Mercurial > molko
annotate src/libmlk-rpg/rpg/battle-state-menu.c @ 383:b944cd41e8f9
rpg: do the same for battle entities
author | David Demelier <markand@malikania.fr> |
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date | Sun, 13 Feb 2022 11:13:17 +0100 |
parents | 43d155668a55 |
children | c458441ff472 |
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1 /* |
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2 * battle-state-menu.h -- battle state (menu) |
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3 * |
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdlib.h> |
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21 |
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22 #include <core/alloc.h> |
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23 |
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24 #include "battle.h" |
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25 #include "battle-bar.h" |
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26 #include "battle-state.h" |
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27 #include "battle-state-menu.h" |
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28 #include "battle-state-selection.h" |
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29 #include "battle-state-sub.h" |
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30 #include "character.h" |
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31 #include "spell.h" |
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32 |
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33 static void |
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34 open_spells(struct battle *bt) |
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35 { |
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36 battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch); |
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37 battle_state_sub(bt); |
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38 } |
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39 |
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40 static void |
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41 open_attack(struct battle *bt) |
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42 { |
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43 struct selection slt = { |
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44 .allowed_sides = SELECTION_SIDE_ENEMY |
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45 }; |
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46 |
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47 selection_first(&slt, bt); |
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48 battle_state_selection(bt, &slt); |
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49 } |
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50 |
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51 static void |
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52 open_items(struct battle *bt) |
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53 { |
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54 battle_bar_open_items(&bt->bar, bt); |
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55 battle_state_sub(bt); |
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56 } |
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57 |
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58 static void |
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59 handle(struct battle_state *st, struct battle *bt, const union event *ev) |
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60 { |
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61 (void)st; |
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62 |
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63 battle_state_menu_handle(bt, ev); |
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64 } |
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65 |
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66 static void |
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67 finish(struct battle_state *st, struct battle *bt) |
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68 { |
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69 (void)bt; |
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70 |
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71 free(st); |
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72 } |
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73 |
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74 void |
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75 battle_state_menu_handle(struct battle *bt, const union event *ev) |
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76 { |
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77 assert(bt); |
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78 |
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79 if (battle_bar_handle(&bt->bar, bt, ev)) { |
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80 switch (bt->bar.menu) { |
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81 case BATTLE_BAR_MENU_ATTACK: |
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82 open_attack(bt); |
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83 break; |
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84 case BATTLE_BAR_MENU_MAGIC: |
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85 open_spells(bt); |
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86 break; |
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87 case BATTLE_BAR_MENU_OBJECTS: |
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88 open_items(bt); |
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89 break; |
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90 case BATTLE_BAR_MENU_SPECIAL: |
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91 break; |
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92 default: |
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93 break; |
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94 } |
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95 } |
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96 } |
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97 |
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98 void |
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99 battle_state_menu(struct battle *bt) |
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100 { |
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101 assert(bt); |
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102 |
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103 struct battle_state *state; |
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104 |
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105 state = alloc_new0(sizeof (*state)); |
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106 state->data = bt; |
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107 state->handle = handle; |
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108 state->finish = finish; |
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109 |
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110 battle_bar_open_menu(&bt->bar); |
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111 battle_switch(bt, state); |
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112 } |