annotate libcore/core/game.h @ 147:b386d25832c8

doc: use new nomenclature, closes #2497
author David Demelier <markand@malikania.fr>
date Thu, 15 Oct 2020 09:21:04 +0200
parents 789b23e01f52
children eb3148c1e54d
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1 /*
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2 * game.h -- main game object
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #ifndef MOLKO_GAME_H
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20 #define MOLKO_GAME_H
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21
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22 /**
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23 * \file game.h
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24 * \brief Main game object.
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25 */
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26
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27 #include <stdbool.h>
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28
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29 #include "inhibit.h"
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30
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31 /**
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32 * \brief Max number of actions allowed at the same time.
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33 */
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34 #define GAME_ACTIONS_MAX 128
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35
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36 struct state;
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37
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38 union event;
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39
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40 /**
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41 * \brief Main game object.
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42 */
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43 struct game {
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44 /* Inhibition */
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45 enum inhibit inhibit; /*!< (+) What to disable. */
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46
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47 /* Game states. */
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48 struct state *state; /*!< (-) Current state */
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49 struct state *state_next; /*!< (-) Next state */
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50 };
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51
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52 /**
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53 * Global game object.
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54 */
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55 extern struct game game;
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56
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57 /**
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58 * Request to change state.
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59 *
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60 * This function will only update state after the next \ref game_update call
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61 * unless quick is set to true.
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62 *
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63 * \pre state != NULL
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64 * \param state the new state
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65 * \param quick quickly change the state
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66 */
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67 void
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68 game_switch(struct state *state, bool quick);
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69
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70 /**
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71 * Handle input event.
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72 *
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73 * \param event the event
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74 */
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75 void
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76 game_handle(const union event *event);
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77
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78 /**
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79 * Update the game state.
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80 *
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81 * \param ticks the number of milliseconds between last frame
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82 */
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83 void
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84 game_update(unsigned int ticks);
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85
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86 /**
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87 * Draw the game using the current state.
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88 */
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89 void
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90 game_draw(void);
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91
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92 /**
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93 * Stop the game.
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94 *
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95 * This will effectively stop the current state but the main loop may continue
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96 * until it has completed.
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97 */
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98 void
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99 game_quit(void);
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100
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101 #endif /* !MOLKO_GAME_H */