annotate libmlk-rpg/rpg/battle-state-menu.c @ 243:71b3b7036de7

misc: lot of cleanups, - prefix libraries with libmlk, - move assets from source directories closes #2520, - prefix header guards closes #2519
author David Demelier <markand@malikania.fr>
date Sat, 28 Nov 2020 22:37:30 +0100
parents librpg/rpg/battle-state-menu.c@86b71e1f9dd5
children 6367b976112d
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1 /*
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2 * battle-state-menu.h -- battle state (menu)
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdbool.h>
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21
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22 #include "battle.h"
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23 #include "battle-bar.h"
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24 #include "battle-state-menu.h"
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25 #include "battle-state-selection.h"
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26 #include "battle-state-sub.h"
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27 #include "battle-state.h"
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28 #include "character.h"
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29 #include "spell.h"
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30
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31 static void
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32 open_spells(struct battle *bt)
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33 {
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34 battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch);
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35 battle_state_sub(bt);
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36 }
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37
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38 static void
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39 open_attack(struct battle *bt)
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40 {
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41 unsigned int selection = 0;
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42
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43 /* Find first enemy to attack. */
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44 for (size_t i = 0; i < BATTLE_ENEMY_MAX; ++i) {
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45 if (character_ok(bt->enemies[i].ch)) {
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46 selection = i;
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47 break;
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48 }
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49 }
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50
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51 battle_state_selection(bt, SELECTION_ENEMY_ONE, selection);
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52 }
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53
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54 static void
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55 handle(struct battle_state *st, struct battle *bt, const union event *ev)
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56 {
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57 (void)st;
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58
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59 if (battle_bar_handle(&bt->bar, bt, ev)) {
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60 switch (bt->bar.menu) {
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61 case BATTLE_BAR_MENU_ATTACK:
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62 open_attack(bt);
192
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63 break;
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64 case BATTLE_BAR_MENU_MAGIC:
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65 open_spells(bt);
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66 break;
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67 case BATTLE_BAR_MENU_OBJECTS:
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68 break;
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69 case BATTLE_BAR_MENU_SPECIAL:
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70 break;
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71 default:
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72 break;
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73 }
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74 }
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75 }
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76
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77 void
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78 battle_state_menu(struct battle *bt)
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79 {
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80 assert(bt);
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81
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82 static struct battle_state self = {
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83 .handle = handle,
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84 };
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85
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86 battle_switch(bt, &self);
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87 }