s", error());
+
+	/* All align x the same. */
+	for (size_t i = 0; i < UTIL_SIZE(self->texts); ++i)
+		self->texts[i].x = theme->padding;
+
+	/* Header (0-1). */
+	self->texts[0].y = theme->padding;
+	self->texts[1].y = self->texts[0].y + self->texts[0].tex.h + theme->padding;
+
+	/* Footer. (2-3). */
+	self->texts[3].y = window.h - self->texts[2].tex.h - theme->padding;
+	self->texts[2].y = self->texts[3].y - self->texts[3].tex.h - theme->padding;
+}
+
+static void
+handle(struct state *state, const union event *ev)
+{
+	assert(ev);
+
+	(void)state;
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		handle_keydown(&ev->key);
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw(struct state *state)
+{
+	struct self *self = state->data;
+	struct theme *theme = theme_default();
+	struct texture tex;
+	struct font *font;
+	int x, y;
+
+	painter_set_color(BACKGROUND);
+	painter_clear();
+
+	for (size_t i = 0; i < UTIL_SIZE(self->texts); ++i)
+		texture_draw(&self->texts[i].tex, self->texts[i].x, self->texts[i].y);
+
+	/* The error is only available here. */
+	font = theme->fonts[THEME_FONT_INTERFACE];
+
+	if (font_render(font, &tex, error(), FOREGROUND) < 0)
+		die("%s\n", error());
+
+	align(ALIGN_LEFT, &x, &y, tex.w, tex.h, 0, 0, window.w, window.h);
+
+	texture_draw(&tex, x + theme->padding, y);
+	texture_finish(&tex);
+
+	painter_present();
+}
+
+static void
+finish(struct state *state)
+{
+	struct self *self = state->data;
+
+	for (size_t i = 0; i < UTIL_SIZE(self->texts); ++i)
+		texture_finish(&self->texts[i].tex);
+
+	free(self);
+}
+
+struct state *
+state_panic_new(void)
+{
+	struct self *self;
+
+	self = alloc_new0(sizeof (*self));
+	self->state.data = self;
+	self->state.start = start;
+	self->state.handle = handle;
+	self->state.draw = draw;
+	self->state.finish = finish;
+
+	return &self->state;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/state/panic.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,33 @@
+/*
+ * panic_state.h -- panic state
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_STATE_PANIC_H
+#define MOLKO_ADVENTURE_STATE_PANIC_H
+
+#include <core/core.h>
+
+struct state;
+
+CORE_BEGIN_DECLS
+
+struct state *
+state_panic_new(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_STATE_PANIC_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/state/splashscreen.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,115 @@
+/*
+ * splashscreen.c -- splash screen state
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/alloc.h>
+#include <core/font.h>
+#include <core/game.h>
+#include <core/image.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/texture.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+
+#include <adventure/molko.h>
+
+#include "splashscreen.h"
+#include "mainmenu.h"
+
+#define DELAY 3000
+
+struct self {
+	struct state state;
+	struct texture tex;
+	int x;
+	int y;
+	unsigned int elapsed;
+};
+
+static void
+start(struct state *state)
+{
+	struct self *self = state->data;
+	struct font font;
+
+	if (font_open(&font, molko_path("fonts/cubic.ttf"), 80) < 0)
+		panic();
+
+	font.style = FONT_STYLE_ANTIALIASED;
+
+	if (!font_render(&font, &self->tex, "malikania", 0x19332dff))
+		panic();
+
+	align(ALIGN_CENTER, &self->x, &self->y, self->tex.w, self->tex.h,
+	    0, 0, window.w, window.h);
+	font_finish(&font);
+}
+
+static void
+update(struct state *state, unsigned int ticks)
+{
+	struct self *self = state->data;
+
+	self->elapsed += ticks;
+
+	if (self->elapsed >= DELAY)
+		game_push(state_mainmenu_new());
+}
+
+static void
+draw(struct state *state)
+{
+	struct self *self = state->data;
+
+	painter_set_color(0xffffffff);
+	painter_clear();
+	texture_draw(&self->tex, self->x, self->y);
+	painter_present();
+}
+
+static void
+finish(struct state *state)
+{
+	struct self *self = state->data;
+
+	texture_finish(&self->tex);
+
+	free(self);
+}
+
+struct state *
+state_splashscreen_new(void)
+{
+	struct self *self;
+
+	self = alloc_new0(sizeof (*self));
+	self->state.data = self;
+	self->state.start = start;
+	self->state.update = update;
+	self->state.draw = draw;
+	self->state.finish = finish;
+
+	return &self->state;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/state/splashscreen.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,33 @@
+/*
+ * splashscreen.h -- splash screen state
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_STATE_SPLASHSCREEN_H
+#define MOLKO_ADVENTURE_STATE_SPLASHSCREEN_H
+
+#include <core/core.h>
+
+struct state;
+
+CORE_BEGIN_DECLS
+
+struct state *
+state_splashscreen_new(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_STATE_SPLASHSCREEN_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/trace_hud.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,145 @@
+/*
+ * trace_hud.c -- on screen hud
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+
+#include <core/action.h>
+#include <core/font.h>
+#include <core/trace.h>
+#include <core/window.h>
+
+#include <ui/label.h>
+#include <ui/theme.h>
+
+#include "trace_hud.h"
+
+#define LINES_MAX       (4)
+#define THEME(t)        ((t) ? (t) : theme_default())
+
+static struct {
+	char lines[LINES_MAX + 1][TRACE_LINE_MAX];
+	unsigned int elapsed;
+} data;
+
+struct trace_hud trace_hud = {
+	.timeout = TRACE_HUD_TIMEOUT_DEFAULT
+};
+
+void
+trace_hud_handler(const char *str)
+{
+	assert(str);
+
+	/* 1.Try to find an empty line. */
+	for (size_t i = 0; i < LINES_MAX; ++i) {
+		if (data.lines[i][0] == '\0') {
+			snprintf(data.lines[i], sizeof (data.lines[i]), "%s", str);
+			return;
+		}
+	}
+
+	/* 2. All lines are full, put in last one and move other. */
+	memmove(&data.lines[0], &data.lines[1], sizeof (data.lines[0]) * LINES_MAX - 1);
+	snprintf(data.lines[LINES_MAX - 1], sizeof (data.lines[0]), "%s", str);
+
+	/* 3. Reset elapsed time now. */
+	data.elapsed = 0;
+}
+
+void
+trace_hud_update(unsigned int ticks)
+{
+	data.elapsed += ticks;
+
+	/*
+	 * We have an empty line in the data.lines at LINES_MAX, so we simply so
+	 * to move the whole array.
+	 *
+	 * [0] = "abc"
+	 * [1] = "def"
+	 * [2] = "xyz"
+	 * [3] = "zef"
+	 * [n] = "ldkf"
+	 * [LINES_MAX + 1] = "\0"
+	 */
+	if (data.elapsed >= trace_hud.timeout) {
+		data.elapsed = 0;
+		memmove(&data.lines[0], &data.lines[1], sizeof (data.lines[0]) * LINES_MAX);
+	}
+}
+
+void
+trace_hud_draw(void)
+{
+	struct theme *th;
+	int x, y;
+
+	th = THEME(trace_hud.theme);
+	x = th->padding;
+	y = th->padding;
+
+	for (int i = 0; i < LINES_MAX && data.lines[i][0]; ++i) {
+		label_draw(&(struct label) {
+			.x = x,
+			.y = y,
+			.text = data.lines[i],
+			.theme = th,
+			.flags = LABEL_FLAGS_SHADOW
+		});
+
+		y += font_height(th->fonts[THEME_FONT_INTERFACE]);
+		y += th->padding;
+	}
+}
+
+void
+trace_hud_clear(void)
+{
+	memset(&data, 0, sizeof (data));
+}
+
+static int
+update(struct action *a, unsigned int ticks)
+{
+	(void)a;
+
+	trace_hud_update(ticks);
+
+	return 0;
+}
+
+static void
+draw(struct action *a)
+{
+	(void)a;
+
+	trace_hud_draw();
+}
+
+struct action *
+trace_hud_action(void)
+{
+	static struct action a = {
+		.update = update,
+		.draw = draw
+	};
+
+	return &a;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/trace_hud.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,55 @@
+/*
+ * trace_hud.h -- on screen hud
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_TRACE_HUD_H
+#define MOLKO_ADVENTURE_TRACE_HUD_H
+
+#include <core/core.h>
+
+#define TRACE_HUD_TIMEOUT_DEFAULT (3000)
+
+struct action;
+struct theme;
+
+struct trace_hud {
+	struct theme *theme;
+	unsigned int timeout;
+};
+
+CORE_BEGIN_DECLS
+
+extern struct trace_hud trace_hud;
+
+void
+trace_hud_handler(const char *);
+
+void
+trace_hud_update(unsigned int);
+
+void
+trace_hud_draw(void);
+
+void
+trace_hud_clear(void);
+
+struct action *
+trace_hud_action(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_TRACE_HUD_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/nls/fr.po	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,76 @@
+#
+# fr.po -- French translations for libmlk-adventure
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2021-06-28 21:06+0200\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
+"Language-Team: LANGUAGE <LL@li.org>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: libmlk-adventure/adventure/spell/fire-minor.c:123
+msgid "A small amount of fire balls"
+msgstr ""
+
+#: libmlk-adventure/adventure/character/black-cat.c:44
+msgid "Black Cat"
+msgstr ""
+
+#: libmlk-adventure/adventure/state/mainmenu.c:119
+msgid "Continue"
+msgstr "Continuer"
+
+#: libmlk-adventure/adventure/spell/fire-minor.c:122
+msgid "Fire Minor"
+msgstr ""
+
+#: libmlk-adventure/adventure/dialog/save.c:160
+#, c-format
+msgid "Last played: %s"
+msgstr ""
+
+#: libmlk-adventure/adventure/character/neth.c:41
+msgid "Neth"
+msgstr ""
+
+#: libmlk-adventure/adventure/state/mainmenu.c:118
+msgid "New"
+msgstr "Nouvelle partie"
+
+#: libmlk-adventure/adventure/item/potion.c:57
+msgid "Potion"
+msgstr ""
+
+#: libmlk-adventure/adventure/state/mainmenu.c:120
+msgid "Quit"
+msgstr "Quitter"
+
+#: libmlk-adventure/adventure/item/potion.c:58
+msgid "Recover 50 HP."
+msgstr ""
+
+#: libmlk-adventure/adventure/dialog/save.c:166
+#, c-format
+msgid "Time played: %s"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/nls/libmlk-adventure.pot	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,64 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2021-06-28 21:06+0200\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
+"Language-Team: LANGUAGE <LL@li.org>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=CHARSET\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: libmlk-adventure/adventure/spell/fire-minor.c:123
+msgid "A small amount of fire balls"
+msgstr ""
+
+#: libmlk-adventure/adventure/character/black-cat.c:44
+msgid "Black Cat"
+msgstr ""
+
+#: libmlk-adventure/adventure/state/mainmenu.c:119
+msgid "Continue"
+msgstr ""
+
+#: libmlk-adventure/adventure/spell/fire-minor.c:122
+msgid "Fire Minor"
+msgstr ""
+
+#: libmlk-adventure/adventure/dialog/save.c:160
+#, c-format
+msgid "Last played: %s"
+msgstr ""
+
+#: libmlk-adventure/adventure/character/neth.c:41
+msgid "Neth"
+msgstr ""
+
+#: libmlk-adventure/adventure/state/mainmenu.c:118
+msgid "New"
+msgstr ""
+
+#: libmlk-adventure/adventure/item/potion.c:57
+msgid "Potion"
+msgstr ""
+
+#: libmlk-adventure/adventure/state/mainmenu.c:120
+msgid "Quit"
+msgstr ""
+
+#: libmlk-adventure/adventure/item/potion.c:58
+msgid "Recover 50 HP."
+msgstr ""
+
+#: libmlk-adventure/adventure/dialog/save.c:166
+#, c-format
+msgid "Time played: %s"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/CMakeLists.txt	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,110 @@
+#
+# CMakeLists.txt -- CMake build system for Molko's Adventure
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+
+project(libmlk-core)
+
+set(
+	SOURCES
+	${libmlk-core_SOURCE_DIR}/core/action.c
+	${libmlk-core_SOURCE_DIR}/core/action.h
+	${libmlk-core_SOURCE_DIR}/core/alloc.c
+	${libmlk-core_SOURCE_DIR}/core/alloc.h
+	${libmlk-core_SOURCE_DIR}/core/animation.c
+	${libmlk-core_SOURCE_DIR}/core/animation.h
+	${libmlk-core_SOURCE_DIR}/core/clock.c
+	${libmlk-core_SOURCE_DIR}/core/clock.h
+	${libmlk-core_SOURCE_DIR}/core/color.h
+	${libmlk-core_SOURCE_DIR}/core/core.c
+	${libmlk-core_SOURCE_DIR}/core/core.h
+	${libmlk-core_SOURCE_DIR}/core/core_p.h
+	${libmlk-core_SOURCE_DIR}/core/drawable.c
+	${libmlk-core_SOURCE_DIR}/core/drawable.h
+	${libmlk-core_SOURCE_DIR}/core/error.c
+	${libmlk-core_SOURCE_DIR}/core/error.h
+	${libmlk-core_SOURCE_DIR}/core/event.c
+	${libmlk-core_SOURCE_DIR}/core/event.h
+	${libmlk-core_SOURCE_DIR}/core/font.c
+	${libmlk-core_SOURCE_DIR}/core/font.h
+	${libmlk-core_SOURCE_DIR}/core/game.c
+	${libmlk-core_SOURCE_DIR}/core/game.h
+	${libmlk-core_SOURCE_DIR}/core/image.c
+	${libmlk-core_SOURCE_DIR}/core/image.h
+	${libmlk-core_SOURCE_DIR}/core/inhibit.h
+	${libmlk-core_SOURCE_DIR}/core/key.h
+	${libmlk-core_SOURCE_DIR}/core/maths.c
+	${libmlk-core_SOURCE_DIR}/core/maths.h
+	${libmlk-core_SOURCE_DIR}/core/mouse.h
+	${libmlk-core_SOURCE_DIR}/core/music.c
+	${libmlk-core_SOURCE_DIR}/core/music.h
+	${libmlk-core_SOURCE_DIR}/core/painter.c
+	${libmlk-core_SOURCE_DIR}/core/painter.h
+	${libmlk-core_SOURCE_DIR}/core/panic.c
+	${libmlk-core_SOURCE_DIR}/core/panic.h
+	${libmlk-core_SOURCE_DIR}/core/script.c
+	${libmlk-core_SOURCE_DIR}/core/script.h
+	${libmlk-core_SOURCE_DIR}/core/sound.c
+	${libmlk-core_SOURCE_DIR}/core/sound.h
+	${libmlk-core_SOURCE_DIR}/core/sprite.c
+	${libmlk-core_SOURCE_DIR}/core/sprite.h
+	${libmlk-core_SOURCE_DIR}/core/state.c
+	${libmlk-core_SOURCE_DIR}/core/state.h
+	${libmlk-core_SOURCE_DIR}/core/sys.c
+	${libmlk-core_SOURCE_DIR}/core/sys.h
+	${libmlk-core_SOURCE_DIR}/core/texture.c
+	${libmlk-core_SOURCE_DIR}/core/texture.h
+	${libmlk-core_SOURCE_DIR}/core/texture_p.h
+	${libmlk-core_SOURCE_DIR}/core/trace.c
+	${libmlk-core_SOURCE_DIR}/core/trace.h
+	${libmlk-core_SOURCE_DIR}/core/translate.c
+	${libmlk-core_SOURCE_DIR}/core/translate.h
+	${libmlk-core_SOURCE_DIR}/core/util.c
+	${libmlk-core_SOURCE_DIR}/core/util.h
+	${libmlk-core_SOURCE_DIR}/core/window.c
+	${libmlk-core_SOURCE_DIR}/core/window.h
+	${libmlk-core_SOURCE_DIR}/core/window_p.h
+	${libmlk-core_SOURCE_DIR}/core/zfile.c
+	${libmlk-core_SOURCE_DIR}/core/zfile.h
+)
+
+set(
+	NLS
+	${libmlk-core_SOURCE_DIR}/nls/fr.po
+)
+
+if (MLK_WITH_NLS)
+	list(APPEND LIBRARIES ${Intl_LIBRARIES})
+endif ()
+
+if (MLK_WITH_ZSTD)
+	list(APPEND LIBRARIES ZSTD::ZSTD)
+endif ()
+
+if (CMAKE_SYSTEM_NAME MATCHES "Windows")
+	list(APPEND LIBRARIES shlwapi)
+endif ()
+
+mlk_library(
+	NAME libmlk-core
+	SOURCES ${SOURCES} ${NLS}
+	LANGS ${NLS}
+	LIBRARIES PUBLIC ${LIBRARIES} SDL2::SDL2 SDL2::image SDL2::ttf SDL2::mixer libmlk-port
+	INCLUDES
+		PUBLIC $<BUILD_INTERFACE:${libmlk-core_SOURCE_DIR}>
+)
+
+source_group(TREE ${libmlk-core_SOURCE_DIR} FILES ${SOURCES} ${NLS})
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/action.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,179 @@
+/*
+ * action.c -- action states
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stddef.h>
+#include <string.h>
+
+#include "action.h"
+
+#define ACTION_FOREACH(st, iter) \
+	for (size_t i = 0; i < ACTION_STACK_MAX && ((iter) = (st)->actions[i], 1); ++i)
+
+void
+action_handle(struct action *act, const union event *ev)
+{
+	assert(act);
+	assert(ev);
+
+	if (act->handle)
+		act->handle(act, ev);
+}
+
+int
+action_update(struct action *act, unsigned int ticks)
+{
+	assert(act);
+
+	if (act->update)
+		return act->update(act, ticks);
+
+	/* No function means immortal action. */
+	return 0;
+}
+
+void
+action_draw(struct action *act)
+{
+	assert(act);
+
+	if (act->draw)
+		act->draw(act);
+}
+
+void
+action_end(struct action *act)
+{
+	assert(act);
+
+	if (act->end)
+		act->end(act);
+}
+
+void
+action_finish(struct action *act)
+{
+	assert(act);
+
+	if (act->finish)
+		act->finish(act);
+}
+
+void
+action_stack_init(struct action_stack *st)
+{
+	assert(st);
+
+	memset(st, 0, sizeof (*st));
+}
+
+int
+action_stack_add(struct action_stack *st, struct action *act)
+{
+	assert(st);
+	assert(act);
+
+	for (size_t i = 0; i < ACTION_STACK_MAX; ++i) {
+		if (!st->actions[i]) {
+			st->actions[i] = act;
+			return 0;
+		}
+	}
+
+	return -1;
+}
+
+void
+action_stack_handle(struct action_stack *st, const union event *ev)
+{
+	assert(st);
+	assert(ev);
+
+	struct action *act;
+
+	ACTION_FOREACH(st, act)
+		if (act)
+			action_handle(act, ev);
+}
+
+int
+action_stack_update(struct action_stack *st, unsigned int ticks)
+{
+	assert(st);
+
+	struct action *act;
+
+	for (size_t i = 0; i < ACTION_STACK_MAX; ++i) {
+		act = st->actions[i];
+
+		if (act && action_update(act, ticks)) {
+			action_end(act);
+			action_finish(act);
+			st->actions[i] = NULL;
+		}
+	}
+
+	/*
+	 * We process all actions again in case the user modified the stack
+	 * within their update function.
+	 */
+	return action_stack_completed(st);
+}
+
+void
+action_stack_draw(const struct action_stack *st)
+{
+	assert(st);
+
+	struct action *act;
+
+	ACTION_FOREACH(st, act)
+		if (act)
+			action_draw(act);
+}
+
+int
+action_stack_completed(const struct action_stack *st)
+{
+	assert(st);
+
+	struct action *act;
+
+	ACTION_FOREACH(st, act)
+		if (act)
+			return 0;
+
+	return 1;
+}
+
+void
+action_stack_finish(struct action_stack *st)
+{
+	assert(st);
+	
+	struct action *act;
+
+	ACTION_FOREACH(st, act) {
+		if (act) {
+			action_end(act);
+			action_finish(act);
+		}
+	}
+
+	memset(st, 0, sizeof (*st));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/action.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,81 @@
+/*
+ * action.h -- action states
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_ACTION_H
+#define MOLKO_CORE_ACTION_H
+
+#include "core.h"
+
+#define ACTION_STACK_MAX (128)
+
+union event;
+
+struct action {
+	void *data;
+	void (*handle)(struct action *, const union event *);
+	int (*update)(struct action *, unsigned int);
+	void (*draw)(struct action *);
+	void (*end)(struct action *);
+	void (*finish)(struct action *);
+};
+
+struct action_stack {
+	struct action *actions[ACTION_STACK_MAX];
+};
+
+CORE_BEGIN_DECLS
+
+void
+action_handle(struct action *, const union event *);
+
+int
+action_update(struct action *, unsigned int);
+
+void
+action_draw(struct action *);
+
+void
+action_end(struct action *);
+
+void
+action_finish(struct action *);
+
+void
+action_stack_init(struct action_stack *);
+
+int
+action_stack_add(struct action_stack *, struct action *);
+
+void
+action_stack_handle(struct action_stack *, const union event *);
+
+int
+action_stack_update(struct action_stack *, unsigned int);
+
+void
+action_stack_draw(const struct action_stack *);
+
+int
+action_stack_completed(const struct action_stack *);
+
+void
+action_stack_finish(struct action_stack *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_ACTION_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/alloc.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,244 @@
+/*
+ * alloc.h -- custom allocators
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <errno.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <SDL.h>
+
+#include "alloc.h"
+#include "error.h"
+#include "panic.h"
+
+static void *
+panic_alloc(size_t size)
+{
+	void *mem;
+
+	if (!(mem = malloc(size)))
+		panicf("%s", strerror(errno));
+
+	return mem;
+}
+
+static void *
+panic_realloc(void *ptr, size_t size)
+{
+	void *mem;
+
+	if (!(mem = realloc(ptr, size)) && size != 0)
+		panicf("%s", strerror(errno));
+
+	return mem;
+}
+
+static const struct alloc_funcs default_alloc_funcs = {
+	.alloc = panic_alloc,
+	.realloc = panic_realloc,
+	.free = free
+};
+
+static const struct alloc_funcs *funcs = &default_alloc_funcs;
+
+void
+alloc_set(const struct alloc_funcs *newfuncs)
+{
+	assert(funcs);
+	assert(funcs->alloc);
+	assert(funcs->realloc);
+	assert(funcs->free);
+
+	funcs = newfuncs;
+
+	/* Change SDL allocators as well. */
+	SDL_SetMemoryFunctions(alloc_new, alloc_array0, alloc_renew, free);
+}
+
+void *
+alloc_new(size_t size)
+{
+	assert(size != 0);
+
+	return funcs->alloc(size);
+}
+
+void *
+alloc_new0(size_t size)
+{
+	assert(size != 0);
+
+	void *ptr;
+
+	if ((ptr = funcs->alloc(size)))
+		memset(ptr, 0, size);
+
+	return ptr;
+}
+
+void *
+alloc_array(size_t len, size_t elemsize)
+{
+	assert(len != 0);
+	assert(elemsize != 0);
+
+	size_t size = len * elemsize;
+
+	if (size / len != elemsize)
+		return errorf("%s", strerror(ENOMEM)), NULL;
+
+	return funcs->alloc(size);
+}
+
+void *
+alloc_array0(size_t len, size_t elemsize)
+{
+	assert(len != 0);
+	assert(elemsize != 0);
+
+	void *mem;
+	size_t size = len * elemsize;
+
+	if (size / len != elemsize)
+		return errorf("%s", strerror(ENOMEM)), NULL;
+
+	if ((mem = funcs->alloc(size)))
+		memset(mem, 0, size);
+
+	return mem;
+}
+
+void *
+alloc_renew(void *ptr, size_t size)
+{
+	return funcs->realloc(ptr, size);
+}
+
+void *
+alloc_rearray(void *ptr, size_t len, size_t elemsize)
+{
+	size_t size = len * elemsize;
+
+	if (size / len != elemsize)
+		return errorf("%s", strerror(ENOMEM)), NULL;
+
+	return funcs->realloc(ptr, size);
+}
+
+void *
+alloc_rearray0(void *ptr, size_t oldlen, size_t newlen, size_t elemsize)
+{
+	size_t size = newlen * elemsize;
+
+	if (size / newlen != elemsize)
+		return errorf("%s", strerror(ENOMEM)), NULL;
+	if (!(ptr = funcs->realloc(ptr, size)))
+		return NULL;
+
+	if (newlen > oldlen)
+		memset((unsigned char *)ptr + (oldlen * elemsize), 0, (newlen - oldlen) * elemsize);
+
+	return ptr;
+}
+
+void *
+alloc_dup(const void *ptr, size_t size)
+{
+	assert(ptr);
+	assert(size != 0);
+
+	void *mem;
+
+	if ((mem = funcs->alloc(size)))
+		memcpy(mem, ptr, size);
+
+	return mem;
+}
+
+char *
+alloc_sdup(const char *src)
+{
+	assert(src);
+
+	char *ret;
+	size_t length = strlen(src) + 1;
+
+	if ((ret = funcs->alloc(length)))
+		memcpy(ret, src, length + 1);
+
+	return ret;
+}
+
+int
+alloc_pool_init(struct alloc_pool *pool, size_t elemsize, void (*finalizer)(void *))
+{
+	assert(pool);
+	assert(elemsize != 0);
+
+	if (!(pool->data = alloc_array(ALLOC_POOL_INIT_DEFAULT, elemsize)))
+		return -1;
+
+	pool->elemsize = elemsize;
+	pool->size = 0;
+	pool->capacity = ALLOC_POOL_INIT_DEFAULT;
+	pool->finalizer = finalizer;
+
+	return 0;
+}
+
+void *
+alloc_pool_new(struct alloc_pool *pool)
+{
+	assert(pool);
+
+	if (pool->size >= pool->capacity) {
+		void *newptr = alloc_rearray(pool->data, pool->capacity * 2, pool->elemsize);
+
+		if (!newptr)
+			return NULL;
+
+		pool->data = newptr;
+		pool->capacity *= 2;
+	}
+
+	return ((unsigned char *)pool->data) + pool->size++ * pool->elemsize;
+}
+
+void *
+alloc_pool_get(const struct alloc_pool *pool, size_t index)
+{
+	assert(pool);
+	assert(index < pool->size);
+
+	return ((unsigned char *)pool->data) + index * pool->elemsize;
+}
+
+void
+alloc_pool_finish(struct alloc_pool *pool)
+{
+	if (pool->finalizer) {
+		unsigned char *tab = pool->data;
+
+		for (size_t i = 0; i < pool->size; ++i)
+			pool->finalizer(tab + i * pool->elemsize);
+	}
+
+	free(pool->data);
+	memset(pool, 0, sizeof (*pool));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/alloc.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,94 @@
+/*
+ * alloc.h -- custom allocators
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_ALLOC_H
+#define MOLKO_CORE_ALLOC_H
+
+#include <stddef.h>
+
+#include "core.h"
+#include "util.h"
+
+/* Must be power of 2. */
+#define ALLOC_POOL_INIT_DEFAULT (32)
+
+/* Custom allocator. */
+struct alloc_funcs {
+	void *(*alloc)(size_t);
+	void *(*realloc)(void *, size_t);
+	void (*free)(void *);
+};
+
+/* Minimalist growable array for loading data. */
+struct alloc_pool {
+	void *data;
+	size_t elemsize;
+	size_t size;
+	size_t capacity;
+	void (*finalizer)(void *);
+};
+
+CORE_BEGIN_DECLS
+
+/* allocator functions. */
+void
+alloc_set(const struct alloc_funcs *);
+
+void *
+alloc_new(size_t);
+
+void *
+alloc_new0(size_t);
+
+void *
+alloc_array(size_t, size_t);
+
+void *
+alloc_array0(size_t, size_t);
+
+void *
+alloc_renew(void *, size_t);
+
+void *
+alloc_rearray(void *, size_t, size_t);
+
+void *
+alloc_rearray0(void *, size_t, size_t, size_t);
+
+void *
+alloc_dup(const void *, size_t);
+
+char *
+alloc_sdup(const char *);
+
+/* alloc_pool functions. */
+int
+alloc_pool_init(struct alloc_pool *, size_t , void (*)(void *));
+
+void *
+alloc_pool_new(struct alloc_pool *);
+
+void *
+alloc_pool_get(const struct alloc_pool *, size_t);
+
+void
+alloc_pool_finish(struct alloc_pool *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_ALLOC_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/animation.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,120 @@
+/*
+ * animation.c -- basic animations
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+
+#include "drawable.h"
+#include "animation.h"
+#include "sprite.h"
+
+static int
+update(struct drawable *dw, unsigned int ticks)
+{
+	return animation_update(dw->data, ticks);
+}
+
+static void
+draw(struct drawable *dw)
+{
+	animation_draw(dw->data, dw->x, dw->y);
+}
+
+void
+animation_init(struct animation *an, const struct sprite *sprite, unsigned int delay)
+{
+	assert(an);
+	assert(sprite);
+
+	an->sprite = sprite;
+	an->row = 0;
+	an->column = 0;
+	an->delay = delay;
+	an->elapsed = 0;
+}
+
+void
+animation_start(struct animation *an)
+{
+	assert(an);
+
+	an->row = 0;
+	an->column = 0;
+	an->elapsed = 0;
+}
+
+int
+animation_completed(const struct animation *an)
+{
+	assert(an);
+
+	return an->elapsed >= an->delay &&
+	       an->row >= an->sprite->nrows &&
+	       an->column >= an->sprite->ncols;
+}
+
+int
+animation_update(struct animation *an, unsigned int ticks)
+{
+	assert(an);
+
+	an->elapsed += ticks;
+
+	if (an->elapsed < an->delay)
+		return 0;
+
+	/* Increment column first */
+	if (++an->column >= an->sprite->ncols) {
+		/*
+		 * Increment row, if we reach the last row it means we are
+		 * at the last frame.
+		 */
+		if (++an->row >= an->sprite->nrows)
+			an->row = an->sprite->nrows;
+		else
+			an->column = an->elapsed = 0;
+	} else
+		an->elapsed = 0;
+
+	return animation_completed(an);
+}
+
+int
+animation_draw(const struct animation *an, int x, int y)
+{
+	assert(an);
+
+	return sprite_draw(an->sprite, an->row, an->column, x, y);
+}
+
+void
+animation_drawable(struct animation *an, struct drawable *dw, int x, int y)
+{
+	assert(an);
+	assert(dw);
+
+	memset(dw, 0, sizeof (*dw));
+	
+	dw->data = an;
+	dw->x = x - (an->sprite->cellw / 2);
+	dw->y = y - (an->sprite->cellh / 2);
+	dw->update = update;
+	dw->draw = draw;
+
+	animation_start(an);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/animation.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,57 @@
+/*
+ * animation.h -- basic animations
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_ANIMATION_H
+#define MOLKO_CORE_ANIMATION_H
+
+#include "core.h"
+
+struct drawable;
+struct sprite;
+
+struct animation {
+	const struct sprite *sprite;
+	unsigned int row;
+	unsigned int column;
+	unsigned int delay;
+	unsigned int elapsed;
+};
+
+CORE_BEGIN_DECLS
+
+void
+animation_init(struct animation *, const struct sprite *, unsigned int);
+
+void
+animation_start(struct animation *);
+
+int
+animation_completed(const struct animation *);
+
+int
+animation_update(struct animation *, unsigned int);
+
+int
+animation_draw(const struct animation *, int, int);
+
+void
+animation_drawable(struct animation *, struct drawable *, int, int);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_ANIMATION_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/clock.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,33 @@
+/*
+ * clock.c -- track elapsed time
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <SDL.h>
+
+#include "clock.h"
+
+void
+clock_start(struct clock *clock)
+{
+	clock->ticks = SDL_GetTicks();
+}
+
+unsigned int
+clock_elapsed(const struct clock *clock)
+{
+	return SDL_GetTicks() - clock->ticks;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/clock.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,38 @@
+/*
+ * clock.h -- track elapsed time
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_CLOCK_H
+#define MOLKO_CORE_CLOCK_H
+
+#include "core.h"
+
+struct clock {
+	unsigned int ticks;
+};
+
+CORE_BEGIN_DECLS
+
+void
+clock_start(struct clock *);
+
+unsigned int
+clock_elapsed(const struct clock *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_CLOCK_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/color.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,32 @@
+/*
+ * color.h -- basic color routines
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_COLOR_H
+#define MOLKO_CORE_COLOR_H
+
+#define COLOR_R(c)              (c >> 24 & 0xff)
+#define COLOR_G(c)              (c >> 16 & 0xff)
+#define COLOR_B(c)              (c >> 8  & 0xff)
+#define COLOR_A(c)              (c       & 0xff)
+#define COLOR_HEX(r, g, b, a)   \
+        ((r << 24 & 0xff000000) | \
+         (g << 16 & 0x00ff0000) | \
+         (b << 8  & 0x0000ff00) | \
+         (a       & 0x000000ff))
+
+#endif /* !MOLKO_CORE_COLOR_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/core.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,48 @@
+/*
+ * core.c -- libcore main entry
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stddef.h>
+#include <stdlib.h>
+#include <time.h>
+
+#include "core.h"
+#include "sys.h"
+#include "translate.h"
+
+int
+core_init(const char *organization, const char *name)
+{
+	assert(organization);
+	assert(name);
+
+	srand(time(NULL));
+
+	if (sys_init(organization, name) < 0)
+		return -1;
+
+	translate_init("libmlk-core");
+
+	return 0;
+}
+
+void
+core_finish(void)
+{
+	sys_finish();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/core.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,40 @@
+/*
+ * core.c -- libcore main entry
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_CORE_H
+#define MOLKO_CORE_CORE_H
+
+#if defined(__cplusplus)
+#       define CORE_BEGIN_DECLS extern "C" {
+#       define CORE_END_DECLS   }
+#else
+#       define CORE_BEGIN_DECLS
+#       define CORE_END_DECLS
+#endif
+
+CORE_BEGIN_DECLS
+
+int
+core_init(const char *, const char *);
+
+void
+core_finish(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_CORE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/core_p.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,31 @@
+/*
+ * core_p -- libcore private definitions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_CORE_P_H
+#define MOLKO_CORE_CORE_P_H
+
+#include "config.h"
+
+#if defined(MOLKO_WITH_NLS)
+#       include <libintl.h>
+#       define _(s) dgettext("libmlk-core", s)
+#else
+#       define _(s) s
+#endif
+
+#endif /* !MOLKO_CORE_CORE_P_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/drawable.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,153 @@
+/*
+ * drawable.c -- automatic drawable objects
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "animation.h"
+#include "drawable.h"
+#include "util.h"
+#include "sprite.h"
+
+#define DRAWABLE_FOREACH(st, iter) \
+	for (size_t i = 0; i < DRAWABLE_STACK_MAX && ((iter) = (st)->objects[i], 1); ++i)
+
+int
+drawable_update(struct drawable *dw, unsigned int ticks)
+{
+	assert(dw);
+
+	return dw->update(dw, ticks);
+}
+
+void
+drawable_draw(struct drawable *dw)
+{
+	assert(dw);
+
+	dw->draw(dw);
+}
+
+void
+drawable_end(struct drawable *dw)
+{
+	assert(dw);
+
+	if (dw->end)
+		dw->end(dw);
+}
+
+void
+drawable_finish(struct drawable *dw)
+{
+	assert(dw);
+
+	if (dw->finish)
+		dw->finish(dw);
+}
+
+void
+drawable_stack_init(struct drawable_stack *st)
+{
+	assert(st);
+
+	memset(st, 0, sizeof (*st));
+}
+
+int
+drawable_stack_add(struct drawable_stack *st, struct drawable *dw)
+{
+	assert(st);
+	assert(dw);
+
+	for (size_t i = 0; i < DRAWABLE_STACK_MAX; ++i) {
+		if (!st->objects[i]) {
+			st->objects[i] = dw;
+			return 0;
+		}
+	}
+
+	return -1;
+}
+
+int
+drawable_stack_update(struct drawable_stack *st, unsigned int ticks)
+{
+	assert(st);
+
+	for (size_t i = 0; i < DRAWABLE_STACK_MAX; ++i) {
+		struct drawable *dw = st->objects[i];
+
+		if (dw && drawable_update(dw, ticks)) {
+			drawable_end(dw);
+			drawable_finish(dw);
+			st->objects[i] = NULL;
+		}
+	}
+
+	/*
+	 * We process the array again in case a drawable added a new drawable
+	 * within the update function.
+	 */
+	return drawable_stack_completed(st);
+}
+
+void
+drawable_stack_draw(struct drawable_stack *st)
+{
+	assert(st);
+
+	struct drawable *dw;
+
+	DRAWABLE_FOREACH(st, dw)
+		if (dw)
+			drawable_draw(dw);
+}
+
+int
+drawable_stack_completed(const struct drawable_stack *st)
+{
+	assert(st);
+
+	struct drawable *dw;
+
+	DRAWABLE_FOREACH(st, dw)
+		if (dw)
+			return 0;
+
+	return 1;
+}
+
+void
+drawable_stack_finish(struct drawable_stack *st)
+{
+	assert(st);
+
+	struct drawable *dw;
+
+	DRAWABLE_FOREACH(st, dw) {
+		if (dw) {
+			drawable_end(dw);
+			drawable_finish(dw);
+		}
+	}
+
+	memset(st, 0, sizeof (*st));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/drawable.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,74 @@
+/*
+ * drawable.h -- automatic drawable objects
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_DRAWABLE_H
+#define MOLKO_CORE_DRAWABLE_H
+
+#include "core.h"
+
+#define DRAWABLE_STACK_MAX (128)
+
+struct drawable {
+	void *data;
+	int x;
+	int y;
+	int (*update)(struct drawable *, unsigned int);
+	void (*draw)(struct drawable *);
+	void (*end)(struct drawable *);
+	void (*finish)(struct drawable *);
+};
+
+struct drawable_stack {
+	struct drawable *objects[DRAWABLE_STACK_MAX];
+};
+
+CORE_BEGIN_DECLS
+
+int
+drawable_update(struct drawable *, unsigned int);
+
+void
+drawable_draw(struct drawable *);
+
+void
+drawable_end(struct drawable *);
+
+void
+drawable_finish(struct drawable *);
+
+void
+drawable_stack_init(struct drawable_stack *);
+
+int
+drawable_stack_add(struct drawable_stack *, struct drawable *);
+
+int
+drawable_stack_update(struct drawable_stack *, unsigned int);
+
+void
+drawable_stack_draw(struct drawable_stack *);
+
+int
+drawable_stack_completed(const struct drawable_stack *);
+
+void
+drawable_stack_finish(struct drawable_stack *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_DRAWABLE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/error.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,56 @@
+/*
+ * error.c -- error routines
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+
+#include "error.h"
+
+#include <SDL.h>
+
+static char buffer[2048];
+
+const char *
+error(void)
+{
+	return buffer;
+}
+
+int
+errorf(const char *fmt, ...)
+{
+	assert(fmt);
+
+	va_list ap;
+
+	va_start(ap, fmt);
+	errorva(fmt, ap);
+	va_end(ap);
+
+	return -1;
+}
+
+int
+errorva(const char *fmt, va_list ap)
+{
+	assert(fmt);
+
+	vsnprintf(buffer, sizeof (buffer), fmt, ap);
+
+	return -1;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/error.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,39 @@
+/*
+ * error.h -- error routines
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_ERROR_H
+#define MOLKO_CORE_ERROR_H
+
+#include <stdarg.h>
+
+#include "core.h"
+
+CORE_BEGIN_DECLS
+
+const char *
+error(void);
+
+int
+errorf(const char *, ...);
+
+int
+errorva(const char *, va_list);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_ERROR_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/event.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,256 @@
+/*
+ * event.c -- event management
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <SDL.h>
+
+#include "event.h"
+
+/* Maintain with enum key constants in key.h */
+static const struct {
+	SDL_Keycode key;
+	enum key value;
+} keymap[] = {
+	{ SDLK_RETURN,          KEY_ENTER               },
+	{ SDLK_ESCAPE,          KEY_ESCAPE              },
+	{ SDLK_BACKSPACE,       KEY_BACKSPACE           },
+	{ SDLK_TAB,             KEY_TAB                 },
+	{ SDLK_SPACE,           KEY_SPACE               },
+	{ SDLK_EXCLAIM,         KEY_EXCLAIM             },
+	{ SDLK_QUOTEDBL,        KEY_DOUBLE_QUOTE        },
+	{ SDLK_HASH,            KEY_HASH                },
+	{ SDLK_PERCENT,         KEY_PERCENT             },
+	{ SDLK_DOLLAR,          KEY_DOLLAR              },
+	{ SDLK_AMPERSAND,       KEY_AMPERSAND           },
+	{ SDLK_QUOTE,           KEY_QUOTE               },
+	{ SDLK_LEFTPAREN,       KEY_LEFT_PAREN          },
+	{ SDLK_RIGHTPAREN,      KEY_RIGHT_PAREN         },
+	{ SDLK_ASTERISK,        KEY_ASTERISK            },
+	{ SDLK_PLUS,            KEY_PLUS                },
+	{ SDLK_COMMA,           KEY_COMMA               },
+	{ SDLK_MINUS,           KEY_MINUS               },
+	{ SDLK_PERIOD,          KEY_PERIOD              },
+	{ SDLK_SLASH,           KEY_SLASH               },
+	{ SDLK_0,               KEY_0                   },
+	{ SDLK_1,               KEY_1                   },
+	{ SDLK_2,               KEY_2                   },
+	{ SDLK_3,               KEY_3                   },
+	{ SDLK_4,               KEY_4                   },
+	{ SDLK_5,               KEY_5                   },
+	{ SDLK_6,               KEY_6                   },
+	{ SDLK_7,               KEY_7                   },
+	{ SDLK_8,               KEY_8                   },
+	{ SDLK_9,               KEY_9                   },
+	{ SDLK_COLON,           KEY_COLON               },
+	{ SDLK_SEMICOLON,       KEY_SEMICOLON           },
+	{ SDLK_LESS,            KEY_LESS                },
+	{ SDLK_EQUALS,          KEY_EQUALS              },
+	{ SDLK_GREATER,         KEY_GREATER             },
+	{ SDLK_QUESTION,        KEY_QUESTION            },
+	{ SDLK_AT,              KEY_AT                  },
+	{ SDLK_LEFTBRACKET,     KEY_LEFT_BRACKET        },
+	{ SDLK_BACKSLASH,       KEY_BACKSLASH           },
+	{ SDLK_RIGHTBRACKET,    KEY_RIGHT_BRACKET       },
+	{ SDLK_CARET,           KEY_CARET               },
+	{ SDLK_UNDERSCORE,      KEY_UNDERSCORE          },
+	{ SDLK_BACKQUOTE,       KEY_BACKQUOTE           },
+	{ SDLK_a,               KEY_a                   },
+	{ SDLK_b,               KEY_b                   },
+	{ SDLK_c,               KEY_c                   },
+	{ SDLK_d,               KEY_d                   },
+	{ SDLK_e,               KEY_e                   },
+	{ SDLK_f,               KEY_f                   },
+	{ SDLK_g,               KEY_g                   },
+	{ SDLK_h,               KEY_h                   },
+	{ SDLK_i,               KEY_i                   },
+	{ SDLK_j,               KEY_j                   },
+	{ SDLK_k,               KEY_k                   },
+	{ SDLK_l,               KEY_l                   },
+	{ SDLK_m,               KEY_m                   },
+	{ SDLK_n,               KEY_n                   },
+	{ SDLK_o,               KEY_o                   },
+	{ SDLK_p,               KEY_p                   },
+	{ SDLK_q,               KEY_q                   },
+	{ SDLK_r,               KEY_r                   },
+	{ SDLK_s,               KEY_s                   },
+	{ SDLK_t,               KEY_t                   },
+	{ SDLK_u,               KEY_u                   },
+	{ SDLK_v,               KEY_v                   },
+	{ SDLK_w,               KEY_w                   },
+	{ SDLK_x,               KEY_x                   },
+	{ SDLK_y,               KEY_y                   },
+	{ SDLK_z,               KEY_z                   },
+	{ SDLK_CAPSLOCK,        KEY_CAPSLOCK            },
+	{ SDLK_F1,              KEY_F1                  },
+	{ SDLK_F2,              KEY_F2                  },
+	{ SDLK_F3,              KEY_F3                  },
+	{ SDLK_F4,              KEY_F4                  },
+	{ SDLK_F5,              KEY_F5                  },
+	{ SDLK_F6,              KEY_F6                  },
+	{ SDLK_F7,              KEY_F7                  },
+	{ SDLK_F8,              KEY_F8                  },
+	{ SDLK_F9,              KEY_F9                  },
+	{ SDLK_F10,             KEY_F10                 },
+	{ SDLK_F11,             KEY_F11                 },
+	{ SDLK_F12,             KEY_F12                 },
+	{ SDLK_F13,             KEY_F13                 },
+	{ SDLK_F14,             KEY_F14                 },
+	{ SDLK_F15,             KEY_F15                 },
+	{ SDLK_F16,             KEY_F16                 },
+	{ SDLK_F17,             KEY_F17                 },
+	{ SDLK_F18,             KEY_F18                 },
+	{ SDLK_F19,             KEY_F19                 },
+	{ SDLK_F20,             KEY_F20                 },
+	{ SDLK_F21,             KEY_F21                 },
+	{ SDLK_F22,             KEY_F22                 },
+	{ SDLK_F23,             KEY_F23                 },
+	{ SDLK_F24,             KEY_F24                 },
+	{ SDLK_PRINTSCREEN,     KEY_PRINTSCREEN         },
+	{ SDLK_SCROLLLOCK,      KEY_SCROLL_LOCK         },
+	{ SDLK_PAUSE,           KEY_PAUSE               },
+	{ SDLK_INSERT,          KEY_INSERT              },
+	{ SDLK_HOME,            KEY_HOME                },
+	{ SDLK_PAGEUP,          KEY_PAGEUP              },
+	{ SDLK_DELETE,          KEY_DELETE              },
+	{ SDLK_END,             KEY_END                 },
+	{ SDLK_PAGEDOWN,        KEY_PAGEDOWN            },
+	{ SDLK_RIGHT,           KEY_RIGHT               },
+	{ SDLK_LEFT,            KEY_LEFT                },
+	{ SDLK_DOWN,            KEY_DOWN                },
+	{ SDLK_UP,              KEY_UP                  },
+	{ SDLK_KP_DIVIDE,       KEY_KP_DIVIDE           },
+	{ SDLK_KP_MULTIPLY,     KEY_KP_MULTIPLY         },
+	{ SDLK_KP_MINUS,        KEY_KP_MINUS            },
+	{ SDLK_KP_PLUS,         KEY_KP_PLUS             },
+	{ SDLK_KP_ENTER,        KEY_KP_ENTER            },
+	{ SDLK_KP_1,            KEY_KP_1                },
+	{ SDLK_KP_2,            KEY_KP_2                },
+	{ SDLK_KP_3,            KEY_KP_3                },
+	{ SDLK_KP_4,            KEY_KP_4                },
+	{ SDLK_KP_5,            KEY_KP_5                },
+	{ SDLK_KP_6,            KEY_KP_6                },
+	{ SDLK_KP_7,            KEY_KP_7                },
+	{ SDLK_KP_8,            KEY_KP_8                },
+	{ SDLK_KP_9,            KEY_KP_9                },
+	{ SDLK_KP_0,            KEY_KP_0                },
+	{ SDLK_KP_PERIOD,       KEY_KP_PERIOD           },
+	{ SDLK_KP_COMMA,        KEY_KP_COMMA            },
+	{ SDLK_MENU,            KEY_MENU                },
+	{ SDLK_MUTE,            KEY_MUTE                },
+	{ SDLK_VOLUMEUP,        KEY_VOLUME_UP           },
+	{ SDLK_VOLUMEDOWN,      KEY_VOLUME_DOWN         },
+	{ SDLK_LCTRL,           KEY_LCTRL               },
+	{ SDLK_LSHIFT,          KEY_LSHIFT              },
+	{ SDLK_LALT,            KEY_LALT                },
+	{ SDLK_LGUI,            KEY_LSUPER              },
+	{ SDLK_RCTRL,           KEY_RCTRL               },
+	{ SDLK_RSHIFT,          KEY_RSHIFT              },
+	{ SDLK_RALT,            KEY_RALT                },
+	{ SDLK_RGUI,            KEY_RSUPER              },
+	{ 0,                    -1                      }
+};
+
+/* Maintain with enum mouse_button constants in mouse.h */
+static const struct {
+	int key;
+	enum mouse_button value;
+} buttons[] = {
+	{ SDL_BUTTON_LEFT,      MOUSE_BUTTON_LEFT       },
+	{ SDL_BUTTON_MIDDLE,    MOUSE_BUTTON_MIDDLE     },
+	{ SDL_BUTTON_RIGHT,     MOUSE_BUTTON_RIGHT      },
+	{ -1,                   MOUSE_BUTTON_NONE       }
+};
+
+static void
+convert_key(const SDL_Event *event, union event *ev)
+{
+	ev->type = event->type == SDL_KEYDOWN ? EVENT_KEYDOWN : EVENT_KEYUP;
+	ev->key.key = KEY_UNKNOWN;
+
+	for (size_t i = 0; keymap[i].key != 0; ++i) {
+		if (keymap[i].key == event->key.keysym.sym) {
+			ev->key.key = keymap[i].value;
+			break;
+		}
+	}
+}
+
+static void
+convert_mouse(const SDL_Event *event, union event *ev)
+{
+	ev->type = EVENT_MOUSE;
+	ev->mouse.buttons = 0;
+	ev->mouse.x = event->motion.x;
+	ev->mouse.y = event->motion.y;
+
+	if (event->motion.state & SDL_BUTTON_LMASK)
+		ev->mouse.buttons |= MOUSE_BUTTON_LEFT;
+	if (event->motion.state & SDL_BUTTON_MMASK)
+		ev->mouse.buttons |= MOUSE_BUTTON_MIDDLE;
+	if (event->motion.state & SDL_BUTTON_RMASK)
+		ev->mouse.buttons |= MOUSE_BUTTON_RIGHT;
+}
+
+static void
+convert_click(const SDL_Event *event, union event *ev)
+{
+	ev->type = event->type == SDL_MOUSEBUTTONDOWN ? EVENT_CLICKDOWN : EVENT_CLICKUP;
+	ev->click.button = MOUSE_BUTTON_NONE;
+	ev->click.x = event->button.x;
+	ev->click.y = event->button.y;
+	ev->click.clicks = event->button.clicks;
+
+	for (size_t i = 0; buttons[i].value != MOUSE_BUTTON_NONE; ++i) {
+		if (buttons[i].key == event->button.button) {
+			ev->click.button = buttons[i].value;
+			break;
+		}
+	}
+}
+
+int
+event_poll(union event *ev)
+{
+	SDL_Event event;
+
+	/*
+	 * Loop until we find an event we want to report, we skip unneeded
+	 * ones.
+	 */
+	while (SDL_PollEvent(&event)) {
+		switch (event.type) {
+		case SDL_QUIT:
+			ev->type = EVENT_QUIT;
+			return 1;
+		case SDL_KEYDOWN:
+		case SDL_KEYUP:
+			convert_key(&event, ev);
+			return 1;
+		case SDL_MOUSEMOTION:
+			convert_mouse(&event, ev);
+			return 1;
+		case SDL_MOUSEBUTTONDOWN:
+		case SDL_MOUSEBUTTONUP:
+			convert_click(&event, ev);
+			return 1;
+		default:
+			continue;
+		}
+	}
+
+	return 0;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/event.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,69 @@
+/*
+ * event.h -- event management
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_EVENT_H
+#define MOLKO_CORE_EVENT_H
+
+#include "core.h"
+#include "key.h"
+#include "mouse.h"
+
+enum event_type {
+	EVENT_CLICKDOWN,
+	EVENT_CLICKUP,
+	EVENT_KEYDOWN,
+	EVENT_KEYUP,
+	EVENT_MOUSE,
+	EVENT_QUIT,
+};
+
+struct event_key {
+	enum event_type type;
+	enum key key;
+};
+
+struct event_mouse {
+	enum event_type type;
+	enum mouse_button buttons;
+	int x;
+	int y;
+};
+
+struct event_click {
+	enum event_type type;
+	enum mouse_button button;
+	int x;
+	int y;
+	unsigned int clicks;
+};
+
+union event {
+	enum event_type type;
+	struct event_key key;
+	struct event_mouse mouse;
+	struct event_click click;
+};
+
+CORE_BEGIN_DECLS
+
+int
+event_poll(union event *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_EVENT_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/font.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,127 @@
+/*
+ * font.c -- basic font management
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+
+#include <SDL_ttf.h>
+
+#include "color.h"
+#include "error.h"
+#include "font.h"
+#include "texture_p.h"
+#include "util.h"
+
+int
+font_open(struct font *font, const char *path, unsigned int size)
+{
+	assert(font);
+	assert(path);
+
+	if (!(font->handle = TTF_OpenFont(path, size)))
+		return errorf("%s", SDL_GetError());
+
+	return 0;
+}
+
+int
+font_openmem(struct font *font, const void *buffer, size_t buflen, unsigned int size)
+{
+	assert(font);
+	assert(buffer);
+
+	SDL_RWops *ops;
+
+	if (!(ops = SDL_RWFromConstMem(buffer, buflen)) ||
+	   (!(font->handle = TTF_OpenFontRW(ops, 1, size))))
+		return errorf("%s", SDL_GetError());
+
+	return 0;
+}
+
+int
+font_ok(const struct font *font)
+{
+	return font && font->handle;
+}
+
+int
+font_render(struct font *font, struct texture *tex, const char *text, unsigned int color)
+{
+	assert(font_ok(font));
+	assert(text);
+
+	SDL_Color fg = {
+		.r = COLOR_R(color),
+		.g = COLOR_G(color),
+		.b = COLOR_B(color),
+		.a = COLOR_A(color)
+	};
+	SDL_Surface *surface;
+	SDL_Surface *(*func)(TTF_Font *, const char *, SDL_Color);
+
+	switch (font->style) {
+	case FONT_STYLE_ANTIALIASED:
+		func = TTF_RenderUTF8_Blended;
+		break;
+	default:
+		func = TTF_RenderUTF8_Solid;
+		break;
+	}
+
+	if (!(surface = func(font->handle, text, fg)))
+		return errorf("%s", SDL_GetError());
+
+	return texture_from_surface(tex, surface);
+}
+
+unsigned int
+font_height(const struct font *font)
+{
+	assert(font_ok(font));
+
+	return TTF_FontHeight(font->handle);
+}
+
+int
+font_query(const struct font *font, const char *text, unsigned int *w, unsigned int *h)
+{
+	assert(font_ok(font));
+	assert(text);
+
+	if (w)
+		*w = 0;
+	if (h)
+		*h = 0;
+
+	if (TTF_SizeUTF8(font->handle, text, (int *)w, (int *)h) != 0)
+		return errorf("%s", SDL_GetError());
+
+	return 0;
+}
+
+void
+font_finish(struct font *font)
+{
+	assert(font);
+
+	if (font->handle)
+		TTF_CloseFont(font->handle);
+
+	memset(font, 0, sizeof (*font));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/font.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,63 @@
+/*
+ * font.h -- basic font management
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_FONT_H
+#define MOLKO_CORE_FONT_H
+
+#include <stddef.h>
+
+#include "core.h"
+
+struct texture;
+
+enum font_style {
+	FONT_STYLE_ANTIALIASED,
+	FONT_STYLE_NONE
+};
+
+struct font {
+	enum font_style style;
+	void *handle;
+};
+
+CORE_BEGIN_DECLS
+
+int
+font_open(struct font *, const char *, unsigned int);
+
+int
+font_openmem(struct font *, const void *, size_t, unsigned int);
+
+int
+font_ok(const struct font *);
+
+int
+font_render(struct font *, struct texture *, const char *, unsigned int);
+
+unsigned int
+font_height(const struct font *);
+
+int
+font_query(const struct font *, const char *, unsigned int *, unsigned int *);
+
+void
+font_finish(struct font *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_FONT_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/game.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,136 @@
+/*
+ * game.c -- main game object
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stddef.h>
+#include <string.h>
+
+#include "clock.h"
+#include "event.h"
+#include "game.h"
+#include "state.h"
+#include "painter.h"
+#include "util.h"
+#include "window.h"
+
+struct game game = {
+	.state = &game.states[0],
+};
+
+void
+game_init(void)
+{
+	memset(&game, 0, sizeof (game));
+
+	game.state = &game.states[0];
+}
+
+void
+game_push(struct state *state)
+{
+	assert(state);
+	assert(game.state != &game.states[GAME_STATE_MAX]);
+
+	if (*game.state) {
+		state_suspend(*game.state);
+		state_start(*(++game.state) = state);
+	} else
+		state_start((*game.state) = state);
+}
+
+void
+game_pop(void)
+{
+	if (!*game.state)
+		return;
+
+	state_end(*game.state);
+	state_finish(*game.state);
+
+	*game.state = NULL;
+
+	if (game.state != &game.states[0])
+		state_resume(*--game.state);
+}
+
+void
+game_handle(const union event *ev)
+{
+	assert(ev);
+
+	if (*game.state && !(game.inhibit & INHIBIT_STATE_INPUT))
+		state_handle(*game.state, ev);
+}
+
+void
+game_update(unsigned int ticks)
+{
+	if (*game.state && !(game.inhibit & INHIBIT_STATE_UPDATE))
+		state_update(*game.state, ticks);
+}
+
+void
+game_draw(void)
+{
+	if (*game.state && !(game.inhibit & INHIBIT_STATE_DRAW))
+		state_draw(*game.state);
+}
+
+void
+game_loop(void)
+{
+	struct clock clock = {0};
+	unsigned int elapsed = 0;
+	unsigned int frametime;
+
+	if (window.framerate > 0)
+		frametime = 1000 / window.framerate;
+	else
+		/* Assuming 50.0 FPS. */
+		frametime = 1000.0 / 50.0;
+
+	while (*game.state) {
+		clock_start(&clock);
+
+		for (union event ev; event_poll(&ev); )
+			game_handle(&ev);
+
+		game_update(elapsed);
+		game_draw();
+
+		/*
+		 * If vsync is enabled, it should have wait, otherwise sleep
+		 * a little to save CPU cycles.
+		 */
+		if ((elapsed = clock_elapsed(&clock)) < frametime)
+			util_delay(frametime - elapsed);
+
+		elapsed = clock_elapsed(&clock);
+	}
+}
+
+void
+game_quit(void)
+{
+	for (size_t i = 0; i < UTIL_SIZE(game.states); ++i) {
+		if (game.states[i])
+			state_finish(game.states[i]);
+
+		game.states[i] = NULL;
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/game.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,67 @@
+/*
+ * game.h -- main game object
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_GAME_H
+#define MOLKO_CORE_GAME_H
+
+#include "core.h"
+#include "inhibit.h"
+
+#define GAME_STATE_MAX (32)
+
+struct state;
+
+union event;
+
+struct game {
+	enum inhibit inhibit;
+	struct state *states[GAME_STATE_MAX + 1];
+	struct state **state;
+};
+
+extern struct game game;
+
+CORE_BEGIN_DECLS
+
+void
+game_init(void);
+
+void
+game_push(struct state *);
+
+void
+game_pop(void);
+
+void
+game_handle(const union event *);
+
+void
+game_update(unsigned int);
+
+void
+game_draw(void);
+
+void
+game_loop(void);
+
+void
+game_quit(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_GAME_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/image.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,68 @@
+/*
+ * image.c -- basic image management
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <SDL_image.h>
+
+#include "error.h"
+#include "texture.h"
+#include "window.h"
+#include "window_p.h"
+
+static void
+dimensions(struct texture *tex)
+{
+	int w, h;
+
+	if (SDL_QueryTexture(tex->handle, NULL, NULL, &w, &h) < 0)
+		tex->w = tex->h = 0;
+	else {
+		tex->w = w;
+		tex->h = h;
+	}
+}
+
+int
+image_open(struct texture *tex, const char *path)
+{
+	assert(tex);
+	assert(path);
+
+	if (!(tex->handle = IMG_LoadTexture(RENDERER(), path)))
+		return errorf("%s", SDL_GetError());
+
+	dimensions(tex);
+
+	return 0;
+}
+
+int
+image_openmem(struct texture *tex, const void *buffer, size_t size)
+{
+	assert(buffer);
+
+	SDL_RWops *ops = SDL_RWFromConstMem(buffer, size);
+
+	if (!ops || !(tex->handle = IMG_LoadTexture_RW(RENDERER(), ops, 1)))
+		return errorf("%s", SDL_GetError());
+
+	dimensions(tex);
+
+	return 0;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/image.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,38 @@
+/*
+ * image.h -- basic image management
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_IMAGE_H
+#define MOLKO_CORE_IMAGE_H
+
+#include <stddef.h>
+
+#include "core.h"
+
+struct texture;
+
+CORE_BEGIN_DECLS
+
+int
+image_open(struct texture *, const char *);
+
+int
+image_openmem(struct texture *, const void *, size_t);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_IMAGE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/inhibit.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,29 @@
+/*
+ * inhibit.h -- disable specific game behavior
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_INHIBIT_H
+#define MOLKO_CORE_INHIBIT_H
+
+enum inhibit {
+	INHIBIT_NONE,
+	INHIBIT_STATE_INPUT        = (1 << 0),
+	INHIBIT_STATE_UPDATE       = (1 << 1),
+	INHIBIT_STATE_DRAW         = (1 << 2)
+};
+
+#endif /* !MOLKO_CORE_INHIBIT_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/key.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,176 @@
+/*
+ * key.h -- keyboard definitions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_KEY_H
+#define MOLKO_CORE_KEY_H
+
+enum key {
+	KEY_UNKNOWN,
+	KEY_ENTER,
+	KEY_ESCAPE,
+	KEY_BACKSPACE,
+	KEY_TAB,
+	KEY_SPACE,
+	KEY_EXCLAIM,
+	KEY_DOUBLE_QUOTE,
+	KEY_HASH,
+	KEY_PERCENT,
+	KEY_DOLLAR,
+	KEY_AMPERSAND,
+	KEY_QUOTE,
+	KEY_LEFT_PAREN,
+	KEY_RIGHT_PAREN,
+	KEY_ASTERISK,
+	KEY_PLUS,
+	KEY_COMMA,
+	KEY_MINUS,
+	KEY_PERIOD,
+	KEY_SLASH,
+	KEY_0,
+	KEY_1,
+	KEY_2,
+	KEY_3,
+	KEY_4,
+	KEY_5,
+	KEY_6,
+	KEY_7,
+	KEY_8,
+	KEY_9,
+	KEY_COLON,
+	KEY_SEMICOLON,
+	KEY_LESS,
+	KEY_EQUALS,
+	KEY_GREATER,
+	KEY_QUESTION,
+	KEY_AT,
+	KEY_LEFT_BRACKET,
+	KEY_BACKSLASH,
+	KEY_RIGHT_BRACKET,
+	KEY_CARET,
+	KEY_UNDERSCORE,
+	KEY_BACKQUOTE,
+	KEY_a,
+	KEY_b,
+	KEY_c,
+	KEY_d,
+	KEY_e,
+	KEY_f,
+	KEY_g,
+	KEY_h,
+	KEY_i,
+	KEY_j,
+	KEY_k,
+	KEY_l,
+	KEY_m,
+	KEY_n,
+	KEY_o,
+	KEY_p,
+	KEY_q,
+	KEY_r,
+	KEY_s,
+	KEY_t,
+	KEY_u,
+	KEY_v,
+	KEY_w,
+	KEY_x,
+	KEY_y,
+	KEY_z,
+	KEY_CAPSLOCK,
+	KEY_F1,
+	KEY_F2,
+	KEY_F3,
+	KEY_F4,
+	KEY_F5,
+	KEY_F6,
+	KEY_F7,
+	KEY_F8,
+	KEY_F9,
+	KEY_F10,
+	KEY_F11,
+	KEY_F12,
+	KEY_F13,
+	KEY_F14,
+	KEY_F15,
+	KEY_F16,
+	KEY_F17,
+	KEY_F18,
+	KEY_F19,
+	KEY_F20,
+	KEY_F21,
+	KEY_F22,
+	KEY_F23,
+	KEY_F24,
+	KEY_PRINTSCREEN,
+	KEY_SCROLL_LOCK,
+	KEY_PAUSE,
+	KEY_INSERT,
+	KEY_HOME,
+	KEY_PAGEUP,
+	KEY_DELETE,
+	KEY_END,
+	KEY_PAGEDOWN,
+	KEY_RIGHT,
+	KEY_LEFT,
+	KEY_DOWN,
+	KEY_UP,
+	KEY_NUMLOCKCLEAR,
+	KEY_KP_DIVIDE,
+	KEY_KP_MULTIPLY,
+	KEY_KP_MINUS,
+	KEY_KP_PLUS,
+	KEY_KP_ENTER,
+	KEY_KP_00,
+	KEY_KP_000,
+	KEY_KP_1,
+	KEY_KP_2,
+	KEY_KP_3,
+	KEY_KP_4,
+	KEY_KP_5,
+	KEY_KP_6,
+	KEY_KP_7,
+	KEY_KP_8,
+	KEY_KP_9,
+	KEY_KP_0,
+	KEY_KP_PERIOD,
+	KEY_KP_COMMA,
+	KEY_MENU,
+	KEY_MUTE,
+	KEY_VOLUME_UP,
+	KEY_VOLUME_DOWN,
+	KEY_LCTRL,
+	KEY_LSHIFT,
+	KEY_LALT,
+	KEY_LSUPER,
+	KEY_RCTRL,
+	KEY_RSHIFT,
+	KEY_RALT,
+	KEY_RSUPER,
+};
+
+enum keymod {
+	KEYMOD_LSHIFT   = 1 << 0,
+	KEYMOD_LCTRL    = 1 << 1,
+	KEYMOD_LALT     = 1 << 2,
+	KEYMOD_LSUPER   = 1 << 3,
+	KEYMOD_RSHIFT   = 1 << 4,
+	KEYMOD_RCTRL    = 1 << 5,
+	KEYMOD_RALT     = 1 << 6,
+	KEYMOD_RSUPER   = 1 << 7 
+};
+
+#endif /* !MOLKO_CORE_KEY_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/maths.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,34 @@
+/*
+ * maths.c -- basic maths
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include "maths.h"
+
+int
+maths_is_boxed(int x, int y, unsigned int w, unsigned int h, int px, int py)
+{
+	return px > x &&
+	       py > y &&
+	       px < x + (int)w &&
+	       py < y + (int)h;
+}
+
+float
+maths_scale(float in, float old_min, float old_max, float new_min, float new_max)
+{
+	return (in / ((old_max - old_min) / (new_max - new_min))) + new_min;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/maths.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,34 @@
+/*
+ * maths.h -- basic maths
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_MATHS_H
+#define MOLKO_CORE_MATHS_H
+
+#include "core.h"
+
+CORE_BEGIN_DECLS
+
+int
+maths_is_boxed(int, int, unsigned int, unsigned int, int, int);
+
+float
+maths_scale(float, float, float, float, float);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_MATHS_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/mouse.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,29 @@
+/*
+ * mouse.h -- mouse definitions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_MOUSE_H
+#define MOLKO_CORE_MOUSE_H
+
+enum mouse_button {
+	MOUSE_BUTTON_NONE       = 0,
+	MOUSE_BUTTON_LEFT       = (1 << 0),
+	MOUSE_BUTTON_MIDDLE     = (1 << 1),
+	MOUSE_BUTTON_RIGHT      = (1 << 2)
+};
+
+#endif /* !MOLKO_CORE_MOUSE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/music.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,117 @@
+/*
+ * music.h -- music support
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+
+#include <SDL_mixer.h>
+
+#include "error.h"
+#include "music.h"
+
+int
+music_open(struct music *mus, const char *path)
+{
+	assert(mus);
+	assert(path);
+
+	if (!(mus->handle = Mix_LoadMUS(path)))
+		return errorf("%s", SDL_GetError());
+
+	return 0;
+}
+
+int
+music_openmem(struct music *mus, const void *buffer, size_t buffersz)
+{
+	assert(mus);
+	assert(buffer);
+
+	SDL_RWops *ops;
+
+	if (!(ops = SDL_RWFromConstMem(buffer, buffersz)) ||
+	    !(mus->handle = Mix_LoadMUS_RW(ops, 1)))
+		return errorf("%s", SDL_GetError());
+
+	return 0;
+}
+
+int
+music_ok(const struct music *mus)
+{
+	return mus && mus->handle;
+}
+
+int
+music_play(struct music *mus, enum music_flags flags, unsigned int fadein)
+{
+	assert(mus);
+
+	int loops = flags & MUSIC_LOOP ? -1 : 1;
+	int ret;
+
+	if (fadein > 0)
+		ret = Mix_FadeInMusic(mus->handle, loops, fadein);
+	else
+		ret = Mix_PlayMusic(mus->handle, loops);
+
+	if (ret < 0)
+		return errorf("%s", SDL_GetError());
+
+	return 0;
+}
+
+int
+music_playing(void)
+{
+	return Mix_PlayingMusic();
+}
+
+void
+music_pause(void)
+{
+	Mix_PauseMusic();
+}
+
+void
+music_resume(void)
+{
+	Mix_ResumeMusic();
+}
+
+void
+music_stop(unsigned int fadeout)
+{
+	if (fadeout > 0)
+		Mix_FadeOutMusic(fadeout);
+	else
+		Mix_HaltMusic();
+}
+
+void
+music_finish(struct music *mus)
+{
+	assert(mus);
+
+	if (mus->handle) {
+		Mix_HaltMusic();
+		Mix_FreeMusic(mus->handle);
+	}
+
+	memset(mus, 0, sizeof (*mus));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/music.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,66 @@
+/*
+ * music.h -- music support
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_MUSIC_H
+#define MOLKO_CORE_MUSIC_H
+
+#include <stddef.h>
+
+#include "core.h"
+
+enum music_flags {
+	MUSIC_NONE      = 0,
+	MUSIC_LOOP      = (1 << 0)
+};
+
+struct music {
+	void *handle;
+};
+
+CORE_BEGIN_DECLS
+
+int
+music_open(struct music *, const char *);
+
+int
+music_openmem(struct music *, const void *, size_t);
+
+int
+music_ok(const struct music *);
+
+int
+music_play(struct music *, enum music_flags, unsigned int);
+
+int
+music_playing(void);
+
+void
+music_pause(void);
+
+void
+music_resume(void);
+
+void
+music_stop(unsigned int);
+
+void
+music_finish(struct music *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_MUSIC_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/painter.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,115 @@
+/*
+ * painter.c -- basic drawing routines
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <math.h>
+
+#include "color.h"
+#include "painter.h"
+#include "texture.h"
+#include "window.h"
+#include "window_p.h"
+
+/* Current texture renderer. */
+static struct texture *renderer;
+
+struct texture *
+painter_get_target(void)
+{
+	return renderer;
+}
+
+void
+painter_set_target(struct texture *tex)
+{
+	renderer = tex;
+	SDL_SetRenderTarget(RENDERER(), tex ? tex->handle : NULL);
+}
+
+unsigned long
+painter_get_color(void)
+{
+	Uint8 r = 0, g = 0, b = 0, a = 0;
+
+	SDL_GetRenderDrawColor(RENDERER(), &r, &g, &b, &a);
+
+	return COLOR_HEX(r, g, b, a);
+}
+
+void
+painter_set_color(unsigned long color)
+{
+	SDL_SetRenderDrawColor(
+		RENDERER(),
+		COLOR_R(color),
+		COLOR_G(color),
+		COLOR_B(color),
+		COLOR_A(color)
+	);
+}
+
+void
+painter_draw_line(int x1, int y1, int x2, int y2)
+{
+	SDL_RenderDrawLine(RENDERER(), x1, y1, x2, y2);
+}
+
+void
+painter_draw_point(int x1, int y1)
+{
+	SDL_RenderDrawPoint(RENDERER(), x1, y1);
+}
+
+void
+painter_draw_rectangle(int x, int y, unsigned int width, unsigned int height)
+{
+	const SDL_Rect rect = {
+		.w = width,
+		.h = height,
+		.x = x,
+		.y = y
+	};
+
+	SDL_RenderFillRect(RENDERER(), &rect);
+}
+
+void
+painter_draw_circle(int x, int y, int radius)
+{
+	// Note that there is more to altering the bitrate of this 
+	// method than just changing this value.  See how pixels are
+	// altered at the following web page for tips:
+	//   http://www.libsdl.org/intro.en/usingvideo.html
+	for (double dy = 1; dy <= radius; dy += 1.0) {
+		double dx = floor(sqrt((2.0 * radius * dy) - (dy * dy)));
+
+		SDL_RenderDrawLine(RENDERER(), x - dx, y + dy - radius, x + dx, y + dy - radius);
+		SDL_RenderDrawLine(RENDERER(), x - dx, y - dy + radius, x + dx, y - dy + radius);
+	}
+}
+
+void
+painter_clear(void)
+{
+	SDL_RenderClear(RENDERER());
+}
+
+void
+painter_present(void)
+{
+	SDL_RenderPresent(RENDERER());
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/painter.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,71 @@
+/*
+ * painter.h -- basic drawing routines
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_PAINTER_H
+#define MOLKO_CORE_PAINTER_H
+
+#include "core.h"
+
+struct texture;
+
+CORE_BEGIN_DECLS
+
+struct texture *
+painter_get_target(void);
+
+void
+painter_set_target(struct texture *);
+
+unsigned long
+painter_get_color(void);
+
+void
+painter_set_color(unsigned long);
+
+void
+painter_draw_line(int, int, int, int);
+
+void
+painter_draw_point(int, int);
+
+void
+painter_draw_rectangle(int, int, unsigned int, unsigned int);
+
+void
+painter_draw_circle(int, int, int);
+
+void
+painter_clear(void);
+
+void
+painter_present(void);
+
+CORE_END_DECLS
+
+#define PAINTER_BEGIN(tex)                                              \
+do {                                                                    \
+        struct texture *__current_texture__;                            \
+                                                                        \
+        __current_texture__ = painter_get_target();                     \
+        painter_set_target((tex))
+
+#define PAINTER_END()                                                   \
+        painter_set_target(__current_texture__);                        \
+} while (0)
+
+#endif /* !MOLKO_CORE_PAINTER_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/panic.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,78 @@
+/*
+ * panic.c -- unrecoverable error handling
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "core_p.h"
+#include "error.h"
+#include "panic.h"
+
+static void
+terminate(void)
+{
+	fprintf(stderr, _("abort: %s\n"), error());
+	abort();
+	exit(1);
+}
+
+void (*panic_handler)(void) = terminate;
+
+void
+panicf(const char *fmt, ...)
+{
+	assert(fmt);
+
+	va_list ap;
+
+	/*
+	 * Store the error before calling panic because va_end would not be
+	 * called.
+	 */
+	va_start(ap, fmt);
+	errorva(fmt, ap);
+	va_end(ap);
+
+	panic();
+}
+
+void
+panicva(const char *fmt, va_list ap)
+{
+	assert(fmt);
+	assert(panic_handler);
+
+	errorva(fmt, ap);
+	panic();
+}
+
+void
+panic(void)
+{
+	assert(panic_handler);
+
+	panic_handler();
+
+	/*
+	 * This should not happen, if it does it means the user did not fully
+	 * satisfied the constraint of panic_handler.
+	 */
+	fprintf(stderr, _("abort: panic handler returned\n"));
+	exit(1);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/panic.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,42 @@
+/*
+ * panic.h -- unrecoverable error handling
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_PANIC_H
+#define MOLKO_CORE_PANIC_H
+
+#include <stdarg.h>
+#include <stdnoreturn.h>
+
+#include "core.h"
+
+extern void (*panic_handler)(void);
+
+CORE_BEGIN_DECLS
+
+noreturn void
+panicf(const char *, ...);
+
+noreturn void
+panicva(const char *, va_list);
+
+noreturn void
+panic(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_PANIC_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/script.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,154 @@
+/*
+ * script.c -- convenient sequence of actions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "action.h"
+#include "error.h"
+#include "script.h"
+
+static struct action *
+current(struct script *s)
+{
+	if (s->cur >= s->actionsz)
+		return NULL;
+
+	return s->actions[s->cur];
+}
+
+static void
+handle(struct action *a, const union event *ev)
+{
+	script_handle(a->data, ev);
+}
+
+static int
+update(struct action *a, unsigned int ticks)
+{
+	return script_update(a->data, ticks);
+}
+
+static void
+draw(struct action *a)
+{
+	script_draw(a->data);
+}
+
+static void
+finish(struct action *a)
+{
+	script_finish(a->data);
+}
+
+void
+script_init(struct script *s)
+{
+	assert(s);
+
+	memset(s, 0, sizeof (*s));
+}
+
+int
+script_append(struct script *s, struct action *a)
+{
+	assert(s);
+	assert(a);
+
+	if (s->actionsz >= SCRIPT_ACTION_MAX)
+		return errorf("script is full");
+
+	s->actions[s->actionsz++] = a;
+
+	return 0;
+}
+
+void
+script_handle(struct script *s, const union event *ev)
+{
+	assert(s);
+	assert(ev);
+
+	struct action *a = current(s);
+	
+	if (a)
+		action_handle(a, ev);
+}
+
+int
+script_update(struct script *s, unsigned int ticks)
+{
+	assert(s);
+
+	struct action *a = current(s);
+
+	if (!a)
+		return 1;
+
+	if (action_update(a, ticks)) {
+		action_end(a);
+		s->cur++;
+	}
+
+	return s->cur >= s->actionsz;
+}
+
+void
+script_draw(struct script *s)
+{
+	assert(s);
+
+	struct action *a = current(s);
+
+	if (a)
+		action_draw(a);
+}
+
+int
+script_completed(const struct script *s)
+{
+	assert(s);
+
+	return s->cur >= s->actionsz;
+}
+
+void
+script_finish(struct script *s)
+{
+	assert(s);
+
+	for (size_t i = 0; i < s->actionsz; ++i)
+		action_finish(s->actions[i]);
+
+	memset(s, 0, sizeof (*s));
+}
+
+void
+script_action(struct script *s, struct action *action)
+{
+	assert(s);
+	assert(action);
+
+	memset(action, 0, sizeof (*action));
+	action->data = s;
+	action->handle = handle;
+	action->update = update;
+	action->draw = draw;
+	action->finish = finish;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/script.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,66 @@
+/*
+ * script.h -- convenient sequence of actions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_SCRIPT_H
+#define MOLKO_CORE_SCRIPT_H
+
+#include <stddef.h>
+
+#include "core.h"
+
+#define SCRIPT_ACTION_MAX (128)
+
+struct action;
+
+union event;
+
+struct script {
+	struct action *actions[SCRIPT_ACTION_MAX];
+	size_t actionsz;
+	size_t cur;
+};
+
+CORE_BEGIN_DECLS
+
+void
+script_init(struct script *);
+
+int
+script_append(struct script *, struct action *);
+
+void
+script_handle(struct script *, const union event *);
+
+int
+script_update(struct script *, unsigned int);
+
+void
+script_draw(struct script *);
+
+int
+script_completed(const struct script *);
+
+void
+script_finish(struct script *);
+
+void
+script_action(struct script*s, struct action *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_SCRIPT_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/sound.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,112 @@
+/*
+ * sound.c -- sound support
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+
+#include <SDL_mixer.h>
+
+#include "error.h"
+#include "sound.h"
+
+int
+sound_open(struct sound *snd, const char *path)
+{
+	assert(snd);
+	assert(path);
+
+	if (!(snd->handle = Mix_LoadWAV(path)))
+		return errorf("%s", SDL_GetError());
+
+	return 0;
+}
+
+int
+sound_openmem(struct sound *snd, const void *buffer, size_t buffersz)
+{
+	assert(snd);
+	assert(buffer);
+
+	SDL_RWops *ops;
+
+	if (!(ops = SDL_RWFromConstMem(buffer, buffersz)) ||
+	    !(snd->handle = Mix_LoadWAV_RW(ops, 1)))
+		return errorf("%s", SDL_GetError());
+
+	return 0;
+}
+
+int
+sound_ok(const struct sound *snd)
+{
+	return snd && snd->handle;
+}
+
+int
+sound_play(struct sound *snd, int channel, unsigned int fadein)
+{
+	assert(sound_ok(snd));
+
+	int ret;
+
+	if (fadein > 0)
+		ret = Mix_FadeInChannel(channel, snd->handle, 0, fadein);
+	else
+		ret = Mix_PlayChannel(channel, snd->handle, 0);
+
+	if (ret < 0)
+		return errorf("%s", SDL_GetError());
+
+	snd->channel = channel;
+
+	return 0;
+}
+
+void
+sound_pause(struct sound *snd)
+{
+	Mix_Pause(snd ? snd->channel : -1);
+}
+
+void
+sound_resume(struct sound *snd)
+{
+	Mix_Resume(snd ? snd->channel : -1);
+}
+
+void
+sound_stop(struct sound *snd, unsigned int fadeout)
+{
+	if (fadeout > 0)
+		Mix_FadeOutChannel(snd ? snd->channel : -1, fadeout);
+	else
+		Mix_HaltChannel(snd ? snd->channel : -1);
+}
+
+void
+sound_finish(struct sound *snd)
+{
+	assert(snd);
+
+	if (snd->handle) {
+		Mix_HaltChannel(snd->channel);
+		Mix_FreeChunk(snd->handle);
+	}
+
+	memset(snd, 0, sizeof (*snd));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/sound.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,61 @@
+/*
+ * sound.h -- sound support
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_SOUND_H
+#define MOLKO_CORE_SOUND_H
+
+#include <stddef.h>
+
+#include "core.h"
+
+#define SOUND_CHANNELS_MAX (256)
+
+struct sound {
+	void *handle;
+	int channel;
+};
+
+CORE_BEGIN_DECLS
+
+int
+sound_open(struct sound *, const char *);
+
+int
+sound_openmem(struct sound *, const void *, size_t);
+
+int
+sound_ok(const struct sound *);
+
+int
+sound_play(struct sound *, int, unsigned int);
+
+void
+sound_pause(struct sound *);
+
+void
+sound_resume(struct sound *);
+
+void
+sound_stop(struct sound *, unsigned int);
+
+void
+sound_finish(struct sound *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_SOUND_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/sprite.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,77 @@
+/*
+ * sprite.c -- image sprites
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "sprite.h"
+#include "texture.h"
+
+void
+sprite_init(struct sprite *sprite,
+            struct texture *tex,
+            unsigned int cellw,
+            unsigned int cellh)
+{
+	assert(sprite);
+	assert(tex && texture_ok(tex));
+
+	sprite->texture = tex;
+	sprite->cellw = cellw;
+	sprite->cellh = cellh;
+	sprite->nrows = tex->h / cellh;
+	sprite->ncols = tex->w / cellw;
+}
+
+int
+sprite_ok(const struct sprite *sprite)
+{
+	return sprite && texture_ok(sprite->texture) && sprite->cellw != 0 && sprite->cellh != 0;
+}
+
+int
+sprite_draw(const struct sprite *sprite, unsigned int r, unsigned int c, int x, int y)
+{
+	return sprite_scale(sprite, r, c, x, y, sprite->cellw, sprite->cellh);
+}
+
+int
+sprite_scale(const struct sprite *sprite,
+	     unsigned int r,
+	     unsigned int c,
+	     int x,
+	     int y,
+	     unsigned int w,
+	     unsigned int h)
+{
+	assert(sprite_ok(sprite));
+	assert(r < sprite->nrows);
+	assert(c < sprite->ncols);
+
+	return texture_scale(
+		sprite->texture,
+		c * sprite->cellw,      /* src y */
+		r * sprite->cellh,      /* src x */
+		sprite->cellw,          /* src width */
+		sprite->cellh,          /* src height */
+		x,                      /* dst x */
+		y,                      /* dst y */
+		w,                      /* dst width */
+		h,                      /* dst height */
+		0.0                     /* angle */
+	);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/sprite.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,56 @@
+/*
+ * sprite.h -- image sprites
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_SPRITE_H
+#define MOLKO_CORE_SPRITE_H
+
+#include "core.h"
+
+struct texture;
+
+struct sprite {
+	struct texture *texture;
+	unsigned int cellw;
+	unsigned int cellh;
+	unsigned int nrows;
+	unsigned int ncols;
+};
+
+CORE_BEGIN_DECLS
+
+void
+sprite_init(struct sprite *, struct texture *, unsigned int, unsigned int);
+
+int
+sprite_ok(const struct sprite *);
+
+int
+sprite_draw(const struct sprite *, unsigned int, unsigned int, int, int);
+
+int
+sprite_scale(const struct sprite *,
+             unsigned int,
+             unsigned int,
+             int,
+             int,
+             unsigned int,
+             unsigned int);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_SPRITE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/state.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,94 @@
+/*
+ * state.c -- abstract state
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "state.h"
+
+void
+state_start(struct state *state)
+{
+	assert(state);
+
+	if (state->start)
+		state->start(state);
+}
+
+void
+state_handle(struct state *state, const union event *ev)
+{
+	assert(state);
+	assert(ev);
+
+	if (state->handle)
+		state->handle(state, ev);
+}
+
+void
+state_update(struct state *state, unsigned int ticks)
+{
+	assert(state);
+
+	if (state->update)
+		state->update(state, ticks);
+}
+
+void
+state_draw(struct state *state)
+{
+	assert(state);
+
+	if (state->draw)
+		state->draw(state);
+}
+
+void
+state_suspend(struct state *state)
+{
+	assert(state);
+
+	if (state->suspend)
+		state->suspend(state);
+}
+
+void
+state_resume(struct state *state)
+{
+	assert(state);
+
+	if (state->resume)
+		state->resume(state);
+}
+
+void
+state_end(struct state *state)
+{
+	assert(state);
+
+	if (state->end)
+		state->end(state);
+}
+
+void
+state_finish(struct state *state)
+{
+	assert(state);
+
+	if (state->finish)
+		state->finish(state);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/state.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,66 @@
+/*
+ * state.h -- abstract state
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_STATE_H
+#define MOLKO_CORE_STATE_H
+
+#include "core.h"
+
+union event;
+
+struct state {
+	void *data;
+	void (*start)(struct state *);
+	void (*handle)(struct state *, const union event *);
+	void (*update)(struct state *, unsigned int);
+	void (*draw)(struct state *);
+	void (*suspend)(struct state *);
+	void (*resume)(struct state *);
+	void (*end)(struct state *);
+	void (*finish)(struct state *);
+};
+
+CORE_BEGIN_DECLS
+
+void
+state_start(struct state *);
+
+void
+state_handle(struct state *, const union event *);
+
+void
+state_update(struct state *, unsigned int);
+
+void
+state_draw(struct state *);
+
+void
+state_suspend(struct state *);
+
+void
+state_resume(struct state *);
+
+void
+state_end(struct state *);
+
+void
+state_finish(struct state *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_STATE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/sys.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,300 @@
+/*
+ * sys.c -- system routines
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include "config.h"
+
+#include <sys/stat.h>
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <limits.h>
+
+#if defined(_WIN32)
+#       include <shlwapi.h>
+#       include <windows.h>
+#else
+#       include <sys/stat.h>
+#       include <errno.h>
+#       include <string.h>
+#endif
+
+#include <SDL.h>
+#include <SDL_image.h>
+#include <SDL_mixer.h>
+#include <SDL_ttf.h>
+
+#include <port/port.h>
+
+#include "error.h"
+#include "sound.h"
+#include "sys.h"
+
+static struct {
+	char organization[128];
+	char name[128];
+} info = {
+	.organization = "fr.malikania",
+	.name = "molko"
+};
+
+static struct {
+	char bindir[PATH_MAX];
+	char datadir[PATH_MAX];
+	char localedir[PATH_MAX];
+} paths;
+
+static inline char *
+normalize(char *str)
+{
+	for (char *p = str; *p; ++p)
+		if (*p == '\\')
+			*p = '/';
+
+	return str;
+}
+
+static inline int
+absolute(const char *path)
+{
+#if defined(_WIN32)
+	return !PathIsRelativeA(path);
+#else
+	/* Assuming UNIX like. */
+	if (path[0] == '/')
+		return 1;
+
+	return 0;
+#endif
+}
+
+static const char *
+system_directory(const char *whichdir)
+{
+	static char path[PATH_MAX];
+	static char ret[PATH_MAX];
+	char *base, *binsect;
+
+	/*
+	 * Some system does not provide support (shame on you OpenBSD)
+	 * to the executable path. In that case we use PREFIX+<dir>
+	 * instead unless <dir> is already absolute.
+	 */
+
+	/* Component (e.g. MLK_BINDIR is set to /bin), return immediately. */
+	if (absolute(whichdir))
+		return whichdir;
+
+	/* Determine base executable path. */
+	if (!(base = SDL_GetBasePath())) {
+		if (absolute(whichdir))
+			strlcpy(ret, whichdir, sizeof (ret));
+		else
+			snprintf(ret, sizeof (ret), "%s/%s", MLK_PREFIX, whichdir);
+	} else {
+		/*
+		 * Decompose the path to the given special directory by
+		 * computing relative directory to it from where the
+		 * binary is located.
+		 *
+		 * Example:
+		 *
+		 *   PREFIX/bin/mlk
+		 *   PREFIX/share/mlk-adventure
+		 *
+		 * The path to the data is ../share/molko starting from
+		 * the binary.
+		 *
+		 * Put the base path into the path and remove the value
+		 * of MLK_BINDIR.
+		 *
+		 * Example:
+		 *   from: /usr/local/bin
+		 *   to:   /usr/local
+		 */
+		strlcpy(path, base, sizeof (path));
+		SDL_free(base);
+
+		if ((binsect = strstr(path, MLK_BINDIR)))
+			*binsect = '\0';
+
+		snprintf(ret, sizeof (ret), "%s%s", path, whichdir);
+	}
+
+	return normalize(ret);
+}
+
+static const char *
+user_directory(enum sys_dir kind)
+{
+	/* Kept for future use. */
+	(void)kind;
+
+	static char path[PATH_MAX];
+	char *pref;
+
+	if ((pref = SDL_GetPrefPath(info.organization, info.name))) {
+		strlcpy(path, pref, sizeof (path));
+		SDL_free(pref);
+	} else
+		strlcpy(path, "./", sizeof (path));
+
+	return path;
+}
+
+static inline int
+mkpath(const char *path)
+{
+#ifdef _WIN32
+	/* TODO: add error using the convenient FormatMessage function. */
+	if (!CreateDirectoryA(path, NULL) && GetLastError() != ERROR_ALREADY_EXISTS)
+		return errorf("unable to create directory: %s", path);
+#else
+	if (mkdir(path, 0755) < 0 && errno != EEXIST)
+		return errorf("%s", strerror(errno));
+#endif
+
+	return 0;
+}
+
+static inline void
+set_bindir(void)
+{
+	strlcpy(paths.bindir, system_directory(MLK_BINDIR), sizeof (paths.bindir));
+}
+
+static void
+set_datadir(void)
+{
+	char *base, test[PATH_MAX];
+	struct stat st;
+
+	/*
+	 * For convenient purposes, if we're running executables directly from
+	 * source tree, check for libmlk-data presence and use it. Otherwise
+	 * use standard system directory with the project named concatenated.
+	 */
+	if ((base = SDL_GetBasePath())) {
+		snprintf(test, sizeof (test), "%ssrc/libmlk-data", base);
+
+		if (stat(test, &st) == 0 && S_ISDIR(st.st_mode)) {
+			strlcpy(paths.datadir, test, sizeof (paths.datadir));
+			normalize(paths.datadir);
+		}
+
+		free(base);
+	}
+
+	/* Not found, use standard. */
+	if (!paths.datadir[0])
+		snprintf(paths.datadir, sizeof (paths.datadir), "%s/%s",
+		    system_directory(MLK_DATADIR), info.name);
+}
+
+static inline void
+set_localedir(void)
+{
+	strlcpy(paths.localedir, system_directory(MLK_BINDIR), sizeof (paths.localedir));
+}
+
+int
+sys_init(const char *organization, const char *name)
+{
+#if defined(__MINGW64__)
+	/* On MinGW buffering leads to painful debugging. */
+	setbuf(stderr, NULL);
+	setbuf(stdout, NULL);
+#endif
+	set_bindir();
+	set_datadir();
+	set_localedir();
+
+	strlcpy(info.organization, organization, sizeof (info.organization));
+	strlcpy(info.name, name, sizeof (info.name));
+
+	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
+		return errorf("%s", SDL_GetError());
+	if (IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG)
+		return errorf("%s", SDL_GetError());
+	if (TTF_Init() < 0)
+		return errorf("%s", SDL_GetError());
+	if (Mix_Init(MIX_INIT_OGG) != MIX_INIT_OGG)
+		return errorf("%s", SDL_GetError());
+	if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096) < 0)
+		return errorf("%s", SDL_GetError());
+
+	Mix_AllocateChannels(SOUND_CHANNELS_MAX);
+
+	return 0;
+}
+
+const char *
+sys_dir(enum sys_dir kind)
+{
+	switch (kind) {
+	case SYS_DIR_BIN:
+		return paths.bindir;
+	case SYS_DIR_DATA:
+		return paths.datadir;
+	case SYS_DIR_LOCALE:
+		return paths.localedir;
+	default:
+		return user_directory(kind);
+	}
+}
+
+int
+sys_mkdir(const char *directory)
+{
+	char path[PATH_MAX], *p;
+
+	/* Copy the directory to normalize and iterate over '/'. */
+	strlcpy(path, directory, sizeof (path));
+	normalize(path);
+
+#if defined(_WIN32)
+	/* Remove drive letter that we don't need. */
+	if ((p = strchr(path, ':')))
+		++p;
+	else
+		p = path;
+#else
+	p = path;
+#endif
+
+	for (p = p + 1; *p; ++p) {
+		if (*p == '/') {
+			*p = 0;
+
+			if (mkpath(path) < 0)
+				return -1;
+
+			*p = '/';
+		}
+	}
+
+	return mkpath(path);
+}
+
+void
+sys_finish(void)
+{
+	Mix_Quit();
+	TTF_Quit();
+	IMG_Quit();
+	SDL_Quit();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/sys.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,49 @@
+/*
+ * sys.h -- system routines
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_SYS_H
+#define MOLKO_CORE_SYS_H
+
+#include <stdarg.h>
+
+#include "core.h"
+
+enum sys_dir {
+	SYS_DIR_BIN,
+	SYS_DIR_DATA,
+	SYS_DIR_LOCALE,
+	SYS_DIR_SAVE,
+};
+
+CORE_BEGIN_DECLS
+
+int
+sys_init(const char *, const char *);
+
+const char *
+sys_dir(enum sys_dir);
+
+int
+sys_mkdir(const char *);
+
+void
+sys_finish(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_SYS_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/sysconfig.h.in	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,32 @@
+/*
+ * sysconfig.h -- build time configuration
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_SYSCONFIG_H
+#define MOLKO_CORE_SYSCONFIG_H
+
+#cmakedefine MOLKO_WITH_NLS
+
+#define MOLKO_BINDIR            "@CMAKE_INSTALL_BINDIR@"
+#define MOLKO_DATADIR           "@CMAKE_INSTALL_DATADIR@"
+#define MOLKO_LOCALEDIR         "@CMAKE_INSTALL_LOCALEDIR@"
+
+#define MOLKO_ABS_BINDIR        "@CMAKE_INSTALL_FULL_BINDIR"
+#define MOLKO_ABS_DATADIR       "@CMAKE_INSTALL_FULL_DATADIR"
+#define MOLKO_ABS_LOCALEDIR     "@CMAKE_INSTALL_FULL_LOCALEDIR"
+
+#endif /* !MOLKO_CORE_SYSCONFIG_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/texture.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,175 @@
+/*
+ * texture.c -- basic texture management
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "color.h"
+#include "error.h"
+#include "texture.h"
+#include "texture_p.h"
+#include "util.h"
+#include "window.h"
+#include "window_p.h"
+
+int
+texture_new(struct texture *tex, unsigned int w, unsigned int h)
+{
+	assert(tex);
+
+	tex->handle = SDL_CreateTexture(RENDERER(),
+	    SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
+
+	if (!tex->handle) {
+		tex->w = tex->h = 0;
+		return errorf("%s", SDL_GetError());
+	}
+
+	tex->w = w;
+	tex->h = h;
+
+	return 0;
+}
+
+int
+texture_ok(const struct texture *tex)
+{
+	return tex && tex->handle && tex->w && tex->h;
+}
+
+int
+texture_set_blend_mode(struct texture *tex, enum texture_blend blend)
+{
+	assert(tex);
+	assert(blend >= TEXTURE_BLEND_NONE && blend <= TEXTURE_BLEND_MODULATE);
+
+	static const SDL_BlendMode table[] = {
+		[TEXTURE_BLEND_NONE] = SDL_BLENDMODE_NONE,
+		[TEXTURE_BLEND_BLEND] = SDL_BLENDMODE_BLEND,
+		[TEXTURE_BLEND_ADD] = SDL_BLENDMODE_ADD,
+		[TEXTURE_BLEND_MODULATE] = SDL_BLENDMODE_MOD
+	};
+
+	if (SDL_SetTextureBlendMode(tex->handle, table[blend]) < 0)
+		return errorf("%s", SDL_GetError());
+
+	return 0;
+}
+
+int
+texture_set_alpha_mod(struct texture *tex, unsigned int alpha)
+{
+	assert(texture_ok(tex));
+	assert(alpha <= 255);
+
+	if (SDL_SetTextureAlphaMod(tex->handle, alpha) < 0)
+		return errorf("%s", SDL_GetError());
+
+	return 0;
+}
+
+int
+texture_set_color_mod(struct texture *tex, unsigned long color)
+{
+	assert(texture_ok(tex));
+
+	if (SDL_SetTextureColorMod(tex->handle, COLOR_R(color), COLOR_G(color), COLOR_B(color)) < 0)
+		return errorf("%s", SDL_GetError());
+
+	return 0;
+}
+
+int
+texture_draw(const struct texture *tex, int x, int y)
+{
+	assert(tex);
+
+	SDL_Rect dst = {
+		.x = x,
+		.y = y,
+		.w = tex->w,
+		.h = tex->h
+	};
+
+	if (SDL_RenderCopy(RENDERER(), tex->handle, NULL, &dst) < 0)
+		return errorf("%s", SDL_GetError());
+
+	return 0;
+}
+
+int
+texture_scale(const struct texture *tex,
+              int src_x,
+              int src_y,
+              unsigned src_w,
+              unsigned src_h,
+              int dst_x,
+              int dst_y,
+              unsigned dst_w,
+              unsigned dst_h,
+              double angle)
+{
+	const SDL_Rect src = {
+		.x = src_x,
+		.y = src_y,
+		.w = src_w,
+		.h = src_h
+	};
+	const SDL_Rect dst = {
+		.x = dst_x,
+		.y = dst_y,
+		.w = dst_w,
+		.h = dst_h
+	};
+
+	if (SDL_RenderCopyEx(RENDERER(), tex->handle, &src, &dst, angle, NULL, SDL_FLIP_NONE) < 0)
+		return errorf("%s", SDL_GetError());
+
+	return 0;
+}
+
+void
+texture_finish(struct texture *tex)
+{
+	assert(tex);
+
+	if (tex->handle)
+		SDL_DestroyTexture(tex->handle);
+
+	memset(tex, 0, sizeof (*tex));
+}
+
+/* private */
+
+int
+texture_from_surface(struct texture *tex, SDL_Surface *surface)
+{
+	assert(tex);
+	assert(surface);
+
+	if (!(tex->handle = SDL_CreateTextureFromSurface(RENDERER(), surface))) {
+		tex->w = tex->h = 0;
+		return errorf("%s", SDL_GetError());
+	}
+
+	tex->w = surface->w;
+	tex->h = surface->h;
+
+	SDL_FreeSurface(surface);
+
+	return 0;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/texture.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,75 @@
+/*
+ * texture.h -- basic texture management
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_TEXTURE_H
+#define MOLKO_CORE_TEXTURE_H
+
+#include "core.h"
+
+struct texture {
+	unsigned int w;
+	unsigned int h;
+	void *handle;
+};
+
+enum texture_blend {
+	TEXTURE_BLEND_NONE,
+	TEXTURE_BLEND_BLEND,
+	TEXTURE_BLEND_ADD,
+	TEXTURE_BLEND_MODULATE,
+	TEXTURE_BLEND_LAST
+};
+
+CORE_BEGIN_DECLS
+
+int
+texture_new(struct texture *, unsigned int, unsigned int);
+
+int
+texture_ok(const struct texture *);
+
+int
+texture_set_blend_mode(struct texture *, enum texture_blend);
+
+int
+texture_set_alpha_mod(struct texture *, unsigned int);
+
+int
+texture_set_color_mod(struct texture *, unsigned long);
+
+int
+texture_draw(const struct texture *, int, int);
+
+int
+texture_scale(const struct texture *,
+              int,
+              int,
+              unsigned int,
+              unsigned int,
+              int,
+              int,
+              unsigned int,
+              unsigned int,
+              double);
+
+void
+texture_finish(struct texture *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_TEXTURE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/texture_p.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,29 @@
+/*
+ * texture_p.h -- (PRIVATE) basic texture management
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_TEXTURE_P_H
+#define MOLKO_CORE_TEXTURE_P_H
+
+#include <SDL.h>
+
+struct texture;
+
+int
+texture_from_surface(struct texture *, SDL_Surface *);
+
+#endif /* !MOLKO_CORE_TEXTURE_P_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/trace.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,61 @@
+/*
+ * trace.h -- non-fatal message logs
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+
+#include "trace.h"
+
+static void
+default_handler(const char *line)
+{
+	assert(line);
+
+	puts(line);
+}
+
+void (*trace_handler)(const char *) = default_handler;
+
+void
+tracef(const char *fmt, ...)
+{
+	assert(fmt);
+
+	va_list ap;
+
+	if (!trace_handler)
+		return;
+
+	va_start(ap, fmt);
+	traceva(fmt, ap);
+	va_end(ap);
+}
+
+void
+traceva(const char *fmt, va_list ap)
+{
+	assert(fmt);
+
+	char buf[TRACE_LINE_MAX];
+
+	if (!trace_handler)
+		return;
+
+	vsnprintf(buf, sizeof (buf), fmt, ap);
+	trace_handler(buf);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/trace.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,40 @@
+/*
+ * trace.h -- non-fatal message logs
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_TRACE_H
+#define MOLKO_CORE_TRACE_H
+
+#include <stdarg.h>
+
+#include "core.h"
+
+#define TRACE_LINE_MAX (1024)
+
+extern void (*trace_handler)(const char *);
+
+CORE_BEGIN_DECLS
+
+void
+tracef(const char *, ...);
+
+void
+traceva(const char *, va_list);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_TRACE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/translate.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,44 @@
+/*
+ * translate.c -- native language support
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+
+#include "config.h"
+
+#if defined(MLK_WITH_NLS)
+#	include <libintl.h>
+#endif
+
+#include "sys.h"
+#include "translate.h"
+#include "util.h"
+
+int
+translate_init(const char *name)
+{
+#if defined(MLK_WITH_NLS)
+	if (!bindtextdomain(name, sys_dir(SYS_DIR_LOCALE)))
+		return -1;
+#endif
+	return 0;
+}
+
+void
+translate_finish(void)
+{
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/translate.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,34 @@
+/*
+ * translate.h -- native language support
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_TRANSLATE_H
+#define MOLKO_CORE_TRANSLATE_H
+
+#include "core.h"
+
+CORE_BEGIN_DECLS
+
+int
+translate_init(const char *);
+
+void
+translate_finish(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_TRANSLATE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/util.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,54 @@
+/*
+ * util.c -- utilities
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <limits.h>
+#include <stdlib.h>
+
+#include <SDL.h>
+
+#include <port/port.h>
+
+#include "util.h"
+
+void
+util_delay(unsigned int ms)
+{
+	SDL_Delay(ms);
+}
+
+const char *
+util_pathf(const char *fmt, ...)
+{
+	static char path[PATH_MAX];
+	va_list ap;
+
+	va_start(ap, fmt);
+	vsnprintf(path, sizeof (path), fmt, ap);
+	va_end(ap);
+
+	return path;
+}
+
+unsigned int
+util_nrand(unsigned int lower, unsigned int upper)
+{
+	assert(upper <= RAND_MAX);
+
+	return (rand() % (upper - lower)) + lower;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/util.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,39 @@
+/*
+ * util.h -- utilities
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_UTIL_H
+#define MOLKO_CORE_UTIL_H
+
+#include "core.h"
+
+#define UTIL_SIZE(x) sizeof ((x)) / sizeof ((x)[0])
+
+CORE_BEGIN_DECLS
+
+void
+util_delay(unsigned int);
+
+const char *
+util_pathf(const char *, ...);
+
+unsigned int
+util_nrand(unsigned int, unsigned int);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_UTIL_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/window.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,117 @@
+/*
+ * window.c -- basic window management
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+
+#include <SDL.h>
+
+#include "error.h"
+#include "util.h"
+#include "window.h"
+#include "window_p.h"
+
+static struct window_handle handle = {
+	.win = NULL,
+	.renderer = NULL
+};
+
+static SDL_Cursor *cursors[WINDOW_CURSOR_LAST];
+
+struct window window = {
+	.handle = &handle
+};
+
+static void
+load_cursors(void)
+{
+	cursors[WINDOW_CURSOR_ARROW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
+	cursors[WINDOW_CURSOR_EDIT] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM);
+	cursors[WINDOW_CURSOR_WAIT] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
+	cursors[WINDOW_CURSOR_CROSSHAIR] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR);
+	cursors[WINDOW_CURSOR_SIZE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL);
+	cursors[WINDOW_CURSOR_NO] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
+	cursors[WINDOW_CURSOR_HAND] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
+}
+
+static void
+load_framerate(void)
+{
+	SDL_DisplayMode mode;
+
+	if (SDL_GetWindowDisplayMode(handle.win, &mode) == 0)
+		window.framerate = mode.refresh_rate;
+}
+
+static void
+finish_cursors(void)
+{
+	for (size_t i = 0; i < UTIL_SIZE(cursors); ++i)
+		if (cursors[i])
+			SDL_FreeCursor(cursors[i]);
+}
+
+static int
+load_window(const char *title, unsigned int w, unsigned int h)
+{
+	return (handle.win = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, 0)) != NULL;
+}
+
+static int
+load_renderer(void)
+{
+	return (handle.renderer = SDL_CreateRenderer(handle.win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)) != NULL;
+}
+
+int
+window_open(const char *title, unsigned int w, unsigned int h)
+{
+	assert(title);
+
+	if (!load_window(title, w, h) || !load_renderer())
+		return errorf("%s", SDL_GetError());
+
+	window.w = w;
+	window.h = h;
+
+	load_framerate();
+	load_cursors();
+
+	return 0;
+}
+
+void
+window_set_cursor(enum window_cursor cursor)
+{
+	assert(cursor < WINDOW_CURSOR_LAST);
+
+	SDL_SetCursor(cursors[cursor]);
+}
+
+void
+window_finish(void)
+{
+	if (handle.renderer)
+		SDL_DestroyRenderer(handle.renderer);
+	if (handle.win)
+		SDL_DestroyWindow(handle.win);
+
+	finish_cursors();
+
+	memset(&handle, 0, sizeof (handle));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/window.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,57 @@
+/*
+ * window.h -- basic window management
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_WINDOW_H
+#define MOLKO_CORE_WINDOW_H
+
+#include "core.h"
+
+struct window {
+	unsigned int w;
+	unsigned int h;
+	unsigned int framerate;
+	void *handle;
+};
+
+enum window_cursor {
+	WINDOW_CURSOR_ARROW,
+	WINDOW_CURSOR_EDIT,
+	WINDOW_CURSOR_WAIT,
+	WINDOW_CURSOR_CROSSHAIR,
+	WINDOW_CURSOR_SIZE,
+	WINDOW_CURSOR_NO,
+	WINDOW_CURSOR_HAND,
+	WINDOW_CURSOR_LAST
+};
+
+extern struct window window;
+
+CORE_BEGIN_DECLS
+
+int
+window_open(const char *, unsigned int, unsigned int);
+
+void
+window_set_cursor(enum window_cursor);
+
+void
+window_finish(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_WINDOW_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/window_p.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,33 @@
+/*
+ * window.c -- (PRIVATE) basic window management
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_WINDOW_P_H
+#define MOLKO_CORE_WINDOW_P_H
+
+#include <SDL.h>
+
+struct window_handle {
+	SDL_Window *win;
+	SDL_Renderer *renderer;
+};
+
+/* Convenient macros to access the native handle from global window object. */
+#define WINDOW()        (((struct window_handle *)window.handle)->win)
+#define RENDERER()      (((struct window_handle *)window.handle)->renderer)
+
+#endif /* !MOLKO_CORE_WINDOW_P_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/zfile.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,157 @@
+/*
+ * zfile.c -- load potentially ZSTD compressed file
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include "config.h"
+
+#include <sys/stat.h>
+#include <assert.h>
+#include <errno.h>
+#include <fcntl.h>
+#include <stdint.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+/*
+ * If not enabled, we still need to check if a file is in zstandard so we use
+ * the magic number defined in the zstd.h file or copy it if zstd is disabled.
+ */
+#if defined(MLK_WITH_ZSTD)
+#       include <zstd.h>
+#else
+#       define ZSTD_MAGICNUMBER 0xFD2FB528
+#endif
+
+/* Windows thing. */
+#if !defined(O_BINARY)
+#       define O_BINARY 0
+#endif
+
+#include <port/port.h>
+
+#include "zfile.h"
+
+static int
+is_zstd(int fd)
+{
+	uint32_t magic = 0;
+
+	read(fd, &magic, sizeof (magic));
+	lseek(fd, 0, SEEK_SET);
+
+#if SDL_BYTEORDER != SDL_LIL_ENDIAN
+	magic = SDL_Swap32(magic);
+#endif
+
+	return magic == ZSTD_MAGICNUMBER;
+}
+
+static int
+decompress(int fd, struct zfile *zf)
+{
+#if defined(MLK_WITH_ZSTD)
+	char *in = NULL;
+	unsigned long long datasz;
+	struct stat st;
+	ssize_t nr;
+
+	/* Load uncompressed data. */
+	if (fstat(fd, &st) < 0)
+		goto fail;
+	if (!(in = calloc(1, st.st_size)) || (nr = read(fd, in, st.st_size)) != st.st_size)
+		goto fail;
+
+	switch ((datasz = ZSTD_getFrameContentSize(in, st.st_size))) {
+	case ZSTD_CONTENTSIZE_ERROR:
+		errno = EINVAL;
+		goto fail;
+	case ZSTD_CONTENTSIZE_UNKNOWN:
+		errno = ENOTSUP;
+		goto fail;
+	default:
+		break;
+	}
+
+	/* Finally decompress. */
+	if (!(zf->data = calloc(1, datasz + 1)))
+		goto fail;
+	if (ZSTD_isError(ZSTD_decompress(zf->data, datasz, in, st.st_size))) {
+		errno = EINVAL;
+		goto fail;
+	}
+	if (!(zf->fp = fmemopen(zf->data, datasz, "r")))
+		goto fail;
+
+	close(fd);
+	free(in);
+
+	return 0;
+
+fail:
+	close(fd);
+	free(zf->data);
+	free(in);
+
+	return -1;
+#else
+	(void)fd;
+	(void)zf;
+
+	errno = ENOTSUP;
+
+	return -1;
+#endif
+}
+
+static int
+reopen(int fd, struct zfile *zf)
+{
+	if (!(zf->fp = fdopen(fd, "r")))
+		return close(fd), -1;
+
+	return 0;
+}
+
+int
+zfile_open(struct zfile *zf, const char *path)
+{
+	assert(zf);
+	assert(path);
+
+	int fd;
+
+	memset(zf, 0, sizeof (*zf));
+
+	if ((fd = open(path, O_RDONLY | O_BINARY)) < 0)
+		return -1;
+
+	return is_zstd(fd) ? decompress(fd, zf) : reopen(fd, zf);
+}
+
+void
+zfile_close(struct zfile *zf)
+{
+	assert(zf);
+
+	free(zf->data);
+
+	if (zf->fp)
+		fclose(zf->fp);
+
+	memset(zf, 0, sizeof (*zf));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/core/zfile.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,41 @@
+/*
+ * zfile.h -- load potentially ZSTD compressed file
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CORE_ZFILE_H
+#define MOLKO_CORE_ZFILE_H
+
+#include <stdio.h>
+
+#include "core.h"
+
+struct zfile {
+	FILE *fp;
+	char *data;
+};
+
+CORE_BEGIN_DECLS
+
+int
+zfile_open(struct zfile *, const char *);
+
+void
+zfile_close(struct zfile *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_CORE_ZFILE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/nls/fr.po	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,47 @@
+#
+# fr.po -- French translations for libmlk-core
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2021-09-21 22:44+0200\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
+"Language-Team: LANGUAGE <LL@li.org>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: /Users/markand/Dev/molko/libmlk-core/core/panic.c:30
+#, c-format
+msgid "abort: %s\n"
+msgstr "fatal: %s\n"
+
+#: /Users/markand/Dev/molko/libmlk-core/core/panic.c:76
+#, c-format
+msgid "abort: panic handler returned\n"
+msgstr "fatal: la fonction de panique n'aurait pas du continuer\n"
+
+#~ msgid "database not initialized correctly"
+#~ msgstr "database non initialisée"
+
+#, c-format
+#~ msgid "property '%s' was not found"
+#~ msgstr "propriété '%s' non trouvée"
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-core/nls/libmlk-core.pot	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,28 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2021-09-21 22:47+0200\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
+"Language-Team: LANGUAGE <LL@li.org>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=CHARSET\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: /Users/markand/Dev/molko/libmlk-core/core/panic.c:30
+#, c-format
+msgid "abort: %s\n"
+msgstr ""
+
+#: /Users/markand/Dev/molko/libmlk-core/core/panic.c:76
+#, c-format
+msgid "abort: panic handler returned\n"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-data/CMakeLists.txt	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,93 @@
+#
+# CMakeLists.txt -- CMake build system for Molko's Adventure
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+
+project(libmlk-data)
+
+set(
+	MAPS
+	${libmlk-data_SOURCE_DIR}/maps/map-world.json
+)
+
+set(
+	TILESETS
+	${libmlk-data_SOURCE_DIR}/maps/tileset-world.json
+)
+
+foreach (m ${MAPS})
+	cmake_path(GET m STEM name)
+	mlk_map(${m} ${libmlk-data_SOURCE_DIR}/maps/${name}.map)
+	list(APPEND maps ${libmlk-data_SOURCE_DIR}/maps/${name}.map)
+endforeach ()
+
+foreach (t ${TILESETS})
+	cmake_path(GET t STEM name)
+	mlk_tileset(${t} ${libmlk-data_SOURCE_DIR}/maps/${name}.tileset)
+	list(APPEND tilesets ${libmlk-data_SOURCE_DIR}/maps/${name}.tileset)
+endforeach ()
+
+set(
+	SOURCES
+	${libmlk-data_SOURCE_DIR}/fonts/cubic.ttf
+	${libmlk-data_SOURCE_DIR}/fonts/lato.ttf
+	${libmlk-data_SOURCE_DIR}/fonts/pirata-one.ttf
+	${libmlk-data_SOURCE_DIR}/fonts/teutonic.ttf
+	${libmlk-data_SOURCE_DIR}/images/battle-background.png
+	${libmlk-data_SOURCE_DIR}/images/black-cat.png
+	${libmlk-data_SOURCE_DIR}/images/haunted-wood.png
+	${libmlk-data_SOURCE_DIR}/maps/animation-water.png
+	${libmlk-data_SOURCE_DIR}/maps/sprite-world.png
+	${libmlk-data_SOURCE_DIR}/music/vabsounds-romance.ogg
+	${libmlk-data_SOURCE_DIR}/sounds/fire.wav
+	${libmlk-data_SOURCE_DIR}/sounds/potion.wav
+	${libmlk-data_SOURCE_DIR}/sprites/chest.png
+	${libmlk-data_SOURCE_DIR}/sprites/chest.xcf
+	${libmlk-data_SOURCE_DIR}/sprites/explosion.png
+	${libmlk-data_SOURCE_DIR}/sprites/faces.png
+	${libmlk-data_SOURCE_DIR}/sprites/john-sword.png
+	${libmlk-data_SOURCE_DIR}/sprites/john-sword.xcf
+	${libmlk-data_SOURCE_DIR}/sprites/john-walk.png
+	${libmlk-data_SOURCE_DIR}/sprites/john-walk.xcf
+	${libmlk-data_SOURCE_DIR}/sprites/john.png
+	${libmlk-data_SOURCE_DIR}/sprites/numbers.png
+	${libmlk-data_SOURCE_DIR}/sprites/people.png
+	${libmlk-data_SOURCE_DIR}/sprites/ui-cursor.png
+)
+
+add_custom_target(
+	libmlk-data
+	ALL
+	SOURCES ${SOURCES} ${maps} ${tilesets}
+)
+
+foreach (dir fonts images maps music sounds sprites)
+	install(
+		DIRECTORY ${libmlk-data_SOURCE_DIR}/${dir}/
+		DESTINATION ${CMAKE_INSTALL_DATADIR}/mlk-adventure/${dir}
+		FILES_MATCHING REGEX "[.]png$|[.]ttf$|[.]wav$|[.]ogg$"
+	)
+endforeach ()
+
+# Generated maps and tilesets.
+install(
+	FILES
+		${maps}
+		${tilesets}
+	DESTINATION ${CMAKE_INSTALL_DATADIR}/mlk-adventure/maps
+)
+
+source_group(TREE ${libmlk-data_SOURCE_DIR} FILES ${SOURCES})
Binary file src/libmlk-data/fonts/cubic.ttf has changed
Binary file src/libmlk-data/fonts/lato.ttf has changed
Binary file src/libmlk-data/fonts/pirata-one.ttf has changed
Binary file src/libmlk-data/fonts/teutonic.ttf has changed
Binary file src/libmlk-data/images/battle-background.png has changed
Binary file src/libmlk-data/images/black-cat.png has changed
Binary file src/libmlk-data/images/haunted-wood.png has changed
Binary file src/libmlk-data/maps/animation-water.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-data/maps/map-world.json	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,112 @@
+{ "compressionlevel":-1,
+ "editorsettings":
+    {
+     "export":
+        {
+         "target":"."
+        }
+    },
+ "height":300,
+ "infinite":false,
+ "layers":[
+        {
+         "data":[191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 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\ No newline at end of file
Binary file src/libmlk-data/music/vabsounds-romance.ogg has changed
Binary file src/libmlk-data/sounds/fire.wav has changed
Binary file src/libmlk-data/sounds/potion.wav has changed
Binary file src/libmlk-data/sprites/chest.png has changed
Binary file src/libmlk-data/sprites/chest.xcf has changed
Binary file src/libmlk-data/sprites/explosion.png has changed
Binary file src/libmlk-data/sprites/faces.png has changed
Binary file src/libmlk-data/sprites/john-sword.png has changed
Binary file src/libmlk-data/sprites/john-sword.xcf has changed
Binary file src/libmlk-data/sprites/john-walk.png has changed
Binary file src/libmlk-data/sprites/john-walk.xcf has changed
Binary file src/libmlk-data/sprites/john.png has changed
Binary file src/libmlk-data/sprites/numbers.png has changed
Binary file src/libmlk-data/sprites/people.png has changed
Binary file src/libmlk-data/sprites/ui-cursor.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-port/CMakeLists.txt	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,75 @@
+#
+# CMakeLists.txt -- CMake build system for Molko's Adventure
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+
+project(libmlk-port)
+
+include(CheckFunctionExists)
+include(CheckIncludeFile)
+include(CheckSymbolExists)
+include(CheckTypeSize)
+include(CheckLibraryExists)
+
+check_function_exists(strlcpy MLK_HAS_STRLCPY)
+check_function_exists(fmemopen MLK_HAS_FMEMOPEN)
+check_function_exists(basename MLK_HAS_BASENAME)
+check_function_exists(dirname MLK_HAS_DIRNAME)
+check_function_exists(getopt MLK_HAS_GETOPT)
+check_include_file(stdnoreturn.h MLK_HAS_STDNORETURN_H)
+check_include_file(libgen.h MLK_HAS_LIBGEN_H)
+check_include_file(unistd.h MLK_HAS_UNISTD_H)
+check_symbol_exists(PATH_MAX limits.h MLK_HAS_PATH_MAX)
+check_type_size(ssize_t MLK_HAS_SSIZE_T)
+check_library_exists(m fmin "" MLK_HAS_LIBM)
+
+if (NOT MLK_HAS_STDNORETURN_H)
+	file(WRITE ${CMAKE_BINARY_DIR}/stdnoreturn.h "#define noreturn\n")
+endif ()
+if (NOT MLK_HAS_LIBGEN_H)
+	file(TOUCH ${CMAKE_BINARY_DIR}/libgen.h)
+endif ()
+if (NOT MLK_HAS_UNISTD_H)
+	file(TOUCH ${CMAKE_BINARY_DIR}/unistd.h)
+endif ()
+
+configure_file(
+	${libmlk-port_SOURCE_DIR}/port/config.h.in
+	${libmlk-port_BINARY_DIR}/config.h
+)
+
+set(
+	SOURCES
+	${libmlk-port_SOURCE_DIR}/port/port.c
+	${libmlk-port_SOURCE_DIR}/port/port.h
+)
+
+if (MLK_HAS_LIBM)
+	list(APPEND LIBRARIES m)
+endif ()
+
+mlk_library(
+	NAME libmlk-port
+	SOURCES ${SOURCES}
+	TYPE STATIC
+	LIBRARIES ${LIBRARIES}
+	INCLUDES
+		PUBLIC
+			$<BUILD_INTERFACE:${libmlk-port_SOURCE_DIR}>
+			$<BUILD_INTERFACE:${libmlk-port_BINARY_DIR}>
+)
+
+source_group(TREE ${libmlk-port_SOURCE_DIR} FILES ${SOURCES})
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-port/port/config.h.in	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,38 @@
+/*
+ * config.h -- system configuration and polyfills
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_CONFIG_H
+#define MOLKO_CONFIG_H
+
+#define MLK_PREFIX      "@CMAKE_INSTALL_PREFIX@"
+#define MLK_BINDIR      "@CMAKE_INSTALL_BINDIR@"
+#define MLK_DATADIR     "@CMAKE_INSTALL_DATADIR@"
+#define MLK_LOCALEDIR   "@CMAKE_INSTALL_LOCALEDIR@"
+
+#cmakedefine MLK_WITH_NLS
+#cmakedefine MLK_WITH_ZSTD
+
+#cmakedefine MLK_HAS_STRLCPY
+#cmakedefine MLK_HAS_FMEMOPEN
+#cmakedefine MLK_HAS_BASENAME
+#cmakedefine MLK_HAS_DIRNAME
+#cmakedefine MLK_HAS_GETOPT
+#cmakedefine MLK_HAS_PATH_MAX
+#cmakedefine MLK_HAS_SSIZE_T
+
+#endif /* !MOLKO_CONFIG_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-port/port/port.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,414 @@
+/*
+ * port.c -- portability bits
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+
+#include "port.h"
+
+int
+mlk_port_exists(void)
+{
+	/* ISO C forbids empty source file. */
+	return 1;
+}
+
+/* {{{ strlcpy (BSD extension, incoming in next POSIX). */
+
+#if !defined(MLK_HAS_STRLCPY)
+
+/*	$OpenBSD: strlcpy.c,v 1.16 2019/01/25 00:19:25 millert Exp $	*/
+
+/*
+ * Copyright (c) 1998, 2015 Todd C. Miller <millert@openbsd.org>
+ *
+ * Permission to use, copy, modify, and distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+/*
+ * Copy string src to buffer dst of size dsize.  At most dsize-1
+ * chars will be copied.  Always NUL terminates (unless dsize == 0).
+ * Returns strlen(src); if retval >= dsize, truncation occurred.
+ */
+size_t
+strlcpy(char *dst, const char *src, size_t dsize)
+{
+	const char *osrc = src;
+	size_t nleft = dsize;
+
+	/* Copy as many bytes as will fit. */
+	if (nleft != 0) {
+		while (--nleft != 0) {
+			if ((*dst++ = *src++) == '\0')
+				break;
+		}
+	}
+
+	/* Not enough room in dst, add NUL and traverse rest of src. */
+	if (nleft == 0) {
+		if (dsize != 0)
+			*dst = '\0';		/* NUL-terminate dst */
+		while (*src++)
+			;
+	}
+
+	return (src - osrc - 1);	/* count does not include NUL */
+}
+
+#endif /* !MLK_HAS_STRLCPY */
+
+/* }}} */
+
+/* {{{ fmemopen (POSIX). */
+
+#if !defined(MLK_HAS_FMEMOPEN)
+
+#if defined(_WIN32)
+
+/* https://github.com/Arryboom/fmemopen_windows */
+#include <stdio.h>
+#include <windows.h>
+#include <share.h>
+#include <io.h>
+#include <fcntl.h>
+#include <sys/stat.h>
+
+FILE *
+fmemopen(void *buf, size_t len, const char *type)
+{
+	int fd;
+	FILE *fp;
+	char tp[MAX_PATH - 13];
+	char fn[MAX_PATH + 1];
+	int * pfd = &fd;
+	int retner = -1;
+	char tfname[] = "MemTF_";
+
+	if (!GetTempPathA(sizeof(tp), tp))
+		return NULL;
+	if (!GetTempFileNameA(tp, tfname, 0, fn))
+		return NULL;
+	retner = _sopen_s(pfd, fn, _O_CREAT | _O_SHORT_LIVED | _O_TEMPORARY | _O_RDWR | _O_BINARY | _O_NOINHERIT, _SH_DENYRW, _S_IREAD | _S_IWRITE);
+	if (retner != 0)
+		return NULL;
+	if (fd == -1)
+		return NULL;
+	fp = _fdopen(fd, "wb+");
+	if (!fp) {
+		_close(fd);
+		return NULL;
+	}
+
+	/*
+	 * File descriptors passed into _fdopen are owned by the returned FILE
+	 * stream.If _fdopen is successful, do not call _close on the file
+	 * descriptor. Calling fclose on the returned FILE * also closes the
+	 * file descriptor.
+	 */
+	fwrite(buf, len, 1, fp);
+	rewind(fp);
+
+	return fp;
+}
+
+#endif /* !_WIN32 */
+
+#endif /* !MLK_HAS_FMEMOPEN */
+
+/* }}} */
+
+/* {{{ basename (POSIX). */
+
+#if !defined(MLK_HAS_BASENAME)
+
+/*	$OpenBSD: basename.c,v 1.17 2020/10/20 19:30:14 naddy Exp $	*/
+
+/*
+ * Copyright (c) 1997, 2004 Todd C. Miller <millert@openbsd.org>
+ *
+ * Permission to use, copy, modify, and distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <errno.h>
+#include <limits.h>
+#include <string.h>
+
+#ifndef PATH_MAX
+#       define PATH_MAX 2048
+#endif
+
+char *
+basename(char *path)
+{
+	static char bname[PATH_MAX];
+	size_t len;
+	const char *endp, *startp;
+
+	/* Empty or NULL string gets treated as "." */
+	if (path == NULL || *path == '\0') {
+		bname[0] = '.';
+		bname[1] = '\0';
+		return (bname);
+	}
+
+	/* Strip any trailing slashes */
+	endp = path + strlen(path) - 1;
+	while (endp > path && *endp == '/')
+		endp--;
+
+	/* All slashes becomes "/" */
+	if (endp == path && *endp == '/') {
+		bname[0] = '/';
+		bname[1] = '\0';
+		return (bname);
+	}
+
+	/* Find the start of the base */
+	startp = endp;
+	while (startp > path && *(startp - 1) != '/')
+		startp--;
+
+	len = endp - startp + 1;
+	if (len >= sizeof(bname)) {
+		errno = ENAMETOOLONG;
+		return (NULL);
+	}
+	memcpy(bname, startp, len);
+	bname[len] = '\0';
+	return (bname);
+}
+
+#endif /* !MLK_HAS_BASENAME */
+
+/* }}} */
+
+/* {{{ dirname (POSIX). */
+
+#if !defined(MLK_HAS_BASENAME)
+
+/*	$OpenBSD: dirname.c,v 1.17 2020/10/20 19:30:14 naddy Exp $	*/
+
+/*
+ * Copyright (c) 1997, 2004 Todd C. Miller <millert@openbsd.org>
+ *
+ * Permission to use, copy, modify, and distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <errno.h>
+#include <limits.h>
+#include <string.h>
+
+#ifndef PATH_MAX
+#       define PATH_MAX 2048
+#endif
+
+char *
+dirname(char *path)
+{
+	static char dname[PATH_MAX];
+	size_t len;
+	const char *endp;
+
+	/* Empty or NULL string gets treated as "." */
+	if (path == NULL || *path == '\0') {
+		dname[0] = '.';
+		dname[1] = '\0';
+		return (dname);
+	}
+
+	/* Strip any trailing slashes */
+	endp = path + strlen(path) - 1;
+	while (endp > path && *endp == '/')
+		endp--;
+
+	/* Find the start of the dir */
+	while (endp > path && *endp != '/')
+		endp--;
+
+	/* Either the dir is "/" or there are no slashes */
+	if (endp == path) {
+		dname[0] = *endp == '/' ? '/' : '.';
+		dname[1] = '\0';
+		return (dname);
+	}
+	else {
+		/* Move forward past the separating slashes */
+		do {
+			endp--;
+		} while (endp > path && *endp == '/');
+	}
+
+	len = endp - path + 1;
+	if (len >= sizeof(dname)) {
+		errno = ENAMETOOLONG;
+		return (NULL);
+	}
+	memcpy(dname, path, len);
+	dname[len] = '\0';
+	return (dname);
+}
+
+#endif /* !MLK_HAS_DIRNAME */
+
+/* }}} */
+
+/* {{{ getopt (POSIX) */
+
+#if !defined(MLK_HAS_GETOPT)
+
+/*
+ * Copyright (c) 1987, 1993, 1994
+ *	The Regents of the University of California.  All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of the University nor the names of its contributors
+ *    may be used to endorse or promote products derived from this software
+ *    without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+int	opterr = 1,		/* if error message should be printed */
+	optind = 1,		/* index into parent argv vector */
+	optopt,			/* character checked for validity */
+	optreset;		/* reset getopt */
+char	*optarg;		/* argument associated with option */
+
+#define	BADCH	(int)'?'
+#define	BADARG	(int)':'
+#define	EMSG	""
+
+/*
+ * getopt --
+ *	Parse argc/argv argument vector.
+ */
+int
+getopt(int nargc, char **nargv, const char *ostr)
+{
+	static char *place = EMSG;		/* option letter processing */
+	char *oli;				/* option letter list index */
+
+	if (ostr == NULL)
+		return (-1);
+
+	if (optreset || !*place) {		/* update scanning pointer */
+		optreset = 0;
+		if (optind >= nargc || *(place = nargv[optind]) != '-') {
+			place = EMSG;
+			return (-1);
+		}
+		if (place[1] && *++place == '-') {	/* found "--" */
+			++optind;
+			place = EMSG;
+			return (-1);
+		}
+	}					/* option letter okay? */
+	if ((optopt = (int)*place++) == (int)':' ||
+	    !(oli = strchr(ostr, optopt))) {
+		/*
+		 * if the user didn't specify '-' as an option,
+		 * assume it means -1.
+		 */
+		if (optopt == (int)'-')
+			return (-1);
+		if (!*place)
+			++optind;
+		if (opterr && *ostr != ':')
+			(void)fprintf(stderr,
+			    "illegal option -- %c\n", optopt);
+		return (BADCH);
+	}
+	if (*++oli != ':') {			/* don't need argument */
+		optarg = NULL;
+		if (!*place)
+			++optind;
+	}
+	else {					/* need an argument */
+		if (*place)			/* no white space */
+			optarg = place;
+		else if (nargc <= ++optind) {	/* no arg */
+			place = EMSG;
+			if (*ostr == ':')
+				return (BADARG);
+			if (opterr)
+				(void)fprintf(stderr,
+				    "option requires an argument -- %c\n",
+				    optopt);
+			return (BADCH);
+		}
+		else				/* white space */
+			optarg = nargv[optind];
+		place = EMSG;
+		++optind;
+	}
+	return (optopt);			/* dump back option letter */
+}
+
+#endif /* !MLK_HAS_GETOPT */
+
+/* }}} */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-port/port/port.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,98 @@
+/*
+ * port.h -- portability bits
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_PORT_H
+#define MOLKO_PORT_H
+
+#include "config.h"
+
+/* {{{ strlcpy (BSD extension, incoming in next POSIX). */
+
+#if !defined(MLK_HAS_STRLCPY)
+
+#include <stddef.h>
+
+size_t
+strlcpy(char *, const char *, size_t);
+
+#endif /* !MLK_HAS_STRLCPY */
+
+/* }}} */
+
+/* {{{ fmemopen (POSIX). */
+
+#if !defined(MLK_HAS_FMEMOPEN)
+
+#include <stdio.h>
+
+FILE *
+fmemopen(void *, size_t, const char *);
+
+#endif /* !MLK_HAS_FMEMOPEN */
+
+/* }}} */
+
+/* {{{ basename (POSIX). */
+
+#if !defined(MLK_HAS_BASENAME)
+
+char *
+basename(char *);
+
+#endif /* !MLK_HAS_BASENAME */
+
+/* }}} */
+
+/* {{{ dirname (POSIX). */
+
+#if !defined(MLK_HAS_BASENAME)
+
+char *
+dirname(char *);
+
+#endif /* !MLK_HAS_DIRNAME */
+
+/* }}} */
+
+/* {{{ getopt (POSIX) */
+
+#if !defined(MLK_HAS_GETOPT)
+
+extern int opterr;
+extern int optind;
+extern int optopt;
+extern char *optarg;
+
+int
+getopt(int, char **, const char *);
+
+#endif /* !MLK_HAS_GETOPT */
+
+/* }}} */
+
+/* PATH_MAX (defined in limits.h) (POSIX) */
+#if !defined(MLK_HAS_PATH_MAX)
+#       define PATH_MAX 2048
+#endif
+
+/* ssize_t (defined in sys/types.h) (POSIX) */
+#if !defined(MLK_HAS_SSIZE_T)
+typedef long long int ssize_t;
+#endif
+
+#endif /* !MOLKO_PORT_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/CMakeLists.txt	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,111 @@
+#
+# CMakeLists.txt -- CMake build system for Molko's Adventure
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+
+project(libmlk-rpg)
+
+set(
+	SOURCES
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-bar.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-bar.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state-attacking.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state-blinking.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state-moving.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state-normal.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-indicator.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-indicator.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-message.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-message.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-ai.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-attacking.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-check.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-closing.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-item.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-lost.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-menu.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-opening.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-selection.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-sub.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-victory.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle-state.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/battle.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/character.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/character.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/equipment.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/equipment.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/inventory.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/inventory.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/item.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/item.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/map-file.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/map-file.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/map.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/map.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/message.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/message.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/rpg.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/rpg.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/rpg_p.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/save.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/save.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/selection.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/selection.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/spell.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/spell.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/team.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/team.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/tileset-file.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/tileset-file.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/tileset.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/tileset.h
+	${libmlk-rpg_SOURCE_DIR}/rpg/walksprite.c
+	${libmlk-rpg_SOURCE_DIR}/rpg/walksprite.h
+)
+
+set(
+	ASSETS
+	${libmlk-rpg_SOURCE_DIR}/assets/sql/character-load.sql
+	${libmlk-rpg_SOURCE_DIR}/assets/sql/character-save.sql
+	${libmlk-rpg_SOURCE_DIR}/assets/sql/init.sql
+	${libmlk-rpg_SOURCE_DIR}/assets/sql/property-get.sql
+	${libmlk-rpg_SOURCE_DIR}/assets/sql/property-remove.sql
+	${libmlk-rpg_SOURCE_DIR}/assets/sql/property-set.sql
+)
+
+set(
+	NLS
+	${libmlk-rpg_SOURCE_DIR}/nls/fr.po
+)
+
+mlk_library(
+	NAME libmlk-rpg
+	SOURCES ${SOURCES} ${ASSETS} ${NLS}
+	LANGS ${NLS}
+	ASSETS ${ASSETS}
+	LIBRARIES libmlk-ui libmlk-sqlite
+	INCLUDES
+		PRIVATE $<BUILD_INTERFACE:${libmlk-rpg_BINARY_DIR}>
+		PUBLIC $<BUILD_INTERFACE:${libmlk-rpg_SOURCE_DIR}>
+)
+
+source_group(TREE ${libmlk-rpg_SOURCE_DIR} FILES ${SOURCES} ${ASSETS} ${NLS})
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/assets/sql/character-load.sql	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,30 @@
+--
+-- character-load.sql -- load a character data
+--
+-- Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+--
+-- Permission to use, copy, modify, and/or distribute this software for any
+-- purpose with or without fee is hereby granted, provided that the above
+-- copyright notice and this permission notice appear in all copies.
+--
+-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+-- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+-- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+-- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+-- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+-- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+-- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+--
+
+SELECT hp
+     , mp
+     , level
+     , team_order
+     , bonus_hp
+     , bonus_mp
+     , bonus_atk
+     , bonus_def
+     , bonus_agt
+     , bonus_luck
+  FROM character
+ WHERE name = ?
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/assets/sql/character-save.sql	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,44 @@
+--
+-- character-save.sql -- save or replace character
+--
+-- Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+--
+-- Permission to use, copy, modify, and/or distribute this software for any
+-- purpose with or without fee is hereby granted, provided that the above
+-- copyright notice and this permission notice appear in all copies.
+--
+-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+-- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+-- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+-- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+-- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+-- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+-- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+--
+
+INSERT OR REPLACE INTO character(
+	name,
+	hp,
+	mp,
+	level,
+	team_order,
+	bonus_hp,
+	bonus_mp,
+	bonus_atk,
+	bonus_def,
+	bonus_agt,
+	bonus_luck
+)
+VALUES(
+	?,
+	?,
+	?,
+	?,
+	?,
+	?,
+	?,
+	?,
+	?,
+	?,
+	?
+)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/assets/sql/init.sql	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,44 @@
+--
+-- init.sql -- initialize database
+--
+-- Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+--
+-- Permission to use, copy, modify, and/or distribute this software for any
+-- purpose with or without fee is hereby granted, provided that the above
+-- copyright notice and this permission notice appear in all copies.
+--
+-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+-- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+-- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+-- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+-- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+-- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+-- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+--
+
+BEGIN EXCLUSIVE TRANSACTION;
+
+CREATE TABLE IF NOT EXISTS property(
+	id              INTEGER PRIMARY KEY AUTOINCREMENT,
+	key             TEXT NOT NULL UNIQUE,
+	value           TEXT NOT NULL
+);
+
+CREATE TABLE IF NOT EXISTS character(
+	name            TEXT PRIMARY KEY,
+	hp              INTEGER NOT NULL,
+	mp              INTEGER NOT NULL,
+	level           INTEGER NOT NULL,
+	team_order      INTEGER DEFAULT -1,
+	bonus_hp        INTEGER DEFAULT 0,
+	bonus_mp        INTEGER DEFAULT 0,
+	bonus_atk       INTEGER DEFAULT 0,
+	bonus_def       INTEGER DEFAULT 0,
+	bonus_agt       INTEGER DEFAULT 0,
+	bonus_luck      INTEGER DEFAULT 0
+);
+
+INSERT OR IGNORE INTO property(key, value) VALUES ('molko.create-date', strftime('%s','now'));
+INSERT OR IGNORE INTO property(key, value) VALUES ('molko.update-date', strftime('%s','now'));
+
+COMMIT;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/assets/sql/property-get.sql	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,21 @@
+--
+-- property-get.sql -- get a property
+--
+-- Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+--
+-- Permission to use, copy, modify, and/or distribute this software for any
+-- purpose with or without fee is hereby granted, provided that the above
+-- copyright notice and this permission notice appear in all copies.
+--
+-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+-- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+-- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+-- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+-- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+-- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+-- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+--
+
+SELECT value
+  FROM property
+ WHERE key = ?
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/assets/sql/property-remove.sql	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,21 @@
+--
+-- property-remove.sql -- remove a property
+--
+-- Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+--
+-- Permission to use, copy, modify, and/or distribute this software for any
+-- purpose with or without fee is hereby granted, provided that the above
+-- copyright notice and this permission notice appear in all copies.
+--
+-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+-- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+-- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+-- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+-- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+-- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+-- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+--
+
+DELETE
+  FROM property
+ WHERE key = ?
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/assets/sql/property-set.sql	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,26 @@
+--
+-- property-set.sql -- set a property
+--
+-- Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+--
+-- Permission to use, copy, modify, and/or distribute this software for any
+-- purpose with or without fee is hereby granted, provided that the above
+-- copyright notice and this permission notice appear in all copies.
+--
+-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+-- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+-- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+-- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+-- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+-- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+-- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+--
+
+INSERT OR REPLACE INTO property(
+	key,
+	value
+)
+VALUES(
+	?,
+	?
+)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/nls/fr.po	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,155 @@
+#
+# fr.po -- French translations for libmlk-rpg
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2021-06-28 21:06+0200\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
+"Language-Team: LANGUAGE <LL@li.org>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: libmlk-rpg/rpg/battle-bar.c:143
+msgid "Attack"
+msgstr ""
+
+#: libmlk-rpg/rpg/battle-bar.c:150
+msgid "Magic"
+msgstr ""
+
+#: libmlk-rpg/rpg/battle-bar.c:157
+msgid "Objects"
+msgstr ""
+
+#: libmlk-rpg/rpg/battle-bar.c:164
+msgid "Special"
+msgstr ""
+
+#: libmlk-rpg/rpg/battle-state-victory.c:86
+msgid "Victory!"
+msgstr ""
+
+#: libmlk-rpg/rpg/battle-state-lost.c:85
+msgid "You have been defeated..."
+msgstr ""
+
+#: libmlk-rpg/rpg/tileset-file.c:241
+msgid "could not parse image"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:149
+msgid "could not parse tileset"
+msgstr ""
+
+#: libmlk-rpg/rpg/save.c:78
+msgid "database not initialized correctly"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:91
+#, c-format
+msgid "ignoring action %d,%d,%u,%u,%d,%s"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:60
+#, c-format
+msgid "invalid layer type: %s"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:194
+msgid "invalid origin"
+msgstr ""
+
+#: libmlk-rpg/rpg/message.c:277
+msgid "message has null dimensions"
+msgstr ""
+
+#: libmlk-rpg/rpg/message.c:140
+#, c-format
+msgid "message height too small: %u < %u"
+msgstr ""
+
+#: libmlk-rpg/rpg/message.c:171
+msgid "message is automatic but has zero timeout"
+msgstr ""
+
+#: libmlk-rpg/rpg/message.c:138
+#, c-format
+msgid "message width too small: %u < %u"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:255
+msgid "missing background layer"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:257
+msgid "missing foreground layer"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:133
+msgid "missing layer type definition"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:129
+msgid "missing map dimensions before layer"
+msgstr ""
+
+#: libmlk-rpg/rpg/tileset-file.c:239
+msgid "missing tile dimensions before image"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:259
+msgid "missing tileset"
+msgstr ""
+
+#: libmlk-rpg/rpg/tileset-file.c:298
+msgid "missing tileset image"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:248
+msgid "missing title"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:176
+msgid "null map columns"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:185
+msgid "null map rows"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:165
+msgid "null map title"
+msgstr ""
+
+#: libmlk-rpg/rpg/save.c:263
+#, c-format
+msgid "property '%s' was not found"
+msgstr ""
+
+#: libmlk-rpg/rpg/tileset-file.c:142
+msgid "tileheight is null"
+msgstr ""
+
+#: libmlk-rpg/rpg/tileset-file.c:133
+msgid "tilewidth is null"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/nls/libmlk-rpg.pot	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,143 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2021-06-28 21:06+0200\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
+"Language-Team: LANGUAGE <LL@li.org>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=CHARSET\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: libmlk-rpg/rpg/battle-bar.c:143
+msgid "Attack"
+msgstr ""
+
+#: libmlk-rpg/rpg/battle-bar.c:150
+msgid "Magic"
+msgstr ""
+
+#: libmlk-rpg/rpg/battle-bar.c:157
+msgid "Objects"
+msgstr ""
+
+#: libmlk-rpg/rpg/battle-bar.c:164
+msgid "Special"
+msgstr ""
+
+#: libmlk-rpg/rpg/battle-state-victory.c:86
+msgid "Victory!"
+msgstr ""
+
+#: libmlk-rpg/rpg/battle-state-lost.c:85
+msgid "You have been defeated..."
+msgstr ""
+
+#: libmlk-rpg/rpg/tileset-file.c:241
+msgid "could not parse image"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:149
+msgid "could not parse tileset"
+msgstr ""
+
+#: libmlk-rpg/rpg/save.c:78
+msgid "database not initialized correctly"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:91
+#, c-format
+msgid "ignoring action %d,%d,%u,%u,%d,%s"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:60
+#, c-format
+msgid "invalid layer type: %s"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:194
+msgid "invalid origin"
+msgstr ""
+
+#: libmlk-rpg/rpg/message.c:277
+msgid "message has null dimensions"
+msgstr ""
+
+#: libmlk-rpg/rpg/message.c:140
+#, c-format
+msgid "message height too small: %u < %u"
+msgstr ""
+
+#: libmlk-rpg/rpg/message.c:171
+msgid "message is automatic but has zero timeout"
+msgstr ""
+
+#: libmlk-rpg/rpg/message.c:138
+#, c-format
+msgid "message width too small: %u < %u"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:255
+msgid "missing background layer"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:257
+msgid "missing foreground layer"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:133
+msgid "missing layer type definition"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:129
+msgid "missing map dimensions before layer"
+msgstr ""
+
+#: libmlk-rpg/rpg/tileset-file.c:239
+msgid "missing tile dimensions before image"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:259
+msgid "missing tileset"
+msgstr ""
+
+#: libmlk-rpg/rpg/tileset-file.c:298
+msgid "missing tileset image"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:248
+msgid "missing title"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:176
+msgid "null map columns"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:185
+msgid "null map rows"
+msgstr ""
+
+#: libmlk-rpg/rpg/map-file.c:165
+msgid "null map title"
+msgstr ""
+
+#: libmlk-rpg/rpg/save.c:263
+#, c-format
+msgid "property '%s' was not found"
+msgstr ""
+
+#: libmlk-rpg/rpg/tileset-file.c:142
+msgid "tileheight is null"
+msgstr ""
+
+#: libmlk-rpg/rpg/tileset-file.c:133
+msgid "tilewidth is null"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-bar.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,387 @@
+/*
+ * battle-bar.h -- battle status bar and menu
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+
+#include <core/event.h>
+#include <core/font.h>
+#include <core/window.h>
+#include <core/util.h>
+
+#include <ui/align.h>
+#include <ui/theme.h>
+
+#include "battle.h"
+#include "battle-bar.h"
+#include "character.h"
+#include "inventory.h"
+#include "item.h"
+#include "spell.h"
+#include "rpg_p.h"
+
+static void
+init_gridmenu(struct battle_bar *bar, const struct battle *bt)
+{
+	bar->sub_grid.x = bar->x;
+	bar->sub_grid.y = bar->menu_frame.y;
+	bar->sub_grid.w = bar->status_frame.w;
+	bar->sub_grid.h = bar->h;
+	bar->sub_grid.theme = bt->theme;
+	bar->sub_grid.nrows = 3;
+	bar->sub_grid.ncols = 4;
+
+	memset(bar->sub_grid.menu, 0, sizeof (bar->sub_grid.menu));
+}
+
+static void
+draw_status_character_stats(const struct battle *bt,
+                            const struct character *ch,
+                            int x,
+                            int y,
+                            unsigned int w,
+                            unsigned int h)
+{
+	struct theme *theme = BATTLE_THEME(bt);
+	struct label label;
+	unsigned int spacing, lw, lh;
+	char line[64];
+
+	/* Compute spacing between elements. */
+	spacing = h - (font_height(theme->fonts[THEME_FONT_INTERFACE]) * 3);
+	spacing /= 4;
+
+	/* Reuse the same label. */
+	label.theme = theme;
+	label.text = line;
+	label.flags = LABEL_FLAGS_SHADOW;
+
+	/* HP. */
+	snprintf(line, sizeof (line), "%d/%u", ch->hp, ch->hpmax);
+	label_query(&label, &lw, &lh);
+	label.x = x + w - lw - theme->padding;
+	label.y = y + spacing;
+	label_draw(&label);
+
+	/* MP. */
+	snprintf(line, sizeof (line), "%d/%u", ch->mp, ch->mpmax);
+	label_query(&label, &lw, &lh);
+	label.x = x + w - lw - theme->padding;
+	label.y = label.y + lh + spacing;
+	label_draw(&label);
+
+	/* Status. */
+	/* TODO: list all status. */
+}
+
+static void
+draw_status_character(const struct battle_bar *bar,
+                      const struct battle *bt,
+                      const struct character *ch,
+                      unsigned int index)
+{
+	int x, y;
+	unsigned int w, h;
+
+	/* Compute bounding box for rendering. */
+	w = bar->status_frame.w / BATTLE_TEAM_MAX;
+	h = bar->status_frame.h;
+	x = bar->status_frame.x + (index * w);
+	y = bar->status_frame.y;
+
+	draw_status_character_stats(bt, ch, x, y, w, h);
+}
+
+static void
+draw_status_characters(const struct battle_bar *bar, const struct battle *bt)
+{
+	const struct battle_entity *et;
+	unsigned int index = 0;
+
+	BATTLE_TEAM_FOREACH(bt, et) {
+		if (character_ok(et->ch))
+			draw_status_character(bar, bt, et->ch, index);
+
+		++index;
+	}
+}
+
+static void
+draw_status(const struct battle_bar *bar, const struct battle *bt)
+{
+	frame_draw(&bar->status_frame);
+	draw_status_characters(bar, bt);
+}
+
+static void
+draw_menu(const struct battle_bar *bar, const struct battle *bt)
+{
+	struct {
+		unsigned int w, h;
+		enum align align;
+		struct label label;
+	} buttons[] = {
+		{
+			.align = ALIGN_TOP,
+			.label = {
+				.text = _("Attack"),
+				.flags = LABEL_FLAGS_SHADOW
+			}
+		},
+		{
+			.align = ALIGN_RIGHT,
+			.label = {
+				.text = _("Magic"),
+				.flags = LABEL_FLAGS_SHADOW
+			}
+		},
+		{
+			.align = ALIGN_BOTTOM,
+			.label = {
+				.text = _("Objects"),
+				.flags = LABEL_FLAGS_SHADOW
+			}
+		},
+		{
+			.align = ALIGN_LEFT,
+			.label = {
+				.text = _("Special"),
+				.flags = LABEL_FLAGS_SHADOW
+			}
+		}
+	};
+
+	struct theme theme;
+	int bx, by;
+	unsigned int bw, bh;
+
+	/* Copy theme according to menu selection. */
+	theme_shallow(&theme, bt->theme);
+
+	/* Compute bounding box with margins removed. */
+	bx = bar->menu_frame.x + theme.padding;
+	by = bar->menu_frame.y + theme.padding;
+	bw = bar->menu_frame.w - theme.padding * 2;
+	bh = bar->menu_frame.h - theme.padding * 2;
+
+	/* Draw menu frame. */
+	frame_draw(&bar->menu_frame);
+
+	for (size_t i = 0; i < UTIL_SIZE(buttons); ++i) {
+		buttons[i].label.theme = &theme;
+
+		label_query(&buttons[i].label, &buttons[i].w, &buttons[i].h);
+
+		/* Change theme if it's selected. */
+		if ((size_t)bar->menu == i && bar->state != BATTLE_BAR_STATE_NONE)
+			theme.colors[THEME_COLOR_NORMAL] = BATTLE_THEME(bt)->colors[THEME_COLOR_SELECTED];
+		else
+			theme.colors[THEME_COLOR_NORMAL] = BATTLE_THEME(bt)->colors[THEME_COLOR_NORMAL];
+
+		align(buttons[i].align,
+		    &buttons[i].label.x, &buttons[i].label.y, buttons[i].w, buttons[i].h,
+		    bx, by, bw, bh);
+		label_draw(&buttons[i].label);
+	}
+}
+
+static void
+draw_sub(const struct battle_bar *bar)
+{
+	gridmenu_draw(&bar->sub_grid);
+}
+
+static int
+handle_keydown(struct battle_bar *bar, const union event *ev)
+{
+	assert(ev->type == EVENT_KEYDOWN);
+
+	switch (bar->state) {
+	case BATTLE_BAR_STATE_MENU:
+		/* We are selecting a main menu entry. */
+		switch (ev->key.key) {
+		case KEY_UP:
+			bar->menu = BATTLE_BAR_MENU_ATTACK;
+			break;
+		case KEY_RIGHT:
+			bar->menu = BATTLE_BAR_MENU_MAGIC;
+			break;
+		case KEY_DOWN:
+			bar->menu = BATTLE_BAR_MENU_OBJECTS;
+			break;
+		case KEY_LEFT:
+			bar->menu = BATTLE_BAR_MENU_SPECIAL;
+			break;
+		case KEY_ENTER:
+			return 1;
+		default:
+			break;
+		}
+		break;
+	case BATTLE_BAR_STATE_SUB:
+		/* We are in the sub menu (objects/spells). */
+		gridmenu_handle(&bar->sub_grid, ev);
+		return bar->sub_grid.state == GRIDMENU_STATE_ACTIVATED;
+	default:
+		break;
+	}
+
+	return 0;
+}
+
+static int
+handle_clickdown(struct battle_bar *bar, const union event *ev)
+{
+	assert(ev->type == EVENT_CLICKDOWN);
+
+	switch (bar->state) {
+	case BATTLE_BAR_STATE_MENU:
+		/* We are selecting a main menu entry. */
+		/* TODO: implement click here too. */
+		break;
+	case BATTLE_BAR_STATE_SUB:
+		/* We are in the sub menu (objects/spells). */
+		gridmenu_handle(&bar->sub_grid, ev);
+		return bar->sub_grid.state == GRIDMENU_STATE_ACTIVATED;
+	default:
+		break;
+	}
+
+	return 0;
+}
+
+void
+battle_bar_positionate(struct battle_bar *bar, const struct battle *bt)
+{
+	assert(bar);
+
+	/* Menu in the middle of the bar (take 20%). */
+	bar->menu_frame.w = bar->w * 0.2;
+	bar->menu_frame.h = bar->h;
+	bar->menu_frame.x = bar->x + (bar->w / 2) - (bar->menu_frame.w / 2);
+	bar->menu_frame.y = window.h - bar->h;
+	bar->menu_frame.theme = bt->theme;
+
+	/* Status bar on the right. */
+	bar->status_frame.x = bar->menu_frame.x + bar->menu_frame.w;
+	bar->status_frame.y = bar->menu_frame.y;
+	bar->status_frame.w = (bar->w - bar->menu_frame.w) / 2;
+	bar->status_frame.h = bar->h;
+	bar->status_frame.theme = bt->theme;
+}
+
+int
+battle_bar_handle(struct battle_bar *bar, const struct battle *bt, const union event *ev)
+{
+	/* Not needed yet. */
+	(void)bt;
+
+	assert(bar);
+	assert(bt);
+	assert(ev);
+
+	if (bar->state == BATTLE_BAR_STATE_NONE)
+		return 0;
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		return handle_keydown(bar, ev);
+	case EVENT_CLICKDOWN:
+		return handle_clickdown(bar, ev);
+	default:
+		break;
+	}
+
+	return 0;
+}
+
+void
+battle_bar_reset(struct battle_bar *bar)
+{
+	gridmenu_reset(&bar->sub_grid);
+
+	bar->menu = BATTLE_BAR_MENU_ATTACK;
+	bar->state = BATTLE_BAR_STATE_NONE;
+}
+
+void
+battle_bar_open_menu(struct battle_bar *bar)
+{
+	gridmenu_reset(&bar->sub_grid);
+
+	bar->state = BATTLE_BAR_STATE_MENU;
+	bar->menu = BATTLE_BAR_MENU_ATTACK;
+}
+
+void
+battle_bar_open_spells(struct battle_bar *bar, const struct battle *bt, struct character *ch)
+{
+	init_gridmenu(bar, bt);
+
+	for (size_t i = 0; i < CHARACTER_SPELL_MAX; ++i) {
+		if (ch->spells[i])
+			bar->sub_grid.menu[i] = ch->spells[i]->name;
+	}
+
+	gridmenu_repaint(&bar->sub_grid);
+
+	bar->state = BATTLE_BAR_STATE_SUB;
+}
+
+void
+battle_bar_open_items(struct battle_bar *bar, const struct battle *bt)
+{
+	init_gridmenu(bar, bt);
+
+	for (size_t i = 0; i < INVENTORY_ITEM_MAX; ++i) {
+		if (bt->inventory->items[i].item) {
+			snprintf(bar->sub_items[i], sizeof (bar->sub_items[i]), "%-16s %u",
+			    bt->inventory->items[i].item->name, bt->inventory->items[i].amount);
+			bar->sub_grid.menu[i] = bar->sub_items[i];
+		}
+	}
+
+	gridmenu_repaint(&bar->sub_grid);
+
+	bar->state = BATTLE_BAR_STATE_SUB;
+}
+
+void
+battle_bar_draw(const struct battle_bar *bar, const struct battle *bt)
+{
+	assert(bar);
+	assert(bt);
+
+	draw_status(bar, bt);
+	draw_menu(bar, bt);
+
+	/* Sub menu is only shown if state is set to it. */
+	if (bar->state == BATTLE_BAR_STATE_SUB)
+		draw_sub(bar);
+}
+
+void
+battle_bar_finish(struct battle_bar *bar)
+{
+	assert(bar);
+
+	gridmenu_finish(&bar->sub_grid);
+
+	memset(bar, 0, sizeof (*bar));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-bar.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,94 @@
+/*
+ * battle-bar.h -- battle status bar and menu
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_BATTLE_BAR_H
+#define MOLKO_RPG_BATTLE_BAR_H
+
+#include <core/core.h>
+
+#include <ui/frame.h>
+#include <ui/gridmenu.h>
+
+struct battle;
+struct character;
+
+union event;
+
+enum battle_bar_menu {
+	BATTLE_BAR_MENU_ATTACK  = 0,
+	BATTLE_BAR_MENU_MAGIC   = 1,
+	BATTLE_BAR_MENU_OBJECTS = 2,
+	BATTLE_BAR_MENU_SPECIAL = 3
+};
+
+enum battle_bar_state {
+	BATTLE_BAR_STATE_NONE,
+	BATTLE_BAR_STATE_MENU,
+	BATTLE_BAR_STATE_SUB
+};
+
+struct battle_bar {
+	int x;
+	int y;
+	unsigned int w;
+	unsigned int h;
+	enum battle_bar_state state;
+
+	/* Right status frame. */
+	struct frame status_frame;
+
+	/* Main menu selection. */
+	struct frame menu_frame;
+	enum battle_bar_menu menu;
+
+	/* Sub menu selection (spells/objects). */
+	char sub_items[GRIDMENU_ENTRY_MAX][128];
+	struct gridmenu sub_grid;
+};
+
+CORE_BEGIN_DECLS
+
+void
+battle_bar_positionate(struct battle_bar *bar, const struct battle *bt);
+
+int
+battle_bar_handle(struct battle_bar *bar,
+                  const struct battle *bt,
+                  const union event *ev);
+
+void
+battle_bar_reset(struct battle_bar *bar);
+
+void
+battle_bar_open_menu(struct battle_bar *bar);
+
+void
+battle_bar_open_spells(struct battle_bar *bar, const struct battle *bt, struct character *ch);
+
+void
+battle_bar_open_items(struct battle_bar *bar, const struct battle *bt);
+
+void
+battle_bar_draw(const struct battle_bar *bar, const struct battle *bt);
+
+void
+battle_bar_finish(struct battle_bar *bar);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_BATTLE_BAR_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-entity-state-attacking.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,81 @@
+/*
+ * battle-entity-state-attacking.h -- the entity is attacking
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+
+#include <core/alloc.h>
+#include <core/animation.h>
+#include <core/panic.h>
+#include <core/sprite.h>
+
+#include "battle-entity.h"
+#include "battle-entity-state.h"
+
+struct data {
+	struct battle_entity_state state;
+	struct animation anim;
+};
+
+static int
+update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
+{
+	(void)et;
+
+	struct data *data = st->data;
+
+	return animation_update(&data->anim, ticks);
+}
+
+static void
+draw(const struct battle_entity_state *st, const struct battle_entity *et)
+{
+	const struct data *data = st->data;
+
+	animation_draw(&data->anim, et->x, et->y);
+}
+
+static void
+finish(struct battle_entity_state *st, struct battle_entity *et)
+{
+	(void)et;
+
+	free(st->data);
+}
+
+void
+battle_entity_state_attacking(struct battle_entity *et, struct sprite *which)
+{
+	assert(battle_entity_ok(et));
+	assert(sprite_ok(which));
+
+	struct data *data;
+
+	if (!(data = alloc_new0(sizeof (*data))))
+		panic();
+
+	animation_init(&data->anim, which, 100);
+	animation_start(&data->anim);
+
+	data->state.data = data;
+	data->state.update = update;
+	data->state.draw = draw;
+	data->state.finish = finish;
+
+	battle_entity_switch(et, &data->state);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-entity-state-blinking.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,86 @@
+/*
+ * battle-entity-state-blinking.c -- the entity is blinking
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+
+#include <core/alloc.h>
+#include <core/panic.h>
+#include <core/sprite.h>
+#include <core/texture.h>
+
+#include "battle-entity.h"
+#include "battle-entity-state.h"
+#include "character.h"
+
+#define TRANSPARENT     (150)
+#define OPAQUE          (255)
+
+struct blink {
+	struct battle_entity_state state;
+	struct texture *tex;
+	unsigned int elapsed;
+	unsigned int count;
+};
+
+static int
+update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
+{
+	(void)et;
+
+	struct blink *blk = st->data;
+
+	blk->elapsed += ticks;
+
+	if (blk->elapsed >= 80) {
+		blk->count += 1;
+		blk->elapsed = 0;
+	}
+
+	texture_set_alpha_mod(blk->tex, blk->count % 2 == 0 ? TRANSPARENT : OPAQUE);
+
+	return blk->count >= 3;
+}
+
+static void
+finish(struct battle_entity_state *st, struct battle_entity *et)
+{
+	(void)et;
+
+	free(st->data);
+}
+
+void
+battle_entity_state_blinking(struct battle_entity *et)
+{
+	assert(et);
+
+	struct blink *blk;
+
+	if (!(blk = alloc_new0(sizeof (*blk))))
+		panic();
+
+	blk->tex = et->ch->sprites[CHARACTER_SPRITE_NORMAL]->texture;
+	texture_set_alpha_mod(blk->tex, TRANSPARENT);
+
+	blk->state.data = blk;
+	blk->state.update = update;
+	blk->state.finish = finish;
+
+	battle_entity_switch(et, &blk->state);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-entity-state-moving.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,111 @@
+/*
+ * battle-entity-state-moving.c -- the entity is moving
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+
+#include <core/alloc.h>
+#include <core/panic.h>
+
+#include "battle-entity.h"
+#include "battle-entity-state.h"
+#include "character.h"
+#include "walksprite.h"
+
+#define SPEED 800
+#define SEC   1000
+#define WALK  40
+
+struct position {
+	struct battle_entity_state state;
+	struct walksprite ws;
+
+	/* Destination. */
+	int x;
+	int y;
+};
+
+static inline unsigned int
+orientation(const struct position *pos, const struct battle_entity *et)
+{
+	/* TODO: support diagonal. */
+	/* See: walksprite definitions. */
+	return pos->x < et->x ? 6 : 2;
+}
+
+static int
+update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
+{
+	struct position *pos = st->data;
+	int step_x, step_y, delta_x, delta_y;
+
+	delta_x = pos->x < et->x ? -1 : +1;
+	delta_y = pos->y < et->y ? -1 : +1;
+	step_x = fmin(SPEED * ticks / SEC, abs(et->x - pos->x));
+	step_y = fmin(SPEED * ticks / SEC, abs(et->y - pos->y));
+
+	et->x += delta_x * step_x;
+	et->y += delta_y * step_y;
+
+	if (et->x != pos->x || et->y != pos->y)
+		walksprite_update(&pos->ws, ticks);
+	else
+		walksprite_reset(&pos->ws);
+
+	return et->x == pos->x && et->y == pos->y;
+}
+
+static void
+draw(const struct battle_entity_state *st, const struct battle_entity *et)
+{
+	/* TODO: compute orientation. */
+	struct position *pos = st->data;
+
+	walksprite_draw(&pos->ws, orientation(pos, et), et->x, et->y);
+}
+
+static void
+finish(struct battle_entity_state *st, struct battle_entity *et)
+{
+	(void)et;
+
+	free(st->data);
+}
+
+void
+battle_entity_state_moving(struct battle_entity *et, int destx, int desty)
+{
+	assert(et);
+
+	struct position *pos;
+
+	if (!(pos = alloc_new0(sizeof (*pos))))
+		panic();
+
+	walksprite_init(&pos->ws, et->ch->sprites[CHARACTER_SPRITE_NORMAL], 40);
+	pos->x = destx;
+	pos->y = desty;
+
+	pos->state.data = pos;
+	pos->state.update = update;
+	pos->state.draw = draw;
+	pos->state.finish = finish;
+
+	battle_entity_switch(et, &pos->state);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-entity-state-normal.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,33 @@
+/*
+ * battle-entity-state-normal.c -- the entity is normal
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "battle-entity.h"
+#include "battle-entity-state.h"
+
+void
+battle_entity_state_normal(struct battle_entity *et)
+{
+	assert(et);
+
+	/* Not needed yet. */
+	static struct battle_entity_state st;
+
+	battle_entity_switch(et, &st);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-entity-state.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,54 @@
+/*
+ * battle-entity-state.c -- abstract battle entity state
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "battle-entity.h"
+#include "battle-entity-state.h"
+
+int
+battle_entity_state_update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
+{
+	assert(st);
+	assert(et);
+
+	if (st->update)
+		return st->update(st, et, ticks);
+
+	return 1;
+}
+
+void
+battle_entity_state_draw(const struct battle_entity_state *st, const struct battle_entity *et)
+{
+	assert(st);
+
+	if (st->draw)
+		st->draw(st, et);
+	else
+		battle_entity_draw_sprite(et);
+}
+
+void
+battle_entity_state_finish(struct battle_entity_state *st, struct battle_entity *et)
+{
+	assert(et);
+
+	if (st->finish)
+		st->finish(st, et);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-entity-state.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,60 @@
+/*
+ * battle-entity-state.h -- abstract battle entity state
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_BATTLE_ENTITY_STATE_H
+#define MOLKO_RPG_BATTLE_ENTITY_STATE_H
+
+#include <core/core.h>
+
+struct battle_entity;
+struct sprite;
+
+struct battle_entity_state {
+	void *data;
+	int (*update)(struct battle_entity_state *, struct battle_entity *, unsigned int);
+	void (*draw)(const struct battle_entity_state *, const struct battle_entity *);
+	void (*finish)(struct battle_entity_state *, struct battle_entity *);
+};
+
+CORE_BEGIN_DECLS
+
+int
+battle_entity_state_update(struct battle_entity_state *, struct battle_entity *, unsigned int);
+
+void
+battle_entity_state_draw(const struct battle_entity_state *, const struct battle_entity *);
+
+void
+battle_entity_state_finish(struct battle_entity_state *, struct battle_entity *);
+
+/* Defined in their own files. */
+void
+battle_entity_state_normal(struct battle_entity *);
+
+void
+battle_entity_state_moving(struct battle_entity *, int, int);
+
+void
+battle_entity_state_blinking(struct battle_entity *);
+
+void
+battle_entity_state_attacking(struct battle_entity *, struct sprite *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_BATTLE_ENTITY_STATE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-entity.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,118 @@
+/*
+ * battle-entity.c -- in game battle entity
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <core/sprite.h>
+#include <core/texture.h>
+
+#include <ui/theme.h>
+
+#include "battle.h"
+#include "battle-entity.h"
+#include "battle-entity-state.h"
+#include "character.h"
+
+static void
+draw_name(const struct battle_entity *et, const struct battle *bt)
+{
+	struct theme theme;
+	struct label label = et->name;
+
+	if (et == bt->order_cur) {
+		theme_shallow(&theme, bt->theme);
+		label.theme = &theme;
+		theme.colors[THEME_COLOR_NORMAL] = theme.colors[THEME_COLOR_SELECTED];
+	}
+
+	label_draw(&label);
+}
+
+void
+battle_entity_init(struct battle_entity *et)
+{
+	assert(et);
+
+	character_reset(et->ch);
+	texture_set_alpha_mod(et->ch->sprites[CHARACTER_SPRITE_NORMAL]->texture, 255);
+
+	battle_entity_state_normal(et);
+}
+
+int
+battle_entity_ok(const struct battle_entity *et)
+{
+	return et && character_ok(et->ch);
+}
+
+void
+battle_entity_switch(struct battle_entity *et, struct battle_entity_state *st)
+{
+	assert(et);
+	assert(st);
+
+	if (et->state)
+		battle_entity_state_finish(et->state, et);
+
+	et->state = st;
+}
+
+int
+battle_entity_update(struct battle_entity *et, unsigned int ticks)
+{
+	assert(et);
+
+	return battle_entity_state_update(et->state, et, ticks);
+}
+
+void
+battle_entity_draw_sprite(const struct battle_entity *et)
+{
+	struct sprite *sprite = et->ch->sprites[CHARACTER_SPRITE_NORMAL];
+	int row;
+
+	/*
+	 * Ennemies are usually defined with a single image as such the
+	 * sprite may contain only one cell/row. Otherwise if the user
+	 * have provided a structured sprite, use appropriate row.
+	 */
+	if (sprite->nrows >= 6)
+		row = 6;
+	else
+		row = 0;
+
+	sprite_draw(sprite, row, 0, et->x, et->y);
+}
+
+void
+battle_entity_draw(const struct battle_entity *et, const struct battle *bt)
+{
+	assert(et);
+	assert(bt);
+
+	draw_name(et, bt);
+	battle_entity_state_draw(et->state, et);
+}
+
+void
+battle_entity_finish(struct battle_entity *et)
+{
+	assert(et);
+
+	battle_entity_state_finish(et->state, et);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-entity.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,63 @@
+/*
+ * battle-entity.h -- in game battle entity
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_BATTLE_ENTITY_H
+#define MOLKO_RPG_BATTLE_ENTITY_H
+
+#include <core/core.h>
+
+#include <ui/label.h>
+
+struct battle;
+struct battle_entity_state;
+struct character;
+
+struct battle_entity {
+	struct character *ch;
+	int x;
+	int y;
+	struct label name;
+	struct battle_entity_state *state;
+};
+
+CORE_BEGIN_DECLS
+
+void
+battle_entity_init(struct battle_entity *);
+
+int
+battle_entity_ok(const struct battle_entity *);
+
+void
+battle_entity_switch(struct battle_entity *, struct battle_entity_state *);
+
+int
+battle_entity_update(struct battle_entity *, unsigned int);
+
+void
+battle_entity_draw(const struct battle_entity *, const struct battle *);
+
+void
+battle_entity_draw_sprite(const struct battle_entity *);
+
+void
+battle_entity_finish(struct battle_entity *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_BATTLE_ENTITY_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-indicator.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,134 @@
+/*
+ * battle-indicator.c -- drawable for rendering a hp/mp count usage
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <string.h>
+
+#include <core/color.h>
+#include <core/font.h>
+#include <core/panic.h>
+
+#include <ui/theme.h>
+
+#include "battle-indicator.h"
+
+#define THEME(bti)      ((bti)->theme ? (bti)->theme : theme_default())
+#define STEP            (2)
+#define DELAY           (5)
+
+static inline unsigned int
+inc(int cmp, int tgt)
+{
+	return tgt > cmp ? fmin(cmp + STEP, tgt) : fmax(cmp - STEP, tgt);
+}
+
+static inline int
+colored(const struct battle_indicator *bti)
+{
+	/* Only check r, g, b and ignore alpha. */
+	return COLOR_R(bti->cur) == COLOR_R(bti->color) &&
+	       COLOR_G(bti->cur) == COLOR_G(bti->color) &&
+	       COLOR_B(bti->cur) == COLOR_B(bti->color);
+}
+
+void
+battle_indicator_start(struct battle_indicator *bti)
+{
+	assert(bti);
+
+	char buf[128];
+	const struct theme *theme = THEME(bti);
+
+	snprintf(buf, sizeof (buf), "%u", bti->amount);
+
+	bti->cur = 0xffffffff;
+	bti->elapsed = 0;
+	bti->alpha = 250;
+	
+	if (font_render(theme->fonts[THEME_FONT_INTERFACE], &bti->tex[0], buf, bti->cur) < 0||
+	    font_render(theme->fonts[THEME_FONT_INTERFACE], &bti->tex[1], buf, 0x000000ff) < 0)
+		panic();
+}
+
+int
+battle_indicator_completed(const struct battle_indicator *bti)
+{
+	assert(battle_indicator_ok(bti));
+
+	return colored(bti) && bti->alpha == 0;
+}
+
+int
+battle_indicator_ok(const struct battle_indicator *bti)
+{
+	return bti && texture_ok(&bti->tex[0]) && texture_ok(&bti->tex[1]);
+}
+
+int
+battle_indicator_update(struct battle_indicator *bti, unsigned int ticks)
+{
+	assert(battle_indicator_ok(bti));
+
+	bti->elapsed += ticks;
+
+	if (bti->elapsed > DELAY) {
+		bti->elapsed = 0;
+
+		if (!colored(bti)) {
+			/* Update colors first. */
+			bti->cur = COLOR_HEX(
+			    inc(COLOR_R(bti->cur), COLOR_R(bti->color)),
+			    inc(COLOR_G(bti->cur), COLOR_G(bti->color)),
+			    inc(COLOR_B(bti->cur), COLOR_B(bti->color)),
+			    255
+			);
+
+			texture_set_color_mod(&bti->tex[0], bti->cur);
+		} else {
+			/* Update alpha next. */
+			bti->alpha -= 10;
+
+			texture_set_alpha_mod(&bti->tex[0], bti->alpha);
+			texture_set_alpha_mod(&bti->tex[1], bti->alpha);
+		}
+	}
+
+	return battle_indicator_completed(bti);
+}
+
+void
+battle_indicator_draw(const struct battle_indicator *bti, int x, int y)
+{
+	assert(battle_indicator_ok(bti));
+
+	texture_draw(&bti->tex[1], x + 1, y + 1);
+	texture_draw(&bti->tex[0], x, y);
+}
+
+void
+battle_indicator_finish(struct battle_indicator *bti)
+{
+	assert(bti);
+
+	texture_finish(&bti->tex[0]);
+	texture_finish(&bti->tex[1]);
+
+	memset(bti, 0, sizeof (*bti));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-indicator.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,62 @@
+/*
+ * battle-indicator.h -- drawable for rendering a hp/mp count usage
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_BATTLE_INDICATOR_H
+#define MOLKO_RPG_BATTLE_INDICATOR_H
+
+#include <core/core.h>
+#include <core/texture.h>
+
+#define BATTLE_INDICATOR_HP_COLOR (0xa5303000)
+#define BATTLE_INDICATOR_MP_COLOR (0xa23e8c00)
+
+struct theme;
+
+struct battle_indicator {
+	unsigned int color;
+	unsigned int amount;
+	const struct theme *theme;
+	unsigned int cur;
+	unsigned int elapsed;
+	unsigned int alpha;
+	struct texture tex[2];
+};
+
+CORE_BEGIN_DECLS
+
+void
+battle_indicator_start(struct battle_indicator *);
+
+int
+battle_indicator_completed(const struct battle_indicator *);
+
+int
+battle_indicator_ok(const struct battle_indicator *);
+
+int
+battle_indicator_update(struct battle_indicator *, unsigned int);
+
+void
+battle_indicator_draw(const struct battle_indicator *, int, int);
+
+void
+battle_indicator_finish(struct battle_indicator *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_BATTLE_INDICATOR_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-message.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,69 @@
+/*
+ * battle-message.c -- automatic top center message in battle
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/frame.h>
+#include <ui/label.h>
+
+#include "battle-message.h"
+
+#define DELAY 1500
+
+int
+battle_message_update(struct battle_message *msg, unsigned int ticks)
+{
+	assert(msg);
+
+	msg->elapsed += ticks;
+
+	return msg->elapsed >= DELAY;
+}
+
+void
+battle_message_draw(const struct battle_message *msg)
+{
+	assert(msg);
+
+	struct frame f = {0};
+	struct label l = {0};
+	unsigned int lw = 0, lh = 0;
+
+	/* Prepare message frame. */
+	f.w = window.w / 3;
+	f.h = window.h / 15;
+	f.theme = msg->theme;
+
+	/* Center on top. */
+	align(ALIGN_TOP, &f.x, &f.y, f.w, f.h, 0, 20, window.w, window.h);
+
+	/* Prepare message label box. */
+	l.text = msg->text;
+	l.flags = LABEL_FLAGS_SHADOW;
+	l.theme = msg->theme;
+	label_query(&l, &lw, &lh);
+
+	/* Align the text in the box. */
+	align(ALIGN_CENTER, &l.x, &l.y, lw, lh, f.x, f.y, f.w, f.h);
+
+	frame_draw(&f);
+	label_draw(&l);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-message.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,42 @@
+/*
+ * battle-message.h -- automatic top center message in battle
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_BATTLE_MESSAGE_H
+#define MOLKO_ADVENTURE_BATTLE_MESSAGE_H
+
+#include <core/core.h>
+
+struct theme;
+
+struct battle_message {
+	const char *text;
+	struct theme *theme;
+	unsigned int elapsed;
+};
+
+CORE_BEGIN_DECLS
+
+int
+battle_message_update(struct battle_message *, unsigned int);
+
+void
+battle_message_draw(const struct battle_message *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_ADVENTURE_BATTLE_MESSAGE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-ai.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,52 @@
+/*
+ * battle-state-ai.c -- battle state (enemy is playing)
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "battle.h"
+#include "battle-state.h"
+#include "character.h"
+
+static int
+update(struct battle_state *st, struct battle *bt, unsigned int ticks)
+{
+	(void)st;
+	(void)ticks;
+
+	struct character *ch = bt->order_cur->ch;
+
+	/*
+	 * Immediately invoke the enemy exec strategy and put the battle state
+	 * to check.
+	 */
+	character_exec(ch, bt);
+
+	return 0;
+}
+
+void
+battle_state_ai(struct battle *bt)
+{
+	assert(bt);
+
+	static struct battle_state self = {
+		.update = update
+	};
+
+	battle_switch(bt, &self);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-attacking.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,154 @@
+/*
+ * battle-state-attacking.h -- battle state (entity is moving for attacking)
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+
+#include <core/alloc.h>
+#include <core/panic.h>
+#include <core/sprite.h>
+
+#include "battle.h"
+#include "battle-state.h"
+#include "battle-entity-state.h"
+#include "character.h"
+
+enum substate {
+	/* For team. */
+	SUBSTATE_ADVANCING,
+	SUBSTATE_ATTACKING,
+	SUBSTATE_RETURNING,
+
+	/* For enemies. */
+	SUBSTATE_BLINKING,
+};
+
+/*
+ * This state is split into three parts:
+ *
+ * 1. entity walks a bit in front of its original position.
+ * 2. entity animate itself while attacking.
+ * 3. entity goes back to its original position.
+ */
+struct data {
+	enum substate substate;
+	struct battle_entity *source;
+	struct battle_entity *target;
+	struct battle_state state;
+	int origin_x;
+	int origin_y;
+};
+
+static void
+damage(const struct battle_entity *source, struct battle_entity *target, struct battle *bt)
+{
+	(void)source;
+
+	/* TODO: math calculation here.*/
+	target->ch->hp -= 50;
+
+	if (target->ch->hp < 0)
+		target->ch->hp = 0;
+
+	battle_indicator_hp(bt, target->ch, 50);
+}
+
+static int
+update(struct battle_state *st, struct battle *bt, unsigned int ticks)
+{
+	(void)bt;
+	(void)ticks;
+
+	struct data *data = st->data;
+
+	if (!battle_entity_update(data->source, 0))
+		return 0;
+
+	switch (data->substate) {
+	case SUBSTATE_ADVANCING:
+		/*
+		 * Current entity state is battle-entity-state-moving but it is
+		 * already updated from the game itself so pass 0 just to check
+		 * if it has finished moving.
+		 */
+		data->substate = SUBSTATE_ATTACKING;
+		/* TODO: determine sprite to use about equipment. */
+		battle_entity_state_attacking(data->source, data->source->ch->sprites[CHARACTER_SPRITE_SWORD]);
+		break;
+	case SUBSTATE_ATTACKING:
+		/* Move back to original position. */
+		data->substate = SUBSTATE_RETURNING;
+		damage(data->source, data->target, bt);
+		battle_entity_state_moving(data->source, data->origin_x, data->origin_y);
+		break;
+	case SUBSTATE_RETURNING:
+	case SUBSTATE_BLINKING:
+		/* Just wait. */
+		battle_entity_state_normal(data->source);
+		damage(data->source, data->target, bt);
+		battle_state_check(bt);
+		break;
+	default:
+		break;
+	}
+
+	return 0;
+}
+
+static void
+finish(struct battle_state *st, struct battle *bt)
+{
+	(void)bt;
+
+	free(st->data);
+}
+
+void
+battle_state_attacking(struct battle *bt, struct character *source, struct character *target)
+{
+	assert(bt);
+
+	struct data *data;
+	int x, y;
+
+	if (!(data = alloc_new0(sizeof (*data))))
+		panic();
+
+	/* Starts this state with advancing. */
+	data->source = battle_find(bt, source);
+	data->target = battle_find(bt, target);
+	data->origin_x = data->source->x;
+	data->origin_y = data->source->y;
+
+	/* We go to the enemy. */
+	x = data->target->x + data->target->ch->sprites[CHARACTER_SPRITE_NORMAL]->cellw;
+	y = data->target->y;
+
+	/* If it is an enemy we don't move it but blink instead. */
+	if (data->source->ch->exec) {
+		data->substate = SUBSTATE_BLINKING;
+		battle_entity_state_blinking(data->source);
+	} else
+		battle_entity_state_moving(data->source, x, y);
+
+	data->state.data = data;
+	data->state.update = update;
+	data->state.finish = finish;
+
+	battle_switch(bt, &data->state);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-check.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,165 @@
+/*
+ * battle-state-check.c -- battle state (check status)
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/alloc.h>
+#include <core/panic.h>
+#include <core/sprite.h>
+#include <core/texture.h>
+
+#include "battle.h"
+#include "battle-state.h"
+#include "character.h"
+
+struct fadeout {
+	struct character *ch;
+	int x;
+	int y;
+	struct action action;
+	unsigned int alpha;
+	unsigned int elapsed;
+};
+
+static int
+fadeout_update(struct action *act, unsigned int ticks)
+{
+	struct fadeout *fade = act->data;
+
+	fade->elapsed += ticks;
+
+	if (fade->elapsed >= 8) {
+		fade->elapsed = 0;
+
+		if (fade->alpha == 0)
+			return 1;
+
+		fade->alpha -= 10;
+	}
+
+	return 0;
+}
+
+static void
+fadeout_draw(struct action *act)
+{
+	const struct fadeout *fade = act->data;
+	struct sprite *sprite = fade->ch->sprites[CHARACTER_SPRITE_NORMAL];
+
+	texture_set_alpha_mod(sprite->texture, fade->alpha);
+	sprite_draw(sprite, 0, 0, fade->x, fade->y);
+	texture_set_alpha_mod(sprite->texture, 255);
+}
+
+static void
+fadeout_finish(struct action *act)
+{
+	free(act->data);
+}
+
+static void
+fadeout(struct battle *bt, struct battle_entity *et)
+{
+	struct fadeout *fade;
+
+	if (!(fade = alloc_new0(sizeof (*fade))))
+		panic();
+
+	fade->ch = et->ch;
+	fade->x = et->x;
+	fade->y = et->y;
+	fade->alpha = 250;
+	fade->action.data = fade;
+	fade->action.draw = fadeout_draw;
+	fade->action.update = fadeout_update;
+	fade->action.finish = fadeout_finish;
+
+	if (action_stack_add(&bt->actions[1], &fade->action) < 0)
+		free(fade);
+
+	memset(et, 0, sizeof (*et));
+}
+
+static int
+is_dead(const struct battle *bt)
+{
+	const struct battle_entity *et;
+
+	BATTLE_TEAM_FOREACH(bt, et) {
+		if (!character_ok(et->ch))
+			continue;
+		if (et->ch->hp > 0)
+			return 0;
+	}
+
+	return 1;
+}
+
+static int
+is_won(const struct battle *bt)
+{
+	const struct battle_entity *et;
+
+	BATTLE_ENEMY_FOREACH(bt, et)
+		if (character_ok(et->ch))
+			return 0;
+
+	return 1;
+}
+
+static void
+clean(struct battle *bt)
+{
+	struct battle_entity *et;
+
+	BATTLE_ENEMY_FOREACH(bt, et)
+		if (character_ok(et->ch) && et->ch->hp == 0)
+			fadeout(bt, et);
+}
+
+static int
+update(struct battle_state *st, struct battle *bt, unsigned int ticks)
+{
+	(void)st;
+	(void)ticks;
+
+	clean(bt);
+
+	if (is_dead(bt))
+		battle_state_lost(bt);
+	else if (is_won(bt))
+		battle_state_victory(bt);
+	else
+		battle_next(bt);
+
+	return 0;
+}
+
+void
+battle_state_check(struct battle *bt)
+{
+	assert(bt);
+
+	static struct battle_state self = {
+		.update = update
+	};
+
+	battle_switch(bt, &self);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-closing.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,109 @@
+/*
+ * battle-state-closing.c -- battle state (closing)
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+
+#include <core/alloc.h>
+#include <core/music.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/texture.h>
+#include <core/window.h>
+
+#include "battle.h"
+
+struct closing {
+	struct battle_state self;
+	struct texture texture;
+	unsigned int alpha;
+	unsigned int elapsed;
+};
+
+static int
+update(struct battle_state *st, struct battle *bt, unsigned int ticks)
+{
+	(void)bt;
+
+	struct closing *closing = st->data;
+
+	closing->elapsed += ticks;
+
+	if (closing->elapsed > 8) {
+		closing->elapsed = 0;
+
+		if (closing->alpha == 255) {
+			music_stop(0);
+			return 1;
+		}
+
+		closing->alpha += 5;
+		texture_set_alpha_mod(&closing->texture, closing->alpha);
+	}
+
+	return 0;
+}
+
+static void
+draw(const struct battle_state *st, const struct battle *bt)
+{
+	(void)bt;
+
+	const struct closing *closing = st->data;
+
+	texture_draw(&closing->texture, 0, 0);
+}
+
+static void
+finish(struct battle_state *st, struct battle *bt)
+{
+	(void)bt;
+
+	struct closing *closing = st->data;
+
+	texture_finish(&closing->texture);
+	free(closing);
+}
+
+void
+battle_state_closing(struct battle *bt)
+{
+	assert(bt);
+
+	struct closing *closing;
+
+	if (!(closing = alloc_new0(sizeof (*closing))) ||
+	    texture_new(&closing->texture, window.w, window.h) < 0)
+		panic();
+
+	PAINTER_BEGIN(&closing->texture);
+	texture_set_blend_mode(&closing->texture, TEXTURE_BLEND_BLEND);
+	painter_set_color(0x000000ff);
+	painter_clear();
+	painter_draw_rectangle(0, 0, window.w, window.h);
+	PAINTER_END();
+
+	texture_set_alpha_mod(&closing->texture, 0);
+
+	closing->self.data = closing;
+	closing->self.update = update;
+	closing->self.draw = draw;
+	closing->self.finish = finish;
+
+	battle_switch(bt, &closing->self);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-item.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,129 @@
+/*
+ * battle-state-item.c -- battle state (using item)
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+
+#include <core/alloc.h>
+#include <core/panic.h>
+
+#include <rpg/inventory.h>
+#include <rpg/item.h>
+
+#include "battle-entity-state.h"
+#include "battle-message.h"
+#include "battle-state.h"
+#include "battle.h"
+
+enum substate {
+	SUBSTATE_ADVANCING,
+	SUBSTATE_MESSAGE,
+	SUBSTATE_RETURNING
+};
+
+struct self {
+	enum substate substate;
+	struct battle_message msg;
+	struct battle_entity *source;
+	struct battle_entity *target;
+	struct battle_state state;
+	struct inventory_slot *slot;
+	int origin_x;
+};
+
+static int
+update(struct battle_state *st, struct battle *bt, unsigned int ticks)
+{
+	struct self *self = st->data;
+
+	switch (self->substate) {
+	case SUBSTATE_ADVANCING:
+		/* Entity is updating from battle, so just inspect its status. */
+		if (battle_entity_update(self->source, 0)) {
+			self->substate = SUBSTATE_MESSAGE;
+			battle_entity_state_normal(self->source);
+		}
+		break;
+	case SUBSTATE_MESSAGE:
+		if (battle_message_update(&self->msg, ticks)) {
+			self->substate = SUBSTATE_RETURNING;
+			battle_entity_state_moving(self->source, self->origin_x, self->source->y);
+		}
+		break;
+	default:
+		if (battle_entity_update(self->source, 0)) {
+			battle_entity_state_normal(self->source);
+			battle_use(bt, self->slot->item, self->source->ch, self->target->ch);
+		}
+		break;
+	}
+
+	return 0;
+}
+
+static void
+draw(const struct battle_state *st, const struct battle *bt)
+{
+	(void)bt;
+
+	struct self *self = st->data;
+
+	if (self->substate == SUBSTATE_MESSAGE)
+		battle_message_draw(&self->msg);
+}
+
+static void
+finish(struct battle_state *st, struct battle *bt)
+{
+	(void)bt;
+
+	free(st->data);
+}
+
+void
+battle_state_item(struct battle *bt,
+                  struct character *source,
+                  struct character *target,
+                  struct inventory_slot *slot)
+{
+	assert(bt);
+	assert(source);
+	assert(target);
+	assert(slot);
+
+	struct self *self;
+
+	if (!(self = alloc_new0(sizeof (*self))))
+		panic();
+
+	self->source = battle_find(bt, source);
+	self->target = battle_find(bt, target);
+	self->slot = slot;
+	self->origin_x = self->source->x;
+
+	self->msg.text = slot->item->name;
+	self->msg.theme = bt->theme;
+
+	self->state.data = self;
+	self->state.update = update;
+	self->state.draw = draw;
+	self->state.finish = finish;
+
+	battle_entity_state_moving(self->source, self->origin_x - 100, self->source->y);
+	battle_switch(bt, &self->state);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-lost.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,105 @@
+/*
+ * battle-state-lost.c -- battle state (lost)
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <core/alloc.h>
+#include <core/music.h>
+#include <core/panic.h>
+#include <core/window.h>
+
+#include <rpg/message.h>
+
+#include "battle.h"
+#include "battle-state.h"
+#include "rpg_p.h"
+
+struct lost {
+	struct battle_state self;
+	struct message msg;
+};
+
+static void
+handle(struct battle_state *st, struct battle *bt, const union event *ev)
+{
+	(void)bt;
+
+	struct lost *lost = st->data;
+
+	message_handle(&lost->msg, ev);
+}
+
+static int
+update(struct battle_state *st, struct battle *bt, unsigned int ticks)
+{
+	(void)bt;
+
+	struct lost *lost = st->data;
+
+	if (message_update(&lost->msg, ticks))
+		battle_state_closing(bt);
+
+	return 0;
+}
+
+static void
+draw(const struct battle_state *st, const struct battle *bt)
+{
+	(void)bt;
+
+	const struct lost *lost = st->data;
+
+	message_draw(&lost->msg);
+}
+
+void
+battle_state_lost(struct battle *bt)
+{
+	assert(bt);
+
+	struct lost *lost;
+
+	if (!(lost = alloc_new0(sizeof (*lost))))
+		panic();
+
+	lost->self.data = lost;
+	lost->self.handle = handle;
+	lost->self.update = update;
+	lost->self.draw = draw;
+
+	lost->msg.text[0] = _("You have been defeated...");
+	lost->msg.theme = bt->theme;
+	lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC |
+			 MESSAGE_FLAGS_FADEIN |
+			 MESSAGE_FLAGS_FADEOUT;
+	lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT;
+	lost->msg.delay = MESSAGE_DELAY_DEFAULT;
+
+	message_start(&lost->msg);
+	message_query(&lost->msg, NULL, &lost->msg.h);
+
+	lost->msg.w = window.w * 0.6;
+	lost->msg.y = window.h * 0.1;
+	lost->msg.x = (window.w - lost->msg.w) / 2;
+
+	bt->status = BATTLE_STATUS_LOST;
+	battle_switch(bt, &lost->self);
+
+	if (bt->music[2])
+		music_play(bt->music[2], MUSIC_NONE, 0);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-menu.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,87 @@
+/*
+ * battle-state-menu.h -- battle state (menu)
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "battle.h"
+#include "battle-bar.h"
+#include "battle-state.h"
+#include "character.h"
+#include "spell.h"
+
+static void
+open_spells(struct battle *bt)
+{
+	battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch);
+	battle_state_sub(bt);
+}
+
+static void
+open_attack(struct battle *bt)
+{
+	struct selection slt = {
+		.allowed_sides = SELECTION_SIDE_ENEMY
+	};
+
+	selection_first(&slt, bt);
+	battle_state_selection(bt, &slt);
+}
+
+static void
+open_items(struct battle *bt)
+{
+	battle_bar_open_items(&bt->bar, bt);
+	battle_state_sub(bt);
+}
+
+static void
+handle(struct battle_state *st, struct battle *bt, const union event *ev)
+{
+	(void)st;
+
+	if (battle_bar_handle(&bt->bar, bt, ev)) {
+		switch (bt->bar.menu) {
+		case BATTLE_BAR_MENU_ATTACK:
+			open_attack(bt);
+			break;
+		case BATTLE_BAR_MENU_MAGIC:
+			open_spells(bt);
+			break;
+		case BATTLE_BAR_MENU_OBJECTS:
+			open_items(bt);
+			break;
+		case BATTLE_BAR_MENU_SPECIAL:
+			break;
+		default:
+			break;
+		}
+	}
+}
+
+void
+battle_state_menu(struct battle *bt)
+{
+	assert(bt);
+
+	static struct battle_state self = {
+		.handle = handle,
+	};
+
+	battle_bar_open_menu(&bt->bar);
+	battle_switch(bt, &self);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-opening.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,98 @@
+/*
+ * battle-state-opening.c -- battle state (opening)
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+
+#include <core/alloc.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/window.h>
+
+#include "battle.h"
+#include "battle-state.h"
+
+#define DELAY (1000U)
+
+struct opening {
+	struct battle_state self;
+	unsigned int elapsed;
+};
+
+static int
+update(struct battle_state *st, struct battle *bt, unsigned int ticks)
+{
+	assert(bt);
+
+	struct opening *opening = st->data;
+
+	opening->elapsed += ticks;
+
+	/*
+	 * Those function will effectively change state accordingly to the
+	 * order of playing.
+	 */
+	if (opening->elapsed >= DELAY)
+		battle_state_check(bt);
+
+	return 0;
+}
+
+static void
+draw(const struct battle_state *st, const struct battle *bt)
+{
+	(void)bt;
+
+	assert(bt);
+
+	const struct opening *opening = st->data;
+	const unsigned int w = window.w;
+	const unsigned int h = window.h / 2;
+	const unsigned int ch = opening->elapsed * h / DELAY;
+
+	/* Draw some bezels opening. */
+	painter_set_color(0x000000ff);
+	painter_draw_rectangle(0, 0, w, h - ch);
+	painter_draw_rectangle(0, h + ch, w, h - ch);
+}
+
+static void
+finish(struct battle_state *st, struct battle *bt)
+{
+	(void)bt;
+
+	free(st->data);
+}
+
+void
+battle_state_opening(struct battle *bt)
+{
+	assert(bt);
+
+	struct opening *opening;
+
+	if (!(opening = alloc_new0(sizeof (*opening))))
+		panic();
+
+	opening->self.data = opening;
+	opening->self.update = update;
+	opening->self.draw = draw;
+	opening->self.finish = finish;
+
+	battle_switch(bt, &opening->self);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-selection.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,269 @@
+/*
+ * battle-state-selection.h -- battle state (selection)
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/alloc.h>
+#include <core/event.h>
+#include <core/panic.h>
+#include <core/sprite.h>
+#include <core/util.h>
+
+#include <ui/theme.h>
+
+#include "battle.h"
+#include "battle-bar.h"
+#include "battle-state.h"
+#include "character.h"
+#include "inventory.h"
+#include "selection.h"
+#include "spell.h"
+
+struct select {
+	struct battle_state state;
+	struct selection slt;
+};
+
+static void
+use(const struct select *select, struct battle *bt)
+{
+	struct inventory_slot *slot;
+	struct character *source, *target;
+
+	if (bt->bar.sub_grid.selected >= INVENTORY_ITEM_MAX)
+		return;
+	if (!(slot = &bt->inventory->items[bt->bar.sub_grid.selected]))
+		return;
+
+	source = bt->order_cur->ch;
+	target = select->slt.index_side == 0
+		? bt->enemies[select->slt.index_character].ch
+		: bt->team[select->slt.index_character].ch;
+
+	battle_state_item(bt, source, target, slot);
+}
+
+static void
+attack(struct select *select, struct battle *bt)
+{
+	struct character *target;
+
+	if (select->slt.index_side == 0)
+		target = bt->enemies[select->slt.index_character].ch;
+	else
+		target = bt->team[select->slt.index_character].ch;
+
+	battle_attack(bt, bt->order_cur->ch, target);
+}
+
+static void
+cast(struct select *select, struct battle *bt)
+{
+	struct character *source = bt->order_cur->ch;
+	const struct spell *spell = source->spells[bt->bar.sub_grid.selected];
+
+	battle_cast(bt, source, spell, &select->slt);
+}
+
+static void
+select_adj_in(struct select *select, const struct battle_entity *entities, size_t entitiesz, int step)
+{
+	assert(select->slt.index_character != (unsigned int)-1);
+
+	unsigned int newselection = select->slt.index_character;
+
+	if (step < 0) {
+		while (newselection > 0) {
+			if (character_ok(entities[--newselection].ch)) {
+				select->slt.index_character = newselection;
+				break;
+			}
+		}
+	} else {
+		while (newselection < entitiesz) {
+			if (character_ok(entities[++newselection].ch)) {
+				select->slt.index_character = newselection;
+				break;
+			}
+		}
+	}
+}
+
+static void
+select_adj(struct select *select, const struct battle *bt, int step)
+{
+	if (select->slt.index_side == 0)
+		select_adj_in(select, bt->enemies, UTIL_SIZE(bt->enemies), step);
+	else
+		select_adj_in(select, bt->team, UTIL_SIZE(bt->team), step);
+}
+
+static void
+handle_keydown(struct battle_state *st, struct battle *bt, const union event *ev)
+{
+	assert(ev->type == EVENT_KEYDOWN);
+
+	struct select *select = st->data;
+
+	switch (ev->key.key) {
+	case KEY_ESCAPE:
+		switch (bt->bar.menu) {
+		case BATTLE_BAR_MENU_MAGIC:
+		case BATTLE_BAR_MENU_OBJECTS:
+			battle_state_sub(bt);
+			break;
+		default:
+			battle_state_menu(bt);
+			break;
+		}
+		break;
+	case KEY_ENTER:
+		switch (bt->bar.menu) {
+		case BATTLE_BAR_MENU_ATTACK:
+			attack(select, bt);
+			break;
+		case BATTLE_BAR_MENU_MAGIC:
+			cast(select, bt);
+			break;
+		case BATTLE_BAR_MENU_OBJECTS:
+			use(select, bt);
+			break;
+		default:
+			break;
+		}
+		break;
+	case KEY_LEFT:
+		if (select->slt.allowed_sides & SELECTION_SIDE_ENEMY)
+			select->slt.index_side = 0;
+		break;
+	case KEY_RIGHT:
+		if (select->slt.allowed_sides & SELECTION_SIDE_TEAM)
+			select->slt.index_side = 1;
+		break;
+	case KEY_UP:
+		select_adj(select, bt, -1);
+		break;
+	case KEY_DOWN:
+		select_adj(select, bt, +1);
+		break;
+	case KEY_TAB:
+		if (select->slt.allowed_kinds == SELECTION_KIND_BOTH)
+			select->slt.index_character = -1;
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw_cursor(const struct battle *bt, const struct battle_entity *et)
+{
+	const struct theme *theme = BATTLE_THEME(bt);
+	const struct sprite *cursor = theme->sprites[THEME_SPRITE_CURSOR];
+	int x, y;
+	unsigned int lh;
+
+	if (!cursor)
+		return;
+
+	label_query(&et->name, NULL, &lh);
+
+	x = et->name.x - cursor->cellw - theme->padding;
+	y = et->name.y + (((int)(lh) - (int)(cursor->cellh)) / 2);
+
+	sprite_draw(cursor, 1, 2, x, y);
+}
+
+static void
+draw_cursors(const struct battle_state *st,
+             const struct battle *bt,
+             const struct battle_entity *entities,
+             size_t entitiesz)
+{
+	(void)st;
+
+	for (size_t i = 0; i < entitiesz; ++i) {
+		const struct battle_entity *et = &entities[i];
+
+		if (character_ok(et->ch))
+			draw_cursor(bt, et);
+	}
+}
+
+static void
+handle(struct battle_state *st, struct battle *bt, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		handle_keydown(st, bt, ev);
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw(const struct battle_state *st, const struct battle *bt)
+{
+	const struct select *select = st->data;
+
+	if (select->slt.index_character == -1U) {
+		/* All selected. */
+		if (select->slt.index_side == 0)
+			draw_cursors(st, bt, bt->enemies, UTIL_SIZE(bt->enemies));
+		else
+			draw_cursors(st, bt, bt->team, UTIL_SIZE(bt->team));
+	} else {
+		/* Select one. */
+		if (select->slt.index_side == 0)
+			draw_cursor(bt, &bt->enemies[select->slt.index_character]);
+		else
+			draw_cursor(bt, &bt->team[select->slt.index_character]);
+	}
+}
+
+static void
+finish(struct battle_state *st, struct battle *bt)
+{
+	(void)bt;
+
+	free(st->data);
+}
+
+void
+battle_state_selection(struct battle *bt, const struct selection *slt)
+{
+	assert(bt);
+
+	struct select *select;
+
+	if (!(select = alloc_new0(sizeof (*select))))
+		panic();
+
+	select->state.data = select;
+	select->state.handle = handle;
+	select->state.draw = draw;
+	select->state.finish = finish;
+	memcpy(&select->slt, slt, sizeof (*slt));
+
+	battle_switch(bt, &select->state);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-sub.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,171 @@
+/*
+ * battle-state-sub.c -- battle state (sub)
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <core/event.h>
+#include <core/sprite.h>
+#include <core/trace.h>
+
+#include <ui/theme.h>
+
+#include <rpg/inventory.h>
+#include <rpg/item.h>
+
+#include "battle.h"
+#include "battle-bar.h"
+#include "battle-state.h"
+#include "character.h"
+#include "spell.h"
+
+static void
+start_select_spell(struct battle *bt)
+{
+	const struct character *ch = bt->order_cur->ch;
+	const struct spell *sp = ch->spells[bt->bar.sub_grid.selected];
+	struct selection slt = {0};
+
+	/* Don't forget to reset the gridmenu state. */
+	gridmenu_reset(&bt->bar.sub_grid);
+
+	if (bt->bar.sub_grid.selected > CHARACTER_SPELL_MAX)
+		return;
+	if (!(sp = ch->spells[bt->bar.sub_grid.selected]) || sp->mp > (unsigned int)(ch->mp))
+		return;
+
+	spell_select(sp, bt, &slt);
+	battle_state_selection(bt, &slt);
+
+	/* A cursor should be present. */
+	if (!sprite_ok(BATTLE_THEME(bt)->sprites[THEME_SPRITE_CURSOR]))
+		tracef("battle: no cursor sprite in theme");
+}
+
+static void
+start_select_object(struct battle *bt)
+{
+	const struct selection slt = {
+		.allowed_kinds = SELECTION_KIND_ONE,
+		.allowed_sides = SELECTION_SIDE_TEAM | SELECTION_SIDE_ENEMY,
+		.index_side = 1,
+		.index_character = bt->order_curindex
+	};
+
+	battle_state_selection(bt, &slt);
+}
+
+static void
+draw_help(const struct battle *bt, const char *what)
+{
+	struct label label = {0};
+	unsigned int lw = 0, lh = 0;
+
+	label.flags = LABEL_FLAGS_SHADOW;
+	label.text = what;
+	label_query(&label, &lw, &lh);
+	label.x = bt->bar.sub_grid.x + (bt->bar.sub_grid.w / 2) - (lw / 2);
+	label.y = bt->bar.sub_grid.y - lh - BATTLE_THEME(bt)->padding;
+	label_draw(&label);
+}
+
+static void
+draw_spell_help(const struct battle *bt)
+{
+	const struct character *ch = bt->order_cur->ch;
+	const struct spell *sp;
+
+	if (bt->bar.sub_grid.selected >= CHARACTER_SPELL_MAX)
+		return;
+	if ((sp = ch->spells[bt->bar.sub_grid.selected]))
+		return;
+
+	draw_help(bt, sp->description);
+}
+
+static void
+draw_object_help(const struct battle *bt)
+{
+	const struct inventory_slot *slot;
+
+	if (bt->bar.sub_grid.selected >= INVENTORY_ITEM_MAX)
+		return;
+
+	slot = &bt->inventory->items[bt->bar.sub_grid.selected];
+
+	if (!slot->item)
+		return;
+
+	draw_help(bt, slot->item->description);
+}
+
+static void
+handle(struct battle_state *st, struct battle *bt, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		switch (ev->key.key) {
+		case KEY_ESCAPE:
+			/* Escape go to the previous state. */
+			battle_state_menu(bt);
+			return;
+		default:
+			break;
+		}
+	default:
+		break;
+	}
+
+	if (battle_bar_handle(&bt->bar, bt, ev)) {
+		switch (bt->bar.menu) {
+		case BATTLE_BAR_MENU_MAGIC:
+			start_select_spell(bt);
+			break;
+		default:
+			start_select_object(bt);
+			break;
+		}
+	}
+}
+
+static void
+draw(const struct battle_state *st, const struct battle *bt)
+{
+	(void)st;
+
+	battle_bar_draw(&bt->bar, bt);
+
+	if (bt->bar.menu == BATTLE_BAR_MENU_MAGIC)
+		draw_spell_help(bt);
+	else if (bt->bar.menu == BATTLE_BAR_MENU_OBJECTS)
+		draw_object_help(bt);
+}
+
+void
+battle_state_sub(struct battle *bt)
+{
+	assert(bt);
+
+	static struct battle_state self = {
+		.handle = handle,
+		.draw = draw
+	};
+
+	battle_switch(bt, &self);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-victory.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,106 @@
+/*
+ * battle-state-victory.c -- battle state (victory)
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <core/alloc.h>
+#include <core/music.h>
+#include <core/panic.h>
+#include <core/window.h>
+
+#include <rpg/message.h>
+
+#include "battle.h"
+#include "battle-state.h"
+#include "rpg_p.h"
+
+struct victory {
+	struct battle_state self;
+	struct message msg;
+};
+
+static void
+handle(struct battle_state *st, struct battle *bt, const union event *ev)
+{
+	(void)bt;
+
+	struct victory *vic = st->data;
+
+	message_handle(&vic->msg, ev);
+}
+
+static int
+update(struct battle_state *st, struct battle *bt, unsigned int ticks)
+{
+	(void)bt;
+
+	struct victory *vic = st->data;
+
+	if (message_update(&vic->msg, ticks))
+		battle_state_closing(bt);
+
+	return 0;
+}
+
+static void
+draw(const struct battle_state *st, const struct battle *bt)
+{
+	(void)bt;
+
+	const struct victory *vic = st->data;
+
+	message_draw(&vic->msg);
+}
+
+void
+battle_state_victory(struct battle *bt)
+{
+	assert(bt);
+
+	struct victory *vic;
+
+	if (!(vic = alloc_new0(sizeof (*vic))))
+		panic();
+
+	/* TODO: compute money, xp and drop. */
+	vic->self.data = vic;
+	vic->self.handle = handle;
+	vic->self.update = update;
+	vic->self.draw = draw;
+
+	vic->msg.text[0] = _("Victory!");
+	vic->msg.theme = bt->theme;
+	vic->msg.flags = MESSAGE_FLAGS_AUTOMATIC |
+	                 MESSAGE_FLAGS_FADEIN |
+	                 MESSAGE_FLAGS_FADEOUT;
+	vic->msg.timeout = MESSAGE_TIMEOUT_DEFAULT;
+	vic->msg.delay = MESSAGE_DELAY_DEFAULT;
+
+	message_start(&vic->msg);
+	message_query(&vic->msg, NULL, &vic->msg.h);
+
+	vic->msg.w = window.w * 0.6;
+	vic->msg.y = window.h * 0.1;
+	vic->msg.x = (window.w - vic->msg.w) / 2;
+
+	bt->status = BATTLE_STATUS_WON;
+	battle_switch(bt, &vic->self);
+
+	if (bt->music[1])
+		music_play(bt->music[1], MUSIC_NONE, 0);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,64 @@
+/*
+ * battle-state.c -- battle abstract state
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "battle-state.h"
+
+void
+battle_state_handle(struct battle_state *st, struct battle *bt, const union event *ev)
+{
+	assert(st);
+	assert(bt);
+	assert(ev);
+
+	if (st->handle)
+		st->handle(st, bt, ev);
+}
+
+int
+battle_state_update(struct battle_state *st, struct battle *bt, unsigned int ticks)
+{
+	assert(st);
+	assert(bt);
+
+	if (st->update)
+		return st->update(st, bt, ticks);
+
+	return 0;
+}
+
+void
+battle_state_draw(const struct battle_state *st, const struct battle *bt)
+{
+	assert(st);
+	assert(bt);
+
+	if (st->draw)
+		st->draw(st, bt);
+}
+
+void
+battle_state_finish(struct battle_state *st, struct battle *bt)
+{
+	assert(st);
+	assert(bt);
+
+	if (st->finish)
+		st->finish(st, bt);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,92 @@
+/*
+ * battle-state.h -- battle abstract state
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_BATTLE_STATE_H
+#define MOLKO_RPG_BATTLE_STATE_H
+
+#include <core/core.h>
+
+struct battle;
+struct character;
+struct inventory_slot;
+struct selection;
+
+union event;
+
+struct battle_state {
+	void *data;
+	void (*handle)(struct battle_state *, struct battle *, const union event *);
+	int (*update)(struct battle_state *, struct battle *, unsigned int);
+	void (*draw)(const struct battle_state *, const struct battle *);
+	void (*finish)(struct battle_state *, struct battle *);
+};
+
+CORE_BEGIN_DECLS
+
+void
+battle_state_handle(struct battle_state *, struct battle *, const union event *);
+
+int
+battle_state_update(struct battle_state *, struct battle *, unsigned int);
+
+void
+battle_state_draw(const struct battle_state *, const struct battle *);
+
+void
+battle_state_finish(struct battle_state *, struct battle *);
+
+/* States switchers, defined in their own files. */
+void
+battle_state_ai(struct battle *);
+
+void
+battle_state_attacking(struct battle *, struct character *, struct character *);
+
+void
+battle_state_item(struct battle *,
+                  struct character *,
+                  struct character *,
+                  struct inventory_slot *);
+
+void
+battle_state_check(struct battle *);
+
+void
+battle_state_closing(struct battle *);
+
+void
+battle_state_lost(struct battle *);
+
+void
+battle_state_menu(struct battle *);
+
+void
+battle_state_opening(struct battle *);
+
+void
+battle_state_selection(struct battle *, const struct selection *);
+
+void
+battle_state_sub(struct battle *);
+
+void
+battle_state_victory(struct battle *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_BATTLE_STATE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,469 @@
+/*
+ * battle.c -- battles
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/alloc.h>
+#include <core/event.h>
+#include <core/font.h>
+#include <core/music.h>
+#include <core/painter.h>
+#include <core/sprite.h>
+#include <core/texture.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/frame.h>
+#include <ui/label.h>
+#include <ui/theme.h>
+
+#include "battle.h"
+#include "battle-indicator.h"
+#include "battle-state.h"
+#include "character.h"
+#include "inventory.h"
+#include "item.h"
+#include "spell.h"
+
+struct indicator {
+	struct drawable dw;
+	struct battle_indicator bti;
+};
+
+static int
+indicator_update(struct drawable *dw, unsigned int ticks)
+{
+	struct indicator *id = dw->data;
+
+	return battle_indicator_update(&id->bti, ticks);
+}
+
+static void
+indicator_draw(struct drawable *dw)
+{
+	const struct indicator *id = dw->data;
+
+	battle_indicator_draw(&id->bti, dw->x, dw->y);
+}
+
+static void
+indicator_free(struct drawable *dw)
+{
+	struct indicator *id = dw->data;
+
+	battle_indicator_finish(&id->bti);
+	free(id);
+}
+
+static struct battle_entity *
+find(struct battle *bt, const struct character *ch)
+{
+	struct battle_entity *et;
+
+	BATTLE_TEAM_FOREACH(bt, et)
+		if (et->ch == ch)
+			return et;
+	BATTLE_ENEMY_FOREACH(bt, et)
+		if (et->ch == ch)
+			return et;
+
+	return NULL;
+}
+
+static struct battle_entity *
+random_select(struct battle_entity *group, size_t groupsz)
+{
+	struct battle_entity *ret = NULL, *et = NULL;
+
+	do {
+		et = &group[util_nrand(0, groupsz - 1)];
+
+		if (et->ch)
+			ret = et;
+	} while (!ret);
+
+	return ret;
+}
+
+static int
+cmp_order(const void *d1, const void *d2)
+{
+	const struct battle_entity *et1 = *(const struct battle_entity **)d1;
+	const struct battle_entity *et2 = *(const struct battle_entity **)d2;
+
+	return et1->ch->agt < et2->ch->agt;
+}
+
+static int
+is_team(const struct battle *bt, const struct character *ch)
+{
+	for (size_t i = 0; i < BATTLE_TEAM_MAX; ++i)
+		if (bt->team[i].ch == ch)
+			return 1;
+
+	return 0;
+}
+
+static void
+positionate_name(struct battle_entity *et, const struct battle *bt)
+{
+	unsigned int lw;
+	struct sprite *sprite;
+
+	/* Show the character name below its sprite. */
+	sprite = et->ch->sprites[CHARACTER_SPRITE_NORMAL];
+
+	et->name.text = et->ch->name;
+	et->name.flags = LABEL_FLAGS_SHADOW;
+	label_query(&et->name, &lw, NULL);
+	et->name.y = et->y + sprite->cellh + BATTLE_THEME(bt)->padding;
+	et->name.x = et->x + (sprite->cellw / 2) - (lw / 2);
+}
+
+static void
+positionate_names(struct battle *bt)
+{
+	struct battle_entity *et;
+
+	BATTLE_TEAM_FOREACH(bt, et)
+		if (character_ok(et->ch))
+			positionate_name(et, bt);
+	BATTLE_ENEMY_FOREACH(bt, et)
+		if (character_ok(et->ch))
+			positionate_name(et, bt);
+}
+
+static void
+positionate_team(struct battle *bt)
+{
+	struct battle_entity *et;
+	unsigned int requirement = 0, nmemb = 0, spacing;
+	int x, y;
+
+	BATTLE_TEAM_FOREACH(bt, et) {
+		/* Stop in case any member of the team has been positionated. */
+		if (et->x != 0 || et->y != 0)
+			return;
+
+		if (battle_entity_ok(&bt->team[i])) {
+			nmemb++;
+			requirement += et->ch->sprites[CHARACTER_SPRITE_NORMAL]->cellh;
+		}
+	}
+
+	/* TODO: compute a correct x placement. */
+	spacing = (window.h - requirement) / (nmemb + 1);
+	x = window.w - 200;
+	y = spacing;
+	
+	BATTLE_TEAM_FOREACH(bt, et) {
+		if (battle_entity_ok(et)) {
+			et->x = x;
+			et->y = y;
+			y += et->ch->sprites[CHARACTER_SPRITE_NORMAL]->cellh + spacing;
+		}
+	}
+}
+
+static void
+positionate_bar(struct battle *bt)
+{
+	/* Bar is located at bottom. */
+	bt->bar.w = window.w;
+	bt->bar.h = window.h * 0.12;
+	bt->bar.x = 0;
+	bt->bar.y = window.h - bt->bar.h;
+	
+	battle_bar_positionate(&bt->bar, bt);
+}
+
+static void
+draw_entities(const struct battle *bt, struct battle_entity *entities, size_t entitiesz)
+{
+	for (size_t i = 0; i < entitiesz; ++i) {
+		if (battle_entity_ok(&entities[i]))
+			battle_entity_draw(&entities[i], bt);
+	}
+}
+
+static void
+update_entities(struct battle_entity *entities, size_t entitiesz, unsigned int ticks)
+{
+	for (size_t i = 0; i < entitiesz; ++i) {
+		if (battle_entity_ok(&entities[i]))
+			battle_entity_update(&entities[i], ticks);
+	}
+}
+
+void
+battle_start(struct battle *bt)
+{
+	struct battle_entity *et;
+
+	BATTLE_TEAM_FOREACH(bt, et)
+		if (battle_entity_ok(et))
+			battle_entity_init(et);
+	BATTLE_ENEMY_FOREACH(bt, et)
+		if (battle_entity_ok(et))
+			battle_entity_init(et);
+
+	positionate_team(bt);
+	positionate_bar(bt);
+	positionate_names(bt);
+
+	/* Start the state "opening" animation. */
+	battle_state_opening(bt);
+
+	/* Play music if present. */
+	if (bt->music[0])
+		music_play(bt->music[0], MUSIC_LOOP, 0);
+}
+
+void
+battle_switch(struct battle *bt, struct battle_state *st)
+{
+	assert(bt);
+	assert(st);
+
+	if (bt->state)
+		battle_state_finish(bt->state, bt);
+
+	bt->state = st;
+}
+
+void
+battle_order(struct battle *bt)
+{
+	struct battle_entity *et, **porder;
+
+	/* First, put a pointer for every enemy/team member. */
+	porder = &bt->order[0];
+
+	BATTLE_TEAM_FOREACH(bt, et)
+		if (character_ok(et->ch))
+			*porder++ = et;
+	BATTLE_ENEMY_FOREACH(bt, et)
+		if (character_ok(et->ch))
+			*porder++ = et;
+
+	/* Now sort. */
+	qsort(bt->order, porder - bt->order, sizeof (*porder), cmp_order);
+}
+
+void
+battle_attack(struct battle *bt,
+              struct character *source,
+              struct character *target)
+{
+	assert(bt);
+	assert(character_ok(source));
+
+	/* Target is empty? select randomly. */
+	if (!target) {
+		if (is_team(bt, source))
+			target = random_select(bt->enemies, BATTLE_ENEMY_MAX)->ch;
+		else
+			target = random_select(bt->team, BATTLE_TEAM_MAX)->ch;
+	}
+
+	battle_state_attacking(bt, source, target);
+}
+
+void
+battle_cast(struct battle *bt,
+            struct character *source,
+            const struct spell *spell,
+            const struct selection *selection)
+{
+	assert(bt);
+	assert(source);
+	assert(spell);
+	assert((unsigned int)source->mp >= spell->mp);
+
+	/* TODO: animate. */
+	source->mp -= spell->mp;
+	spell_action(spell, bt, source, selection);
+	battle_state_check(bt);
+}
+
+void
+battle_use(struct battle *bt, const struct item *item, struct character *owner, struct character *target)
+{
+	assert(bt);
+	assert(item);
+	assert(owner);
+	assert(target);
+
+	/*
+	 * Change the state to check prior to execute the item so it can change to something else
+	 * if needed.
+	 */
+	battle_state_check(bt);
+
+	inventory_consume(bt->inventory, item, 1);
+	item_exec_battle(item, bt, owner, target);
+}
+
+void
+battle_next(struct battle *bt)
+{
+	assert(bt);
+
+	battle_bar_reset(&bt->bar);
+
+	if (!bt->order_cur) {
+		battle_order(bt);
+		bt->order_cur = bt->order[bt->order_curindex = 0];
+	} else {
+		for (++bt->order_curindex; bt->order_curindex < BATTLE_ENTITY_MAX; ++bt->order_curindex) {
+			if (battle_entity_ok(bt->order[bt->order_curindex])) {
+				bt->order_cur = bt->order[bt->order_curindex];
+				break;
+			}
+		}
+
+		/* End of "turn". */
+		if (bt->order_curindex >= BATTLE_ENTITY_MAX) {
+			battle_order(bt);
+			bt->order_cur = bt->order[bt->order_curindex = 0];
+		}
+	}
+
+	/* Change state depending on the kind of entity. */
+	if (is_team(bt, bt->order_cur->ch)) {
+		battle_bar_open_menu(&bt->bar);
+		battle_state_menu(bt);
+	} else
+		battle_state_ai(bt);
+}
+
+struct battle_entity *
+battle_find(struct battle *bt, const struct character *ch)
+{
+	assert(bt);
+
+	return find(bt, ch);
+}
+
+void
+battle_indicator_hp(struct battle *bt, const struct character *target, long amount)
+{
+	assert(bt);
+	assert(target);
+
+	const struct battle_entity *et = find(bt, target);
+	struct indicator *id = alloc_new0(sizeof (*id));
+
+	id->bti.color = BATTLE_INDICATOR_HP_COLOR;
+	id->bti.amount = labs(amount);
+
+	/* TODO: positionate better. */
+	id->dw.x = et->x + target->sprites[CHARACTER_SPRITE_NORMAL]->cellw;
+	id->dw.y = et->y + target->sprites[CHARACTER_SPRITE_NORMAL]->cellh;
+	id->dw.data = id;
+	id->dw.update = indicator_update;
+	id->dw.draw = indicator_draw;
+	id->dw.finish = indicator_free;
+
+	battle_indicator_start(&id->bti);
+
+	if (drawable_stack_add(&bt->effects, &id->dw) < 0)
+		drawable_finish(&id->dw);
+}
+
+void
+battle_handle(struct battle *bt, const union event *ev)
+{
+	assert(bt && bt->state);
+	assert(ev);
+
+	/* Handle actions. */
+	action_stack_handle(&bt->actions[0], ev);
+	action_stack_handle(&bt->actions[1], ev);
+
+	/* Handling of action is disallowed if there are pending actions. */
+	if (action_stack_completed(&bt->actions[0]))
+		battle_state_handle(bt->state, bt, ev);
+}
+
+int
+battle_update(struct battle *bt, unsigned int ticks)
+{
+	assert(bt && bt->state);
+
+	action_stack_update(&bt->actions[0], ticks);
+	action_stack_update(&bt->actions[1], ticks);
+	drawable_stack_update(&bt->effects, ticks);
+
+	update_entities(bt->team, UTIL_SIZE(bt->team), ticks);
+	update_entities(bt->enemies, UTIL_SIZE(bt->enemies), ticks);
+
+	/* Game cannot update if the actions[0] stack isn't completed. */
+	if (!action_stack_completed(&bt->actions[0]))
+		return 0;
+
+	return battle_state_update(bt->state, bt, ticks);
+}
+
+void
+battle_draw(struct battle *bt)
+{
+	assert(bt && bt->state);
+
+	painter_set_color(0xffffffff);
+	painter_clear();
+
+	if (bt->background && texture_ok(bt->background))
+		texture_scale(bt->background,
+		    0, 0, bt->background->w, bt->background->h,
+		    0, 0, window.w, window.h,
+		    0.f);
+
+	/* Draw entities. */
+	draw_entities(bt, bt->team, UTIL_SIZE(bt->team));
+	draw_entities(bt, bt->enemies, UTIL_SIZE(bt->enemies));
+
+	battle_bar_draw(&bt->bar, bt);
+
+	action_stack_draw(&bt->actions[0]);
+	action_stack_draw(&bt->actions[1]);
+
+	drawable_stack_draw(&bt->effects);
+
+	battle_state_draw(bt->state, bt);
+}
+
+void
+battle_finish(struct battle *bt)
+{
+	assert(bt);
+
+	if (bt->state)
+		battle_state_finish(bt->state, bt);
+
+	drawable_stack_finish(&bt->effects);
+
+	action_stack_finish(&bt->actions[0]);
+	action_stack_finish(&bt->actions[1]);
+
+	memset(bt, 0, sizeof (*bt));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,123 @@
+/*
+ * battle.h -- battles
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_BATTLE_H
+#define MOLKO_RPG_BATTLE_H
+
+#include <core/action.h>
+#include <core/core.h>
+#include <core/drawable.h>
+
+#include <ui/frame.h>
+#include <ui/gridmenu.h>
+
+#include "battle-bar.h"
+#include "battle-entity.h"
+#include "battle-state.h"
+#include "selection.h"
+#include "spell.h"
+
+union event;
+
+struct character;
+struct inventory;
+struct item;
+struct music;
+struct selection;
+struct spell;
+struct theme;
+
+#define BATTLE_TEAM_MAX         (4)
+#define BATTLE_ENEMY_MAX        (8)
+#define BATTLE_ENTITY_MAX       (BATTLE_TEAM_MAX + BATTLE_ENEMY_MAX)
+
+#define BATTLE_TEAM_FOREACH(bt, iter) \
+	for (size_t i = 0; i < BATTLE_TEAM_MAX && ((iter) = &(bt)->team[i]); ++i)
+#define BATTLE_ENEMY_FOREACH(bt, iter) \
+	for (size_t i = 0; i < BATTLE_ENEMY_MAX && ((iter) = &(bt)->enemies[i]); ++i)
+
+#define BATTLE_THEME(bt) ((bt)->theme ? (bt)->theme : theme_default())
+
+enum battle_status {
+	BATTLE_STATUS_NONE,
+	BATTLE_STATUS_RUNNING,
+	BATTLE_STATUS_WON,
+	BATTLE_STATUS_LOST,
+};
+
+struct battle {
+	struct battle_state *state;
+	enum battle_status status;
+	struct battle_entity team[BATTLE_TEAM_MAX];
+	struct battle_entity enemies[BATTLE_ENEMY_MAX];
+	struct battle_entity *order[BATTLE_ENTITY_MAX];
+	struct battle_entity *order_cur;
+	size_t order_curindex;
+	struct texture *background;
+	struct music *music[3];
+	struct theme *theme;
+	struct drawable_stack effects;
+	struct action_stack actions[2];
+	struct inventory *inventory;
+	struct battle_bar bar;
+};
+
+CORE_BEGIN_DECLS
+
+void
+battle_start(struct battle *);
+
+void
+battle_next(struct battle *);
+
+struct battle_entity *
+battle_find(struct battle *, const struct character *);
+
+void
+battle_switch(struct battle *, struct battle_state *);
+
+void
+battle_order(struct battle *);
+
+void
+battle_attack(struct battle *, struct character *, struct character *);
+
+void
+battle_cast(struct battle *, struct character *, const struct spell *, const struct selection *);
+
+void
+battle_use(struct battle *, const struct item *, struct character *, struct character *);
+
+void
+battle_indicator_hp(struct battle *, const struct character *, long);
+
+void
+battle_handle(struct battle *, const union event *);
+
+int
+battle_update(struct battle *, unsigned int);
+
+void
+battle_draw(struct battle *);
+
+void
+battle_finish(struct battle *);
+
+CORE_END_DECLS
+
+#endif /* MOLKO_RPG_BATTLE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/character.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,122 @@
+/*
+ * character.c -- character definition
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <core/sprite.h>
+
+#include <assets/sql/character-save.h>
+#include <assets/sql/character-load.h>
+
+#include "character.h"
+#include "equipment.h"
+#include "save.h"
+
+int
+character_ok(const struct character *ch)
+{
+	return ch && ch->name && ch->reset && sprite_ok(ch->sprites[CHARACTER_SPRITE_NORMAL]);
+}
+
+const char *
+character_status_string(enum character_status status)
+{
+	/*
+	 * We expect the user to only specify one status as character_status
+	 * is a bitmask.
+	 */
+	switch (status) {
+	case CHARACTER_STATUS_POISON:
+		return "poison";
+	default:
+		return "normal";
+	}
+}
+
+void
+character_reset(struct character *ch)
+{
+	assert(character_ok(ch));
+
+	ch->reset(ch);
+
+	/* For all equipments, apply its equip function. */
+	for (int i = 0; i < CHARACTER_EQUIPMENT_NUM; ++i)
+		if (ch->equipments[i])
+			equipment_equip(ch->equipments[i], ch);
+}
+
+void
+character_exec(struct character *ch, struct battle *bt)
+{
+	assert(character_ok(ch));
+
+	if (ch->exec)
+		ch->exec(ch, bt);
+}
+
+int
+character_save(const struct character *ch, struct save *s)
+{
+	assert(ch);
+	assert(save_ok(s));
+
+	return save_exec(s, (const char *)assets_sql_character_save, "s iii i iiiiii",
+	    ch->name,
+	    ch->hp,
+	    ch->mp,
+	    ch->level,
+	    ch->team_order,
+	    ch->hpbonus,
+	    ch->mpbonus,
+	    ch->atkbonus,
+	    ch->defbonus,
+	    ch->agtbonus,
+	    ch->luckbonus
+	);
+}
+
+int
+character_load(struct character *ch, struct save *s)
+{
+	assert(ch);
+	assert(save_ok(s));
+
+	struct save_stmt stmt;
+	int ret;
+
+	if (save_stmt_init(s, &stmt, (const char *)assets_sql_character_load, "s", ch->name) < 0)
+		return -1;
+
+	ret = save_stmt_next(&stmt, "iii i iiiiii",
+	    &ch->hp,
+	    &ch->mp,
+	    &ch->level,
+	    &ch->team_order,
+	    &ch->hpbonus,
+	    &ch->mpbonus,
+	    &ch->atkbonus,
+	    &ch->defbonus,
+	    &ch->agtbonus,
+	    &ch->luckbonus
+	);
+
+	save_stmt_finish(&stmt);
+
+	return 0;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/character.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,109 @@
+/*
+ * character.h -- character definition
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_CHARACTER_H
+#define MOLKO_RPG_CHARACTER_H
+
+#include <core/core.h>
+
+#define CHARACTER_SPELL_MAX (64)
+
+struct battle;
+struct save;
+struct sprite;
+struct spell;
+
+enum character_status {
+	CHARACTER_STATUS_NORMAL,
+	CHARACTER_STATUS_POISON         = (1 << 0)
+};
+
+enum character_sprite {
+	CHARACTER_SPRITE_AXE,
+	CHARACTER_SPRITE_BOW,
+	CHARACTER_SPRITE_CROSSBOW,
+	CHARACTER_SPRITE_DAGGER,
+	CHARACTER_SPRITE_HAMMER,
+	CHARACTER_SPRITE_NORMAL,
+	CHARACTER_SPRITE_SPIKE,
+	CHARACTER_SPRITE_SWORD,
+	CHARACTER_SPRITE_WAND,
+	CHARACTER_SPRITE_NUM
+};
+
+enum character_equipment {
+	CHARACTER_EQUIPMENT_GLOVES,
+	CHARACTER_EQUIPMENT_HELMET,
+	CHARACTER_EQUIPMENT_SHIELD,
+	CHARACTER_EQUIPMENT_TOP,
+	CHARACTER_EQUIPMENT_TROUSERS,
+	CHARACTER_EQUIPMENT_WEAPON,
+	CHARACTER_EQUIPMENT_NUM
+};
+
+struct character {
+	const char *name;
+	enum character_status status;
+	unsigned int level;
+	int hp;
+	unsigned int hpmax;
+	unsigned int hpbonus;
+	int mp;
+	unsigned int mpmax;
+	unsigned int mpbonus;
+	int atk;
+	unsigned int atkbonus;
+	int def;
+	unsigned int defbonus;
+	int agt;
+	unsigned int agtbonus;
+	int luck;
+	unsigned int luckbonus;
+	unsigned int team_order;
+
+	struct sprite *sprites[CHARACTER_SPRITE_NUM];
+	const struct equipment *equipments[CHARACTER_EQUIPMENT_NUM];
+	const struct spell *spells[CHARACTER_SPELL_MAX];
+
+	void (*reset)(struct character *owner);
+	void (*exec)(struct character *owner, struct battle *bt);
+};
+
+CORE_BEGIN_DECLS
+
+int
+character_ok(const struct character *ch);
+
+const char *
+character_status_string(enum character_status status);
+
+void
+character_reset(struct character *ch);
+
+void
+character_exec(struct character *ch, struct battle *bt);
+
+int
+character_save(const struct character *ch, struct save *s);
+
+int
+character_load(struct character *, struct save *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_CHARACTER_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/equipment.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,38 @@
+/*
+ * equipment.h -- character equipment
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "character.h"
+#include "equipment.h"
+
+int
+equipment_ok(const struct equipment *eq)
+{
+	return eq && eq->name && eq->description;
+}
+
+void
+equipment_equip(const struct equipment *eq, struct character *ch)
+{
+	assert(equipment_ok(eq));
+	assert(character_ok(ch));
+
+	if (eq->equip)
+		eq->equip(eq, ch);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/equipment.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,66 @@
+/*
+ * equipment.h -- character equipment
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_EQUIPMENT_H
+#define MOLKO_RPG_EQUIPMENT_H
+
+#include <core/core.h>
+
+struct character;
+struct texture;
+
+enum equipment_type {
+	/* Attack weapons. */
+	EQUIPMENT_TYPE_AXE,
+	EQUIPMENT_TYPE_BOW,
+	EQUIPMENT_TYPE_CROSSBOW,
+	EQUIPMENT_TYPE_DAGGER,
+	EQUIPMENT_TYPE_HAMMER,
+	EQUIPMENT_TYPE_SPIKE,
+	EQUIPMENT_TYPE_SWORD,
+	EQUIPMENT_TYPE_WAND,
+
+	/* Defense equipment. */
+	EQUIPMENT_TYPE_GLOVES,
+	EQUIPMENT_TYPE_HELMET,
+	EQUIPMENT_TYPE_SHIELD,
+	EQUIPMENT_TYPE_TOP,
+	EQUIPMENT_TYPE_TROUSERS,
+};
+
+struct equipment {
+	const char *name;
+	const char *description;
+	unsigned int price;
+	enum equipment_type type;
+	struct texture *icon;
+
+	void (*equip)(const struct equipment *, struct character *);
+};
+
+CORE_BEGIN_DECLS
+
+int
+equipment_ok(const struct equipment *);
+
+void
+equipment_equip(const struct equipment *, struct character *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_EQUIPMENT_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/inventory.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,69 @@
+/*
+ * inventory.c -- item inventory
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stddef.h>
+
+#include "inventory.h"
+
+static struct inventory_slot *
+find(struct inventory *iv, const struct item *item)
+{
+	for (size_t i = 0; i < INVENTORY_ITEM_MAX; ++i)
+		if (iv->items[i].item == item)
+			return &iv->items[i];
+
+	return NULL;
+}
+
+int
+inventory_add(struct inventory *iv, const struct item *item, unsigned int amount)
+{
+	assert(iv);
+	assert(item);
+
+	struct inventory_slot *slot;
+
+	/* Find one existing, otherwise find one empty. */
+	if (!(slot = find(iv, item)))
+		slot = find(iv, NULL);
+
+	if (!slot)
+		return 0;
+
+	slot->item = item;
+	slot->amount += amount;
+
+	return -1;
+}
+
+void
+inventory_consume(struct inventory *iv, const struct item *item, unsigned int amount)
+{
+	assert(iv);
+	assert(item);
+
+	struct inventory_slot *slot;
+
+	if ((slot = find(iv, item))) {
+		slot->amount -= amount;
+
+		if (slot->amount == 0)
+			slot->item = NULL;
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/inventory.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,47 @@
+/*
+ * inventory.h -- item inventory
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_INVENTORY_H
+#define MOLKO_RPG_INVENTORY_H
+
+#include <core/core.h>
+
+#define INVENTORY_ITEM_MAX (512)
+
+struct item;
+
+struct inventory_slot {
+	unsigned int amount;
+	const struct item *item;
+};
+
+struct inventory {
+	struct inventory_slot items[INVENTORY_ITEM_MAX];
+};
+
+CORE_BEGIN_DECLS
+
+int
+inventory_add(struct inventory *, const struct item *, unsigned int);
+
+void
+inventory_consume(struct inventory *, const struct item *, unsigned int);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_INVENTORY_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/item.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,44 @@
+/*
+ * item.c -- inventory items
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "item.h"
+
+void
+item_exec_menu(const struct item *item, struct character *ch)
+{
+	assert(item);
+	assert(ch);
+
+	item->exec_menu(item, ch);
+}
+
+void
+item_exec_battle(const struct item *item,
+		 struct battle *bt,
+		 struct character *src,
+		 struct character *tgt)
+{
+	assert(item);
+	assert(bt);
+	assert(src);
+	assert(tgt);
+
+	item->exec_battle(item, bt, src, tgt);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/item.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,54 @@
+/*
+ * item.h -- inventory items
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_ITEM_H
+#define MOLKO_RPG_ITEM_H
+
+#include <core/core.h>
+
+struct battle;
+struct character;
+struct texture;
+
+struct item {
+	const char *name;
+	const char *description;
+	struct texture *icon;
+
+	void (*exec_menu)(const struct item *, struct character *);
+
+	void (*exec_battle)(const struct item *,
+	                    struct battle *,
+	                    struct character *,
+	                    struct character *);
+};
+
+CORE_BEGIN_DECLS
+
+void
+item_exec_menu(const struct item *, struct character *);
+
+void
+item_exec_battle(const struct item *,
+                 struct battle *,
+                 struct character *,
+                 struct character *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_ITEM_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/map-file.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,318 @@
+/*
+ * map-file.c -- map file loader
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <errno.h>
+#include <libgen.h>
+#include <limits.h>
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <port/port.h>
+
+#include <core/alloc.h>
+#include <core/error.h>
+#include <core/image.h>
+#include <core/trace.h>
+#include <core/zfile.h>
+
+#include "map-file.h"
+#include "rpg_p.h"
+
+#define MAX_F(v) MAX_F_(v)
+#define MAX_F_(v) "%" #v "[^\n|]"
+
+struct context {
+	struct map_file *mf;            /* Map loader. */
+	struct map *map;                /* Map object to fill. */
+	FILE *fp;                       /* Map file pointer. */
+	char basedir[PATH_MAX];         /* Parent map directory */
+};
+
+static int
+parse_layer_tiles(struct context *ctx, const char *layer_name)
+{
+	enum map_layer_type layer_type;
+	size_t amount, current;
+
+	if (strcmp(layer_name, "background") == 0)
+		layer_type = MAP_LAYER_TYPE_BACKGROUND;
+	else if (strcmp(layer_name, "foreground") == 0)
+		layer_type = MAP_LAYER_TYPE_FOREGROUND;
+	else if (strcmp(layer_name, "above") == 0)
+		layer_type = MAP_LAYER_TYPE_ABOVE;
+	else
+		return errorf(_("invalid layer type: %s"), layer_name);
+
+	amount = ctx->map->columns * ctx->map->rows;
+	current = 0;
+
+	/*
+	 * The next line after a layer declaration is a list of plain integer
+	 * that fill the layer tiles.
+	 */
+	if (!(ctx->mf->layers[layer_type].tiles = alloc_array0(amount, sizeof (unsigned short))))
+		return -1;
+
+	for (int tile; fscanf(ctx->fp, "%d\n", &tile) && current < amount; ++current)
+		ctx->mf->layers[layer_type].tiles[current] = tile;
+
+	ctx->map->layers[layer_type].tiles = ctx->mf->layers[layer_type].tiles;
+
+	return 0;
+}
+
+static int
+parse_actions(struct context *ctx)
+{
+	char exec[128 + 1];
+	int x = 0, y = 0, block = 0;
+	unsigned int w = 0, h = 0;
+
+	while (fscanf(ctx->fp, "%d|%d|%u|%u|%d|%128[^\n]\n", &x, &y, &w, &h, &block, exec) >= 5) {
+		struct map_block *reg;
+
+		if (!ctx->mf->load_action) {
+			tracef(_("ignoring action %d,%d,%u,%u,%d,%s"), x, y, w, h, block, exec);
+			continue;
+		}
+
+		ctx->mf->load_action(ctx->map, x, y, w, h, exec);
+
+		/*
+		 * Actions do not have concept of collisions because they are
+		 * not only used on maps. The map structure has its very own
+		 * object to manage collisions but the .map file use the same
+		 * directive for simplicity. So create a block region if the
+		 * directive has one.
+		 */
+		if (block) {
+			if (!(reg = alloc_pool_new(&ctx->mf->blocks)))
+				return -1;
+
+			reg->x = x;
+			reg->y = y;
+			reg->w = w;
+			reg->h = h;
+		}
+	}
+
+	/* Reference the blocks array from map_file. */
+	ctx->map->blocks = ctx->mf->blocks.data;
+	ctx->map->blocksz = ctx->mf->blocks.size;
+
+	return 0;
+}
+
+static int
+parse_layer(struct context *ctx, const char *line)
+{
+	char layer_name[32 + 1] = {0};
+
+	/* Check if weight/height has been specified. */
+	if (ctx->map->columns == 0 || ctx->map->rows == 0)
+		return errorf(_("missing map dimensions before layer"));
+
+	/* Determine layer type. */
+	if (sscanf(line, "layer|%32s", layer_name) <= 0)
+		return errorf(_("missing layer type definition"));
+
+	if (strcmp(layer_name, "actions") == 0)
+		return parse_actions(ctx);
+
+	return parse_layer_tiles(ctx, layer_name);
+}
+
+static int
+parse_tileset(struct context *ctx, const char *line)
+{
+	char path[PATH_MAX] = {0}, *p;
+	struct map_file *mf = ctx->mf;
+	struct tileset_file *tf = &mf->tileset_file;
+
+	if (!(p = strchr(line, '|')))
+		return errorf(_("could not parse tileset"));
+
+	snprintf(path, sizeof (path), "%s/%s", ctx->basedir, p + 1);
+
+	if (tileset_file_open(tf, &mf->tileset, path) < 0)
+		return -1;
+
+	ctx->map->tileset = &mf->tileset;
+
+	return 0;
+}
+
+static int
+parse_title(struct context *ctx, const char *line)
+{
+	if (sscanf(line, "title|" MAX_F(MAP_FILE_TITLE_MAX), ctx->mf->title) != 1 || strlen(ctx->mf->title) == 0)
+		return errorf(_("null map title"));
+
+	ctx->map->title = ctx->mf->title;
+
+	return 0;
+}
+
+static int
+parse_columns(struct context *ctx, const char *line)
+{
+	if (sscanf(line, "columns|%u", &ctx->map->columns) != 1 || ctx->map->columns == 0)
+		return errorf(_("null map columns"));
+
+	return 0;
+}
+
+static int
+parse_rows(struct context *ctx, const char *line)
+{
+	if (sscanf(line, "rows|%u", &ctx->map->rows) != 1 || ctx->map->rows == 0)
+		return errorf(_("null map rows"));
+
+	return 0;
+}
+
+static int
+parse_origin(struct context *ctx, const char *line)
+{
+	if (sscanf(line, "origin|%d|%d", &ctx->map->player_x, &ctx->map->player_y) != 2)
+		return errorf(_("invalid origin"));
+
+	return 0;
+}
+
+static int
+parse_line(struct context *ctx, const char *line)
+{
+	static const struct {
+		const char *property;
+		int (*read)(struct context *, const char *);
+	} props[] = {
+		{ "title",      parse_title             },
+		{ "columns",    parse_columns           },
+		{ "rows",       parse_rows              },
+		{ "tileset",    parse_tileset           },
+		{ "origin",     parse_origin            },
+		{ "layer",      parse_layer             },
+	};
+
+	for (size_t i = 0; i < UTIL_SIZE(props); ++i)
+		if (strncmp(line, props[i].property, strlen(props[i].property)) == 0)
+			return props[i].read(ctx, line);
+
+	return 0;
+}
+
+static int
+parse(struct context *ctx, const char *path)
+{
+	char line[1024];
+	char basedir[PATH_MAX];
+
+	strlcpy(basedir, path, sizeof (basedir));
+	strlcpy(ctx->basedir, dirname(basedir), sizeof (ctx->basedir));
+
+	while (fgets(line, sizeof (line), ctx->fp)) {
+		/* Remove \n if any */
+		line[strcspn(line, "\r\n")] = '\0';
+
+		if (parse_line(ctx, line) < 0)
+			return -1;
+	}
+
+	return 0;
+}
+
+static int
+check(struct map *map)
+{
+	/*
+	 * Check that we have parsed every required components.
+	 */
+	if (!map->title)
+		return errorf(_("missing title"));
+
+	/*
+	 * We don't need to check width/height because parsing layers and
+	 * tilesets already check for their presence, so only check layers.
+	 */
+	if (!map->layers[0].tiles)
+		return errorf(_("missing background layer"));
+	if (!map->layers[1].tiles)
+		return errorf(_("missing foreground layer"));
+	if (!tileset_ok(map->tileset))
+		return errorf(_("missing tileset"));
+
+	return 0;
+}
+
+int
+map_file_open(struct map_file *file, struct map *map, const char *path)
+{
+	assert(file);
+	assert(path);
+	assert(map);
+
+	struct context ctx = {
+		.mf = file,
+		.map = map,
+	};
+	struct zfile zf;
+	int ret = 0;
+
+	memset(map, 0, sizeof (*map));
+
+	if (alloc_pool_init(&file->blocks, sizeof (*map->blocks), NULL) < 0)
+		goto fail;
+	if (zfile_open(&zf, path) < 0)
+		goto fail;
+
+	ctx.fp = zf.fp;
+
+	if ((ret = parse(&ctx, path)) < 0 || (ret = check(map)) < 0)
+		goto fail;
+
+	zfile_close(&zf);
+
+	return 0;
+
+fail:
+	errorf("%s: %s", path, strerror(errno));
+	map_finish(map);
+	map_file_finish(file);
+	zfile_close(&zf);
+
+	return -1;
+}
+
+void
+map_file_finish(struct map_file *file)
+{
+	assert(file);
+
+	free(file->layers[0].tiles);
+	free(file->layers[1].tiles);
+	free(file->layers[2].tiles);
+
+	tileset_file_finish(&file->tileset_file);
+	alloc_pool_finish(&file->blocks);
+
+	memset(file, 0, sizeof (*file));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/map-file.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,53 @@
+/*
+ * map-file.h -- map file loader
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_MAP_FILE_H
+#define MOLKO_RPG_MAP_FILE_H
+
+#include <core/alloc.h>
+#include <core/core.h>
+#include <core/sprite.h>
+#include <core/texture.h>
+
+#include "map.h"
+#include "tileset.h"
+#include "tileset-file.h"
+
+#define MAP_FILE_TITLE_MAX 64
+
+struct map_file {
+	void (*load_action)(struct map *, int, int, int, int, const char *);
+
+	char title[MAP_FILE_TITLE_MAX];
+	struct map_layer layers[MAP_LAYER_TYPE_NUM];
+	struct tileset_file tileset_file;
+	struct tileset tileset;
+	struct alloc_pool blocks;
+};
+
+CORE_BEGIN_DECLS
+
+int
+map_file_open(struct map_file *file, struct map *map, const char *path);
+
+void
+map_file_finish(struct map_file *file);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_MAP_FILE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/map.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,672 @@
+/*
+ * map.c -- game map
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/error.h>
+#include <core/event.h>
+#include <core/image.h>
+#include <core/maths.h>
+#include <core/painter.h>
+#include <core/sprite.h>
+#include <core/sys.h>
+#include <core/texture.h>
+#include <core/window.h>
+
+#include <ui/debug.h>
+
+#include "map.h"
+#include "tileset.h"
+
+/*
+ * This is the speed the player moves on the map.
+ *
+ * SPEED represents the number of pixels it must move per SEC.
+ * SEC simply represends the number of milliseconds in one second.
+ */
+#define SPEED 100
+#define SEC   1000
+
+/*
+ * Those are margins within the edge of the screen. The camera always try to
+ * keep those padding between the player and the screen.
+ */
+#define MARGIN_WIDTH    160
+#define MARGIN_HEIGHT   90
+
+#define WIDTH(map)      ((map)->columns * (map)->tileset->sprite->cellw)
+#define HEIGHT(map)     ((map)->rows * (map)->tileset->sprite->cellh)
+
+/*
+ * This structure defines the possible movement of the player as flags since
+ * it's possible to make diagonal movements.
+ */
+enum movement {
+	MOVING_UP       = 1 << 0,
+	MOVING_RIGHT    = 1 << 1,
+	MOVING_DOWN     = 1 << 2,
+	MOVING_LEFT     = 1 << 3
+};
+
+/*
+ * A bit of explanation within this array. The structure walksprite requires
+ * an orientation between 0-7 depending on the user direction.
+ *
+ * Since keys for moving the character may be pressed at the same time, we need
+ * a conversion table from "key pressed" to "orientation".
+ *
+ * When an orientation is impossible, it is set to -1. Example, when both left
+ * and right are pressed.
+ *
+ * MOVING_UP    = 0001 = 0x1
+ * MOVING_RIGHT = 0010 = 0x2
+ * MOVING_DOWN  = 0100 = 0x3
+ * MOVING_LEFT  = 1000 = 0x4
+ */
+static unsigned int orientations[16] = {
+	[0x1] = 0,
+	[0x2] = 2,
+	[0x3] = 1,
+	[0x4] = 4,
+	[0x6] = 3,
+	[0x8] = 6,
+	[0x9] = 7,
+	[0xC] = 5
+};
+
+/*
+ * Check if this block is usable for collision detection. For example if the
+ * player is moving upwards but the collision shape is below it is unnecessary
+ * to check.
+ */
+static int
+is_block_relevant(const struct map *map,
+                    const struct map_block *block,
+                    int drow,
+                    int dcol)
+{
+	if (drow) {
+		/* Object outside of left-right bounds. */
+		if (block->x + (int)block->w <= map->player_x ||
+		    block->x                 >= map->player_x + (int)map->player_sprite->cellw)
+			return 0;
+
+		if ((drow < 0 && block->y            >= map->player_y + (int)map->player_sprite->cellh) ||
+		    (drow > 0 && block->y + block->h <= map->player_y + map->player_sprite->cellh))
+			return 0;
+	} else if (dcol) {
+		/* Object outside of up-down bounds. */
+		if (block->y + (int)block->h <= map->player_y ||
+		    block->y                 >= map->player_y + (int)map->player_sprite->cellh)
+			return 0;
+
+		if ((dcol < 0 && block->x            >= map->player_x + (int)map->player_sprite->cellw) ||
+		    (dcol > 0 && block->x + block->w <= map->player_x + map->player_sprite->cellw))
+			return 0;
+	}
+
+	return 1;
+}
+
+/*
+ * Determine if this collision shape is "closer" to the player by checking the
+ * new block coordinates with the previous one.
+ */
+static int
+is_block_better(const struct map_block *now,
+                const struct map_block *new,
+                int drow,
+                int dcol)
+{
+	return ((drow < 0 && new->y + new->h > now->y + now->h) ||
+	        (drow > 0 && new->y < now->y) ||
+	        (dcol < 0 && new->x + new->w > now->x + now->w) ||
+		(dcol > 0 && new->x < now->x));
+		
+}
+
+static void
+center(struct map *map)
+{
+	map->view_x = map->player_x - (int)(map->view_w / 2);
+	map->view_y = map->player_y - (int)(map->view_h / 2);
+
+	if (map->view_x < 0)
+		map->view_x = 0;
+	else if ((unsigned int)map->view_x > WIDTH(map) - map->view_w)
+		map->view_x = WIDTH(map) - map->view_w;
+
+	if (map->view_y < 0)
+		map->view_y = 0;
+	else if ((unsigned int)map->view_y > HEIGHT(map) - map->view_h)
+		map->view_y = HEIGHT(map) - map->view_h;
+}
+
+static void
+init(struct map *map)
+{
+	/* Adjust view. */
+	map->view_w = window.w;
+	map->view_h = window.h;
+
+	/* Adjust margin. */
+	map->margin_w = map->view_w - (MARGIN_WIDTH * 2) - map->player_sprite->cellw;
+	map->margin_h = map->view_h - (MARGIN_HEIGHT * 2) - map->player_sprite->cellh;
+
+	/* Center the view by default. */
+	center(map);
+
+	/* Final bits. */
+	walksprite_init(&map->player_ws, map->player_sprite, 150);
+}
+
+static void
+handle_keydown(struct map *map, const union event *event)
+{
+	switch (event->key.key) {
+	case KEY_UP:
+		map->player_movement |= MOVING_UP;
+		break;
+	case KEY_RIGHT:
+		map->player_movement |= MOVING_RIGHT;
+		break;
+	case KEY_DOWN:
+		map->player_movement |= MOVING_DOWN;
+		break;
+	case KEY_LEFT:
+		map->player_movement |= MOVING_LEFT;
+		break;
+	default:
+		break;
+	}
+
+	map->player_angle = orientations[map->player_movement];
+}
+
+static void
+handle_keyup(struct map *map, const union event *event)
+{
+	switch (event->key.key) {
+	case KEY_TAB:
+		map->flags ^= MAP_FLAGS_SHOW_GRID | MAP_FLAGS_SHOW_COLLIDE;
+		break;
+	case KEY_UP:
+		map->player_movement &= ~(MOVING_UP);
+		break;
+	case KEY_RIGHT:
+		map->player_movement &= ~(MOVING_RIGHT);
+		break;
+	case KEY_DOWN:
+		map->player_movement &= ~(MOVING_DOWN);
+		break;
+	case KEY_LEFT:
+		map->player_movement &= ~(MOVING_LEFT);
+		break;
+	default:
+		break;
+	}
+}
+
+static int
+cmp_tile(const struct tileset_tiledef *td1, const struct tileset_tiledef *td2)
+{
+	if (td1->id < td2->id)
+		return -1;
+	if (td1->id > td2->id)
+		return 1;
+
+	return 0;
+}
+
+static struct tileset_tiledef *
+find_tiledef_by_id(const struct map *map, unsigned short id)
+{
+	typedef int (*cmp)(const void *, const void *);
+
+	const struct tileset_tiledef key = {
+		.id = id
+	};
+
+	return bsearch(&key, map->tileset->tiledefs, map->tileset->tiledefsz,
+	    sizeof (key), (cmp)cmp_tile);
+}
+
+static struct tileset_tiledef *
+find_tiledef_by_row_column_in_layer(const struct map *map,
+                                    const struct map_layer *layer,
+                                    int row,
+                                    int col)
+{
+	unsigned short id;
+
+	if (row < 0 || (unsigned int)row >= map->rows ||
+	    col < 0 || (unsigned int)col >= map->columns)
+		return 0;
+
+	if ((id = layer->tiles[col + row * map->columns]) == 0)
+		return NULL;
+
+	return find_tiledef_by_id(map, id - 1);
+}
+
+static struct tileset_tiledef *
+find_tiledef_by_row_column(const struct map *map, int row, int col)
+{
+	struct tileset_tiledef *tile;
+
+	/* TODO: probably a for loop when we have indefinite layers. */
+	if (!(tile = find_tiledef_by_row_column_in_layer(map, &map->layers[1], row, col)))
+		tile = find_tiledef_by_row_column_in_layer(map, &map->layers[0], row, col);
+
+	return tile;
+}
+
+static void
+find_block_iterate(const struct map *map,
+                   struct map_block *block,
+                   int rowstart,
+                   int rowend,
+                   int colstart,
+                   int colend,
+                   int drow,
+                   int dcol)
+{
+	assert(map);
+	assert(block);
+
+	/* First, check with tiledefs. */
+	for (int r = rowstart; r <= rowend; ++r) {
+		for (int c = colstart; c <= colend; ++c) {
+			struct tileset_tiledef *td;
+			struct map_block tmp;
+
+			if (!(td = find_tiledef_by_row_column(map, r, c)))
+				continue;
+
+			/* Convert to absolute values. */
+			tmp.x = td->x + c * map->tileset->sprite->cellw;
+			tmp.y = td->y + r * map->tileset->sprite->cellh;
+			tmp.w = td->w;
+			tmp.h = td->h;
+
+			/* This tiledef is out of context. */
+			if (!is_block_relevant(map, &tmp, drow, dcol))
+				continue;
+
+			if (is_block_better(block, &tmp, drow, dcol)) {
+				block->x = tmp.x;
+				block->y = tmp.y;
+				block->w = tmp.w;
+				block->h = tmp.h;
+			}
+		}
+	}
+
+	/* Now check if there are objects closer than tiledefs. */
+	for (size_t i = 0; i < map->blocksz; ++i) {
+		const struct map_block *new = &map->blocks[i];
+
+		if (is_block_relevant(map, new, drow, dcol) &&
+		    is_block_better(block, new, drow, dcol)) {
+			block->x = new->x;
+			block->y = new->y;
+			block->w = new->w;
+			block->h = new->h;
+		}
+	}
+}
+
+static void
+find_collision(const struct map *map, struct map_block *block, int drow, int dcolumn)
+{
+	assert((drow && !dcolumn) || (dcolumn && !drow));
+
+	const int playercol = map->player_x / map->tileset->sprite->cellw;
+	const int playerrow = map->player_y / map->tileset->sprite->cellh;
+	const int ncols = (map->player_sprite->cellw / map->tileset->sprite->cellw) + 1;
+	const int nrows = (map->player_sprite->cellh / map->tileset->sprite->cellh) + 1;
+	int rowstart, rowend, colstart, colend;
+
+	if (drow) {
+		colstart = playercol;
+		colend = playercol + ncols;
+
+		if (drow < 0) {
+			/* Moving UP. */
+			rowstart = 0;
+			rowend = playerrow;
+			block->x = block->y = block->h = 0;
+			block->w = WIDTH(map);
+		} else {
+			/* Moving DOWN. */
+			rowstart = playerrow;
+			rowend = HEIGHT(map);
+			block->x = block->h = 0;
+			block->y = HEIGHT(map);
+			block->w = WIDTH(map);
+		}
+	} else {
+		rowstart = playerrow;
+		rowend = playerrow + nrows;
+
+		if (dcolumn < 0) {
+			/* Moving LEFT. */
+			colstart = 0;
+			colend = playercol;
+			block->x = block->y = block->w = 0;
+			block->h = HEIGHT(map);
+		} else {
+			/* Moving RIGHT. */
+			colstart = playercol;
+			colend = WIDTH(map);
+			block->x = WIDTH(map);
+			block->y = block->w = 0;
+			block->h = block->h;
+		}
+	}
+
+	find_block_iterate(map, block, rowstart, rowend, colstart, colend, drow, dcolumn);
+}
+
+static void
+move_x(struct map *map, int delta)
+{
+	struct map_block block;
+
+	find_collision(map, &block, 0, delta < 0 ? -1 : +1);
+
+	if (delta < 0 && map->player_x + delta < (int)(block.x + block.w))
+		delta = map->player_x - block.x - block.w;
+	else if (delta > 0 && (int)(map->player_x + map->player_sprite->cellw + delta) >= block.x)
+		delta = block.x - map->player_x - (int)(map->player_sprite->cellw);
+
+	map->player_x += delta;
+
+	if ((delta < 0 && map->player_x < map->margin_x) ||
+	    (delta > 0 && map->player_x >= (int)(map->margin_x + map->margin_w)))
+		map->view_x += delta;
+
+	if (map->view_x < 0)
+		map->view_x = 0;
+	else if (map->view_x >= (int)(WIDTH(map) - map->view_w))
+		map->view_x = WIDTH(map) - map->view_w;
+}
+
+static void
+move_y(struct map *map, int delta)
+{
+	struct map_block block;
+
+	find_collision(map, &block, delta < 0 ? -1 : +1, 0);
+
+	if (delta < 0 && map->player_y + delta < (int)(block.y + block.h))
+		delta = map->player_y - block.y - block.h;
+	else if (delta > 0 && (int)(map->player_y + map->player_sprite->cellh + delta) >= block.y)
+		delta = block.y - map->player_y - (int)(map->player_sprite->cellh);
+
+	map->player_y += delta;
+
+	if ((delta < 0 && map->player_y < map->margin_y) ||
+	    (delta > 0 && map->player_y >= (int)(map->margin_y + map->margin_h)))
+		map->view_y += delta;
+
+	if (map->view_y < 0)
+		map->view_y = 0;
+	else if (map->view_y >= (int)(HEIGHT(map) - map->view_h))
+		map->view_y = HEIGHT(map) - map->view_h;
+}
+
+static void
+move(struct map *map, unsigned int ticks)
+{
+	/* This is the amount of pixels the player must move. */
+	const int delta = SPEED * ticks / SEC;
+
+	/* This is the rectangle within the view where users must be. */
+	map->margin_x = map->view_x + MARGIN_WIDTH;
+	map->margin_y = map->view_y + MARGIN_HEIGHT;
+
+	int dx = 0;
+	int dy = 0;
+
+	if (map->player_movement == 0)
+		return;
+
+	if (map->player_movement & MOVING_UP)
+		dy = -1;
+	if (map->player_movement & MOVING_DOWN)
+		dy = 1;
+	if (map->player_movement & MOVING_LEFT)
+		dx = -1;
+	if (map->player_movement & MOVING_RIGHT)
+		dx = 1;
+
+	/* Move the player and adjust view if needed. */
+	if (dx)
+		move_x(map, dx * delta);
+	if (dy)
+		move_y(map, dy * delta);
+
+	walksprite_update(&map->player_ws, ticks);
+}
+
+static inline void
+draw_layer_tile(const struct map *map,
+                const struct map_layer *layer,
+                struct texture *colbox,
+                int start_col,
+                int start_row,
+                int start_x,
+                int start_y,
+                unsigned int r,
+                unsigned int c)
+{
+	const struct tileset_tiledef *td;
+	int index, id, sc, sr, mx, my;
+
+	index = (start_col + c) + ((start_row + r) * map->columns);
+
+	if ((id = layer->tiles[index]) == 0)
+		return;
+
+	id -= 1;
+
+	/* Sprite row/column. */
+	sc = (id) % map->tileset->sprite->ncols;
+	sr = (id) / map->tileset->sprite->ncols;
+
+	/* On screen coordinates. */
+	mx = start_x + (int)c * (int)map->tileset->sprite->cellw;
+	my = start_y + (int)r * (int)map->tileset->sprite->cellh;
+
+	tileset_draw(map->tileset, sr, sc, mx, my);
+
+	if ((td = find_tiledef_by_id(map, id)) && texture_ok(colbox))
+		texture_scale(colbox, 0, 0, 5, 5, mx + td->x, my + td->y, td->w, td->h, 0);
+
+	if (map->flags & MAP_FLAGS_SHOW_GRID) {
+		painter_set_color(0x202e37ff);
+		painter_draw_line(mx, my, mx + (int)map->tileset->sprite->cellw, my);
+		painter_draw_line(
+		    mx + (int)map->tileset->sprite->cellw - 1, my,
+		    mx + (int)map->tileset->sprite->cellw - 1, my + (int)map->tileset->sprite->cellh);
+	}
+}
+
+static void
+draw_layer(const struct map *map, const struct map_layer *layer)
+{
+	assert(map);
+	assert(layer);
+
+	/* Beginning of view in row/column. */
+	const unsigned int start_col = map->view_x / map->tileset->sprite->cellw;
+	const unsigned int start_row = map->view_y / map->tileset->sprite->cellh;
+
+	/* Convert into x/y coordinate. */
+	const int start_x = 0 - (map->view_x % (int)map->tileset->sprite->cellw);
+	const int start_y = 0 - (map->view_y % (int)map->tileset->sprite->cellh);
+
+	/* Number of row/columns to draw starting from there. */
+	const unsigned int ncols = (map->view_w / map->tileset->sprite->cellw) + 2;
+	const unsigned int nrows = (map->view_h / map->tileset->sprite->cellh) + 2;
+
+	struct texture colbox = {0};
+
+	if (!layer->tiles)
+		return;
+
+	/* Show collision box if requested. */
+	if (map->flags & MAP_FLAGS_SHOW_COLLIDE && texture_new(&colbox, 16, 16) == 0) {
+		texture_set_blend_mode(&colbox, TEXTURE_BLEND_BLEND);
+		texture_set_alpha_mod(&colbox, 100);
+		PAINTER_BEGIN(&colbox);
+		painter_set_color(0xa53030ff);
+		painter_clear();
+		PAINTER_END();
+	}
+
+	for (unsigned int r = 0; r < nrows; ++r) {
+		for (unsigned int c = 0; c < ncols; ++c) {
+			if (start_col + c >= map->columns ||
+			    start_row + r >= map->rows)
+				continue;
+
+			draw_layer_tile(map, layer, &colbox, start_col, start_row, start_x, start_y, r, c);
+		}
+	}
+
+	texture_finish(&colbox);
+}
+
+static void
+draw_collide(const struct map *map)
+{
+	struct texture box = {0};
+
+	if (map->flags & MAP_FLAGS_SHOW_COLLIDE && texture_new(&box, 64, 64) == 0) {
+		/* Draw collide box around player if requested. */
+		texture_set_alpha_mod(&box, 100);
+		texture_set_blend_mode(&box, TEXTURE_BLEND_BLEND);
+		PAINTER_BEGIN(&box);
+		painter_set_color(0x4f8fbaff);
+		painter_clear();
+		PAINTER_END();
+		texture_scale(&box, 0, 0, 64, 64,
+		    map->player_x - map->view_x, map->player_y - map->view_y,
+			      map->player_sprite->cellw, map->player_sprite->cellh, 0.f);
+
+		/* Do the same for every objects. */
+		PAINTER_BEGIN(&box);
+		painter_set_color(0xa8ca58ff);
+		painter_clear();
+		PAINTER_END();
+
+		for (size_t i = 0; i < map->blocksz; ++i) {
+			texture_scale(&box, 0, 0, 64, 64,
+			    map->blocks[i].x - map->view_x, map->blocks[i].y - map->view_y,
+			    map->blocks[i].w, map->blocks[i].h,
+			    0.f);
+		}
+
+		texture_finish(&box);
+	}
+}
+
+int
+map_init(struct map *map)
+{
+	assert(map);
+
+	init(map);
+	tileset_start(map->tileset);
+
+	return 0;
+}
+
+void
+map_handle(struct map *map, const union event *ev)
+{
+	assert(map);
+	assert(ev);
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		handle_keydown(map, ev);
+		break;
+	case EVENT_KEYUP:
+		handle_keyup(map, ev);
+		break;
+	default:
+		break;
+	}
+
+	action_stack_handle(&map->astack_par, ev);
+	action_stack_handle(&map->astack_seq, ev);
+}
+
+void
+map_update(struct map *map, unsigned int ticks)
+{
+	assert(map);
+
+	action_stack_update(&map->astack_par, ticks);
+	action_stack_update(&map->astack_seq, ticks);
+
+	tileset_update(map->tileset, ticks);
+
+	/* No movements if the sequential actions are running. */
+	if (action_stack_completed(&map->astack_seq))
+		move(map, ticks);
+}
+
+void
+map_draw(const struct map *map)
+{
+	assert(map);
+
+	/* Draw the texture about background/foreground. */
+	draw_layer(map, &map->layers[MAP_LAYER_TYPE_BACKGROUND]);
+	draw_layer(map, &map->layers[MAP_LAYER_TYPE_FOREGROUND]);
+
+	walksprite_draw(
+		&map->player_ws,
+		map->player_angle,
+		map->player_x - map->view_x,
+		map->player_y - map->view_y);
+
+	draw_layer(map, &map->layers[MAP_LAYER_TYPE_ABOVE]);
+	draw_collide(map);
+
+	action_stack_draw(&map->astack_par);
+	action_stack_draw(&map->astack_seq);
+}
+
+void
+map_finish(struct map *map)
+{
+	assert(map);
+
+	action_stack_finish(&map->astack_par);
+	action_stack_finish(&map->astack_seq);
+
+	memset(map, 0, sizeof (*map));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/map.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,119 @@
+/*
+ * map.h -- game map
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_MAP_H
+#define MOLKO_RPG_MAP_H
+
+#include <stddef.h>
+
+#include <core/action.h>
+#include <core/core.h>
+
+#include "walksprite.h"
+
+struct tileset;
+
+union event;
+
+enum map_layer_type {
+	MAP_LAYER_TYPE_BACKGROUND,
+	MAP_LAYER_TYPE_FOREGROUND,
+	MAP_LAYER_TYPE_ABOVE,
+	MAP_LAYER_TYPE_NUM
+};
+
+struct map_layer {
+	unsigned short *tiles;
+};
+
+enum map_flags {
+	MAP_FLAGS_NONE          = 0,
+	MAP_FLAGS_SHOW_GRID     = (1 << 0),
+	MAP_FLAGS_SHOW_COLLIDE  = (1 << 2)
+};
+
+struct map_block {
+	int x;
+	int y;
+	unsigned int w;
+	unsigned int h;
+};
+
+struct map {
+	const char *title;              /*!< (+) Map title name. */
+	unsigned int columns;           /*!< (-) Number of columns. */
+	unsigned int rows;              /*!< (-) Number of rows. */
+
+	/* Tileset. */
+	struct tileset *tileset;        /*!< (+&?) Tileset to use. */
+
+	/* View options. */
+	enum map_flags flags;           /*!< (+) View options. */
+
+	/* Extra collisions blocks. */
+	struct map_block *blocks;       /*!< (+&?) Extra collisions. */
+	size_t blocksz;                 /*!< (+) Number of collisions. */
+
+	/* List of actions. */
+	struct action_stack astack_par; /*!< (+) Parallel actions. */
+	struct action_stack astack_seq; /*!< (+) Blocking actions. */
+
+	/* Player. */
+	struct sprite *player_sprite;   /*!< (+) The sprite to use */
+	struct walksprite player_ws;    /*!< (-) Walking sprite for moving the player. */
+	int player_x;                   /*!< (+) Player position in x */
+	int player_y;                   /*!< (+) Player position in y */
+	int player_angle;               /*!< (+) Player angle (see walksprite) */
+	unsigned int player_movement;   /*!< (*) Current player movements. */
+
+	/* View to zoom/locate. */
+	int view_x;                     /*!< (+) Position in x */
+	int view_y;                     /*!< (+) Position in y */
+	unsigned int view_w;            /*!< (+) View width */
+	unsigned int view_h;            /*!< (+) View height */
+
+	/* View margin. */
+	int margin_x;                   /*!< (+) View margin in x. */
+	int margin_y;                   /*!< (+) View margin in y. */
+	unsigned int margin_w;          /*!< (+) Margin width. */
+	unsigned int margin_h;          /*!< (+) Margin height. */
+
+	/* Different tile layers. */
+	struct map_layer layers[MAP_LAYER_TYPE_NUM];
+};
+
+CORE_BEGIN_DECLS
+
+int
+map_init(struct map *map);
+
+void
+map_handle(struct map *map, const union event *ev);
+
+void
+map_update(struct map *map, unsigned int ticks);
+
+void
+map_draw(const struct map *map);
+
+void
+map_finish(struct map *map);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_MAP_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/message.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,323 @@
+/*
+ * message.c -- message dialog
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/action.h>
+#include <core/event.h>
+#include <core/font.h>
+#include <core/maths.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/sprite.h>
+#include <core/trace.h>
+#include <core/util.h>
+
+#include <ui/align.h>
+#include <ui/frame.h>
+#include <ui/label.h>
+#include <ui/theme.h>
+
+#include "message.h"
+#include "rpg_p.h"
+
+#define THEME(msg)      (msg->theme ? msg->theme : theme_default())
+
+static void
+handle(struct action *action, const union event *ev)
+{
+	assert(action);
+	assert(ev);
+
+	message_handle(action->data, ev);
+}
+
+static int
+update(struct action *action, unsigned int ticks)
+{
+	assert(action);
+
+	return message_update(action->data, ticks);
+}
+
+static void
+draw(struct action *action)
+{
+	assert(action);
+
+	message_draw(action->data);
+}
+
+static void
+draw_frame(const struct message *msg)
+{
+	assert(msg);
+
+	struct frame frame = {
+		.w = msg->w,
+		.h = msg->h,
+		.theme = msg->theme
+	};
+
+	frame_draw(&frame);
+}
+
+static inline unsigned int
+min_width(const struct message *msg)
+{
+	assert(msg);
+
+	unsigned int maxw = 0, w = 0;
+
+	for (size_t i = 0; i < MESSAGE_LINES_MAX; ++i) {
+		if (!msg->text[i])
+			continue;
+		if (font_query(THEME(msg)->fonts[THEME_FONT_INTERFACE], msg->text[i], &w, NULL) < 0)
+			panic();
+		if (w > maxw)
+			maxw = w;
+	}
+
+	return (THEME(msg)->padding * 2) + maxw;
+}
+
+static inline unsigned int
+min_height(const struct message *msg)
+{
+	assert(msg);
+
+	const struct theme *th = THEME(msg);
+	const unsigned int lh  = font_height(th->fonts[THEME_FONT_INTERFACE]);
+
+	return (th->padding * 2) + (MESSAGE_LINES_MAX * lh) + ((MESSAGE_LINES_MAX - 1) * msg->spacing);
+}
+
+static void
+draw_lines(const struct message *msg)
+{
+	struct theme theme;
+	struct label label;
+	unsigned int lw, lh;
+
+	/*
+	 * We need a copy of the current theme because we will alter the label
+	 * color depending on the selection.
+	 */
+	theme_shallow(&theme, THEME(msg));
+
+	for (int i = 0; i < MESSAGE_LINES_MAX; ++i) {
+		if (!msg->text[i])
+			continue;
+		if (font_query(theme.fonts[THEME_FONT_INTERFACE], msg->text[i], &lw, &lh) < 0)
+			panic();
+
+		label.theme = &theme;
+		label.x = theme.padding;
+		label.y = theme.padding + (i * (lh + msg->spacing));
+		label.text = msg->text[i];
+		label.flags = LABEL_FLAGS_SHADOW;
+
+		if (label.x + lw > msg->w)
+			tracef(_("message width too small: %u < %u"), msg->w, min_width(msg));
+		if (label.y + lh > msg->h)
+			tracef(_("message height too small: %u < %u"), msg->h, min_height(msg));
+
+		/*
+		 * The function label_draw will use THEME_COLOR_NORMAL to draw
+		 * text and THEME_COLOR_SHADOW so if we have selected a line
+		 * we need to cheat the normal color.
+		 */
+		if (msg->flags & MESSAGE_FLAGS_QUESTION && msg->index == (unsigned int)i)
+			theme.colors[THEME_COLOR_NORMAL] = THEME(msg)->colors[THEME_COLOR_SELECTED];
+		else
+			theme.colors[THEME_COLOR_NORMAL] = THEME(msg)->colors[THEME_COLOR_NORMAL];
+
+		label_draw(&label);
+	}
+}
+
+void
+message_start(struct message *msg)
+{
+	assert(msg);
+
+	if (msg->flags & (MESSAGE_FLAGS_FADEIN|MESSAGE_FLAGS_FADEOUT))
+		assert(msg->delay > 0);
+
+	msg->elapsed = 0;
+	msg->scale = msg->flags & MESSAGE_FLAGS_FADEIN ? 0.0 : 1.0;
+	msg->state = msg->flags & MESSAGE_FLAGS_FADEIN
+	    ? MESSAGE_STATE_OPENING
+	    : MESSAGE_STATE_SHOWING;
+
+	if (msg->flags & MESSAGE_FLAGS_AUTOMATIC && msg->timeout == 0)
+		tracef(_("message is automatic but has zero timeout"));
+}
+
+void
+message_query(const struct message *msg, unsigned int *w, unsigned int *h)
+{
+	assert(msg);
+
+	if (w)
+		*w = min_width(msg);
+	if (h)
+		*h = min_height(msg);
+}
+
+void
+message_handle(struct message *msg, const union event *ev)
+{
+	assert(msg);
+	assert(ev);
+
+	/* Skip if the message animation hasn't complete. */
+	if (msg->state != MESSAGE_STATE_SHOWING)
+		return;
+
+	/* Only keyboard event are valid. */
+	if (ev->type != EVENT_KEYDOWN || msg->state == MESSAGE_STATE_NONE)
+		return;
+
+	switch (ev->key.key) {
+	case KEY_UP:
+		if (msg->index > 0)
+			msg->index--;
+		break;
+	case KEY_DOWN:
+		if (msg->index < 5 && msg->text[msg->index + 1])
+			msg->index++;
+		break;
+	case KEY_ENTER:
+		msg->state = msg->flags & MESSAGE_FLAGS_FADEOUT
+		    ? MESSAGE_STATE_HIDING
+		    : MESSAGE_STATE_NONE;
+		msg->elapsed = 0;
+		break;
+	default:
+		break;
+	}
+}
+
+int
+message_update(struct message *msg, unsigned int ticks)
+{
+	assert(msg);
+
+	msg->elapsed += ticks;
+
+	switch (msg->state) {
+	case MESSAGE_STATE_OPENING:
+		msg->scale = (double)msg->elapsed / (double)msg->delay;
+
+		if (msg->scale > 1)
+			msg->scale = 1;
+
+		if (msg->elapsed >= msg->delay) {
+			msg->state = MESSAGE_STATE_SHOWING;
+			msg->elapsed = 0;
+		}
+
+		break;
+	case MESSAGE_STATE_SHOWING:
+		/* Do automatically switch state if requested by the user. */
+		if (msg->flags & MESSAGE_FLAGS_AUTOMATIC && msg->elapsed >= msg->timeout) {
+			msg->state = msg->flags & MESSAGE_FLAGS_FADEOUT
+			    ? MESSAGE_STATE_HIDING
+			    : MESSAGE_STATE_NONE;
+			msg->elapsed = 0;
+		}
+
+		break;
+	case MESSAGE_STATE_HIDING:
+		msg->scale = 1 - (double)msg->elapsed / (double)msg->delay;
+
+		if (msg->scale < 0)
+			msg->scale = 0;
+		if (msg->elapsed >= msg->delay) {
+			msg->state = MESSAGE_STATE_NONE;
+			msg->elapsed = 0;
+		}
+
+		break;
+	default:
+		break;
+	}
+
+	return msg->state == MESSAGE_STATE_NONE;
+}
+
+void
+message_draw(const struct message *msg)
+{
+	assert(msg);
+
+	struct texture tex;
+	int x, y;
+	unsigned int w, h;
+
+	if (msg->w == 0 || msg->h == 0) {
+		tracef(_("message has null dimensions"));
+		return;
+	}
+
+	if (texture_new(&tex, msg->w, msg->h) < 0)
+		panic();
+
+	PAINTER_BEGIN(&tex);
+	draw_frame(msg);
+	draw_lines(msg);
+	PAINTER_END();
+
+	/* Compute scaling. */
+	w = msg->w * msg->scale;
+	h = msg->h * msg->scale;
+
+	/* Centerize within its drawing area. */
+	align(ALIGN_CENTER, &x, &y, w, h, msg->x, msg->y, msg->w, msg->h);
+
+	/* Draw and clear. */
+	texture_scale(&tex, 0, 0, msg->w, msg->h, x, y, w, h, 0);
+	texture_finish(&tex);
+}
+
+void
+message_hide(struct message *msg)
+{
+	assert(msg);
+
+	msg->state = MESSAGE_STATE_HIDING;
+	msg->elapsed = 0;
+}
+
+void
+message_action(struct message *msg, struct action *action)
+{
+	assert(msg);
+	assert(action);
+
+	memset(action, 0, sizeof (struct action));
+	action->data = msg;
+	action->handle = handle;
+	action->update = update;
+	action->draw = draw;
+
+	message_start(msg);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/message.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,91 @@
+/*
+ * message.h -- message dialog
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_MESSAGE_H
+#define MOLKO_RPG_MESSAGE_H
+
+#include <core/core.h>
+#include <core/texture.h>
+
+struct action;
+struct font;
+struct theme;
+
+union event;
+
+#define MESSAGE_DELAY_DEFAULT   (150)
+#define MESSAGE_TIMEOUT_DEFAULT (5000)
+#define MESSAGE_LINES_MAX       (3)
+
+enum message_flags {
+	MESSAGE_FLAGS_AUTOMATIC         = (1 << 0),
+	MESSAGE_FLAGS_QUESTION          = (1 << 1),
+	MESSAGE_FLAGS_FADEIN            = (1 << 2),
+	MESSAGE_FLAGS_FADEOUT           = (1 << 3)
+};
+
+enum message_state {
+	MESSAGE_STATE_NONE,
+	MESSAGE_STATE_OPENING,
+	MESSAGE_STATE_SHOWING,
+	MESSAGE_STATE_HIDING
+};
+
+struct message {
+	int x;
+	int y;
+	unsigned int w;
+	unsigned int h;
+	unsigned int spacing;
+	unsigned int delay;
+	unsigned int timeout;
+	const char *text[MESSAGE_LINES_MAX];
+	unsigned int index;
+	enum message_flags flags;
+	enum message_state state;
+	const struct theme *theme;
+	unsigned int elapsed;
+	double scale;
+};
+
+CORE_BEGIN_DECLS
+
+void
+message_start(struct message *msg);
+
+void
+message_query(const struct message *msg, unsigned int *w, unsigned int *h);
+
+void
+message_handle(struct message *msg, const union event *ev);
+
+int
+message_update(struct message *msg, unsigned int ticks);
+
+void
+message_draw(const struct message *msg);
+
+void
+message_hide(struct message *msg);
+
+void
+message_action(struct message *msg, struct action *act);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_MESSAGE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/rpg.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,38 @@
+/*
+ * rpg.c -- librpg convenient header
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/translate.h>
+
+#include "rpg.h"
+#include "rpg_p.h"
+
+int
+rpg_init(void)
+{
+#if defined(MOLKO_WITH_NLS)
+	if (translate_init("libmlk-rpg") < 0)
+		return -1;
+#endif
+
+	return 0;
+}
+
+void
+rpg_finish(void)
+{
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/rpg.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,34 @@
+/*
+ * rpg.h -- librpg convenient header
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_RPG_H
+#define MOLKO_RPG_RPG_H
+
+#include <core/core.h>
+
+CORE_BEGIN_DECLS
+
+int
+rpg_init(void);
+
+void
+rpg_finish(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/rpg_p.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,31 @@
+/*
+ * rpg_p.h -- librpg private definitions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_RPG_P_H
+#define MOLKO_RPG_RPG_P_H
+
+#include "config.h"
+
+#if defined(MOLKO_WITH_NLS)
+#       include <libintl.h>
+#       define _(s) dgettext("libmlk-rpg", s)
+#else
+#       define _(s) s
+#endif
+
+#endif /* !MOLKO_RPG_RPG_P_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/save.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,405 @@
+/*
+ * save.c -- save functions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <sqlite3.h>
+
+#include <port/port.h>
+
+#include <core/error.h>
+#include <core/sys.h>
+#include <core/util.h>
+
+#include <assets/sql/init.h>
+#include <assets/sql/property-get.h>
+#include <assets/sql/property-remove.h>
+#include <assets/sql/property-set.h>
+
+#include "rpg_p.h"
+#include "save.h"
+
+#define SQL_BEGIN       "BEGIN EXCLUSIVE TRANSACTION"
+#define SQL_COMMIT      "COMMIT"
+#define SQL_ROLLBACK    "ROLLBACK"
+
+static int
+exec(struct save *db, const char *sql)
+{
+	if (sqlite3_exec(db->handle, sql, NULL, NULL, NULL) != SQLITE_OK)
+		return errorf("%s", sqlite3_errmsg(db->handle));
+
+	return 0;
+}
+
+static const char *
+path(unsigned int idx)
+{
+	return util_pathf("%s%u.db", sys_dir(SYS_DIR_SAVE), idx);
+}
+
+static int
+execu(struct save *db, const unsigned char *sql)
+{
+	return exec(db, (const char *)sql);
+}
+
+static int
+verify(struct save *db)
+{
+	struct {
+		time_t *date;
+		struct save_property prop;
+	} table[] = {
+		{ .date = &db->created, { .key = "molko.create-date" } },
+		{ .date = &db->updated, { .key = "molko.update-date" } },
+	};
+
+	/* Ensure create and update dates are present. */
+	for (size_t i = 0; i < UTIL_SIZE(table); ++i) {
+		if (save_get_property(db, &table[i].prop) < 0) {
+			sqlite3_close(db->handle);
+			return errorf(_("database not initialized correctly"));
+		}
+
+		*table[i].date = strtoull(table[i].prop.value, NULL, 10);
+	}
+
+	return 0;
+}
+
+static int
+prepare(struct save *s, struct save_stmt *stmt, const char *sql, const char *args, va_list ap)
+{
+	stmt->parent = s;
+	stmt->handle = NULL;
+
+	if (sqlite3_prepare(s->handle, sql, -1, (sqlite3_stmt **)&stmt->handle, NULL) != SQLITE_OK)
+		goto sqlite3_err;
+
+	for (int i = 1; args && *args; ++args) {
+		switch (*args) {
+		case 'i':
+		case 'u':
+			if (sqlite3_bind_int(stmt->handle, i++, va_arg(ap, int)) != SQLITE_OK)
+				return -1;
+			break;
+		case 's':
+			if (sqlite3_bind_text(stmt->handle, i++, va_arg(ap, const char *), -1, NULL) != SQLITE_OK)
+				return -1;
+			break;
+		case 't':
+			if (sqlite3_bind_int64(stmt->handle, i++, va_arg(ap, time_t)) != SQLITE_OK)
+				return -1;
+			break;
+		case ' ':
+			break;
+		default:
+			return errorf("invalid format: %c", *args);
+		}
+	}
+
+	return 0;
+
+sqlite3_err:
+	return errorf("%s", sqlite3_errmsg(s->handle));
+}
+
+static int
+extract(struct save_stmt *stmt, const char *args, va_list ap)
+{
+	const int ncols = sqlite3_column_count(stmt->handle);
+
+	for (int c = 0; args && *args; ++args) {
+		if (c >= ncols)
+			return errorf("too many arguments");
+
+		/* TODO: type check. */
+		switch (*args) {
+		case 'i':
+		case 'u':
+			*va_arg(ap, int *) = sqlite3_column_int(stmt->handle, c++);
+			break;
+		case 's': {
+			char *str = va_arg(ap, char *);
+			size_t max = va_arg(ap, size_t);
+
+			strlcpy(str, (const char *)sqlite3_column_text(stmt->handle, c++), max);
+			break;
+		}
+		case 't':
+			*va_arg(ap, time_t *) = sqlite3_column_int64(stmt->handle, c++);
+			break;
+		case ' ':
+			break;
+		default:
+			return errorf("invalid format: %c", *args);
+		}
+	}
+
+	return 0;
+}
+
+int
+save_open(struct save *db, unsigned int idx, enum save_mode mode)
+{
+	assert(db);
+
+	return save_open_path(db, path(idx), mode);
+}
+
+int
+save_open_path(struct save *db, const char *path, enum save_mode mode)
+{
+	assert(db);
+	assert(path);
+
+	int flags = 0;
+
+	switch (mode) {
+	case SAVE_MODE_WRITE:
+		flags = SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE;
+		break;
+	default:
+		flags = SQLITE_OPEN_READONLY;
+		break;
+	}
+
+	if (sqlite3_open_v2(path, (sqlite3**)&db->handle, flags, NULL) != SQLITE_OK)
+		goto sqlite3_err;
+
+	if (mode == SAVE_MODE_WRITE && execu(db, assets_sql_init) < 0)
+		goto sqlite3_err;
+
+	return verify(db);
+
+sqlite3_err:
+	errorf("%s", sqlite3_errmsg(db->handle));
+	sqlite3_close(db->handle);
+
+	memset(db, 0, sizeof (*db));
+
+	return -1;
+}
+
+int
+save_ok(const struct save *db)
+{
+	assert(db);
+
+	return db && db->handle;
+}
+
+int
+save_set_property(struct save *db, const struct save_property *prop)
+{
+	assert(db);
+	assert(prop);
+
+	sqlite3_stmt *stmt = NULL;
+
+	if (exec(db, SQL_BEGIN) < 0)
+		return -1;
+	if (sqlite3_prepare(db->handle, (const char *)assets_sql_property_set, -1, &stmt, NULL) != SQLITE_OK)
+		goto sqlite3_err;
+	if (sqlite3_bind_text(stmt, 1, prop->key, -1, NULL) != SQLITE_OK ||
+	    sqlite3_bind_text(stmt, 2, prop->value, -1, NULL) != SQLITE_OK)
+		goto sqlite3_err;
+	if (sqlite3_step(stmt) != SQLITE_DONE)
+		goto sqlite3_err;
+
+	sqlite3_finalize(stmt);
+
+	return exec(db, SQL_COMMIT);
+
+sqlite3_err:
+	errorf("%s", sqlite3_errmsg(db->handle));
+
+	if (stmt)
+		sqlite3_finalize(stmt);
+
+	exec(db, SQL_ROLLBACK);
+
+	return -1;
+}
+
+int
+save_get_property(struct save *db, struct save_property *prop)
+{
+	assert(db);
+	assert(prop);
+
+	sqlite3_stmt *stmt = NULL;
+	int ret = 0;
+
+	if (sqlite3_prepare(db->handle, (const char *)assets_sql_property_get,
+	    sizeof (assets_sql_property_get), &stmt, NULL) != SQLITE_OK)
+		goto sqlite3_err;
+	if (sqlite3_bind_text(stmt, 1, prop->key, -1, NULL) != SQLITE_OK)
+		goto sqlite3_err;
+
+	switch (sqlite3_step(stmt)) {
+	case SQLITE_DONE:
+		/* Not found. */
+		ret = errorf(_("property '%s' was not found"), prop->key);
+		break;
+	case SQLITE_ROW:
+		/* Found. */
+		strlcpy(prop->value, (const char *)sqlite3_column_text(stmt, 0),
+		    sizeof (prop->value));
+		break;
+	default:
+		/* Error. */
+		goto sqlite3_err;
+	}
+
+	sqlite3_finalize(stmt);
+
+	return ret;
+
+sqlite3_err:
+	errorf("%s", sqlite3_errmsg(db->handle));
+
+	if (stmt)
+		sqlite3_finalize(stmt);
+
+	return -1;
+}
+
+int
+save_remove_property(struct save *db, const struct save_property *prop)
+{
+	assert(db);
+	assert(prop);
+
+	sqlite3_stmt *stmt = NULL;
+
+	if (exec(db, SQL_BEGIN) < 0)
+		return -1;
+	if (sqlite3_prepare(db->handle, (const char *)assets_sql_property_remove,
+	    sizeof (assets_sql_property_remove), &stmt, NULL) != SQLITE_OK)
+		goto sqlite3_err;
+	if (sqlite3_bind_text(stmt, 1, prop->key, -1, NULL) != SQLITE_OK)
+		goto sqlite3_err;
+	if (sqlite3_step(stmt) != SQLITE_DONE)
+		goto sqlite3_err;
+
+	sqlite3_finalize(stmt);
+
+	return exec(db, SQL_COMMIT);
+
+sqlite3_err:
+	errorf("%s", sqlite3_errmsg(db->handle));
+
+	if (stmt)
+		sqlite3_finalize(stmt);
+
+	exec(db, SQL_ROLLBACK);
+
+	return -1;
+}
+
+int
+save_exec(struct save *db, const char *sql, const char *args, ...)
+{
+	assert(save_ok(db));
+	assert(sql && args);
+
+	struct save_stmt stmt;
+	int ret;
+	va_list ap;
+
+	va_start(ap, args);
+	ret = prepare(db, &stmt, sql, args, ap);
+	va_end(ap);
+
+	if (ret < 0)
+		return -1;
+
+	ret = save_stmt_next(&stmt, NULL) == 0;
+	save_stmt_finish(&stmt);
+
+	return ret;
+}
+
+void
+save_finish(struct save *db)
+{
+	assert(db);
+
+	if (db->handle)
+		sqlite3_close(db->handle);
+
+	memset(db, 0, sizeof (*db));
+}
+
+int
+save_stmt_init(struct save *db, struct save_stmt *stmt, const char *sql, const char *args, ...)
+{
+	assert(save_ok(db));
+	assert(stmt);
+	assert(args);
+
+	va_list ap;
+	int ret;
+
+	va_start(ap, args);
+	ret = prepare(db, stmt, sql, args, ap);
+	va_end(ap);
+
+	return ret;
+}
+
+int
+save_stmt_next(struct save_stmt *stmt, const char *args, ...)
+{
+	assert(stmt);
+
+	va_list ap;
+	int ret = -1;
+
+	switch (sqlite3_step(stmt->handle)) {
+	case SQLITE_ROW:
+		va_start(ap, args);
+
+		if (extract(stmt, args, ap))
+			ret = 1;
+
+		va_end(ap);
+		break;
+	case SQLITE_DONE:
+		ret = 0;
+		break;
+	default:
+		break;
+	}
+
+	return ret;
+}
+
+void
+save_stmt_finish(struct save_stmt *stmt)
+{
+	assert(stmt);
+
+	sqlite3_finalize(stmt->handle);
+	memset(stmt, 0, sizeof (*stmt));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/save.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,88 @@
+/*
+ * save.h -- save functions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_SAVE_H
+#define MOLKO_RPG_SAVE_H
+
+#include <time.h>
+
+#include <core/core.h>
+
+#define SAVE_PROPERTY_KEY_MAX   (64)
+#define SAVE_PROPERTY_VALUE_MAX (1024)
+
+struct save {
+	time_t created;
+	time_t updated;
+	void *handle;
+};
+
+enum save_mode {
+	SAVE_MODE_READ,
+	SAVE_MODE_WRITE
+};
+
+struct save_property {
+	char key[SAVE_PROPERTY_KEY_MAX + 1];
+	char value[SAVE_PROPERTY_VALUE_MAX + 1];
+};
+
+struct save_stmt {
+	struct save *parent;
+	void *handle;
+};
+
+CORE_BEGIN_DECLS
+
+int
+save_open(struct save *, unsigned int, enum save_mode);
+
+int
+save_open_path(struct save *, const char *, enum save_mode);
+
+int
+save_ok(const struct save *);
+
+int
+save_set_property(struct save *, const struct save_property *);
+
+int
+save_get_property(struct save *, struct save_property *);
+
+int
+save_remove_property(struct save *, const struct save_property *);
+
+int
+save_exec(struct save *, const char *, const char *, ...);
+
+void
+save_finish(struct save *);
+
+/* Prepared statements. */
+int
+save_stmt_init(struct save *, struct save_stmt *, const char *, const char *, ...);
+
+int
+save_stmt_next(struct save_stmt *, const char *, ...);
+
+void
+save_stmt_finish(struct save_stmt *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_SAVE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/selection.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,88 @@
+/*
+ * selection.c -- kind of selection
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <core/util.h>
+
+#include "battle.h"
+#include "character.h"
+#include "selection.h"
+
+static void
+random(struct selection *slt, const struct battle *bt, const struct battle_entity *entities, size_t entitiesz)
+{
+	(void)bt;
+
+	struct {
+		const struct battle_entity *entity;
+		size_t position;
+	} table[BATTLE_ENTITY_MAX] = {0};
+
+	size_t tablesz = 0;
+
+	/*
+	 * Merge the list of valid entities into the table to select a random
+	 * one.
+	 */
+	for (size_t i = 0; i < entitiesz; ++i) {
+		if (battle_entity_ok(&entities[i])) {
+			table[tablesz].entity = &entities[i];
+			table[tablesz++].position = i;
+		}
+	}
+
+	slt->index_character = table[util_nrand(0, tablesz)].position;
+}
+
+static void
+first(struct selection *slt, const struct battle *bt, const struct battle_entity *entities, size_t entitiesz)
+{
+	(void)bt;
+
+	for (size_t i = 0; i < entitiesz; ++i) {
+		if (battle_entity_ok(&entities[i])) {
+			slt->index_character = i;
+			break;
+		}
+	}
+}
+
+void
+selection_first(struct selection *slt, const struct battle *bt)
+{
+	assert(slt);
+	assert(bt);
+
+	if (slt->index_side == 0)
+		first(slt, bt, bt->enemies, BATTLE_ENEMY_MAX);
+	else
+		first(slt, bt, bt->team, BATTLE_TEAM_MAX);
+}
+
+void
+selection_random(struct selection *slt, const struct battle *bt)
+{
+	assert(slt);
+	assert(bt);
+
+	if (slt->index_side == 0)
+		random(slt, bt, bt->enemies, BATTLE_ENEMY_MAX);
+	else
+		random(slt, bt, bt->team, BATTLE_TEAM_MAX);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/selection.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,60 @@
+/*
+ * selection.h -- kind of selection
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_SELECTION_H
+#define MOLKO_RPG_SELECTION_H
+
+#include <core/core.h>
+
+struct battle;
+
+enum selection_kind {
+	SELECTION_KIND_SELF,
+	SELECTION_KIND_ONE,
+	SELECTION_KIND_ALL,
+	SELECTION_KIND_BOTH
+};
+
+enum selection_side {
+	/* Which side allowed (can be both). */
+	SELECTION_SIDE_TEAM     = (1 << 0),
+	SELECTION_SIDE_ENEMY    = (1 << 1)
+};
+
+struct selection {
+	enum selection_kind allowed_kinds;
+	enum selection_side allowed_sides;
+	
+	/* Character index in battle entity array. */
+	unsigned int index_character;
+
+	/* Side index (0 = enemy, 1 = team). */
+	unsigned int index_side;
+};
+
+CORE_BEGIN_DECLS
+
+void
+selection_first(struct selection *, const struct battle *);
+
+void
+selection_random(struct selection *, const struct battle *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_SELECTION_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/spell.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,52 @@
+/*
+ * spell.c -- magic spells
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "spell.h"
+
+void
+spell_select(const struct spell *s, const struct battle *bt, struct selection *slt)
+{
+	assert(s && s->select);
+	assert(bt);
+	assert(slt);
+
+	s->select(bt, slt);
+}
+
+void
+spell_action(const struct spell *s, struct battle *bt, struct character *owner, const struct selection *slt)
+{
+	assert(s && s->action);
+	assert(bt);
+	assert(owner);
+	assert(slt);
+
+	s->action(bt, owner, slt);
+}
+
+void
+spell_use(struct spell *s, struct character *owner, const struct selection *slt)
+{
+	assert(s && s->use);
+	assert(owner);
+	assert(slt);
+
+	s->use(owner, slt);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/spell.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,67 @@
+/*
+ * spell.h -- magic spells
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_SPELL_H
+#define MOLKO_RPG_SPELL_H
+
+#include <core/core.h>
+
+#include "selection.h"
+
+struct character;
+struct battle;
+struct selection;
+
+enum spell_type {
+	SPELL_TYPE_NEUTRAL,
+	SPELL_TYPE_FIRE,
+	SPELL_TYPE_WIND,
+	SPELL_TYPE_WATER,
+	SPELL_TYPE_EARTH,
+	SPELL_TYPE_CHAOS,
+	SPELL_TYPE_HOLY,
+	SPELL_TYPE_TIME
+};
+
+struct spell {
+	const char *name;
+	const char *description;
+	unsigned int mp;
+	enum spell_type type;
+	enum selection_kind select_kind;
+	enum selection_side select_side;
+
+	void (*select)(const struct battle *, struct selection *);
+	void (*action)(struct battle *, struct character *, const struct selection *);
+	void (*use)(struct character *, const struct selection *);
+};
+
+CORE_BEGIN_DECLS
+
+void
+spell_select(const struct spell *, const struct battle *, struct selection *);
+
+void
+spell_action(const struct spell *, struct battle *, struct character *, const struct selection *);
+
+void
+spell_use(struct spell *, struct character *, const struct selection *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_SPELL_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/team.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,19 @@
+/*
+ * team.c -- team storage
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+/* Nothing yet. */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/team.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,30 @@
+/*
+ * team.h -- team storage
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_TEAM_H
+#define MOLKO_RPG_TEAM_H
+
+#define TEAM_MEMBER_MAX (4)
+
+struct character;
+
+struct team {
+	struct character *members[TEAM_MEMBER_MAX];
+};
+
+#endif /* MOLKO_RPG_TEAM_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/tileset-file.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,346 @@
+/*
+ * tileset-file.c -- tileset file loader
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <errno.h>
+#include <libgen.h>
+#include <limits.h>
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <port/port.h>
+
+#include <core/alloc.h>
+#include <core/animation.h>
+#include <core/error.h>
+#include <core/image.h>
+#include <core/util.h>
+#include <core/zfile.h>
+
+#include "rpg_p.h"
+#include "tileset-file.h"
+#include "tileset.h"
+
+#define MAX_F(v) MAX_F_(v)
+#define MAX_F_(v) "%" #v "[^\n|]"
+
+/*
+ * This is how memory for animations is allocated in the tileset_file
+ * structure.
+ *
+ * As animations require a texture and a sprite to be present, we need to store
+ * them locally in the tileset_file structure.
+ *
+ * tileset_file->anims[0] array (struct tileset_animation_block):
+ *
+ * [0]            [1]            [N]
+ *  | texture      | texture      | texture
+ *  | sprite       | sprite       | sprite
+ *  | animation    | animation    | animation
+ *
+ * tileset_file->anims[1] array (struct tileset_animation):
+ *
+ * [0]            [1]            [N]
+ *  | id           | id           | id
+ *  | animation ^  | animation ^  | animation ^
+ *
+ * The second array is the exposed array through the tileset->anims pointer,
+ * animations are referenced from the first array. This is because user may need
+ * or replace the tileset by itself and as such we need to keep track of the
+ * resource the tileset_file has allocated itself.
+ */
+
+struct tileset_animation_block {
+	struct texture texture;
+	struct sprite sprite;
+	struct animation animation;
+};
+
+struct context {
+	struct tileset_file *tf;
+	struct tileset *tileset;
+	FILE *fp;
+
+	char basedir[PATH_MAX];
+
+	/*
+	 * The following properties aren't stored in the tileset because they
+	 * are not needed after loading.
+	 */
+	unsigned int tilewidth;
+	unsigned int tileheight;
+
+	/* Number of rows/columns in the image. */
+	unsigned int nrows;
+	unsigned int ncolumns;
+};
+
+static void
+tileset_animation_block_finish(void *data)
+{
+	struct tileset_animation_block *anim = data;
+
+	texture_finish(&anim->texture);
+}
+
+static int
+tileset_tiledef_cmp(const void *d1, const void *d2)
+{
+	const struct tileset_tiledef *mtd1 = d1;
+	const struct tileset_tiledef *mtd2 = d2;
+
+	if (mtd1->id < mtd2->id)
+		return -1;
+	if (mtd1->id > mtd2->id)
+		return 1;
+
+	return 0;
+}
+
+static int
+tileset_animation_cmp(const void *d1, const void *d2)
+{
+	const struct tileset_animation *mtd1 = d1;
+	const struct tileset_animation *mtd2 = d2;
+
+	if (mtd1->id < mtd2->id)
+		return -1;
+	if (mtd1->id > mtd2->id)
+		return 1;
+
+	return 0;
+}
+
+static int
+parse_tilewidth(struct context *ctx, const char *line)
+{
+	if (sscanf(line, "tilewidth|%u", &ctx->tilewidth) != 1 || ctx->tilewidth == 0)
+		return errorf(_("tilewidth is null"));
+
+	return 0;
+}
+
+static int
+parse_tileheight(struct context *ctx, const char *line)
+{
+	if (sscanf(line, "tileheight|%u", &ctx->tileheight) != 1 || ctx->tileheight == 0)
+		return errorf(_("tileheight is null"));
+
+	return 0;
+}
+
+static int
+parse_tiledefs(struct context *ctx, const char *line)
+{
+	(void)line;
+
+	short x, y;
+	unsigned short id, w, h;
+	struct tileset_tiledef *td;
+
+	if (alloc_pool_init(&ctx->tf->tiledefs, sizeof (*td), NULL) < 0)
+		return -1;
+
+	while (fscanf(ctx->fp, "%hu|%hd|%hd|%hu|%hu\n", &id, &x, &y, &w, &h) == 5) {
+		if (!(td = alloc_pool_new(&ctx->tf->tiledefs)))
+			return -1;
+
+		td->id = id;
+		td->x = x;
+		td->y = y;
+		td->w = w;
+		td->h = h;
+	}
+
+	/* Sort the array and expose it through the tileset->tiledefs pointer. */
+	qsort(ctx->tf->tiledefs.data, ctx->tf->tiledefs.size, ctx->tf->tiledefs.elemsize, tileset_tiledef_cmp);
+	ctx->tileset->tiledefs = ctx->tf->tiledefs.data;
+	ctx->tileset->tiledefsz = ctx->tf->tiledefs.size;
+
+	return 0;
+}
+
+static int
+parse_animations(struct context *ctx, const char *line)
+{
+	(void)line;
+
+	unsigned short id;
+	unsigned int delay;
+	char filename[FILENAME_MAX + 1];
+
+	if (alloc_pool_init(&ctx->tf->anims[0], sizeof (struct tileset_animation_block), tileset_animation_block_finish) < 0 ||
+	    alloc_pool_init(&ctx->tf->anims[1], sizeof (struct tileset_animation), NULL) < 0)
+		return -1;
+
+	/*
+	 * 1. Create the first array of animation, sprite and texture that are
+	 *    owned by the tileset_file structure.
+	 */
+	while (fscanf(ctx->fp, "%hu|" MAX_F(FILENAME_MAX) "|%u", &id, filename, &delay) == 3) {
+		struct tileset_animation_block *anim;
+
+		if (!(anim = alloc_pool_new(&ctx->tf->anims[0])))
+			return -1;
+		if (image_open(&anim->texture, util_pathf("%s/%s", ctx->basedir, filename)) < 0)
+			return -1;
+
+		sprite_init(&anim->sprite, &anim->texture, ctx->tilewidth, ctx->tileheight);
+		animation_init(&anim->animation, &anim->sprite, delay);
+	}
+
+	/*
+	 * 2. Create the second array that only consist of pointers to
+	 *    animations referencing the first array.
+	 */
+	for (size_t i = 0; i < ctx->tf->anims[0].size; ++i) {
+		struct tileset_animation_block *anim = alloc_pool_get(&ctx->tf->anims[0], i);
+		struct tileset_animation *ta;
+
+		if (!(ta = alloc_pool_new(&ctx->tf->anims[1])))
+			return -1;
+
+		ta->id = id;
+		ta->animation = &anim->animation;
+	}
+
+	/*
+	 * 3. Finally expose the second array through the tileset->anims pointer
+	 *    and sort it.
+	 */
+	qsort(ctx->tf->anims[1].data, ctx->tf->anims[1].size, ctx->tf->anims[1].elemsize, tileset_animation_cmp);
+	ctx->tileset->anims  = ctx->tf->anims[1].data;
+	ctx->tileset->animsz = ctx->tf->anims[1].size;
+
+	return 0;
+}
+
+static int
+parse_image(struct context *ctx, const char *line)
+{
+	char *p;
+
+	if (ctx->tilewidth == 0 || ctx->tileheight == 0)
+		return errorf(_("missing tile dimensions before image"));
+	if (!(p = strchr(line, '|')))
+		return errorf(_("could not parse image"));
+
+	if (image_open(&ctx->tf->image, util_pathf("%s/%s", ctx->basedir, p + 1)) < 0)
+		return -1;
+
+	sprite_init(&ctx->tf->sprite, &ctx->tf->image, ctx->tilewidth, ctx->tileheight);
+	ctx->tileset->sprite = &ctx->tf->sprite;
+
+	return 0;
+}
+
+static int
+parse_line(struct context *ctx, const char *line)
+{
+	static const struct {
+		const char *property;
+		int (*read)(struct context *, const char *);
+	} props[] = {
+		{ "tilewidth",  parse_tilewidth         },
+		{ "tileheight", parse_tileheight        },
+		{ "tiledefs",   parse_tiledefs          },
+		{ "animations", parse_animations        },
+		{ "image",      parse_image             }
+	};
+
+	for (size_t i = 0; i < UTIL_SIZE(props); ++i) {
+		if (strncmp(line, props[i].property, strlen(props[i].property)) == 0)
+			return props[i].read(ctx, line);
+	}
+	
+	return 0;
+}
+
+static int
+parse(struct context *ctx, const char *path)
+{
+	char line[1024];
+	char basedir[PATH_MAX];
+
+	strlcpy(basedir, path, sizeof (basedir));
+	strlcpy(ctx->basedir, dirname(basedir), sizeof (ctx->basedir));
+
+	while (fgets(line, sizeof (line), ctx->fp)) {
+		/* Remove \n if any */
+		line[strcspn(line, "\r\n")] = '\0';
+
+		if (parse_line(ctx, line) < 0)
+			return -1;
+	}
+
+	return 0;
+}
+
+static int
+check(const struct tileset *tileset)
+{
+	if (!tileset->sprite)
+		return errorf(_("missing tileset image"));
+
+	return 0;
+}
+
+int
+tileset_file_open(struct tileset_file *tf, struct tileset *tileset, const char *path)
+{
+	assert(tf);
+	assert(tileset);
+	assert(path);
+
+	struct context ctx = {
+		.tf = tf,
+		.tileset = tileset
+	};
+	struct zfile zf;
+	int ret = 0;
+
+	memset(tileset, 0, sizeof (*tileset));
+
+	if (zfile_open(&zf, path) < 0)
+		return errorf("%s: %s", path, strerror(errno));
+
+	ctx.fp = zf.fp;
+
+	if ((ret = parse(&ctx, path)) < 0 || (ret = check(tileset)) < 0)
+		tileset_file_finish(tf);
+
+	zfile_close(&zf);
+
+	return ret;
+}
+
+void
+tileset_file_finish(struct tileset_file *tf)
+{
+	assert(tf);
+
+	alloc_pool_finish(&tf->tiledefs);
+	alloc_pool_finish(&tf->anims[0]);
+	alloc_pool_finish(&tf->anims[1]);
+
+	texture_finish(&tf->image);
+
+	memset(tf, 0, sizeof (*tf));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/tileset-file.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,49 @@
+/*
+ * tileset-file.h -- tileset file loader
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_TILESET_FILE_H
+#define MOLKO_RPG_TILESET_FILE_H
+
+#include <stddef.h>
+
+#include <core/alloc.h>
+#include <core/core.h>
+#include <core/sprite.h>
+#include <core/texture.h>
+
+struct tileset;
+struct tileset_tiledef;
+
+struct tileset_file {
+	struct alloc_pool tiledefs;
+	struct alloc_pool anims[2];
+	struct texture image;
+	struct sprite sprite;
+};
+
+CORE_BEGIN_DECLS
+
+int
+tileset_file_open(struct tileset_file *, struct tileset *, const char *);
+
+void
+tileset_file_finish(struct tileset_file *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_TILESET_FILE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/tileset.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,93 @@
+/*
+ * tileset.c -- map tileset definition
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+
+#include <core/animation.h>
+#include <core/sprite.h>
+
+#include "tileset.h"
+
+static inline int
+anim_cmp(const void *d1, const void *d2)
+{
+	const struct tileset_animation *mtd1 = d1;
+	const struct tileset_animation *mtd2 = d2;
+
+	if (mtd1->id < mtd2->id)
+		return -1;
+	if (mtd1->id > mtd2->id)
+		return 1;
+
+	return 0;
+}
+
+static inline const struct tileset_animation *
+find(const struct tileset *ts, unsigned int r, unsigned int c)
+{
+	const struct tileset_animation key = {
+		.id = c + (r * ts->sprite->ncols)
+	};
+
+	return bsearch(&key, ts->anims, ts->animsz, sizeof (key), anim_cmp);
+}
+
+int
+tileset_ok(const struct tileset *ts)
+{
+	return ts && sprite_ok(ts->sprite);
+}
+
+void
+tileset_start(struct tileset *ts)
+{
+	for (size_t i = 0; i < ts->animsz; ++i) {
+		struct tileset_animation *ta = &ts->anims[i];
+
+		if (ta->animation)
+			animation_start(ta->animation);
+	}
+}
+
+void
+tileset_update(struct tileset *ts, unsigned int ticks)
+{
+	for (size_t i = 0; i < ts->animsz; ++i) {
+		struct tileset_animation *ta = &ts->anims[i];
+
+		if (!ta->animation)
+			continue;
+
+		if (animation_update(ta->animation, ticks))
+			animation_start(ta->animation);
+	}
+}
+
+void
+tileset_draw(const struct tileset *ts, unsigned int r, unsigned int c, int x, int y)
+{
+	assert(ts);
+
+	const struct tileset_animation *ta;
+
+	if ((ta = find(ts, r, c)))
+		animation_draw(ta->animation, x, y);
+	else
+		sprite_draw(ts->sprite, r, c, x, y);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/tileset.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,65 @@
+/*
+ * tileset.h -- map tileset definition
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_TILESET_H
+#define MOLKO_RPG_TILESET_H
+
+#include <stddef.h>
+
+#include <core/core.h>
+
+struct sprite;
+
+struct tileset_tiledef {
+	unsigned short id;
+	short x;
+	short y;
+	unsigned short w;
+	unsigned short h;
+};
+
+struct tileset_animation {
+	unsigned short id;
+	struct animation *animation;
+};
+
+struct tileset {
+	struct tileset_tiledef *tiledefs;
+	size_t tiledefsz;
+	struct tileset_animation *anims;
+	size_t animsz;
+	struct sprite *sprite;
+};
+
+CORE_BEGIN_DECLS
+
+int
+tileset_ok(const struct tileset *);
+
+void
+tileset_start(struct tileset *);
+
+void
+tileset_update(struct tileset *, unsigned int);
+
+void
+tileset_draw(const struct tileset *, unsigned int, unsigned int, int, int);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_TILESET_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/walksprite.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,69 @@
+/*
+ * walksprite.c -- sprite designed for walking entities
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+
+#include <core/sprite.h>
+
+#include "walksprite.h"
+
+void
+walksprite_init(struct walksprite *ws, struct sprite *sprite, unsigned int delay)
+{
+	assert(ws);
+	assert(sprite);
+
+	memset(ws, 0, sizeof (*ws));
+	ws->sprite = sprite;
+	ws->delay = delay;
+}
+
+void
+walksprite_reset(struct walksprite *ws)
+{
+	assert(ws);
+
+	ws->index = 0;
+}
+
+void
+walksprite_update(struct walksprite *ws, unsigned int ticks)
+{
+	assert(ws);
+
+	ws->elapsed += ticks;
+
+	if (ws->elapsed >= ws->delay) {
+		ws->index += 1;
+
+		if (ws->index >= ws->sprite->ncols)
+			ws->index = 0;
+
+		ws->elapsed = 0;
+	}
+}
+
+void
+walksprite_draw(const struct walksprite *ws, unsigned int orientation, int x, int y)
+{
+	assert(ws);
+	assert(orientation < 8);
+
+	sprite_draw(ws->sprite, orientation, ws->index, x, y);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/walksprite.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,79 @@
+/*
+ * walksprite.h -- sprite designed for walking entities
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_WALKSPRITE_H
+#define MOLKO_RPG_WALKSPRITE_H
+
+#include <core/core.h>
+
+struct sprite;
+
+/**
+ * \brief Sprite designed for walking entities.
+ *
+ * This structure works with sprite images that are defined as using the
+ * following conventions:
+ *
+ * ```
+ * 7   0   1
+ *   ↖ ↑ ↗
+ * 6 ←   → 2
+ *   ↙ ↓ ↘
+ * 5   4   3
+ * ```
+ *
+ * Where numbers define row in the sprite according to the character
+ * orientation. In other terms, your image sprite should look like this:
+ *
+ * ```
+ * row columns in your image
+ * ---|---------------------
+ *  0 | ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
+ *  1 | ↗↗↗↗↗↗↗↗↗↗↗↗↗↗↗↗↗↗↗↗
+ *  2 | →→→→→→→→→→→→→→→→→→→→
+ *  3 | ↘↘↘↘↘↘↘↘↘↘↘↘↘↘↘↘↘↘↘↘
+ *  4 | ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
+ *  5 | ↙↙↙↙↙↙↙↙↙↙↙↙↙↙↙↙↙↙↙↙
+ *  6 | ←←←←←←←←←←←←←←←←←←←←
+ *  7 | ↖↖↖↖↖↖↖↖↖↖↖↖↖↖↖↖↖↖↖↖
+ * ```
+ */
+struct walksprite {
+	struct sprite *sprite;
+	unsigned int delay;
+	unsigned int index;
+	unsigned int elapsed;
+};
+
+CORE_BEGIN_DECLS
+
+void
+walksprite_init(struct walksprite *, struct sprite *, unsigned int);
+
+void
+walksprite_reset(struct walksprite *);
+
+void
+walksprite_update(struct walksprite *, unsigned int);
+
+void
+walksprite_draw(const struct walksprite *, unsigned int, int, int);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_WALKSPRITE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/CMakeLists.txt	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,66 @@
+#
+# CMakeLists.txt -- CMake build system for Molko's Adventure
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+
+project(libmlk-ui)
+
+set(
+	SOURCES
+	${libmlk-ui_SOURCE_DIR}/ui/align.c
+	${libmlk-ui_SOURCE_DIR}/ui/align.h
+	${libmlk-ui_SOURCE_DIR}/ui/button.c
+	${libmlk-ui_SOURCE_DIR}/ui/button.h
+	${libmlk-ui_SOURCE_DIR}/ui/checkbox.c
+	${libmlk-ui_SOURCE_DIR}/ui/checkbox.h
+	${libmlk-ui_SOURCE_DIR}/ui/debug.c
+	${libmlk-ui_SOURCE_DIR}/ui/debug.h
+	${libmlk-ui_SOURCE_DIR}/ui/frame.c
+	${libmlk-ui_SOURCE_DIR}/ui/frame.h
+	${libmlk-ui_SOURCE_DIR}/ui/gridmenu.c
+	${libmlk-ui_SOURCE_DIR}/ui/gridmenu.h
+	${libmlk-ui_SOURCE_DIR}/ui/label.c
+	${libmlk-ui_SOURCE_DIR}/ui/label.h
+	${libmlk-ui_SOURCE_DIR}/ui/theme.c
+	${libmlk-ui_SOURCE_DIR}/ui/theme.h
+	${libmlk-ui_SOURCE_DIR}/ui/ui.c
+	${libmlk-ui_SOURCE_DIR}/ui/ui.h
+	${libmlk-ui_SOURCE_DIR}/ui/ui_p.h
+)
+
+set(
+	ASSETS
+	${libmlk-ui_SOURCE_DIR}/assets/fonts/opensans-light.ttf
+	${libmlk-ui_SOURCE_DIR}/assets/fonts/opensans-regular.ttf
+)
+
+set(
+	NLS
+	${libmlk-ui_SOURCE_DIR}/nls/fr.po
+)
+
+mlk_library(
+	NAME libmlk-ui
+	SOURCES ${SOURCES} ${ASSETS} ${NLS}
+	LANGS ${NLS}
+	ASSETS ${ASSETS}
+	LIBRARIES libmlk-core
+	INCLUDES
+		PRIVATE $<BUILD_INTERFACE:${libmlk-ui_BINARY_DIR}>
+		PUBLIC $<BUILD_INTERFACE:${libmlk-ui_SOURCE_DIR}>
+)
+
+source_group(TREE ${libmlk-ui_SOURCE_DIR} FILES ${SOURCES} ${ASSETS} ${NLS})
Binary file src/libmlk-ui/assets/fonts/opensans-light.ttf has changed
Binary file src/libmlk-ui/assets/fonts/opensans-regular.ttf has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/nls/fr.po	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,50 @@
+#
+# fr.po -- French translations for libmlk-ui
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2021-06-28 21:04+0200\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
+"Language-Team: LANGUAGE <LL@li.org>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: libmlk-ui/ui/button.c:75
+#, c-format
+msgid "button height is too small for text: %u < %u"
+msgstr ""
+
+#: libmlk-ui/ui/button.c:73
+#, c-format
+msgid "button width is too small for text: %u < %u"
+msgstr ""
+
+#: libmlk-ui/ui/gridmenu.c:86
+#, c-format
+msgid "gridmenu height is too small: %u < %u"
+msgstr ""
+
+#: libmlk-ui/ui/gridmenu.c:78
+#, c-format
+msgid "gridmenu width is too small: %u < %u"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/nls/libmlk-ui.pot	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,38 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2021-06-28 21:06+0200\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
+"Language-Team: LANGUAGE <LL@li.org>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=CHARSET\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: libmlk-ui/ui/button.c:75
+#, c-format
+msgid "button height is too small for text: %u < %u"
+msgstr ""
+
+#: libmlk-ui/ui/button.c:73
+#, c-format
+msgid "button width is too small for text: %u < %u"
+msgstr ""
+
+#: libmlk-ui/ui/gridmenu.c:86
+#, c-format
+msgid "gridmenu height is too small: %u < %u"
+msgstr ""
+
+#: libmlk-ui/ui/gridmenu.c:78
+#, c-format
+msgid "gridmenu width is too small: %u < %u"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/align.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,75 @@
+/*
+ * align.h -- user interface alignment
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include "align.h"
+
+#define SET(p, v) if (p) *p = v
+#define CENTER(p, c, rs, es) if (p) (*p) = c + (rs / 2) - (es / 2)
+
+void
+align(enum align align,
+      int *x,
+      int *y,
+      unsigned int w,
+      unsigned int h,
+      int px,
+      int py,
+      unsigned int pw,
+      unsigned int ph)
+{
+	switch (align) {
+	case ALIGN_CENTER:
+		CENTER(x, px, pw, w);
+		CENTER(y, py, ph, h);
+		break;
+	case ALIGN_TOP_LEFT:
+		SET(x, px);
+		SET(y, py);
+		break;
+	case ALIGN_TOP:
+		CENTER(x, px, pw, w);
+		SET(y, py);
+		break;
+	case ALIGN_TOP_RIGHT:
+		SET(x, px + pw - w);
+		SET(y, py);
+		break;
+	case ALIGN_RIGHT:
+		SET(x, px + pw - w);
+		CENTER(y, py, ph, h);
+		break;
+	case ALIGN_BOTTOM_RIGHT:
+		SET(x, px + pw - w);
+		SET(y, py + ph - h);
+		break;
+	case ALIGN_BOTTOM:
+		CENTER(x, px, pw, w);
+		SET(y, py + ph - h);
+		break;
+	case ALIGN_BOTTOM_LEFT:
+		SET(x, px);
+		SET(y, py + ph - h);
+		break;
+	case ALIGN_LEFT:
+		CENTER(y, py, ph, h);
+		SET(x, px);
+		break;
+	default:
+		break;
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/align.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,52 @@
+/*
+ * align.h -- user interface alignment
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_UI_ALIGN_H
+#define MOLKO_UI_ALIGN_H
+
+#include <core/core.h>
+
+enum align {
+	ALIGN_NONE,
+	ALIGN_CENTER,
+	ALIGN_TOP_LEFT,
+	ALIGN_TOP,
+	ALIGN_TOP_RIGHT,
+	ALIGN_RIGHT,
+	ALIGN_BOTTOM_RIGHT,
+	ALIGN_BOTTOM,
+	ALIGN_BOTTOM_LEFT,
+	ALIGN_LEFT
+};
+
+CORE_BEGIN_DECLS
+
+void
+align(enum align,
+      int *,
+      int *,
+      unsigned int,
+      unsigned int,
+      int,
+      int,
+      unsigned int,
+      unsigned int);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_UI_ALIGN_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/button.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,139 @@
+/*
+ * button.c -- GUI button
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+
+#include <core/action.h>
+#include <core/event.h>
+#include <core/maths.h>
+#include <core/painter.h>
+#include <core/trace.h>
+
+#include "align.h"
+#include "button.h"
+#include "label.h"
+#include "theme.h"
+#include "ui_p.h"
+
+static int
+is_boxed(const struct button *button, const struct event_click *click)
+{
+	assert(button);
+	assert(click);
+	assert(click->type == EVENT_CLICKDOWN || click->type == EVENT_CLICKUP);
+
+	return maths_is_boxed(button->x, button->y, button->w, button->h,
+	    click->x, click->y);
+}
+
+static void
+handle(struct action *act, const union event *ev)
+{
+	button_handle(act->data, ev);
+}
+
+static void
+draw(struct action *act)
+{
+	button_draw(act->data);
+}
+
+void
+button_draw_default(const struct theme *t, const struct button *button)
+{
+	assert(t);
+	assert(button);
+
+	(void)t;
+
+	struct label label = {
+		.text = button->text,
+	};
+	unsigned int lw, lh;
+
+	label_query(&label, &lw, &lh);
+
+	if (lw > button->w)
+		tracef(_("button width is too small for text: %u < %u"), button->w, lw);
+	if (lh > button->h)
+		tracef(_("button height is too small for text: %u < %u"), button->h, lh);
+
+	align(ALIGN_CENTER, &label.x, &label.y, lw, lh,
+	    button->x, button->y, button->w, button->h);
+
+	painter_set_color(0x577277ff);
+	painter_draw_rectangle(button->x, button->y, button->w, button->h);
+
+	label_draw(&label);
+}
+
+void
+button_handle(struct button *button, const union event *ev)
+{
+	assert(button);
+	assert(ev);
+
+	switch (ev->type) {
+	case EVENT_CLICKDOWN:
+		if (is_boxed(button, &ev->click))
+			button->state = BUTTON_STATE_PRESSED;
+		break;
+	case EVENT_CLICKUP:
+		/*
+		 * If the button was pressed, indicate that the button is
+		 * finally activated. This let the user to move the cursor
+		 * outside the button to "forget" the press.
+		 */
+		if (!is_boxed(button, &ev->click))
+			button->state = BUTTON_STATE_NONE;
+		else if (button->state == BUTTON_STATE_PRESSED)
+			button->state = BUTTON_STATE_ACTIVATED;
+		break;
+	default:
+		break;
+	}
+}
+
+void
+button_reset(struct button *button)
+{
+	assert(button);
+
+	button->state = BUTTON_STATE_NONE;
+}
+
+void
+button_draw(const struct button *button)
+{
+	assert(button);
+
+	theme_draw_button(button->theme, button);
+}
+
+void
+button_action(struct button *button, struct action *act)
+{
+	assert(button);
+	assert(act);
+
+	memset(act, 0, sizeof (*act));
+	act->data = button;
+	act->handle = handle;
+	act->draw = draw;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/button.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,64 @@
+/*
+ * button.h -- GUI button
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_UI_BUTTON_H
+#define MOLKO_UI_BUTTON_H
+
+#include <core/core.h>
+
+union event;
+
+struct action;
+struct theme;
+
+enum button_state {
+	BUTTON_STATE_NONE,
+	BUTTON_STATE_PRESSED,
+	BUTTON_STATE_ACTIVATED
+};
+
+struct button {
+	int x;
+	int y;
+	unsigned int w;
+	unsigned int h;
+	const char *text;
+	enum button_state state;
+	const struct theme *theme;
+};
+
+CORE_BEGIN_DECLS
+
+void
+button_handle(struct button *, const union event *);
+
+void
+button_reset(struct button *);
+
+void
+button_draw_default(const struct theme *, const struct button *);
+
+void
+button_draw(const struct button *);
+
+void
+button_action(struct button *, struct action *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_UI_BUTTON_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/checkbox.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,102 @@
+/*
+ * checkbox.c -- GUI checkbox
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+
+#include <core/action.h>
+#include <core/event.h>
+#include <core/maths.h>
+#include <core/painter.h>
+
+#include "label.h"
+#include "checkbox.h"
+#include "theme.h"
+
+static int
+is_boxed(const struct checkbox *cb, const struct event_click *click)
+{
+	assert(cb);
+	assert(click && click->type == EVENT_CLICKDOWN);
+
+	return maths_is_boxed(cb->x, cb->y, cb->w, cb->h, click->x, click->y);
+}
+
+static void
+handle(struct action *act, const union event *ev)
+{
+	checkbox_handle(act->data, ev);
+}
+
+static void
+draw(struct action *act)
+{
+	checkbox_draw(act->data);
+}
+
+void
+checkbox_draw_default(const struct theme *t, const struct checkbox *cb)
+{
+	(void)t;
+
+	assert(cb);
+
+	painter_set_color(0x151d28ff);
+	painter_draw_rectangle(cb->x, cb->y, cb->w, cb->h);
+	painter_set_color(0xd7b594ff);
+	painter_draw_rectangle(cb->x + 1, cb->y + 1, cb->w - 2, cb->h - 2);
+
+	if (cb->checked) {
+		painter_set_color(0x341c27ff);
+		painter_draw_rectangle(cb->x + 5, cb->y + 5, cb->w - 10, cb->h - 10);
+	}
+}
+
+void
+checkbox_handle(struct checkbox *cb, const union event *ev)
+{
+	assert(cb);
+	assert(ev);
+
+	switch (ev->type) {
+	case EVENT_CLICKDOWN:
+		if (is_boxed(cb, &ev->click))
+			cb->checked = !cb->checked;
+		break;
+	default:
+		break;
+	}
+}
+
+void
+checkbox_draw(const struct checkbox *cb)
+{
+	theme_draw_checkbox(cb->theme, cb);
+}
+
+void
+checkbox_action(struct checkbox *cb, struct action *act)
+{
+	assert(cb);
+	assert(act);
+
+	memset(act, 0, sizeof (*act));
+	act->data = cb;
+	act->handle = handle;
+	act->draw = draw;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/checkbox.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,54 @@
+/*
+ * checkbox.h -- GUI checkbox
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_UI_CHECKBOX_H
+#define MOLKO_UI_CHECKBOX_H
+
+#include <core/core.h>
+
+union event;
+
+struct action;
+struct theme;
+
+struct checkbox {
+	int x;
+	int y;
+	unsigned int w;
+	unsigned int h;
+	int checked;
+	const struct theme *theme;
+};
+
+CORE_BEGIN_DECLS
+
+void
+checkbox_draw_default(const struct theme *, const struct checkbox *);
+
+void
+checkbox_handle(struct checkbox *, const union event *);
+
+void
+checkbox_draw(const struct checkbox *);
+
+void
+checkbox_action(struct checkbox *, struct action *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_UI_CHECKBOX_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/debug.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,78 @@
+/*
+ * debug.c -- debugging interfaces
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+
+#include <core/texture.h>
+
+#include "debug.h"
+#include "theme.h"
+
+struct debug_options debug_options = {
+#if !defined(NDEBUG)
+	.enable = 1
+#endif
+};
+
+void
+debugf(struct debug_report *report, const char *fmt, ...)
+{
+	assert(report);
+	assert(fmt);
+
+	if (!debug_options.enable)
+		return;
+
+	va_list ap;
+
+	va_start(ap, fmt);
+	vdebugf(report, fmt, ap);
+	va_end(ap);
+}
+
+void
+vdebugf(struct debug_report *report, const char *fmt, va_list ap)
+{
+	assert(report);
+	assert(fmt);
+
+	if (!debug_options.enable)
+		return;
+
+	char line[DEBUG_LINE_MAX];
+	const struct theme *theme;
+	struct font *font;
+	struct texture tex;
+	int x, y;
+
+	vsnprintf(line, sizeof (line), fmt, ap);
+
+	theme = report->theme ? report->theme : theme_default();
+	font = theme->fonts[THEME_FONT_DEBUG];
+
+	if (font_render(font, &tex, line, theme->colors[THEME_COLOR_DEBUG]) < 0)
+		return;
+
+	x = theme->padding;
+	y = (theme->padding * (report->count + 1)) + (tex.h * (report->count));
+	report->count++;
+
+	texture_draw(&tex, x, y);
+	texture_finish(&tex);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/debug.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,53 @@
+/*
+ * debug.h -- debugging interfaces
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_UI_DEBUG_H
+#define MOLKO_UI_DEBUG_H
+
+#include <stdarg.h>
+
+#include <core/core.h>
+#include <core/font.h>
+
+#define DEBUG_LINE_MAX 1024
+
+struct theme;
+
+struct debug_options {
+	int enable;
+};
+
+struct debug_report {
+	const struct theme *theme;
+	unsigned int count;
+};
+
+CORE_BEGIN_DECLS
+
+extern struct debug_options debug_options;
+
+void
+debugf(struct debug_report *, const char *, ...);
+
+
+void
+vdebugf(struct debug_report *, const char *, va_list);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_UI_DEBUG_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/frame.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,67 @@
+/*
+ * frame.h -- GUI frame
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+
+#include <core/action.h>
+#include <core/painter.h>
+
+#include "frame.h"
+#include "theme.h"
+
+static void
+draw(struct action *act)
+{
+	frame_draw(act->data);
+}
+
+void
+frame_draw_default(const struct theme *t, const struct frame *frame)
+{
+	assert(t);
+	assert(frame);
+
+	(void)t;
+
+	if (frame->style == FRAME_STYLE_BOX)
+		painter_set_color(0x7a4841ff);
+	else
+		painter_set_color(0xad7757ff);
+
+	painter_draw_rectangle(frame->x, frame->y, frame->w, frame->h);
+}
+
+void
+frame_draw(const struct frame *frame)
+{
+	assert(frame);
+
+	theme_draw_frame(frame->theme, frame);
+}
+
+void
+frame_action(struct frame *frame, struct action *act)
+{
+	assert(frame);
+	assert(act);
+
+	memset(act, 0, sizeof (*act));
+	act->data = frame;
+	act->draw = draw;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/frame.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,54 @@
+/*
+ * frame.h -- GUI frame
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_UI_FRAME_H
+#define MOLKO_UI_FRAME_H
+
+#include <core/core.h>
+
+struct action;
+struct theme;
+
+enum frame_style {
+	FRAME_STYLE_NORMAL,
+	FRAME_STYLE_BOX
+};
+
+struct frame {
+	int x;
+	int y;
+	unsigned int w;
+	unsigned int h;
+	enum frame_style style;
+	const struct theme *theme;
+};
+
+CORE_BEGIN_DECLS
+
+void
+frame_draw_default(const struct theme *, const struct frame *);
+
+void
+frame_draw(const struct frame *);
+
+void
+frame_action(struct frame *, struct action *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_UI_FRAME_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/gridmenu.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,298 @@
+/*
+ * gridmenu.c -- GUI grid menu
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+
+#include <core/event.h>
+#include <core/maths.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/texture.h>
+#include <core/trace.h>
+
+#include "ui_p.h"
+#include "frame.h"
+#include "label.h"
+#include "gridmenu.h"
+#include "theme.h"
+
+#define THEME(m) ((m)->theme ? (m)->theme : theme_default())
+
+struct index {
+	unsigned int row;
+	unsigned int col;
+};
+
+static struct index
+get_index(const struct gridmenu *menu)
+{
+	return (struct index) {
+		.row = menu->selected / menu->ncols,
+		.col = menu->selected % menu->ncols
+	};
+}
+
+static void
+positionate(struct gridmenu *menu)
+{
+	const struct theme *theme = THEME(menu);
+	struct gridmenu_texture *gtex = &menu->tex;
+	unsigned int vreq, hreq;
+
+	/* Compute which item has the bigger width to create a spacing. */
+	for (size_t i = 0; i < GRIDMENU_ENTRY_MAX; ++i) {
+		unsigned int lw, lh;
+
+		gtex->labels[i].theme = theme;
+		gtex->labels[i].flags = LABEL_FLAGS_SHADOW;
+
+		if (!(gtex->labels[i].text = menu->menu[i]))
+			continue;
+
+		label_query(&gtex->labels[i], &lw, &lh);
+		gtex->eltw = lw > gtex->eltw ? lw : gtex->eltw;
+		gtex->elth = lh > gtex->elth ? lh : gtex->elth;
+	}
+
+	vreq = (theme->padding * 2) + (gtex->elth * menu->nrows);
+	hreq = (theme->padding * 2) + (gtex->eltw * menu->ncols);
+
+	/* Compute spacing between elements. */
+	if (hreq > menu->w) {
+		tracef(_("gridmenu width is too small: %u < %u"), menu->w, vreq);
+		gtex->spaceh = 1;
+	} else {
+		hreq -= theme->padding * 2;
+		gtex->spaceh = (menu->w - hreq) / menu->ncols;
+	}
+
+	if (vreq > menu->h) {
+		tracef(_("gridmenu height is too small: %u < %u"), menu->h, vreq);
+		gtex->spacev = 1;
+	} else {
+		vreq -= theme->padding * 2;
+		gtex->spacev = (menu->h - vreq) / menu->nrows;
+	}
+
+	/* This is the whole height. */
+	gtex->relh  = theme->padding * 2;
+	gtex->relh += gtex->elth * (GRIDMENU_ENTRY_MAX / menu->ncols);
+	gtex->relh += gtex->spacev * (GRIDMENU_ENTRY_MAX / menu->ncols);
+}
+
+static void
+repaint_frame(struct gridmenu *menu)
+{
+	const struct frame f = {
+		.x = 0,
+		.y = menu->tex.rely,
+		.w = menu->w,
+		.h = menu->h,
+		.theme = menu->theme,
+	};
+
+	frame_draw(&f);
+}
+
+static void
+repaint_labels(struct gridmenu *menu)
+{
+	struct theme theme;
+	unsigned int r = 0, c = 0;
+
+	/* Copy theme to change color if selected. */
+	theme_shallow(&theme, THEME(menu));
+
+	for (size_t i = 0; i < GRIDMENU_ENTRY_MAX; ++i) {
+		struct label *l = &menu->tex.labels[i];
+
+		if (i == menu->selected)
+			theme.colors[THEME_COLOR_NORMAL] = THEME(menu)->colors[THEME_COLOR_SELECTED];
+		else
+			theme.colors[THEME_COLOR_NORMAL] = THEME(menu)->colors[THEME_COLOR_NORMAL];
+
+		l->theme = &theme;
+		l->x = theme.padding + (c * menu->tex.eltw) + (c * menu->tex.spaceh);
+		l->y = theme.padding + (r * menu->tex.elth) + (r * menu->tex.spacev);
+
+		if (++c >= menu->ncols) {
+			++r;
+			c = 0;
+		}
+
+		if (l->text)
+			label_draw(l);
+	}
+}
+
+static void
+repaint(struct gridmenu *menu)
+{
+	struct texture *tex = &menu->tex.texture;
+
+	if (!texture_ok(tex) && texture_new(tex, menu->w, menu->tex.relh) < 0)
+		panic();
+
+	PAINTER_BEGIN(tex);
+
+	painter_clear();
+	repaint_frame(menu);
+	repaint_labels(menu);
+
+	PAINTER_END();
+}
+
+static void
+zoom(struct gridmenu *menu)
+{
+	struct gridmenu_texture *tex = &menu->tex;
+	struct label *cur = &tex->labels[menu->selected];
+
+	/* Readjust relative position. */
+	if ((unsigned int)cur->y > tex->rely + menu->h || cur->y < tex->rely)
+		tex->rely = cur->y - THEME(menu)->padding;
+}
+
+static void
+handle_keydown(struct gridmenu *menu, const struct event_key *key)
+{
+	assert(key->type == EVENT_KEYDOWN);
+
+	const struct index idx = get_index(menu);
+	const unsigned int save = menu->selected;
+
+	switch (key->key) {
+	case KEY_UP:
+		if (idx.row > 0)
+			menu->selected -= menu->ncols;
+		break;
+	case KEY_RIGHT:
+		if (idx.col + 1U < menu->ncols)
+			menu->selected += 1;
+		break;
+	case KEY_DOWN:
+		if (idx.row + 1U < GRIDMENU_ENTRY_MAX / menu->ncols)
+			menu->selected += menu->ncols;
+		break;
+	case KEY_LEFT:
+		if (idx.col > 0)
+			menu->selected -= 1;
+		break;
+	case KEY_ENTER:
+		menu->state = GRIDMENU_STATE_ACTIVATED;
+		break;
+	default:
+		break;
+	}
+
+	if (save != menu->selected)
+		gridmenu_repaint(menu);
+}
+
+static void
+handle_clickdown(struct gridmenu *menu, const struct event_click *click)
+{
+	assert(click->type == EVENT_CLICKDOWN);
+
+	const unsigned int save = menu->selected;
+
+	for (size_t i = 0; i < GRIDMENU_ENTRY_MAX; ++i) {
+		const struct label *l = &menu->tex.labels[i];
+		const int x = menu->x + l->x;
+		const int y = menu->y + l->y - menu->tex.rely;
+		const unsigned int w = menu->tex.eltw;
+		const unsigned int h = menu->tex.elth;
+
+		if (maths_is_boxed(x, y, w, h, click->x, click->y)) {
+			menu->selected = i;
+			break;
+		}
+	}
+
+	/* A click immediately active the widget. */
+	if (save != menu->selected) {
+		gridmenu_repaint(menu);
+		menu->state = GRIDMENU_STATE_ACTIVATED;
+	}
+}
+
+void
+gridmenu_reset(struct gridmenu *menu)
+{
+	assert(menu);
+
+	menu->state = GRIDMENU_STATE_NONE;
+}
+
+void
+gridmenu_repaint(struct gridmenu *menu)
+{
+	assert(menu);
+	assert(GRIDMENU_ENTRY_MAX % menu->ncols == 0);
+
+	/* Re-compute positions. */
+	positionate(menu);
+
+	/* Zoom to the appropriate y-relative. */
+	zoom(menu);
+
+	/* Redraw. */
+	repaint(menu);
+}
+
+void
+gridmenu_handle(struct gridmenu *menu, const union event *ev)
+{
+	assert(menu);
+	assert(ev);
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		handle_keydown(menu, &ev->key);
+		break;
+	case EVENT_CLICKDOWN:
+		handle_clickdown(menu, &ev->click);
+		break;
+	default:
+		break;
+	}
+}
+
+void
+gridmenu_draw(const struct gridmenu *menu)
+{
+	assert(menu);
+	assert(menu->nrows > 0 && menu->ncols > 0);
+	assert(texture_ok(&menu->tex.texture));
+
+	texture_scale(&menu->tex.texture,
+	    0, menu->tex.rely, menu->w, menu->h,
+	    menu->x, menu->y, menu->w, menu->h, 0.0);
+}
+
+void
+gridmenu_finish(struct gridmenu *menu)
+{
+	assert(menu);
+
+	if (texture_ok(&menu->tex.texture))
+		texture_finish(&menu->tex.texture);
+
+	memset(menu, 0, sizeof (*menu));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/gridmenu.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,84 @@
+/*
+ * gridmenu.h -- GUI grid menu
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_UI_GRIDMENU_H
+#define MOLKO_UI_GRIDMENU_H
+
+#include <stddef.h>
+
+#include <core/core.h>
+#include <core/texture.h>
+
+#include "label.h"
+
+#define GRIDMENU_ENTRY_MAX (256)
+
+struct theme;
+
+union event;
+
+enum gridmenu_state {
+	GRIDMENU_STATE_NONE,
+	GRIDMENU_STATE_ACTIVATED
+};
+
+struct gridmenu_texture {
+	int rely;
+	unsigned int relh;
+	unsigned int eltw;
+	unsigned int elth;
+	unsigned int spacev;
+	unsigned int spaceh;
+	struct texture texture;
+	struct label labels[GRIDMENU_ENTRY_MAX];
+};
+
+struct gridmenu {
+	int x;
+	int y;
+	unsigned int w;
+	unsigned int h;
+	enum gridmenu_state state;
+	size_t selected;
+	const struct theme *theme;
+	const char *menu[GRIDMENU_ENTRY_MAX];
+	unsigned int nrows;
+	unsigned int ncols;
+	struct gridmenu_texture tex;
+};
+
+CORE_BEGIN_DECLS
+
+void
+gridmenu_reset(struct gridmenu *);
+
+void
+gridmenu_repaint(struct gridmenu *);
+
+void
+gridmenu_handle(struct gridmenu *, const union event *);
+
+void
+gridmenu_draw(const struct gridmenu *);
+
+void
+gridmenu_finish(struct gridmenu *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_UI_GRIDMENU_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/label.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,100 @@
+/*
+ * label.c -- GUI label
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+
+#include <core/action.h>
+#include <core/font.h>
+#include <core/panic.h>
+#include <core/texture.h>
+
+#include "label.h"
+#include "theme.h"
+
+static void
+draw(struct action *act)
+{
+	label_draw(act->data);
+}
+
+void
+label_draw_default(const struct theme *t, const struct label *label)
+{
+	assert(t);
+	assert(label);
+
+	struct font *font;
+	struct texture tex;
+
+	font = t->fonts[THEME_FONT_INTERFACE];
+
+	/* Shadow text, only if enabled. */
+	if (label->flags & LABEL_FLAGS_SHADOW) {
+		if (font_render(font, &tex, label->text, t->colors[THEME_COLOR_SHADOW]) < 0)
+			panic();
+
+		texture_draw(&tex, label->x + 1, label->y + 1);
+		texture_finish(&tex);
+	}
+
+	/* Normal text. */
+	if (font_render(font, &tex, label->text, t->colors[THEME_COLOR_NORMAL]) < 0)
+		panic();
+
+	texture_draw(&tex, label->x, label->y);
+	texture_finish(&tex);
+}
+
+int
+label_ok(const struct label *label)
+{
+	return label && label->text && strlen(label->text) > 0;
+}
+
+void
+label_query(const struct label *label, unsigned int *w, unsigned int *h)
+{
+	assert(label);
+	assert(label->text);
+
+	const struct theme *t = label->theme ? label->theme : theme_default();
+
+	if (font_query(t->fonts[THEME_FONT_INTERFACE], label->text, w, h) < 0)
+		panic();
+}
+
+void
+label_draw(const struct label *label)
+{
+	assert(label);
+	assert(label->text);
+
+	theme_draw_label(label->theme, label);
+}
+
+void
+label_action(struct label *label, struct action *act)
+{
+	assert(label);
+	assert(act);
+
+	memset(act, 0, sizeof (*act));
+	act->data = label;
+	act->draw = draw;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/label.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,59 @@
+/*
+ * label.h -- GUI label
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_UI_LABEL_H
+#define MOLKO_UI_LABEL_H
+
+#include <core/core.h>
+
+struct action;
+struct theme;
+
+enum label_flags {
+	LABEL_FLAGS_NONE,
+	LABEL_FLAGS_SHADOW      = (1 << 0),
+};
+
+struct label {
+	int x;
+	int y;
+	const char *text;
+	enum label_flags flags;
+	const struct theme *theme;
+};
+
+CORE_BEGIN_DECLS
+
+void
+label_draw_default(const struct theme *, const struct label *);
+
+int
+label_ok(const struct label *);
+
+void
+label_query(const struct label *, unsigned int *, unsigned int *);
+
+void
+label_draw(const struct label *);
+
+void
+label_action(struct label *, struct action *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_UI_LABEL_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/theme.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,153 @@
+/*
+ * theme.c -- abstract theming
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stddef.h>
+#include <string.h>
+
+#include <core/font.h>
+#include <core/maths.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/texture.h>
+#include <core/util.h>
+
+#include <assets/fonts/opensans-light.h>
+#include <assets/fonts/opensans-regular.h>
+
+#include "align.h"
+#include "button.h"
+#include "checkbox.h"
+#include "frame.h"
+#include "label.h"
+#include "theme.h"
+
+#define THEME(t) (t ? t : &default_theme)
+
+/* Default font catalog. */
+#define FONT(bin, size, index)                                          \
+	{ bin, sizeof (bin), size, &default_theme.fonts[index], {0} }
+
+/* Default theme. */
+static struct theme default_theme = {
+	.colors = {
+		[THEME_COLOR_DEBUG]     = 0xff0000ff,
+		[THEME_COLOR_NORMAL]    = 0xffffffff,
+		[THEME_COLOR_SELECTED]  = 0x006554ff,
+		[THEME_COLOR_SHADOW]    = 0x000000ff
+	},
+	.padding = 10,
+	.draw_frame = frame_draw_default,
+	.draw_label = label_draw_default,
+	.draw_button = button_draw_default,
+	.draw_checkbox = checkbox_draw_default
+};
+
+static struct font_catalog {
+	const unsigned char *data;
+	const size_t datasz;
+	unsigned int size;
+	struct font **dest;
+	struct font font;
+} default_fonts[] = {
+	FONT(assets_fonts_opensans_light, 12, THEME_FONT_DEBUG),
+	FONT(assets_fonts_opensans_regular, 14, THEME_FONT_INTERFACE)
+};
+
+int
+theme_init(void)
+{
+	/* Open all fonts. */
+	for (size_t i = 0; i < UTIL_SIZE(default_fonts); ++i) {
+		struct font_catalog *fc = &default_fonts[i];
+
+		if (font_openmem(&fc->font, fc->data, fc->datasz, fc->size) < 0)
+			goto failed;
+
+		/* Reference this font into the catalog. */
+		*default_fonts[i].dest = &default_fonts[i].font;
+	}
+
+	return 0;
+
+failed:
+	theme_finish();
+
+	return -1;
+}
+
+struct theme *
+theme_default(void)
+{
+	return &default_theme;
+}
+
+unsigned int
+theme_padding(const struct theme *t)
+{
+	return THEME(t)->padding;
+}
+
+void
+theme_shallow(struct theme *dst, const struct theme *src)
+{
+	assert(dst);
+
+	memcpy(dst, src ? src : &default_theme, sizeof (*src));
+}
+
+void
+theme_draw_frame(const struct theme *t, const struct frame *frame)
+{
+	assert(frame);
+
+	THEME(t)->draw_frame(THEME(t), frame);
+}
+
+void
+theme_draw_label(const struct theme *t, const struct label *label)
+{
+	assert(label);
+
+	THEME(t)->draw_label(THEME(t), label);
+}
+
+void
+theme_draw_button(const struct theme *t, const struct button *button)
+{
+	assert(button);
+
+	THEME(t)->draw_button(THEME(t), button);
+}
+
+void
+theme_draw_checkbox(const struct theme *t, const struct checkbox *cb)
+{
+	assert(cb);
+
+	THEME(t)->draw_checkbox(THEME(t), cb);
+}
+
+void
+theme_finish(void)
+{
+	for (size_t i = 0; i < UTIL_SIZE(default_fonts); ++i) {
+		font_finish(&default_fonts[i].font);
+		*default_fonts[i].dest = NULL;
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/theme.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,90 @@
+/*
+ * theme.h -- abstract theming
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_UI_THEME_H
+#define MOLKO_UI_THEME_H
+
+#include <core/core.h>
+
+struct button;
+struct checkbox;
+struct font;
+struct frame;
+struct label;
+struct sprite;
+
+enum theme_font {
+	THEME_FONT_DEBUG,
+	THEME_FONT_INTERFACE,
+	THEME_FONT_NUM
+};
+
+enum theme_color {
+	THEME_COLOR_DEBUG,
+	THEME_COLOR_NORMAL,
+	THEME_COLOR_SELECTED,
+	THEME_COLOR_SHADOW,
+	THEME_COLOR_NUM
+};
+
+enum theme_sprite {
+	THEME_SPRITE_CURSOR,
+	THEME_SPRITE_NUM
+};
+
+struct theme {
+	struct font *fonts[THEME_FONT_NUM];
+	const struct sprite *sprites[THEME_SPRITE_NUM];
+	unsigned long colors[THEME_COLOR_NUM];
+	unsigned int padding;
+
+	void (*draw_frame)(const struct theme *, const struct frame *);
+	void (*draw_label)(const struct theme *, const struct label *);
+	void (*draw_button)(const struct theme *, const struct button *);
+	void (*draw_checkbox)(const struct theme *t, const struct checkbox *);
+};
+
+CORE_BEGIN_DECLS
+
+int
+theme_init(void);
+
+struct theme *
+theme_default(void);
+
+void
+theme_shallow(struct theme *, const struct theme *);
+
+void
+theme_draw_frame(const struct theme *, const struct frame *);
+
+void
+theme_draw_label(const struct theme *, const struct label *);
+
+void
+theme_draw_button(const struct theme *, const struct button *);
+
+void
+theme_draw_checkbox(const struct theme *, const struct checkbox *);
+
+void
+theme_finish(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_UI_THEME_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/ui.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,40 @@
+/*
+ * ui.c -- libui convenient header
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/translate.h>
+
+#include "ui_p.h"
+#include "ui.h"
+#include "theme.h"
+
+int
+ui_init(void)
+{
+#if defined(MOLKO_WITH_NLS)
+	if (translate_init("libmlk-ui") < 0)
+		return -1;
+#endif
+
+	return theme_init();
+}
+
+void
+ui_finish(void)
+{
+	theme_finish();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/ui.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,34 @@
+/*
+ * ui.h -- libui convenient header
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_UI_UI_H
+#define MOLKO_UI_UI_H
+
+#include <core/core.h>
+
+CORE_BEGIN_DECLS
+
+int
+ui_init(void);
+
+void
+ui_finish(void);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_UI_UI_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-ui/ui/ui_p.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,31 @@
+/*
+ * ui_p -- libui private definitions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_UI_UI_P_H
+#define MOLKO_UI_UI_P_H
+
+#include "config.h"
+
+#if defined(MOLKO_WITH_NLS)
+#       include <libintl.h>
+#       define _(s) dgettext("libmlk-ui", s)
+#else
+#       define _(s) s
+#endif
+
+#endif /* !MOLKO_UI_UI_P_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/mlk-adventure/CMakeLists.txt	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,28 @@
+#
+# CMakeLists.txt -- CMake build system for Molko's Adventure
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+
+project(mlk-adventure)
+
+mlk_executable(
+	NAME mlk-adventure
+	SOURCES ${mlk-adventure_SOURCE_DIR}/main.c
+	LIBRARIES libmlk-adventure
+	INSTALL
+)
+
+source_group("" FILES ${mlk-adventure_SOURCE_DIR}/main.c)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/mlk-adventure/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,32 @@
+/*
+ * main.c -- Molko's Adventure
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <adventure/molko.h>
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	molko_init();
+	molko_run();
+	molko_finish();
+
+	return 0;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/tools/bcc/CMakeLists.txt	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,27 @@
+#
+# CMakeLists.txt -- CMake build system for Molko's Adventure
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+
+project(mlk-bcc)
+
+mlk_executable(
+	NAME mlk-bcc
+	SOURCES ${mlk-bcc_SOURCE_DIR}/main.c
+	LIBRARIES libmlk-port
+	INSTALL
+	FOLDER tools
+)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/tools/bcc/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,178 @@
+/*
+ * main.c -- binary to C/C++ arrays converter
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <errno.h>
+#include <stdarg.h>
+#include <stdbool.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdnoreturn.h>
+#include <string.h>
+#include <unistd.h>
+
+#include <port/port.h>
+
+static const char *charset = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_";
+static char findentchar = '\t';
+static int findent = 1;
+static bool fconst;
+static bool fnull;
+static bool fstatic;
+static bool funsigned;
+
+noreturn static void
+usage(void)
+{
+	fprintf(stderr, "usage: bcc [-0csu] [-I tab-indent] [-i space-indent] input variable\n");
+	exit(1);
+}
+
+noreturn static void
+die(const char *fmt, ...)
+{
+	va_list ap;
+
+	va_start(ap, fmt);
+	fputs("abort: ", stderr);
+	vfprintf(stderr, fmt, ap);
+	va_end(ap);
+	exit(1);
+}
+
+static char *
+mangle(char *variable)
+{
+	char *p;
+	size_t pos;
+
+	/* Remove extension. */
+	if ((p = strrchr(variable, '.')))
+		*p = '\0';
+
+	/* Remove disallowed characters. */
+	while ((pos = strspn(variable, charset)) != strlen(variable))
+		variable[pos] = '_';
+
+	return variable;
+}
+
+static void
+indent(void)
+{
+	for (int i = 0; i < findent; ++i)
+		putchar(findentchar);
+}
+
+static void
+put(int ch)
+{
+	if (funsigned)
+		printf("0x%02hhx", (unsigned char)ch);
+	else
+		printf("%hhd", (signed char)ch);
+}
+
+static void
+process(const char *input, const char *variable)
+{
+	FILE *fp;
+	int ch, col = 0;
+
+	if (strcmp(input, "-") == 0)
+		fp = stdin;
+	else if (!(fp = fopen(input, "rb")))
+		die("%s: %s\n", input, strerror(errno));
+
+	if (fstatic)
+		printf("static ");
+	if (fconst)
+		printf("const ");
+
+	printf(funsigned ? "unsigned " : "signed ");
+	printf("char %s[] = {\n", variable);
+
+	for (ch = fgetc(fp); ch != EOF; ) {
+		if (col == 0)
+			indent();
+
+		put(ch);
+
+		if ((ch = fgetc(fp)) != EOF || fnull)
+			printf(",%s", col < 3 ? " " : "");
+
+		if (++col == 4) {
+			col = 0;
+			putchar('\n');
+		}
+
+		/* Add final '\0' if required. */
+		if (ch == EOF && fnull) {
+			if (col++ == 0)
+				indent();
+
+			put(0);
+		}
+	}
+
+	if (col != 0)
+		printf("\n");
+
+	puts("};");
+	fclose(fp);
+}
+
+int
+main(int argc, char **argv)
+{
+	int ch;
+
+	while ((ch = getopt(argc, argv, "0cI:i:su")) != -1) {
+		switch (ch) {
+		case '0':
+			fnull = true;
+			break;
+		case 'c':
+			fconst = true;
+			break;
+		case 'I':
+			findentchar = '\t';
+			findent = atoi(optarg);
+			break;
+		case 'i':
+			findentchar = ' ';
+			findent = atoi(optarg);
+			break;
+		case 's':
+			fstatic = true;
+			break;
+		case 'u':
+			funsigned = true;
+			break;
+		default:
+			break;
+		}
+	}
+
+	argc -= optind;
+	argv += optind;
+
+	if (argc < 2)
+		usage();
+
+	process(argv[0], mangle(argv[1]));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/tools/map/CMakeLists.txt	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,27 @@
+#
+# CMakeLists.txt -- CMake build system for Molko's Adventure
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+
+project(mlk-map)
+
+mlk_executable(
+	NAME mlk-map
+	SOURCES ${mlk-map_SOURCE_DIR}/main.c
+	LIBRARIES Jansson::Jansson libmlk-port
+	FOLDER tools
+	INSTALL
+)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/tools/map/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,260 @@
+/*
+ * main.c -- convert tiled tiled JSON files into custom files
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#define _XOPEN_SOURCE 700
+#include <assert.h>
+#include <libgen.h>
+#include <limits.h>
+#include <stdarg.h>
+#include <stdbool.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdnoreturn.h>
+#include <string.h>
+
+#include <jansson.h>
+
+#include <port/port.h>
+
+static void
+die(const char *fmt, ...)
+{
+	assert(fmt);
+
+	va_list ap;
+
+	va_start(ap, fmt);
+	vfprintf(stderr, fmt, ap);
+	va_end(ap);
+	exit(1);
+}
+
+static bool
+is_layer(const char *name)
+{
+	return strcmp(name, "background") == 0 ||
+	       strcmp(name, "foreground") == 0 ||
+	       strcmp(name, "above") == 0 ||
+	       strcmp(name, "actions") == 0;
+}
+
+static const json_t *
+find_property(const json_t *props, const char *which)
+{
+	const json_t *obj;
+	size_t index;
+
+	json_array_foreach(props, index, obj) {
+		if (!json_is_object(obj))
+			continue;
+
+		const json_t *key = json_object_get(obj, "name");
+		const json_t *value = json_object_get(obj, "value");
+
+		if (json_is_string(key) && value && strcmp(json_string_value(key), which) == 0)
+			return value;
+	}
+
+	return NULL;
+}
+
+static void
+write_title(const json_t *props)
+{
+	const json_t *prop_title = find_property(props, "title");
+
+	if (prop_title && json_is_string(prop_title))
+		printf("title|%s\n", json_string_value(prop_title));
+}
+
+static void
+write_origin(const json_t *props)
+{
+	const json_t *prop_origin_x = find_property(props, "origin-x");
+	const json_t *prop_origin_y = find_property(props, "origin-y");
+
+	if (!prop_origin_x || !json_is_integer(prop_origin_x) ||
+	    !prop_origin_y || !json_is_integer(prop_origin_y))
+		return;
+
+	printf("origin|%d|%d\n",
+	    (int)json_integer_value(prop_origin_x),
+	    (int)json_integer_value(prop_origin_y));
+}
+
+static void
+write_properties(const json_t *props)
+{
+	write_title(props);
+	write_origin(props);
+}
+
+static void
+write_dimensions(const json_t *document)
+{
+	json_t *width = json_object_get(document, "width");
+	json_t *height = json_object_get(document, "height");
+
+	if (!width || !json_is_integer(width))
+		die("missing 'width' property\n");
+	if (!height || !json_is_integer(height))
+		die("missing 'height' property\n");
+
+	printf("columns|%d\n", (int)json_integer_value(width));
+	printf("rows|%d\n", (int)json_integer_value(height));
+}
+
+static void
+write_object(const json_t *object)
+{
+	assert(json_is_object(object));
+
+	json_t *x = json_object_get(object, "x");
+	json_t *y = json_object_get(object, "y");
+	json_t *width = json_object_get(object, "width");
+	json_t *height = json_object_get(object, "height");
+	json_t *props = json_object_get(object, "properties");
+	const json_t *exec, *block;
+
+	if (!x || !json_is_number(x))
+		die("invalid 'x' property in object\n");
+	if (!y || !json_is_number(y))
+		die("invalid 'y' property in object\n");
+	if (!width || !json_is_number(width))
+		die("invalid 'width' property in object\n");
+	if (!height || !json_is_number(height))
+		die("invalid 'height' property in object\n");
+
+	/* This is optional and set to 0 if not present. */
+	block = find_property(props, "block");
+
+	/* In tiled, those properties are float but we only use ints in MA */
+	printf("%d|%d|%d|%d|%d",
+	    (int)json_integer_value(x),
+	    (int)json_integer_value(y),
+	    (int)json_integer_value(width),
+	    (int)json_integer_value(height),
+	    (int)json_is_true(block)
+	);
+
+	if ((exec = find_property(props, "exec")) && json_is_string(exec))
+		printf("|%s", json_string_value(exec));
+
+	printf("\n");
+}
+
+static void
+write_layer(const json_t *layer)
+{
+	json_t *objects = json_object_get(layer, "objects");
+	json_t *data = json_object_get(layer, "data");
+	json_t *name = json_object_get(layer, "name");
+	json_t *tile, *object;
+	size_t index;
+
+	if (!name || !json_is_string(name))
+		die("invalid 'name' property in layer");
+	if (!is_layer(json_string_value(name)))
+		die("invalid 'name' layer: %s\n", json_string_value(name));
+
+	printf("layer|%s\n", json_string_value(name));
+
+	/* Only foreground/background have 'data' property */
+	if (json_is_array(data)) {
+		json_array_foreach(data, index, tile) {
+			if (!json_is_integer(tile))
+				die("invalid 'data' property in layer\n");
+
+			printf("%d\n", (int)json_integer_value(tile));
+		}
+	}
+
+	/* Only objects has 'objects' property */
+	if (json_is_array(objects)) {
+		json_array_foreach(objects, index, object) {
+			if (!json_is_object(object))
+				die("invalid 'objects' property in layer\n");
+
+			write_object(object);
+		}
+	}
+}
+
+static void
+write_layers(const json_t *layers)
+{
+	size_t index;
+	json_t *layer;
+
+	if (!layers)
+		return;
+
+	json_array_foreach(layers, index, layer) {
+		if (!json_is_object(layer))
+			die("layer is not an object\n");
+
+		write_layer(layer);
+	}
+}
+
+static void
+write_tileset(const json_t *tilesets)
+{
+	char path[PATH_MAX];
+	char filename[FILENAME_MAX] = {0}, *ext;
+	const json_t *tileset, *source;
+
+	if (json_array_size(tilesets) != 1)
+		die("map must contain exactly one tileset");
+
+	tileset = json_array_get(tilesets, 0);
+	source = json_object_get(tileset, "source");
+
+	if (!json_is_string(source))
+		die("invalid 'source' property in tileset\n");
+
+	/* We need to replace the .json extension to .tileset. */
+	snprintf(path, sizeof (path), "%s", json_string_value(source));
+	snprintf(filename, sizeof (filename), "%s", basename(path));
+
+	if (!(ext = strstr(filename, ".json")))
+		die("could not determine tileset extension");
+
+	*ext = '\0';
+
+	printf("tileset|%s.tileset\n", filename);
+}
+
+int
+main(void)
+{
+	json_t *document;
+	json_error_t error;
+
+	document = json_loadf(stdin, 0, &error);
+
+	if (!document)
+		die("%d:%d: %s\n", error.line, error.column, error.text);
+
+	write_properties(json_object_get(document, "properties"));
+	write_dimensions(document);
+	write_layers(json_object_get(document, "layers"));
+	write_tileset(json_object_get(document, "tilesets"));
+
+	json_decref(document);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/tools/tileset/CMakeLists.txt	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,27 @@
+#
+# CMakeLists.txt -- CMake build system for Molko's Adventure
+#
+# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+#
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+#
+# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+#
+
+project(mlk-tileset)
+
+mlk_executable(
+	NAME mlk-tileset
+	SOURCES ${mlk-tileset_SOURCE_DIR}/main.c
+	LIBRARIES Jansson::Jansson libmlk-port
+	FOLDER tools
+	INSTALL
+)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/tools/tileset/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,205 @@
+/*
+ * main.c -- convert tiled tilesets JSON files into custom files
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdnoreturn.h>
+#include <string.h>
+
+#include <jansson.h>
+
+static noreturn void
+die(const char *fmt, ...)
+{
+	assert(fmt);
+
+	va_list ap;
+
+	va_start(ap, fmt);
+	vfprintf(stderr, fmt, ap);
+	va_end(ap);
+	exit(1);
+}
+
+static void
+write_dimensions(const json_t *document)
+{
+	const json_t *tilewidth = json_object_get(document, "tilewidth");
+	const json_t *tileheight = json_object_get(document, "tileheight");
+
+	if (!json_is_integer(tilewidth))
+		die("invalid 'tilewidth' property\n");
+	if (!json_is_integer(tileheight))
+		die("invalid 'tileheight' property\n");
+
+	printf("tilewidth|%u\n", (unsigned int)json_integer_value(tilewidth));
+	printf("tileheight|%u\n", (unsigned int)json_integer_value(tileheight));
+}
+
+static void
+write_image(const json_t *document)
+{
+	const json_t *image = json_object_get(document, "image");
+
+	if (!json_is_string(image))
+		die("invalid 'image' property\n");
+
+	printf("image|%s\n", json_string_value(image));
+}
+
+static const json_t *
+find_property_value(const json_t *array, const char *prop)
+{
+	const json_t *obj;
+	size_t i;
+
+	json_array_foreach(array, i, obj) {
+		const json_t *name = json_object_get(obj, "name");
+
+		if (!name || !json_is_string(name))
+			die("invalid property object\n");
+
+		if (strcmp(json_string_value(name), prop) == 0)
+			return json_object_get(obj, "value");
+	}
+
+	return NULL;
+}
+
+static void
+write_animation(const json_t *tile)
+{
+	const json_t *id = json_object_get(tile, "id");
+	const json_t *properties = json_object_get(tile, "properties");
+	const json_t *file = find_property_value(properties, "animation-file");
+	const json_t *delay = find_property_value(properties, "animation-delay");
+
+	/* Animations are completely optional. */
+	if (!json_is_array(properties))
+		return;
+
+	if (!json_is_integer(id))
+		die("invalid 'id' property in tile\n");
+
+	if (json_is_string(file)) {
+		printf("%d|%s|", (int)json_integer_value(id), json_string_value(file));
+
+		if (json_is_integer(delay))
+			printf("%d\n", (int)json_integer_value(delay));
+		else
+			printf("10\n");
+	}
+}
+
+static void
+write_tiledef(const json_t *tile)
+{
+	const json_t *id = json_object_get(tile, "id");
+	const json_t *objectgroup = json_object_get(tile, "objectgroup");
+	const json_t *objects = json_object_get(objectgroup, "objects");
+	const json_t *first = json_array_get(objects, 0);
+	const json_t *x, *y, *w, *h;
+
+	/* Collisions are optional. */
+	if (!json_is_object(objectgroup))
+		return;
+
+	if (!json_is_integer(id))
+		die("invalid 'id' property in tile\n");
+	if (!json_is_array(objects))
+		die("invalid 'objects' property in tile\n");
+
+	x = json_object_get(first, "x");
+	y = json_object_get(first, "y");
+	w = json_object_get(first, "width");
+	h = json_object_get(first, "height");
+
+	if (!json_is_integer(x) || !json_is_integer(y) ||
+	    !json_is_integer(w) || !json_is_integer(h))
+		die("invalid collide object in tile description\n");
+
+	printf("%d|%d|%d|%d|%d\n",
+	    (int)json_integer_value(id),
+	    (int)json_integer_value(x),
+	    (int)json_integer_value(y),
+	    (int)json_integer_value(w),
+	    (int)json_integer_value(h));
+}
+
+static void
+write_tiledefs(const json_t *tiles)
+{
+	size_t index;
+	json_t *object;
+
+	if (!json_is_array(tiles))
+		return;
+
+	puts("tiledefs");
+
+	json_array_foreach(tiles, index, object) {
+		if (!json_is_object(object))
+			die("tile is not an object\n");
+
+		write_tiledef(object);
+	}
+}
+
+static void
+write_animations(const json_t *tiles)
+{
+	size_t index;
+	json_t *object;
+
+	if (!json_is_array(tiles))
+		return;
+
+	puts("animations");
+
+	json_array_foreach(tiles, index, object) {
+		if (!json_is_object(object))
+			die("tile is not an object\n");
+
+		write_animation(object);
+	}
+}
+
+int
+main(int argc, char *argv[])
+{
+	(void)argc;
+	(void)argv;
+
+	json_t *document;
+	json_error_t error;
+
+	document = json_loadf(stdin, 0, &error);
+
+	if (!document)
+		die("%d:%d: %s\n", error.line, error.column, error.text);
+	if (!json_is_object(document))
+		die("root value isn't an object\n");
+
+	write_dimensions(document);
+	write_image(document);
+	write_tiledefs(json_object_get(document, "tiles"));
+	write_animations(json_object_get(document, "tiles"));
+
+	json_decref(document);
+}
--- a/tools/bcc/CMakeLists.txt	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,27 +0,0 @@
-#
-# CMakeLists.txt -- CMake build system for Molko's Adventure
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-
-project(mlk-bcc)
-
-mlk_executable(
-	NAME mlk-bcc
-	SOURCES ${mlk-bcc_SOURCE_DIR}/main.c
-	LIBRARIES libmlk-port
-	INSTALL
-	FOLDER tools
-)
--- a/tools/bcc/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,178 +0,0 @@
-/*
- * main.c -- binary to C/C++ arrays converter
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <errno.h>
-#include <stdarg.h>
-#include <stdbool.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <stdnoreturn.h>
-#include <string.h>
-#include <unistd.h>
-
-#include <port/port.h>
-
-static const char *charset = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_";
-static char findentchar = '\t';
-static int findent = 1;
-static bool fconst;
-static bool fnull;
-static bool fstatic;
-static bool funsigned;
-
-noreturn static void
-usage(void)
-{
-	fprintf(stderr, "usage: bcc [-0csu] [-I tab-indent] [-i space-indent] input variable\n");
-	exit(1);
-}
-
-noreturn static void
-die(const char *fmt, ...)
-{
-	va_list ap;
-
-	va_start(ap, fmt);
-	fputs("abort: ", stderr);
-	vfprintf(stderr, fmt, ap);
-	va_end(ap);
-	exit(1);
-}
-
-static char *
-mangle(char *variable)
-{
-	char *p;
-	size_t pos;
-
-	/* Remove extension. */
-	if ((p = strrchr(variable, '.')))
-		*p = '\0';
-
-	/* Remove disallowed characters. */
-	while ((pos = strspn(variable, charset)) != strlen(variable))
-		variable[pos] = '_';
-
-	return variable;
-}
-
-static void
-indent(void)
-{
-	for (int i = 0; i < findent; ++i)
-		putchar(findentchar);
-}
-
-static void
-put(int ch)
-{
-	if (funsigned)
-		printf("0x%02hhx", (unsigned char)ch);
-	else
-		printf("%hhd", (signed char)ch);
-}
-
-static void
-process(const char *input, const char *variable)
-{
-	FILE *fp;
-	int ch, col = 0;
-
-	if (strcmp(input, "-") == 0)
-		fp = stdin;
-	else if (!(fp = fopen(input, "rb")))
-		die("%s: %s\n", input, strerror(errno));
-
-	if (fstatic)
-		printf("static ");
-	if (fconst)
-		printf("const ");
-
-	printf(funsigned ? "unsigned " : "signed ");
-	printf("char %s[] = {\n", variable);
-
-	for (ch = fgetc(fp); ch != EOF; ) {
-		if (col == 0)
-			indent();
-
-		put(ch);
-
-		if ((ch = fgetc(fp)) != EOF || fnull)
-			printf(",%s", col < 3 ? " " : "");
-
-		if (++col == 4) {
-			col = 0;
-			putchar('\n');
-		}
-
-		/* Add final '\0' if required. */
-		if (ch == EOF && fnull) {
-			if (col++ == 0)
-				indent();
-
-			put(0);
-		}
-	}
-
-	if (col != 0)
-		printf("\n");
-
-	puts("};");
-	fclose(fp);
-}
-
-int
-main(int argc, char **argv)
-{
-	int ch;
-
-	while ((ch = getopt(argc, argv, "0cI:i:su")) != -1) {
-		switch (ch) {
-		case '0':
-			fnull = true;
-			break;
-		case 'c':
-			fconst = true;
-			break;
-		case 'I':
-			findentchar = '\t';
-			findent = atoi(optarg);
-			break;
-		case 'i':
-			findentchar = ' ';
-			findent = atoi(optarg);
-			break;
-		case 's':
-			fstatic = true;
-			break;
-		case 'u':
-			funsigned = true;
-			break;
-		default:
-			break;
-		}
-	}
-
-	argc -= optind;
-	argv += optind;
-
-	if (argc < 2)
-		usage();
-
-	process(argv[0], mangle(argv[1]));
-}
--- a/tools/map/CMakeLists.txt	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,27 +0,0 @@
-#
-# CMakeLists.txt -- CMake build system for Molko's Adventure
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-
-project(mlk-map)
-
-mlk_executable(
-	NAME mlk-map
-	SOURCES ${mlk-map_SOURCE_DIR}/main.c
-	LIBRARIES Jansson::Jansson libmlk-port
-	FOLDER tools
-	INSTALL
-)
--- a/tools/map/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,260 +0,0 @@
-/*
- * main.c -- convert tiled tiled JSON files into custom files
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#define _XOPEN_SOURCE 700
-#include <assert.h>
-#include <libgen.h>
-#include <limits.h>
-#include <stdarg.h>
-#include <stdbool.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <stdnoreturn.h>
-#include <string.h>
-
-#include <jansson.h>
-
-#include <port/port.h>
-
-static void
-die(const char *fmt, ...)
-{
-	assert(fmt);
-
-	va_list ap;
-
-	va_start(ap, fmt);
-	vfprintf(stderr, fmt, ap);
-	va_end(ap);
-	exit(1);
-}
-
-static bool
-is_layer(const char *name)
-{
-	return strcmp(name, "background") == 0 ||
-	       strcmp(name, "foreground") == 0 ||
-	       strcmp(name, "above") == 0 ||
-	       strcmp(name, "actions") == 0;
-}
-
-static const json_t *
-find_property(const json_t *props, const char *which)
-{
-	const json_t *obj;
-	size_t index;
-
-	json_array_foreach(props, index, obj) {
-		if (!json_is_object(obj))
-			continue;
-
-		const json_t *key = json_object_get(obj, "name");
-		const json_t *value = json_object_get(obj, "value");
-
-		if (json_is_string(key) && value && strcmp(json_string_value(key), which) == 0)
-			return value;
-	}
-
-	return NULL;
-}
-
-static void
-write_title(const json_t *props)
-{
-	const json_t *prop_title = find_property(props, "title");
-
-	if (prop_title && json_is_string(prop_title))
-		printf("title|%s\n", json_string_value(prop_title));
-}
-
-static void
-write_origin(const json_t *props)
-{
-	const json_t *prop_origin_x = find_property(props, "origin-x");
-	const json_t *prop_origin_y = find_property(props, "origin-y");
-
-	if (!prop_origin_x || !json_is_integer(prop_origin_x) ||
-	    !prop_origin_y || !json_is_integer(prop_origin_y))
-		return;
-
-	printf("origin|%d|%d\n",
-	    (int)json_integer_value(prop_origin_x),
-	    (int)json_integer_value(prop_origin_y));
-}
-
-static void
-write_properties(const json_t *props)
-{
-	write_title(props);
-	write_origin(props);
-}
-
-static void
-write_dimensions(const json_t *document)
-{
-	json_t *width = json_object_get(document, "width");
-	json_t *height = json_object_get(document, "height");
-
-	if (!width || !json_is_integer(width))
-		die("missing 'width' property\n");
-	if (!height || !json_is_integer(height))
-		die("missing 'height' property\n");
-
-	printf("columns|%d\n", (int)json_integer_value(width));
-	printf("rows|%d\n", (int)json_integer_value(height));
-}
-
-static void
-write_object(const json_t *object)
-{
-	assert(json_is_object(object));
-
-	json_t *x = json_object_get(object, "x");
-	json_t *y = json_object_get(object, "y");
-	json_t *width = json_object_get(object, "width");
-	json_t *height = json_object_get(object, "height");
-	json_t *props = json_object_get(object, "properties");
-	const json_t *exec, *block;
-
-	if (!x || !json_is_number(x))
-		die("invalid 'x' property in object\n");
-	if (!y || !json_is_number(y))
-		die("invalid 'y' property in object\n");
-	if (!width || !json_is_number(width))
-		die("invalid 'width' property in object\n");
-	if (!height || !json_is_number(height))
-		die("invalid 'height' property in object\n");
-
-	/* This is optional and set to 0 if not present. */
-	block = find_property(props, "block");
-
-	/* In tiled, those properties are float but we only use ints in MA */
-	printf("%d|%d|%d|%d|%d",
-	    (int)json_integer_value(x),
-	    (int)json_integer_value(y),
-	    (int)json_integer_value(width),
-	    (int)json_integer_value(height),
-	    (int)json_is_true(block)
-	);
-
-	if ((exec = find_property(props, "exec")) && json_is_string(exec))
-		printf("|%s", json_string_value(exec));
-
-	printf("\n");
-}
-
-static void
-write_layer(const json_t *layer)
-{
-	json_t *objects = json_object_get(layer, "objects");
-	json_t *data = json_object_get(layer, "data");
-	json_t *name = json_object_get(layer, "name");
-	json_t *tile, *object;
-	size_t index;
-
-	if (!name || !json_is_string(name))
-		die("invalid 'name' property in layer");
-	if (!is_layer(json_string_value(name)))
-		die("invalid 'name' layer: %s\n", json_string_value(name));
-
-	printf("layer|%s\n", json_string_value(name));
-
-	/* Only foreground/background have 'data' property */
-	if (json_is_array(data)) {
-		json_array_foreach(data, index, tile) {
-			if (!json_is_integer(tile))
-				die("invalid 'data' property in layer\n");
-
-			printf("%d\n", (int)json_integer_value(tile));
-		}
-	}
-
-	/* Only objects has 'objects' property */
-	if (json_is_array(objects)) {
-		json_array_foreach(objects, index, object) {
-			if (!json_is_object(object))
-				die("invalid 'objects' property in layer\n");
-
-			write_object(object);
-		}
-	}
-}
-
-static void
-write_layers(const json_t *layers)
-{
-	size_t index;
-	json_t *layer;
-
-	if (!layers)
-		return;
-
-	json_array_foreach(layers, index, layer) {
-		if (!json_is_object(layer))
-			die("layer is not an object\n");
-
-		write_layer(layer);
-	}
-}
-
-static void
-write_tileset(const json_t *tilesets)
-{
-	char path[PATH_MAX];
-	char filename[FILENAME_MAX] = {0}, *ext;
-	const json_t *tileset, *source;
-
-	if (json_array_size(tilesets) != 1)
-		die("map must contain exactly one tileset");
-
-	tileset = json_array_get(tilesets, 0);
-	source = json_object_get(tileset, "source");
-
-	if (!json_is_string(source))
-		die("invalid 'source' property in tileset\n");
-
-	/* We need to replace the .json extension to .tileset. */
-	snprintf(path, sizeof (path), "%s", json_string_value(source));
-	snprintf(filename, sizeof (filename), "%s", basename(path));
-
-	if (!(ext = strstr(filename, ".json")))
-		die("could not determine tileset extension");
-
-	*ext = '\0';
-
-	printf("tileset|%s.tileset\n", filename);
-}
-
-int
-main(void)
-{
-	json_t *document;
-	json_error_t error;
-
-	document = json_loadf(stdin, 0, &error);
-
-	if (!document)
-		die("%d:%d: %s\n", error.line, error.column, error.text);
-
-	write_properties(json_object_get(document, "properties"));
-	write_dimensions(document);
-	write_layers(json_object_get(document, "layers"));
-	write_tileset(json_object_get(document, "tilesets"));
-
-	json_decref(document);
-}
--- a/tools/tileset/CMakeLists.txt	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,27 +0,0 @@
-#
-# CMakeLists.txt -- CMake build system for Molko's Adventure
-#
-# Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
-#
-# Permission to use, copy, modify, and/or distribute this software for any
-# purpose with or without fee is hereby granted, provided that the above
-# copyright notice and this permission notice appear in all copies.
-#
-# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-#
-
-project(mlk-tileset)
-
-mlk_executable(
-	NAME mlk-tileset
-	SOURCES ${mlk-tileset_SOURCE_DIR}/main.c
-	LIBRARIES Jansson::Jansson libmlk-port
-	FOLDER tools
-	INSTALL
-)
--- a/tools/tileset/main.c	Fri Oct 01 14:10:06 2021 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,205 +0,0 @@
-/*
- * main.c -- convert tiled tilesets JSON files into custom files
- *
- * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdarg.h>
-#include <stdio.h>
-#include <stdnoreturn.h>
-#include <string.h>
-
-#include <jansson.h>
-
-static noreturn void
-die(const char *fmt, ...)
-{
-	assert(fmt);
-
-	va_list ap;
-
-	va_start(ap, fmt);
-	vfprintf(stderr, fmt, ap);
-	va_end(ap);
-	exit(1);
-}
-
-static void
-write_dimensions(const json_t *document)
-{
-	const json_t *tilewidth = json_object_get(document, "tilewidth");
-	const json_t *tileheight = json_object_get(document, "tileheight");
-
-	if (!json_is_integer(tilewidth))
-		die("invalid 'tilewidth' property\n");
-	if (!json_is_integer(tileheight))
-		die("invalid 'tileheight' property\n");
-
-	printf("tilewidth|%u\n", (unsigned int)json_integer_value(tilewidth));
-	printf("tileheight|%u\n", (unsigned int)json_integer_value(tileheight));
-}
-
-static void
-write_image(const json_t *document)
-{
-	const json_t *image = json_object_get(document, "image");
-
-	if (!json_is_string(image))
-		die("invalid 'image' property\n");
-
-	printf("image|%s\n", json_string_value(image));
-}
-
-static const json_t *
-find_property_value(const json_t *array, const char *prop)
-{
-	const json_t *obj;
-	size_t i;
-
-	json_array_foreach(array, i, obj) {
-		const json_t *name = json_object_get(obj, "name");
-
-		if (!name || !json_is_string(name))
-			die("invalid property object\n");
-
-		if (strcmp(json_string_value(name), prop) == 0)
-			return json_object_get(obj, "value");
-	}
-
-	return NULL;
-}
-
-static void
-write_animation(const json_t *tile)
-{
-	const json_t *id = json_object_get(tile, "id");
-	const json_t *properties = json_object_get(tile, "properties");
-	const json_t *file = find_property_value(properties, "animation-file");
-	const json_t *delay = find_property_value(properties, "animation-delay");
-
-	/* Animations are completely optional. */
-	if (!json_is_array(properties))
-		return;
-
-	if (!json_is_integer(id))
-		die("invalid 'id' property in tile\n");
-
-	if (json_is_string(file)) {
-		printf("%d|%s|", (int)json_integer_value(id), json_string_value(file));
-
-		if (json_is_integer(delay))
-			printf("%d\n", (int)json_integer_value(delay));
-		else
-			printf("10\n");
-	}
-}
-
-static void
-write_tiledef(const json_t *tile)
-{
-	const json_t *id = json_object_get(tile, "id");
-	const json_t *objectgroup = json_object_get(tile, "objectgroup");
-	const json_t *objects = json_object_get(objectgroup, "objects");
-	const json_t *first = json_array_get(objects, 0);
-	const json_t *x, *y, *w, *h;
-
-	/* Collisions are optional. */
-	if (!json_is_object(objectgroup))
-		return;
-
-	if (!json_is_integer(id))
-		die("invalid 'id' property in tile\n");
-	if (!json_is_array(objects))
-		die("invalid 'objects' property in tile\n");
-
-	x = json_object_get(first, "x");
-	y = json_object_get(first, "y");
-	w = json_object_get(first, "width");
-	h = json_object_get(first, "height");
-
-	if (!json_is_integer(x) || !json_is_integer(y) ||
-	    !json_is_integer(w) || !json_is_integer(h))
-		die("invalid collide object in tile description\n");
-
-	printf("%d|%d|%d|%d|%d\n",
-	    (int)json_integer_value(id),
-	    (int)json_integer_value(x),
-	    (int)json_integer_value(y),
-	    (int)json_integer_value(w),
-	    (int)json_integer_value(h));
-}
-
-static void
-write_tiledefs(const json_t *tiles)
-{
-	size_t index;
-	json_t *object;
-
-	if (!json_is_array(tiles))
-		return;
-
-	puts("tiledefs");
-
-	json_array_foreach(tiles, index, object) {
-		if (!json_is_object(object))
-			die("tile is not an object\n");
-
-		write_tiledef(object);
-	}
-}
-
-static void
-write_animations(const json_t *tiles)
-{
-	size_t index;
-	json_t *object;
-
-	if (!json_is_array(tiles))
-		return;
-
-	puts("animations");
-
-	json_array_foreach(tiles, index, object) {
-		if (!json_is_object(object))
-			die("tile is not an object\n");
-
-		write_animation(object);
-	}
-}
-
-int
-main(int argc, char *argv[])
-{
-	(void)argc;
-	(void)argv;
-
-	json_t *document;
-	json_error_t error;
-
-	document = json_loadf(stdin, 0, &error);
-
-	if (!document)
-		die("%d:%d: %s\n", error.line, error.column, error.text);
-	if (!json_is_object(document))
-		die("root value isn't an object\n");
-
-	write_dimensions(document);
-	write_image(document);
-	write_tiledefs(json_object_get(document, "tiles"));
-	write_animations(json_object_get(document, "tiles"));
-
-	json_decref(document);
-}