Mercurial > molko
annotate libmlk-adventure/adventure/action/spawner.c @ 286:3991779aaba9
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author | David Demelier <markand@malikania.fr> |
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date | Wed, 23 Dec 2020 15:37:48 +0100 |
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1 /* |
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2 * spawner.c -- spawn battle while moving |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <math.h> |
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21 #include <stdlib.h> |
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22 |
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23 #include <core/alloc.h> |
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24 #include <core/game.h> |
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25 #include <core/util.h> |
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26 |
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27 #include <rpg/battle.h> |
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28 #include <rpg/map.h> |
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29 |
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30 #include <adventure/molko.h> |
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31 |
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32 #include <adventure/character/black-cat.h> |
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33 |
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34 #include "spawner.h" |
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35 |
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36 static inline unsigned int |
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37 distance(const struct spawner *s) |
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38 { |
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39 unsigned int gap_x = fmax(s->last_x, s->map->player_x) - |
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40 fmin(s->last_x, s->map->player_x); |
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41 unsigned int gap_y = fmax(s->last_y, s->map->player_y) - |
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42 fmin(s->last_y, s->map->player_y); |
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43 |
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44 return fmin(s->steps, gap_x + gap_y); |
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45 } |
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46 |
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47 static void |
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48 fight(void) |
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49 { |
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50 /* TODO: */ |
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51 struct battle *bt; |
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52 |
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53 bt = alloc_new0(sizeof (*bt)); |
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54 bt->enemies[0].ch = &character_black_cat; |
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55 bt->enemies[0].x = 400; |
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56 bt->enemies[0].y = 50; |
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57 bt->inventory = &molko.inventory; |
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58 |
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59 for (size_t i = 0; i < TEAM_MEMBER_MAX; ++i) |
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60 bt->team[i].ch = molko.team.members[i]; |
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61 |
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62 molko_fight(bt); |
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63 } |
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64 |
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65 static bool |
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66 update(struct action *act, unsigned int ticks) |
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67 { |
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68 (void)ticks; |
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69 |
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70 struct spawner *s = act->data; |
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71 |
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72 if (s->map->player_movement) { |
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73 s->steps -= distance(s); |
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74 s->last_x = s->map->player_x; |
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75 s->last_y = s->map->player_y; |
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76 |
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77 if (s->steps == 0) { |
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78 s->steps = util_nrand(s->low, s->high); |
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79 fight(); |
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80 } |
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81 } |
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82 |
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83 return false; |
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84 } |
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85 |
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86 void |
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87 spawner_init(struct spawner *s) |
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88 { |
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89 assert(s); |
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90 |
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91 s->last_x = s->map->player_x; |
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92 s->last_y = s->map->player_y; |
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93 s->steps = util_nrand(s->low, s->high); |
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94 } |
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95 |
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96 struct action * |
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97 spawner_action(struct spawner *s) |
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98 { |
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99 assert(s); |
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100 |
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101 s->action.data = s; |
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102 s->action.update = update; |
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103 |
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104 spawner_init(s); |
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105 |
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106 return &s->action; |
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107 } |