Mercurial > molko
annotate libmlk-rpg/mlk/rpg/battle-state-opening.c @ 629:fee7bd30725c
rpg: cleanup tileset-loader-file
author | David Demelier <markand@malikania.fr> |
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date | Sat, 26 Aug 2023 16:09:35 +0200 |
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1 /* |
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2 * battle-state-opening.c -- battle state (opening) |
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3 * |
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4 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdlib.h> |
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21 |
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22 #include <mlk/core/alloc.h> |
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23 #include <mlk/core/painter.h> |
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24 #include <mlk/core/panic.h> |
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25 #include <mlk/core/window.h> |
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26 |
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27 #include "battle-state-check.h" |
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28 #include "battle-state-opening.h" |
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29 #include "battle-state.h" |
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30 #include "battle.h" |
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31 |
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32 #define DELAY (1000U) |
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33 |
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34 struct self { |
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35 /* Always keep first. */ |
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36 struct battle_state_opening data; |
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37 struct battle_state state; |
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38 }; |
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39 |
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40 static int |
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41 update(struct battle_state *st, struct battle *bt, unsigned int ticks) |
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42 { |
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43 (void)bt; |
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44 |
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45 return battle_state_opening_update(st->data, bt, ticks); |
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46 } |
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47 |
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48 static void |
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49 draw(const struct battle_state *st, const struct battle *bt) |
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50 { |
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51 (void)bt; |
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52 |
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53 battle_state_opening_draw(st->data, bt); |
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54 } |
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55 |
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56 static void |
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57 finish(struct battle_state *st, struct battle *bt) |
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58 { |
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59 (void)bt; |
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60 |
460 | 61 mlk_alloc_free(st->data); |
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62 } |
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63 |
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64 int |
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65 battle_state_opening_update(struct battle_state_opening *op, struct battle *bt, unsigned int ticks) |
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66 { |
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67 op->elapsed += ticks; |
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68 |
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69 /* |
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70 * Those function will effectively change state accordingly to the |
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71 * order of playing. |
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72 */ |
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73 if (op->elapsed >= DELAY) |
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74 battle_state_check(bt); |
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75 |
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76 return 0; |
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77 } |
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78 |
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79 void |
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80 battle_state_opening_draw(const struct battle_state_opening *op, const struct battle *bt) |
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81 { |
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82 assert(op); |
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83 assert(bt); |
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84 |
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85 const unsigned int w = mlk_window.w; |
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86 const unsigned int h = mlk_window.h / 2; |
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87 const unsigned int ch = op->elapsed * h / DELAY; |
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88 |
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89 battle_draw_component(bt, BATTLE_COMPONENT_BACKGROUND | BATTLE_COMPONENT_ENTITIES); |
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90 |
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91 /* Draw some bezels opening. */ |
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92 mlk_painter_set_color(0x000000ff); |
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93 mlk_painter_draw_rectangle(0, 0, w, h - ch); |
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94 mlk_painter_draw_rectangle(0, h + ch, w, h - ch); |
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95 } |
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96 |
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97 void |
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98 battle_state_opening(struct battle *bt) |
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99 { |
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100 assert(bt); |
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101 |
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102 struct self *self; |
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103 |
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104 self = mlk_alloc_new0(1, sizeof (*self)); |
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105 self->state.data = self; |
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106 self->state.update = update; |
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107 self->state.draw = draw; |
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108 self->state.finish = finish; |
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109 |
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110 battle_switch(bt, &self->state); |
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111 } |