annotate libmlk-rpg/rpg/battle-state-menu.c @ 298:196264679079

misc: remove usage of bool
author David Demelier <markand@malikania.fr>
date Wed, 10 Mar 2021 18:49:08 +0100
parents 9948e288925b
children d01e83210ca2
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1 /*
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2 * battle-state-menu.h -- battle state (menu)
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20
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21 #include "battle.h"
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22 #include "battle-bar.h"
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23 #include "battle-state.h"
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24 #include "character.h"
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25 #include "spell.h"
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26
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27 static void
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28 open_spells(struct battle *bt)
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29 {
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30 battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch);
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31 battle_state_sub(bt);
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32 }
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33
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34 static void
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35 open_attack(struct battle *bt)
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36 {
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37 struct selection slt = {
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38 .allowed_sides = SELECTION_SIDE_ENEMY
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39 };
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40
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41 selection_first(&slt, bt);
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42 battle_state_selection(bt, &slt);
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43 }
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44
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45 static void
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46 open_items(struct battle *bt)
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47 {
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48 battle_bar_open_items(&bt->bar, bt);
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49 battle_state_sub(bt);
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50 }
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51
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52 static void
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53 handle(struct battle_state *st, struct battle *bt, const union event *ev)
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54 {
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55 (void)st;
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56
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57 if (battle_bar_handle(&bt->bar, bt, ev)) {
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58 switch (bt->bar.menu) {
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59 case BATTLE_BAR_MENU_ATTACK:
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60 open_attack(bt);
192
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61 break;
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62 case BATTLE_BAR_MENU_MAGIC:
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63 open_spells(bt);
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64 break;
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65 case BATTLE_BAR_MENU_OBJECTS:
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66 open_items(bt);
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67 break;
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68 case BATTLE_BAR_MENU_SPECIAL:
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69 break;
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70 default:
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71 break;
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72 }
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73 }
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74 }
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75
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76 void
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77 battle_state_menu(struct battle *bt)
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78 {
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79 assert(bt);
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80
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81 static struct battle_state self = {
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82 .handle = handle,
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83 };
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84
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85 battle_bar_open_menu(&bt->bar);
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86 battle_switch(bt, &self);
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87 }