annotate libadventure/CMakeLists.txt @ 133:c46f80820b42

core: revamp debug using theme While here remove unneeded assets and move there where they belong.
author David Demelier <markand@malikania.fr>
date Sun, 11 Oct 2020 14:41:31 +0200
parents c679e08b32b2
children 197374e9f0b2
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1 #
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2 # CMakeLists.txt -- CMake build system for libadventure
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3 #
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4 # Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 #
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6 # Permission to use, copy, modify, and/or distribute this software for any
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7 # purpose with or without fee is hereby granted, provided that the above
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8 # copyright notice and this permission notice appear in all copies.
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9 #
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10 # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 #
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18
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19 project(libadventure)
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20
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21 set(
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22 SOURCES
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23 ${libadventure_SOURCE_DIR}/adventure/mainmenu_state.c
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24 ${libadventure_SOURCE_DIR}/adventure/mainmenu_state.h
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25 ${libadventure_SOURCE_DIR}/adventure/panic_state.c
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26 ${libadventure_SOURCE_DIR}/adventure/panic_state.h
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27 ${libadventure_SOURCE_DIR}/adventure/splashscreen_state.c
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28 ${libadventure_SOURCE_DIR}/adventure/splashscreen_state.h
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29 )
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31 set(
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32 ASSETS
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33 ${libadventure_SOURCE_DIR}/adventure/assets/fonts/lato.ttf
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34 ${libadventure_SOURCE_DIR}/adventure/assets/fonts/teutonic.ttf
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35 ${libadventure_SOURCE_DIR}/adventure/assets/fonts/pirata-one.ttf
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36 ${libadventure_SOURCE_DIR}/adventure/assets/maps/overworld.map
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37 ${libadventure_SOURCE_DIR}/adventure/assets/tilesets/world.png
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38 )
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39
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40 molko_define_library(
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41 TARGET libadventure
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42 SOURCES ${SOURCES}
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43 ASSETS ${ASSETS}
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44 LIBRARIES libcore
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45 PUBLIC_INCLUDES
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46 $<BUILD_INTERFACE:${libadventure_SOURCE_DIR}>
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47 )
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48
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49 source_group(adventure FILES ${SOURCES})