Mercurial > molko
annotate libmlk-rpg/rpg/battle-state-menu.c @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
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date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | librpg/rpg/battle-state-menu.c@86b71e1f9dd5 |
children | 6367b976112d |
rev | line source |
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1 /* |
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2 * battle-state-menu.h -- battle state (menu) |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdbool.h> |
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21 |
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22 #include "battle.h" |
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23 #include "battle-bar.h" |
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24 #include "battle-state-menu.h" |
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25 #include "battle-state-selection.h" |
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26 #include "battle-state-sub.h" |
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27 #include "battle-state.h" |
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28 #include "character.h" |
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29 #include "spell.h" |
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30 |
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31 static void |
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32 open_spells(struct battle *bt) |
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33 { |
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34 battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch); |
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35 battle_state_sub(bt); |
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36 } |
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37 |
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38 static void |
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39 open_attack(struct battle *bt) |
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40 { |
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41 unsigned int selection = 0; |
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42 |
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43 /* Find first enemy to attack. */ |
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44 for (size_t i = 0; i < BATTLE_ENEMY_MAX; ++i) { |
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45 if (character_ok(bt->enemies[i].ch)) { |
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46 selection = i; |
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47 break; |
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48 } |
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49 } |
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50 |
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51 battle_state_selection(bt, SELECTION_ENEMY_ONE, selection); |
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52 } |
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53 |
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54 static void |
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55 handle(struct battle_state *st, struct battle *bt, const union event *ev) |
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56 { |
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57 (void)st; |
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58 |
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59 if (battle_bar_handle(&bt->bar, bt, ev)) { |
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60 switch (bt->bar.menu) { |
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61 case BATTLE_BAR_MENU_ATTACK: |
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62 open_attack(bt); |
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63 break; |
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64 case BATTLE_BAR_MENU_MAGIC: |
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65 open_spells(bt); |
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66 break; |
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67 case BATTLE_BAR_MENU_OBJECTS: |
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68 break; |
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69 case BATTLE_BAR_MENU_SPECIAL: |
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70 break; |
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71 default: |
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72 break; |
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73 } |
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74 } |
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75 } |
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76 |
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77 void |
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78 battle_state_menu(struct battle *bt) |
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79 { |
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80 assert(bt); |
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81 |
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82 static struct battle_state self = { |
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83 .handle = handle, |
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84 }; |
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85 |
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86 battle_switch(bt, &self); |
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87 } |