annotate src/libmlk-rpg/rpg/battle-bar-default.c @ 401:df5e1fea1d2e

ui: gridmenu should be fully constified
author David Demelier <markand@malikania.fr>
date Wed, 16 Mar 2022 13:37:56 +0100
parents 14ce7c4871e3
children d74f53299252
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1 /*
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2 * battle-bar-default.c -- default battle status bar and menu implementation
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3 *
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdio.h>
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21 #include <stdlib.h>
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22 #include <string.h>
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23
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24 #include <core/alloc.h>
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25 #include <core/event.h>
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26 #include <core/font.h>
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27 #include <core/sprite.h>
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28 #include <core/trace.h>
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29 #include <core/util.h>
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30 #include <core/window.h>
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31
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32 #include <ui/align.h>
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33 #include <ui/theme.h>
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34
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35 #include "battle-bar-default.h"
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36 #include "battle-bar.h"
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37 #include "battle-state-item.h"
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38 #include "battle-state-selection.h"
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39 #include "battle.h"
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40 #include "character.h"
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41 #include "inventory.h"
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42 #include "item.h"
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43 #include "rpg_p.h"
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44 #include "spell.h"
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45
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46 #define THEME(bar) ((bar)->theme ? (bar)->theme : theme_default())
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47
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48 struct geo {
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49 int x, y;
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50 unsigned int w, h;
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51 };
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52
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53 static inline void
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54 dimensions(struct geo geo[2], const struct battle_bar_default *bar)
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55 {
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56 /* 0 == main menu */
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57 geo[0].w = bar->w * 0.2;
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58 geo[0].h = bar->h;
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59 geo[0].x = bar->x + (bar->w / 2) - (geo[0].w / 2);
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60 geo[0].y = window.h - bar->h;
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61
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62 /* 1 == status frame */
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63 geo[1].x = geo[0].x + geo[0].w;
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64 geo[1].y = geo[0].y;
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65 geo[1].w = (bar->w - geo[0].w) / 2;
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66 geo[1].h = bar->h;
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67 }
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68
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69 /*
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70 * The following validate_* functions are called when the user has validated a
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71 * selection depending on the current menu (e.g. Magic, Items).
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72 *
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73 * They change the battle state to the appropriate one.
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74 */
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75
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76 static void
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77 validate_attack(struct battle_bar_default *bar, struct battle *bt, const struct selection *sel)
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78 {
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79 (void)bar;
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80
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81 struct character *target;
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82
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83 if (sel->index_side == 0)
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84 target = bt->enemies[sel->index_character]->ch;
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85 else
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86 target = bt->team[sel->index_character]->ch;
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87
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88 battle_attack(bt, battle_current(bt)->ch, target);
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89 }
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90
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91 static void
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92 validate_magic(struct battle_bar_default *bar, struct battle *bt, const struct selection *sel)
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93 {
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94 struct character *source = battle_current(bt)->ch;
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95 const struct spell *spell = source->spells[bar->grid.selected];
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96
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97 battle_cast(bt, source, spell, sel);
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98 }
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99
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100 static void
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101 validate_item(struct battle_bar_default *bar, struct battle *bt, const struct selection *sel)
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102 {
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103 struct inventory_slot *slot;
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104 struct battle_entity *source, *target;
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105
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106 if (bar->grid.selected >= INVENTORY_ITEM_MAX)
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107 return;
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108 if (!(slot = &bt->inventory->items[bar->grid.selected]))
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109 return;
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110
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111 source = battle_current(bt);
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112 target = sel->index_side == 0
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113 ? bt->enemies[sel->index_character]
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114 : bt->team[sel->index_character];
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115
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116 /* TODO: battle_use? */
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117 battle_state_item(bt, source, target, slot);
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118 }
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119
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120 /*
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121 * The following functions are used to switch to the battle selection state
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122 * using the appropriate selector algorithm. For example, an item can only be
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123 * used on a unique target while a spell can have multiple choices.
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124 */
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125
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126 static void
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127 switch_selection_attack(struct battle_bar_default *bar, struct battle *bt)
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128 {
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129 struct selection sel = {
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130 .allowed_kinds = SELECTION_KIND_ONE,
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131 .allowed_sides = SELECTION_SIDE_ENEMY,
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132 .index_side = 0
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133 };
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134
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135 /* Disable handling anymore. */
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136 bar->state = BATTLE_BAR_DEFAULT_STATE_NONE;
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diff changeset
137
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diff changeset
138 selection_first(&sel, bt);
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139 battle_state_selection(bt, &sel);
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140 }
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diff changeset
141
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diff changeset
142 static void
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diff changeset
143 switch_selection_spell(struct battle_bar_default *bar, struct battle *bt)
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144 {
398
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diff changeset
145 const struct character *ch = battle_current(bt)->ch;
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146 const struct spell *sp = ch->spells[bar->grid.selected];
385
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147 struct selection sel = {0};
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148
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diff changeset
149 if (bar->grid.selected > CHARACTER_SPELL_MAX)
385
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150 return;
398
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151 if (!(sp = ch->spells[bar->grid.selected]) || sp->mp > (unsigned int)ch->mp)
385
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152 return;
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153
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154 /* Use the spell selection algorithm to fill default values. */
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155 spell_select(sp, bt, &sel);
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156 battle_state_selection(bt, &sel);
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157
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158 /* A cursor should be present. */
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159 if (!sprite_ok(BATTLE_THEME(bt)->sprites[THEME_SPRITE_CURSOR]))
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160 tracef("battle: no cursor sprite in theme");
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161 }
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162
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163 static void
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164 switch_selection_item(struct battle *bt)
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165 {
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166 const struct selection slt = {
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167 .allowed_kinds = SELECTION_KIND_ONE,
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168 .allowed_sides = SELECTION_SIDE_TEAM | SELECTION_SIDE_ENEMY,
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169 .index_side = 1,
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170 .index_character = battle_index(bt)
385
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171 };
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172
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173 battle_state_selection(bt, &slt);
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174 }
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175
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176 /*
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177 * The following functions actually draw the bar and their components depending
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178 * on the current selected menu.
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179 */
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180
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181 static void
398
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diff changeset
182 draw_help(const struct battle_bar_default *bar, const char *what)
385
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183 {
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184 struct label label = {0};
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185 unsigned int lw = 0, lh = 0;
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186
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187 label.flags = LABEL_FLAGS_SHADOW;
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188 label.text = what;
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189 label_query(&label, &lw, &lh);
398
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diff changeset
190 label.x = bar->grid.x + (bar->grid.w / 2) - (lw / 2);
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191 label.y = bar->grid.y - lh - THEME(bar)->padding;
385
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192 label_draw(&label);
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193 }
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194
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195 static void
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196 draw_spell_help(const struct battle_bar_default *bar, const struct battle *bt)
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197 {
398
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diff changeset
198 const struct character *ch = battle_current(bt)->ch;
385
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199 const struct spell *sp;
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200
398
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diff changeset
201 if (bar->grid.selected >= CHARACTER_SPELL_MAX)
385
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parents:
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202 return;
398
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203 if (!(sp = ch->spells[bar->grid.selected]))
385
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parents:
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204 return;
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parents:
diff changeset
205
398
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diff changeset
206 draw_help(bar, sp->description);
385
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207 }
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208
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diff changeset
209 static void
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parents:
diff changeset
210 draw_item_help(const struct battle_bar_default *bar, const struct battle *bt)
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parents:
diff changeset
211 {
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diff changeset
212 const struct inventory_slot *slot;
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diff changeset
213
398
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diff changeset
214 if (bar->grid.selected >= INVENTORY_ITEM_MAX)
385
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diff changeset
215 return;
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parents:
diff changeset
216
398
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diff changeset
217 slot = &bt->inventory->items[bar->grid.selected];
385
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diff changeset
218
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diff changeset
219 if (!slot->item)
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parents:
diff changeset
220 return;
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parents:
diff changeset
221
398
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diff changeset
222 draw_help(bar, slot->item->description);
385
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223 }
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parents:
diff changeset
224
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diff changeset
225 static void
398
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diff changeset
226 draw_status_character_stats(const struct battle_bar_default *bar,
385
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diff changeset
227 const struct character *ch,
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diff changeset
228 int x,
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David Demelier <markand@malikania.fr>
parents:
diff changeset
229 int y,
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parents:
diff changeset
230 unsigned int h)
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parents:
diff changeset
231 {
398
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diff changeset
232 const struct theme *theme = THEME(bar);
385
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233 struct label label;
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parents:
diff changeset
234 unsigned int spacing, lw, lh;
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parents:
diff changeset
235 char line[64];
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diff changeset
236
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diff changeset
237 /* Compute spacing between elements. */
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diff changeset
238 spacing = h - (font_height(theme->fonts[THEME_FONT_INTERFACE]) * 3);
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parents:
diff changeset
239 spacing /= 4;
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diff changeset
240
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parents:
diff changeset
241 /* Reuse the same label. */
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diff changeset
242 label.theme = theme;
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diff changeset
243 label.text = line;
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244 label.flags = LABEL_FLAGS_SHADOW;
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parents:
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245
398
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diff changeset
246 /* Name. */
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diff changeset
247 snprintf(line, sizeof (line), "%s", ch->name);
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diff changeset
248 label_query(&label, &lw, &lh);
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diff changeset
249 label.x = x + theme->padding;
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diff changeset
250 label.y = y + spacing;
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diff changeset
251 label_draw(&label);
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diff changeset
252
385
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253 /* HP. */
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diff changeset
254 snprintf(line, sizeof (line), "%d/%u", ch->hp, ch->hpmax);
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diff changeset
255 label_query(&label, &lw, &lh);
398
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diff changeset
256 label.x = x + theme->padding;
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diff changeset
257 label.y = label.y + lh + spacing;
385
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diff changeset
258 label_draw(&label);
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parents:
diff changeset
259
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diff changeset
260 /* MP. */
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diff changeset
261 snprintf(line, sizeof (line), "%d/%u", ch->mp, ch->mpmax);
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parents:
diff changeset
262 label_query(&label, &lw, &lh);
398
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diff changeset
263 label.x = x + theme->padding;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
264 label.y = label.y + lh + spacing;
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parents:
diff changeset
265 label_draw(&label);
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parents:
diff changeset
266
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parents:
diff changeset
267 /* Status. */
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parents:
diff changeset
268 /* TODO: list all status. */
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269 }
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diff changeset
270
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diff changeset
271 static void
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diff changeset
272 draw_status_character(const struct battle_bar_default *bar,
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parents:
diff changeset
273 const struct battle *bt,
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parents:
diff changeset
274 const struct character *ch,
398
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David Demelier <markand@malikania.fr>
parents: 395
diff changeset
275 const struct geo *geo,
385
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diff changeset
276 unsigned int index)
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diff changeset
277 {
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diff changeset
278 int x, y;
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parents:
diff changeset
279 unsigned int w, h;
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parents:
diff changeset
280
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parents:
diff changeset
281 /* Compute bounding box for rendering. */
398
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parents: 395
diff changeset
282 w = geo->w / bt->teamsz;
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parents: 395
diff changeset
283 h = geo->h;
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parents: 395
diff changeset
284 x = geo->x + (index * w);
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parents: 395
diff changeset
285 y = geo->y;
385
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parents:
diff changeset
286
398
14ce7c4871e3 rpg: overhaul of battle bar
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parents: 395
diff changeset
287 draw_status_character_stats(bar, ch, x, y, h);
385
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diff changeset
288 }
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parents:
diff changeset
289
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parents:
diff changeset
290 static void
398
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parents: 395
diff changeset
291 draw_status_characters(const struct battle_bar_default *bar,
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parents: 395
diff changeset
292 const struct battle *bt,
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parents: 395
diff changeset
293 const struct geo *geo)
385
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parents:
diff changeset
294 {
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diff changeset
295 const struct battle_entity *et;
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parents:
diff changeset
296 unsigned int index = 0;
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parents:
diff changeset
297
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diff changeset
298 BATTLE_TEAM_FOREACH(bt, et) {
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parents:
diff changeset
299 if (character_ok(et->ch))
398
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parents: 395
diff changeset
300 draw_status_character(bar, bt, et->ch, geo, index);
385
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parents:
diff changeset
301
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parents:
diff changeset
302 ++index;
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parents:
diff changeset
303 }
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parents:
diff changeset
304 }
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parents:
diff changeset
305
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parents:
diff changeset
306 static void
398
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parents: 395
diff changeset
307 draw_status(const struct battle_bar_default *bar, const struct battle *bt, const struct geo *geo)
385
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parents:
diff changeset
308 {
398
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parents: 395
diff changeset
309 frame_draw(&(const struct frame) {
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parents: 395
diff changeset
310 .x = geo->x,
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parents: 395
diff changeset
311 .y = geo->y,
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parents: 395
diff changeset
312 .w = geo->w,
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parents: 395
diff changeset
313 .h = geo->h
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parents: 395
diff changeset
314 });
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parents: 395
diff changeset
315
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parents: 395
diff changeset
316 draw_status_characters(bar, bt, geo);
385
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parents:
diff changeset
317 }
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parents:
diff changeset
318
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parents:
diff changeset
319 static void
398
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David Demelier <markand@malikania.fr>
parents: 395
diff changeset
320 draw_menu(const struct battle_bar_default *bar, const struct geo *geo)
385
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parents:
diff changeset
321 {
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parents:
diff changeset
322 struct {
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parents:
diff changeset
323 unsigned int w, h;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
324 enum align align;
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parents:
diff changeset
325 struct label label;
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parents:
diff changeset
326 } buttons[] = {
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parents:
diff changeset
327 {
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parents:
diff changeset
328 .align = ALIGN_TOP,
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parents:
diff changeset
329 .label = {
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parents:
diff changeset
330 .text = _("Attack"),
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parents:
diff changeset
331 .flags = LABEL_FLAGS_SHADOW
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parents:
diff changeset
332 }
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parents:
diff changeset
333 },
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
334 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
335 .align = ALIGN_RIGHT,
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David Demelier <markand@malikania.fr>
parents:
diff changeset
336 .label = {
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David Demelier <markand@malikania.fr>
parents:
diff changeset
337 .text = _("Magic"),
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
338 .flags = LABEL_FLAGS_SHADOW
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David Demelier <markand@malikania.fr>
parents:
diff changeset
339 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
340 },
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
341 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
342 .align = ALIGN_BOTTOM,
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David Demelier <markand@malikania.fr>
parents:
diff changeset
343 .label = {
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parents:
diff changeset
344 .text = _("Objects"),
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
345 .flags = LABEL_FLAGS_SHADOW
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
346 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
347 },
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
348 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
349 .align = ALIGN_LEFT,
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parents:
diff changeset
350 .label = {
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parents:
diff changeset
351 .text = _("Special"),
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David Demelier <markand@malikania.fr>
parents:
diff changeset
352 .flags = LABEL_FLAGS_SHADOW
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David Demelier <markand@malikania.fr>
parents:
diff changeset
353 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
354 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
355 };
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
356
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
357 const struct theme *theme = THEME(bar);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
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parents:
diff changeset
358 int bx, by;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
359 unsigned int bw, bh;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
360
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
361 /* Compute bounding box with margins removed. */
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
362 bx = geo->x + theme->padding;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
363 by = geo->y + theme->padding;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
364 bw = geo->w - theme->padding * 2;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
365 bh = geo->h - theme->padding * 2;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
366
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
367 /* Draw menu frame. */
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
368 frame_draw(&(const struct frame) {
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
369 .x = geo->x,
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
370 .y = geo->y,
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
371 .w = geo->w,
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
372 .h = geo->h
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
373 });
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
374
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
375 for (size_t i = 0; i < UTIL_SIZE(buttons); ++i) {
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
376 buttons[i].label.theme = theme;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
377
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
378 label_query(&buttons[i].label, &buttons[i].w, &buttons[i].h);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
379
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
380 /* Change theme if it's selected. */
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
381 if ((size_t)bar->menu == i)
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
382 buttons[i].label.flags |= LABEL_FLAGS_SELECTED;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
383 else
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
384 buttons[i].label.flags &= ~LABEL_FLAGS_SELECTED;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
386 align(buttons[i].align,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
387 &buttons[i].label.x, &buttons[i].label.y, buttons[i].w, buttons[i].h,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
388 bx, by, bw, bh);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
389 label_draw(&buttons[i].label);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
390 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
391 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
392
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
393 /*
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
394 * This function is called only in the first level of the bar menu: selecting
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
395 * one of the Attack, Magic, Item and Special items.
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
396 */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
397 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
398 handle_keydown_menu(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
399 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
400 (void)bt;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
401
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
402 switch (ev->key.key) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
403 case KEY_UP:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
404 bar->menu = BATTLE_BAR_DEFAULT_MENU_ATTACK;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
405 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
406 case KEY_RIGHT:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
407 bar->menu = BATTLE_BAR_DEFAULT_MENU_MAGIC;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
408 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
409 case KEY_DOWN:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
410 bar->menu = BATTLE_BAR_DEFAULT_MENU_ITEM;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
411 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
412 case KEY_LEFT:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
413 bar->menu = BATTLE_BAR_DEFAULT_MENU_SPECIAL;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
414 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
415 case KEY_ENTER:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
416 /*
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
417 * At this step, attack does not require opening the sub menu so
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
418 * we change selection state immediately if needed.
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
419 */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
420 switch (bar->menu) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
421 case BATTLE_BAR_DEFAULT_MENU_ATTACK:
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
422 switch_selection_attack(bar, bt);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
423 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
424 case BATTLE_BAR_DEFAULT_MENU_ITEM:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
425 battle_bar_default_open_item(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
426 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
427 case BATTLE_BAR_DEFAULT_MENU_MAGIC:
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
428 battle_bar_default_open_magic(bar, bt, battle_current(bt)->ch);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
429 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
430 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
431 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
432 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
433 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
434 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
435 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
436 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
437 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
438
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
439 /*
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
440 * This function is called when we're selecting a submenu entry from Items
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
441 * and Magic.
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
442 */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
443 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
444 handle_keydown_grid(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
445 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
446 /* Go back to main menu if I press escape. */
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
447 if (ev->key.key == KEY_ESCAPE)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
448 bar->state = BATTLE_BAR_DEFAULT_STATE_MENU;
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
449 else if (gridmenu_handle(&bar->grid, ev)) {
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
450 switch (bar->menu) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
451 case BATTLE_BAR_DEFAULT_MENU_MAGIC:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
452 switch_selection_spell(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
453 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
454 case BATTLE_BAR_DEFAULT_MENU_ITEM:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
455 switch_selection_item(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
456 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
457 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
458 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
459 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
460 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
461 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
462
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
463 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
464 handle_keydown(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
465 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
466 assert(ev->type == EVENT_KEYDOWN);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
467
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
468 static void (*handlers[])(struct battle_bar_default *, struct battle *, const union event *) = {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
469 [BATTLE_BAR_DEFAULT_STATE_MENU] = handle_keydown_menu,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
470 [BATTLE_BAR_DEFAULT_STATE_GRID] = handle_keydown_grid
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
471 };
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
472
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
473 if (handlers[bar->state])
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
474 handlers[bar->state](bar, bt, ev);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
475 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
476
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
477 #if 0
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
478
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
479 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
480 handle_clickdown(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
481 {
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
482 assert(ev->type == EVENT_CLICKDOWN);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
483
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
484 (void)bar;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
485 (void)bt;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
486
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
487 switch (bar->state) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
488 case BATTLE_BAR_DEFAULT_STATE_MENU:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
489 /* We are selecting a main menu entry. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
490 /* TODO: implement click here too. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
491 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
492 case BATTLE_BAR_DEFAULT_STATE_SUB:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
493 /* We are in the sub menu (objects/spells). */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
494 if (bar->sub_grid.state == GRIDMENU_STATE_ACTIVATED)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
495 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
496 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
497 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
498
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
499 return 0;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
500 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
501
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
502 #endif
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
503
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
504 static void
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
505 self_start(struct battle_bar *bar, struct battle *bt)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
506 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
507 (void)bt;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
508
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
509 battle_bar_default_start(bar->data);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
510 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
511
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
512 static void
395
ef2fc4442ed5 ui: don't use fixed size arrays
David Demelier <markand@malikania.fr>
parents: 386
diff changeset
513 self_select(struct battle_bar *bar, struct battle *bt, const struct selection *sel)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
514 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
515 battle_bar_default_select(bar->data, bt, sel);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
516 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
517
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
518 static void
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
519 self_handle(struct battle_bar *bar, struct battle *bt, const union event *ev)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
520 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
521 battle_bar_default_handle(bar->data, bt, ev);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
522 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
523
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
524 static void
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
525 self_draw(const struct battle_bar *bar, const struct battle *bt)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
526 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
527 battle_bar_default_draw(bar->data, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
528 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
529
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
530 void
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
531 battle_bar_default_init(struct battle_bar_default *bar)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
532 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
533 assert(bar);
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
534
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
535 struct geo geo[2];
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
536
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
537 memset(bar, 0, sizeof (*bar));
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
538
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
539 bar->w = window.w;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
540 bar->h = window.h * 0.12;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
541 bar->x = 0;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
542 bar->y = window.h - bar->h;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
543
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
544 dimensions(geo, bar);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
545
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
546 gridmenu_init(&bar->grid, 2, 2, NULL, 0);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
547 gridmenu_resize(&bar->grid, bar->x, geo[0].y, geo[1].w, bar->h);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
548 bar->grid.theme = bar->theme;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
549 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
550
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
551 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
552 battle_bar_default_open_magic(struct battle_bar_default *bar, const struct battle *bt, struct character *ch)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
553 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
554 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
555 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
556 assert(ch);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
557
401
df5e1fea1d2e ui: gridmenu should be fully constified
David Demelier <markand@malikania.fr>
parents: 398
diff changeset
558 bar->items = alloc_rearray0(bar->items, bar->itemsz,
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
559 CHARACTER_SPELL_MAX, sizeof (*bar->items));
401
df5e1fea1d2e ui: gridmenu should be fully constified
David Demelier <markand@malikania.fr>
parents: 398
diff changeset
560 bar->itemsz = CHARACTER_SPELL_MAX;
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
561 bar->state = BATTLE_BAR_DEFAULT_STATE_GRID;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
562
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
563 for (size_t i = 0; i < CHARACTER_SPELL_MAX; ++i)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
564 if (ch->spells[i])
401
df5e1fea1d2e ui: gridmenu should be fully constified
David Demelier <markand@malikania.fr>
parents: 398
diff changeset
565 bar->items[i] = ch->spells[i]->name;
df5e1fea1d2e ui: gridmenu should be fully constified
David Demelier <markand@malikania.fr>
parents: 398
diff changeset
566
df5e1fea1d2e ui: gridmenu should be fully constified
David Demelier <markand@malikania.fr>
parents: 398
diff changeset
567 bar->grid.items = bar->items;
df5e1fea1d2e ui: gridmenu should be fully constified
David Demelier <markand@malikania.fr>
parents: 398
diff changeset
568 bar->grid.itemsz = bar->itemsz;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
569 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
570
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
571 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
572 battle_bar_default_open_item(struct battle_bar_default *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
573 {
386
7d5032755b7d rpg: cleanup leftovers
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
574 assert(bar);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
575 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
576
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
577 /* TODO: not implemented yet. */
395
ef2fc4442ed5 ui: don't use fixed size arrays
David Demelier <markand@malikania.fr>
parents: 386
diff changeset
578 #if 0
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
579 for (size_t i = 0; i < INVENTORY_ITEM_MAX; ++i) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
580 if (bt->inventory->items[i].item) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
581 snprintf(bar->sub_items[i], sizeof (bar->sub_items[i]), "%-16s %u",
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
582 bt->inventory->items[i].item->name, bt->inventory->items[i].amount);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
583 bar->sub_grid.menu[i] = bar->sub_items[i];
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
584 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
585 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
586
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
587 bar->state = BATTLE_BAR_DEFAULT_STATE_GRID;
395
ef2fc4442ed5 ui: don't use fixed size arrays
David Demelier <markand@malikania.fr>
parents: 386
diff changeset
588 #endif
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
589 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
590
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
591 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
592 battle_bar_default_start(struct battle_bar_default *bar)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
593 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
594 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
595
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
596 bar->menu = BATTLE_BAR_DEFAULT_MENU_ATTACK;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
597 bar->state = BATTLE_BAR_DEFAULT_STATE_MENU;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
598 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
599
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
600 /*
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
601 * Apply the battle selection for the current menu item. This function is called
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
602 * from the battle-state-selection state when the user validated the selection.
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
603 */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
604 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
605 battle_bar_default_select(struct battle_bar_default *bar, struct battle *bt, const struct selection *sel)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
606 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
607 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
608 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
609 assert(sel);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
610
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
611 static void (*validate[])(struct battle_bar_default *, struct battle *, const struct selection *) = {
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
612 [BATTLE_BAR_DEFAULT_MENU_ATTACK] = validate_attack,
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
613 [BATTLE_BAR_DEFAULT_MENU_ITEM] = validate_item,
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
614 [BATTLE_BAR_DEFAULT_MENU_MAGIC] = validate_magic,
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
615 [BATTLE_BAR_DEFAULT_MENU_SPECIAL] = NULL
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
616 };
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
617
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
618 if (validate[bar->menu])
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
619 validate[bar->menu](bar, bt, sel);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
620 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
621
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
622 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
623 battle_bar_default_handle(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
624 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
625 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
626 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
627 assert(ev);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
628
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
629 static void (*handlers[])(struct battle_bar_default *, struct battle *, const union event *) = {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
630 [EVENT_KEYDOWN] = handle_keydown,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
631 [EVENT_NUM] = NULL
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
632 };
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
633
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
634 if (handlers[ev->type])
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
635 handlers[ev->type](bar, bt, ev);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
636 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
637
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
638 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
639 battle_bar_default_draw(const struct battle_bar_default *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
640 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
641 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
642 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
643
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
644 struct geo geo[2];
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
645
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
646 dimensions(geo, bar);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
647 draw_menu(bar, &geo[0]);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
648 draw_status(bar, bt, &geo[1]);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
649
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
650 if (bar->state == BATTLE_BAR_DEFAULT_STATE_GRID) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
651 switch (bar->menu) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
652 case BATTLE_BAR_DEFAULT_MENU_MAGIC:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
653 draw_spell_help(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
654 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
655 case BATTLE_BAR_DEFAULT_MENU_ITEM:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
656 draw_item_help(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
657 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
658 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
659 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
660 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
661 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
662
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
663 /* Sub menu is only shown if state is set to it. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
664 if (bar->state == BATTLE_BAR_DEFAULT_STATE_GRID)
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
665 gridmenu_draw(&bar->grid);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
666 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
667
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
668 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
669 battle_bar_default_finish(struct battle_bar_default *bar)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
670 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
671 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
672
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
673 free(bar->items);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
674 memset(bar, 0, sizeof (*bar));
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
675 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
676
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
677 void
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
678 battle_bar_default(struct battle_bar_default *self, struct battle_bar *bar)
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
679 {
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
680 assert(self);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
681 assert(bar);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
682
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
683 memset(bar, 0, sizeof (*bar));
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
684
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
685 bar->data = self;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
686 bar->start = self_start;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
687 bar->select = self_select;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
688 bar->handle = self_handle;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 395
diff changeset
689 bar->draw = self_draw;
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
690 }