annotate src/libmlk-rpg/rpg/battle-bar-default.c @ 433:862b15c3a3ae

ui: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 21:19:25 +0200
parents 8f59201dc76b
children
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1 /*
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2 * battle-bar-default.c -- default battle status bar and menu implementation
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3 *
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdio.h>
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21 #include <stdlib.h>
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22 #include <string.h>
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23
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24 #include <mlk/core/alloc.h>
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25 #include <mlk/core/event.h>
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26 #include <mlk/core/font.h>
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27 #include <mlk/core/sprite.h>
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28 #include <mlk/core/trace.h>
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29 #include <mlk/core/util.h>
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30 #include <mlk/core/window.h>
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31
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32 #include <mlk/ui/align.h>
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33 #include <mlk/ui/theme.h>
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34
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35 #include "battle-bar-default.h"
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36 #include "battle-bar.h"
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37 #include "battle-state-item.h"
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38 #include "battle-state-selection.h"
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39 #include "battle.h"
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40 #include "character.h"
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41 #include "inventory.h"
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42 #include "item.h"
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43 #include "spell.h"
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44
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45 #define THEME(bar) ((bar)->theme ? (bar)->theme : theme_default())
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46
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47 struct geo {
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48 int x, y;
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49 unsigned int w, h;
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50 };
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51
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52 static inline void
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53 dimensions(struct geo geo[2], const struct battle_bar_default *bar)
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54 {
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55 /* 0 == main menu */
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56 geo[0].w = bar->w * 0.2;
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57 geo[0].h = bar->h;
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58 geo[0].x = bar->x + (bar->w / 2) - (geo[0].w / 2);
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59 geo[0].y = window.h - bar->h;
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60
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61 /* 1 == status frame */
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62 geo[1].x = geo[0].x + geo[0].w;
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63 geo[1].y = geo[0].y;
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64 geo[1].w = (bar->w - geo[0].w) / 2;
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65 geo[1].h = bar->h;
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66 }
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67
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68 /*
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69 * The following validate_* functions are called when the user has validated a
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70 * selection depending on the current menu (e.g. Magic, Items).
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71 *
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72 * They change the battle state to the appropriate one.
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73 */
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74
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75 static void
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76 validate_attack(struct battle_bar_default *bar, struct battle *bt, const struct selection *sel)
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77 {
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78 (void)bar;
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79
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80 struct character *target;
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81
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82 if (sel->index_side == 0)
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83 target = bt->enemies[sel->index_character]->ch;
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84 else
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85 target = bt->team[sel->index_character]->ch;
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86
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87 battle_attack(bt, battle_current(bt)->ch, target);
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88 }
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89
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90 static void
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91 validate_magic(struct battle_bar_default *bar, struct battle *bt, const struct selection *sel)
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92 {
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93 struct character *source = battle_current(bt)->ch;
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94 const struct spell *spell = source->spells[bar->grid.selected];
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95
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96 battle_cast(bt, source, spell, sel);
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97 }
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98
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99 static void
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100 validate_item(struct battle_bar_default *bar, struct battle *bt, const struct selection *sel)
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101 {
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102 struct inventory_slot *slot;
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103 struct battle_entity *source, *target;
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104
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105 if (bar->grid.selected >= INVENTORY_ITEM_MAX)
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106 return;
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107 if (!(slot = &bt->inventory->items[bar->grid.selected]))
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108 return;
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109
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110 source = battle_current(bt);
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111 target = sel->index_side == 0
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112 ? bt->enemies[sel->index_character]
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113 : bt->team[sel->index_character];
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114
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115 /* TODO: battle_use? */
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116 battle_state_item(bt, source, target, slot);
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117 }
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118
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119 /*
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120 * The following functions are used to switch to the battle selection state
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121 * using the appropriate selector algorithm. For example, an item can only be
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122 * used on a unique target while a spell can have multiple choices.
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123 */
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124
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125 static void
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126 switch_selection_attack(struct battle_bar_default *bar, struct battle *bt)
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127 {
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128 struct selection sel = {
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129 .allowed_kinds = SELECTION_KIND_ONE,
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130 .allowed_sides = SELECTION_SIDE_ENEMY,
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131 .index_side = 0
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132 };
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133
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134 /* Disable handling anymore. */
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135 bar->state = BATTLE_BAR_DEFAULT_STATE_NONE;
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136
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137 selection_first(&sel, bt);
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138 battle_state_selection(bt, &sel);
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139 }
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diff changeset
140
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diff changeset
141 static void
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142 switch_selection_spell(struct battle_bar_default *bar, struct battle *bt)
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143 {
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diff changeset
144 const struct character *ch = battle_current(bt)->ch;
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145 const struct spell *sp = ch->spells[bar->grid.selected];
385
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146 struct selection sel = {0};
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diff changeset
147
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diff changeset
148 if (bar->grid.selected > CHARACTER_SPELL_MAX)
385
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149 return;
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150 if (!(sp = ch->spells[bar->grid.selected]) || sp->mp > (unsigned int)ch->mp)
385
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151 return;
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152
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153 /* Use the spell selection algorithm to fill default values. */
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154 spell_select(sp, bt, &sel);
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155 battle_state_selection(bt, &sel);
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156
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157 /* A cursor should be present. */
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158 if (!sprite_ok(BATTLE_THEME(bt)->sprites[THEME_SPRITE_CURSOR]))
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159 tracef("battle: no cursor sprite in theme");
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160 }
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161
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162 static void
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163 switch_selection_item(struct battle *bt)
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164 {
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165 const struct selection slt = {
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166 .allowed_kinds = SELECTION_KIND_ONE,
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167 .allowed_sides = SELECTION_SIDE_TEAM | SELECTION_SIDE_ENEMY,
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168 .index_side = 1,
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169 .index_character = battle_index(bt)
385
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170 };
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171
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172 battle_state_selection(bt, &slt);
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173 }
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174
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175 /*
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176 * The following functions actually draw the bar and their components depending
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177 * on the current selected menu.
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178 */
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179
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180 static void
398
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181 draw_help(const struct battle_bar_default *bar, const char *what)
385
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182 {
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183 struct label label = {0};
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184 unsigned int lw = 0, lh = 0;
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185
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186 label.flags = LABEL_FLAGS_SHADOW;
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187 label.text = what;
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188 label_query(&label, &lw, &lh);
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189 label.x = bar->grid.x + (bar->grid.w / 2) - (lw / 2);
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190 label.y = bar->grid.y - lh - THEME(bar)->padding;
385
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191 label_draw(&label);
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192 }
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193
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194 static void
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195 draw_spell_help(const struct battle_bar_default *bar, const struct battle *bt)
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196 {
398
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diff changeset
197 const struct character *ch = battle_current(bt)->ch;
385
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198 const struct spell *sp;
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199
398
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diff changeset
200 if (bar->grid.selected >= CHARACTER_SPELL_MAX)
385
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parents:
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201 return;
398
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202 if (!(sp = ch->spells[bar->grid.selected]))
385
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parents:
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203 return;
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parents:
diff changeset
204
398
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diff changeset
205 draw_help(bar, sp->description);
385
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206 }
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207
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diff changeset
208 static void
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parents:
diff changeset
209 draw_item_help(const struct battle_bar_default *bar, const struct battle *bt)
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parents:
diff changeset
210 {
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diff changeset
211 const struct inventory_slot *slot;
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212
398
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diff changeset
213 if (bar->grid.selected >= INVENTORY_ITEM_MAX)
385
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diff changeset
214 return;
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parents:
diff changeset
215
398
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diff changeset
216 slot = &bt->inventory->items[bar->grid.selected];
385
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parents:
diff changeset
217
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diff changeset
218 if (!slot->item)
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parents:
diff changeset
219 return;
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parents:
diff changeset
220
398
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diff changeset
221 draw_help(bar, slot->item->description);
385
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222 }
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diff changeset
223
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diff changeset
224 static void
398
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diff changeset
225 draw_status_character_stats(const struct battle_bar_default *bar,
385
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diff changeset
226 const struct character *ch,
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diff changeset
227 int x,
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parents:
diff changeset
228 int y,
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diff changeset
229 unsigned int h)
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diff changeset
230 {
398
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diff changeset
231 const struct theme *theme = THEME(bar);
385
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diff changeset
232 struct label label;
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diff changeset
233 unsigned int spacing, lw, lh;
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diff changeset
234 char line[64];
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diff changeset
235
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diff changeset
236 /* Compute spacing between elements. */
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diff changeset
237 spacing = h - (font_height(theme->fonts[THEME_FONT_INTERFACE]) * 3);
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parents:
diff changeset
238 spacing /= 4;
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parents:
diff changeset
239
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parents:
diff changeset
240 /* Reuse the same label. */
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diff changeset
241 label.theme = theme;
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diff changeset
242 label.text = line;
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243 label.flags = LABEL_FLAGS_SHADOW;
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parents:
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244
398
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diff changeset
245 /* Name. */
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diff changeset
246 snprintf(line, sizeof (line), "%s", ch->name);
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diff changeset
247 label_query(&label, &lw, &lh);
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diff changeset
248 label.x = x + theme->padding;
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diff changeset
249 label.y = y + spacing;
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diff changeset
250 label_draw(&label);
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diff changeset
251
385
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252 /* HP. */
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diff changeset
253 snprintf(line, sizeof (line), "%d/%u", ch->hp, ch->hpmax);
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254 label_query(&label, &lw, &lh);
398
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diff changeset
255 label.x = x + theme->padding;
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diff changeset
256 label.y = label.y + lh + spacing;
385
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parents:
diff changeset
257 label_draw(&label);
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parents:
diff changeset
258
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diff changeset
259 /* MP. */
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diff changeset
260 snprintf(line, sizeof (line), "%d/%u", ch->mp, ch->mpmax);
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parents:
diff changeset
261 label_query(&label, &lw, &lh);
398
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diff changeset
262 label.x = x + theme->padding;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
263 label.y = label.y + lh + spacing;
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parents:
diff changeset
264 label_draw(&label);
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parents:
diff changeset
265
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parents:
diff changeset
266 /* Status. */
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parents:
diff changeset
267 /* TODO: list all status. */
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268 }
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269
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diff changeset
270 static void
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diff changeset
271 draw_status_character(const struct battle_bar_default *bar,
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parents:
diff changeset
272 const struct battle *bt,
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parents:
diff changeset
273 const struct character *ch,
398
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diff changeset
274 const struct geo *geo,
385
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diff changeset
275 unsigned int index)
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parents:
diff changeset
276 {
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diff changeset
277 int x, y;
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diff changeset
278 unsigned int w, h;
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parents:
diff changeset
279
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parents:
diff changeset
280 /* Compute bounding box for rendering. */
398
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parents: 395
diff changeset
281 w = geo->w / bt->teamsz;
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parents: 395
diff changeset
282 h = geo->h;
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parents: 395
diff changeset
283 x = geo->x + (index * w);
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diff changeset
284 y = geo->y;
385
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parents:
diff changeset
285
398
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parents: 395
diff changeset
286 draw_status_character_stats(bar, ch, x, y, h);
385
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diff changeset
287 }
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parents:
diff changeset
288
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parents:
diff changeset
289 static void
398
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parents: 395
diff changeset
290 draw_status_characters(const struct battle_bar_default *bar,
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parents: 395
diff changeset
291 const struct battle *bt,
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diff changeset
292 const struct geo *geo)
385
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diff changeset
293 {
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diff changeset
294 const struct battle_entity *et;
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parents:
diff changeset
295 unsigned int index = 0;
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parents:
diff changeset
296
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diff changeset
297 BATTLE_TEAM_FOREACH(bt, et) {
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diff changeset
298 if (character_ok(et->ch))
398
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parents: 395
diff changeset
299 draw_status_character(bar, bt, et->ch, geo, index);
385
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parents:
diff changeset
300
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parents:
diff changeset
301 ++index;
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parents:
diff changeset
302 }
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parents:
diff changeset
303 }
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parents:
diff changeset
304
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parents:
diff changeset
305 static void
398
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parents: 395
diff changeset
306 draw_status(const struct battle_bar_default *bar, const struct battle *bt, const struct geo *geo)
385
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parents:
diff changeset
307 {
398
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parents: 395
diff changeset
308 frame_draw(&(const struct frame) {
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parents: 395
diff changeset
309 .x = geo->x,
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parents: 395
diff changeset
310 .y = geo->y,
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diff changeset
311 .w = geo->w,
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diff changeset
312 .h = geo->h
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diff changeset
313 });
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parents: 395
diff changeset
314
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parents: 395
diff changeset
315 draw_status_characters(bar, bt, geo);
385
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parents:
diff changeset
316 }
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parents:
diff changeset
317
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parents:
diff changeset
318 static void
398
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parents: 395
diff changeset
319 draw_menu(const struct battle_bar_default *bar, const struct geo *geo)
385
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parents:
diff changeset
320 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
321 struct {
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parents:
diff changeset
322 unsigned int w, h;
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parents:
diff changeset
323 enum align align;
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parents:
diff changeset
324 struct label label;
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parents:
diff changeset
325 } buttons[] = {
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parents:
diff changeset
326 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
327 .align = ALIGN_TOP,
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parents:
diff changeset
328 .label = {
411
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parents: 401
diff changeset
329 .text = "Attack",
385
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parents:
diff changeset
330 .flags = LABEL_FLAGS_SHADOW
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parents:
diff changeset
331 }
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parents:
diff changeset
332 },
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
333 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
334 .align = ALIGN_RIGHT,
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David Demelier <markand@malikania.fr>
parents:
diff changeset
335 .label = {
411
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parents: 401
diff changeset
336 .text = "Magic",
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
337 .flags = LABEL_FLAGS_SHADOW
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David Demelier <markand@malikania.fr>
parents:
diff changeset
338 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
339 },
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
340 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
341 .align = ALIGN_BOTTOM,
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parents:
diff changeset
342 .label = {
411
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parents: 401
diff changeset
343 .text = "Objects",
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
344 .flags = LABEL_FLAGS_SHADOW
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parents:
diff changeset
345 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
346 },
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
347 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
348 .align = ALIGN_LEFT,
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parents:
diff changeset
349 .label = {
411
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parents: 401
diff changeset
350 .text = "Special",
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
351 .flags = LABEL_FLAGS_SHADOW
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David Demelier <markand@malikania.fr>
parents:
diff changeset
352 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
353 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
354 };
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
355
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
356 const struct theme *theme = THEME(bar);
385
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parents:
diff changeset
357 int bx, by;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
358 unsigned int bw, bh;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
359
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
360 /* Compute bounding box with margins removed. */
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
361 bx = geo->x + theme->padding;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
362 by = geo->y + theme->padding;
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David Demelier <markand@malikania.fr>
parents: 395
diff changeset
363 bw = geo->w - theme->padding * 2;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
364 bh = geo->h - theme->padding * 2;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
365
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
366 /* Draw menu frame. */
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
367 frame_draw(&(const struct frame) {
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
368 .x = geo->x,
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
369 .y = geo->y,
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
370 .w = geo->w,
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
371 .h = geo->h
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
372 });
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
373
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
374 for (size_t i = 0; i < UTIL_SIZE(buttons); ++i) {
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
375 buttons[i].label.theme = theme;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
376
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
377 label_query(&buttons[i].label, &buttons[i].w, &buttons[i].h);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
378
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
379 /* Change theme if it's selected. */
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
380 if ((size_t)bar->menu == i)
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
381 buttons[i].label.flags |= LABEL_FLAGS_SELECTED;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
382 else
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
383 buttons[i].label.flags &= ~LABEL_FLAGS_SELECTED;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
384
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
385 align(buttons[i].align,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
386 &buttons[i].label.x, &buttons[i].label.y, buttons[i].w, buttons[i].h,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
387 bx, by, bw, bh);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
388 label_draw(&buttons[i].label);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
389 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
390 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
391
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
392 /*
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
393 * This function is called only in the first level of the bar menu: selecting
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
394 * one of the Attack, Magic, Item and Special items.
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
395 */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
396 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
397 handle_keydown_menu(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
398 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
399 (void)bt;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
400
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
401 switch (ev->key.key) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
402 case KEY_UP:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
403 bar->menu = BATTLE_BAR_DEFAULT_MENU_ATTACK;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
404 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
405 case KEY_RIGHT:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
406 bar->menu = BATTLE_BAR_DEFAULT_MENU_MAGIC;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
407 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
408 case KEY_DOWN:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
409 bar->menu = BATTLE_BAR_DEFAULT_MENU_ITEM;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
410 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
411 case KEY_LEFT:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
412 bar->menu = BATTLE_BAR_DEFAULT_MENU_SPECIAL;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
413 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
414 case KEY_ENTER:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
415 /*
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
416 * At this step, attack does not require opening the sub menu so
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
417 * we change selection state immediately if needed.
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
418 */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
419 switch (bar->menu) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
420 case BATTLE_BAR_DEFAULT_MENU_ATTACK:
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
421 switch_selection_attack(bar, bt);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
422 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
423 case BATTLE_BAR_DEFAULT_MENU_ITEM:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
424 battle_bar_default_open_item(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
425 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
426 case BATTLE_BAR_DEFAULT_MENU_MAGIC:
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
427 battle_bar_default_open_magic(bar, bt, battle_current(bt)->ch);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
428 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
429 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
430 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
431 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
432 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
433 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
434 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
435 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
436 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
437
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
438 /*
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
439 * This function is called when we're selecting a submenu entry from Items
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
440 * and Magic.
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
441 */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
442 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
443 handle_keydown_grid(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
444 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
445 /* Go back to main menu if I press escape. */
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
446 if (ev->key.key == KEY_ESCAPE)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
447 bar->state = BATTLE_BAR_DEFAULT_STATE_MENU;
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
448 else if (gridmenu_handle(&bar->grid, ev)) {
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
449 switch (bar->menu) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
450 case BATTLE_BAR_DEFAULT_MENU_MAGIC:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
451 switch_selection_spell(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
452 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
453 case BATTLE_BAR_DEFAULT_MENU_ITEM:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
454 switch_selection_item(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
455 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
456 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
457 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
458 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
459 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
460 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
461
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
462 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
463 handle_keydown(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
464 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
465 assert(ev->type == EVENT_KEYDOWN);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
466
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
467 static void (*handlers[])(struct battle_bar_default *, struct battle *, const union event *) = {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
468 [BATTLE_BAR_DEFAULT_STATE_MENU] = handle_keydown_menu,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
469 [BATTLE_BAR_DEFAULT_STATE_GRID] = handle_keydown_grid
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
470 };
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
471
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
472 if (handlers[bar->state])
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
473 handlers[bar->state](bar, bt, ev);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
474 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
475
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
476 #if 0
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
477
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
478 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
479 handle_clickdown(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
480 {
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
481 assert(ev->type == EVENT_CLICKDOWN);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
482
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
483 (void)bar;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
484 (void)bt;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
485
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
486 switch (bar->state) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
487 case BATTLE_BAR_DEFAULT_STATE_MENU:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
488 /* We are selecting a main menu entry. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
489 /* TODO: implement click here too. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
490 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
491 case BATTLE_BAR_DEFAULT_STATE_SUB:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
492 /* We are in the sub menu (objects/spells). */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
493 if (bar->sub_grid.state == GRIDMENU_STATE_ACTIVATED)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
494 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
495 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
496 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
497
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
498 return 0;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
499 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
500
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
501 #endif
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
502
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
503 static void
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
504 self_start(struct battle_bar *bar, struct battle *bt)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
505 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
506 (void)bt;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
507
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
508 battle_bar_default_start(bar->data);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
509 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
510
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
511 static void
395
ef2fc4442ed5 ui: don't use fixed size arrays
David Demelier <markand@malikania.fr>
parents: 386
diff changeset
512 self_select(struct battle_bar *bar, struct battle *bt, const struct selection *sel)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
513 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
514 battle_bar_default_select(bar->data, bt, sel);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
515 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
516
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
517 static void
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
518 self_handle(struct battle_bar *bar, struct battle *bt, const union event *ev)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
519 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
520 battle_bar_default_handle(bar->data, bt, ev);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
521 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
522
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
523 static void
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
524 self_draw(const struct battle_bar *bar, const struct battle *bt)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
525 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
526 battle_bar_default_draw(bar->data, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
527 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
528
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
529 void
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
530 battle_bar_default_init(struct battle_bar_default *bar)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
531 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
532 assert(bar);
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
533
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
534 struct geo geo[2];
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
535
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
536 memset(bar, 0, sizeof (*bar));
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
537
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
538 bar->w = window.w;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
539 bar->h = window.h * 0.12;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
540 bar->x = 0;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
541 bar->y = window.h - bar->h;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
542
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
543 dimensions(geo, bar);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
544
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
545 gridmenu_init(&bar->grid, 2, 2, NULL, 0);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
546 gridmenu_resize(&bar->grid, bar->x, geo[0].y, geo[1].w, bar->h);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
547 bar->grid.theme = bar->theme;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
548 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
549
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
550 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
551 battle_bar_default_open_magic(struct battle_bar_default *bar, const struct battle *bt, struct character *ch)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
552 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
553 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
554 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
555 assert(ch);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
556
413
222045c513ec misc: fix some warnings
David Demelier <markand@malikania.fr>
parents: 411
diff changeset
557 (void)bt;
222045c513ec misc: fix some warnings
David Demelier <markand@malikania.fr>
parents: 411
diff changeset
558
401
df5e1fea1d2e ui: gridmenu should be fully constified
David Demelier <markand@malikania.fr>
parents: 398
diff changeset
559 bar->items = alloc_rearray0(bar->items, bar->itemsz,
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
560 CHARACTER_SPELL_MAX, sizeof (*bar->items));
401
df5e1fea1d2e ui: gridmenu should be fully constified
David Demelier <markand@malikania.fr>
parents: 398
diff changeset
561 bar->itemsz = CHARACTER_SPELL_MAX;
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
562 bar->state = BATTLE_BAR_DEFAULT_STATE_GRID;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
563
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
564 for (size_t i = 0; i < CHARACTER_SPELL_MAX; ++i)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
565 if (ch->spells[i])
401
df5e1fea1d2e ui: gridmenu should be fully constified
David Demelier <markand@malikania.fr>
parents: 398
diff changeset
566 bar->items[i] = ch->spells[i]->name;
df5e1fea1d2e ui: gridmenu should be fully constified
David Demelier <markand@malikania.fr>
parents: 398
diff changeset
567
df5e1fea1d2e ui: gridmenu should be fully constified
David Demelier <markand@malikania.fr>
parents: 398
diff changeset
568 bar->grid.items = bar->items;
df5e1fea1d2e ui: gridmenu should be fully constified
David Demelier <markand@malikania.fr>
parents: 398
diff changeset
569 bar->grid.itemsz = bar->itemsz;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
570 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
571
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
572 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
573 battle_bar_default_open_item(struct battle_bar_default *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
574 {
386
7d5032755b7d rpg: cleanup leftovers
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
575 assert(bar);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
576 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
577
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
578 /* TODO: not implemented yet. */
413
222045c513ec misc: fix some warnings
David Demelier <markand@malikania.fr>
parents: 411
diff changeset
579 (void)bar;
222045c513ec misc: fix some warnings
David Demelier <markand@malikania.fr>
parents: 411
diff changeset
580 (void)bt;
395
ef2fc4442ed5 ui: don't use fixed size arrays
David Demelier <markand@malikania.fr>
parents: 386
diff changeset
581 #if 0
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
582 for (size_t i = 0; i < INVENTORY_ITEM_MAX; ++i) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
583 if (bt->inventory->items[i].item) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
584 snprintf(bar->sub_items[i], sizeof (bar->sub_items[i]), "%-16s %u",
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
585 bt->inventory->items[i].item->name, bt->inventory->items[i].amount);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
586 bar->sub_grid.menu[i] = bar->sub_items[i];
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
587 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
588 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
589
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
590 bar->state = BATTLE_BAR_DEFAULT_STATE_GRID;
395
ef2fc4442ed5 ui: don't use fixed size arrays
David Demelier <markand@malikania.fr>
parents: 386
diff changeset
591 #endif
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
592 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
593
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
594 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
595 battle_bar_default_start(struct battle_bar_default *bar)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
596 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
597 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
598
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
599 bar->menu = BATTLE_BAR_DEFAULT_MENU_ATTACK;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
600 bar->state = BATTLE_BAR_DEFAULT_STATE_MENU;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
601 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
602
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
603 /*
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
604 * Apply the battle selection for the current menu item. This function is called
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
605 * from the battle-state-selection state when the user validated the selection.
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
606 */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
607 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
608 battle_bar_default_select(struct battle_bar_default *bar, struct battle *bt, const struct selection *sel)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
609 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
610 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
611 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
612 assert(sel);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
613
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
614 static void (*validate[])(struct battle_bar_default *, struct battle *, const struct selection *) = {
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
615 [BATTLE_BAR_DEFAULT_MENU_ATTACK] = validate_attack,
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
616 [BATTLE_BAR_DEFAULT_MENU_ITEM] = validate_item,
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
617 [BATTLE_BAR_DEFAULT_MENU_MAGIC] = validate_magic,
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
618 [BATTLE_BAR_DEFAULT_MENU_SPECIAL] = NULL
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
619 };
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
620
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
621 if (validate[bar->menu])
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
622 validate[bar->menu](bar, bt, sel);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
623 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
624
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
625 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
626 battle_bar_default_handle(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
627 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
628 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
629 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
630 assert(ev);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
631
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
632 static void (*handlers[])(struct battle_bar_default *, struct battle *, const union event *) = {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
633 [EVENT_KEYDOWN] = handle_keydown,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
634 [EVENT_NUM] = NULL
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
635 };
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
636
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
637 if (handlers[ev->type])
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
638 handlers[ev->type](bar, bt, ev);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
639 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
640
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
641 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
642 battle_bar_default_draw(const struct battle_bar_default *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
643 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
644 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
645 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
646
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
647 struct geo geo[2];
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
648
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
649 dimensions(geo, bar);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
650 draw_menu(bar, &geo[0]);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
651 draw_status(bar, bt, &geo[1]);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
652
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
653 if (bar->state == BATTLE_BAR_DEFAULT_STATE_GRID) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
654 switch (bar->menu) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
655 case BATTLE_BAR_DEFAULT_MENU_MAGIC:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
656 draw_spell_help(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
657 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
658 case BATTLE_BAR_DEFAULT_MENU_ITEM:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
659 draw_item_help(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
660 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
661 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
662 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
663 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
664 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
665
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
666 /* Sub menu is only shown if state is set to it. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
667 if (bar->state == BATTLE_BAR_DEFAULT_STATE_GRID)
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
668 gridmenu_draw(&bar->grid);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
669 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
670
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
671 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
672 battle_bar_default_finish(struct battle_bar_default *bar)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
673 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
674 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
675
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
676 free(bar->items);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
677 memset(bar, 0, sizeof (*bar));
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
678 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
679
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
680 void
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
681 battle_bar_default(struct battle_bar_default *self, struct battle_bar *bar)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
682 {
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
683 assert(self);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
684 assert(bar);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
685
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
686 memset(bar, 0, sizeof (*bar));
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
687
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
688 bar->data = self;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
689 bar->start = self_start;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
690 bar->select = self_select;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
691 bar->handle = self_handle;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
692 bar->draw = self_draw;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
693 }