annotate src/libmlk-rpg/rpg/battle-state-menu.c @ 383:b944cd41e8f9

rpg: do the same for battle entities
author David Demelier <markand@malikania.fr>
date Sun, 13 Feb 2022 11:13:17 +0100
parents 43d155668a55
children c458441ff472
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1 /*
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2 * battle-state-menu.h -- battle state (menu)
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3 *
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdlib.h>
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21
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22 #include <core/alloc.h>
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23
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24 #include "battle.h"
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25 #include "battle-bar.h"
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26 #include "battle-state.h"
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27 #include "battle-state-menu.h"
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28 #include "battle-state-selection.h"
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29 #include "battle-state-sub.h"
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30 #include "character.h"
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31 #include "spell.h"
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32
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33 static void
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34 open_spells(struct battle *bt)
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35 {
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36 battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch);
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37 battle_state_sub(bt);
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38 }
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39
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40 static void
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41 open_attack(struct battle *bt)
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42 {
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43 struct selection slt = {
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44 .allowed_sides = SELECTION_SIDE_ENEMY
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45 };
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46
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47 selection_first(&slt, bt);
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48 battle_state_selection(bt, &slt);
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49 }
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50
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51 static void
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52 open_items(struct battle *bt)
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53 {
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54 battle_bar_open_items(&bt->bar, bt);
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55 battle_state_sub(bt);
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56 }
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57
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58 static void
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59 handle(struct battle_state *st, struct battle *bt, const union event *ev)
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60 {
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61 (void)st;
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62
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63 battle_state_menu_handle(bt, ev);
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64 }
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65
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66 static void
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67 finish(struct battle_state *st, struct battle *bt)
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68 {
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69 (void)bt;
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70
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71 free(st);
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72 }
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73
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74 void
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75 battle_state_menu_handle(struct battle *bt, const union event *ev)
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76 {
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77 assert(bt);
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78
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79 if (battle_bar_handle(&bt->bar, bt, ev)) {
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80 switch (bt->bar.menu) {
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81 case BATTLE_BAR_MENU_ATTACK:
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82 open_attack(bt);
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83 break;
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84 case BATTLE_BAR_MENU_MAGIC:
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85 open_spells(bt);
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86 break;
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87 case BATTLE_BAR_MENU_OBJECTS:
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88 open_items(bt);
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89 break;
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90 case BATTLE_BAR_MENU_SPECIAL:
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91 break;
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92 default:
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93 break;
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94 }
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95 }
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96 }
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97
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98 void
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99 battle_state_menu(struct battle *bt)
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100 {
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101 assert(bt);
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102
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103 struct battle_state *state;
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104
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105 state = alloc_new0(sizeof (*state));
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106 state->data = bt;
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107 state->handle = handle;
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108 state->finish = finish;
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109
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110 battle_bar_open_menu(&bt->bar);
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111 battle_switch(bt, state);
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112 }